Aquis Stock Exchange 
Aquis Stock Exchange: Application for Admission 
12-Apr-2021 / 07:00 GMT/BST 
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ANNOUNCEMENT OF APPLICATION FOR ADMISSION TO THE AQSE GROWTH MARKET 
 
 
APPLICANT NAME: SEMPER FORTIS ESPORTS PLC 
 
APPLICANT REGISTERED OFFICE, PRINCIPAL PLACE OF BUSINESS (IF DIFFERENT) AND TELEPHONE 
1-3 Charter Square 
Sheffield 
S1 4HS 
TELEPHONE: 0114 279 4000 
COMPANY NUMBER: 12403380 
 
DIRECTORS AND PROPOSED DIRECTORS (IF APPLICABLE): 
 
Keith Harris (Non-executive Chairman) (67) 
 
Keith Harris is an investment banker and financier with over 35 years' experience as a senior corporate finance and 
takeover adviser, and as chairman and chief executive of private and public companies in a variety of business sectors. 
He has held senior executive positions at leading financial institutions in the UK and US, including Morgan Grenfell, 
Drexel Burnham and he was chief executive of HSBC Investment Bank and principal owner and chairman of Seymour Pierce 
Holdings. Keith has also held a number of non-executive positions in a wide range of industries, including Wembley 
National Stadium and the Football League (as Chairman) and Everton FC (as Deputy Chairman), Benfield Group and Sellar 
Property (the developer of The Shard). In his various roles, Keith has been an adviser and principal in many 
high-profile debt and equity issues as well as complex cross-border merger and acquisition transactions. Since 2013, 
Keith has concentrated on developing his consultancy business, principally focussing on advising and financing football 
clubs as well as becoming chairman of a NASDAQ listed gene therapy company and a rural broadband company, listed on 
AQSE. 
 
Kevin Soltani (Chief Executive Officer) (33) 
 
Kevin is the founder and CEO of GIMA Group Inc. (an Alternative Investment Advisory based in Newport Beach, California 
and Dubai, United Arab Emirates), was a co-owner and global general manager of Royal Youth Esports Organization (an 
esports franchise in the MENA region) and founder of GIMA Esports Agency based in Los Angeles. Kevin has 9 years' 
experience in building blockchain based systems with a focus on tokenised gaming technologies. 
 
Max Deeley (Finance Director) (40) 
 
Max is the founder and managing director of DTK Capital Limited, which acquires properties in London for development 
and investment purposes. He was previously the Finance Director of Blue Star Group, a family office specialising in 
property development, established to develop the interests of the Rose Trust. Max is a qualified Chartered Accountant 
and qualified with BDO LLP ("BDO") working in both the general audit department (where he specialised in property) and 
the corporate tax department. While at BDO, Max also spent time working with the Corporate Finance department 
performing the due diligence for Topland Group on its GBP185 million sale and leaseback acquisition of six hotels from 
Thistle Hotels Limited. 
 
Jassem Osseiran (Chief Operating Officer) (32) 
 
Jassem is the co-founder and Chief Operating Officer of GIMA Group Inc. (an Alternative Investment Advisory based in 
Newport Beach, California and Dubai, United Arab Emirates) and GIMA Esports Agency. He is a consultant in the financial 
services sector and has over 10 years' experience in investment management, having previously held positions at Rocket 
Internet, a European Internet company; and PHD, a company under the Omnicom Media Group umbrella, a global advertising 
conglomerate. He is an experienced mentor and investor in early stage ventures with expertise in operational strategy, 
process and business model innovation. Jassem holds a bachelor's degree in International Business from the University 
of San Francisco. 
 
Nolan Bushnell (Non-executive Director) (79) 
 
Nolan founded the pioneering electronic gaming company, Atari, in 1972 and since then, has gone on to establish more 
than 20 companies, including Chuck E. Cheese's Pizza Time Theater, Catalyst Technologies (Silicon Valley's first 
incubator) and Etak, which developed the first commercially available computerised in-car navigation system. Currently, 
Nolan is the director of a number of technology businesses, including ModalVR which offers wireless, multi-player 
virtual reality entertainment systems for turn-key commercial use and Virsix Games, an independent game published which 
focuses on games for the Smart Speaker market. Nolan has been named one of "50 People Who Changed America" by Newsweek. 
 
SECTOR 
 
Travel and Leisure 
 
DESCRIPTION OF THE APPLICANT AND ITS ACTIVITIES: 
 
INTRODUCTION AND COMPANY OBJECTIVE 
The Company was incorporated on 14 January 2020 in accordance with the laws of England and Wales as a private limited 
company. The Company was re-registered as a public limited company on 4 November 2020. 
Following Admission, the Company's activities will initially be focused in London and the UK. The Directors anticipate 
that the initial focus of the Company will be on: (1) establishing esports teams and engaging with esports 
professionals, (2) forming partnerships with brands (for sponsorship) and well-known personalities (for online 
campaigns and content) and strategic technology partners for research into and development of tech products and (3) 
business to business consultancy and advisory services. 
The Company's objective is to provide its shareholders with long-term capital appreciation through the growth and 
development of esports, gaming and entertainment businesses. 
BACKGROUND TO THE ESPORTS INDUSTRY 
Esports can be broadly defined as a form of online competitive sporting based typically around player vs player 
competition video games. There are a multitude of esports video game genres today, including multiplayer online battle 
arena, first-person shooter, strategy, fighting, collectable card game, battle royale, sports and racing. To create and 
maintain its popularity, the esports ecosystem develops and regulates competitions between players of these video games 
which attract a fan-base and audience for such competitions. 
The immediate esports ecosystem is typically comprised of the players and support crew that make up the esports teams 
and the teams that then make up esports leagues, the fans and consumers, video game publishers, event and venue 
operators, broadcasters and distributors and sometimes video gaming personalities or celebrities. Beyond the immediate 
esports ecosystem, others involved in the growth and development of this industry include: (1) the sponsors (whether of 
individual players, teams, leagues or events) who include (but are not limited to) individual investors, investment 
companies or other businesses; and (2) other entities that might benefit from being involved with esports, like 
charities, schools or other educational programmes and the people and communities they serve. 
Esports is flexible enough to appeal generally to a wide audience. Global clusters of popularity with esports have so 
far been concentrated in the United States, Asia and parts of Europe, such as Germany. 
Initial areas of focus 
The Directors have identified a number of different areas which, in the 24 month period following Admission, are likely 
to form the core areas of the business. These are: 
  ? to establish or acquire competitive esports teams under a different game category; 
  ? to enter into a joint venture with a high profile talent and celebrity (such as a well known professional football 
    player) who will work with the Company to generate exposure for the Company's esports team and who will help 
    attract sponsorship opportunities for the Company and its team; 
  ? to use viewership power to attain sponsorship opportunities, preferably among a number of different brands. 
    Viewership and engagement figures will be generated through online broadcasting of team activity, social media and 
    in some cases, physical appearances of the team in competition; 
  ? to create digital experiences and provide advisory services for brands and celebrities to provide exposure and to 
    enable online engagement through gaming and esports initiations. The Company's goal in this respect is to create 
    revenue through content reach, distribution of broadcasting rights and digital viewing; and 
  ? to develop and distribute technology applications via strategic partnerships and research into and development of 
    tech products that complement the esports industry. 
Top Blokes - the Company's esports team 
On [X] April 2021, the Company entered into contracts with each of the individual members of an esports team which 
competes under the name, 'Top Blokes'. Top Blokes currently competes in the Rocket League Championship Series (the " 
RLCS"). 
 
In 2018, live viewership of the RLCS on the official Rocket League Twitch channel grew by 46 per cent. with 18 million 
live Twitch esports hours watched during the year. On 9 February 2020, Rocket League reached 100 million views on its 
Twitch channel (a figure which counts the total number of unique visitors to the stream). Top Blokes has performed 
strongly and as at 8 April 2021, Top Blokes ranked 7th in the RLCS X global rankings. 
 
 
NAME OF AQSE CORPORATE ADVISER: 
 
Hybridan LLP 
 
NUMBER, CLASS AND PAR VALUE OF SECURITIES TO BE ADMITTED: 
 
Number of Ordinary Shares in the Placing [?] 
Number of Ordinary Shares in the Subscription [?] 
Number of Ordinary Shares in issue following the Issue and Admission [?] 
Issue Price (per Ordinary Share) 1 pence 
Number of Ordinary Shares in issue prior to the Issue 159,999,800 
PAR VALUE OF SECURITIES: GBP0.0001 
 
SECURITIES IN PUBLIC HANDS AS A PERCENTAGE OF THE TOTAL NUMBER OF SECURITIES IN ISSUE (excluding securities held in 
treasury): 
 
Number of Ordinary Shares in the Subscription as a percentage of the enlarged issued Ordinary Share capital of the 
Company immediately following the Issue and Admission               [?] per cent. 

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April 12, 2021 02:00 ET (06:00 GMT)