Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2025 2025年度第2四半期連結業績補足資料

November 11, 2025 Sony Group Corporationソニーグループ株式会社

Supplemental Financial Data 補足財務デ ータ

3

  • Average / assumed foreign exchange rates

期中平均/前提為替レート

3

  • Period-end foreign exchange rates

期末為替レート

3

  • FY25 Estimated Foreign Exchange Impact on Annual Operating

Income

2025年度 為替感応度(年間営業利益に対する影響額の試算)

3

  • Sales, Operating Income by segment

セグメント別売上高・営業利益

4

  • Sales to customers by product category (to external customers)

製品カテゴリー別売上高(外部顧客に 対するもの)

5

  • Sales to customers by geographic region (to external customers)

地域別売上高(外部顧客に対するもの )

5

  • Depreciation and amortization (D&A) by segment

セグメント別減価償却費及び償却費

6

  • Additions to long-lived assets and right-of-use assets / D&A

固定資産・使用権資産の増加額、減価 償却費及び償却費

6

  • Research and development expenses

研究開発費

7

  • Research and development expenses by segment

セグメント別研究開発費

7

  • Inventory by segment

セグメント別棚卸資産

7

  • Long-lived assets and right-of-use assets by segment

セグメント別固定資産・使用権資産

7

  • Film costs and broadcasting rights included in content assets (balance)

コンテンツ資産に含まれる繰延映画製 作費及びテレビ放映権(残高)

8

  • Goodwill by segment

セグメント別のれん

8

  • Return on Invested Capital (ROIC) by segment

セグメント別ROIC

8

  • Cash Flow (CF) by segment

セグメント別キャッシュ・フロー

8

  • Reconciliation Table for Adjusted OIBDA by segment

セグメント別調整後OIBDA調整表

9

  • Reconciliation Table for Adjusted EBITDA

調整後EBITDA調整表

10

  • Adjusted Income

調整後利益

10

  • Non-Recurring Profit and Loss

非経常的な損益

11

Game & Network Services Segment Supplemental Information (English only)

12

  • Game & Network Services segment sales breakdown

12

  • PlayStation®5 hardware and software unit sales

12

  • Number of Monthly Active Users on PlayStation™Network (as of the end of each quarter)

12

  • Cumulative sell-through units of PlayStation®5 hardware

13

  • Cumulative sell-through units of selected first party software titles

13

Music Segment Supplemental Information (English only)

14

  • Music Revenue breakdown

14

  • Profit Contribution from Visual Media & Platform in Music segment

14

  • Recorded Music

15

- Top 10 best-selling recorded music projects for Sony Music Entertainment

- Top 5 best-selling recorded music projects for Sony Music Entertainment (Japan) Inc.

- Selected upcoming releases for Sony Music Entertainment anticipated over the next six months (In alphabetical order)

  • Music Publishing

15

- Number of songs in the music publishing catalog owned and administered

Pictures Segment Supplemental Information (English only)

16

  • Pictures Segment Aggregated U.S. Dollar Information

16

- Pictures segment sales and operating revenue, operating income (loss) and Adjusted OIBDA

- Sales by category and Motion Pictures Revenue breakdown

- Content Assets breakdown

  • Motion Pictures

17

- Motion Pictures Box Office for films released in North America

- Selected films to be released in the U.S.

18

  • Television Productions

19

- Selected Television Series with an original broadcast on a U.S. linear network

- Selected Television Series with an original broadcast on a U.S. digital platform

  • Media Networks

20

- Television and Digital Channels

- Number of Channels and Subscribers (Total)

Entertainment, Technology & Services Segment Supplemental Information (English only)

21

  • Entertainment, Technology & Services segment sales breakdown by product category (before elimination of intersegment transactions)

21

  • Entertainment, Technology & Services segment sales breakdown by business portfolio category (Area Expansion, Business Growth/Generation, Structural Reform/Transformation)

21

Imaging & Sensing Solutions Segment Supplemental Information (English only)

22

  • Imaging & Sensing Solutions segment sales breakdown

22

  • Image sensor sales breakdown

22

  • Additions to long-lived assets for Imaging & Sensing Solutions segment

22

  • Image sensor production capacity and wafer input for the master process (photo diode etc.)

22

Cautionary Statement

23

Sony Group Corporation and its consolidated subsidiaries are together referred to as "Sony" or "Sony Group."

Supplemental Financial Data補足財務データ

The data and terminology hereinafter are presented in accordance with IFRS® Accounting Standards as issued by the International Accounting Standards Board ("IFRS Accounting Standards").

From the first quarter of the fiscal year ending March 31, 2026 ("FY25"), the Financial Services business has been classified as a discontinued operation and presented separately from continuing operations, comprised of Sony's businesses excluding the Financial Services business. Therefore, the data hereinafter represents figures for continuing operations, and "Total" represents the total amount for continuing operations. Figures for the fiscal year ended March 31, 2025 ("FY24") have been re-presented to conform to the current presentation.

The data hereinafter is presented in accordance with the most recent alignment of the Segments and Categories (product categories containing sales to external customers). For further detail on terminology and the segmentation, please refer to Notes to the Consolidated Financial Statements for the second quarter ended September 30, 2025, on page 16.

A footnote is added where non-IFRS data is presented.

Definitions of abbreviated names in the charts below are the following:

Official Names

Abbreviated Names

Official Names

Abbreviated Names

Game & Network Services segment

G&NS

Corporate

Corp.

Entertainment, Technology & Services segment

ET&S

Corporate and elimination

Corp. Elim.

Imaging & Sensing Solutions segment

I&SS

All Other, Corporate and elimination

All Other, Corp.

Operating income

OI

Operating income before depreciation and

amortization

OIBDA

Earnings before interest, taxes, depreciation

and amortization

EBITDA

Property, plant and equipment

PP&E

  • Average / assumed foreign exchange rates 期中平均/前提為替レート

    FY24

    FY25

    FY25

    August Assumption 1

    (Q2 - Q4)

    FY25

    November Assumption 1

    (Q3 - Q4)

    (Yen)

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    USD

    155.6

    149.5

    152.2

    152.6

    152.5

    144.6

    147.4

    143.0

    145.00

    EUR

    167.6

    164.1

    162.5

    160.4

    163.6

    163.6

    172.2

    157.0

    164.00

    Brazilian Real

    29.9

    26.9

    26.1

    26.1

    27.3

    25.5

    27.0

    26.3

    27.3

    Chinese Yuan

    21.5

    20.8

    21.1

    20.9

    21.1

    20.0

    20.6

    19.9

    20.4

    Indian Rupee

    1.87

    1.78

    1.80

    1.76

    1.80

    1.69

    1.69

    1.67

    1.63

  • Period-end foreign exchange rates 期末為替レート

    (Yen)

    FY24

    FY25

    Q1 2

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    Period-end USD rates

    161.0

    142.7

    156.7

    149.4

    144.6

    148.8

    Period-end EUR rates

    172.2

    159.4

    163.1

    161.9

    169.5

    174.4

  • FY25 Estimated Foreign Exchange Impact on Annual Operating Income 2025年度 為替感応度(年間営業利益に対する影響額の試算)

    (Billion yen)

    1 yen appreciation against

    1% yen appreciation against

    USD

    EUR

    Emerging market currencies 3

    G&NS

    +2.5

    -4.5

    ET&S

    +1.0

    -1.5

    N/A

    I&SS

    -7.5

    slightly negative

    Net impact of above three segments

    -4.0

    -6.0

    -2.5

    Pictures and Music total 4

    -3.0

    N/A

    N/A

    ──────────────────────────────

    1 Assumed foreign exchange rates are based on company forecast.

    2 The period-end foreign exchange USD and EUR rates for Q1 FY24 were previously erroneously disclosed as 157.6 and 169.8, respectively, and have been revised as shown in the above chart.

    3 Emerging market currencies include Brazilian real, Chinese yuan and Indian rupee.

    4 This is the estimated impact when converting the U.S. dollar aggregated results of Sony Pictures Entertainment Inc., Sony Music Entertainment and Sony Music Publishing LLC into Japanese yen. The impact of converting the non-U.S. dollar results of these three entities into U.S. dollars during the aggregation process is not reflected in the above numbers.

  • Sales, Operating Income by segment セグメント別売上高・営業利益

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    August FCT

    November FCT

    G&NS

    Sales

    864,911

    1,071,530

    1,682,330

    1,051,273

    4,670,044

    936,533

    1,113,171

    4,320,000

    4,470,000

    OI

    65,209

    138,849

    118,063

    92,698

    414,819

    147,957

    120,354

    500,000

    500,000

    Music

    Sales

    442,022

    448,197

    481,694

    470,691

    1,842,604

    465,341

    542,361

    1,870,000

    1,980,000

    OI

    85,893

    90,360

    97,424

    83,578

    357,255

    92,807

    115,377

    360,000

    385,000

    Pictures

    Sales

    337,346

    355,796

    398,224

    414,578

    1,505,944

    327,104

    346,033

    1,500,000

    1,500,000

    OI

    11,308

    18,475

    34,025

    53,476

    117,284

    18,665

    13,850

    125,000

    125,000

    ET&S

    Sales

    600,915

    619,759

    704,519

    484,082

    2,409,275

    534,258

    575,737

    2,280,000

    2,300,000

    OI

    64,083

    70,155

    77,105

    -20,417

    190,926

    43,143

    60,960

    180,000

    160,000

    I&SS

    Sales

    353,480

    535,567

    500,918

    409,040

    1,799,005

    408,190

    614,642

    1,960,000

    1,990,000

    OI

    36,647

    92,412

    97,545

    34,543

    261,147

    54,251

    138,267

    280,000

    310,000

    All Other

    Sales

    21,090

    23,889

    25,775

    25,579

    96,333

    19,330

    23,643

    N/A

    N/A

    OI

    1,275

    -6,483

    -3,029

    -9,759

    -17,996

    -4,968

    -2,906

    -45,000 1

    -50,000 1

    Corp. Elim.

    Sales

    -54,403

    -83,514

    -100,066

    -50,305

    -288,288

    -69,141

    -107,680

    N/A

    N/A

    OI

    -15,294

    -14,427

    1,836

    -18,915

    -46,800

    -11,900

    -16,928

    N/A

    N/A

    Sales

    2,565,361

    2,971,224

    3,693,394

    2,804,938

    12,034,917

    2,621,615

    3,107,907

    11,700,000

    12,000,000

    Total

    OI (before tariff

    impact) 2

    249,121

    389,341

    422,969

    215,204

    1,276,635

    N/A

    N/A

    1,400,000

    N/A

    OI (after tariff

    impact) 2

    N/A

    N/A

    N/A

    N/A

    N/A

    339,955

    428,974

    1,330,000

    1,430,000

    ──────────────────────────────

    1 Total number of forecast for "All Other" and "Corp. Elim"

    2 The above tariff impact is the estimated impact on the forecast for operating income of the continuing operations from the series of changes in

    U.S. tariff policy at this time. The estimated impact is calculated based on the tariff rates announced as of November 4, 2025. The actual impact could vary significantly from this estimation if future tariff policy or other factors are changed (applies to all following pages).

  • Sales to customers by product category (to external customers) 製品カテゴリー別 売上高(外部顧客に対するもの)

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    G&NS

    844,288

    1,034,198

    1,619,876

    1,045,209

    4,543,571

    912,810

    1,070,432

    Digital Software and

    Add-on Content

    432,752

    559,024

    718,221

    580,501

    2,290,498

    492,147

    568,129

    Network Services

    159,346

    160,779

    176,915

    172,833

    669,873

    172,648

    182,681

    Hardware and Others

    252,190

    314,395

    724,740

    291,875

    1,583,200

    248,015

    319,622

    Music

    435,726

    444,000

    476,968

    463,569

    1,820,263

    458,952

    532,410

    Recorded Music

    299,279

    290,236

    315,339

    291,178

    1,196,032

    301,489

    320,714

    Streaming

    196,663

    189,471

    209,598

    193,040

    788,772

    196,016

    208,577

    Others

    102,616

    100,765

    105,741

    98,138

    407,260

    105,473

    112,137

    Music Publishing

    96,676

    91,531

    95,325

    96,280

    379,812

    98,685

    105,779

    Visual Media & Platform

    39,771

    62,233

    66,304

    76,111

    244,419

    58,778

    105,917

    Pictures

    336,556

    353,390

    397,186

    411,402

    1,498,534

    326,206

    343,296

    Motion Pictures

    133,034

    150,821

    168,475

    157,983

    610,313

    107,133

    105,281

    Television Productions

    94,285

    100,728

    121,085

    143,183

    459,281

    121,627

    103,352

    Media Networks

    109,237

    101,841

    107,626

    110,236

    428,940

    97,446

    134,663

    ET&S

    594,179

    605,712

    693,370

    469,577

    2,362,838

    518,677

    550,727

    Imaging

    207,025

    184,159

    198,315

    148,140

    737,639

    187,299

    171,828

    Sound

    74,067

    70,747

    97,423

    48,301

    290,538

    65,871

    71,310

    Network Services

    44,638

    44,164

    44,766

    46,136

    179,704

    45,597

    46,522

    Displays

    137,227

    170,247

    192,116

    98,187

    597,777

    101,263

    136,475

    Other

    131,222

    136,395

    160,750

    128,813

    557,180

    118,647

    124,592

    I&SS

    333,308

    509,769

    481,215

    388,242

    1,712,534

    385,464

    586,183

    All Other

    18,933

    20,555

    20,801

    22,188

    82,477

    16,239

    19,555

    Corp.

    2,371

    3,600

    3,978

    4,751

    14,700

    3,267

    5,304

    Total

    2,565,361

    2,971,224

    3,693,394

    2,804,938

    12,034,917

    2,621,615

    3,107,907

  • Sales to customers by geographic region 1 (to external customers) 地域別売上高(外部顧客に対するもの)

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Japan

    284,792

    327,842

    351,838

    357,737

    1,322,209

    310,816

    336,171

    United States

    893,902

    999,362

    1,246,909

    987,622

    4,127,795

    892,960

    963,973

    Europe

    532,618

    598,236

    920,300

    579,780

    2,630,934

    557,625

    648,426

    China

    274,196

    344,690

    351,892

    273,337

    1,244,115

    318,222

    392,506

    Asia-Pacific

    351,305

    459,498

    479,723

    350,056

    1,640,582

    319,032

    472,771

    Other Areas

    228,548

    241,596

    342,732

    256,406

    1,069,282

    222,960

    294,060

    Total

    2,565,361

    2,971,224

    3,693,394

    2,804,938

    12,034,917

    2,621,615

    3,107,907

    ──────────────────────────────

    1 Geographic Information shows sales recognized by location of customers. Major countries and areas in each geographic segment excluding Japan, United States and China are as follows:

    Europe: United Kingdom, France, Germany, Spain and Italy Asia-Pacific: India, South Korea and Oceania

    Other Areas: The Middle East/Africa, Brazil, Mexico and Canada

  • Depreciation & amortization by segment 1 セグメント別減価償却費及び償却費

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    G&NS

    33,525

    34,489

    35,473

    37,983

    141,470

    35,970

    36,387

    Music

    24,126

    27,171

    26,740

    28,052

    106,089

    27,892

    35,911

    Pictures

    104,541

    114,160

    133,235

    139,777

    491,713

    117,156

    120,115

    ET&S

    26,048

    25,844

    25,399

    22,693

    99,984

    23,925

    24,901

    I&SS

    69,199

    68,832

    67,965

    67,030

    273,026

    65,806

    65,143

    All Other

    1,311

    1,300

    1,111

    1,443

    5,165

    1,063

    773

    Corp. Elim.

    2,924

    2,091

    1,905

    1,221

    8,141

    2,587

    -1,050

    Total

    261,674

    273,887

    291,828

    298,199

    1,125,588

    274,399

    282,180

  • Additions to long-lived assets and right-of-use assets / Depreciation and amortization

    固定資産・使用権資産の増加額、減価償却費及び償却費

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    August FCT

    November FCT

    Additions 2:

    PP&E

    129,164

    69,622

    55,200

    91,740

    345,726

    49,719

    52,344

    370,000

    370,000

    Content assets excl.

    film costs and broadcasting rights and Other intangible assets

    165,441

    62,885

    81,866

    70,869

    381,061

    93,968

    72,459

    300,000

    330,000

    Right-of-use assets

    49,718

    8,113

    20,998

    24,170

    102,999

    13,240

    27,299

    50,000

    55,000

    Subtotal (Capex)

    344,323

    140,620

    158,064

    186,779

    829,786

    156,927

    152,102

    720,000

    755,000

    Film costs and

    broadcasting rights

    156,790

    155,158

    143,844

    82,701

    538,493

    114,913

    125,512

    N/A

    N/A

    Total

    501,113

    295,778

    301,908

    269,480

    1,368,279

    271,840

    277,614

    N/A

    N/A

    Depreciation and amortization 3:

    PP&E

    88,191

    86,980

    85,848

    84,724

    345,743

    81,817

    80,802

    340,000

    335,000

    Content assets excl.

    film costs and broadcasting rights and Other intangible assets

    62,367

    62,219

    63,163

    62,735

    250,484

    65,332

    68,696

    265,000

    265,000

    Right-of-use assets

    22,578

    22,584

    22,388

    23,587

    91,137

    22,023

    22,671

    80,000

    85,000

    Subtotal

    173,136

    171,783

    171,399

    171,046

    687,364

    169,172

    172,169

    685,000

    685,000

    Film costs and

    broadcasting rights

    88,538

    102,104

    120,429

    127,153

    438,224

    105,227

    110,011

    N/A

    N/A

    Total

    261,674

    273,887

    291,828

    298,199

    1,125,588

    274,399

    282,180

    N/A

    N/A

    ──────────────────────────────

    1 Including amortization not subject to reconciliation in the calculation of Adjusted OIBDA / Adjusted EBITDA.

    2 Excluding additions for tangible and intangible assets from business combinations and other.

    3 Including amortization expense for contract costs.

  • Research and development expenses 研究開発費

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    August FCT

    November FCT

    Research and development

    expenses

    191,341

    180,714

    183,253

    179,270

    734,578

    167,898

    197,397

    710,000

    710,000

  • Research and development expenses by segment 1 セグメント別研究開発費

    (Millions of yen)

    FY24

    G&NS

    279,172

    ET&S

    138,864

    I&SS

    228,368

  • Inventory by segment セグメント別棚卸資産

    (Billions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    G&NS

    571.5

    658.6

    344.3

    301.9

    382.1

    587.1

    Music

    23.1

    25.6

    29.5

    26.1

    31.3

    30.7

    Pictures

    11.8

    11.0

    10.9

    9.1

    8.0

    8.6

    ET&S

    352.6

    377.0

    350.0

    299.6

    319.2

    375.6

    I&SS

    712.7

    651.7

    641.8

    665.8

    712.9

    666.5

    All Other, Corp.

    21.0

    12.3

    12.5

    8.3

    11.3

    7.7

    Total

    1,692.7

    1,736.2

    1,389.0

    1,310.8

    1,464.8

    1,676.2

  • Long-lived assets 2 and right-of-use assets by segment セグメント別固定資産・使用権資産

    (Billions of yen)

    FY24 3

    FY25

    Q1

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    G&NS

    611.4

    554.9

    585.1

    568.7

    568.5

    531.9

    Music

    1,622.4

    1,566.7

    1,683.3

    1,632.1

    1,653.5

    1,703.1

    Pictures

    1,082.1

    991.2

    1,088.2

    995.5

    956.3

    981.6

    ET&S

    311.9

    296.4

    301.9

    301.5

    299.7

    306.4

    I&SS

    1,160.7

    1,133.7

    1,111.2

    1,103.0

    1,074.9

    1,043.4

    All Other, Corp.

    207.8

    196.0

    198.7

    189.4

    164.8

    139.7

    Total

    4,996.3

    4,738.9

    4,968.4

    4,790.2

    4,717.7

    4,706.1

    ──────────────────────────────

    1 Due to the reorganization of Sony's technology-related organizations in FY24, the amount of R&D costs for Sony's research and development organization (Corporate R&D) has become immaterial. Therefore, from FY24, R&D costs for Corporate R&D are not presented separately.

    2 Long-lived assets include PP&E, content assets and other intangible assets.

    3 Sony has reclassified some long-lived assets and right-of-use assets from All Other and Corporate to the ET&S segment for FY24, in conjunction with the new ROIC method for ET&S.

  • Film costs and broadcasting rights included in content assets (balance)

    コンテンツ資産に含まれる繰延映画製作費及びテレビ放映権(残高)

    (Billions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    Film costs and

    broadcasting rights

    757.9

    702.1

    772.3

    686.8

    666.1

    689.1

  • Goodwill by segment セグメント別のれん

    (Billions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    G&NS

    487.2

    446.7

    476.1

    460.6

    452.8

    462.2

    Music

    760.3

    691.9

    753.6

    729.6

    722.4

    744.1

    Pictures

    304.0

    271.0

    296.9

    283.2

    275.6

    281.6

    ET&S

    16.6

    15.5

    20.9

    20.6

    20.8

    21.3

    I&SS

    4.2

    3.7

    4.1

    3.8

    4.9

    5.0

    All Other, Corp.

    -

    -

    -

    -

    -

    -

    Total

    1,572.3

    1,428.8

    1,551.6

    1,497.8

    1,476.5

    1,514.2

  • Return on Invested Capital (ROIC) 1 by segment セグメント別ROIC

    (Billions of yen)

    FY24

    FY25 May FCT

    ROIC 1

    Return 2

    Invested Capital 3

    ROIC 1, 2, 3

    G&NS

    18.5%

    282.1

    1,522.5

    23.3%

    Music

    10.5%

    242.9

    2,320.1

    10.2%

    Pictures

    5.7%

    79.8

    1,399.1

    6.4%

    ET&S (new method) 4

    26.5%

    129.8

    489.0

    22.4%

    ET&S (previous method) 4

    20.6%

    129.8

    628.8

    -

    I&SS

    9.8%

    177.6

    1,806.3

    10.4%

  • Cash Flow (CF) by segment セグメント別キャッシュ・フロー

    (Billions of yen)

    FY24

    Operating CF 5

    Investing CF 5

    Free CF 5 (Operating CF + Investing CF)

    G&NS

    865.9

    -151.7

    714.2

    Music

    158.3

    -253.7

    -95.4

    Pictures

    216.9

    -85.2

    131.7

    ET&S

    275.0

    -96.5

    178.5

    I&SS

    457.3

    -376.9

    80.4

    All Other, Corporate and elimination and Adjustment 6

    -2.1

    60.8

    58.7

    Total

    1,971.3

    -903.2

    1,068.1

    ──────────────────────────────

    1 ROIC by segment is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors.

    2 Operating Income after tax. Tax rates applied to all segments are 32% for FY24 and FY25 May FCT.

    3 The total of long-lived assets, goodwill, investment and inventory have been used for G&NS and ET&S (previous method). The total of equity and net debt have been used for Music, Pictures, ET&S (new method) and I&SS (deposits in group companies are excluded from debt). The amount of inventory of G&NS and ET&S (previous method) and the invested capital of Music, Pictures, ET&S (new method) and I&SS have been calculated by averaging the amount of each at five points in time - the beginning of the fiscal year and the end of each four quarters. The amount of long-lived assets, goodwill and investment of G&NS and ET&S (previous method) have been calculated by averaging the amount at the beginning and the end of the fiscal year.

    4 In the ET&S segment, the method of calculating ROIC has been changed to the "new method," as described in notes 2 and 3 below, from the FY25 forecast. Under the new method, invested capital is calculated by using the total of equity and net debt, while invested capital under the previous method was calculated using the total of long-lived assets, goodwill, investments and inventory. For comparison, ROIC for the ET&S segment in FY24 calculated using the new method is also presented in the above chart.

    5 Operating CF by segment, Investing CF by segment and Free CF are not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. The calculation of Operating CF, Investing CF and Free CF for each segment differs from the calculation of the Consolidated Statement of Cash Flows in the Consolidated Financial Statements as follows:

    • Increases and decreases in restricted cash held by each segment are excluded from Operating CF

    • Increases and decreases in fixed-term deposits held by each segment are excluded from Investing CF

    • Expenditures for leases are included in Investing CF (instead of Financing CF)

    These result in the following amount being adjusted in each of the Operating CF and the Investing CF figures shown above: (Operating CF) All Other and Corporate and elimination: -0.7 bln yen, Adjustment: 0.7 bln yen

    (Investing CF) G&NS: -24.4 bln yen, Music: -15.9 bln yen, Pictures: -39.4 bln yen, ET&S: -30.2 bln yen, I&SS: -26.7 bln yen, All Other and Corporate and elimination: 7.7 bln yen, Adjustment: 128.9 bln yen

    6 "Adjustment" stands for numbers placed for the purpose of matching the total of segments' Operating CF and lnvesting CF with "Total."

  • Reconciliation Table for Adjusted OIBDA 1 by segment セグメント別調整後OIBDA調整表

    (Billions of yen)

    FY24 FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3 Q4

    FY

    August FCT

    November FCT

    G&NS

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    65.2

    30.4

    -95.7

    138.8

    30.1

    -169.0

    118.1

    29.9

    -148.0

    92.7

    32.4

    -125.1

    414.8

    148.0

    120.4

    500.0

    500.0

    122.9

    30.0

    29.4

    N/A

    N/A

    -

    -

    49.8

    N/A

    N/A

    537.7

    177.9

    199.5

    620.0

    665.0

    Music

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    85.9

    21.8

    -107.7

    90.4

    21.4

    -111.8

    97.4

    24.0

    -121.4

    83.6

    24.7

    -108.3

    357.3

    92.8

    115.4

    360.0

    385.0

    91.9

    24.3

    24.5

    N/A

    N/A

    -

    -

    -

    N/A

    N/A

    449.1

    117.1

    139.8

    450.0

    480.0

    Pictures

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    11.3

    16.5

    -27.8

    18.5

    14.0

    -32.5

    34.0

    13.0

    -47.1

    53.5

    13.5

    -66.9

    117.3

    18.7

    13.9

    125.0

    125.0

    57.0

    12.6

    13.3

    N/A

    N/A

    -

    -

    -

    N/A

    N/A

    174.3

    31.3

    27.2

    175.0

    175.0

    ET&S

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    64.1

    26.0

    -90.1

    70.2

    25.8

    -96.0

    77.1

    25.4

    -102.5

    -20.4

    22.7

    -

    2.3

    190.9

    43.1

    61.0

    180.0

    160.0

    100.0

    23.9

    24.9

    N/A

    N/A

    -

    -

    -

    N/A

    N/A

    290.9

    67.1

    85.9

    285.0

    265.0

    I&SS

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    36.6

    69.2

    -105.8

    92.4

    68.8

    -161.2

    97.5

    68.0

    -165.5

    34.5

    67.0

    -101.6

    261.1

    54.3

    138.3

    280.0

    310.0

    273.0

    65.8

    65.1

    N/A

    N/A

    -

    -

    -

    N/A

    N/A

    534.2

    120.1

    203.4

    550.0

    575.0

    All Other

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    1.3

    1.3

    -

    2.6

    -6.5

    1.3

    -

    -5.2

    -3.0

    1.1

    -

    -1.9

    -9.8

    1.4

    -

    -8.3

    -18.0

    -5.0

    -2.9

    -45.0 4

    -50.0 4

    5.2

    1.1

    0.8

    N/A

    N/A

    -

    -

    -

    N/A

    N/A

    -12.8

    -3.9

    -2.1

    -20.0 4

    -20.0 4

    Corp. Elim.

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    -15.3

    3.5

    -

    -11.8

    -14.4

    3.3

    -

    -11.1

    1.8

    3.3

    -

    5.1

    -18.9

    2.3

    -

    -16.6

    -46.8

    -11.9

    -16.9

    N/A

    N/A

    12.4

    3.2

    2.7

    N/A

    N/A

    -

    -

    8.0

    N/A

    N/A

    -34.5

    -8.7

    -6.2

    N/A

    N/A

    Total

    OI

    Depreciation and Amortization 2 Non-recurring (profit) / loss 3

    Adjusted OIBDA

    249.1

    168.7

    -417.9

    389.3

    164.8

    -554.2

    423.0

    164.7

    -587.7

    215.2

    164.0

    -379.2

    1,276.6

    340.0

    429.0

    1,330.0

    1,430.0

    662.3

    160.9

    160.7

    N/A

    N/A

    -

    -

    57.7

    N/A

    N/A

    1,938.9

    500.8

    647.4

    1,990.0

    2,140.0

    ──────────────────────────────

    1 Adjusted OIBDA is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted OIBDA is calculated by the following formula:

    Adjusted OIBDA = Operating income + Depreciation and amortization expense - the profit and loss amount that Sony deems non-recurring.

    2 Depreciation and Amortization excludes amortization for film costs, broadcasting rights and internally developed game content and master recordings included in Content assets (applies to all following pages).

    3 Items included in operating income. For further details about non-recurring profit and loss, please refer to page 11 (applies to all following pages).

    4 Total number of forecast for "All Other" and "Corp. Elim"

    FY24

    FY25

    FY

    Q1

    Q2

    FY

    Q1

    Q2

    Q3

    Q4

    Q3

    Q4

    Net income attributable to Sony Group Corporation's stockholders

    210.2

    291.8

    341.1

    224.4

    1,067.4

    259.0

    311.4

    Net income attributable to noncontrolling interests

    4.2

    1.3

    1.8

    10.9

    18.3

    3.8

    7.0

    Income taxes

    72.5

    91.4

    104.8

    -11.3

    257.5

    93.8

    123.4

    Interest expenses / (income), net, recorded in Financial income (expense)

    -0.3

    1.6

    -5.3

    -6.0

    -10.0

    -9.0

    -6.4

    (Gain) / loss on revaluation of equity instruments, net, recorded in Financial income (expense)

    -30.9

    -16.3

    -11.2

    -19.4

    -77.8

    -30.6

    -9.9

    Depreciation and amortization expense

    168.7

    164.8

    164.7

    164.0

    662.3

    160.9

    160.7

    Non-recurring (profit) / loss

    -

    -

    -

    -

    -

    -

    57.7

    Adjusted EBITDA

    424.4

    534.7

    595.9

    362.6

    1,917.7

    477.9

    644.0

    (Billions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Operating income

    Before Adjustment

    249.1

    389.3

    423.0

    215.2

    1,276.6

    340.0

    429.0

    Non-recurring (profit) / loss

    -

    -

    -

    -

    -

    -

    +57.7

    Adjusted

    249.1

    389.3

    423.0

    215.2

    1,276.6

    340.0

    486.7

    Income before income taxes

    Before Adjustment

    286.9

    384.5

    447.7

    224.1

    1,343.2

    356.6

    441.8

    Non-recurring (profit) / loss

    -

    -

    -

    -

    -

    -

    +57.7

    Adjusted

    286.9

    384.5

    447.7

    224.1

    1,343.2

    356.6

    499.5

    Income taxes

    Before Adjustment

    72.5

    91.4

    104.8

    -11.3

    257.5

    93.8

    123.4

    Non-recurring (profit) / loss

    -

    -

    -

    +83.7

    +83.7

    +9.9

    +16.1

    Adjusted

    72.5

    91.4

    104.8

    72.4

    341.2

    103.7

    139.5

    Net income attributable to Sony Group Corporation's stockholders

    Before Adjustment

    210.2

    291.8

    341.1

    224.4

    1,067.4

    259.0

    311.4

    Non-recurring (profit) / loss

    -

    -

    -

    -83.7

    -83.7

    -9.9

    +41.6

    Adjusted

    210.2

    291.8

    341.1

    140.7

    983.7

    249.1

    353.0

    • Adjusted Income 2 調整後利益

  • Reconciliation Table for Adjusted EBITDA 1 調整後EBITDA調整表

    (Billions of yen)

    ──────────────────────────────

    1 Adjusted EBITDA is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted EBITDA is calculated by the following formula:

    Adjusted EBITDA = Net income attributable to Sony Group Corporation's stockholders + Net income attributable to noncontrolling interests + Income taxes + Interest expenses, net, recorded in Financial income and Financial expense - Gain on revaluation of equity instruments, net, recorded in Financial income and Financial expense + Depreciation and amortization expense - the profit and loss amount that Sony deems non-recurring

    2 Adjusted Income is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted Income does not include non-recurring profit and loss.

  • Non-Recurring Profit and Loss 非経常的な損益

    (Billions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Items included in operating income (before adjustment)

    -

    -

    -

    -

    -

    -

    -57.7

    Recording of impairment losses against a portion of Bungie, Inc.'s intangible and other assets in connection with Destiny 2 (G&NS segment・FY25)

    -

    -

    -

    -

    -

    -

    -31.5

    Recording of expenses resulting from a correction in the amount of certain previously capitalized development costs (G&NS segment・FY25)

    -

    -

    -

    -

    -

    -

    -18.3

    Impairment loss related to sales of long-lived assets (All Other・FY25)

    -

    -

    -

    -

    -

    -

    -8.0

    Items included in income before income taxes (before adjustment)

    -

    -

    -

    -

    -

    -

    -57.7

    Items included in income taxes (before adjustment)

    -

    -

    -

    -83.7

    -83.7

    -9.9

    -16.1

    Decrease in tax expense from repayment of capital from a subsidiary (FY24)

    -

    -

    -

    -48.4

    -48.4

    -

    -

    Decrease in tax expense from the dissolution of a subsidiary (FY24)

    -

    -

    -

    -35.3

    -35.3

    -

    -

    Decrease in tax expense from refunds of taxes paid in previous years in Japan (FY25)

    -

    -

    -

    -

    -

    -9.9

    -

    Tax effect with regard to the above items (FY25)

    -

    -

    -

    -

    -

    -

    -16.1

    Items included in net income attributable to noncontrolling interests

    -

    -

    -

    -

    -

    -

    -

    Items included in net income attributable to Sony Group Corporation's stockholders (before adjustment)

    -

    -

    -

    +83.7

    +83.7

    +9.9

    -41.6

    Game & Network Services Segment Supplemental Information
  • Game & Network Services segment sales breakdown

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Hardware 1

    146,348

    218,224

    584,806

    183,308

    1,132,687

    153,279

    230,943

    Game Software

    486,484

    612,339

    784,135

    625,125

    2,508,083

    540,189

    629,344

    Physical Software 2

    20,629

    34,301

    44,350

    21,879

    121,159

    22,711

    35,396

    Digital Software 3

    141,889

    258,619

    322,622

    226,669

    949,799

    199,538

    268,280

    Add-on Content 4

    290,864

    300,405

    395,599

    353,832

    1,340,699

    292,609

    299,848

    Other Software 5

    33,103

    19,014

    21,564

    22,744

    96,425

    25,330

    25,820

    Network Services 6

    159,346

    160,779

    176,915

    172,833

    669,873

    172,648

    182,681

    Others 7

    72,732

    80,188

    136,475

    70,007

    359,402

    70,418

    70,202

    Segment Total Sales

    864,911

    1,071,530

    1,682,330

    1,051,273

    4,670,044

    936,533

    1,113,171

  • PlayStation®5 hardware and software unit sales

    (Million units)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    PlayStation®5 hardware 8

    2.4

    3.8

    9.5

    2.8

    18.5

    2.5

    3.9

    Full game software 9

    (PlayStation®4/ PlayStation®5)

    53.6

    77.7

    95.9

    76.1

    303.3

    65.9

    80.3

    First party titles

    6.0

    5.3

    11.6

    5.9

    28.9

    6.9

    6.3

    Full game software digital download ratio 10

    (PlayStation®4/ PlayStation®5)

    80%

    70%

    74%

    80%

    76%

    83%

    72%

  • Number of Monthly Active Users on PlayStation™Network (as of the end of each quarter)

    (Million)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    Q1

    Q2

    Q3

    Q4

    Monthly Active Users 11

    116

    116

    129

    124

    123

    119

    ──────────────────────────────

    1 Hardware is revenue from game consoles including PlayStation®4 and PlayStation®5.

    2 Physical Software is revenue from first party game software for PlayStation® consoles sold on discs to retailers, royalties from third party software sold on discs and revenue from first and third party game software sold bundled with PlayStation® consoles and PlayStation®VR.

    3 Digital Software is revenue from full game downloads of both first and third party titles sold via the PlayStation™Store.

    4 Add-on Content is revenue from digital content other than full games sold via the PlayStation™ Store, such as in-game currency, in-game items and expansion packages.

    5 Other Software is revenue from sales of first-party titles and other titles published by Sony Interactive Entertainment, including add-on content, on platforms other than PlayStation® consoles.

    6 Network Services is revenue recognized through the PlayStation™Network of PlayStation®Plus and advertising revenue. This does not include Game Software revenue.

    7 Others primarily includes revenue from peripherals, including PlayStation®VR.

    8 Hardware units are disclosed on a sell-in basis.

    9 Software unit sales include PlayStation®4 and PlayStation®5 software, including software bundled with PlayStation® consoles and PlayStation®VR in all regions.

    10 Full game software digital download ratio is calculated by dividing PlayStation®4 and PlayStation®5 full game software units sold via digital transactions by total full game software units.

    11 Monthly Active Users is an estimated total number of unique accounts that played games or used services on the PlayStation™Network during the last month of the quarter and is based on company research, and may be updated in the future.

  • Cumulative sell-through units of PlayStation®5 hardware 1

    As of

    Number of cumulative sell-through units (million)

    7/18/2021

    10.0

    12/31/2022

    30.0

    7/16/2023

    40.0

    12/9/2023

    50.0

  • Cumulative sell-through units of selected first party software titles 2

    Title Platform

    Release Date (in the U.S.)

    Number of global cumulative sell-through units (million)

    As of

    (Number of Days in Release)

    Bloodborne

    PlayStation®4

    3/26/2015

    1.0

    4/5/2015 (11) 3

    8.7

    12/21/2016 (226)

    2.6

    3/13/2017 (14) 4

    Horizon Zero Dawn

    PlayStation®4

    2/28/2017

    7.6

    2/15/2018 (353)

    10.0

    12/31/2018 (672)

    20.0 *

    11/28/2021 (1,734)

    3.1

    4/22/2018 (3)

    5.0

    5/20/2018 (31)

    19.5

    8/21/2021 (1,220)

    23.0 *

    11/1/2022 (1,656)

    2.0

    12/12/2018 (202)

    Uncharted 4: A Thief's End PlayStation®4 5/10/2016 2.7 5/16/2016 (7)

    Horizon Zero Dawn Complete

    Edition

    PC

    8/7/2020

    God of War

    PlayStation®4

    PC

    4/20/2018

    1/15/2022

    3.2

    8/31/2019 (464)

    Marvel's Spider-Man PlayStation®4

    9/7/2018

    3.3

    9/9/2018 (3)

    9.0

    11/25/2018 (80)

    Detroit: Become Human PlayStation®4 5/25/2018

    Marvel's Spider-Man Remastered

    PlayStation®5

    PC

    8/12/2022 13.2 7/28/2019 (325)

    The Last of Us Part II

    PlayStation®4

    6/19/2020 4.0 6/21/2020 (3)

    The Last of Us Part II Remastered PlayStation®5

    1/19/2024

    2.4

    7/19/2020 (3)

    Ghost of Tsushima PlayStation®4

    7/17/2020

    5.0

    11/11/2020 (118)

    6.5

    3/22/2021 (249)

    Ghost of Tsushima Director's Cut PlayStation®5

    8/20/2021

    8.0

    10/10/2021 (450)

    PC

    5/16/2024

    9.7

    7/3/2022 (716)

    13.0 *

    8/11/2024 (1,486)

    Marvel's Spider-Man: Miles

    Morales

    PlayStation®4

    PlayStation®5

    11/12/2020

    6.5

    7/18/2021 (249)

    Demon's Souls

    PlayStation®5

    11/12/2020

    1.4

    9/19/2021 (312)

    Returnal PlayStation®5

    4/30/2021 0.56 7/18/2021 (80)

    PC

    2/15/2023

    Ratchet & Clank: Rift Apart PlayStation®5

    6/11/2021 1.1 7/18/2021 (38)

    PC

    7/26/2023

    PlayStation®4

    2/18/2022

    Horizon Forbidden West

    PlayStation®5 PC

    3/21/2024

    8.4 5/9/2023 (445)

    PlayStation®4

    5.1

    11/13/2022 (5)

    God of War Ragnarök PlayStation®5 11/9/2022

    11.0

    1/22/2023 (75)

    15.0

    11/19/2023 (375)

    2.5

    10/20/2023 (1)

    Marvel's Spider-Man 2

    PlayStation®5

    10/20/2023

    5.0

    10/30/2023 (11)

    10.0

    2/4/2024 (107)

    Helldivers 2

    PlayStation®5

    PC

    2/8/2024

    12.0 *

    5/5/2024 (87)

    ASTRO BOT

    PlayStation®5

    9/6/2024

    1.5

    11/3/2024 (58)

    Ghost of Yōtei

    PlayStation®5

    10/2/2025

    3.3

    11/2/2025 (32)

    * Combined unit sales for both PlayStation® hardware and PC

    ──────────────────────────────

    1 Numbers of sell-through units of PlayStation®5 hardware are estimated by Sony Interactive Entertainment.

    2 Numbers of sell-through units of first party software are estimated by Sony Interactive Entertainment. They do not include add-on content.

    3 As of April 4, 2015 for sales in North America and Europe.

    4 As of March 12, 2017 for sales in North America and Europe.

    Music Segment Supplemental Information
  • Music Revenue breakdown (to external customers)

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Physical

    23,589

    25,483

    30,229

    26,852

    106,152

    26,093

    27,251

    Digital

    203,113

    197,036

    216,035

    200,477

    816,661

    205,847

    215,474

    Download 1

    6,450

    7,565

    6,436

    7,437

    27,889

    9,831

    6,897

    Streaming 2

    196,663

    189,471

    209,598 4

    193,040

    788,772

    196,016

    208,577

    Other 3

    72,578

    67,718

    69,075

    63,849

    273,219

    69,549

    77,988

    Recorded Music

    299,279

    290,236

    315,339

    291,178

    1,196,032

    301,489

    320,714

    Streaming 2

    56,511

    52,929

    56,281

    55,456

    221,177

    56,747

    65,128

    Other

    40,165

    38,602

    39,044

    40,824

    158,635

    41,938

    40,652

    Music Publishing

    96,676

    91,531

    95,325

    96,280

    379,812

    98,685

    105,779

    Gaming

    17,593

    29,681

    21,145

    23,186

    91,604

    26,038

    39,263

    Other

    22,178

    32,552

    45,159

    52,925

    152,815

    32,740

    66,654

    Visual Media & Platform

    39,771

    62,233

    66,304

    76,111

    244,419

    58,778

    105,917

    Segment Total Sales

    435,726

    444,000

    476,968

    463,569

    1,820,263

    458,952

    532,410

    (Yen)

    Average USD rates

    155.6

    149.5

    152.2

    152.6

    152.5

    144.6

    147.37

  • Profit Contribution from Visual Media & Platform in Music segment 5

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    Percentage

    slightly less than 10%

    slightly less than 20%

    slightly more than 10%

    approx. 15%

    slightly more than 10%

    slightly more than 10%

    slightly less than 30%

    ──────────────────────────────

    1 Download includes digital download and mobile (ringtone).

    2 Streaming includes digital audio, digital video and digital radio, and includes revenue from both subscription and ad-supported services.

    3 Other includes license revenue (public performance, broadcast and sync), merchandising and live performances, etc.

    4 The impact of a change in revenue recognition from a net basis to a gross basis for sales from a digital service provider has been included in the number of revenue of Streaming for Q3 FY24.

    5 Profit Contribution from Visual Media & Platform is a ratio of the operating income of Visual Media & Platform to that of the Music segment. The operating income of Visual Media & Platform should include certain profit from Sony Music Entertainment in the U.S., however, as the amount of such profit is de-minimis, the profit contributions from Visual Media & Platform in Music segment above are calculated based only on the profit from Sony Music Entertainment (Japan), Inc.

  • Recorded Music - Top 10 best-selling recorded music projects 1 for Sony Music Entertainment, for the quarters ended September 30, 2025 and 2024 (In order of revenue contribution)

    For the quarter ended September 30, 2025

    For the quarter ended September 30, 2024

    Artist

    Title

    Artist

    Title

    Bruce Springsteen

    Tracks II: The Lost Albums

    SZA

    SOS

    SZA

    SOS

    David Gilmour

    Luck and Strange

    Tyler, The Creator

    DON'T TAP THE GLASS

    Travis Scott

    UTOPIA

    Bad Bunny (Rimas

    Entertainment)

    Debí Tirar Más Fotos

    Future & Metro Boomin

    WE DON'T TRUST YOU

    Tate McRae

    So Close To What

    Beyoncé

    COWBOY CARTER

    Tyler, The Creator

    Cherry Bomb

    Harry Styles

    Harry's House

    Beéle

    BORONDO

    Luke Combs

    This One's for You

    Fuerza Regida

    111XPANTIA

    Tate McRae

    THINK LATER

    Michael Jackson

    Thriller

    Michael Jackson

    Thriller

    Sleep Token

    Even In Arcadia

    Chris Brown

    11:11

    - Top 5 best-selling recorded music projects 1 for Sony Music Entertainment (Japan) Inc., for the quarters ended September 30, 2025 and 2024 (In order of revenue contribution)

    For the quarter ended September 30, 2025

    For the quarter ended September 30, 2024

    Artist

    Title

    Artist

    Title

    Nogizaka46

    Same numbers

    Kenshi Yonezu

    LOST CORNER

    Hinatazaka46

    Onegai bach!

    Nogizaka46

    cheatday

    Kenshi Yonezu

    IRIS OUT / JANE DOE

    Hinatazaka46

    Zettaitekidairokkan

    SixTONES

    Stargaze

    SixTONES

    GONG / Koko Ni Kaettekite

    NEXZ

    One Bite

    NiziU

    RISE UP

    • Selected upcoming releases 2 for Sony Music Entertainment anticipated over the next six months (In alphabetical order)

      Artist

      ATEEZ

      Depeche Mode

      Halle

      Jeremy Allen White

      Maluma

      Orelsan

      Rod Wave

      Romeo Santos

      Rosalía

      The Kid LAROI

  • Music Publishing
    • Number of songs in the music publishing catalog owned and administered as of March 31, 2025, 2024 and 2023 (Million songs)

      As of March 31, 2025

      As of March 31, 2024

      As of March 31, 2023

      Total

      6.63

      6.24

      5.76

      ──────────────────────────────

      1 Projects are the aggregation of revenue from albums and digital track exploitation. Revenue within the quarter may also include revenue from individual tracks not associated with an album or associated with a future album.

      2 Selected upcoming releases, which may include albums and/or tracks, are subject to change.

      Pictures Segment Supplemental Information
  • Pictures Segment Aggregated U.S. Dollar Information

    Management analyzes the results of Sony Pictures Entertainment Inc. ("SPE") in U.S. dollars, so discussion of certain portions of its results is specified as being on "a U.S. dollar basis." The underlying U.S. dollar aggregated results are described below. The underlying U.S. dollar aggregated results for Pictures are not reflected in Sony's consolidated financial statements and as such are not measured in accordance with IFRS Accounting Standards. Sony does not believe that these measures are a substitute for the IFRS Accounting Standards measures. However, Sony believes that disclosing the underlying U.S. dollar aggregated results provides additional useful analytical information to investors regarding the operating performance of Sony and the Pictures segment.

    • Pictures segment sales and operating revenue ("sales"), operating income (loss) and Adjusted OIBDA in U.S. dollars (Million USD)

      FY24

      FY25

      Q1

      Q2

      Q3

      Q4

      FY

      Q1

      Q2

      Q3

      Q4

      FY

      Sales

      2,166

      2,385

      2,619

      2,729

      9,899

      2,263

      2,347

      Operating income (loss)

      73

      124

      223

      354

      774

      129

      93

      Adjusted OIBDA

      179

      218

      308

      443

      1,148

      216

      183

    • Sales by category and Motion Pictures Revenue breakdown in U.S. dollars (Million USD)

      FY24

      FY25

      Q1

      Q2

      Q3

      Q4

      FY

      Q1

      Q2

      Q3

      Q4

      FY

      Motion Pictures

      852

      1,010

      1,108

      1,038

      4,008

      742

      714

      Theatrical

      322

      237

      244

      97

      900

      132

      114

      Home Entertainment

      126

      169

      176

      167

      638

      106

      126

      Television

      141

      175

      181

      266

      763

      144

      138

      Streaming Services

      207

      290

      363

      407

      1,267

      233

      237

      Other

      56

      139

      144

      101

      440

      127

      99

      Television Productions

      607

      678

      797

      946

      3,028

      841

      701

      Media Networks

      702

      681

      707

      724

      2,814

      674

      913

      Intersegment

      5

      16

      7

      21

      49

      6

      19

      Segment Total Sales

      2,166

      2,385

      2,619

      2,729

      9,899

      2,263

      2,347

      - Content Assets 1 breakdown in U.S. dollars (Million USD)

      FY24

      FY25

      Q1

      Q2

      Q3

      Q4

      FY

      Q1

      Q2

      Q3

      Q4

      FY

      Motion Pictures

      1,794

      1,737

      1,656

      1,576

      1,576

      1,619

      1,819

      Television Productions

      1,879

      2,124

      2,225

      1,964

      1,964

      1,874

      1,652

      Media Networks

      1,042

      1,060

      1,042

      1,053

      1,053

      1,070

      1,105

      Segment Total

      4,715

      4,921

      4,923

      4,593

      4,593

      4,563

      4,576

      ──────────────────────────────

      1 Content Assets include capitalized direct production costs, production overhead and acquisition costs for both Motion Pictures and Television Productions as well as capitalized broadcasting rights for Media Networks.

  • Motion Pictures
    • Motion Pictures Box Office 1 for films released in North America during the quarter ended September 30, 2025 2 (Million USD)

      Title

      Label

      Release Date (Days in Release) 3

      North America Box Office

      International Box Office

      Total

      I Know What You Did Last Summer

      Columbia Pictures

      7/18/2025

      (42)

      $32

      $33

      $65

      Caught Stealing

      Columbia Pictures

      8/29/2025

      (33)

      $19 4

      $13 4

      $32

      Demon Slayer: Kimetsu no Yaiba

      Infinity Castle

      Sony Pictures / Crunchyroll

      9/12/2025

      (19)

      $120 4

      $192 5

      $312

      A Big Bold Beautiful Journey

      Columbia Pictures

      9/19/2025

      (12)

      $6 4

      $9 4

      $15

    • Motion Pictures Box Office 1 for films released in North America during the quarter ended September 30, 2024 6 (Million USD)

      Title

      Label

      Release Date (Days in Release) 3

      North America Box Office

      International Box Office

      Total

      Fly Me to the Moon

      Columbia Pictures

      7/12/2024

      (56)

      $20

      $22 4

      $42

      Harold and the Purple Crayon

      Columbia Pictures

      8/2/2024

      (60)

      $18 4

      $12 4

      $30

      It Ends with Us

      Columbia Pictures

      8/9/2024

      (53)

      $148 4

      $194 4

      $342

      The Forge

      Affirm Films

      8/23/2024

      (39)

      $28 4

      $0 4

      $28

      AfrAId

      Columbia Pictures

      8/30/2024

      (28)

      $7

      $6 4

      $13

      ──────────────────────────────

      1 Source (unless otherwise noted): Box Office Mojo for North America and Sony Pictures Releasing International for International Box Office; International Box Office results will vary in any given year depending on the timing of release in each territory in which rights are owned; table includes Sony Pictures Classics' films with U.S. Box Office greater than $10 million, if any; table also includes selected films of Stage 6 and other specialty labels with International Box Office in the licensed territories greater than $10 million, if any.

      2 Data as of September 30, 2025.

      3 Days in North America theatrical release up to and including the last day of the reporting quarter end.

      4 Still in release as of the last day of the reporting quarter end.

      5 SPE has limited territory rights; still in release internationally as of the last day of the reporting quarter end.

      6 Data as of September 30, 2024.

    • Selected films to be released in the U.S. during the twelve months ending September 30, 2026 (Release dates and titles subject to change) Total: 11 titles

      Title

      Talent

      Expected Release Date

      Label

      Soul On Fire

      Joel Courtney, John Corbett, Stephanie Szostak, Masey

      McLain, with DeVon Franklin and William H. Macy

      10/10/2025

      Affirm Films

      Chainsaw Man - The Movie: Reze Arc

      Japanese voice cast: Kikunosuke Toya, Reina Ueda, Shiori Izawa, Tomori Kusunoki, Shogo Sakata, Fairouz Ai, Karin Takahashi, Natsuki Hanae, Yuuya Uchida, Maaya Uchida, Kenjiro Tsuda, Hidenori Takahashi, Kenji Akabane, Kenji Nomura, Eri Kitamura

      English voice cast: Ryan Colt Levy, Alexis Tipton, Sarah

      Wiedenheft, Suzie Yeung, Reagan Murdock, Casey Mongillo, Derick Snow, Lindsay Seidel, Josh Bangle

      10/24/2025

      Sony Pictures / Crunchyroll

      SISU: Road to Revenge

      Jorma Tommila, Richard Brake and Stephen Lang

      11/21/2025

      Screen Gems

      Anaconda

      Jack Black, Paul Rudd, Steve Zahn, Thandiwe Newton,

      Daniela Melchior, Selton Mello

      12/25/2025

      Columbia Pictures

      28 Years Later: The Bone Temple

      Ralph Fiennes, Jack O'Connell, Alfie Williams, Erin Kellyman,

      Chi Lewis-Parry

      1/16/2026

      Columbia Pictures

      GOAT

      Caleb McLaughlin, Gabrielle Union, Stephen Curry, Nicola Coughlan, Nick Kroll, David Harbour, Jenifer Lewis, Aaron Pierre, Patton Oswalt, Andrew Santino, Bobby Lee, Eduardo

      Franco, Sherry Cola, Jelly Roll, Jennifer Hudson

      2/13/2026

      Columbia Pictures / Sony Pictures Animation

      The Breadwinner

      Nate Bargatze, Mandy Moore, Colin Jost, Zach Cherry, Martin

      Herlihy, with Kumail Nanjiani and Will Forte

      3/13/2026

      Tristar Pictures

      Shiver

      Phoebe Dynevor, Whitney Peak and Djimon Hounsou

      7/03/2026

      Columbia Pictures

      Spider-Man: Brand New Day

      Tom Holland

      7/31/2026

      Columbia Pictures

      Sony/Blumhouse Insidious

      Amelia Eve, Lin Shaye

      8/21/2026

      Screen Gems

      Resident Evil

      Austin Abrams, Paul Walter Hauser, Zach Cherry, Kali Reis,

      Johnno Wilson

      9/18/2026

      Columbia Pictures

    • Selected films to be released in the U.S. from October 1, 2026, onward (Release dates and titles subject to change) Total: 11 titles

      Title

      Expected Release Date

      Label

      The Social Reckoning

      10/09/2026

      Columbia Pictures

      Archangel

      11/06/2026

      Columbia Pictures

      Jumanji 3

      12/11/2026

      Columbia Pictures

      The Nightingale

      2/12/2027

      Tristar Pictures

      Buds

      3/12/2027

      Columbia Pictures / Sony Pictures Animation

      The Legend of Zelda

      5/07/2027

      Columbia Pictures

      Spider-Man: Beyond the Spider-Verse

      6/18/2027

      Columbia Pictures / Sony Pictures Animation

      The Beatles - A Four-Film Cinematic Event

      April 2028

      Columbia Pictures

  • Television Productions
    • Selected Television Series with an original broadcast on a U.S. linear network 1 during the quarters ended September 30, 2025 and 2024 2

      For the quarter ended September 30, 2025

      For the quarter ended September 30, 2024

      Series

      Season

      Network

      Series

      Season

      Network

      Celebrity Wheel of Fortune

      6

      ABC

      Moonflower Murders

      1

      PBS

      Doc

      2

      FOX

      The Young and the Restless

      51

      CBS

      Outlander: Blood of My Blood

      1

      Starz

      Universal Basic Guys

      1

      FOX

      Shark Tank

      17

      ABC

      Who Wants to Be a Millionaire

      3

      ABC

      The Young and the Restless

      52

      CBS

      Jeopardy!

      40/41

      First Run Syndication 3

      Universal Basic Guys

      2

      FOX

      Wheel of Fortune

      42

      First Run Syndication 3

      Who Wants to Be a Millionaire

      4

      ABC

      Jeopardy!

      41/42

      First Run Syndication 3

      Wheel of Fortune

      43

      First Run Syndication 3

    • Selected Television Series with an original broadcast on a U.S. digital platform 4 during the quarters ended September 30, 2025 and 2024 2

      For the quarter ended September 30, 2025

      For the quarter ended September 30, 2024

      Series

      Season

      Network

      Series

      Season

      Network

      Days of Our Lives

      60/61

      Peacock

      Cobra Kai

      6

      Netflix

      Gen V

      2

      Amazon

      Days of Our Lives

      59/60

      Peacock

      My Life with the Walter Boys

      2

      Netflix

      Sausage Party: Foodtopia

      1

      Amazon

      Platonic

      2

      Apple TV+

      The Boys

      4

      Amazon

      Sausage Party: Foodtopia

      2

      Amazon

      Twisted Metal

      2

      Peacock

      ──────────────────────────────

      1 Linear networks include free, basic or pay television.

      2 Series produced or co-produced by SPE's television production operations; however, series independently produced or co-produced by SPE's Media Networks are not included.

      3 First Run Syndication series are originally produced for and aired on local television stations throughout the U.S.

      4 Digital platforms include advertising supported video-on-demand ("AVOD") and subscription video-on-demand ("SVOD").

  • Media Networks
    • Television and Digital Channels as of September 30, 2025 and 2024

      As of September 30, 2025

      As of September 30, 2024

      Television and Digital Channels 1

      Number of Subscribers 2 (mil)

      Number of Channels

      Number of Subscribers 2 (mil)

      Number of Channels

      Europe, Middle East and Africa:

      26.8

      4

      24.1

      4

      Latin America:

      95.0

      3

      91.0

      3

      India:

      282.9

      26

      396.3

      27

      North America:

      137.1

      5

      128.1

      4

    • Number of Channels and Subscribers (Total)

    As of September 30, 2025

    As of September 30, 2024

    Number of Channels (Total)

    38

    38

    Number of Subscribers 2 (Total) (mil.)

    541.8

    639.5

    ──────────────────────────────

    1 Individual channels may have more than one feed; total channel feeds were 78 as of September 30, 2025.

    2 Subscriber numbers are SPE estimates; SPE does not disclose the number of subscribers for SVOD services.

    Entertainment, Technology & Services Segment Supplemental Information

  • Entertainment, Technology & Services segment sales breakdown by product category ¹ (before elimination of intersegment transactions)

    (Millions of yen)

    FY23

    FY24

    Imaging ²

    715,678

    739,324

    Sound ³

    296,069

    291,040

    Network Services ⁴

    184,307

    183,377

    Displays ⁵

    662,413

    597,617

    Other ⁶

    595,251

    597,917

    Segment Total Sales

    2,453,718

    2,409,275

  • Entertainment, Technology & Services segment sales breakdown by business portfolio category (Area Expansion, Business Growth/Generation, Structural Reform/Transformation) ⁷

    (Millions of yen)

    FY23

    FY24

    Area Expansion 8

    1,011,747

    1,030,364

    Business Growth/Generation 9

    257,487

    265,001

    Structural Reform/Transformation 10

    887,288

    800,378

    All Other Businesses * 11

    297,196

    313,532

    Segment Total Sales

    2,453,718

    2,409,275

    * Sales of products associated with another segment

    139,060

    171,318

    ──────────────────────────────

    1 Sony has realigned its product categories in the ET&S segment due to changes in business categories from Q1 FY25. In accordance with this realignment, results for FY23 and FY24 in the table above have been reclassified to conform to the current presentation.

    ² Imaging includes image and video content creation products and solutions including interchangeable lens cameras and interchangeable lenses.

    ³ Sound includes headphones and wireless speakers.

    ⁴ Network Services includes internet-related services.

    5 Displays includes display products such as LCD and OLED televisions as well as projectors.

    6 Other includes smartphones, home audio products and medical equipment, as well as sports officiating support and content production support services.

    7 Starting from FY25, to more clearly communicate the strategic intent of management of the ET&S segment, Sony has decided to disclose the results of the segment in greater detail, classified by business portfolio category rather than the previous classification of the growth and profit axis. In accordance with this change, the figures for FY23 and FY24 have also been reclassified to conform to the current business portfolio categories.

    8 Area Expansion includes the Imaging business and the Sound business.

    9 Business Growth/Generation includes the Network Services business, the Sports business, the Life Science business, the New Content Creation business, and other new businesses.

    10 Structural Reform/Transformation includes the Displays business including LCD and OLED televisions and projectors, the Smartphone business and the Home Audio business.

    11 All Other businesses mainly includes sales of products associated with another segment and sales of medical equipment excluding the Life Science business.

    Imaging & Sensing Solutions Segment Supplemental Information
  • Imaging & Sensing Solutions segment sales breakdown

    (Millions of yen)

    FY24

    FY25

    Q1

    Q2

    Q3

    Q4

    FY

    Q1

    Q2

    Q3

    Q4

    FY

    August FCT

    November FCT

    Image Sensors

    320,496

    503,494

    456,482

    374,399

    1,654,870

    363,774

    573,644

    1,790,000

    1,815,000

    Other

    32,984

    32,073

    44,436

    34,641

    144,135

    44,416

    40,998

    170,000

    175,000

    Segment Total Sales

    353,480

    535,567

    500,918

    409,040

    1,799,005

    408,190

    614,642

    1,960,000

    1,990,000

  • Image sensor sales breakdown

    (Millions of yen)

    FY23

    FY24

    Mobile application

    1,207,763

    1,357,171

    Other applications

    242,422

    297,699

    Image Sensors Total

    1,450,185

    1,654,870

  • Additions to long-lived assets for Imaging & Sensing Solutions segment

    (Billions of yen)

    FY24

    FY25 November FCT

    Segment total

    268.7

    285.0

    for Image Sensors

    227.4

    260.0

  • Image sensor production capacity and wafer input for the master process (photo diode etc.) 1

(Thousands of slices)

FY24

FY25

Q1

Q2

Q3

Q4

Q1

Q2

Q3

November FCT

Q4

Production capacity

148

152

154

159

159

157

161

Wafer input

144

152

149 2

153

156

155

160

──────────────────────────────

1 The figures are based on 300mm wafers and are simple averages of each month during the quarter. The figures are based on company research and may be updated in the future.

2 The figure of Wafer input for Q3 FY24 was previously erroneously disclosed as 151 and has been revised as shown in the above chart.

Cautionary Statement

Statements made in this material with respect to Sony's current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not limited to, those statements using words such as "believe," "expect," "plans," "strategy," "prospects," "forecast," "estimate," "project," "anticipate," "aim," "intend," "seek," "may," "might," "could" or "should," and words of similar meaning in connection with a discussion of future operations, financial performance, events or conditions. From time to time, oral or written forward-looking statements may also be included in other materials released to the public. These statements are based on management's assumptions, judgments and beliefs in light of the information currently available to it. Sony cautions investors that a number of important risks and uncertainties could cause actual results to differ materially from those discussed in the forward-looking statements, and therefore investors should not place undue reliance on them. Investors also should not rely on any obligation of Sony to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. Sony disclaims any such obligation. Risks and uncertainties that might affect Sony include, but are not limited to:

(i)

Sony's ability to maintain product quality and customer satisfaction with its products and services;

(ii)

Sony's ability to continue to design and develop and win acceptance of, as well as achieve sufficient cost reductions for, its products and services, including image sensors, game and network platforms, smartphones and televisions, which are offered in highly competitive markets characterized by severe price competition and continual new product and service introductions, rapid development in technology and subjective and changing customer preferences;

(iii)

Sony's ability to implement successful hardware, software, and content integration strategies, and to develop and implement successful sales and distribution strategies in light of new technologies and distribution platforms;

(iv)

the effectiveness of Sony's strategies and their execution, including but not limited to the success of Sony's acquisitions, joint ventures, investments, capital expenditures, restructurings and other strategic initiatives;

(v)

changes in laws, regulations and government policies in the markets in which Sony and its third-party suppliers, service providers and business partners operate, including those related to taxation, as well as growing consumer focus on corporate social responsibility;

(vi)

Sony's continued ability to identify the products, services and market trends with significant growth potential, to devote sufficient resources to research and development, to prioritize investments and capital expenditures correctly and to recoup its investments and capital expenditures, including those required for technology development and product capacity;

(vii)

Sony's reliance on external business partners, including for the procurement of parts, components, software and network services for its products or services, the manufacturing, marketing and distribution of its products, and its other business operations;

(viii)

the global economic and political environment in which Sony operates and the economic and political conditions in Sony's markets, particularly levels of consumer spending;

(ix)

Sony's ability to meet operational and liquidity needs as a result of significant volatility and disruption in the global financial markets or a ratings downgrade;

(x)

Sony's ability to forecast demands, manage timely procurement and control inventories;

(xi)

foreign exchange rates, particularly between the yen and the U.S. dollar, the euro and other currencies in which Sony makes significant sales and incurs production costs, or in which Sony's assets, liabilities and operating results are denominated;

(xii)

Sony's ability to recruit, retain and maintain productive relations with highly skilled personnel;

(xiii)

Sony's ability to prevent unauthorized use or theft of intellectual property rights, to obtain or renew licenses relating to intellectual property rights and to defend itself against claims that its products or services infringe the intellectual property rights owned by others;

(xiv)

the impact of changes in interest rates and unfavorable conditions or developments (including market fluctuations or volatility) in the equity and bond markets on the revenue and operating income of the Financial Services business;

(xv)

shifts in customer demand for financial services such as life insurance and Sony's ability to conduct successful asset liability management in the Financial Services business;

(xvi)

risks related to catastrophic disasters, geopolitical conflicts, pandemic disease or similar events;

(xvii)

the ability of Sony, its third-party service providers or business partners to anticipate and manage cybersecurity risk, including the risk of unauthorized access to Sony's business information and the personally identifiable information of its employees and customers, potential business disruptions or financial losses; and

(xviii)

the outcome of pending and/or future legal and/or regulatory proceedings.

Risks and uncertainties also include the impact of any future events with material adverse impact. The continued impact of developments relating to the situations in Ukraine and Russia and in the Middle East, as well as the series of changes in U.S. tariff policy, could heighten many of the risks and uncertainties noted above. Important information regarding risks and uncertainties is also set forth in Sony's most recent Form 20-F, which is on file with the U.S. Securities and Exchange Commission.

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Sony Group Corporation published this content on November 11, 2025, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on November 11, 2025 at 10:56 UTC.