February 5, 2026
Results in the First Nine Months of FY2026.3
(billion yen)
FY2025.3 1st Nine Months Results | FY2026.3 1st Nine Months Results | Vs. Previous Year's Results | ||
Change | (%) | |||
Net Sales | 955.6 | 1,002.2 | +46.6 | +4.9 |
Operating Profit | 179.2 | 157.3 | -21.9 | -12.2 |
Ordinary Profit | 185.4 | 166.4 | -19.0 | -10.2 |
Profit Attributable to Owners of Parent | 128.6 | 115.0 | -13.6 | -10.6 |
Record-high net sales due in part to the robust performance in the Toys and Hobby Business, with 3Q net-sales reaching over ¥1 trillion for the first time ever
Profits impacted by differences in title lineup for home console games compared with the same period of the previous fiscal year
Effective implementation of portfolio management leveraging broad businesses and a diverse IP lineup
Increase in sales from the Gundam series on the back of Groupwide synergies
Results in the First Nine Months of FY2026.3 by Segment
FY2025.3
1st Nine Months Results
Toys and Hobby Segment sales 464.1
Segment profit 97.6
Digital Segment sales 357.0
Segment profit 70.5
Visual and Music Segment sales 60.9
Segment profit 9.4
Amusement Segment sales 104.7
Segment profit 8.1
Other Segment sales 27.2
Segment profit 2.0
Elimination and Corporate Segment sales -58.5
Segment profit -8.6
Consolidated Net sales 955.6
Operating profit 179.2
FY2026.3
1st Nine Months Results
503.6
103.5
358.8
49.8
63.6
8.9
111.7
7.9
28.9
2.1
-64.5
-15.1
1,002.2
157.3
Vs. Previous Year's Results
+39.5
+5.9
+1.8
-20.7
+2.7
-0.5
+7.0
-0.2
+1.7
+0.1
-6.0
-6.5
+46.6
-21.9
(billion yen)
Results in the First Nine Months of FY2026.3 by Segment
Toys and Hobby Unit
Record-High Results Thanks to Ongoing Strong Performance Across All Categories
Robust performance of products for the mature fan base, trading card games, capsule toys, confectioneries, and stationery, etc.
Expansion of sales from the Gundam series and continued strong performance in sales from DRAGON BALL
and ONE PIECE, etc.
Swift response to changes in operating environment in key areas of North America
Digital Unit
Strong Performance in Network Content, Although Impacted by Differences in Title Lineup
Network content
Stable performance of existing titles combined with strong performance of new title
Home console games
Strong results from ELDEN RING NIGHTREIGN and the new DIGIMON title
Profits impacted by differences in title lineup compared with the same period of the previous fiscal year
Results in the First Nine Months of FY2026.3 by Segment
Visual and Music Unit
Widespread Impact on Groupwide Performance From the Popularity of the New Gundam Series Title
Solid contributions from Mobile Suit Gundam GQuuuuuuX box-office revenue, global rollout, licensing revenue, etc.
Overall, performance fell short of the same period last year, when multiple major releases had made significant contributions through their strong box office revenue.
Amusement Unit
Strong Performance of Amusement Facilities
Facilities
Sales at existing stores in Japan came in at 106.7% year-on-year, continuing their solid performance
Amusement machines
Profits impacted by differences in product mix, despite strong sales of new products for the Gundam series, etc.
Total Company Costs
Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition
Forecast for Full-Year of FY2026.3
(billion yen)
FY2025.3 Full-Year Results | FY2026.3 Previous Full-Year Forecast | FY2026.3 Full-Year New Forecast | Vs. Previous Forecast | Vs. Previous Year's Results | ||
Change | (%) | |||||
Net Sales | 1,241.5 | 1,250.0 | 1,300.0 | +50.0 | +4.0 | +58.5 |
Operating Profit | 180.2 | 165.0 | 181.0 | +16.0 | +9.7 | +0.8 |
Ordinary Profit | 186.4 | 172.0 | 190.0 | +18.0 | +10.5 | +3.6 |
Profit Attributable to Owners of Parent | 129.3 | 120.0 | 130.0 | +10.0 | +8.3 | +0.7 |
Net sales and all profit metrics are expected to reach record-high levels.
Forecast for Full-Year of FY2026.3 by Segment
FY2025.3 Full- Year Results | FY2026.3 Previous Full-Year Forecast | FY2026.3 Full-Year New Forecast | Vs. Previous Year's Results | Vs. Previous Forecast | ||
Toys and Hobby | Segment sales | 596.9 | 640.0 | 660.0 | +63.1 | +20.0 |
Segment profit | 102.2 | 115.0 | 125.0 | +22.8 | +10.0 | |
Digital | Segment sales | 455.6 | 410.0 | 460.0 | +4.4 | +50.0 |
Segment profit | 68.5 | 48.0 | 53.0 | -15.5 | +5.0 | |
Visual and Music | Segment sales | 90.7 | 90.0 | 90.0 | -0.7 | - |
Segment profit | 11.7 | 10.5 | 10.5 | -1.2 | - | |
Amusement | Segment sales | 141.4 | 140.0 | 145.0 | +3.6 | +5.0 |
Segment profit | 8.4 | 9.5 | 9.5 | +1.1 | - | |
Other | Segment sales | 36.2 | 38.0 | 38.0 | +1.8 | - |
Segment profit | 1.6 | 1.5 | 2.0 | +0.4 | +0.5 | |
Elimination and Corporate | Segment sales | -79.5 | -68.0 | -93.0 | -13.5 | -25.0 |
Segment profit | -12.3 | -19.5 | -19.0 | -6.7 | +0.5 | |
Consolidated | Net sales | 1,241.5 | 1,250.0 | 1,300.0 | +58.5 | +50.0 |
Operating profit | 180.2 | 165.0 | 181.0 | +0.8 | +16.0 | |
(billion yen)
FY2026.3 Shareholder Returns
Basic policy for shareholder returns
The basic policy is to maintain a total return ratio of 50% or higher.
•
•
Implement long-term stable dividends with a minimum DOE (dividend on equity) of 3.60%
Acquire treasury shares as appropriate with an awareness of capital cost
Dividends
FY2026.3 projected annual dividends:
Base dividend:
Performance-based dividend:
¥73
¥46
¥27
Purchase of treasury shares
Total number of shares to be acquired: Total value of shares to be acquired : Acquisition period:
Up to 6 million shares Up to 30 billion yen February 6 - April 30
Total payout ratio 59.4%(planned)
Toys and Hobby Unit Trends in the Toys and Hobby Business
Aiming for an Eighth Consecutive Year of Record-High Results
Continued strong performance across products for the mature fan base, trading card games, capsule toys, confectioneries, stationery, and other categories
A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded customer touchpoints, and strategic investments with a global outlook
Trading card games for ONE PIECE and Gundam performing well-positioned to be market staples through carefully managed operations
Tamagotchi Paradise
The Tamagotchi IP, celebrating its 30-year anniversary, is growing in popularity
is popular worldwide
BONBON DROP Stickers making trading stickers more popular
Toys and Hobby Unit
Trends in the Toys and Hobby BusinessAiming for an Eighth Consecutive Year of Record-High Results
Continued strong performance across products for the mature fan base, trading card games, capsule toys, confectioneries, stationery, and other categories
A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded customer touchpoints, and strategic investments with a global outlook
Offering products for a wide range of target audiences
Chinese market
Expand IP portfolio and strengthen local production for local consumption
Digital Unit
Trends in the Digital BusinessDigital Business
Ongoing efforts to build an optimal title portfolio and organizational structures for delivering high-quality titles, with full-scale effects expected to emerge in the latter half of the current Mid-term Plan
FY2027.3 pipeline features a well-balanced lineup of large-scale and mid-to-small-scale titles
Network content Home console games
Ongoing strong performance of
SD Gundam G Generation Eternal
DIGIMON STORY TIME STRANGER
receiving high praise for gameplay befitting of the IP
Launch of CODE VEIN II on January 29 Large-scale DLC for DRAGON BALL:
Sparking! ZERO under development
ACE COMBAT 8: WINGS OF THEVE currently in development
Launch of new game project AGE1000
Visual and Music Unit
Trends in the Visual and Music BusinessVisual and Music Business
Organizational restructuring to enable swift responses to changes in the business environment
Consolidation of Gundam-related businesses and IP production functions
Consolidation of music asset management and operation functions
Achieved 1 billion yen in the first five days
A strong start at 152% of the previous film.
SUNRISE 50th Anniversary Project Commemorative work confirmed for production
Creating a diverse range of IPs
Amusement Unit
Trends in the Amusement BusinessAmusement Business
Facilities: Continued strong performance, with further enhancement of Bandai Namco's unique strengths
Amusement machines: Development and rollout of the latest titles in popular series
Amusement facilities Amusement machines
Experiential facilities that recreate the world of the IP
THE GUNDAM BASE in Chicago, USA
Developing new titles from popular series and the first medal game for the ONE PIECE.
Board of Directors Structure
(as planned, after the Ordinary General Meeting of Shareholders in June 2026)
Bandai Namco Holdings Inc.
President and Representative Director Yuji Asako Executive Vice President and Director Nobuhiko Momoi Director Takashi Tsuji
Director Noriko Fujita
Director (Part-time) Kazuhiro Takenaka
Director (Part-time) Nao Udagawa
Director (Part-time) Makoto Asanuma
Director (Part-time) Hiroshi Kawasaki
Director (Part-time, Outside) Toshio Shimada
Newly appointed |
Newly appointed |
Director (Part-time, Outside) Yuki Ikuno
Director (Part-time, Outside) Mikiharu Noma
Yuki Ikuno Mikiharu Noma Kanako Muraoka
Newly appointed
Director Audit & Supervisory Committee member Takashi Kaneko Director Audit & Supervisory Committee member (Part-time, Outside) Takayuki Komiya Director Audit & Supervisory Committee member (Part-time, Outside) Kanako Muraoka
14
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we're working to create a brighter future for everyone.
Note on Projections
This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as well as various assumptions made on the basis of information currently available. The words "forecast," "plan," "target," "estimation," "projection," "intend," "will" and similar expressions, as related to the Group, are intended to identify forward looking statements and information. Actual results could differ materially from those projected in such forward-looking statements. This document is a translation of the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and without any warranty as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.
©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS ©BANDAI
©BANDAI
<企 画> 株式会社クーリア・サンスター文具株式会社
<製造元> 株式会社クーリア
<発売元> サンスター文具株式会社
『ボンボンドロップ』は株式会 社クーリアの登録商標です。名探偵プリキュア ©ABC-A・東映アニメーション
ギャバン ©テレビ朝日・東映AG・東映
© NetEase Games
©Akiyoshi Hongo, Toei Animation
©創通・サンライズ ©創通・サンライズ・MBS
©本郷あきよし・東映アニメーション©Bandai Namco Entertainment Inc. CODE VEIN II & ©Bandai Namco Entertainment Inc.
©バード・スタジオ/集英社・東映アニメーション©Bandai Namco Entertainment Inc.
©バード・スタジオ/集英社 ©バード・スタジオ/集英社・東映アニメーション ©Bandai Namco Entertainment Inc.
ACE COMBAT 8: WINGS OF THEVE & ©Bandai Namco Entertainment Inc.CORE IMAGERY - VIEW-READY © 2025 Vantor.All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.
©創通・サンライズ
©SUNRISE
©パリに咲くエトワール製作委員会
©川上泰樹・伏瀬・講談社/転スラ製作委員
©空知英秋/集英社 テレビ東京 電通 BNP・アニプレックス
GAME ©Bandai Namco Experience Inc.
All trademarks and copyrights associated with the manufacturers, vehicles, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.
©尾田栄一郎/集英社・フジテレビ・東映アニメーション©Bandai Namco Experience Inc.
Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社 Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS/集英社・ジョジョの奇妙な冒険THE ANIMATION PROJECT
©創通・サンライズ ©創通・サンライズ・MBS
Bandai Namco Group Information Meeting Fiscal Year Ending March 2026 Third Quarter Results PresentationFebruary 5, 2026
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Bandai Namco Holdings Inc. published this content on February 06, 2026, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on February 06, 2026 at 09:44 UTC.

















