Fiscal Year Ending March 2021 1Q Results Appendix

August 5, 2020

[Disclaimer]

Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Company's managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors.

© SEGA SAMMY HOLDINGS INC. All Rights Reserved.

Results Highlights

Consolidated

Business

Pachislot and

Pachinko

Machines

Business

Entertainment

Contents

Business

Resort Business

1Q Results

  • Significant decline in sales YoY and recording of losses.
  • Pachislot and Pachinko Machines Business, Amusement Machine Sales & Amusement Center Operations and Resort Business are heavily influenced by COVID-19.
  • Sales decreased YoY and recorded losses as no new title launched.
  • Delayed the release of new titles considering the impact of COVID-19 on Pachinko halls.
  • Sales were mainly attributable to Sammy Networks and etc.
  • Sales decreased but profit increased YoY due to strong performance in Consumer area.
  • Consumer area performed strong centered on repeat sales overseas.
  • Recorded losses in Amusement Machine Sales and Amusement Center Operation due to the temporary closure and a decline in utilization of facilities.
  • Common fixed expenses and others incurred during temporary closure period are recorded as extraordinary losses.
  • Sales decreased and losses expanded YoY due to significant decline in the number of users.
  • Closed facilities temporary in respond to request.

Forecast

  • Expected to record losses for the full year assuming the impact of COVID-19 will remain.
  • Undertake structural reforms.
  • Dividend plan is not yet determined.
  • Sales decrease YoY and recording losses due to the decrease of unit sales.
  • Unit sales decrease YoY for both pachislot and pachinko.
  • Launch titles to coincide with the demand for replacement at the end of 2020.
  • Despite the contribution of Consumer area, profit decreased significantly YoY due to spread losses in Amusement Machine Sales and Amusement Center Operation area.
  • The profit of Consumer area is expected to be increased significantly
  • Proceed the optimization of business and shift of R&D resources to growing area in Amusement Machine Sales and Amusement Center Operation.
  • Non-operatingincome from the movie "Sonic the Hedgehog" is expected in the second half of the year.
  • Sales decrease and losses expand YoY
  • The demand for travel decreases
  • Start the optimization of the facility operations.
  • Expecting that the restriction of foreign visitors will not lift in South Korea within this year.

- 2 -

Current impacts of the spread of COVID-19

- 3 -

Changes in segment classifications and others

The following changes have been made from the fiscal year ending March 2021.

  • " Operating income " to " Ordinary income "
    • The Company has changed its method of measuring segment income from "operating income" to "ordinary income," which is the profit recurring from business as a whole, including equity in net profits and losses of affiliates, etc.
  • Gaming machine business into Pachislot and Pachinko Machines Business segment
    • The gaming machine business, which develops and sells gaming machines for casinos, was shifted from Amusement Machine Sales area of Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment.
  • "Digital + Packaged Games" area to "Consumer" area
    • Digital Games area and Packaged Games area have been integrated into 1

sub-segment and changed the name to Consumer area.

- 4 -

Consolidated Income Statements (Summary)

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

Sales

72.7

165.5

280.8

366.5

48.3

277.0

Pachislot and Pachinko Machines

17.1

44.2

86.3

108.5

2.7

56.0

Entertainment Contents

53.0

115.7

186.1

247.6

45.1

214.0

Resort

2.4

5.5

8.2

10.4

0.4

6.5

Other / Elimination

0.0

0.0

0.0

0.0

0.1

0.5

Operating Income

3.4

14.6

28.0

27.6

-3.8

-15.0

Pachislot and Pachinko Machines

1.0

7.3

19.9

23.2

-8.4

-9.5

Entertainment Contents

5.2

13.2

17.0

16.5

8.1

9.0

Resort

-0.8

-1.5

-2.3

-3.6

-1.7

-6.5

Other / Elimination

-2.0

-4.4

-6.6

-8.5

-1.8

-8.0

Non-operating income

0.8

1.3

1.8

3.2

0.6

4.0

Non-operating expenses

1.9

3.3

4.0

5.5

0.8

9.0

Ordinary Income

2.3

12.6

25.8

25.2

-4.0

-20.0

Pachislot and Pachinko Machines

0.9

7.2

19.4

22.7

-8.5

-10.0

Entertainment Contents

4.9

12.8

16.0

16.2

8.2

11.0

Resort

-1.6

-3.1

-3.3

-5.3

-2.1

-12.5

Other / Elimination

-1.9

-4.3

-6.3

-8.4

-1.6

-8.5

Ordinary Income Margin

3.2%

7.6%

9.2%

6.9%

-

-

Extraordinary income

0.0

0.0

3.0

3.1

0.2

0.2

Extraordinary losses

0.1

0.1

0.5

1.2

2.5

3.2

Income before income taxes

2.2

12.5

28.3

27.1

-6.4

-23.0

Profit attributable to owners of parent

1.7

9.8

22.9

13.7

-3.3

-17.0

Dividends per share (JPY)

-

20.00

20.00

40.00

-

-

Earnings per share (JPY)

7.32

42.05

97.92

58.65

-14.04

-72.31

Net Assets per share (JPY)

1,259.70

1,276.36

1,318.14

1,251.02

1,219.49

-

*The results of FY2020/3 reflect the change of segment classification retrospectively.

- 5 -

Costs and Expenses

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

R&D Expense / Content

17.1

33.5

56.4

76.5

14.7

64.2

Production Expense

4.3

8.9

14.3

18.1

5.4

17.3

Pachislot and Pachinko Machines

Entertainment Contents

12.8

24.7

42.3

58.6

9.2

46.8

Resort

0.0

0.0

0.1

0.1

0.0

0.0

Other / Elimination

0.0

-0.1

-0.3

-0.3

0.1

0.1

Cap-ex

5.1

10.5

16.1

22.8

3.6

15.2

Pachislot and Pachinko Machines

0.9

1.8

2.5

3.5

1.1

3.6

Entertainment Contents

4.0

8.3

12.9

18.2

2.2

10.7

Resort

0.0

0.1

0.1

0.2

0.0

0.3

Other / Elimination

0.2

0.3

0.6

0.9

0.3

0.6

Depreciation

3.6

7.3

10.9

14.8

3.6

13.4

Pachislot and Pachinko Machines

1.0

1.9

2.8

3.6

0.8

2.9

Entertainment Contents

2.1

4.2

6.4

8.9

2.2

8.5

Resort

0.2

0.5

0.8

1.1

0.2

0.9

Other / Elimination

0.3

0.7

0.9

1.2

0.4

1.1

Advertising

3.6

8.5

12.9

17.4

2.0

16.9

Pachislot and Pachinko Machines

0.2

0.8

1.2

1.5

0.1

2.0

Entertainment Contents

3.0

6.4

10.2

14.1

1.7

13.4

Resort

0.1

0.2

0.3

0.4

0.0

0.2

Other / Elimination

0.3

1.1

1.2

1.4

0.2

1.3

*The results of FY2020/3 reflect the change of segment classification retrospectively.

- 6 -

Consolidated Balance Sheet (Summary)

(JPY billion)

Assets

Liabilities and Net Assets

Account

As of end of

As of end of

Change

Account

As of end of

As of end of

Change

March 2020

June 2020

March 2020

June 2020

Cash and Deposits

159.0

157.0

-2.0

Accounts Payable

17.8

15.7

-2.1

Accounts Receivable

40.4

24.5

-15.9

Corporate Bonds

10.0

-

-10.0

Short term investment securities

5.3

0.2

-5.1

Short Term Loans Payable

13.3

43.3

+30.0

Inventories

47.0

56.0

+9.0

Other

45.0

29.7

-15.3

Other

17.2

27.5

+10.3

Total Current Liabilities

86.1

88.7

+2.6

Total Current Assets

268.9

265.2

-3.7

Corporate Bonds

10.0

10.0

-

Tangible Fixed Assets

86.6

85.2

-1.4

Long Term Loans Payable

42.0

42.0

-

Intangible Fixed Assets

17.9

18.5

+0.6

Other

23.2

23.8

+0.6

Investment Securities

55.0

56.3

+1.3

Total Noncurrent Liabilities

75.2

75.8

+0.6

Other

29.7

28.9

-0.8

Total Liabilities

161.4

164.6

+3.2

Shareholders Equity

301.2

293.2

-8.0

Total accumulated other

-7.1

-6.5

+0.6

comprehensive income

Warrants

0.8

0.7

-0.1

Non-controlling intesrests

1.9

2.0

+0.1

Total Noncurrent Assets

189.2

188.9

-0.3

Total Net Assets

296.8

289.5

-7.3

Total Assets

458.2

454.1

-4.1

Total Liabilities and Net Assets

458.2

454.1

-4.1

- 7 -

Segment Results: Pachislot and Pachinko Machines

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Forecast

2Q

3Q

4Q

Sales

17.1

44.2

86.3

108.5

2.7

56.0

Pachislot

7.0

11.1

46.2

54.1

0.2

19.7

Pachinko

5.4

23.8

26.8

37.4

0.0

26.7

Other / Elimination

4.7

9.3

13.3

17.0

2.5

9.6

Operating Income

1.0

7.3

19.9

23.2

-8.4

-9.5

Non-operating income

0.1

0.2

0.4

0.7

0.1

0.3

Non-operating expenses

0.1

0.3

0.8

1.1

0.2

0.8

Ordinary Income

0.9

7.2

19.4

22.7

-8.5

-10.0

Ordinary Income Margin

5.3%

16.3%

22.5%

20.9%

-

-

Pachislot

Number of Titles

0 title

1 title

3 titles

5 titles

0 title

8 titles

Unit Sales (units)

17,930

28,360

105,860

123,336

485

52,000

Pachinko

Number of Titles

2 titles

4 titles

5 titles

7 titles

0 title

5 titles

Unit Sales (units)

16,212

66,140

75,094

104,581

177

71,000

Board + Frame

8,020

15,850

18,878

33,056

54

44,000

Board

8,192

50,290

56,216

71,525

123

27,000

*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of

Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment.

*The results of FY2020/3 reflect the change of segment classification retrospectively.

- 8 -

Segment Results: Pachislot and Pachinko Machines

Major Titles launch in 2021/3

2021/3 1Q

Pachislot

Pachislot Shin

Hokuto Muso

Pachinko

EVOLUTION ZERO

P Psalms of Planets

Eureka Seven HI-

"Pachislot Shin Hokuto Muso"

"P Psalms of Planets Eureka Seven

HI-EVOLUTION ZERO"

©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOM-620

©2017 BONES/Project EUREKA MOVIE

© 2010-2013 Koei Tecmo Games Co., Ltd.

©BANDAI NAMCO Entertainment Inc.

©Sammy

©Sammy

New title

Specification changed title

2021/3 2Q~

Pachislot

Kaidoumokushiroku

kaiji numa

P ROAD TO EDEN

P Shin Hokuto Muso

Chapter 3

"Pachislot Kaidoumokushiroku

"P Shin Hokuto Muso Chapter 3"

kaiji numa"

nobuyukiKoudanshaVAPMADHOUSENTVD.N.Dream Partners

©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOO-411

©2010-2013 Koei Tecmo Games Co., Ltd.

nobuyukiKoudanshaVAPNTV

©Sammy

- 9 -

Segment Results: Entertainment Contents Business

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

Sales

53.0

115.7

186.1

247.6

45.1

214.0

Consumer

26.7

55.8

90.2

125.5

32.4

125.0

Amusement Machine Sales

10.1

24.6

41.1

51.0

5.4

35.0

Amusement Center Operations

10.4

22.0

32.2

41.9

3.4

28.0

Animation / Toy

5.0

11.7

20.3

26.2

3.4

24.0

Other / Elimination

0.6

1.6

2.2

2.9

0.4

2.0

Operating Income

5.2

13.2

17.0

16.5

8.1

9.0

Consumer

5.3

9.7

12.1

14.7

12.5

22.5

Amusement Machine Sales

-0.4

0.7

1.1

-0.6

-1.6

-3.5

Amusement Center Operations

0.7

1.9

1.7

1.4

-2.0

-7.5

Animation / Toy

0.3

1.7

2.9

2.7

-0.0

0.5

Other / Elimination

-0.7

-0.9

-0.9

-1.7

-0.8

-3.0

Non-operating income

0.3

0.3

0.3

1.3

0.2

3.0

Non-operating expenses

0.6

0.8

1.3

1.6

0.1

1.0

Ordinary Income

4.9

12.8

16.0

16.2

8.2

11.0

Ordinary Income Margin

9.2%

11.1%

8.6%

6.5%

18.2%

5.1%

No. of domestic amusement centers

191

192

195

192

195

194

YoY sales rate comparison of existing

109.0%

103.6%

100.7%

97.7%

27.4%

62.7%

amusement centers

*As the breakdown of sub-segment, Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changed the name to Consumer area from FY2021/3. *From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment.

*The results of FY2020/3 reflect the change of segment classification retrospectively.

- 10 -

Segment Results: Entertainment Contents Business

Consumer Area (KPI)

Sales by Business Model

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

Sales

26.7

55.8

90.2

125.5

32.4

125.0

Domestic

12.9

57.0

45.9

64.2

12.4

58.0

Overseas

13.9

29.0

45.4

63.9

19.6

69.2

Overseas sales ratio

52.1%

52.0%

50.3%

50.9%

60.5%

55.4%

Other / Elimination

-0.1

-0.2

-1.2

-2.6

0.2

-2.3

Full Game

11.5

19.4

37.8

57.0

14.4

51.3

Japan

0.7

1.7

9.0

15.3

1.8

5.6

New titles

0.2

0.6

7.5

12.5

0.0

1.2

Repeat titles

0.5

1.1

1.5

2.7

1.7

4.4

Asia

0.8

1.3

2.3

5.3

1.3

4.7

New titles

0.4

0.5

1.1

3.5

0.7

2.0

Repeat titles

0.3

0.8

1.1

1.7

0.5

2.7

North America / Europe

9.9

16.3

26.4

36.3

11.1

40.9

New titles

6.6

10.1

16.9

22.9

1.2

17.3

Repeat titles

3.3

6.1

9.4

13.3

9.9

23.6

Download sales ratio

65.9%

58.6%

48.4%

46.0%

66.5%

62.0%

F2P

9.1

18.1

27.6

38.1

10.4

47.1

Japan

8.4

16.9

25.8

35.3

8.4

40.6

Asia

0.0

0.0

0.1

0.3

0.0

0.7

North America / Europe

0.6

1.1

1.6

2.4

1.9

5.8

Other

6.1

18.4

25.8

33.0

7.2

28.7

*Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional download content sales are not included.) *F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.

*Others = Sales of additional downloadable contents, consignment sales of 3rd party titles, revenue from consignment development, transfer of titles, offering of titles in batches to 1st parties, sales of non-game software products, etc.

- 11 -

Segment Results: Entertainment Contents Business

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

Full Game: Number of Titles

9 titles

13 titles

26 titles

36 titles

4 titles

30 titles

Japan

2 titles

3 titles

9 titles

11 titles

-

3 titles

Asia

3 titles

3 titles

6 titles

12 titles

1 title

12 titles

North America / Europe

4 titles

7 titles

11 titles

13 titles

3 titles

15 titles

Full Game: Sales in Units

6,490

12,100

20,570

28,570

12,980

34,100

(Thousands)

Japan

270

610

1,760

2,790

470

1,370

New titles

60

170

1,180

1,910

10

270

Repeat titles

210

440

580

880

460

1,090

Asia

240

420

680

1,360

400

1,470

New titles

130

130

300

780

150

450

Repeat titles

110

280

380

580

240

1,020

North America / Europe

5,970

11,060

18,110

24,410

12,100

31,250

New titles

2,110

3,240

5,970

8,790

620

6,300

Repeat titles

3,860

7,820

12,140

15,620

11,480

24,940

Total New titles

2,300

3,550

7,460

11,480

790

7,040

Total Repeat titles

4,180

8,550

13,110

17,090

12,190

27,050

*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications

2021/3 1Q Major Titles

1Q titles

Release

Platform

Launched region

Persona 4 The Golden (PC version)

2020/6

PC

Japan / Asia / North America / Europe

Repeat titles

Platform

Launched region

Total War series

PC

Japan / Asia / North America / Europe

Alien series

Multi-platform

Japan / Asia / North America / Europe

Football Manager series

PC

Japan / Asia / North America / Europe

- 12 -

Segment Results: Entertainment Contents Business

2021/3 1Q Results of Titles

- 13 -

Segment Results: Entertainment Contents Business

Consumer Area (KPI)

Sales breakdown of F2P

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

Sales

9.1

18.1

27.6

38.1

10.4

47.1

Titles before FY2018/3

6.5

12.7

18.2

24.5

5.1

19.2

Titles released in FY2019/3

2.4

4.7

7.0

9.1

2.2

8.3

Titles released in FY2020/3

0.0

0.6

2.3

4.4

1.4

5.9

Titles release in FY2021/3

-

-

-

-

1.5

13.5

Numbers of titles for F2P

2020/3

2021/3

1Q

Through

Through

Through

1Q

Full Year

2Q

3Q

4Q

Forecast

No. of new titles launched

1

4

4

4

2

5

No. of titles in operation

20

21

20

19

20

23

No. of titles ended services

-4

-6

-7

-8

-1

-1

Top 3 titles in sales for F2P

Title name

  1. PHANTASY STAR ONLINE 2 North American Version
  2. PHANTASY STAR ONLINE 2
  3. SEGA Pocket Club Manager

Release

2020/4

2012/7

2018/4

*Top three titles in the period of Apr-Jun 2020

- 14 -

Segment Results: Entertainment Contents Business

Amusement Center Area (KPI)

Temporary

Closure

period

*July figure is preliminary value

CY2020

- 15 -

Segment Results: Entertainment Contents Business

■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021

2021/3 1Q

2Q~

Existing titles

F2P

Consumer

New titles

Kemono Friends 3 (2019/9)

PHANTASY STAR ONLINE 2 North American version

Sonic at the Olympic Games -Tokyo 2020™

Project SEKAI COLORFUL STAGE feat. Hatsune Miku

Re:ZERO -Starting Life in Another World- Lost in Memories

- 16 -

Segment Results: Entertainment Contents Business

■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021

1Q

2Q~

Consumer

Full Game

Persona 4 The Golden

A Total War Saga: TROY

HUMANKIND™

Shin Megami Tensei

Shin Megami Tensei

NOCTURNE HD REMASTER

Amusement Machine Sales

Animation/Toys

Existing titles KanColle Arcade / StarHorse Series / Fate/Grand Order Arcade /WCCF FOOTISTA 2019

maimai Series / ONGEKI / CHUNITHM Series

TRANSFORMERS SHADOWS

fiz

Initial D THE ARCADE

RISING

Sonic The Hedgehog

(in Japan)

Disney&Disney/Pixer Characters

Disney Characters

Magical Smart Note

D.I.Y. TOWN Series

- 17 -

Segment Results: Resort Business

(JPY Billion)

2020/3

2021/3

1Q

Through

Through

Through

1Q

Forecast

2Q

3Q

4Q

Sales

2.4

5.5

8.2

10.4

0.4

6.5

Operating Income

-0.8

-1.5

-2.3

-3.6

-1.7

-6.5

Non-operating income

0.1

0.2

0.2

0.2

0.0

0.0

Non-operating expenses

0.9

1.7

1.2

1.9

0.3

6.0

Ordinary Income

-1.6

-3.1

-3.3

-5.3

-2.1

-12.5

Ordinary Income Margin

-

-

-

-

-

-

PHOENIX RESORT

Sales

2.2

5.0

7.7

9.9

0.3

6.0

Operating Income

-0.1

-0.1

-0.0

-0.2

-1.0

-2.4

No. of facility users (Thousands)

189

454

658

839

44

484

3 accommodation facilities

75

194

283

359

12

200

2 golf courses

25

46

70

92

9

70

Other facilities

89

214

305

388

23

214

- 18 -

Segment Results: Resort Business (PARADISE CITY)

Transition of Drop amount* at Paradise City

*Drop amount: Purchased amount of chips by customers at the table

(KRW Millions)

Apr,2017

Opened

Paradise City

  • PARADISE SEGASAMMY Co., Ltd. is an equity method affiliate
  • Figures for PARADISE SEGASAMMY Co., Ltd. are recorded with three months delay
  • Local accounting standards

KRW Billion

FY2020 1Q

FY2021 1Q

Results

Results

Sales

90.6

89.7

Casino

74.7

75.8

Hotel

13.2

10.8

Other

2.6

3.0

Cost of sales

88.7

78.4

Casino

44.5

40.8

Hotel

27.3

25.9

Other

16.7

11.6

Gross profit

1.9

11.2

SG&A

9.0

8.8

Operating profit

-7.1

2.4

EBITDA

8.2

17.5

Net profit

-14.3

-5.3

Number of casino visitors

82

66

(Thousands)

Source: Paradise IR

SEGASAMMY

-0.8

-0.3

Equity method acquisition

amount (Billion yen)

- 19 -

Segment Results: Resort Business

- 20 -

Segment Results: Resort Business (Phoenix Seagaia Resort)

■Exterior

■Golf Course

■Convention Center

Facility name

Phoenix Seagaia Resort

Operating

Phoenix Resort Co., Ltd.

company

Facility address

3083 Aza Hamayama, O-Aza Shioji, Miyazaki City, Miyazaki Prefecture

■Miyazaki Airport 20-minute by car

Access

■JR Miyazaki train station Approx. 25-minute by public bus(chargeable)

15-minute by car

■Express way Approx. 25-minute drive from Miyazaki Interchange

Number of

758 (as of June 30 2020 (including, concurrent officers, full-time employees, seconded employees, contract employees and

employees

part-time employees)

Site area

2,511,144m2

Hotel

950 rooms (Sheraton Grande Ocean Resort, Luxze Hitotsuba and Cottage HIMUKA)

Facility

Golf Courses

45 holes (Phoenix Country Club, Tom Watson Golf Course), Phoenix Golf Academy

composition

Convention Center

Approx. 5,500 m2 (capacity for approx. 5,000 people)

Other Entertainment Facilities

Spa, hot springs, fitness club, horse riding club, tennis court and wedding halls

etc.

©Phoenix Resort

- 21 -

Segment Results: Resort Business (PARADISE CITY)

■Exterior■Casino facility■Lobby lounge (Hotel)

Facility name

PARADISE CITY

Operating company

PARADISE SEGASAMMY Co.,Ltd.

Facility address

186, Yeongjonghaeannam-ro321-gil,Jung-gu, Incheon, Republic of Korea

Access to PARADISE CITY

3-minute drive by car or shuttle bus (free of charge) 5-minute ride on linear monorail (free of charge)

and 15-minute walk from Incheon International Airport

■Also a 5-minute drive from Incheon Interchange on the expressway

Number of employees

2,144(as of June 30, 2020) (including, concurrent officers,

full-time employees, seconded employees, contract employees and part-time employees)

Site area

330,000

Investment amount

Approx. 1,567.5 billion KRW (amount invested by SEGA SAMMY: 331.9 billion KRW; shareholding ratio: 45%)

Casino (table games: 158 units, electronic table games: 4 units 62 seats, slot machines: 291 units)

Hotel (711 rooms; additional facilities: restaurant, banquet hall, indoor and outdoor pools, etc.)

Facility composition

Convention PLAZA (Commercial facility / cultural center, shopping mall)

Facilities in temporary suspension (from Jul 1, 2020)

SPA CLUB

Boutique Hotel (58 rooms)

WONDER BOX (for families)

- 22 -

Order for Enforcement of the Act on Development of Specified Complex Tourist Facilities Areas

Casino facility

Upper limit for square measures of gaming areas within casino facility is 3% of

the total floor area of IR facilities

Facility No.1:

International

Capacity of the largest international convention and conference room must be

more than 1,000 people. Total capacity of whole international convention and

convention and

conference facilities must be more than twice of the capacity of the largest

conference facilities

international convention and conference room.

Square measures of exhibition facilities must meet the standards according to

the below tier based on capacity of the largest international convention and

Facility No.2:

Exhibition facilities

conference room.

(Capacity of the largest international convention and conference room)

More than 1,000 and less than 3,000 people

Total floor area of exhibition facilities: more than 120K

More than 3,000 and less than 6,000 people

Total floor area of exhibition facilities: more than 60K

More than 6,000 people

Total floor area of exhibition facilities: more than 20K

Facility No.3:

Facilities enhancing

Theater, entertainment hall, concert hall, stadium, cinema, museum, gallery,

the attractiveness of

restaurant and other facilities that contribute enhancing the attractiveness of

tourism

Japanese tourism

Facility No.4:

Facilities with

Facilities satisfying below 4 conditions

customer transfer

1) showcase function, 2) concierge function, 3) multilingual support function, 4)

functions

sufficient facility scale

Facility No.5:

Accommodation

Total square measures for floor area of all guest rooms must be more than

100K and facilities must have suite rooms with appropriate square measures

facilities

and certain ratio of suite rooms.

Facility No. 6

Other facilities

Facility contributing to the promotion of visit and stay of domestic and inbound

tourists

Can applies only to places where foreign travelers can stay until they complete

Other: Restriction of casino ads

immigration procedures at airports operating international flights and passenger

terminals of ports where foreign cruise ships are in service

Other: Transaction subject to report

Cash transactions exceeding 1 million yen between casino business operators

and customers

- 23 -

Pachislot and Pachinko Machines revision of rules

  • APPENDIXOverview of revision to the rules

Date of

enforcement

Pachislot and

pachinko machine manufacturers

Pachinko

halls

February 1, 2018

  1. Matters related to regulations of pay-out balls/medals
  2. Addition of standards for pachislot and pachinko machines with which pay-out balls/medals information can be easily checked
  3. Introduction of "multi stage payout- ratio" to pachinko machines
  4. Addition of responsibilities of administrators
  • Curbing of gambling element is intended in the matters related to regulations of pay-out balls/medals.
  • "Multi stage payout- ratio" is newly approved for pachinko machines.

*(2) Able to play without touching balls and medals (record and pay-out electronically)

- 24 -

Pachislot and Pachinko Machines revision of rules

APPENDIXComparisons of pay-out ratio (image)Pachislot

Regulation before change

Pay-out ratio

Pachinko

Regulation before change

New regulation

GGames ()Current regulation

New regulation

  • Machines will be transformed to become more playable with the setting of the lower limit of pay-out probability.
  • The introduction of "multi stage payout- ratio" will allow broader ways to play.

Pay-out ratio

Balls and medals payed out

Pay-out ratio=

Play time

Balls and medals used

- 25 -

Pachislot and Pachinko Machines revision of rules

APPENDIXOverview of revisions to regulations Pachislot

Test

Multi stage

Number of pay-out

Content

medals when hitting a

400G

1,600G

6,000G

17,500G

payout-ratio

jackpot (Upper limit)

Regulation

Over 55% and less

before

Less than 300%

Less than 150%

Up to 6 stages

480

than 120%

change

New

Over 33% and less

Over 40% and less

Over 50% and less

Over 60% and less

Up to 6 stages

300

regulation

than 220%

than 150%

than 126%

than 115%

G=Games

Pachinko

Test

Multi stage

Number of pay-out

Content

balls when hitting a

1 hour

4 hours

10 hours

payout-ratio

jackpot (Upper limit)

Regulation

Less than 300%

Over 50% and less

before

2,400

than 200%

change

New

Over 33% and less

Over 40% and less

Over 50% and less

Up to 6 stages

1,500

regulation

than 220%

than 150%

than 133%

- 26 -

Transition of revision of rules (February 2018) and easing of voluntary regulation, etc.

Pachislot

Revision of rules

  • Changes in pay-out regulation

New Regulation Machine (1) (Regulation for 6.0 model machine)

Gameplay in shorter time improved

  • Removal of upper limit of the no. of obtained medals per game
  • Revival of assist time machines

New Regulation Machine (2) (Regulation for 6.1 model machine)

Mainly improved gameplay related to visual effects

  • Addition of visual effects using the lever and buttons
  • Addition of visual effects using mini-reel machine (video reel machine)
  • Gameplay of assist time(*1) improved

2018/2

2020/5

Extension of deadline

for removal of previous

2022/2

2018/4

2019/12 Review of voluntary regulation

reg. machines

Complete transition

to new regulation

2019/5

2018/11

2020/1 Changes in Interpretation

machines

Pachinko

  • Changes in pay-out regulation
  • Introducing "Setting" to pachinko machines

New Regulation

Machine (1)

Development of machines with high jackpot continuous rate

  • Elimination of the 65% upper limit in continuous rate of probability change

New Regulation

Machine (2)

Gameplay Widens

  • Elimination of the lower limit on the number of win balls
  • Elimination of the lower limit in game numbers can be played at normal status

New Regulation

Machine (3)

Primarily new gameplay added

  • Ability to enter into time reduction (*2) after consumed the predetermined number of games
  • Elimination of 100 times upper limit of count in time reduction
  • Enable to enter into time reduction with specific symbols
  • Can use count of limiters (*3) up to 2 types

*1: AT=assist time

*2: Time reduction = Function to play games efficiently without greatly reducing the number of balls.

*3: Limiter = one of the functions in probability change, refers to the function of the probability change ends when the predetermined number of jackpots times consumed.

- 27 -

Schedule for transferring to new regulation machines

Overview of the extension of the deadline of previous regulation machines

May 20, 2020

  • The transitional period of previous regulation machines with some exception extended for 1 year by the amendment of enforcement regulations of the Law on Control and Improvement of Amusement and Entertainment Businesses.
  • 21st Century Pachinko and Pachislot Industry Association which consists of 14 groups from the industry resolved the phased removal

Number of previous regulation machines that are due for removal

Thousand of units

*Schedule after the announcement of extension of deadline for removal

(Estimates)

2020

2021

Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar

Apr May Jun Jul Aug Sep Oct Nov Dec

Pachislot

2021/3

435

2022/3

612

Olympic

Approx.

Transfer to

No. of units to

Approx. 14

Approx. 62 Approx. 118

Approx. 241

Approx. 337

be removed

new reg.

period

275

completes

Pachinko

2021/3

441

2022/3

923

Olympic

Approx.

Transfer to

No. of units to

Approx. 9

Approx. 29

Approx. 26

Approx. 377

Approx. 599

be removed

period

324

new reg.

completes

*Numbers above are in-house estimation as of end of July, 2020

- 28 -

Schedule for transferring to new regulation machines

- 29 -

Schedule for transferring to new regulation machines

- 30 -

Pachinko and Pachislot Machine Markets

Source: White Paper on Leisure Industry 2019, Japan Productivity Center

- 31 -

Pachinko and Pachislot Machine Markets

Sources : National Police Agency

Sources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)

- 32 -

Pachinko and Pachislot Machine Markets

Sources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)

- 33 -

Pachinko and Pachislot Machine Markets

Source: Security Communications Association

- 34 -

Pachislot / Pachinko Machine Sales Share

Share of Annual Pachislot Machine Sales

2013

2014

2015

2016

2017

2018

Rank

Manufacturer

Units sold

Share

Manufacturer

Units sold

Share

Manufacturer

Units sold

Share

Manufacturer

Units sold

Share

Manufacturer

Units sold

Share

Manufacturer

Units sold

Share

1

Sammy

301,575

21.7%

Sammy

207,828

16.8%

UNIVERSAL

165,000

17.0%

Sammy

215,736

24.3%

KITA

107,000

17.7%

D company

80,000

17.7%

DENSHI

2

UNIVERSAL

215,000

15.5%

UNIVERSAL

205,000

16.6%

Sammy

142,337

14.7%

UNIVERSAL

203,000

22.9%

DAITO

100,000

16.5%

K company

68,000

15.0%

3

HEIWA/

120,000

8.6%

DAITO

128,000

10.4%

HEIWA/

113,997

11.8%

KITA

90,500

10.2%

Sammy

85,041

14.1%

Sammy

67,140

14.8%

OLYMPIA

OLYMPIA

DENSHI

4

SANKYO

116,291

8.4%

YAMASA

108,000

8.8%

KITA

100,000

10.3%

HEIWA/

80,953

9.1%

UNIVERSAL

43,000

7.1%

H company

47,244

10.4%

DENSHI

OLYMPIA

5

DAITO

102,000

7.3%

HEIWA/

92,763

7.5%

SANKYO

80,125

8.3%

Enterrise

57,000

6.4%

YAMASA

38,000

6.3%

U company

37,365

8.3%

OLYMPIA

Share of Annual Pachinko Machine Sales

Source: Yano Research Institute Ltd.

*Estimated by Yano Research Institute Ltd. with fiscal years from July of each year through June the following year as criteria

- 35 -

Packaged and Digital Games Market Data

Home Video Game and Online Game Markets Scale

Home Video Games: Overall Shipment Scale

Japan's Market for Game Content with Network Connectivity

(JPY billion)

(JPY billion)

Source: CESA Games White Paper

Source: f-ism

- 36 -

Amusement Market Data

Amusement Machine and Amusement Center Operations Markets Scale

Number of Amusement Facilities / Amusement Machine unit installed

Amusement Machine / Facilities sales (JPY billion)

Source: JAIA, National Police Agency

- 37 -

Past Operating Results

From FY Ended March 2015~

*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)

(JPY Billion)

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

March 2015

March 2016

March 2017

March 2018

March 2019

March 2020

March 2021

Full Year

Full Year

Results

Full Year

Results

Results

Results

Results

Results

Results

Results

Results

Results

Results

Results

Through 2Q

Results

Through 2Q

Through 4Q

Through 2Q

Through 4Q

Through 1Q

Through 2Q

Through 3Q

Through 4Q

Through 1Q

Net Sales

366.8

347.9

169.5

366.9

194.7

323.6

171.0

331.6

72.7

165.5

280.8

366.5

48.3

Pachislot and Pachinko Machines

152.1

132.7[141.0]*

64.9

148.2

88.3

105.6

58.6

101.4

17.1

44.1[44.2]*

86.2[86.3]*

108.3[108.5]*

2.7

Entertainment Contents

199.6

198.8[190.5]*

97.8

205.7

101.5

208.0

107.2

219.6

53.0

115.8[115.7]*

186.2[186.1]*

247.7[247.6]*

45.1

Resort

14.9

16.3

6.7

13.0

4.7

9.9

5.1

10.5

2.4

5.5

8.2

10.4

0.4

Other / Elimination

-

-

-

-

-

-

-

-

0.0

0.0

0.0

0.0

0.1

Operating Income

17.4

17.6

15.3

29.5

26.8

17.7

10.2

13.0

3.4

14.6

28.0

27.6

-3.8

Pachislot and Pachinko Machines

25.7

21.5[20.9]*

10.6

26.3

21.4

11.9

9.6

13.4

1.3[1.0]*

7.8[7.3]*

20.7[19.9]*

24.9[23.2]*

-8.4

Entertainment Contents

0.0

3.6[4.2]*

9.1

11.1

10.1

14.8

6.1

9.8

4.9[5.2]*

12.7[13.2]*

16.1[17.0]*

14.8[16.5]*

8.1

Resort

-2.3

-1.8

-1.3

-2.2

-1.2

-2.5

-1.1

-2.4

-0.8

-1.5

-2.3

-3.6

-1.7

Other / Elimination

-6.0

-5.7

-3.1

-5.7

-3.4

-6.5

-4.4

-7.8

-2.0

-4.4

-6.6

-8.5

-1.8

Operating Margin

4.7%

5.1%

9.0%

8.0%

13.8%

5.5%

6.0%

3.9%

4.7%

8.8%

10.0%

7.5%

-

Non-operating income

2.8

3.1

2.1

3.8

1.8

3.2

1.3

2.1

0.8

1.3

1.8

3.2

0.6

Pachislot and Pachinko Machines

-

-

-

-

-

-

-

-

0.1

0.2

0.4

0.7

0.1

Entertainment Contents

-

-

-

-

-

-

-

-

0.3

0.3

0.3

1.3

0.2

Resort

-

-

-

-

-

-

-

-

0.1

0.2

0.2

0.2

0.0

Non-operating expenses

3.4

4.3

2.0

4.8

3.3

6.4

2.3

7.7

1.9

3.3

4.0

5.5

0.8

Pachislot and Pachinko Machines

-

-

-

-

-

-

-

-

0.1

0.3

0.8

1.1

0.2

Entertainment Contents

-

-

-

-

-

-

-

-

0.6

0.8

1.3

1.6

0.1

Resort

-

-

-

-

-

-

-

-

0.9

1.7

1.2

1.9

0.3

Ordinary Income

16.8

16.4

15.4

28.5

25.2

14.5

9.1

7.4

2.3

12.6

25.8

25.2

-4.0

Pachislot and Pachinko Machines

-

-

-

-

-

-

-

-

0.9

7.2

19.4

22.7

-8.5

Entertainment Contents

-

-

-

-

-

-

-

-

4.9

12.8

16.0

16.2

8.2

Resort

-

-

-

-

-

-

-

-

-1.6

-3.1

-3.3

-5.3

-2.1

Other / Elimination

-

-

-

-

-

-

-

-

-1.9

-4.3

-6.3

-8.4

-1.6

Ordinary Income Margin

4.6%

4.7%

9.1%

7.8%

12.9%

4.5%

5.3%

2.2%

3.2%

7.6%

9.2%

6.9%

-

Profit attributable to owners of parent

-11.3

5.3

24.2

27.6

17.7

8.9

6.7

2.6

1.7

9.8

22.9

13.7

-3.3

Net Income Margin

-

1.5%

14.3%

7.5%

9.1%

2.8%

3.9%

0.8%

2.3%

5.9%

8.2%

3.7%

-

*Net sales of new segment is shown in total amount bases.

*Basis for recording of sales was changed from shipping basis to delivery basis from FY2016/3.

*In line with the change of accounting policy, the figures for new segment reflect the change from FY2015/3 retrospectively.

*Some business has shifted from Entertainment Contents business to Pachinko and Pachislot business and numbers shown in [] are retroactively adjusted figures which reflect such change. *Number of packaged titles include the number of titles in Asian territory except Japan from FY2017/3.

*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications in Entertainment Contents business

- 38 -

Past Operating Results

From FY Ended March 2015~

*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)

(JPY Billion)

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

FY Ended

March 2015

March 2016

March 2017

March 2018

March 2019

March 2020

March 2021

Full Year

Full Year

Results

Full Year

Results

Results

Results

Results

Results

Results

Results

Results

Results

Results

Results

Through 2Q

Results

Through 2Q

Through 4Q

Through 2Q

Through 4Q

Through 1Q

Through 2Q

Through 3Q

Through 4Q

Through 1Q

ROA

-2.2%

1.0%

-

5.2%

-

1.8%

-

0.6%

-

-

-

3.0%

-

ROE

-3.4%

1.8%

-

9.2%

-

2.9%

-

0.9%

-

-

-

4.6%

-

Equity Ratio

60.0%

55.3%

-

59.0%

-

65.0%

-

65.1%

-

-

-

64.2%

-

Cash flows to interest bearing debt ratio

301.9%

798.8%

-

178.6%

-

334.7%

-

520.9%

-

-

-

207.2%

-

Interest coverage ratio

45.2 times

19.1 times

-

61.4times

-

36.5 times

-

27.3 times

-

-

-

83.6 times

-

R&D expense / content production expense

67.6

58.0

31.7

67.1

30.7

62.0

30.8

66.6

17.1

33.5

56.4

76.5

14.7

Cap-ex

28.7

28.0

13.8

27.0

10.3

24.1

17.8

34.4

5.1

10.5

16.1

22.8

3.6

Depreciation

17.6

16.6

7.6

16.3

8.2

16.2

7.4

14.5

3.6

7.3

10.9

14.8

3.6

Advertising

19.1

17.9

7.6

14.8

7.8

15.4

8.4

16.0

3.6

8.5

12.9

17.4

2.0

# of pachislot titles

6 titles

7 titles

3 titles

10 titles

8 titles

9 titles

1 title

6 titles

0 title

1 title

3 titles

5 titles

0 title

Unit sales

207,830 units

142,337 units

81,895 units

215,736 units

75,380 units

85,041 units

12,853 units

67,140 units

17,930 units

28,360 units

105,860 units

123,336 units

485 units

# of pachinko titles

10 titles

8 titles

3 titles

9 titles

4 titles

5 titles

3 titles

7 titles

2 title

4 titles

5 titles

7 titles

0 title

Unit sales

241,425 units

199,014 units

75,542 units

138,321 units

119,312 units

140,013 units

117,891 units

159,848 units

16,212 units

66,140 units

75,094 units

104,581 units

177 units

YoY sales comparison of existing

100.1%

103.1%

110.8%

108.5%

101.5%

101.9%

104.5%

104.0%

109.0%

103.6%

100.7%

97.7%

27.4%

amusement centers

No. of domestic amusement centers

198 facilities

194 facilities

189 facilities

191 facilities

189 facilities

189 facilities

189 facilities

190 facilities

191 facilities

192 facilities

195 facilities

192 facilities

195 facilities

# of game software titles

30 titles

29 titles

21 titles

42 titles

16 titles

38 titles

18 titles

31 titles

9 titles

13 titles

26 titles

36 titles

4 titles

Sales (Thousand units)

12,280

9,220

4,650

10,280

8,650

17,330

11,180

23,440

6,490

12,100

20,570

28,570

12,980

- 39 -

Shareholder Returns

Dividend Policy Continue to pay an annual dividend of ¥40

*Dividend plan for this fiscal year is not yet determined.

Introduction of

We introduced shareholders benefit program to encourage shareholders to experience our services and hold our shares

Shareholder Benefits

over the mid to long term. From March 31, 2020, we have expanded the contents of the program and also introduced

the option for donation to social contribution activities.

Number of owned

Shareholder benefit contents (annual)

shares

Less than 2

More than 2

consecutive years

consecutive years (New)

More than 100 shares

i) 2,000 yen worth

Less than 1,000 shares

More than1,000 shares

i) 2,000 yen worth

Less than 3,000 shares

ii) 20,000 yen worth

More than 3,000 shares

i) 2,000 yen worth

i) 2,000 yen worth

ii) 40,000 yen worth

Less than 5,000 shares

ii) 40,000 yen worth

iii) 1 ticket (To be gifted on

December)

i) 2,000 yen worth

i) 2,000 yen worth

More than 5,000 shares

ii) 40,000 yen worth

ii) 40,000 yen worth

Less than 20,000 shares

iii) 2 tickets

iv) 2 tickets

iv) 2 tickets

v) 2 tickets

i) 2,000

yen worth

20,000 shares or more

ii) 40,000 yen worth

(New)

iv) 2 tickets

vi) 2 tickets

  1. Voucher for either UFO Catcher, redeemable at SEGA game centers in Japan or redeemable at SEGA Catcher Online
  2. Facility use ticket, redeemable at Phoenix Seagaia Resort (Miyazaki Prefecture)
  3. Free accommodation ticket (1 room, maximum 2 adults) usable at Sheraton Grande Ocean Resort in Phoenix Seagaia Resort
  4. Free accommodation ticket (1 room, maximum 2 adults) usable at Paradise Hotel & Resort in Paradise City (Incheon, Korea)
  5. Free accommodation ticket (1 room, maximum 2 adults) usable at premium category "Club Floor" of Sheraton Grande Ocean Resort in Phoenix Seagaia Resort
  6. Free accommodation ticket (1 room, maximum 2 adults) usable at premium category suite room of Sheraton Grande Ocean Resort in Phoenix Seagaia Resort

*Please see the official website of SEGA SAMMY HOLDINGS

for the details about shareholder benefits program

- 40 -

Company Profile

Company Profile

(As of March 31, 2020)

Company Name

SEGA SAMMY HOLDINGS INC.

Address

Sumitomo Fudosan Osaki Garden Tower, 1-1-1

Nishi-Shinagawa,Shinagawa-ku, Tokyo

Established

October 1, 2004

Capital

¥29.9 billion

Number of Employees

8,798 (Consolidated)

Stock Exchange

Tokyo Stock Exchange (Stock Code6460)

Information on Outstanding Shares

(As of March 31, 2020)

Number of shares authorized for issuance

800,000,000 shares

Total number of shares issued and outstanding

266,229,476 shares

Number of Shareholders

72,584

■Principal Shareholders

Name of Shareholder

Shares

Shareholding

Held

Ratio (%)

Managements (As of June 24, 2020)

Chairman and Group CEO, Representative Director

Hajime Satomi

President and Group COO, Representative Director

Haruki Satomi

Senior Executive Vice President, Director of the Board

Naoya Tsurumi

SeniorExecutiveVicePresidentandGroupCFO,DirectoroftheBoard

Koichi Fukazawa

Senior Vice President, Director of the Board

Hideo Yoshizawa

HS Company

SEGA SAMMY HOLDINGS INC.

The Master Trust Bank of Japan, Ltd. (Trust account)

FSC Co., Ltd.

Japan Trustee Services Bank, Ltd. (Trust account)

35,308,00013.26

31,138,23811.69

16,252,1006.10

13,622,8405.11

10,185,7003.82

Director of the Board (External)

Takeshi Natsuno

Director of the Board (External)

Kohei Katsukawa

Director of the Board (External)

Melanie Brock

Standing Audit & Supervisory Board Member

Shigeru Aoki

Audit & Supervisory Board Member

Yukito Sakaue

Audit & Supervisory Board Member (External)

Mineo Enomoto

Audit & Supervisory Board Member (External)

Kazutaka Okubo

Substitute Audit & Supervisory Board Member (External)

Kazuaki Inaoka

■Distribution of Shareholders

Financial Institutions

18.06%

Securities Companies

1.64%

Other Companies

21.06%

Foreign Institutions and Individuals

27.32%

Japanese Individuals and Other

20.22%

Treasury Stock

11.70%

*Including the number of share less than 1 unit

- 41 -

https://www.segasammy.co.jp/english/ir/

Please visit below websites for products and service information. https://www.segasammy.co.jp/english/pr/corp/group/list.html(SegaSammy Group Website list)

* Company / product names in this document are trademarks or registered trademarks of the respective companies.

Cautionary Statement for Investors and Shareholders with Respect to Nevada Gaming Statutes and

Regulations

SEGA SAMMY HOLDINGS INC. ("the Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirectly own the stock of SEGA SAMMY CREATION INC., and Sega Sammy Creation USA, Inc., both of which are subsidiaries that have been licensed as manufacturers and distributors of gaming devices in Nevada. Pursuant to Nevada law, the Company's shareholders are subject to the rules and regulations of the Nevada Gaming Authorities. A detailed explanation of Nevada gaming statutes and regulations can be found on the Company's corporate website: https://www.segasammy.co.jp/english/ir/stock/regulation/

- 42 -

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Sega Sammy Holdings Inc. published this content on 05 August 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 05 August 2020 02:36:07 UTC