The following discussion is intended to enhance the reader's understanding of our operations and current business environment and should be read in conjunction with the description of our business (see Part I, Item 1 of this Annual Report on Form 10-K) and our Consolidated Financial Statements and Notes (see Part IV, Item 15 of this Annual Report on Form 10-K). This "Management's Discussion and Analysis of Financial Condition and Results of Operations" contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995 and should be read in conjunction with the disclosures and information contained and referenced under "Forward-Looking Statements" and "Risk Factors" included in this Annual Report on Form 10-K. BUSINESS OVERVIEW
On
We are a leading developer and publisher of digital games on mobile and web platforms. We currently offer seven core games, including social casino gamesJackpot Party Casino ,Gold Fish Casino ,Hot Shot Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown and 88 Fortunes Slots. Our social casino games typically include slots-style game play and occasionally include table games-style game play, while our casual games blend slots-style or bingo game play with adventure game features. All of our games are offered and played on multiple platforms, including Apple, Google, Facebook, and Amazon, with some of our games available on Microsoft and other web and mobile platforms. In addition to our internally created games, our content library includes recognizable, real-world slot and table games content from Scientific Games. This content allows players who like playing land-based slot machines to enjoy some of those same titles in our free-to-play games. We have access to Scientific Games' library of more than 1,500 iconic casino titles, including titles and content from third-party licensed brands such asJAMES BOND , MONOPOLY,CIRQUE DU SOLEIL , FLINTSTONES, CHEERS and THE GODFATHER. We generate substantially all of our revenue from the sale of virtual coins, chips and bingo cards, which players of our games can use to play casino-style slot games and table games and bingo games. Players who install our games receive free virtual coins, cards or chips upon the initial launch of the game and additional free virtual coins, cards or chips at specific time intervals. Players may exhaust the virtual coins, cards or chips that they receive for free and may choose to purchase additional virtual coins, cards or chips in order to extend their time of game play. 41 --------------------------------------------------------------------------------
Trends and Recent Updates
Our year over year total revenue growth of 12% was higher than the overall industry trend. We believe that there is an opportunity for improved operating results in 2020 and beyond, as we continue to execute on our strategic game updates, international pilot testing and enhanced analytics. During the fourth quarter of 2019, we deployed significant updates across a number of our portfolio games, including Gold Fish and Monopoly, and are beginning to see improved results.
KEY PERFORMANCE INDICATORS AND NON-GAAP MEASURES
We manage our business by tracking several key performance indicators, each of which is tracked by our internal analytics systems and more fully described below and referred to in our discussion of operating results. Our key performance indicators are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers' policies, restrictions, seasonality, user connectivity and addition of new content to certain portfolios of games. Future growth in players and engagement will depend on our ability to retain current players, attract new players, launch new games and features and expand into new markets and distribution platforms.
Mobile Penetration
Mobile penetration is defined as the percentage of total revenue generated from mobile platforms. We believe this indicator provides useful information in understanding revenue generated from mobile platforms such as smartphones and tablets.
Average Monthly Active Users (MAU)
MAU is defined as the number of individual users who played a game during a particular month. An individual who plays multiple games or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting. Average MAU for a period is the average of MAUs for each month for the period presented. We believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a monthly basis.
Average Daily Active Users (DAU)
DAU is defined as the number of individual users who played a game on a particular day. An individual who plays multiple games or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting. Average DAU for a period is the average of the monthly average DAUs for the period presented. We believe this indicator provides useful information in understanding the number of users reached across our portfolio of games on a daily basis.
Average Revenue Per Daily Active User (ARPDAU)
ARPDAU is calculated by dividing revenue for the period by the average DAU for the period and then dividing by the number of days in the period. We believe this indicator provides useful information reflecting game monetization.
Average Monthly Paying Users (MPU)
MPU is defined as the number of individual users who made an in-game purchase during a particular month. An individual who made purchases in multiple games or from multiple devices may, in certain circumstances, be counted more than once. However, we use third-party data to limit the occurrence of multiple counting. Average MPU for a period is the average of MPUs for each month for the period presented. We believe this indicator provides useful information in understanding the number of users reached across our portfolio of games making in-game purchases on a monthly basis.
Payer Conversion Rate
Payer conversion rate is calculated by dividing average MPU for the period by the average MAU for the same period. We believe this indicator provides useful information reflecting game monetization. 42 --------------------------------------------------------------------------------
Non-GAAP Financial Measures
Adjusted EBITDA, or AEBITDA, as used herein, is a non-GAAP financial measure that is presented as supplemental disclosure and is reconciled to net income attributable toSciPlay as the most directly comparable GAAP measure as set forth in the below table. We define AEBITDA to include net income attributable toSciPlay before: (1) net income attributable to noncontrolling interest; (2) interest expense; (3) income tax (benefit) expense; (4) depreciation and amortization; (5) contingent acquisition consideration; (6) restructuring and other, which includes charges or expenses attributable to: (a) employee severance; (b) management changes; (c) restructuring and integration; (d) M&A and other, which includes: (i) M&A transaction costs; (ii) purchase accounting adjustments; (iii) unusual items (including certain legal settlements) and (iv) other non-cash items; and (e) cost-savings initiatives; (7) stock-based compensation; (8) loss (gain) on debt financing transactions; and (9) other expense (income) including foreign currency (gains) and losses. We also use AEBITDA margin, a non-GAAP measure, which we calculate as AEBITDA as a percentage of revenue. Our management uses AEBITDA and AEBITDA margin to, among other things: (i) monitor and evaluate the performance of our business operations; (ii) facilitate our management's internal comparisons of our historical operating performance and (iii) analyze and evaluate financial and strategic planning decisions regarding future operating investments and operating budgets. In addition, our management uses AEBITDA and AEBITDA margin to facilitate management's external comparisons of our results to the historical operating performance of other companies that may have different capital structures and debt levels. Our management believes that AEBITDA and AEBITDA margin are useful as they provide investors with information regarding our financial condition and operating performance that is an integral part of our management's reporting and planning processes. In particular, our management believes that AEBITDA is helpful because this non-GAAP financial measure eliminates the effects of restructuring, transaction, integration or other items that management believes have less bearing on our ongoing underlying operating performance. Management believes AEBITDA margin is useful as it provides investors with information regarding the underlying operating performance and margin generated by our business operations.
COMPONENTS OF RESULTS OF OPERATIONS
Revenue
We generate substantially all of our revenue from the sale of virtual coins, chips and bingo cards, which players of our games can use to play slot games, table games and bingo games. Revenue from the sale of virtual coins, chips and bingo cards is generated on mobile and web platforms. Other revenue primarily represents advertising revenue, which is currently an insignificant portion of our total revenue. We expect our overall revenue to continue to grow as we continue to increase our market share and execute our strategy. As player platform preferences change and continue to migrate to mobile, we expect revenue generated on web platforms to continue to decline.
Operating Expenses
Operating expenses consist primarily of cost of revenue, sales and marketing expenses, general and administrative expenses,R&D, D &A, contingent acquisition consideration, and restructuring and other expenses, each more fully described below. D&A expense is excluded from cost of revenue and other operating expenses, and is separately presented on the consolidated statements of income. Cost of Revenue Cost of revenue consists primarily of fees paid to platform providers such as Facebook, Google, Apple, Amazon and Microsoft, which generally represent 30% of revenue, and licensing fees, which includes intellectual property royalties paid to both affiliated and unaffiliated third parties, and other direct expenses incurred to generate revenue. We expect the aggregate amount of cost of revenue to increase for the foreseeable future as we grow our revenue and expand our business. Sales and Marketing
Sales and marketing expenses consist primarily of advertising costs related to marketing and player acquisition and retention, salaries and benefits for our sales and marketing employees and fees paid to consultants. We intend to continue to 43 --------------------------------------------------------------------------------
invest in sales and marketing to grow our player base both for our existing games and future games we may deploy. As a result, we expect the aggregate amount of sales and marketing expenses to increase for the foreseeable future as we grow our revenues and business and deploy new games. As deployed games mature, we generally expect sales and marketing expenses as a percentage of revenue attributable to such games to decrease.
General and Administrative
General and administrative expenses consist primarily of salaries, benefits, and stock-based compensation for our executives, finance, information technology, human resources and other administrative employees, and includes administrative parent services (see Note 10). In addition, general and administrative expenses include outside consulting, legal and accounting services, facilities and other supporting overhead costs not allocated to other departments. We expect that our aggregate amount of general and administrative expenses will increase for the foreseeable future as we continue to grow our business and incur additional expenses associated with being a publicly traded company. R&D R&D expenses consist primarily of costs associated with game development, such as associated salaries, benefits, facilities and other supporting overhead costs associated with game development. Continued investment in enhancing existing games and developing new games is important to attaining our strategic objectives. As a result, we expect the aggregate amount of R&D expenses to increase for the foreseeable future as we grow our business, focus on retention of our development team and grow our facilities.
Contingent Acquisition Consideration
Contingent acquisition consideration expense consists of incremental consideration to be paid to former owners of businesses we acquired, the amount of which exceeds the acquisition date estimation. As described in Note 1, when an acquisition includes future consideration to be paid to previous owners of those businesses we have acquired, we estimate the fair value of the future payments and record the acquisition-date fair value as a component of the purchase price. We monitor such arrangements and evaluate them when conditions change. Any adjustments subsequent to the acquisition date estimate are recorded as contingent acquisition consideration expense. Because such expense is based on our current expectations of the future results of the acquired businesses, any adjustments are recorded if our expectations for the future change. Although we currently do not have any expectation that we will incur future contingent acquisition consideration, any such expenses will be dependent on future merger and acquisition activities and terms of those arrangements.
Restructuring and Other
Our restructuring and other expenses include charges or expenses attributable to: (i) employee severance; (ii) management restructuring and related costs; (iii) restructuring and integration; (iv) cost savings initiatives; and (v) acquisition related and other unusual items other than contingent acquisition consideration. Restructuring and other expenses will increase or decrease based on management actions and/or occurrence of charges described herein.
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RESULTS OF OPERATIONS
Summary of Results of Operations
Years endedDecember 31 ,
Variance
($ in millions, except percentages) 2019 2018 2019 vs. 2018 Revenue$ 465.8 $ 416.2 $ 49.6 12 % Operating expenses 362.1 369.8 (7.7 ) (2 )% Operating income 103.7 46.4 57.3 123 % Net income 93.5 39.0 54.5 140 % Net income attributable to SciPlay 32.4 39.0 (6.6 ) (17 )% AEBITDA$ 122.3 $ 94.0 $ 28.3 30 % Net income margin 20.1 % 9.4 % 10.7 pp nm AEBITDA margin 26.3 % 22.6 % 3.7 pp nm pp = percentage points. nm = not meaningful. The following table reconciles Net income attributable toSciPlay to AEBITDA and AEBITDA margin: Years ended December 31, ($ in millions, except percentages) 2019
2018
Net income attributable to SciPlay(1)$ 32.4 $ 39.0 Net income attributable to noncontrolling interest 61.1
-
Net income 93.5
39.0
Contingent acquisition consideration 1.7 27.5 Restructuring and other 1.0 1.0 Depreciation and amortization 7.0 15.1 Income tax expense 8.7 10.4 Stock-based compensation 8.9 4.0 Other expense (income), net 1.5 (3.0 ) AEBITDA(2)$ 122.3 $ 94.0 Revenue$ 465.8 $ 416.2 Net income margin (Net income/Revenue) 20.1 % 9.4 % AEBITDA margin (AEBITDA/Revenue)(2) 26.3 % 22.6 % Royalties for Scientific Games IP(1)$ 10.2 $ 26.1 (1) Under the terms of the IP License Agreement, as more fully described in Note 10, we acquired an exclusive (subject to certain limited exceptions), perpetual, non-royalty-bearing license for intellectual property created or acquired bySG Gaming, Inc. or its affiliates, which resulted in no future royalties or fees for our use of intellectual property owned bySG Gaming, Inc. or its affiliates in our currently available games. (2) Refer to "Key Performance Indicators and Non-GAAP Measures" section above for the definitions of AEBITDA and AEBITDA margin presented in this table.
Revenue, Key Performance Indicators and Other Metrics
Years ended December 31, Variance ($ in millions) 2019 2018 2019 vs. 2018 Mobile$ 391.0 $ 323.3 $ 67.7 21 % Web 74.8 92.8 (18.0 ) (19 )% Other - 0.1 (0.1 ) (100 )% Total revenue$ 465.8 $ 416.2 $ 49.6 12 % 45
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Revenue information by geography is summarized as follows:
Years ended December 31, Variance ($ in millions) 2019 2018 2019 vs. 2018 U.S.$ 434.2 $ 380.3 $ 53.9 14 % International 31.6 35.9 (4.3 ) (12 )% Total revenue$ 465.8 $ 416.2 $ 49.6 12 %
The following reflects our Key Performance Indicators and Other Metrics:
(in millions, except ARPDAU, Average monthly Years ended
Variance revenue per payer, and percentages) 2019 2018 2019 vs. 2018 Mobile Penetration(1) 83 % 78 % 5 pp nm Average MAU(1) 8.0 8.3 (0.3 ) (3.6 )% Average DAU(1) 2.7 2.6 0.1 3.8 % ARPDAU(1)$ 0.48 $ 0.43 $ 0.05 11.6 % Average MPUs(1) 0.5 0.5 - - % Average monthly revenue per payer(1)$ 82.19 $ 75.93 $ 6.26 8.2 % Payer conversion rate(1) 6.0 % 5.5 % 0.5 pp nm (1) KPI include results from current period players only, excluding out of period adjustments disclosed in Note 12. pp = percentage points. nm = not meaningful.
Mobile platform revenue increased primarily due to the ongoing popularity of
The increase in mobile penetration percentage primarily reflects a continued trend of players migrating from web to mobile platforms to play our games.
Average MAU decreased and average DAU stayed relatively flat due to the turnover in users while paying users stayed consistent. Consequently, ARPDAU and average monthly revenue per payer increased due to decreased average MAU and flat average DAU base. The increase in payer conversion rates were due to the growing popularity of our games and increased interaction with the games by our players as a result of the introduction of new content and features into our games. 46 --------------------------------------------------------------------------------
Operating Expenses
Years ended December 31, Variance Percentage of Revenue 2019 vs. 2018 ($ in millions) 2019 2018 2019 vs. 2018 2019 2018 Change Operating expenses: Cost of revenue(1)$ 158.5 $ 160.4 $ (1.9 ) (1 )% 34.0 % 38.5 % (4.5 )pp Sales and marketing(1) 129.7 105.7 24.0 23 % 27.8 % 25.4 % 2.4 pp General and administrative(1) 40.6 34.5 6.1 18 % 8.7 % 8.3 % 0.4 pp Research and development(1) 23.6 25.6 (2.0 ) (8 )% 5.1 % 6.2 % (1.1 )pp Depreciation and amortization 7.0 15.1 (8.1 ) (54 )% nm Contingent acquisition consideration 1.7 27.5 (25.8 ) (94 )% nm Restructuring and other 1.0 1.0 - - % nm Total operating expenses$ 362.1 $ 369.8 $ (7.7 ) (2 )% (1) Excludes depreciation and amortization. nm = not meaningful. pp = percentage points. Cost of Revenue Cost of revenue decreased primarily as a result of a decrease of$16.0 million in Scientific Games IP royalties due to our entry into the IP License Agreement and a decrease of$0.8 million in third-party IP royalties. This decrease was partially offset by an increase of$15.1 million in platform fees, which was correlated with revenue growth.
Sales and Marketing
Sales and marketing expenses increased primarily due to an increase in player acquisition costs, largely associated withJackpot Party Casino , Quick Hit Slots,Gold Fish Casino , Bingo Showdown, MONOPOLY Slots, and 88 Fortunes. Sales and marketing expenses as a percentage of revenue increased by 2.4 percentage points for the year endedDecember 31, 2019 as a result of a management decision to increase spend to drive user engagement in our games.
General and Administrative
General and administrative expenses increased due to higher stock-based compensation reflecting SciPlay RSUs granted under the Long-Term Incentive Plan ("LTIP"). Stock-based compensation expense increased by$4.9 million . General and administrative expenses as a percentage of revenue increased by 0.4 percentage points.
Contingent Acquisition Consideration
Contingent acquisition consideration decreased as a result of lower
remeasurement charges, which relates to the Bingo Showdown app's
post-acquisition performance measurement period closing. Remaining unpaid
contingent acquisition consideration is expected to be fully paid by
Net Income Net income increased primarily due to continued growth in revenue (as described above) coupled with a decrease in IP royalty expense as a result of our entry into the IP License Agreement, lower depreciation and amortization and lower contingent acquisition consideration.
Net income margin improved by 10.7 percentage points as a result of the above stated drivers.
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AEBITDA
AEBITDA increased due to continued growth in revenue and a decrease in IP royalty expense as a result of our entry into the IP License Agreement, which was partially offset by higher sales and marketing expenses (as described above).
AEBITDA margin improved by 3.7 percentage points as a result of the above stated drivers.
Other Factors Affecting Net Income Attributable to
Years ended December 31, ($ in millions) 2019 2018 2019 vs. 2018 Other (expense)$ (1.5 ) $ 3.0 The change is primarily attributable to income, net the changes in foreign currency rates between the U.S. Dollar and the Israeli Shekel. Income tax 8.7 10.4 Our effective
income tax rates were 8.5% expense and 21.1%, respectively, for the years ended December 31, 2019 and 2018. The change in effective tax rates is primarily driven by the noncontrolling interest portion of pretax income, for which we do not record an income tax provision. Net income 61.1 - The year ended December 31, 2019 reflects attributable to noncontrolling interest. noncontrolling interest For 2018 and 2017 consolidated results comparison, see "Management's Discussion and Analysis of Financial Condition and Results of Operations" section included in the Prospectus.
RECENTLY ISSUED ACCOUNTING GUIDANCE
For a description of recently issued accounting pronouncements, see Note 1.
CRITICAL ACCOUNTING ESTIMATES
Information regarding significant accounting policies is included in the Notes to the audited consolidated financial statements. As stated in Note 1, the preparation of financial statements in accordance with GAAP requires management to make estimates and assumptions that affect the reported amounts of assets, liabilities, revenue and expenses, and related disclosure of contingent assets and liabilities. Management bases its estimates on historical experience and on various assumptions that are believed to be reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results may differ from these estimates. We believe that the estimates, assumptions, and judgments involved in the following accounting policies have the greatest potential impact on our consolidated financial statements: • Revenue recognition; • Business combinations; • Contingent acquisition consideration; • Income taxes; and • Variable interest entities (VIE). 48
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Revenue Recognition
As described in Note 1, onJanuary 1, 2018 , we adopted ASC 606 using the modified retrospective method, which was applied to customer contracts that were not completed as ofJanuary 1, 2018 . Our revenue recognition policy described fully in Note 1 requires us to make significant judgments and estimates. The guidance in ASC 606 requires that we apply judgments or estimates to determine the performance obligations, the standalone selling prices of our performance obligations to customers and the timing of transfer of control of the respective performance obligations. The evaluation of each of these criteria in light of contract specific facts and circumstances is inherently judgmental, but certain judgments could significantly affect the timing or amount of revenue recognized if we were to reach a different conclusion than we have. The critical judgments we are required to make in our assessment of contracts with customers that could significantly affect the timing or amount of revenue recognized are: • Satisfaction of our performance obligation - We estimate the amount of outstanding purchased virtual currency at period end based on customer behavior, because we are unable to distinguish between the consumption of purchased or free virtual currency. Based on an analysis of the customers' historical play behavior, the timing difference between when virtual currencies are purchased by a customer and when those virtual currencies are consumed in game play is relatively short. Future usage patterns may differ from historical usage patterns, and therefore the estimated average playing periods may change in the future, and such changes could be material. • Principal-agent considerations - We recognize revenues on a gross basis because we have control over the content and functionality of games before players access our games on our platform providers platforms. We evaluated our current agreements with our platform providers and end-user agreements and based on the preceding, we determined that we are the principal in such arrangements. Any future changes in these arrangements or to our games and related method of distribution may result in a different conclusion, and such change would have a material impact on our gross revenues.
Business Combinations
We account for business combinations in accordance with ASC 805. This standard requires the acquiring entity in a business combination to recognize all (and only) the assets acquired and liabilities assumed in the transaction and establishes the acquisition-date fair value as the measurement objective for all assets acquired and liabilities assumed in a business combination. Determining the fair value of assets acquired and liabilities assumed requires management judgment and often involves the use of significant estimates and assumptions with respect to the timing and amounts of future cash inflows and outflows, discount rates, market prices and asset lives, among other items. Any changes in the underlying assumptions can impact the estimates of fair value by material amounts, which can in turn materially impact our results of operations. If the subsequent actual results and updated projections of the underlying business activity change compared with the assumptions and projections used to develop these fair values, we could record impairment charges. In addition, we have estimated the useful lives of certain acquired assets, and these lives are used to calculate D&A expense. If our estimates of the useful lives change, D&A expense could be accelerated or slowed.
Contingent Acquisition Consideration
The valuation of contingent acquisition consideration (which is required each reporting period) requires significant judgments, and any changes in the underlying assumptions can impact the estimates of fair value by material amounts. As a result of changes in significant unobservable inputs primarily consisting of projected earnings-based measures and probability of achievement (categorized as Level 3 in the fair value hierarchy as established by ASC 820), we increased the fair value of SpiceRack contingent consideration by$1.7 million in 2019 and by$27.5 million in 2018, which changes were included in Contingent acquisition consideration expense. The discount rate used in estimating contingent acquisition consideration was approximately 10% (see Note 1). During the second quarter of 2019, we agreed with the SpiceRack selling shareholders to pay them$31.0 million in total contingent acquisition consideration. We paid$27.0 million during the year endedDecember 31, 2019 with the remaining balance to be fully paid byFebruary 28, 2020 . 49 --------------------------------------------------------------------------------
Income Taxes
We are subject to the income tax laws of theU.S. federal, state and foreign jurisdictions in which we operate. These tax laws are complex, and the manner in which they apply to our facts is sometimes open to interpretation. In establishing the provision for income taxes, we must make judgments about the application of these inherently complex tax laws. For periods prior to the IPO, the provision for income taxes is calculated as ifSciPlay completed separate tax returns apart from its Parent ("Separate-return Method"), which requires significant judgments. Certain legal entities that are included in these financial statements under the Separate-return Method were included in tax filings of affiliated entities that are not part of these financial statements. Our income tax positions and analysis are based on currently enacted tax law. Future changes in tax law could significantly impact the provision for income taxes, the amount of taxes payable and the deferred tax asset and liability balances in future periods. Deferred tax assets generally represent the excess of tax basis in our investment and tax benefits for tax deductions available in future tax returns. Certain estimates and assumptions are required to determine whether it is more likely than not that all or some portion of the benefit of a deferred tax asset will not be realized. In making this assessment, management analyzes and estimates the impact of future taxable income, available carry-backs and carry-forwards, reversing temporary differences and available prudent and feasible tax planning strategies. Should a change in facts or circumstances lead to a change in judgment about the ultimate realizability of a deferred tax asset, we record or adjust the related valuation allowance in the annual period that the change in facts and circumstances occurs, along with a corresponding increase or decrease in the provision for income taxes. For discussion of our income taxes, see Note 9.
Variable Interest Entities (VIE)
As described in Note 1, upon the completion of the IPO,SciPlay's sole material asset is its member's interest inSciPlay Parent LLC . Due toSciPlay's power to control combined with its significant economic interest inSciPlay Parent LLC , we concluded thatSciPlay is the primary beneficiary of the VIE, and therefore it will consolidate the financial results ofSciPlay Parent LLC and its subsidiaries. Any future changes to the economic interest and/or theSciPlay Parent LLC Agreement, among other factors, may result in a different conclusion, and such change would have a material impact onSciPlay financial statements, asSciPlay Parent LLC and its subsidiaries would not be consolidated but rather accounted for under the equity method of accounting.
LIQUIDITY, CAPITAL RESOURCES AND WORKING CAPITAL
OnMay 7, 2019 , we completed the offering of 22,720,000 shares of Class A common stock at a public offering price of$16.00 per share, after giving effect to the underwriters' exercise of their over-allotment option onJune 4, 2019 . We received$341.7 million in proceeds, net of underwriting discount, but before offering expenses of$9.3 million . Refer to Note 1 for a more detailed description of the IPO.SciPlay is a holding company, with no material assets other than its ownership ofSciPlay Parent LLC interests, no operating activities on its own and no independent means of generating revenue or cash flow. Operations are carried out bySciPlay Parent LLC and its subsidiaries, and we depend on distributions fromSciPlay Parent LLC to pay our taxes and expenses.SciPlay Parent LLC's ability to make distributions to us is restricted by the terms of the Revolver, and may be restricted by any future credit agreement we or our subsidiaries enter into, any future debt or preferred equity securities we or our subsidiaries issue, other contractual restrictions or applicableNevada law. We have funded our operations primarily through cash flows from operating activities. Based on our current plans and market conditions, we believe that cash flows generated from our operations, the proceeds from the IPO and borrowing capacity under the Revolver will be sufficient to satisfy our anticipated cash requirements for the foreseeable future. However, we intend to continue to make significant investments to support our business growth and may require additional funds to respond to business challenges, including the need to develop new games and features or enhance our existing games, improve our operating infrastructure or acquire complementary businesses, personnel and technologies. Accordingly, we may need to engage in equity or debt financings to secure additional funds. We may not be able to obtain additional financing on terms favorable to us, if at all. If we are unable to obtain adequate financing or financing on terms satisfactory to us when we require it, our ability to continue to support our business growth and to respond to business challenges could be significantly impaired, and our business may be harmed. 50 --------------------------------------------------------------------------------
Revolving Credit Facility
In connection with the IPO, we entered into the$150.0 million Revolver by and amongSciPlay Holding , as the borrower,SciPlay Parent LLC , as a guarantor, the subsidiary guarantors party thereto, the lenders party thereto andBank of America, N.A ., as administrative agent and collateral agent. The interest rate is either Adjusted LIBOR (as defined in the Revolver) plus 2.250% (with one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based step-up to the margin) or ABR plus 1.250% (with one 0.250% leverage-based step-down to the margin and one 0.250% leverage-based step-up to the margin) at our option. We are required to pay to the lenders a commitment fee of 0.500% per annum on the average daily unused portion of the revolving commitments through maturity, which will be the five-year anniversary of the closing date of the Revolver, which fee varies based on the total net leverage ratio and is subject to a floor of 0.375%. As ofDecember 31, 2019 the commitment fee was 0.375% per annum.The Revolver provides for up to$15.0 million in letter of credit issuances, which requires customary issuance and administration fees, and a fronting fee of 0.125%. The Revolver contains covenants that, among other things, restrict our ability to incur additional indebtedness; incur liens; sell, transfer or dispose of property and assets; invest; make dividends or distributions or other restricted payments; and engage in affiliate transactions, with the exception of certain payments under the TRA and payments in respect of certain tax distributions under the Operating Agreement. In addition, the Revolver requires us to maintain a maximum total net leverage ratio not to exceed 2.50:1.00 and to maintain a minimum fixed charge coverage ratio of no less than 4.00:1.00. Such covenants are tested quarterly at the end of each fiscal quarter. We were in compliance with the financial covenants under the Revolver as ofDecember 31, 2019 . The Revolver is secured by a (i) first priority pledge of the equity securities ofSciPlay Holding ,SciPlay Parent LLC's restricted subsidiaries and each subsidiary guarantor party thereto and (ii) first priority security interests in, and mortgages on, substantially all tangible and intangible personal property and material fee-owned real property ofSciPlay Parent LLC ,SciPlay Holding and each subsidiary guarantor party thereto, in each case, subject to customary exceptions. Changes in Cash Flows The following table presents a summary of our cash flows for the periods indicated: Years Ended December 31, ($ in millions) 2019 2018 Net cash provided by operating activities$ 93.0 $ 76.9 Net cash used in investing activities (8.8 ) (3.5 ) Net cash provided by (used in) financing activities 15.9
(79.5 ) Effect of exchange rate changes on cash, cash equivalents and restricted cash
0.5 (0.7 ) Increase (decrease) in cash, cash equivalents and restricted cash$ 100.6
Net cash provided by operating activities increased primarily due to higher earnings, which was partially offset by payment of contingent acquisition consideration. Net cash used in investing activities increased primarily due to higher leasehold improvement expenditures related to ourAustin facility and higher development costs of our capitalized software. Net cash provided by financing activities increased primarily due to net proceeds from the IPO during the second quarter of 2019. The increase was substantially offset by distributions to Scientific Games (including payments under the previous IP licensing arrangement) and payments of offering and financing costs. Credit Agreement and Other Debt For additional information regarding our credit agreement and other debt and interest rate risk, see "Contractual Obligations" in this Item 7 below, Part II, Item 7A "Quantitative and Qualitative Disclosures About Market Risk" and Note 1. 51 --------------------------------------------------------------------------------
Off Balance Sheet Obligations
As of
Contractual Obligations
Our contractual obligations as of
Cash Payments Due In Less than 1 More than 5 Total year 1 - 3 years 4 - 5 years years Operating leases$ 7.9 $ 2.1 $ 3.5 $ 2.3 $ - Contingent acquisition consideration and other obligations 4.0 4.0 - - - Obligations under the TRA 75.3 2.6 12.3 8.4 52.0 Total contractual obligations$ 87.2 $ 8.7 $
15.8
The commitment amounts in the table above are associated with contracts that are enforceable and legally binding and that specify all significant terms, including fixed or minimum services to be used, fixed, minimum or variable price provisions and the approximate timing of the actions under the contracts. The table does not include obligations under agreements that we can cancel without a significant penalty. We have agreements whereby we are obligated to pay royalties based on future events that are uncertain and therefore they are not included in the table above. During the second quarter of 2019, we agreed with the SpiceRack selling shareholders to pay them$31.0 million in total contingent acquisition consideration. We paid$27.0 million in 2019, with the remaining balance to be fully paid byFebruary 28, 2020 .
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