Millennial Esports Enables Racing Gamers to Jump from Mobile Phones to F1 Cars
09/20/2018 | 08:46am EST
TORONTO, Sept. 20, 2018 (GLOBE NEWSWIRE) -- Millennial Esports Corp. ("Millennial" or the "Company", TSX VENTURE: GAME, OTCQB: MLLLF), today announced that it has successfully concluded its latest online Gear.Club competition by providing two gamers with the opportunity to drive a real F1 car. Dr. Henrik Drue (Denmark) and Saidur Ali (UK) proved to be the fastest of the millions of drivers who have downloaded the Gear.Club mobile racing game. Their reward was not in game tokens or merchandise, but two days of driving at a pair of race circuits including the famous and historic French F1 track, Magny Cours, in cars such as Le Mans prototypes, BMW M4s, and the ultimate joyride - a Williams Formula 1 car.
“As the automotive industry rushes towards investment in gaming platforms and Esports, Millennial and our in house game studio Eden Games continue to deliver substantial programmes for the millions of Esports racing fans across the globe,” said Millennial Esports CMO, Darren Cox. “We will continue to surprise gamers with new and innovative ‘money can’t buy’ experiences.”
Head of motorsport operations for Millennial Esports, Jof Cox was on site at the F1 track and was amazed at the gamers’ performances. “From World’s Fastest Gamer we knew that as a surgeon Henrik is very methodical in his approach and he brought the same discipline to the F1 drive. But even after having been involved in Esports racing for more than 6 years with GT Academy I could not have been more impressed with Saidur. He was flat out and on the rev limiter on lap one. His terminal speed was more than 180 miles an hour. With more time and coaching this guy could be very competitive in the real world.”
The ‘Drive an F1 Car’ competition comes between seasons of World’s Fastest Gamer Powered by Millennial Esports. The first season, in four specially created episodes, was recently broadcast in its entirety in the United States on ESPN. More showings are planned by the leading sports network throughout the remainder of the Formula 1 season. An announcement concerning the second season of World’s Fastest Gamer is expected before the end of 2018.
“When we were designing these competitions, I don’t think even we expected the gamers to be this good,” said Millennial Esports CEO Stephen Shoemaker, who was so delighted with the skills of the gamers he decided to give two drivers the chance to enjoy the grand prize of driving an F1 car. “Getting to see their skills, as well as the overwhelming response to our contests, just motivates us to go even bigger and better in the future.”
About Millennial Esports Corp. Millennial Esports Corp. (MEC) is a vertically integrated mobile gaming publisher leading a revolution to fuse esports racing and professional motorsport through a global competition model. MEC is utilizing its gaming franchises and intellectual property (IP) to engage millions of new players. Combined with its virtual and live tournament platforms, gaming analytics capability, and motorsport IP - including World’s Fastest Gamer - MEC is uniquely positioned to become the market leader in Esports Racing.
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The forward-looking information in this news release is based upon the expectations, estimates, projections, assumptions and views of future events which management believes to be reasonable in the circumstances. Forward-looking information includes estimates, plans, expectations, opinions, forecasts, projections, targets, guidance or other statements that are not statements of fact. Forward-looking information in this news release include, but are not limited to, statements with respect to internal expectations and potential commercial arrangements with future partners. Forward-looking information necessarily involve known and unknown risks, including, without limitation, risks associated with general economic conditions; adverse industry events; loss of markets; inability to access sufficient capital from internal and external sources, and/or inability to access sufficient capital on favourable terms; the esports industry generally; the ability of Millennial to implement its business strategies; competition; and other risks.
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