The following discussion and analysis should be read in conjunction with our
unaudited interim condensed consolidated financial statements and the related
notes that appear elsewhere in this Quarterly Report on Form 10-Q. This
discussion contains forward-looking statements reflecting our current
expectations and are subject to risks and uncertainties, including, but not
limited to statements regarding: operating results and underlying measures;
demand
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and acceptance for our technologies and products; the effect of the novel
coronoavirus pandemic ("COVID-19") on our business; market growth opportunities
and trends; our plans, strategies and expected opportunities; future
competition; our stock repurchase plan; and our dividend policy. Use of words
such as "may," "will," "should," "expect," "plan," "anticipate," "believe,"
"estimate," "predict," "potential," "continue" or similar expressions indicates
a forward-looking statement. Actual results may differ materially from those
discussed in these forward-looking statements due to a number of factors,
including the risks set forth in Part II, Item 1A, "Risk Factors." Such
forward-looking statements are based on management's reasonable current
assumptions and expectations. Although we believe that the expectations
reflected in the forward-looking statements are reasonable, we cannot guarantee
future results, levels of activity, performance or achievements. We are under no
duty to update any of the forward-looking statements after the date of this
Quarterly Report on Form 10-Q to conform our prior statements to new
developments or actual results.
Investors and others should note that we disseminate information to the public
about our company, our products, services and other matters through various
channels, including our website (www.dolby.com), our investor relations website
(http://investor.dolby.com), SEC filings, press releases, public conference
calls, and webcasts, in order to achieve broad, non-exclusionary distribution of
information to the public. We encourage investors and others to review the
information we make public through these channels, as such information could be
deemed to be material information.
OVERVIEW
Dolby Laboratories creates audio and imaging technologies that transform
entertainment and communications at the cinema, at home, at work, and on mobile
devices. Founded in 1965, our strengths stem from expertise in analog and
digital signal processing and digital compression technologies that have
transformed the ability of artists to convey entertainment experiences to their
audiences through recorded media. Such technologies led to the development of
our noise-reduction systems for analog tape recordings, and have since evolved
into multiple offerings that enable more immersive sound for cinema, digital
television transmissions and devices, mobile devices, OTT video and music
services, DVD and Blu-ray Discs, speaker products, PCs, and gaming consoles.
Today, we derive the majority of our revenue from licensing our audio
technologies. We also derive revenue from licensing our consumer imaging and
communication technologies, as well as audio and imaging technologies for
premium cinema offerings in collaboration with exhibitors. Finally, we provide
products and services for a variety of applications in the cinema, broadcast,
communications, and home entertainment markets.
COVID-19
Please refer to the Executive Summary section of this Item for information
concerning the effect of COVID-19 on our business.
OUR STRATEGY
Key elements of our strategy include:
Advancing the Science of Sight and Sound. We apply our understanding of the
human senses, audio, and imaging engineering to develop technologies aimed at
improving how people experience and interact with their entertainment and
communications content.
Providing Creative Solutions. We promote the use of our solutions as creative
tools, and provide our products, services, and technologies to filmmakers,
musical artists, sound mixers, and other content creators and providers. Our
tools help showcase the quality and impact of their efforts and intent, which in
turn may generate market demand.
Delivering Superior Experiences. Our technologies and solutions optimize
playback and communications so that users may enjoy richer, clearer, and more
immersive sound and sight experiences.
REVENUE GENERATION
We have active licensing arrangements with over 500 electronics product OEMs and
software developers. As of March 27, 2020, we had approximately 12,500 issued
patents relating to technologies from which we derive a significant portion of
our licensing revenue. We have approximately 1,200 trademark registrations
throughout the world for a variety of wordmarks, logos, and slogans. These
trademarks are an integral part of our technology licensing program as licensees
typically place them on their products which incorporate our technologies to
inform consumers that they have met our quality specifications.
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Licensing


We license our technologies to a range of customers who incorporate them into
their products for enhanced audio and imaging functionality whether it be at
home, at work, on mobile devices, or at the cinema. Our key technologies are
summarized in the table below. As it relates to AAC, HE-AAC, AVC, and HEVC, we
jointly participate in patent licensing programs with other patent owners.
Technology                                                    Description
AAC & HE-AAC             An advanced digital audio codec solution with 

higher bandwidth efficiency used for a


                         wide range of media applications.
AVC                      A digital video codec with high bandwidth 

efficiency used in a wide range of media


                         devices.
                         A next-generation digital audio coding technology that increases transmission
Dolby® AC-4              efficiency while delivering new audio 

experiences, including Dolby Atmos, to a wide


                         range of playback devices.
                         An object-oriented audio technology for cinema and a wide range of media devices
Dolby Atmos®             that allows sound to be precisely placed and 

moved anywhere in the listening


                         environment including the overhead dimension. 

Dolby Atmos is an immersive


                         experience that can be provided via multiple Dolby audio coding technologies.
Dolby Digital®           A digital audio coding technology that provides 

multichannel sound to a variety of


                         media applications.

Dolby Digital Plus™ An advanced digital audio coding technology that offers more efficient audio


                         transmission for a wide range of media applications and devices.
Dolby® TrueHD            A digital audio coding technology providing 

lossless encoding for premium quality


                         media applications.
                         An imaging technology combining high dynamic range and dynamic metadata to deliver
Dolby Vision®            higher color contrast, brighter contrast, and 

improved details for cinema and a wide


                         range of media devices.
Dolby Voice®             An audio conferencing technology with superior 

spatial perception, voice clarity,


                         and background noise reduction that emulates the in-person meeting experience.
HEVC                     A next-generation digital video codec with high 

bandwidth efficiency to support


                         ultra-high definition experiences for a wide range 

of media devices.

The following table presents the composition of our licensing business and revenues for all periods presented:


                     Fiscal Quarter Ended                                                Fiscal Year-To-Date Ended
                   March 27,       March 29,            March 27,        March 29,
Market                2020            2019                 2020             2019        Main Offerings Incorporating Our Technologies
Broadcast             39%             39%                  39%              39%         Televisions & STBs
Mobile                23%             22%                  19%              18%         Smartphones & Tablets
                                                                                        DMAs, Blu-ray Disc devices, AVRs, Soundbars,
CE                    15%             14%                  17%              16%         DVDs, & HTIBs
PC                    14%             13%                  13%              11%         Windows and macOS operating systems
                                                                                        Gaming consoles, Auto DVD, Dolby Cinema, &
Other                  9%             12%                  12%              16%         Dolby Voice
Total                 100%            100%                 100%             100%


We have various licensing models: a two-tier model, an integrated licensing
model, a patent licensing model, and collaboration arrangements.
Two-Tier Licensing Model.  Most of our consumer entertainment licensing business
consists of a two-tier licensing model whereby our decoding technologies,
included in reference software and firmware code, are first provided under
license to semiconductor manufacturers whom we refer to as "implementation
licensees." Implementation licensees incorporate our technologies in ICs which
they sell to OEMs of consumer entertainment products, whom we refer to as
"system licensees." System licensees separately obtain licenses from us that
allow them to make and sell end-user products using ICs that incorporate our
technologies.
Implementation licensees incorporate our technologies into their chipsets that,
once approved by Dolby, are available for purchase from implementation licensees
by OEMs for use in end-user products. Implementation licensees only pay us a
nominal initial fee on contract execution as consideration for the ongoing
services that we provide to assist in their implementation process. Revenues
from these initial fees are recognized ratably over the contractual term as a
component of licensing revenue.
System licensees provide us with prototypes of products, or self-test results of
products that incorporate our technologies. Upon our confirmation that our
technologies are optimally and consistently incorporated, the system licensee
may buy ICs under a license for the same Dolby technology from our network of
implementation licensees, and may further sell approved products to retailers,
distributors, and consumers. For the use of our technologies, our system
licensees pay an initial licensing fee as well as royalties, which represent the
majority of the revenue recognized from these arrangements. The amount of
royalties we collect on a particular product depends on several
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factors including the nature of the implementations, the mix of Dolby
technologies used, and the volume of products using our technologies that are
shipped by the system licensee.
Integrated Licensing Model.  We also license our technologies to software
operating system vendors and to certain other OEMs that act as combined
implementation and system licensees. These licensees incorporate our
technologies in their software used on PCs, in mobile applications, or in ICs
they manufacture and incorporate into their products. As with the two-tier
licensing model, the combined implementation and system licensee pays us an
initial licensing fee in addition to royalties as determined by the mix of Dolby
technologies used, the nature of the implementations, and the volume of products
using our technologies that are shipped, and is subject to the same quality
control evaluation process.
Patent Licensing Model.  We license our patents through patent pools which are
arrangements between multiple patent owners to jointly offer and license pooled
patents to licensees. We also license our patents directly to manufacturers that
use our IP in their products. Finally, we generate service fees for managing
patent pools on behalf of third party patent owners through our wholly-owned
subsidiary, Via Licensing Corporation. By aggregating and offering pooled IP,
patent pools deliver efficiencies that reduce transactional costs for both IP
owners and licensees. The Via Licensing patent pools enable product
manufacturers to efficiently and transparently secure patent licenses for audio
coding, interactive television, digital radio, and wireless technologies. We
offer our patents related to AAC, AVC, HE-AAC, HEVC, and other IP through patent
licensing.
Recoveries.  Licensing revenue recognized in any given quarter may include
previous quarters' revenue from licensees and or settlements with third parties.
Within the Results of Operations section of Part I, Item 2 "Management's
Discussion and Analysis of Financial Condition and Results of Operations,"
previous quarters' revenue and settlements are collectively referred to as
"recoveries." Such recoveries have become a recurring element of our business
and are particularly subject to fluctuation and unpredictability.
Collaboration Arrangements.
Dolby Cinema: We partner with exhibitors to deliver a premium cinema offering
with Dolby Vision and Dolby Atmos at new and pre-existing venues. We receive a
share of revenue at Dolby Cinema sites through box office receipts at the
installed theaters, which is recognized as licensing revenue. In some instances,
we also receive fixed or minimum amounts upfront, which are accounted for in our
products and services revenue, when the appropriate parameters are met.
Dolby Voice: We enter into arrangements with audio and video conferencing
providers where, in return for licensing our IP and know-how, we earn revenue
based on access to our technology and services.
Products and Services
We design and manufacture audio and imaging products for the cinema, television,
broadcast, and entertainment industries. Distributed in over 90 countries, these
products are used in content creation, distribution, and playback to enhance
image and sound quality, and improve transmission and playback. We also sell
and/or lease hardware that facilitates the Dolby conferencing experience,
including the Dolby Conference Phone for audio use only, and the Dolby Voice
Room, our integrated solution that provides a video camera and a control hub
integrated with the Dolby Conference Phone. Additionally, some of our Dolby
Cinema arrangements involve fixed or minimum amounts, which are typically
included in products sales.
We offer various services to support theatrical and television production for
cinema exhibition, broadcast, and home entertainment, including equipment
training and maintenance, mixing room alignment, equalization, as well as audio,
color, and light image calibration. We also provide PCS for products sold and
equipment installed at Dolby Cinema theaters operated by exhibitor partners and
support the implementation of our technologies into products manufactured by our
licensees.
Products and services revenue is derived primarily from sales of the following:
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Product                                                                                              Description
                                  Digital Cinema Servers used to load,

store, decrypt, decode,


          Cinema Imaging Products watermark, and playback digital film files for presentation on
                                  digital cinema projectors and software used to encrypt, encode,
                                  and package digital media files for distribution.
                                                                                                   Cinema
                                                                                                   Processors,
                                                                                                   amplifiers, and
                                                                                                   loudspeakers
Cinema                                                                                             used to decode,
                                                                                                   render, and
                                  Cinema Audio Products                                            optimally
                                                                                                   playback digital
                                                                                                   cinema
                                                                                                   soundtracks
                                                                                                   including those
                                                                                                   using Dolby
                                                                                                   Atmos.
                                  An integral hardware component of the

Dolby Voice conferencing


          Dolby Conference Phone  solution that enhances full-room voice capture, spatial voice
                                  separation, and playback.
                                                                                                   Video
                                                                                                   conferencing
                                                                                                   solution for
                                                                                                   huddle rooms
                                                                                                   and small
                                                                                                   conference
                                  Dolby Voice Room                                                 rooms that
                                                                                                   combines a
                                                                                                   camera product
                                                                                                   with the Dolby
                                                                                                   Conference
                                                                                                   Phone and
                                                                                                   Dolby Voice
                                                                                                   technology.

                                                                                                   3-D glasses
Other                                                                                              and kits,
                                                                                                   broadcast
                                                                                                   hardware and
                                                                                                   software used
                                                                                                   to encode,
                                                                                                   transmit, and
                                                                                                   decode
                                                                                                   multiple
                                                                                                   channels of
                                  Other Products                                                   high quality
                                                                                                   audio for DTV
                                                                                                   and HDTV
                                                                                                   distribution,
                                                                                                   monitors, and
                                                                                                   accessibility
                                                                                                   solutions for
                                                                                                   hearing and
                                                                                                   visually
                                                                                                   impaired
                                                                                                   consumers.



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                               EXECUTIVE SUMMARY

We are focused on expanding our leadership in audio solutions for entertainment
content and delivering dynamic new audio and imaging technologies. This will
broaden the number of Dolby experiences that people can enjoy which in turn will
help drive our revenue growth. Following is a discussion of the key markets that
we address and the various Dolby technologies and solutions that serve these
markets.

COVID-19

In December 2019, a novel coronavirus disease was reported and in January 2020,
the World Health Organization ("WHO") declared it a Public Health Emergency of
International Concern. On March 11, 2020, the WHO characterized COVID-19 as a
pandemic.

COVID-19 has triggered worldwide shutdowns, job losses, and other disruptions
which in turn have negatively affected the global economy, including consumer
purchasing activity. Because Dolby technologies are featured in a wide array of
electronic products that are primarily purchased by consumers, our revenues have
been negatively affected by COVID-19. The issues and circumstances relating to
COVID-19 continue to evolve rapidly and are difficult to predict. We continue to
monitor the evolving situation and the impact on our business.

The outbreak of COVID-19 has also affected many of our partners, resulting in
the disruption of consumer products' supply chains and delays in shipments.
Consumer demand for products that include our technologies may continue to be
negatively impacted due to economic uncertainty resulting from COVID-19. These
factors have resulted in decreased revenue pertaining to customer-shipment
royalties, and may cause delays in the adoption of our technologies by partners.
The overall cinema market has been adversely impacted by COVID-19
shelter-in-place mandates. Our exhibition partners and customers have either
partially or fully discontinued operations during the second quarter of fiscal
2020. This has resulted in the temporary closure of a substantial majority of
Dolby Cinema sites, reducing revenues recognized from box office receipts, and
reducing demand for our cinema products and services.

At Dolby, we implemented work-from home policies within all our affected office
locations and put in place additional safety measures and global travel
restrictions to ensure the well-being of our employees. We have enabled our
employees with the tools and infrastructure they need to carry on our critical
operations and progress the business forward in this remote working environment.

While we expect the impact of COVID-19 will extend into fiscal 2021, the degree
of impact on our business will depend on several factors, such as the full
duration and the extent of the pandemic, as well as actions taken by
governments, businesses and consumers in response to the pandemic, all of which
continue to evolve and remain uncertain at this time.
Further discussion of the potential impacts of COVID-19 on our business can be
found in Part II, Item 1A "Risk Factors."

EXPANDING OUR LEADERSHIP IN AUDIO AND IMAGING ENTERTAINMENT EXPERIENCES
AUDIO AND IMAGING LICENSING
The majority of our licensing revenue is derived from the licensing of audio and
imaging technologies for premium entertainment playback. Our audio technologies
are primarily comprised of DD+, Dolby Atmos, AC-4, and our AAC and HE-AAC
technologies and related patent licensing programs. Our imaging technologies are
primarily comprised of Dolby Vision and our AVC and HEVC technologies and
related patent licensing programs. The following are certain highlights of our
second quarter of fiscal 2020 and key challenges related to audio and imaging
licensing, by market.
Broadcast
Highlights: We have an established global presence with respect to our DD+ and
HE-AAC audio technologies in broadcast services and devices. In recent years, we
have expanded our offerings in the broadcast market through the introduction of
newer technologies, including our Dolby Atmos and AC-4 audio technologies, Dolby
Vision, as well as AVC and HEVC imaging technologies which we license through
patent pools.
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We continue to see increased adoption of Dolby Vision and Dolby Atmos in the
global broadcast market. Our growing list of TV partners continue to expand
their support of the combined Dolby Vision and Dolby Atmos experience, by
releasing more models supporting our technologies beyond their premium device
lineups. In the second quarter of fiscal 2020, partners launched TV models
enabled with Dolby Vision and Dolby Atmos in India. Also this quarter at CES, we
launched Dolby Vision IQ along with our TV partners LG and Panasonic. Dolby
Vision IQ automatically adjusts the TV picture according to the surrounding
light and the type of content being viewed, creating a more optimized viewing
experience.
Key Challenges: Our pursuit of growth and further adoption of our technologies
may be impacted by a number of factors. In some emerging growth countries, such
as China, we face difficulties enforcing our contractual and IP rights,
including instances in which our licensees fail to accurately report the
shipment of products using our technologies. We must continue to present
compelling reasons for consumers to demand our audio and imaging technologies,
including ensuring that there is a breadth of available content in our formats
and such content is being widely distributed. To the extent that OEMs do not
incorporate our technologies in current and future products, our revenue could
be impacted. Additionally, in the broadcast market, as well as other markets, we
face geopolitical challenges including changes in diplomatic and trade
relationships, trade protection measures, and import or export licensing
requirements. Further, COVID-19 has increased uncertainty about consumer demand
for devices in the broadcast market, the ability of our partners to manufacture
such devices due to supply chain disruption, timing of the adoption of our
technologies into products by partners and licensees, and the timing of launches
for new products.
Mobile
Highlights: We continue to focus on adoption of our technologies across major
mobile ecosystems such as Apple, Android, and Amazon. HE-AAC and HEVC are widely
adopted audio and video technologies across mobile devices, respectively. We
offer these technologies through our patent licensing programs. We also continue
to focus on the expansion of our DD+, AC-4, Dolby Atmos, and Dolby Vision
technologies in the mobile market.
The breadth of mobile devices supporting Dolby technologies continues to
increase globally. A majority of Apple's current iOS product offerings support
the combined experience of Dolby Vision and Dolby Atmos. In the second quarter
of fiscal 2020, Samsung, Sony, and Oppo launched their latest models enabled
with Dolby Atmos, joining a growing list of Dolby-Atmos enabled devices
available in the market from partners such as Amazon and Lenovo.
Key Challenges: Growth in this market is dependent on several factors. Due to
short product life cycles, mobile device OEMs can readily add or remove certain
of our technologies from their devices. Our success depends on our ability to
address the rapid pace of change in mobile devices, and we must continuously
collaborate with mobile device OEMs to incorporate our technologies.
Additionally, we must continue to support the development and distribution of
Dolby enabled content via various ecosystems. We rely on a small number of
partnerships with key participants in the mobile market. If we are unable to
maintain these key relationships, we may experience a decline in mobile devices
incorporating our technologies. To the extent that OEMs do not incorporate our
technologies in current and future products, our revenue could be impacted.
Further, COVID-19 has increased uncertainty about consumer demand for devices in
the mobile market, the ability of our partners to manufacture such devices due
to supply chain disruption, timing of the adoption of our technologies into
products by partners and licensees, and the timing of launches for new products
Consumer Electronics
Highlights: We have an established presence in the home theater market across
devices such as AVRs, soundbars, Blu-Ray players, and DMAs, through the
inclusion of our DD+ technology, and increasingly through the inclusion of our
Dolby Atmos technology, as well as our AAC and HE-AAC technologies and related
patent licensing programs. These hardware offerings can be paired with a growing
array of Dolby enabled content via OTT services and Blu-ray discs.
Currently, a number of streaming services supporting Dolby Vision and Dolby
Atmos enabled content are available in the market, including Disney+ and Apple
TV+. Additional OTT services currently supporting the combined experience of
Dolby Vision and Dolby Atmos include Netflix, Amazon, Tencent, and iQiYi.
Key Challenges: We must continue to present compelling reasons for consumers to
demand our technologies wherever they enjoy entertainment content, while
promoting creation and broad availability of content in our formats. To the
extent that OEMs do not incorporate our technologies in current and future
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products, our revenue could be impacted. Further, COVID-19 has increased
uncertainty about consumer demand for devices in the home theater market, the
ability of our partners to manufacture such devices due to supply chain
disruption, timing of the adoption of our technologies into products by partners
and licensees, and the timing of launches for new products
Personal Computers
Highlights: DD+ continues to enhance playback in both Mac and Windows operating
systems, including native support in their respective Safari and Microsoft Edge
browsers. Dolby's presence in these browsers enables us to reach more users
through new types of content, including streaming video entertainment. A number
of PCs are available in the market supporting Dolby Vision and Dolby Atmos from
partners such as Apple, Lenovo, Dell, ASUS, and Samsung. Our PC partners
continue to support our technologies while adopting Dolby Vision and Dolby Atmos
into more devices.
Key Challenges: PC revenues have been impacted by a decline in the portion of
PCs that have optical disc functionality in recent years, which has resulted in
a decline in our ASPs, and we expect this decline in ASPs to continue. If
declining conditions and trends persist, and OEMs do not incorporate our
technologies in current and future products, our PC revenues will face
continuing downward pressure. We must continuously collaborate and maintain our
key partnership relationships with PC manufacturers to incorporate our
technologies, and we must continue to support the development and distribution
of Dolby content via various ecosystems. Further, COVID-19 has increased
uncertainty about consumer demand for devices in the PC market, the ability of
our partners to manufacture such devices due to supply chain disruption, timing
of the adoption of our technologies into products by partners and licensees, and
the timing of launches for new products
Other
Highlights: DD+ is incorporated in both the Xbox and PlayStation gaming consoles
and platforms. The Xbox gaming console also supports the combined experience of
Dolby Vision and Dolby Atmos. Customers can purchase an OEM gaming headset
bundled with Dolby Atmos for Headphones, or an app on the Microsoft app store to
enable Dolby Atmos on their headphones. We also generate revenue from the
automotive industry primarily through disc playback devices as well as other
elements of the entertainment system.
Key Challenges: The gaming console market continues to be challenged by
competition from mobile devices and gaming PCs, which have faster refresh cycles
and appeal to a broader consumer base. This may impact our future revenues.
Further, COVID-19 has increased uncertainty about consumer demand for devices in
the gaming industry, the ability of our partners to manufacture such devices due
to supply chain disruption, timing of the adoption of our technologies into
products by partners and licensees, and the timing of launches for new products
CINEMA AND OTHER
Cinema Products & Services
Highlights: To help enable the playback of content in Dolby formats, we offer a
range of servers and audio processors to cinema exhibitors globally. We continue
to see adoption of Dolby Atmos by studios, content creators, post-production
facilities, and exhibitors, and the number of Dolby Atmos-enabled screens
installed or committed continues to grow around the world. As of the end of the
second quarter of fiscal 2020, there were over 1,700 Dolby Atmos theatrical
titles announced or released.
We also offer a variety of newer cinema products, which include the IMS3000, an
integrated imaging and audio server with Dolby Atmos, the Dolby Multichannel
Amplifier, and our high-power flexible line of speakers. These products allow us
to offer exhibitors a more complete Dolby Atmos solution that is often more cost
effective than what was previously available to them.
Key Challenges: Demand for our cinema products is dependent upon our partners
and our partners success in the market, and generally dependent upon industry
and economic cycles and box office performance. In addition, it is dependent
upon our ability to develop and introduce new technologies, further our
relationships with content creators, and promote new cinematic audio and imaging
experiences. A significant portion of our growth opportunity lies in
international markets, such as China, which are subject to economic risks as
well as geo-political risks. To the extent that these factors persist or worsen,
we may be faced with pricing pressures or competing technologies, which would
affect our revenue. Additionally, COVID-19 mitigation strategies, such as the
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closure of non-essential businesses such as cinemas, and shelter-in-place
mandates, have had, and are likely to continue to have a negative impact on
demand for cinema products and services. This negative impact is likely to
continue after the end of government-imposed restrictions.
Dolby Cinema
Highlights: We continued to expand our global presence for Dolby Cinema. At the
end of the fiscal quarter, we had 250 Dolby Cinema locations in operation across
11 countries. The breadth of motion pictures for Dolby Cinema continues to grow
with over 300 theatrical titles in Dolby Vision and Dolby Atmos having been
announced or released from all the major studios.
Key Challenges: Although the premium large format market for the cinema industry
has been growing, Dolby Cinema competes with other existing offerings. Our
success depends on our partners and our partners' success, our ability to
differentiate our offering, deploy new sites in accordance with plans, and
attract and retain a global viewing audience. In addition, the success of our
Dolby Cinema offering will be tied to global box office performance generally.
COVID-19 has had, and is likely to continue to have, a significant effect on
theatrical exhibition as exhibitors, including some of our partners, have
temporarily suspended some or all operations due to government-imposed
restrictions on social gatherings. Further, studios have delayed the release of
a number of new movie titles and temporarily suspended the production of future
releases. COVID-19 mitigation strategies including the closure of cinemas,and
shelter-in-place mandates, have, and are likely to continue to have, a negative
impact on our cinema-related revenues and consumer demand.
Dolby Voice
Highlights: We continue to focus on expanding Dolby Voice's availability to the
global market for audio and video conferencing services. Our newest audio and
video conferencing offering is Dolby Voice Room, which is aimed at customers in
the growing huddle room space. We continue to see growth in Dolby Voice Room
including the "Room as a Service" offering, which enables our customers access
to our partner's conferencing services with our Dolby Voice Room solution for a
monthly subscription fee.

Key Challenges: Our success in this market will depend on the number of service
providers and enterprise customers we are able to attract, the volume of
products that we are able to sell, and the volume of usage of the service.
Additionally, any disruption to our manufacturing operations from external
factors including natural disasters or public health issues, such as COVID-19,
could impact our ability to meet the demand of our products.
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CRITICAL ACCOUNTING POLICIES AND ESTIMATES



The global outbreak of COVID-19 continues to evolve, creating significant
uncertainties in global financial markets. Our estimates of royalty-based
revenue take into consideration the macroeconomic effect of global events, such
as COVID-19 or other natural disasters which may impact supply chain activities
as well as demand for shipments. Generally, our estimates are adjusted in the
subsequent quarter by recording a favorable or unfavorable adjustment based on
the difference between estimated and actual sales when we receive royalty
statements from licensees. For additional information on our accounting policies
related to revenue recognition, refer to Footnote 3, "Revenue Recognition"
within our unaudited interim condensed consolidated financial statements.

There have been no additional material changes, other than the aforementioned
updates resulting from COVID-19, to the critical accounting policies from those
included in our fiscal 2019 Annual Report on Form 10-K as per Management's
Discussion and Analysis of Financial Condition and Results of
Operations-Critical Accounting Policies and Estimates included therein.

RESULTS OF OPERATIONS
For each line item included on our interim condensed consolidated statements of
operations described and analyzed below, the significant factors identified as
the leading drivers contributing to the overall fluctuation are presented in
descending order of their impact on the overall change (from an absolute value
perspective). Note that adjustments related to previously under-reported
sales-based royalties as well as unlicensed settlement activity, are
collectively referred to as "recoveries." Amounts displayed, except percentages,
are in thousands.
Revenue and Gross Margin
Licensing
Licensing revenue consists of fees earned from licensing our technologies to
customers who incorporate them into their products and services to enable and
enhance audio, imaging, and voice capabilities. The technologies that we license
are either internally developed, acquired, or licensed from third parties. A
significant portion of our licensing revenue pertains to customer-shipment
royalties that we recognize based on estimates of our licensees' shipments in
the current period. Within the current period, to the extent that shipment data
reported by licensees differs from estimates we made and recorded in the prior
quarter, we recognize an adjustment to revenue for such difference.
Our cost of licensing consists mainly of amortization of certain purchased
intangible assets and intangible assets acquired in business combinations,
depreciation, third party royalty obligations, and associated fees.
                                    Fiscal Quarter Ended                           Change                                       Fiscal Year-To-Date Ended                                     Change
                                March 27,         March 29,                                      March 27,      March 29,
Licensing                          2020             2019              $            %                2020           2019                                             $             %
Revenue                          $328,865         $310,308         $18,557        6%              $586,548       $570,587                                        $15,961         3%
Percentage of total revenue        93%               92%                                            91%            89%
Cost of licensing                 13,243           16,074          (2,831)       (18)%             25,585         27,471                                         (1,886)        (7)%
Gross margin                     315,622           294,234          21,388        7%              560,963        543,116                                          17,847         3%
Gross margin percentage            96%               95%                                            96%            95%



Current Quarter: Q2 2020 vs. Q2 2019
Factor                                         Revenue                                                 Gross Margin
                            Lower revenues from Dolby Cinema resulting from the
Other                â      closure of cinemas due to COVID-19, lower automotive
                            recoveries and gaming revenue, partially offset by
                            higher patent administration fees from Via Licensing
                            Higher revenues from increased adoption of our patent
Mobile               á      licensing technologies, partially offset by lower unit
                            shipments of mobile devices attributable to COVID-19
                            Higher revenues from increased adoption of our patent       ßà    No significant
CE                   á      licensing technologies, partially offset by lower unit            fluctuations
                            shipments attributable to COVID-19
PC                   á      Higher revenues from recoveries, partially offset by
                            lower unit shipments attributable to COVID-19

                            Higher recoveries and higher adoption of our
Broadcast            á      technologies, partially offset by lower unit shipments
                            of TVs and STBs attributable to COVID-19


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Year-To-Date: Q2 2020 vs. Q2 2019
Factor                                         Revenue                                                 Gross Margin
                            Lower revenues from automotive recoveries and gaming,
Other                â      and lower revenues from Dolby Cinema due to COVID-19,
                            partially offset by higher patent administration fees
                            from Via Licensing
                            Higher revenues from recoveries and higher adoption of
PC                   á      our newer technologies in more PC models, partially
                            offset by lower revenues from patent licensing
                            technologies and lower unit shipments due to COVID-19
                            Higher revenues from increased adoption of our patent       ßà    No significant
CE                   á      licensing technologies, and increased adoption of our             fluctuations
                            technologies in DMAs and soundbars, partially offset by
                            lower unit shipments attributable to COVID-19
                            Higher revenues from increased adoption of our patent
Mobile               á      licensing technologies, partially offset by lower unit
                            shipments attributable to COVID-19

Broadcast            á      Higher recoveries, partially offset by lower units
                            shipments of STBs and TVs attributable to COVID-19



Products and Services

    Products revenue is generated from the sale of audio, imaging, and voice
products for the cinema, television broadcast, communications, and consumer
products industries. Also included in products revenue are amounts relating to
Dolby Cinema arrangements that involve fixed or minimum amounts. Cost of
products consists of materials, labor, and manufacturing overhead, amortization
of certain intangible assets, as well as third party royalty obligations.

    Services revenue consists of fees charged to support theatrical and
television production for cinema exhibition, broadcast, and home entertainment,
including equipment training and maintenance, mixing room alignment,
equalization, as well as audio, color, and light image calibration. Services
revenue also includes PCS for products sold and equipment installed at Dolby
Cinema theaters operated by exhibitor partners and support for the
implementation of our technologies into products manufactured by our licensees.
Cost of services consists of personnel and personnel-related costs for providing
our professional services, software maintenance and support, external
consultants, and other direct expenses incurred on behalf of customers.

                                    Fiscal Quarter Ended                                Change                                       Fiscal Year-To-Date Ended                                        Change
                                 March 27,        March 29,                                           March 27,      March 29,
Products and Services               2020             2019                 $            %                 2020           2019                                              $              %
Revenue                           $22,950          $27,950            $(5,000)       (18)%             $57,144        $70,047                                         $(12,903)        (18)%
Percentage of total revenue          7%               8%                                                  9%            11%
Cost of products and services      23,587           20,501              3,086         15%               48,560         47,733                                            827             2%
Gross margin                       (637)            7,449              (8,086)       (109)%             8,584          22,314                                          (13,730)        (62)%
Gross margin percentage             (3)%             27%                                                 15%            32%


Current Quarter: Q2 2020 vs. Q2 2019
Factor                                 Revenue                                                Gross Margin
                         Prior period included revenue from Dolby
                         Cinema sales-type leases (hybrid                   Higher excess & obsolescence charges and
Products           â     agreements), lower cinema equipment            â 

lower utilization of manufacturing capacity


                         attributable to COVID-19, partially offset
                         by higher units of Dolby Voice products
Services           ßà    No significant fluctuations                    

â Lower utilization of available capacity




Year-To-Date: Q2 2020 vs. Q2 2019
Factor                                 Revenue                                                Gross Margin
                         Prior period included revenue from Dolby
                         Cinema sales-type leases (hybrid                   Higher excess & obsolescence charges and
Products           â     agreements), lower cinema equipment            â 

lower utilization of manufacturing capacity


                         attributable to COVID-19, partially offset
                         by higher units of Dolby Voice products
Services           ßà    No significant fluctuations                    

â Lower utilization of available capacity


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Operating Expenses
Research & Development

R&D expenses consist primarily of employee compensation and benefits expenses, stock-based compensation, consulting and contract labor costs, depreciation and amortization, facilities costs, costs for outside materials, and information technology expenses.


                                   Fiscal Quarter Ended                           Change                                      Fiscal Year-To-Date Ended                              Change
                                March 27,        March 29,                                     March 27,      March 29,
                                   2020             2019               $          %               2020           2019                                           $         %
Research and development         $60,086          $58,625            $1,461      2%             $117,736       $117,272                                        $464       -%
Percentage of total revenue        17%              17%                                           18%            18%



Current Quarter: Q2 2020 vs. Q2 2019
Category                                                              Key 

Drivers



Compensation & Benefits                    á        Higher headcount and 

merit increases across employee base





Year-To-Date: Q2 2020 vs. Q2 2019
Category                                   Key Drivers
Research & Development          ßà      No significant fluctuations



Sales & Marketing
    S&M expenses consist primarily of employee compensation and benefits
expenses, stock-based compensation, marketing and promotional expenses for
events such as trade shows and conferences, marketing campaigns, travel-related
expenses, consulting fees, facilities costs, depreciation and amortization,
information technology expenses, and legal costs associated with the protection
of our IP.
                                  Fiscal Quarter Ended                              Change                                      Fiscal Year-To-Date Ended                                Change
                               March 27,        March 29,                                        March 27,      March 29,
                                  2020             2019                $           %                2020           2019                                            $          %
Sales and marketing             $88,485          $92,694            $(4,209)      (5)%            $183,603       $178,296                                        $5,307       3%
Percentage of total revenue       25%              27%                                              29%            28%



Current Quarter: Q2 2020 vs. Q2 2019
Category                                                               Key 

Drivers


Marketing Programs                        á        Higher costs related to 

marketing efforts for growth initiatives


                                                   and company branding 

activities



Compensation & Benefits                   â        Lower headcount, 

partially offset by merit increases across


                                                   employee base
Travel                                    â        Lower costs for company 

travel and tradeshows due to COVID-19


                                                   travel restrictions



Year-To-Date: Q2 2020 vs. Q2 2019
Category                                                               Key 

Drivers


Marketing Programs                        á        Higher costs related to 

marketing efforts for growth initiatives


                                                   and company branding 

activities



Compensation & Benefits                   â        Lower headcount, 

partially offset by merit increases across


                                                   employee base
Travel                                    â        Lower costs for company 

travel and tradeshows due to COVID-19


                                                   travel restrictions



General & Administrative
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G&A expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, depreciation, facilities and information technology
costs, as well as professional fees and other costs associated with external
consulting and contract labor.
                                      Fiscal Quarter Ended                              Change                                      Fiscal Year-To-Date Ended                                    Change
                                   March 27,        March 29,                                        March 27,      March 29,
                                      2020             2019                $           %                2020           2019                                             $            %
General and administrative          $60,800          $47,416            $13,384       28%             $113,329       $98,229                                         $15,100        15%
Percentage of total revenue           17%              14%                                              18%            15%



Current Quarter: Q2 2020 vs. Q2 2019
Category                                                      Key Drivers
Legal, Professional, &             á        Higher costs associated with various legal activities and
Consulting                                  patent filings
Compensation & Benefits            á        Higher headcount and merit increases across the existing
                                            employee base


Year-To-Date: Q2 2020 vs. Q2 2019
Category                                                       Key Drivers
Compensation & Benefits             á        Higher headcount and merit increases across the existing
                                             employee base

Legal, Professional, &              á        Higher costs associated with various legal activities and
Consulting                                   patent filings


Other Income/Expense
Other income/(expense) primarily consists of interest income earned on cash and
investments and the net gains/(losses) from foreign currency transactions,
derivative instruments, and sales of marketable securities from our investment
portfolio.

                                          Fiscal Quarter Ended                              Change                                       Fiscal Year-To-Date Ended                                       Change
                                       March 27,        March 29,                                         March 27,      March 29,
                                          2020            2019                 $            %                2020           2019                                              $             %
Other income/(expense)                   $4,834          $7,072            $(2,238)       (32)%            $10,698        $12,655                                         $(1,957)        (15)%
Percentage of total revenue                1%              2%                                                 2%             2%



Current Quarter: Q2 2020 vs. Q2 2019
Category                                     Key Drivers
Interest Income        â       Lower yields on current year investment balances


Year-To-Date: Q2 2020 vs. Q2 2019
Category                                                        Key Drivers
Interest Income                      â        Lower yields on our current year investment balances

Other Income                         á        Higher valuation on equity

investments and realized gains from


                                              sales of investments


Income Taxes


    Our effective tax rate is based on our annual fiscal year results and is
affected each period-end by several factors. These include changes in our
projected fiscal year results, recurring items such as tax rates and relative
income earned in foreign jurisdictions, as well as discrete items such as
changes to our uncertain tax positions that may occur in, but are not
necessarily consistent between, periods. For additional information related to
effective tax rates, see Note 12 "Income Taxes" to our unaudited interim
condensed consolidated financial statements.
                                                    Fiscal Quarter Ended                                         Fiscal Year-To-Date Ended
                                               March 27,            March 29,                 March 27,           March 29,
                                                 2020                 2019                      2020                2019
(Provision for)/benefit from income taxes      $(22,105)            $(36,427)                 $(27,968)           $(12,323)
Effective tax rate                               20.0%                33.1%                     16.9%               6.7%



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Current Quarter: Q2 2020 vs. Q2 2019
Factor                                                        Impact On Effective Tax Rate
Enactment of Tax Act                     â       Higher tax expense in the 

prior year due to a discrete tax expense


                                                 from adjustments to the Tax Reform Transition Tax
Stock-Based Compensation                 â       Higher benefit related to the settlement of stock-based awards
Foreign Operations                       á       Lower benefit from foreign earned income



Year-To-Date: Q2 2020 vs. Q2 2019
Factor                                                        Impact On Effective Tax Rate
Enactment of Tax Act                     á       Lower tax expense in the 

prior year due to a discrete tax benefit


                                                 from adjustments to the Tax Reform Transition Tax
Stock-Based Compensation                 â       Higher benefit related to the settlement of stock-based awards
Foreign Operations                       á       Lower benefit from foreign earned income




LIQUIDITY, CAPITAL RESOURCES, AND FINANCIAL CONDITION
Our principal sources of liquidity are cash, cash equivalents, and investments,
as well as cash flows from operations. We believe that these sources will be
sufficient to satisfy our currently anticipated cash requirements through at
least the next twelve months, despite the uncertainty in the changing market and
economic conditions related to COVID-19.
As of March 27, 2020, we had cash and cash equivalents of $724.9 million, which
mainly consisted of cash and highly-liquid money market funds. In addition, we
had short and long-term investments of $302.2 million, which consisted primarily
of municipal debt securities, certificates of deposit, government bonds,
commercial paper, corporate bonds, and U.S. agency securities.
The following table presents selected financial information as of March 27, 2020
and September 27, 2019 (amounts displayed are in thousands):
                                               March 27,    September 27,
                                                 2020            2019
Cash and cash equivalents                    $  724,931    $     797,210
Short-term investments                          174,859          119,146
Long-term investments                           127,294          179,587
Accounts receivable, net                        247,043          189,115

Accounts payable and accrued liabilities 254,910 283,356 Working capital

                               1,152,318        1,074,687


Capital Expenditures and Uses of Capital
Our capital expenditures consist of purchases of land, building, building
fixtures, laboratory equipment, office equipment, computer hardware and
software, leasehold improvements, and production and test equipment. Included in
capital expenditures are amounts associated with Dolby Cinema locations. We
continue to invest in S&M and R&D to promote the overall growth of our business
and technological innovation.
We retain sufficient cash holdings to support our operations and we also
purchase investment grade securities diversified among security types,
industries, and issuers. We have used cash generated from our operations to fund
a variety of activities related to our business in addition to our ongoing
operations, including business expansion and growth, acquisitions, and
repurchases of our Class A common stock. We have historically generated
significant cash from operations. However, these cash flows and the value of our
investment portfolio could be affected by various risks and uncertainties, as
described in Part II, Item 1A "Risk Factors."
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Shareholder Return
We have returned cash to stockholders through repurchases of Class A common
stock under our repurchase program initiated in fiscal 2010 and our quarterly
dividend program initiated in fiscal 2015. Refer to Note 9 "Stockholders' Equity
& Stock-Based Compensation" to our unaudited interim condensed consolidated
financial statements for a summary of dividend payments made under the program
during fiscal 2020 and additional information regarding our stock repurchase
program.
Stock Repurchase Program. Our stock repurchase program was approved in fiscal
2010, and since then we have completed approximately $1.7 billion of stock
repurchases.
Quarterly Dividend Program. During the first quarter of fiscal 2015, we
initiated a recurring quarterly cash dividend program for our stockholders. For
fiscal 2020, current quarterly dividends of $0.22 per share are paid on our
Class A and Class B common stock to eligible stockholders of record.
Cash Flows Analysis
For the following comparative analysis performed for each of the sections of the
statement of cash flows, the significant factors identified as the leading
drivers contributing to the fluctuation are presented in descending order of
their impact relative to the overall change (amounts displayed in thousands,
except as otherwise noted).
Operating Activities
                                               Fiscal Year-To-Date Ended
                                                March 27,       March 29,
                                                   2020           2019

Net cash provided by operating activities $ 96,899 $ 105,844




Net cash provided by operating activities decreased $8.9 million in the fiscal
year-to-date period ended March 27, 2020 as compared to the fiscal year-to-date
period ended March 29, 2019, primarily due to the following:

Factor                                                 Impact On Cash Flows
Net Income                     â     Increased expenses, partially offset by higher revenues which has
                                     been mixed due to COVID-19
                                     Prior period deferred tax asset activity included an additional
Deferred Income Taxes          á     tax benefit related to adjustments to the Tax Reform Transition
                                     Tax

Working Capital                â     Lower inflows due to increase in

accounts receivable and decrease


                                     in accrued liabilities


Investing Activities
                                            Fiscal Year-To-Date Ended
                                             March 27,       March 29,
                                                2020           2019

Net cash used in investing activities $ (47,208) $ (63,454)

Net cash used in investing activities was $16.2 million lower in the fiscal year-to-date period ended March 27, 2020 as compared to the fiscal year-to-date period ended March 29, 2019, primarily due to the following:



Factor                                                 Impact On Cash Flows
Intangible Asset               á
Acquisitions                         Lower outflows for purchases of intangible assets
Capital Expenditures           á     Lower expenditures for PP&E
                               â     Higher outflows for the purchase of marketable investment
Purchase of Investments              securities


Financing Activities
                                            Fiscal Year-To-Date Ended
                                             March 27,       March 29,
                                                2020           2019

Net cash used in financing activities $ (116,490) $ (231,451)


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Net cash used in financing activities was $115.0 million lower in the fiscal
year-to-date period ended March 27, 2020 as compared to the fiscal year-to-date
period ended March 29, 2019, primarily due to the following:

Factor                                                       Impact On Cash Flows
Share Repurchases                    á     Lower outflows for common stock repurchases
Common Stock Issuance                á     Higher inflows from employee stock option exercises


Off-Balance Sheet Arrangements and Contractual Obligations
Our liquidity is not dependent upon the use of off-balance sheet financing
arrangements, and we have not entered into any arrangements that are expected to
have a material effect on liquidity or the availability of capital resources.
Since the end of our most recent fiscal year ended September 27, 2019, there
have been no material changes in either our off-balance sheet financing
arrangements or contractual obligations outside the ordinary course of business.
For additional details regarding our contractual obligations, see Note 15
"Commitments & Contingencies" to our unaudited interim condensed consolidated
financial statements.
Indemnification Clauses
We are party to certain contractual agreements under which we have agreed to
provide indemnification of varying scope and duration to the other party
relating to our licensed IP. Historically, we have not made any payments for
these indemnification obligations and no amounts have been accrued in our
consolidated financial statements with respect to these obligations. Since the
terms and conditions of the indemnification clauses do not explicitly specify
our obligations, we are unable to reasonably estimate the maximum potential
exposure for which we could be liable. In addition, we have entered into
indemnification agreements with our officers, directors, and certain employees,
and our certificate of incorporation and bylaws contain similar indemnification
obligations. For additional details regarding indemnification clauses within our
contractual agreements, see Note 15 "Commitments & Contingencies" to our
unaudited interim condensed consolidated financial statements.
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