Bandai Namco Group Information Meeting Fiscal Year Ending March 2026 Third Quarter Results Presentation



February 5, 2026



Results in the First Nine Months of FY2026.3

(billion yen)

FY2025.3

1st Nine Months Results

FY2026.3

1st Nine Months Results

Vs. Previous Year's Results

Change

(%)

Net Sales

955.6

1,002.2

+46.6

+4.9

Operating Profit

179.2

157.3

-21.9

-12.2

Ordinary Profit

185.4

166.4

-19.0

-10.2

Profit Attributable to Owners of Parent

128.6

115.0

-13.6

-10.6

  • Record-high net sales due in part to the robust performance in the Toys and Hobby Business, with 3Q net-sales reaching over ¥1 trillion for the first time ever

  • Profits impacted by differences in title lineup for home console games compared with the same period of the previous fiscal year

  • Effective implementation of portfolio management leveraging broad businesses and a diverse IP lineup



  • Increase in sales from the Gundam series on the back of Groupwide synergies



Results in the First Nine Months of FY2026.3 by Segment

FY2025.3

1st Nine Months Results

Toys and Hobby Segment sales 464.1

Segment profit 97.6

Digital Segment sales 357.0

Segment profit 70.5

Visual and Music Segment sales 60.9

Segment profit 9.4

Amusement Segment sales 104.7

Segment profit 8.1

Other Segment sales 27.2

Segment profit 2.0

Elimination and Corporate Segment sales -58.5

Segment profit -8.6

Consolidated Net sales 955.6

Operating profit 179.2

FY2026.3

1st Nine Months Results

503.6

103.5

358.8

49.8

63.6

8.9

111.7

7.9

28.9

2.1

-64.5

-15.1

1,002.2

157.3

Vs. Previous Year's Results

+39.5

+5.9

+1.8

-20.7

+2.7

-0.5

+7.0

-0.2

+1.7

+0.1

-6.0

-6.5

+46.6

-21.9

(billion yen)



Results in the First Nine Months of FY2026.3 by Segment

Toys and Hobby Unit

Record-High Results Thanks to Ongoing Strong Performance Across All Categories

  • Robust performance of products for the mature fan base, trading card games, capsule toys, confectioneries, and stationery, etc.

  • Expansion of sales from the Gundam series and continued strong performance in sales from DRAGON BALL

    and ONE PIECE, etc.

  • Swift response to changes in operating environment in key areas of North America

    Digital Unit

    Strong Performance in Network Content, Although Impacted by Differences in Title Lineup

  • Network content

    Stable performance of existing titles combined with strong performance of new title

  • Home console games

Strong results from ELDEN RING NIGHTREIGN and the new DIGIMON title

Profits impacted by differences in title lineup compared with the same period of the previous fiscal year



Results in the First Nine Months of FY2026.3 by Segment

Visual and Music Unit

Widespread Impact on Groupwide Performance From the Popularity of the New Gundam Series Title

  • Solid contributions from Mobile Suit Gundam GQuuuuuuX box-office revenue, global rollout, licensing revenue, etc.

  • Overall, performance fell short of the same period last year, when multiple major releases had made significant contributions through their strong box office revenue.

    Amusement Unit

    Strong Performance of Amusement Facilities

  • Facilities

    Sales at existing stores in Japan came in at 106.7% year-on-year, continuing their solid performance

  • Amusement machines

Profits impacted by differences in product mix, despite strong sales of new products for the Gundam series, etc.

Total Company Costs

Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition





Forecast for Full-Year of FY2026.3

(billion yen)

FY2025.3

Full-Year Results

FY2026.3

Previous Full-Year Forecast

FY2026.3

Full-Year New Forecast

Vs. Previous Forecast

Vs. Previous Year's Results

Change

(%)

Net Sales

1,241.5

1,250.0

1,300.0

+50.0

+4.0

+58.5

Operating Profit

180.2

165.0

181.0

+16.0

+9.7

+0.8

Ordinary Profit

186.4

172.0

190.0

+18.0

+10.5

+3.6

Profit Attributable to Owners of Parent

129.3

120.0

130.0

+10.0

+8.3

+0.7

Net sales and all profit metrics are expected to reach record-high levels.





Forecast for Full-Year of FY2026.3 by Segment

FY2025.3 Full-

Year Results

FY2026.3

Previous Full-Year Forecast

FY2026.3

Full-Year New Forecast

Vs. Previous Year's Results

Vs. Previous Forecast

Toys and Hobby

Segment sales

596.9

640.0

660.0

+63.1

+20.0

Segment profit

102.2

115.0

125.0

+22.8

+10.0

Digital

Segment sales

455.6

410.0

460.0

+4.4

+50.0

Segment profit

68.5

48.0

53.0

-15.5

+5.0

Visual and Music

Segment sales

90.7

90.0

90.0

-0.7

-

Segment profit

11.7

10.5

10.5

-1.2

-

Amusement

Segment sales

141.4

140.0

145.0

+3.6

+5.0

Segment profit

8.4

9.5

9.5

+1.1

-

Other

Segment sales

36.2

38.0

38.0

+1.8

-

Segment profit

1.6

1.5

2.0

+0.4

+0.5

Elimination and Corporate

Segment sales

-79.5

-68.0

-93.0

-13.5

-25.0

Segment profit

-12.3

-19.5

-19.0

-6.7

+0.5

Consolidated

Net sales

1,241.5

1,250.0

1,300.0

+58.5

+50.0

Operating profit

180.2

165.0

181.0

+0.8

+16.0

(billion yen)





FY2026.3 Shareholder Returns

Basic policy for shareholder returns

The basic policy is to maintain a total return ratio of 50% or higher.

Implement long-term stable dividends with a minimum DOE (dividend on equity) of 3.60%

Acquire treasury shares as appropriate with an awareness of capital cost



Dividends

FY2026.3 projected annual dividends:

  • Base dividend:

  • Performance-based dividend:

¥73

¥46

¥27





Purchase of treasury shares

Total number of shares to be acquired: Total value of shares to be acquired : Acquisition period:

Up to 6 million shares Up to 30 billion yen February 6 - April 30



Total payout ratio 59.4%(planned



Toys and Hobby Unit Trends in the Toys and Hobby Business





  • Aiming for an Eighth Consecutive Year of Record-High Results

  • Continued strong performance across products for the mature fan base, trading card games, capsule toys, confectioneries, stationery, and other categories



  • A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded customer touchpoints, and strategic investments with a global outlook

Trading card games for ONE PIECE and Gundam performing well-positioned to be market staples through carefully managed operations

Tamagotchi Paradise

The Tamagotchi IP, celebrating its 30-year anniversary, is growing in popularity

is popular worldwide

BONBON DROP Stickers making trading stickers more popular



Toys and Hobby Unit

Trends in the Toys and Hobby Business

  • Aiming for an Eighth Consecutive Year of Record-High Results

  • Continued strong performance across products for the mature fan base, trading card games, capsule toys, confectioneries, stationery, and other categories

  • A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded customer touchpoints, and strategic investments with a global outlook















Offering products for a wide range of target audiences

Chinese market

Expand IP portfolio and strengthen local production for local consumption



Digital Unit

Trends in the Digital Business

  • Digital Business

  • Ongoing efforts to build an optimal title portfolio and organizational structures for delivering high-quality titles, with full-scale effects expected to emerge in the latter half of the current Mid-term Plan

  • FY2027.3 pipeline features a well-balanced lineup of large-scale and mid-to-small-scale titles



Network content Home console games



Ongoing strong performance of

SD Gundam G Generation Eternal

DIGIMON STORY TIME STRANGER



receiving high praise for gameplay befitting of the IP

Launch of CODE VEIN II on January 29 Large-scale DLC for DRAGON BALL:





Sparking! ZERO under development

ACE COMBAT 8: WINGS OF THEVE currently in development

Launch of new game project AGE1000

Visual and Music Unit

Trends in the Visual and Music Business

  • Visual and Music Business

Organizational restructuring to enable swift responses to changes in the business environment

  • Consolidation of Gundam-related businesses and IP production functions

  • Consolidation of music asset management and operation functions



Achieved 1 billion yen in the first five days

A strong start at 152% of the previous film.







SUNRISE 50th Anniversary Project Commemorative work confirmed for production

Creating a diverse range of IPs





Amusement Unit

Trends in the Amusement Business

  • Amusement Business

  • Facilities: Continued strong performance, with further enhancement of Bandai Namco's unique strengths

  • Amusement machines: Development and rollout of the latest titles in popular series







Amusement facilities Amusement machines



Experiential facilities that recreate the world of the IP



THE GUNDAM BASE in Chicago, USA

Developing new titles from popular series and the first medal game for the ONE PIECE.



Board of Directors Structure

(as planned, after the Ordinary General Meeting of Shareholders in June 2026)

Bandai Namco Holdings Inc.

President and Representative Director Yuji Asako Executive Vice President and Director Nobuhiko Momoi Director Takashi Tsuji

Director Noriko Fujita

Director (Part-time) Kazuhiro Takenaka

Director (Part-time) Nao Udagawa

Director (Part-time) Makoto Asanuma

Director (Part-time) Hiroshi Kawasaki

Director (Part-time, Outside) Toshio Shimada

Newly appointed

Newly appointed

Director (Part-time, Outside) Yuki Ikuno

Director (Part-time, Outside) Mikiharu Noma





Yuki Ikuno Mikiharu Noma Kanako Muraoka

Newly appointed

Director Audit & Supervisory Committee member Takashi Kaneko Director Audit & Supervisory Committee member (Part-time, Outside) Takayuki Komiya Director Audit & Supervisory Committee member (Part-time, Outside) Kanako Muraoka

14







Bandai Namco exists to share dreams, fun, and inspiration with people around the world. Connecting people and societies in the enjoyment of uniquely entertaining products and services,

we're working to create a brighter future for everyone.







Note on Projections

This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projection," "intend," "will" and similar expressions, as related to the Group, are intended to identify forward looking statements and information. Actual results could differ materially from those projected in such forward-looking statements. This document is a translation of the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and without any warranty as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.

©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS ©BANDAI

©BANDAI

<企 画> 株式会社クーリア・サンスター文具株式会社

<製造元> 株式会社クーリア

<発売元> サンスター文具株式会社

『ボンボンドロップ』は株式会 社クーリアの登録商標です。名探偵プリキュア ©ABC-A・東映アニメーション

ギャバン ©テレビ朝日・東映AG・東映

© NetEase Games

©Akiyoshi Hongo, Toei Animation

©創通・サンライズ ©創通・サンライズ・MBS



©本郷あきよし・東映アニメーション©Bandai Namco Entertainment Inc. CODE VEIN II & ©Bandai Namco Entertainment Inc.

©バード・スタジオ/集英社・東映アニメーション©Bandai Namco Entertainment Inc.



©バード・スタジオ/集英社 ©バード・スタジオ/集英社・東映アニメーション ©Bandai Namco Entertainment Inc.

ACE COMBAT 8: WINGS OF THEVE & ©Bandai Namco Entertainment Inc.CORE IMAGERY - VIEW-READY © 2025 Vantor.All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.

©創通・サンライズ

©SUNRISE

©パリに咲くエトワール製作委員会

©川上泰樹・伏瀬・講談社/転スラ製作委員

©空知英秋/集英社 テレビ東京 電通 BNP・アニプレックス

GAME ©Bandai Namco Experience Inc.

All trademarks and copyrights associated with the manufacturers, vehicles, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.

©尾田栄一郎/集英社・フジテレビ・東映アニメーション©Bandai Namco Experience Inc.

Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社 Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社・ジョジョの奇妙な冒険THE ANIMATION PROJECT

©創通・サンライズ ©創通・サンライズ・MBS

Bandai Namco Group Information Meeting Fiscal Year Ending March 2026 Third Quarter Results Presentation



February 5, 2026

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Bandai Namco Holdings Inc. published this content on February 06, 2026, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on February 06, 2026 at 09:44 UTC.