E-Play Digital Inc. Stock

Equities

EPY

CA26885W1041

Internet Services

Delayed Canadian Securities Exchange 09:42:55 2024-04-25 am EDT 5-day change 1st Jan Change
0.01 CAD +100.00% Intraday chart for E-Play Digital Inc. +100.00% -33.33%
Sales 2021 38.84K 28.39K Sales 2022 54.14K 39.57K Capitalization 1.48M 1.08M
Net income 2021 -4M -2.92M Net income 2022 - 0 EV / Sales 2021 247 x
Net Debt 2021 692K 506K Net Debt 2022 1.27M 929K EV / Sales 2022 50.9 x
P/E ratio 2021
-1.91 x
P/E ratio 2022
-2.13 x
Employees -
Yield 2021 *
-
Yield 2022
-
Free-Float 91.34%
More Fundamentals * Assessed data
Dynamic Chart
1 day+100.00%
1 week+100.00%
Current month+100.00%
6 months+100.00%
Current year-33.33%
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Managers TitleAgeSince
Chief Executive Officer 54 16-11-17
Director/Board Member - 15-04-13
Members of the board TitleAgeSince
Director/Board Member - 15-04-13
Chief Executive Officer 54 16-11-17
Director/Board Member - 22-06-21
More insiders
Date Price Change Volume
24-04-25 0.01 +100.00% 12 000
24-04-22 0.005 0.00% 21,001
24-04-19 0.005 0.00% 5,000

Delayed Quote Canadian Securities Exchange, April 25, 2024 at 09:42 am EDT

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ePlay Digital Inc. is a Canada-based real-time 3D (RT3D) and augmented reality (AR) sports content and game creator and metaverse publisher. The Company offers mobile game creators and publishers in sports, esports and entertainment augmented reality titles. The Company's games include Outbreak ES, Outbreak Unlimited, Big Swish, SwishAR ES, SwishAR, Big Shot Basketball, Big Shot Swish ES, Klocked, Metaverse and Fan Freak. Its Swish is a basketball arcade game. Its Big Shot AR is an AR basketball game that allows users to build their fantasy team while taking AR selfies with their favorite athletes. Klocked is a sports metaverse with automated virtual sports production and stadium/mass participation activation. The Company's games are available on iOS and Android. The Company's subsidiaries include Mobovivo, which develops real-time fan engagement and mobile live streaming technologies that enable TV networks, venues, sports teams, leagues, and brands to meet the demands of audiences.
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