Fiscal Year Ending March 2021 1Q Results Appendix
August 5, 2020
[Disclaimer]
Market forecasts, operating results forecast, and other information contained in this materials are based on judgements and projections of the Company's managements based on currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and that actual results could differ materially depending on various factors.
© SEGA SAMMY HOLDINGS INC. All Rights Reserved.
Results Highlights
Consolidated
Business
Pachislot and
Pachinko
Machines
Business
Entertainment
Contents
Business
Resort Business
1Q Results
- Significant decline in sales YoY and recording of losses.
- Pachislot and Pachinko Machines Business, Amusement Machine Sales & Amusement Center Operations and Resort Business are heavily influenced by COVID-19.
- Sales decreased YoY and recorded losses as no new title launched.
- Delayed the release of new titles considering the impact of COVID-19 on Pachinko halls.
- Sales were mainly attributable to Sammy Networks and etc.
- Sales decreased but profit increased YoY due to strong performance in Consumer area.
- Consumer area performed strong centered on repeat sales overseas.
- Recorded losses in Amusement Machine Sales and Amusement Center Operation due to the temporary closure and a decline in utilization of facilities.
- Common fixed expenses and others incurred during temporary closure period are recorded as extraordinary losses.
- Sales decreased and losses expanded YoY due to significant decline in the number of users.
- Closed facilities temporary in respond to request.
Forecast
- Expected to record losses for the full year assuming the impact of COVID-19 will remain.
- Undertake structural reforms.
- Dividend plan is not yet determined.
- Sales decrease YoY and recording losses due to the decrease of unit sales.
- Unit sales decrease YoY for both pachislot and pachinko.
- Launch titles to coincide with the demand for replacement at the end of 2020.
- Despite the contribution of Consumer area, profit decreased significantly YoY due to spread losses in Amusement Machine Sales and Amusement Center Operation area.
- The profit of Consumer area is expected to be increased significantly
- Proceed the optimization of business and shift of R&D resources to growing area in Amusement Machine Sales and Amusement Center Operation.
- Non-operatingincome from the movie "Sonic the Hedgehog" is expected in the second half of the year.
- Sales decrease and losses expand YoY
- The demand for travel decreases
- Start the optimization of the facility operations.
- Expecting that the restriction of foreign visitors will not lift in South Korea within this year.
- 2 -
Current impacts of the spread of COVID-19
- 3 -
Changes in segment classifications and others
The following changes have been made from the fiscal year ending March 2021.
- " Operating income " to " Ordinary income "
- The Company has changed its method of measuring segment income from "operating income" to "ordinary income," which is the profit recurring from business as a whole, including equity in net profits and losses of affiliates, etc.
- Gaming machine business into Pachislot and Pachinko Machines Business segment
- The gaming machine business, which develops and sells gaming machines for casinos, was shifted from Amusement Machine Sales area of Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment.
- "Digital + Packaged Games" area to "Consumer" area
- Digital Games area and Packaged Games area have been integrated into 1
sub-segment and changed the name to Consumer area.
- 4 -
Consolidated Income Statements (Summary)
(JPY Billion) | 2020/3 | 2021/3 | |||||
1Q | Through | Through | Through | 1Q | Full Year | ||
2Q | 3Q | 4Q | Forecast | ||||
Sales | 72.7 | 165.5 | 280.8 | 366.5 | 48.3 | 277.0 | |
Pachislot and Pachinko Machines | 17.1 | 44.2 | 86.3 | 108.5 | 2.7 | 56.0 | |
Entertainment Contents | 53.0 | 115.7 | 186.1 | 247.6 | 45.1 | 214.0 | |
Resort | 2.4 | 5.5 | 8.2 | 10.4 | 0.4 | 6.5 | |
Other / Elimination | 0.0 | 0.0 | 0.0 | 0.0 | 0.1 | 0.5 | |
Operating Income | 3.4 | 14.6 | 28.0 | 27.6 | -3.8 | -15.0 | |
Pachislot and Pachinko Machines | 1.0 | 7.3 | 19.9 | 23.2 | -8.4 | -9.5 | |
Entertainment Contents | 5.2 | 13.2 | 17.0 | 16.5 | 8.1 | 9.0 | |
Resort | -0.8 | -1.5 | -2.3 | -3.6 | -1.7 | -6.5 | |
Other / Elimination | -2.0 | -4.4 | -6.6 | -8.5 | -1.8 | -8.0 | |
Non-operating income | 0.8 | 1.3 | 1.8 | 3.2 | 0.6 | 4.0 | |
Non-operating expenses | 1.9 | 3.3 | 4.0 | 5.5 | 0.8 | 9.0 | |
Ordinary Income | 2.3 | 12.6 | 25.8 | 25.2 | -4.0 | -20.0 | |
Pachislot and Pachinko Machines | 0.9 | 7.2 | 19.4 | 22.7 | -8.5 | -10.0 | |
Entertainment Contents | 4.9 | 12.8 | 16.0 | 16.2 | 8.2 | 11.0 | |
Resort | -1.6 | -3.1 | -3.3 | -5.3 | -2.1 | -12.5 | |
Other / Elimination | -1.9 | -4.3 | -6.3 | -8.4 | -1.6 | -8.5 | |
Ordinary Income Margin | 3.2% | 7.6% | 9.2% | 6.9% | - | - | |
Extraordinary income | 0.0 | 0.0 | 3.0 | 3.1 | 0.2 | 0.2 | |
Extraordinary losses | 0.1 | 0.1 | 0.5 | 1.2 | 2.5 | 3.2 | |
Income before income taxes | 2.2 | 12.5 | 28.3 | 27.1 | -6.4 | -23.0 | |
Profit attributable to owners of parent | 1.7 | 9.8 | 22.9 | 13.7 | -3.3 | -17.0 | |
Dividends per share (JPY) | - | 20.00 | 20.00 | 40.00 | - | - | |
Earnings per share (JPY) | 7.32 | 42.05 | 97.92 | 58.65 | -14.04 | -72.31 | |
Net Assets per share (JPY) | 1,259.70 | 1,276.36 | 1,318.14 | 1,251.02 | 1,219.49 | - |
*The results of FY2020/3 reflect the change of segment classification retrospectively.
- 5 -
Costs and Expenses
(JPY Billion) | 2020/3 | 2021/3 | ||||
1Q | Through | Through | Through | 1Q | Full Year | |
2Q | 3Q | 4Q | Forecast | |||
R&D Expense / Content | 17.1 | 33.5 | 56.4 | 76.5 | 14.7 | 64.2 |
Production Expense | ||||||
4.3 | 8.9 | 14.3 | 18.1 | 5.4 | 17.3 | |
Pachislot and Pachinko Machines | ||||||
Entertainment Contents | 12.8 | 24.7 | 42.3 | 58.6 | 9.2 | 46.8 |
Resort | 0.0 | 0.0 | 0.1 | 0.1 | 0.0 | 0.0 |
Other / Elimination | 0.0 | -0.1 | -0.3 | -0.3 | 0.1 | 0.1 |
Cap-ex | 5.1 | 10.5 | 16.1 | 22.8 | 3.6 | 15.2 |
Pachislot and Pachinko Machines | 0.9 | 1.8 | 2.5 | 3.5 | 1.1 | 3.6 |
Entertainment Contents | 4.0 | 8.3 | 12.9 | 18.2 | 2.2 | 10.7 |
Resort | 0.0 | 0.1 | 0.1 | 0.2 | 0.0 | 0.3 |
Other / Elimination | 0.2 | 0.3 | 0.6 | 0.9 | 0.3 | 0.6 |
Depreciation | 3.6 | 7.3 | 10.9 | 14.8 | 3.6 | 13.4 |
Pachislot and Pachinko Machines | 1.0 | 1.9 | 2.8 | 3.6 | 0.8 | 2.9 |
Entertainment Contents | 2.1 | 4.2 | 6.4 | 8.9 | 2.2 | 8.5 |
Resort | 0.2 | 0.5 | 0.8 | 1.1 | 0.2 | 0.9 |
Other / Elimination | 0.3 | 0.7 | 0.9 | 1.2 | 0.4 | 1.1 |
Advertising | 3.6 | 8.5 | 12.9 | 17.4 | 2.0 | 16.9 |
Pachislot and Pachinko Machines | 0.2 | 0.8 | 1.2 | 1.5 | 0.1 | 2.0 |
Entertainment Contents | 3.0 | 6.4 | 10.2 | 14.1 | 1.7 | 13.4 |
Resort | 0.1 | 0.2 | 0.3 | 0.4 | 0.0 | 0.2 |
Other / Elimination | 0.3 | 1.1 | 1.2 | 1.4 | 0.2 | 1.3 |
*The results of FY2020/3 reflect the change of segment classification retrospectively.
- 6 -
Consolidated Balance Sheet (Summary)
(JPY billion) | 【Assets】 | 【Liabilities and Net Assets】 | |||||
Account | As of end of | As of end of | Change | Account | As of end of | As of end of | Change |
March 2020 | June 2020 | March 2020 | June 2020 | ||||
Cash and Deposits | 159.0 | 157.0 | -2.0 | Accounts Payable | 17.8 | 15.7 | -2.1 |
Accounts Receivable | 40.4 | 24.5 | -15.9 | Corporate Bonds | 10.0 | - | -10.0 |
Short term investment securities | 5.3 | 0.2 | -5.1 | Short Term Loans Payable | 13.3 | 43.3 | +30.0 |
Inventories | 47.0 | 56.0 | +9.0 | Other | 45.0 | 29.7 | -15.3 |
Other | 17.2 | 27.5 | +10.3 | Total Current Liabilities | 86.1 | 88.7 | +2.6 |
Total Current Assets | 268.9 | 265.2 | -3.7 | Corporate Bonds | 10.0 | 10.0 | - |
Tangible Fixed Assets | 86.6 | 85.2 | -1.4 | Long Term Loans Payable | 42.0 | 42.0 | - |
Intangible Fixed Assets | 17.9 | 18.5 | +0.6 | Other | 23.2 | 23.8 | +0.6 |
Investment Securities | 55.0 | 56.3 | +1.3 | Total Noncurrent Liabilities | 75.2 | 75.8 | +0.6 |
Other | 29.7 | 28.9 | -0.8 | Total Liabilities | 161.4 | 164.6 | +3.2 |
Shareholders Equity | 301.2 | 293.2 | -8.0 | ||||
Total accumulated other | -7.1 | -6.5 | +0.6 | ||||
comprehensive income | |||||||
Warrants | 0.8 | 0.7 | -0.1 | ||||
Non-controlling intesrests | 1.9 | 2.0 | +0.1 | ||||
Total Noncurrent Assets | 189.2 | 188.9 | -0.3 | Total Net Assets | 296.8 | 289.5 | -7.3 |
Total Assets | 458.2 | 454.1 | -4.1 | Total Liabilities and Net Assets | 458.2 | 454.1 | -4.1 |
- 7 -
Segment Results: Pachislot and Pachinko Machines
(JPY Billion) | 2020/3 | 2021/3 | |||||
1Q | Through | Through | Through | 1Q | Forecast | ||
2Q | 3Q | 4Q | |||||
Sales | 17.1 | 44.2 | 86.3 | 108.5 | 2.7 | 56.0 | |
Pachislot | 7.0 | 11.1 | 46.2 | 54.1 | 0.2 | 19.7 | |
Pachinko | 5.4 | 23.8 | 26.8 | 37.4 | 0.0 | 26.7 | |
Other / Elimination | 4.7 | 9.3 | 13.3 | 17.0 | 2.5 | 9.6 | |
Operating Income | 1.0 | 7.3 | 19.9 | 23.2 | -8.4 | -9.5 | |
Non-operating income | 0.1 | 0.2 | 0.4 | 0.7 | 0.1 | 0.3 | |
Non-operating expenses | 0.1 | 0.3 | 0.8 | 1.1 | 0.2 | 0.8 | |
Ordinary Income | 0.9 | 7.2 | 19.4 | 22.7 | -8.5 | -10.0 | |
Ordinary Income Margin | 5.3% | 16.3% | 22.5% | 20.9% | - | - | |
Pachislot | |||||||
Number of Titles | 0 title | 1 title | 3 titles | 5 titles | 0 title | 8 titles | |
Unit Sales (units) | 17,930 | 28,360 | 105,860 | 123,336 | 485 | 52,000 | |
Pachinko | |||||||
Number of Titles | 2 titles | 4 titles | 5 titles | 7 titles | 0 title | 5 titles | |
Unit Sales (units) | 16,212 | 66,140 | 75,094 | 104,581 | 177 | 71,000 | |
Board + Frame | 8,020 | 15,850 | 18,878 | 33,056 | 54 | 44,000 | |
Board | 8,192 | 50,290 | 56,216 | 71,525 | 123 | 27,000 |
*From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of
Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment. | |
*The results of FY2020/3 reflect the change of segment classification retrospectively. | - 8 - |
Segment Results: Pachislot and Pachinko Machines
■ Major Titles launch in 2021/3
~2021/3 1Q
Pachislot | Pachislot Shin |
Hokuto Muso |
Pachinko | EVOLUTION ZERO |
P Psalms of Planets | |
Eureka Seven HI- |
"Pachislot Shin Hokuto Muso" | "P Psalms of Planets Eureka Seven |
HI-EVOLUTION ZERO" | |
©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOM-620 | ©2017 BONES/Project EUREKA MOVIE |
© 2010-2013 Koei Tecmo Games Co., Ltd. | ©BANDAI NAMCO Entertainment Inc. |
©Sammy | ©Sammy |
New title
Specification changed title
2021/3 2Q~
Pachislot
Kaidoumokushiroku
kaiji numa
P ROAD TO EDEN | P Shin Hokuto Muso |
Chapter 3 | |
"Pachislot Kaidoumokushiroku | "P Shin Hokuto Muso Chapter 3" |
kaiji numa" | |
nobuyuki/Koudansha・VAP・MADHOUSE・NTV・D.N.Dream Partners | ©Buronson & Tetsuo Hara/NSP 1983, Approved No.KOO-411 |
©2010-2013 Koei Tecmo Games Co., Ltd. | |
nobuyuki/Koudansha・VAP・NTV |
©Sammy | - 9 - |
Segment Results: Entertainment Contents Business
(JPY Billion) | 2020/3 | 2021/3 | |||
1Q | Through | Through | Through | 1Q | Full Year |
2Q | 3Q | 4Q | Forecast | ||
Sales | 53.0 | 115.7 | 186.1 | 247.6 | 45.1 | 214.0 |
Consumer | 26.7 | 55.8 | 90.2 | 125.5 | 32.4 | 125.0 |
Amusement Machine Sales | 10.1 | 24.6 | 41.1 | 51.0 | 5.4 | 35.0 |
Amusement Center Operations | 10.4 | 22.0 | 32.2 | 41.9 | 3.4 | 28.0 |
Animation / Toy | 5.0 | 11.7 | 20.3 | 26.2 | 3.4 | 24.0 |
Other / Elimination | 0.6 | 1.6 | 2.2 | 2.9 | 0.4 | 2.0 |
Operating Income | 5.2 | 13.2 | 17.0 | 16.5 | 8.1 | 9.0 |
Consumer | 5.3 | 9.7 | 12.1 | 14.7 | 12.5 | 22.5 |
Amusement Machine Sales | -0.4 | 0.7 | 1.1 | -0.6 | -1.6 | -3.5 |
Amusement Center Operations | 0.7 | 1.9 | 1.7 | 1.4 | -2.0 | -7.5 |
Animation / Toy | 0.3 | 1.7 | 2.9 | 2.7 | -0.0 | 0.5 |
Other / Elimination | -0.7 | -0.9 | -0.9 | -1.7 | -0.8 | -3.0 |
Non-operating income | 0.3 | 0.3 | 0.3 | 1.3 | 0.2 | 3.0 |
Non-operating expenses | 0.6 | 0.8 | 1.3 | 1.6 | 0.1 | 1.0 |
Ordinary Income | 4.9 | 12.8 | 16.0 | 16.2 | 8.2 | 11.0 |
Ordinary Income Margin | 9.2% | 11.1% | 8.6% | 6.5% | 18.2% | 5.1% |
No. of domestic amusement centers | 191 | 192 | 195 | 192 | 195 | 194 |
YoY sales rate comparison of existing | 109.0% | 103.6% | 100.7% | 97.7% | 27.4% | 62.7% |
amusement centers | ||||||
*As the breakdown of sub-segment, Digital Games area and Packaged Games area have been integrated into 1 sub-segment and changed the name to Consumer area from FY2021/3. *From FY2021/3, the gaming machine business, which develops and sells gaming machines for casino, was shifted from Amusement Machine Sales area of Entertainment Contents Business segment to Pachislot and Pachinko Machines Business segment.
*The results of FY2020/3 reflect the change of segment classification retrospectively.
- 10 -
Segment Results: Entertainment Contents Business
Consumer Area (KPI)
<Sales by Business Model>
(JPY Billion) | 2020/3 | 2021/3 | ||||||
1Q | Through | Through | Through | 1Q | Full Year | |||
2Q | 3Q | 4Q | Forecast | |||||
Sales | 26.7 | 55.8 | 90.2 | 125.5 | 32.4 | 125.0 | ||
Domestic | 12.9 | 57.0 | 45.9 | 64.2 | 12.4 | 58.0 | ||
Overseas | 13.9 | 29.0 | 45.4 | 63.9 | 19.6 | 69.2 | ||
Overseas sales ratio | 52.1% | 52.0% | 50.3% | 50.9% | 60.5% | 55.4% | ||
Other / Elimination | -0.1 | -0.2 | -1.2 | -2.6 | 0.2 | -2.3 | ||
Full Game | 11.5 | 19.4 | 37.8 | 57.0 | 14.4 | 51.3 | ||
Japan | 0.7 | 1.7 | 9.0 | 15.3 | 1.8 | 5.6 | ||
New titles | 0.2 | 0.6 | 7.5 | 12.5 | 0.0 | 1.2 | ||
Repeat titles | 0.5 | 1.1 | 1.5 | 2.7 | 1.7 | 4.4 | ||
Asia | 0.8 | 1.3 | 2.3 | 5.3 | 1.3 | 4.7 | ||
New titles | 0.4 | 0.5 | 1.1 | 3.5 | 0.7 | 2.0 | ||
Repeat titles | 0.3 | 0.8 | 1.1 | 1.7 | 0.5 | 2.7 | ||
North America / Europe | 9.9 | 16.3 | 26.4 | 36.3 | 11.1 | 40.9 | ||
New titles | 6.6 | 10.1 | 16.9 | 22.9 | 1.2 | 17.3 | ||
Repeat titles | 3.3 | 6.1 | 9.4 | 13.3 | 9.9 | 23.6 | ||
Download sales ratio | 65.9% | 58.6% | 48.4% | 46.0% | 66.5% | 62.0% | ||
F2P | 9.1 | 18.1 | 27.6 | 38.1 | 10.4 | 47.1 | ||
Japan | 8.4 | 16.9 | 25.8 | 35.3 | 8.4 | 40.6 | ||
Asia | 0.0 | 0.0 | 0.1 | 0.3 | 0.0 | 0.7 | ||
North America / Europe | 0.6 | 1.1 | 1.6 | 2.4 | 1.9 | 5.8 | ||
Other | 6.1 | 18.4 | 25.8 | 33.0 | 7.2 | 28.7 |
*Full Game = Mainly physical sales and download sales of full game for home video game consoles and PCs. (Additional download content sales are not included.) *F2P = Mainly sales of contents offering free basic play and microtransaction for smartphones and PCs.
*Others = Sales of additional downloadable contents, consignment sales of 3rd party titles, revenue from consignment development, transfer of titles, offering of titles in batches to 1st parties, sales of non-game software products, etc.
- 11 -
Segment Results: Entertainment Contents Business
2020/3 | 2021/3 | ||||||||||||||
1Q | Through | Through | Through | 1Q | Full Year | ||||||||||
2Q | 3Q | 4Q | Forecast | ||||||||||||
Full Game: Number of Titles | 9 titles | 13 titles | 26 titles | 36 titles | 4 titles | 30 titles | |||||||||
Japan | 2 titles | 3 titles | 9 titles | 11 titles | - | 3 titles | |||||||||
Asia | 3 titles | 3 titles | 6 titles | 12 titles | 1 title | 12 titles | |||||||||
North America / Europe | 4 titles | 7 titles | 11 titles | 13 titles | 3 titles | 15 titles | |||||||||
Full Game: Sales in Units | 6,490 | 12,100 | 20,570 | 28,570 | 12,980 | 34,100 | |||||||||
(Thousands) | |||||||||||||||
Japan | 270 | 610 | 1,760 | 2,790 | 470 | 1,370 | |||||||||
New titles | 60 | 170 | 1,180 | 1,910 | 10 | 270 | |||||||||
Repeat titles | 210 | 440 | 580 | 880 | 460 | 1,090 | |||||||||
Asia | 240 | 420 | 680 | 1,360 | 400 | 1,470 | |||||||||
New titles | 130 | 130 | 300 | 780 | 150 | 450 | |||||||||
Repeat titles | 110 | 280 | 380 | 580 | 240 | 1,020 | |||||||||
North America / Europe | 5,970 | 11,060 | 18,110 | 24,410 | 12,100 | 31,250 | |||||||||
New titles | 2,110 | 3,240 | 5,970 | 8,790 | 620 | 6,300 | |||||||||
Repeat titles | 3,860 | 7,820 | 12,140 | 15,620 | 11,480 | 24,940 | |||||||||
Total New titles | 2,300 | 3,550 | 7,460 | 11,480 | 790 | 7,040 | |||||||||
Total Repeat titles | 4,180 | 8,550 | 13,110 | 17,090 | 12,190 | 27,050 | |||||||||
*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications | |||||||||||||||
2021/3 1Q Major Titles | |||||||||||||||
1Q titles | Release | Platform | Launched region | ||||||||||||
Persona 4 The Golden (PC version) | 2020/6 | PC | Japan / Asia / North America / Europe | ||||||||||||
Repeat titles | |||||||||||||||
Platform | Launched region | ||||||||||||||
Total War series | PC | Japan / Asia / North America / Europe | |||||||||||||
Alien series | Multi-platform | Japan / Asia / North America / Europe | |||||||||||||
Football Manager series | PC | Japan / Asia / North America / Europe | |||||||||||||
- 12 -
Segment Results: Entertainment Contents Business
2021/3 1Q Results of Titles
- 13 -
Segment Results: Entertainment Contents Business
Consumer Area (KPI)
<Sales breakdown of F2P>
(JPY Billion) | 2020/3 | 2021/3 | |||||
1Q | Through | Through | Through | 1Q | Full Year | ||
2Q | 3Q | 4Q | Forecast | ||||
Sales | 9.1 | 18.1 | 27.6 | 38.1 | 10.4 | 47.1 | |
Titles before FY2018/3 | 6.5 | 12.7 | 18.2 | 24.5 | 5.1 | 19.2 | |
Titles released in FY2019/3 | 2.4 | 4.7 | 7.0 | 9.1 | 2.2 | 8.3 | |
Titles released in FY2020/3 | 0.0 | 0.6 | 2.3 | 4.4 | 1.4 | 5.9 | |
Titles release in FY2021/3 | - | - | - | - | 1.5 | 13.5 | |
<Numbers of titles for F2P> | |||||||
2020/3 | 2021/3 | ||||||
1Q | Through | Through | Through | 1Q | Full Year | ||
2Q | 3Q | 4Q | Forecast | ||||
No. of new titles launched | 1 | 4 | 4 | 4 | 2 | 5 | |
No. of titles in operation | 20 | 21 | 20 | 19 | 20 | 23 | |
No. of titles ended services | -4 | -6 | -7 | -8 | -1 | -1 |
<Top 3 titles in sales for F2P>
Title name
- PHANTASY STAR ONLINE 2 North American Version
- PHANTASY STAR ONLINE 2
- SEGA Pocket Club Manager
Release
2020/4
2012/7
2018/4
*Top three titles in the period of Apr-Jun 2020
- 14 -
Segment Results: Entertainment Contents Business
Amusement Center Area (KPI)
Temporary
Closure
period
*July figure is preliminary value
CY2020
- 15 -
Segment Results: Entertainment Contents Business
■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021
〜2021/3 1Q | 2Q~ |
Existing titles
F2P
Consumer
New titles
)
Kemono Friends 3 (2019/9~)
PHANTASY STAR ONLINE 2 (North American version)
Sonic at the Olympic Games -Tokyo 2020™
Project SEKAI COLORFUL STAGE feat. Hatsune Miku
Re:ZERO -Starting Life in Another World- Lost in Memories
- 16 -
Segment Results: Entertainment Contents Business
■Major Titles in 1Q and titles to be launched in and after 2Q, fiscal year ending Mar 2021
1Q | 2Q~ |
Consumer | Full Game |
Persona 4 The Golden | A Total War Saga: TROY | HUMANKIND™ |
Shin Megami Tensei Ⅲ | Shin Megami Tensei Ⅴ | |
NOCTURNE HD REMASTER | ||
Amusement Machine Sales
Animation/Toys
<Existing titles> KanColle Arcade / StarHorse Series / Fate/Grand Order Arcade /WCCF FOOTISTA 2019
maimai Series / O・N・G・E・K・I / CHUNITHM Series
TRANSFORMERS SHADOWS | fiz | Initial D THE ARCADE |
RISING | ||
Sonic The Hedgehog
(in Japan)
Disney&Disney/Pixer Characters | Disney Characters |
Magical Smart Note | D.I.Y. TOWN Series |
- 17 -
Segment Results: Resort Business
(JPY Billion) | 2020/3 | 2021/3 | |||||||||
1Q | Through | Through | Through | 1Q | Forecast | ||||||
2Q | 3Q | 4Q | |||||||||
Sales | 2.4 | 5.5 | 8.2 | 10.4 | 0.4 | 6.5 | |||||
Operating Income | -0.8 | -1.5 | -2.3 | -3.6 | -1.7 | -6.5 | |||||
Non-operating income | 0.1 | 0.2 | 0.2 | 0.2 | 0.0 | 0.0 | |||||
Non-operating expenses | 0.9 | 1.7 | 1.2 | 1.9 | 0.3 | 6.0 | |||||
Ordinary Income | -1.6 | -3.1 | -3.3 | -5.3 | -2.1 | -12.5 | |||||
Ordinary Income Margin | - | - | - | - | - | - | |||||
PHOENIX RESORT | > | ||||||||||
< | |||||||||||
Sales | 2.2 | 5.0 | 7.7 | 9.9 | 0.3 | 6.0 | |||||
Operating Income | -0.1 | -0.1 | -0.0 | -0.2 | -1.0 | -2.4 | |||||
No. of facility users (Thousands) | 189 | 454 | 658 | 839 | 44 | 484 | |||||
3 accommodation facilities | 75 | 194 | 283 | 359 | 12 | 200 | |||||
2 golf courses | 25 | 46 | 70 | 92 | 9 | 70 | |||||
Other facilities | 89 | 214 | 305 | 388 | 23 | 214 |
- 18 -
Segment Results: Resort Business (PARADISE CITY)
Transition of Drop amount* at Paradise City
*Drop amount: Purchased amount of chips by customers at the table
(KRW Millions)
Apr,2017
Opened
Paradise City
- PARADISE SEGASAMMY Co., Ltd. is an equity method affiliate
- Figures for PARADISE SEGASAMMY Co., Ltd. are recorded with three months delay
- Local accounting standards
(KRW Billion) | FY2020 1Q | FY2021 1Q | |
Results | Results | ||
Sales | 90.6 | 89.7 | |
Casino | 74.7 | 75.8 | |
Hotel | 13.2 | 10.8 | |
Other | 2.6 | 3.0 | |
Cost of sales | 88.7 | 78.4 | |
Casino | 44.5 | 40.8 | |
Hotel | 27.3 | 25.9 | |
Other | 16.7 | 11.6 | |
Gross profit | 1.9 | 11.2 | |
SG&A | 9.0 | 8.8 | |
Operating profit | -7.1 | 2.4 | |
EBITDA | 8.2 | 17.5 | |
Net profit | -14.3 | -5.3 | |
Number of casino visitors | 82 | 66 | |
(Thousands) | |||
Source: Paradise IR | |||
SEGASAMMY | -0.8 | -0.3 | |
Equity method acquisition | |||
amount (Billion yen) |
- 19 -
Segment Results: Resort Business
- 20 -
Segment Results: Resort Business (Phoenix Seagaia Resort)
■Exterior | ■Golf Course | ■Convention Center | ||
Facility name | Phoenix Seagaia Resort | |||
Operating | Phoenix Resort Co., Ltd. | |||
company | ||||
Facility address | 3083 Aza Hamayama, O-Aza Shioji, Miyazaki City, Miyazaki Prefecture | |||
■Miyazaki Airport 20-minute by car | ||||
Access | ■JR Miyazaki train station Approx. 25-minute by public bus(chargeable) | 15-minute by car | ||
■Express way Approx. 25-minute drive from Miyazaki Interchange | ||||
Number of | 758 (as of June 30 2020 (including, concurrent officers, full-time employees, seconded employees, contract employees and | |||
employees | part-time employees) | |||
Site area | 2,511,144m2 | |||
Hotel | 950 rooms (Sheraton Grande Ocean Resort, Luxze Hitotsuba and Cottage HIMUKA) | |||
Facility | Golf Courses | 45 holes (Phoenix Country Club, Tom Watson Golf Course), Phoenix Golf Academy | ||
composition | Convention Center | Approx. 5,500 m2 (capacity for approx. 5,000 people) | ||
Other Entertainment Facilities | Spa, hot springs, fitness club, horse riding club, tennis court and wedding halls | |||
etc. |
©Phoenix Resort | - 21 - |
Segment Results: Resort Business (PARADISE CITY)
■Exterior■Casino facility■Lobby lounge (Hotel)
Facility name | PARADISE CITY | ||
Operating company | |||
PARADISE SEGASAMMY Co.,Ltd. | |||
Facility address | |||
186, Yeongjonghaeannam-ro321-gil,Jung-gu, Incheon, Republic of Korea | |||
Access to PARADISE CITY | ■ 3-minute drive by car or shuttle bus (free of charge) 5-minute ride on linear monorail (free of charge) | ||
and 15-minute walk from Incheon International Airport | |||
■Also a 5-minute drive from Incheon Interchange on the expressway | |||
Number of employees | 2,144(as of June 30, 2020) (including, concurrent officers, | ||
full-time employees, seconded employees, contract employees and part-time employees) | |||
Site area | 330,000㎡ | ||
Investment amount | |||
Approx. 1,567.5 billion KRW (amount invested by SEGA SAMMY: 331.9 billion KRW; shareholding ratio: 45%) | |||
• | Casino (table games: 158 units, electronic table games: 4 units 62 seats, slot machines: 291 units) | ||
• | Hotel (711 rooms; additional facilities: restaurant, banquet hall, indoor and outdoor pools, etc.) | ||
Facility composition | • | Convention ・PLAZA (Commercial facility / cultural center, shopping mall) | |
Facilities in temporary suspension (from Jul 1, 2020) | |||
• | SPA ・CLUB | ・Boutique Hotel (58 rooms) | |
• | WONDER BOX (for families) |
- 22 -
Order for Enforcement of the Act on Development of Specified Complex Tourist Facilities Areas
Casino facility | Upper limit for square measures of gaming areas within casino facility is 3% of | |||
the total floor area of IR facilities | ||||
Facility No.1: | International | Capacity of the largest international convention and conference room must be | ||
more than 1,000 people. Total capacity of whole international convention and | ||||
convention and | ||||
conference facilities must be more than twice of the capacity of the largest | ||||
conference facilities | ||||
international convention and conference room. | ||||
Square measures of exhibition facilities must meet the standards according to | ||||
the below tier based on capacity of the largest international convention and | ||||
Facility No.2: | Exhibition facilities | conference room. | ||
(Capacity of the largest international convention and conference room) | ||||
・More than 1,000 and less than 3,000 people | ⇔ Total floor area of exhibition facilities: more than 120K ㎡ | |||
・More than 3,000 and less than 6,000 people | ⇔ Total floor area of exhibition facilities: more than 60K ㎡ | |||
・More than 6,000 people | ⇔ Total floor area of exhibition facilities: more than 20K ㎡ | |||
Facility No.3: | Facilities enhancing | Theater, entertainment hall, concert hall, stadium, cinema, museum, gallery, | ||
the attractiveness of | restaurant and other facilities that contribute enhancing the attractiveness of | |||
tourism | Japanese tourism | |||
Facility No.4: | Facilities with | Facilities satisfying below 4 conditions | ||
customer transfer | 1) showcase function, 2) concierge function, 3) multilingual support function, 4) | |||
functions | sufficient facility scale | |||
Facility No.5: | Accommodation | Total square measures for floor area of all guest rooms must be more than | ||
100K ㎡ and facilities must have suite rooms with appropriate square measures | ||||
facilities | ||||
and certain ratio of suite rooms. | ||||
Facility No. 6 | Other facilities | Facility contributing to the promotion of visit and stay of domestic and inbound | ||
tourists | ||||
Can applies only to places where foreign travelers can stay until they complete | ||||
Other: Restriction of casino ads | immigration procedures at airports operating international flights and passenger | |||
terminals of ports where foreign cruise ships are in service | ||||
Other: Transaction subject to report | Cash transactions exceeding 1 million yen between casino business operators | |||
and customers | ||||
- 23 -
Pachislot and Pachinko Machines revision of rules
- APPENDIX:Overview of revision to the rules>
Date of
enforcement
Pachislot and
pachinko machine manufacturers
Pachinko
halls
February 1, 2018
- Matters related to regulations of pay-out balls/medals
- Addition of standards for pachislot and pachinko machines with which pay-out balls/medals information can be easily checked
- Introduction of "multi stage payout- ratio" to pachinko machines
- Addition of responsibilities of administrators
- Curbing of gambling element is intended in the matters related to regulations of pay-out balls/medals.
- "Multi stage payout- ratio" is newly approved for pachinko machines.
*(2) Able to play without touching balls and medals (record and pay-out electronically)
- 24 -
Pachislot and Pachinko Machines revision of rules
<APPENDIX:Comparisons of pay-out ratio (image)> 【Pachislot】
Regulation before change
Pay-out ratio
【Pachinko】
Regulation before change
New regulation
G=Games ()=Current regulation
New regulation
- Machines will be transformed to become more playable with the setting of the lower limit of pay-out probability.
- The introduction of "multi stage payout- ratio" will allow broader ways to play.
Pay-out ratio
Balls and medals payed out | ||
Pay-out ratio= | ||
Play time | Balls and medals used | |
- 25 -
Pachislot and Pachinko Machines revision of rules
<APPENDIX:Overview of revisions to regulations > 【Pachislot】
Test | Multi stage | Number of pay-out | ||||
Content | medals when hitting a | |||||
400G | 1,600G | 6,000G | 17,500G | payout-ratio | ||
jackpot (Upper limit) | ||||||
Regulation | - | Over 55% and less | ||||
before | Less than 300% | Less than 150% | Up to 6 stages | 480 | ||
than 120% | ||||||
change | ||||||
New | Over 33% and less | Over 40% and less | Over 50% and less | Over 60% and less | Up to 6 stages | 300 |
regulation | than 220% | than 150% | than 126% | than 115% | ||
G=Games
【Pachinko】
Test | Multi stage | Number of pay-out | |||
Content | balls when hitting a | ||||
1 hour | 4 hours | 10 hours | payout-ratio | ||
jackpot (Upper limit) | |||||
Regulation | Less than 300% | - | Over 50% and less | - | |
before | 2,400 | ||||
than 200% | |||||
change | |||||
New | Over 33% and less | Over 40% and less | Over 50% and less | Up to 6 stages | 1,500 |
regulation | than 220% | than 150% | than 133% | ||
- 26 -
Transition of revision of rules (February 2018) and easing of voluntary regulation, etc.
Pachislot
Revision of rules
- Changes in pay-out regulation
New Regulation Machine (1) (Regulation for 6.0 model machine)
Gameplay in shorter time improved
- Removal of upper limit of the no. of obtained medals per game
- Revival of assist time machines
New Regulation Machine (2) (Regulation for 6.1 model machine)
Mainly improved gameplay related to visual effects
- Addition of visual effects using the lever and buttons
- Addition of visual effects using mini-reel machine (video reel machine)
- Gameplay of assist time(*1) improved
2018/2
2020/5 | ||||||||||
Extension of deadline | ||||||||||
for removal of previous | 2022/2 | |||||||||
2018/4 | ||||||||||
2019/12 Review of voluntary regulation | ||||||||||
reg. machines | ||||||||||
Complete transition | ||||||||||
to new regulation | ||||||||||
2019/5 | ||||||||||
2018/11 | 2020/1 Changes in Interpretation | |||||||||
machines | ||||||||||
Pachinko
- Changes in pay-out regulation
- Introducing "Setting" to pachinko machines
New Regulation
Machine (1)
Development of machines with high jackpot continuous rate
- Elimination of the 65% upper limit in continuous rate of probability change
New Regulation
Machine (2)
Gameplay Widens
- Elimination of the lower limit on the number of win balls
- Elimination of the lower limit in game numbers can be played at normal status
New Regulation
Machine (3)
Primarily new gameplay added
- Ability to enter into time reduction (*2) after consumed the predetermined number of games
- Elimination of 100 times upper limit of count in time reduction
- Enable to enter into time reduction with specific symbols
- Can use count of limiters (*3) up to 2 types
*1: AT=assist time
*2: Time reduction = Function to play games efficiently without greatly reducing the number of balls.
*3: Limiter = one of the functions in probability change, refers to the function of the probability change ends when the predetermined number of jackpots times consumed.
- 27 -
Schedule for transferring to new regulation machines
Overview of the extension of the deadline of previous regulation machines
May 20, 2020
- The transitional period of previous regulation machines with some exception extended for 1 year by the amendment of enforcement regulations of the Law on Control and Improvement of Amusement and Entertainment Businesses.
- 21st Century Pachinko and Pachislot Industry Association which consists of 14 groups from the industry resolved the phased removal
Number of previous regulation machines that are due for removal | Thousand of units | |
*Schedule after the announcement of extension of deadline for removal | ||
(Estimates) | ||
2020 | 2021 | |
Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar | Apr May Jun Jul Aug Sep Oct Nov Dec | |
Pachislot | 2021/3 | 435 | 2022/3 | 612 | ||||||
Olympic | Approx. | Transfer to | ||||||||
No. of units to | Approx. 14 | Approx. 62 Approx. 118 | Approx. 241 | Approx. 337 | ||||||
be removed | new reg. | |||||||||
period | 275 | |||||||||
completes | ||||||||||
Pachinko | 2021/3 | 441 | 2022/3 | 923 | ||||||
Olympic | Approx. | Transfer to | ||||||||
No. of units to | Approx. 9 | Approx. 29 | Approx. 26 | Approx. 377 | Approx. 599 | |||||
be removed | period | 324 | new reg. | |||||||
completes | ||||||||||
*Numbers above are in-house estimation as of end of July, 2020
- 28 -
Schedule for transferring to new regulation machines
- 29 -
Schedule for transferring to new regulation machines
- 30 -
Pachinko and Pachislot Machine Markets
Source: White Paper on Leisure Industry 2019, Japan Productivity Center
- 31 -
Pachinko and Pachislot Machine Markets
Sources : National Police Agency
Sources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)
- 32 -
Pachinko and Pachislot Machine Markets
Sources: National Police Agency and Yano research Institute Ltd. (*The data for 2019 are our forecasts)
- 33 -
Pachinko and Pachislot Machine Markets
Source: Security Communications Association
- 34 -
Pachislot / Pachinko Machine Sales Share
Share of Annual Pachislot Machine Sales
2013 | 2014 | 2015 | 2016 | 2017 | 2018 | |||||||||||||
Rank | Manufacturer | Units sold | Share | Manufacturer | Units sold | Share | Manufacturer | Units sold | Share | Manufacturer | Units sold | Share | Manufacturer | Units sold | Share | Manufacturer | Units sold | Share |
1 | Sammy | 301,575 | 21.7% | Sammy | 207,828 | 16.8% | UNIVERSAL | 165,000 | 17.0% | Sammy | 215,736 | 24.3% | KITA | 107,000 | 17.7% | D company | 80,000 | 17.7% |
DENSHI | ||||||||||||||||||
2 | UNIVERSAL | 215,000 | 15.5% | UNIVERSAL | 205,000 | 16.6% | Sammy | 142,337 | 14.7% | UNIVERSAL | 203,000 | 22.9% | DAITO | 100,000 | 16.5% | K company | 68,000 | 15.0% |
3 | HEIWA/ | 120,000 | 8.6% | DAITO | 128,000 | 10.4% | HEIWA/ | 113,997 | 11.8% | KITA | 90,500 | 10.2% | Sammy | 85,041 | 14.1% | Sammy | 67,140 | 14.8% |
OLYMPIA | OLYMPIA | DENSHI | ||||||||||||||||
4 | SANKYO | 116,291 | 8.4% | YAMASA | 108,000 | 8.8% | KITA | 100,000 | 10.3% | HEIWA/ | 80,953 | 9.1% | UNIVERSAL | 43,000 | 7.1% | H company | 47,244 | 10.4% |
DENSHI | OLYMPIA | |||||||||||||||||
5 | DAITO | 102,000 | 7.3% | HEIWA/ | 92,763 | 7.5% | SANKYO | 80,125 | 8.3% | Enterrise | 57,000 | 6.4% | YAMASA | 38,000 | 6.3% | U company | 37,365 | 8.3% |
OLYMPIA | ||||||||||||||||||
Share of Annual Pachinko Machine Sales
Source: Yano Research Institute Ltd.
*Estimated by Yano Research Institute Ltd. with fiscal years from July of each year through June the following year as criteria
- 35 -
Packaged and Digital Games Market Data
Home Video Game and Online Game Markets Scale
Home Video Games: Overall Shipment Scale | Japan's Market for Game Content with Network Connectivity |
(JPY billion) | (JPY billion) |
Source: CESA Games White Paper | Source: f-ism | |
- 36 -
Amusement Market Data
Amusement Machine and Amusement Center Operations Markets Scale
Number of Amusement Facilities / Amusement Machine unit installed
Amusement Machine / Facilities sales (JPY billion)
Source: JAIA, National Police Agency
- 37 -
Past Operating Results①
From FY Ended March 2015~
*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)
(JPY Billion) | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | |||||||
March 2015 | March 2016 | March 2017 | March 2018 | March 2019 | March 2020 | March 2021 | ||||||||
Full Year | Full Year | Results | Full Year | Results | Results | Results | Results | Results | Results | Results | Results | Results | ||
Results | Results | Through 2Q | Results | Through 2Q | Through 4Q | Through 2Q | Through 4Q | Through 1Q | Through 2Q | Through 3Q | Through 4Q | Through 1Q | ||
Net Sales | 366.8 | 347.9 | 169.5 | 366.9 | 194.7 | 323.6 | 171.0 | 331.6 | 72.7 | 165.5 | 280.8 | 366.5 | 48.3 | |
Pachislot and Pachinko Machines | 152.1 | 132.7[141.0]* | 64.9 | 148.2 | 88.3 | 105.6 | 58.6 | 101.4 | 17.1 | 44.1[44.2]* | 86.2[86.3]* | 108.3[108.5]* | 2.7 | |
Entertainment Contents | 199.6 | 198.8[190.5]* | 97.8 | 205.7 | 101.5 | 208.0 | 107.2 | 219.6 | 53.0 | 115.8[115.7]* | 186.2[186.1]* | 247.7[247.6]* | 45.1 | |
Resort | 14.9 | 16.3 | 6.7 | 13.0 | 4.7 | 9.9 | 5.1 | 10.5 | 2.4 | 5.5 | 8.2 | 10.4 | 0.4 | |
Other / Elimination | - | - | - | - | - | - | - | - | 0.0 | 0.0 | 0.0 | 0.0 | 0.1 | |
Operating Income | 17.4 | 17.6 | 15.3 | 29.5 | 26.8 | 17.7 | 10.2 | 13.0 | 3.4 | 14.6 | 28.0 | 27.6 | -3.8 | |
Pachislot and Pachinko Machines | 25.7 | 21.5[20.9]* | 10.6 | 26.3 | 21.4 | 11.9 | 9.6 | 13.4 | 1.3[1.0]* | 7.8[7.3]* | 20.7[19.9]* | 24.9[23.2]* | -8.4 | |
Entertainment Contents | 0.0 | 3.6[4.2]* | 9.1 | 11.1 | 10.1 | 14.8 | 6.1 | 9.8 | 4.9[5.2]* | 12.7[13.2]* | 16.1[17.0]* | 14.8[16.5]* | 8.1 | |
Resort | -2.3 | -1.8 | -1.3 | -2.2 | -1.2 | -2.5 | -1.1 | -2.4 | -0.8 | -1.5 | -2.3 | -3.6 | -1.7 | |
Other / Elimination | -6.0 | -5.7 | -3.1 | -5.7 | -3.4 | -6.5 | -4.4 | -7.8 | -2.0 | -4.4 | -6.6 | -8.5 | -1.8 | |
Operating Margin | 4.7% | 5.1% | 9.0% | 8.0% | 13.8% | 5.5% | 6.0% | 3.9% | 4.7% | 8.8% | 10.0% | 7.5% | - | |
Non-operating income | 2.8 | 3.1 | 2.1 | 3.8 | 1.8 | 3.2 | 1.3 | 2.1 | 0.8 | 1.3 | 1.8 | 3.2 | 0.6 | |
Pachislot and Pachinko Machines | - | - | - | - | - | - | - | - | 0.1 | 0.2 | 0.4 | 0.7 | 0.1 | |
Entertainment Contents | - | - | - | - | - | - | - | - | 0.3 | 0.3 | 0.3 | 1.3 | 0.2 | |
Resort | - | - | - | - | - | - | - | - | 0.1 | 0.2 | 0.2 | 0.2 | 0.0 | |
Non-operating expenses | 3.4 | 4.3 | 2.0 | 4.8 | 3.3 | 6.4 | 2.3 | 7.7 | 1.9 | 3.3 | 4.0 | 5.5 | 0.8 | |
Pachislot and Pachinko Machines | - | - | - | - | - | - | - | - | 0.1 | 0.3 | 0.8 | 1.1 | 0.2 | |
Entertainment Contents | - | - | - | - | - | - | - | - | 0.6 | 0.8 | 1.3 | 1.6 | 0.1 | |
Resort | - | - | - | - | - | - | - | - | 0.9 | 1.7 | 1.2 | 1.9 | 0.3 | |
Ordinary Income | 16.8 | 16.4 | 15.4 | 28.5 | 25.2 | 14.5 | 9.1 | 7.4 | 2.3 | 12.6 | 25.8 | 25.2 | -4.0 | |
Pachislot and Pachinko Machines | - | - | - | - | - | - | - | - | 0.9 | 7.2 | 19.4 | 22.7 | -8.5 | |
Entertainment Contents | - | - | - | - | - | - | - | - | 4.9 | 12.8 | 16.0 | 16.2 | 8.2 | |
Resort | - | - | - | - | - | - | - | - | -1.6 | -3.1 | -3.3 | -5.3 | -2.1 | |
Other / Elimination | - | - | - | - | - | - | - | - | -1.9 | -4.3 | -6.3 | -8.4 | -1.6 | |
Ordinary Income Margin | 4.6% | 4.7% | 9.1% | 7.8% | 12.9% | 4.5% | 5.3% | 2.2% | 3.2% | 7.6% | 9.2% | 6.9% | - | |
Profit attributable to owners of parent | -11.3 | 5.3 | 24.2 | 27.6 | 17.7 | 8.9 | 6.7 | 2.6 | 1.7 | 9.8 | 22.9 | 13.7 | -3.3 | |
Net Income Margin | - | 1.5% | 14.3% | 7.5% | 9.1% | 2.8% | 3.9% | 0.8% | 2.3% | 5.9% | 8.2% | 3.7% | - |
*Net sales of new segment is shown in total amount bases.
*Basis for recording of sales was changed from shipping basis to delivery basis from FY2016/3.
*In line with the change of accounting policy, the figures for new segment reflect the change from FY2015/3 retrospectively.
*Some business has shifted from Entertainment Contents business to Pachinko and Pachislot business and numbers shown in [] are retroactively adjusted figures which reflect such change. *Number of packaged titles include the number of titles in Asian territory except Japan from FY2017/3.
*Numbers of titles and sales units of Full Game in FY2020/3 results was revised due to the change of subsegment classifications in Entertainment Contents business
- 38 -
Past Operating Results②
From FY Ended March 2015~
*The data in this page can be downloaded from following URL. (https://www.segasammy.co.jp/english/ir/library/pdf/settlement/2020/e_202103_1q_transition.xls)
(JPY Billion) | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | FY Ended | ||||||
March 2015 | March 2016 | March 2017 | March 2018 | March 2019 | March 2020 | March 2021 | |||||||
Full Year | Full Year | Results | Full Year | Results | Results | Results | Results | Results | Results | Results | Results | Results | |
Results | Results | Through 2Q | Results | Through 2Q | Through 4Q | Through 2Q | Through 4Q | Through 1Q | Through 2Q | Through 3Q | Through 4Q | Through 1Q | |
ROA | -2.2% | 1.0% | - | 5.2% | - | 1.8% | - | 0.6% | - | - | - | 3.0% | - |
ROE | -3.4% | 1.8% | - | 9.2% | - | 2.9% | - | 0.9% | - | - | - | 4.6% | - |
Equity Ratio | 60.0% | 55.3% | - | 59.0% | - | 65.0% | - | 65.1% | - | - | - | 64.2% | - |
Cash flows to interest bearing debt ratio | 301.9% | 798.8% | - | 178.6% | - | 334.7% | - | 520.9% | - | - | - | 207.2% | - |
Interest coverage ratio | 45.2 times | 19.1 times | - | 61.4times | - | 36.5 times | - | 27.3 times | - | - | - | 83.6 times | - |
R&D expense / content production expense | 67.6 | 58.0 | 31.7 | 67.1 | 30.7 | 62.0 | 30.8 | 66.6 | 17.1 | 33.5 | 56.4 | 76.5 | 14.7 |
Cap-ex | 28.7 | 28.0 | 13.8 | 27.0 | 10.3 | 24.1 | 17.8 | 34.4 | 5.1 | 10.5 | 16.1 | 22.8 | 3.6 |
Depreciation | 17.6 | 16.6 | 7.6 | 16.3 | 8.2 | 16.2 | 7.4 | 14.5 | 3.6 | 7.3 | 10.9 | 14.8 | 3.6 |
Advertising | 19.1 | 17.9 | 7.6 | 14.8 | 7.8 | 15.4 | 8.4 | 16.0 | 3.6 | 8.5 | 12.9 | 17.4 | 2.0 |
# of pachislot titles | 6 titles | 7 titles | 3 titles | 10 titles | 8 titles | 9 titles | 1 title | 6 titles | 0 title | 1 title | 3 titles | 5 titles | 0 title |
Unit sales | 207,830 units | 142,337 units | 81,895 units | 215,736 units | 75,380 units | 85,041 units | 12,853 units | 67,140 units | 17,930 units | 28,360 units | 105,860 units | 123,336 units | 485 units |
# of pachinko titles | 10 titles | 8 titles | 3 titles | 9 titles | 4 titles | 5 titles | 3 titles | 7 titles | 2 title | 4 titles | 5 titles | 7 titles | 0 title |
Unit sales | 241,425 units | 199,014 units | 75,542 units | 138,321 units | 119,312 units | 140,013 units | 117,891 units | 159,848 units | 16,212 units | 66,140 units | 75,094 units | 104,581 units | 177 units |
YoY sales comparison of existing | 100.1% | 103.1% | 110.8% | 108.5% | 101.5% | 101.9% | 104.5% | 104.0% | 109.0% | 103.6% | 100.7% | 97.7% | 27.4% |
amusement centers | |||||||||||||
No. of domestic amusement centers | 198 facilities | 194 facilities | 189 facilities | 191 facilities | 189 facilities | 189 facilities | 189 facilities | 190 facilities | 191 facilities | 192 facilities | 195 facilities | 192 facilities | 195 facilities |
# of game software titles | 30 titles | 29 titles | 21 titles | 42 titles | 16 titles | 38 titles | 18 titles | 31 titles | 9 titles | 13 titles | 26 titles | 36 titles | 4 titles |
Sales (Thousand units) | 12,280 | 9,220 | 4,650 | 10,280 | 8,650 | 17,330 | 11,180 | 23,440 | 6,490 | 12,100 | 20,570 | 28,570 | 12,980 |
- 39 -
Shareholder Returns
Dividend Policy Continue to pay an annual dividend of ¥40
*Dividend plan for this fiscal year is not yet determined.
Introduction of | We introduced shareholders benefit program to encourage shareholders to experience our services and hold our shares |
Shareholder Benefits | over the mid to long term. From March 31, 2020, we have expanded the contents of the program and also introduced |
the option for donation to social contribution activities. | |
Number of owned | Shareholder benefit contents (annual) | |
shares | Less than 2 | More than 2 |
consecutive years | consecutive years (New) | |
More than 100 shares | i) 2,000 yen worth | |
Less than 1,000 shares | ||
More than1,000 shares | i) 2,000 yen worth | |
Less than 3,000 shares | ii) 20,000 yen worth | |
More than 3,000 shares | i) 2,000 yen worth | i) 2,000 yen worth |
ii) 40,000 yen worth | ||
Less than 5,000 shares | ii) 40,000 yen worth | iii) 1 ticket (To be gifted on |
December) | ||
i) 2,000 yen worth | i) 2,000 yen worth | |
More than 5,000 shares | ii) 40,000 yen worth | ii) 40,000 yen worth |
Less than 20,000 shares | iii) 2 tickets | iv) 2 tickets |
iv) 2 tickets | v) 2 tickets | |
i) 2,000 | yen worth | |
20,000 shares or more | ii) 40,000 yen worth | |
(New) | iv) 2 tickets | |
vi) 2 tickets |
- Voucher for either UFO Catcher, redeemable at SEGA game centers in Japan or redeemable at SEGA Catcher Online
- Facility use ticket, redeemable at Phoenix Seagaia Resort (Miyazaki Prefecture)
- Free accommodation ticket (1 room, maximum 2 adults) usable at Sheraton Grande Ocean Resort in Phoenix Seagaia Resort
- Free accommodation ticket (1 room, maximum 2 adults) usable at Paradise Hotel & Resort in Paradise City (Incheon, Korea)
- Free accommodation ticket (1 room, maximum 2 adults) usable at premium category "Club Floor" of Sheraton Grande Ocean Resort in Phoenix Seagaia Resort
- Free accommodation ticket (1 room, maximum 2 adults) usable at premium category suite room of Sheraton Grande Ocean Resort in Phoenix Seagaia Resort
*Please see the official website of SEGA SAMMY HOLDINGS | |
for the details about shareholder benefits program | - 40 - |
Company Profile
Company Profile
(As of March 31, 2020)
Company Name | SEGA SAMMY HOLDINGS INC. |
Address | Sumitomo Fudosan Osaki Garden Tower, 1-1-1 |
Nishi-Shinagawa,Shinagawa-ku, Tokyo | |
Established | October 1, 2004 |
Capital | ¥29.9 billion |
Number of Employees | 8,798 (Consolidated) |
Stock Exchange | Tokyo Stock Exchange (Stock Code:6460) |
Information on Outstanding Shares
(As of March 31, 2020)
Number of shares authorized for issuance | 800,000,000 shares |
Total number of shares issued and outstanding | 266,229,476 shares |
Number of Shareholders | 72,584 |
■Principal Shareholders
Name of Shareholder | Shares | Shareholding |
Held | Ratio (%) | |
Managements (As of June 24, 2020)
Chairman and Group CEO, Representative Director | Hajime Satomi |
President and Group COO, Representative Director | Haruki Satomi |
Senior Executive Vice President, Director of the Board | Naoya Tsurumi |
SeniorExecutiveVicePresidentandGroupCFO,DirectoroftheBoard | Koichi Fukazawa |
Senior Vice President, Director of the Board | Hideo Yoshizawa |
HS Company
SEGA SAMMY HOLDINGS INC.
The Master Trust Bank of Japan, Ltd. (Trust account)
FSC Co., Ltd.
Japan Trustee Services Bank, Ltd. (Trust account)
35,308,00013.26
31,138,23811.69
16,252,1006.10
13,622,8405.11
10,185,7003.82
Director of the Board (External) | Takeshi Natsuno |
Director of the Board (External) | Kohei Katsukawa |
Director of the Board (External) | Melanie Brock |
Standing Audit & Supervisory Board Member | Shigeru Aoki |
Audit & Supervisory Board Member | Yukito Sakaue |
Audit & Supervisory Board Member (External) | Mineo Enomoto |
Audit & Supervisory Board Member (External) | Kazutaka Okubo |
Substitute Audit & Supervisory Board Member (External) | Kazuaki Inaoka |
■Distribution of Shareholders
Financial Institutions | 18.06% | |
Securities Companies | 1.64% | |
Other Companies | 21.06% | |
Foreign Institutions and Individuals | 27.32% | |
Japanese Individuals and Other | 20.22% | |
Treasury Stock | 11.70% | |
*Including the number of share less than 1 unit
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https://www.segasammy.co.jp/english/ir/
Please visit below websites for products and service information. https://www.segasammy.co.jp/english/pr/corp/group/list.html(SegaSammy Group Website list)
* Company / product names in this document are trademarks or registered trademarks of the respective companies.
Cautionary Statement for Investors and Shareholders with Respect to Nevada Gaming Statutes and
Regulations
SEGA SAMMY HOLDINGS INC. ("the Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirectly own the stock of SEGA SAMMY CREATION INC., and Sega Sammy Creation USA, Inc., both of which are subsidiaries that have been licensed as manufacturers and distributors of gaming devices in Nevada. Pursuant to Nevada law, the Company's shareholders are subject to the rules and regulations of the Nevada Gaming Authorities. A detailed explanation of Nevada gaming statutes and regulations can be found on the Company's corporate website: https://www.segasammy.co.jp/english/ir/stock/regulation/
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Sega Sammy Holdings Inc. published this content on 05 August 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 05 August 2020 02:36:07 UTC