A summary of this article:
- With an aim to develop a 15 trillion yen market by 2025, sports are attracting more attention in Japan than ever before.
- On the other hand, smartification of stadiums and arenas in response to the demands of the times has become a challenge.
- To resolve this challenge, Panasonic has partnered with PIA Corporation to launch demonstration experiments 'to enhance the user experience by means of electronic ticketing.'
- The aim is to complete a service platform that can satisfy all visitors, administrators, organizers and sponsors.

Maximizing value is essential for the growth of the sports industry

Currently in Japan, sports are attracting more attention than ever. In the 'Japan Revitalization Strategy 2016' released by the Cabinet Office, the sports industry was positioned as a growing market, and the target market size was determined to be 15 trillion yen by 2025. This figure is more than three times the size of 2015. As if to build momentum, a series of international mega events, such as the Rugby World Cup 2019, the Olympic and Paralympic Games Tokyo 2020, and the World Masters Games 2021 Kansai will be held in Japan.

Reference: Cabinet Secretariat Economic Revitalization Bureau 'Results so far and future efforts of the Japan Revitalization Strategy 2016' June 2016

The growth of the market signifies that even more people can engage in sports than before. This is included in the Japanese government's policy, but in order to achieve it, 'maximizing the value of sports' is a crucial step. One of the most intimate points of contact for maximizing its value is sport spectating. Led by the traditional sport of baseball, many professional sports, including soccer, basketball, golf and boxing, are played in Japan, and a big reason why is because the country is equipped with suitable environments for full-fledged sports competitions throughout the seasons.

The next obstacle is figuring out how to achieve 'multi-stage progress.'
Diligently conducting conventional methods, such as strengthening promotion and educating from childhood are important, but recently attention is being paid to smartification of stadiums and arenas in response to the demands of the times. Adopting digital technologies that support efficiency will enable visitors to experience a new world that was not possible in analog form.

The services that will be introduced today were developed from these efforts. Panasonic will form a partnership with PIA, a leader in the ticketing service industry, and with the cooperation of Gamba Osaka, will carry out large-scale demonstration experiments to 'enhance the value of the stadium experience by means of electronic ticketing.'

The stage is set for November 24, 2018, the day of the match between Gamba Osaka and V-Varen Nagasaki at Panasonic Stadium Suita. A supervisor discussed the background of the development of these efforts, the outline of the solutions and the vision for the future.

Purpose of the demonstration experiment to be carried out on November 24, 2018

The spectacular 'Stadium Service Platform' based on electronic ticketing

In some cases, sporting events can attract tens of thousands of people. These events share the common challenges faced by the stadiums. For visitors, some of these challenges include smooth entering and exiting and reducing congestion when purchasing goods, food and beverages inside the venue. For stadium operators and organizers, the difficulty of investing in new facilities, improving planning capabilities to attract visitors and strengthening marketing and sales forces for sponsor expansion are sources of concern.

In order to solve these problems, Panasonic and PIA focused on the 'tickets' that serve as the initial access point. The following is from a discussion with Mr. Naoto Ohshitamoto of PIA Corporation about what served as the catalyst for this project.

'We use Panasonic terminals to provide a digital solution for J.League clubs called 'One Touch Pass,' to manage admission authentication and viewing history using contactless IC cards. This project began from our desire to develop this scheme and conduct new proposals for challenges faced by stadiums.' (Mr. Ohshitamoto)

Naoto Ohshitamoto, Manager, Fan Marketing, Sports Solution Promotion Department, Live Entertainment Division, PIA Corporation

Next, Mr. Hiromasa Tatara of Panasonic looks back on the origin of the idea.

'We're attempting to make all tickets electronic. By properly combining information ranging from the starting point of the ticket sales to the touch points inside the stadium, we'll continue to search for hints on how to provide various types of services to visitors and how to modify stadiums for the future. We believe that we can maximize customer value by providing those results as feedback.' (Mr. Tatara)

Hiromasa Tatara, Chief, Strategy Planning Department, Tokyo Olympic & Paralympic Enterprise Division, Panasonic Corporation

These efforts were named the 'Stadium Service Platform.' First, taking a look at the flow on the day of the demonstration experiment, visitors holding paper tickets will exchange them with contactless wearable-type electronic tickets at a special section near the entrance gate. In addition to paper tickets, visitors will enter using IC card annual passes, QR code-compliant paper ticket annual passes or smart tickets (QR,) so at this point everyone's tickets will be electronic.

Next, as a countermeasure that does not rely on stadium facilities, the ticket information reading will be centralized using highly portable compact terminals. By adopting Panasonic's rugged 'Toughbook FZ-N1,' reading various activities including the gate authentication, ticket checks, coupon distribution and present lotteries, as well as seating route guides can be consolidated regardless of the visitors' devices. This high mobility will lower the hurdles on the facility side to introduce a fully electronic ticketing platform.

The turning point will be the provision of multi-cashless services. All of the stores inside Panasonic Stadium Suita, which just recently opened its doors in 2016, support electronic money, so the transition to a cashless system has already been in motion. However, the wearable-type electronic tickets that will be distributed this time will use a credit card touch payment (NFC payment) mechanism with few case examples in Japan, and will enable visitors to make purchases at the stores inside the stadium with one touch using a smartphone. Mr. Tatara expects this type of innovative user experience to boost cashless actions.

'New stadium services' achieved by Panasonic and PIA

Changing awareness by presenting a worldview with an eye to the future

The benefits obtained from electronic ticketing are immense. Visitors can 'smartify' congestion when entering or purchasing goods to improve the convenience of actions inside the stadium. The operators and organizers can grasp the attributes of the visitors and understand what kinds of actions they're engaging in within the stadium, which can lead to providing new services to customers and business activities to obtain sponsors. Sponsors can then be aggressive with their marketing based on the information provided to them. In addition, a regional partnership solution using the collected data is assumed with this platform, placing the activation of the stadium surroundings in the field of view.

The expected number of visitors on the day is 30,000. This will be quite a large scale for a demonstration experiment, but Mr. Tatara discussed the importance of being conscious of the real thing.

'As we continued talks with PIA, we came up with the conclusion that a small effort with a scale of 100 people will not enable us to present the ideal vision of our worldview. As a result, we thought about 'how much stadiums can evolve through electronization' and ideas were developed one after the other. The previously described activity information is a good example, and we anticipate inbound activities to increase touch settlement in the future using internationally circulated credit cards.' (Mr. Tatara)

In the discussions, the knowhow accumulated by PIA was also very helpful. According to Mr. Ohshitamoto, the larger the venue is, 'the more you must be aware of both online and offline operations.' 'From our point of view, we are inclined to think about attaining dramatic efficiency if all operations can be processed online, but communication is assumed to become unstable when 30,000 people enter the stadium. They taught us that we should develop a system that can handle these types of situations.' (Mr. Tatara)

On the other hand, Panasonic used their comprehensive strengths to achieve the solutions. Mr. Ohshitamoto places a great deal of trust in the service, noting that, 'The advantage of the Stadium Service Platform is the one-stop collection of ticket purchasing, admission, behavior and purchase history within the stadium. There are other fragmented solutions, but there are no other cross-sectional services like this.'

Read ticket information issued with IC, QR codes and wristbands with a single 'Toughbook.'

Possibilities will expand if the base is completed. Mr. Tatara stated that, 'upgrading seats in real-time is no longer a dream,' and Mr. Ohshitamoto listed specific experience value improvements, adding that, 'It will become easier to hand out presents to customers who enter as a designated round number, and service options will increase when entering the venues.' The launch of the full-scale provision was aimed for 2020, but that date may be moved ahead of schedule if this demonstration experience is successful. Both parties provided their insight as they envision the future of electronic ticketing.

'All of the visitors must be able to imagine the benefits of using electronic tickets to enter the venues. Just like we saw a shift from paper tickets to IC cards at ticketing gates in train stations, I think that it is important for the organizer to provide a vision of 'what kind of worldview they want to provide' and operations as a set. For example, I'm sure that awareness will change if the entrance gates are exclusively digitized over time.

'By improving the ratio of electronization, customer satisfaction will increase, the burden on the operators and organizers will be reduced, and sponsors can obtain valuable data that was not previously available. Ideally, we wish to achieve a mechanism where the relationship between these three parties will remain win-win.' (Mr. Tatara)

'If this platform is used to help bring as many customers as possible to the venue and take some action inside the stadium, it will lead to the revitalization of the sports industry. However, the actual electronic ticketing is not the ultimate goal, and what's important is how to use the data from now on. I believe that effectively using this data will help create new businesses.' (Mr. Ohshitamoto)

- This article was reproduced from an article published on the website 'Mirai-kotohajime' on November 6, 2018, by courtesy of Nikkei Business Publications, Inc.

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Panasonic Corporation published this content on 07 December 2018 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 06 December 2018 16:41:07 UTC