Supplemental Information for the Consolidated Financial Results for the Second Quarter Ended September 30, 2025 2025年度第2四半期連結業績補足資料
November 11, 2025 Sony Group Corporationソニーグループ株式会社
Supplemental Financial Data 補足財務デ ータ | 3 | |
| 期中平均/前提為替レート | 3 |
| 期末為替レート | 3 |
Income | 2025年度 為替感応度(年間営業利益に対する影響額の試算) | 3 |
| セグメント別売上高・営業利益 | 4 |
| 製品カテゴリー別売上高(外部顧客に 対するもの) | 5 |
| 地域別売上高(外部顧客に対するもの ) | 5 |
| セグメント別減価償却費及び償却費 | 6 |
| 固定資産・使用権資産の増加額、減価 償却費及び償却費 | 6 |
| 研究開発費 | 7 |
| セグメント別研究開発費 | 7 |
| セグメント別棚卸資産 | 7 |
| セグメント別固定資産・使用権資産 | 7 |
| コンテンツ資産に含まれる繰延映画製 作費及びテレビ放映権(残高) | 8 |
| セグメント別のれん | 8 |
| セグメント別ROIC | 8 |
| セグメント別キャッシュ・フロー | 8 |
| セグメント別調整後OIBDA調整表 | 9 |
| 調整後EBITDA調整表 | 10 |
| 調整後利益 | 10 |
| 非経常的な損益 | 11 |
Game & Network Services Segment Supplemental Information (English only) | 12 |
| 12 |
| 12 |
| 12 |
| 13 |
| 13 |
Music Segment Supplemental Information (English only) | 14 |
| 14 |
| 14 |
| 15 |
- Top 10 best-selling recorded music projects for Sony Music Entertainment | |
- Top 5 best-selling recorded music projects for Sony Music Entertainment (Japan) Inc. | |
- Selected upcoming releases for Sony Music Entertainment anticipated over the next six months (In alphabetical order) | |
| 15 |
- Number of songs in the music publishing catalog owned and administered | |
Pictures Segment Supplemental Information (English only) | 16 |
| 16 |
- Pictures segment sales and operating revenue, operating income (loss) and Adjusted OIBDA | |
- Sales by category and Motion Pictures Revenue breakdown | |
- Content Assets breakdown | |
| 17 |
- Motion Pictures Box Office for films released in North America | |
- Selected films to be released in the U.S. | 18 |
| 19 |
- Selected Television Series with an original broadcast on a U.S. linear network | |
- Selected Television Series with an original broadcast on a U.S. digital platform |
| 20 |
- Television and Digital Channels | |
- Number of Channels and Subscribers (Total) |
Entertainment, Technology & Services Segment Supplemental Information (English only) | 21 |
| 21 |
| 21 |
Imaging & Sensing Solutions Segment Supplemental Information (English only) | 22 |
| 22 |
| 22 |
| 22 |
| 22 |
Cautionary Statement | 23 |
Sony Group Corporation and its consolidated subsidiaries are together referred to as "Sony" or "Sony Group."
Supplemental Financial Data補足財務データThe data and terminology hereinafter are presented in accordance with IFRS® Accounting Standards as issued by the International Accounting Standards Board ("IFRS Accounting Standards").
From the first quarter of the fiscal year ending March 31, 2026 ("FY25"), the Financial Services business has been classified as a discontinued operation and presented separately from continuing operations, comprised of Sony's businesses excluding the Financial Services business. Therefore, the data hereinafter represents figures for continuing operations, and "Total" represents the total amount for continuing operations. Figures for the fiscal year ended March 31, 2025 ("FY24") have been re-presented to conform to the current presentation.
The data hereinafter is presented in accordance with the most recent alignment of the Segments and Categories (product categories containing sales to external customers). For further detail on terminology and the segmentation, please refer to Notes to the Consolidated Financial Statements for the second quarter ended September 30, 2025, on page 16.
A footnote is added where non-IFRS data is presented.
Definitions of abbreviated names in the charts below are the following:
Official Names | Abbreviated Names | Official Names | Abbreviated Names | |
Game & Network Services segment | G&NS | Corporate | Corp. | |
Entertainment, Technology & Services segment | ET&S | Corporate and elimination | Corp. Elim. | |
Imaging & Sensing Solutions segment | I&SS | All Other, Corporate and elimination | All Other, Corp. | |
Operating income | OI | |||
Operating income before depreciation and amortization | OIBDA | |||
Earnings before interest, taxes, depreciation and amortization | EBITDA | |||
Property, plant and equipment | PP&E |
-
Average / assumed foreign exchange rates 期中平均/前提為替レート
FY24
FY25
FY25
August Assumption 1
(Q2 - Q4)
FY25
November Assumption 1
(Q3 - Q4)
(Yen)
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Q1
USD
155.6
149.5
152.2
152.6
152.5
144.6
147.4
143.0
145.00
EUR
167.6
164.1
162.5
160.4
163.6
163.6
172.2
157.0
164.00
Brazilian Real
29.9
26.9
26.1
26.1
27.3
25.5
27.0
26.3
27.3
Chinese Yuan
21.5
20.8
21.1
20.9
21.1
20.0
20.6
19.9
20.4
Indian Rupee
1.87
1.78
1.80
1.76
1.80
1.69
1.69
1.67
1.63
-
Period-end foreign exchange rates 期末為替レート
(Yen)
FY24
FY25
Q1 2
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Period-end USD rates
161.0
142.7
156.7
149.4
144.6
148.8
Period-end EUR rates
172.2
159.4
163.1
161.9
169.5
174.4
-
FY25 Estimated Foreign Exchange Impact on Annual Operating Income 2025年度 為替感応度(年間営業利益に対する影響額の試算)
(Billion yen)
1 yen appreciation against
1% yen appreciation against
USD
EUR
Emerging market currencies 3
G&NS
+2.5
-4.5
ET&S
+1.0
-1.5
N/A
I&SS
-7.5
slightly negative
Net impact of above three segments
-4.0
-6.0
-2.5
Pictures and Music total 4
-3.0
N/A
N/A
──────────────────────────────
1 Assumed foreign exchange rates are based on company forecast.
2 The period-end foreign exchange USD and EUR rates for Q1 FY24 were previously erroneously disclosed as 157.6 and 169.8, respectively, and have been revised as shown in the above chart.
3 Emerging market currencies include Brazilian real, Chinese yuan and Indian rupee.
4 This is the estimated impact when converting the U.S. dollar aggregated results of Sony Pictures Entertainment Inc., Sony Music Entertainment and Sony Music Publishing LLC into Japanese yen. The impact of converting the non-U.S. dollar results of these three entities into U.S. dollars during the aggregation process is not reflected in the above numbers.
-
Sales, Operating Income by segment セグメント別売上高・営業利益
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
August FCT
November FCT
G&NS
Sales
864,911
1,071,530
1,682,330
1,051,273
4,670,044
936,533
1,113,171
4,320,000
4,470,000
OI
65,209
138,849
118,063
92,698
414,819
147,957
120,354
500,000
500,000
Music
Sales
442,022
448,197
481,694
470,691
1,842,604
465,341
542,361
1,870,000
1,980,000
OI
85,893
90,360
97,424
83,578
357,255
92,807
115,377
360,000
385,000
Pictures
Sales
337,346
355,796
398,224
414,578
1,505,944
327,104
346,033
1,500,000
1,500,000
OI
11,308
18,475
34,025
53,476
117,284
18,665
13,850
125,000
125,000
ET&S
Sales
600,915
619,759
704,519
484,082
2,409,275
534,258
575,737
2,280,000
2,300,000
OI
64,083
70,155
77,105
-20,417
190,926
43,143
60,960
180,000
160,000
I&SS
Sales
353,480
535,567
500,918
409,040
1,799,005
408,190
614,642
1,960,000
1,990,000
OI
36,647
92,412
97,545
34,543
261,147
54,251
138,267
280,000
310,000
All Other
Sales
21,090
23,889
25,775
25,579
96,333
19,330
23,643
N/A
N/A
OI
1,275
-6,483
-3,029
-9,759
-17,996
-4,968
-2,906
-45,000 1
-50,000 1
Corp. Elim.
Sales
-54,403
-83,514
-100,066
-50,305
-288,288
-69,141
-107,680
N/A
N/A
OI
-15,294
-14,427
1,836
-18,915
-46,800
-11,900
-16,928
N/A
N/A
Sales
2,565,361
2,971,224
3,693,394
2,804,938
12,034,917
2,621,615
3,107,907
11,700,000
12,000,000
Total
OI (before tariff
impact) 2
249,121
389,341
422,969
215,204
1,276,635
N/A
N/A
1,400,000
N/A
OI (after tariff
impact) 2
N/A
N/A
N/A
N/A
N/A
339,955
428,974
1,330,000
1,430,000
──────────────────────────────
1 Total number of forecast for "All Other" and "Corp. Elim"
2 The above tariff impact is the estimated impact on the forecast for operating income of the continuing operations from the series of changes in
U.S. tariff policy at this time. The estimated impact is calculated based on the tariff rates announced as of November 4, 2025. The actual impact could vary significantly from this estimation if future tariff policy or other factors are changed (applies to all following pages).
-
Sales to customers by product category (to external customers) 製品カテゴリー別 売上高(外部顧客に対するもの)
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
G&NS
844,288
1,034,198
1,619,876
1,045,209
4,543,571
912,810
1,070,432
Digital Software and
Add-on Content
432,752
559,024
718,221
580,501
2,290,498
492,147
568,129
Network Services
159,346
160,779
176,915
172,833
669,873
172,648
182,681
Hardware and Others
252,190
314,395
724,740
291,875
1,583,200
248,015
319,622
Music
435,726
444,000
476,968
463,569
1,820,263
458,952
532,410
Recorded Music
299,279
290,236
315,339
291,178
1,196,032
301,489
320,714
Streaming
196,663
189,471
209,598
193,040
788,772
196,016
208,577
Others
102,616
100,765
105,741
98,138
407,260
105,473
112,137
Music Publishing
96,676
91,531
95,325
96,280
379,812
98,685
105,779
Visual Media & Platform
39,771
62,233
66,304
76,111
244,419
58,778
105,917
Pictures
336,556
353,390
397,186
411,402
1,498,534
326,206
343,296
Motion Pictures
133,034
150,821
168,475
157,983
610,313
107,133
105,281
Television Productions
94,285
100,728
121,085
143,183
459,281
121,627
103,352
Media Networks
109,237
101,841
107,626
110,236
428,940
97,446
134,663
ET&S
594,179
605,712
693,370
469,577
2,362,838
518,677
550,727
Imaging
207,025
184,159
198,315
148,140
737,639
187,299
171,828
Sound
74,067
70,747
97,423
48,301
290,538
65,871
71,310
Network Services
44,638
44,164
44,766
46,136
179,704
45,597
46,522
Displays
137,227
170,247
192,116
98,187
597,777
101,263
136,475
Other
131,222
136,395
160,750
128,813
557,180
118,647
124,592
I&SS
333,308
509,769
481,215
388,242
1,712,534
385,464
586,183
All Other
18,933
20,555
20,801
22,188
82,477
16,239
19,555
Corp.
2,371
3,600
3,978
4,751
14,700
3,267
5,304
Total
2,565,361
2,971,224
3,693,394
2,804,938
12,034,917
2,621,615
3,107,907
-
Sales to customers by geographic region 1 (to external customers) 地域別売上高(外部顧客に対するもの)
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Japan
284,792
327,842
351,838
357,737
1,322,209
310,816
336,171
United States
893,902
999,362
1,246,909
987,622
4,127,795
892,960
963,973
Europe
532,618
598,236
920,300
579,780
2,630,934
557,625
648,426
China
274,196
344,690
351,892
273,337
1,244,115
318,222
392,506
Asia-Pacific
351,305
459,498
479,723
350,056
1,640,582
319,032
472,771
Other Areas
228,548
241,596
342,732
256,406
1,069,282
222,960
294,060
Total
2,565,361
2,971,224
3,693,394
2,804,938
12,034,917
2,621,615
3,107,907
──────────────────────────────
1 Geographic Information shows sales recognized by location of customers. Major countries and areas in each geographic segment excluding Japan, United States and China are as follows:
Europe: United Kingdom, France, Germany, Spain and Italy Asia-Pacific: India, South Korea and Oceania
Other Areas: The Middle East/Africa, Brazil, Mexico and Canada
-
Depreciation & amortization by segment 1 セグメント別減価償却費及び償却費
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
G&NS
33,525
34,489
35,473
37,983
141,470
35,970
36,387
Music
24,126
27,171
26,740
28,052
106,089
27,892
35,911
Pictures
104,541
114,160
133,235
139,777
491,713
117,156
120,115
ET&S
26,048
25,844
25,399
22,693
99,984
23,925
24,901
I&SS
69,199
68,832
67,965
67,030
273,026
65,806
65,143
All Other
1,311
1,300
1,111
1,443
5,165
1,063
773
Corp. Elim.
2,924
2,091
1,905
1,221
8,141
2,587
-1,050
Total
261,674
273,887
291,828
298,199
1,125,588
274,399
282,180
-
Additions to long-lived assets and right-of-use assets / Depreciation and amortization
固定資産・使用権資産の増加額、減価償却費及び償却費
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
August FCT
November FCT
Additions 2:
PP&E
129,164
69,622
55,200
91,740
345,726
49,719
52,344
370,000
370,000
Content assets excl.
film costs and broadcasting rights and Other intangible assets
165,441
62,885
81,866
70,869
381,061
93,968
72,459
300,000
330,000
Right-of-use assets
49,718
8,113
20,998
24,170
102,999
13,240
27,299
50,000
55,000
Subtotal (Capex)
344,323
140,620
158,064
186,779
829,786
156,927
152,102
720,000
755,000
Film costs and
broadcasting rights
156,790
155,158
143,844
82,701
538,493
114,913
125,512
N/A
N/A
Total
501,113
295,778
301,908
269,480
1,368,279
271,840
277,614
N/A
N/A
Depreciation and amortization 3:
PP&E
88,191
86,980
85,848
84,724
345,743
81,817
80,802
340,000
335,000
Content assets excl.
film costs and broadcasting rights and Other intangible assets
62,367
62,219
63,163
62,735
250,484
65,332
68,696
265,000
265,000
Right-of-use assets
22,578
22,584
22,388
23,587
91,137
22,023
22,671
80,000
85,000
Subtotal
173,136
171,783
171,399
171,046
687,364
169,172
172,169
685,000
685,000
Film costs and
broadcasting rights
88,538
102,104
120,429
127,153
438,224
105,227
110,011
N/A
N/A
Total
261,674
273,887
291,828
298,199
1,125,588
274,399
282,180
N/A
N/A
──────────────────────────────
1 Including amortization not subject to reconciliation in the calculation of Adjusted OIBDA / Adjusted EBITDA.
2 Excluding additions for tangible and intangible assets from business combinations and other.
3 Including amortization expense for contract costs.
-
Research and development expenses 研究開発費
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
August FCT
November FCT
Research and development
expenses
191,341
180,714
183,253
179,270
734,578
167,898
197,397
710,000
710,000
-
Research and development expenses by segment 1 セグメント別研究開発費
(Millions of yen)
FY24
G&NS
279,172
ET&S
138,864
I&SS
228,368
-
Inventory by segment セグメント別棚卸資産
(Billions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
G&NS
571.5
658.6
344.3
301.9
382.1
587.1
Music
23.1
25.6
29.5
26.1
31.3
30.7
Pictures
11.8
11.0
10.9
9.1
8.0
8.6
ET&S
352.6
377.0
350.0
299.6
319.2
375.6
I&SS
712.7
651.7
641.8
665.8
712.9
666.5
All Other, Corp.
21.0
12.3
12.5
8.3
11.3
7.7
Total
1,692.7
1,736.2
1,389.0
1,310.8
1,464.8
1,676.2
-
Long-lived assets 2 and right-of-use assets by segment セグメント別固定資産・使用権資産
(Billions of yen)
FY24 3
FY25
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
G&NS
611.4
554.9
585.1
568.7
568.5
531.9
Music
1,622.4
1,566.7
1,683.3
1,632.1
1,653.5
1,703.1
Pictures
1,082.1
991.2
1,088.2
995.5
956.3
981.6
ET&S
311.9
296.4
301.9
301.5
299.7
306.4
I&SS
1,160.7
1,133.7
1,111.2
1,103.0
1,074.9
1,043.4
All Other, Corp.
207.8
196.0
198.7
189.4
164.8
139.7
Total
4,996.3
4,738.9
4,968.4
4,790.2
4,717.7
4,706.1
──────────────────────────────
1 Due to the reorganization of Sony's technology-related organizations in FY24, the amount of R&D costs for Sony's research and development organization (Corporate R&D) has become immaterial. Therefore, from FY24, R&D costs for Corporate R&D are not presented separately.
2 Long-lived assets include PP&E, content assets and other intangible assets.
3 Sony has reclassified some long-lived assets and right-of-use assets from All Other and Corporate to the ET&S segment for FY24, in conjunction with the new ROIC method for ET&S.
-
Film costs and broadcasting rights included in content assets (balance)
コンテンツ資産に含まれる繰延映画製作費及びテレビ放映権(残高)
(Billions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Film costs and
broadcasting rights
757.9
702.1
772.3
686.8
666.1
689.1
-
Goodwill by segment セグメント別のれん
(Billions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
G&NS
487.2
446.7
476.1
460.6
452.8
462.2
Music
760.3
691.9
753.6
729.6
722.4
744.1
Pictures
304.0
271.0
296.9
283.2
275.6
281.6
ET&S
16.6
15.5
20.9
20.6
20.8
21.3
I&SS
4.2
3.7
4.1
3.8
4.9
5.0
All Other, Corp.
-
-
-
-
-
-
Total
1,572.3
1,428.8
1,551.6
1,497.8
1,476.5
1,514.2
-
Return on Invested Capital (ROIC) 1 by segment セグメント別ROIC
(Billions of yen)
FY24
FY25 May FCT
ROIC 1
Return 2
Invested Capital 3
ROIC 1, 2, 3
G&NS
18.5%
282.1
1,522.5
23.3%
Music
10.5%
242.9
2,320.1
10.2%
Pictures
5.7%
79.8
1,399.1
6.4%
ET&S (new method) 4
26.5%
129.8
489.0
22.4%
ET&S (previous method) 4
20.6%
129.8
628.8
-
I&SS
9.8%
177.6
1,806.3
10.4%
-
Cash Flow (CF) by segment セグメント別キャッシュ・フロー
(Billions of yen)
FY24
Operating CF 5
Investing CF 5
Free CF 5 (Operating CF + Investing CF)
G&NS
865.9
-151.7
714.2
Music
158.3
-253.7
-95.4
Pictures
216.9
-85.2
131.7
ET&S
275.0
-96.5
178.5
I&SS
457.3
-376.9
80.4
All Other, Corporate and elimination and Adjustment 6
-2.1
60.8
58.7
Total
1,971.3
-903.2
1,068.1
──────────────────────────────
1 ROIC by segment is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors.
2 Operating Income after tax. Tax rates applied to all segments are 32% for FY24 and FY25 May FCT.
3 The total of long-lived assets, goodwill, investment and inventory have been used for G&NS and ET&S (previous method). The total of equity and net debt have been used for Music, Pictures, ET&S (new method) and I&SS (deposits in group companies are excluded from debt). The amount of inventory of G&NS and ET&S (previous method) and the invested capital of Music, Pictures, ET&S (new method) and I&SS have been calculated by averaging the amount of each at five points in time - the beginning of the fiscal year and the end of each four quarters. The amount of long-lived assets, goodwill and investment of G&NS and ET&S (previous method) have been calculated by averaging the amount at the beginning and the end of the fiscal year.
4 In the ET&S segment, the method of calculating ROIC has been changed to the "new method," as described in notes 2 and 3 below, from the FY25 forecast. Under the new method, invested capital is calculated by using the total of equity and net debt, while invested capital under the previous method was calculated using the total of long-lived assets, goodwill, investments and inventory. For comparison, ROIC for the ET&S segment in FY24 calculated using the new method is also presented in the above chart.
5 Operating CF by segment, Investing CF by segment and Free CF are not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. The calculation of Operating CF, Investing CF and Free CF for each segment differs from the calculation of the Consolidated Statement of Cash Flows in the Consolidated Financial Statements as follows:
Increases and decreases in restricted cash held by each segment are excluded from Operating CF
Increases and decreases in fixed-term deposits held by each segment are excluded from Investing CF
Expenditures for leases are included in Investing CF (instead of Financing CF)
These result in the following amount being adjusted in each of the Operating CF and the Investing CF figures shown above: (Operating CF) All Other and Corporate and elimination: -0.7 bln yen, Adjustment: 0.7 bln yen
(Investing CF) G&NS: -24.4 bln yen, Music: -15.9 bln yen, Pictures: -39.4 bln yen, ET&S: -30.2 bln yen, I&SS: -26.7 bln yen, All Other and Corporate and elimination: 7.7 bln yen, Adjustment: 128.9 bln yen
6 "Adjustment" stands for numbers placed for the purpose of matching the total of segments' Operating CF and lnvesting CF with "Total."
-
Reconciliation Table for Adjusted OIBDA 1 by segment セグメント別調整後OIBDA調整表
(Billions of yen)
FY24 FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3 Q4
FY
August FCT
November FCT
G&NS
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
65.2
30.4
-95.7
138.8
30.1
-169.0
118.1
29.9
-148.0
92.7
32.4
-125.1
414.8
148.0
120.4
500.0
500.0
122.9
30.0
29.4
N/A
N/A
-
-
49.8
N/A
N/A
537.7
177.9
199.5
620.0
665.0
Music
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
85.9
21.8
-107.7
90.4
21.4
-111.8
97.4
24.0
-121.4
83.6
24.7
-108.3
357.3
92.8
115.4
360.0
385.0
91.9
24.3
24.5
N/A
N/A
-
-
-
N/A
N/A
449.1
117.1
139.8
450.0
480.0
Pictures
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
11.3
16.5
-27.8
18.5
14.0
-32.5
34.0
13.0
-47.1
53.5
13.5
-66.9
117.3
18.7
13.9
125.0
125.0
57.0
12.6
13.3
N/A
N/A
-
-
-
N/A
N/A
174.3
31.3
27.2
175.0
175.0
ET&S
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
64.1
26.0
-90.1
70.2
25.8
-96.0
77.1
25.4
-102.5
-20.4
22.7
-
2.3
190.9
43.1
61.0
180.0
160.0
100.0
23.9
24.9
N/A
N/A
-
-
-
N/A
N/A
290.9
67.1
85.9
285.0
265.0
I&SS
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
36.6
69.2
-105.8
92.4
68.8
-161.2
97.5
68.0
-165.5
34.5
67.0
-101.6
261.1
54.3
138.3
280.0
310.0
273.0
65.8
65.1
N/A
N/A
-
-
-
N/A
N/A
534.2
120.1
203.4
550.0
575.0
All Other
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
1.3
1.3
-
2.6
-6.5
1.3
-
-5.2
-3.0
1.1
-
-1.9
-9.8
1.4
-
-8.3
-18.0
-5.0
-2.9
-45.0 4
-50.0 4
5.2
1.1
0.8
N/A
N/A
-
-
-
N/A
N/A
-12.8
-3.9
-2.1
-20.0 4
-20.0 4
Corp. Elim.
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
-15.3
3.5
-
-11.8
-14.4
3.3
-
-11.1
1.8
3.3
-
5.1
-18.9
2.3
-
-16.6
-46.8
-11.9
-16.9
N/A
N/A
12.4
3.2
2.7
N/A
N/A
-
-
8.0
N/A
N/A
-34.5
-8.7
-6.2
N/A
N/A
Total
OI
Depreciation and Amortization 2 Non-recurring (profit) / loss 3
Adjusted OIBDA
249.1
168.7
-417.9
389.3
164.8
-554.2
423.0
164.7
-587.7
215.2
164.0
-379.2
1,276.6
340.0
429.0
1,330.0
1,430.0
662.3
160.9
160.7
N/A
N/A
-
-
57.7
N/A
N/A
1,938.9
500.8
647.4
1,990.0
2,140.0
──────────────────────────────
1 Adjusted OIBDA is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted OIBDA is calculated by the following formula:
Adjusted OIBDA = Operating income + Depreciation and amortization expense - the profit and loss amount that Sony deems non-recurring.
2 Depreciation and Amortization excludes amortization for film costs, broadcasting rights and internally developed game content and master recordings included in Content assets (applies to all following pages).
3 Items included in operating income. For further details about non-recurring profit and loss, please refer to page 11 (applies to all following pages).
4 Total number of forecast for "All Other" and "Corp. Elim"
FY24
FY25
FY
Q1
Q2
FY
Q1
Q2
Q3
Q4
Q3
Q4
Net income attributable to Sony Group Corporation's stockholders
210.2
291.8
341.1
224.4
1,067.4
259.0
311.4
Net income attributable to noncontrolling interests
4.2
1.3
1.8
10.9
18.3
3.8
7.0
Income taxes
72.5
91.4
104.8
-11.3
257.5
93.8
123.4
Interest expenses / (income), net, recorded in Financial income (expense)
-0.3
1.6
-5.3
-6.0
-10.0
-9.0
-6.4
(Gain) / loss on revaluation of equity instruments, net, recorded in Financial income (expense)
-30.9
-16.3
-11.2
-19.4
-77.8
-30.6
-9.9
Depreciation and amortization expense
168.7
164.8
164.7
164.0
662.3
160.9
160.7
Non-recurring (profit) / loss
-
-
-
-
-
-
57.7
Adjusted EBITDA
424.4
534.7
595.9
362.6
1,917.7
477.9
644.0
(Billions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Operating income
Before Adjustment
249.1
389.3
423.0
215.2
1,276.6
340.0
429.0
Non-recurring (profit) / loss
-
-
-
-
-
-
+57.7
Adjusted
249.1
389.3
423.0
215.2
1,276.6
340.0
486.7
Income before income taxes
Before Adjustment
286.9
384.5
447.7
224.1
1,343.2
356.6
441.8
Non-recurring (profit) / loss
-
-
-
-
-
-
+57.7
Adjusted
286.9
384.5
447.7
224.1
1,343.2
356.6
499.5
Income taxes
Before Adjustment
72.5
91.4
104.8
-11.3
257.5
93.8
123.4
Non-recurring (profit) / loss
-
-
-
+83.7
+83.7
+9.9
+16.1
Adjusted
72.5
91.4
104.8
72.4
341.2
103.7
139.5
Net income attributable to Sony Group Corporation's stockholders
Before Adjustment
210.2
291.8
341.1
224.4
1,067.4
259.0
311.4
Non-recurring (profit) / loss
-
-
-
-83.7
-83.7
-9.9
+41.6
Adjusted
210.2
291.8
341.1
140.7
983.7
249.1
353.0
Adjusted Income 2 調整後利益
-
Reconciliation Table for Adjusted EBITDA 1 調整後EBITDA調整表
(Billions of yen)
──────────────────────────────
1 Adjusted EBITDA is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted EBITDA is calculated by the following formula:
Adjusted EBITDA = Net income attributable to Sony Group Corporation's stockholders + Net income attributable to noncontrolling interests + Income taxes + Interest expenses, net, recorded in Financial income and Financial expense - Gain on revaluation of equity instruments, net, recorded in Financial income and Financial expense + Depreciation and amortization expense - the profit and loss amount that Sony deems non-recurring
2 Adjusted Income is not a measure in accordance with IFRS Accounting Standards. However, Sony believes that this disclosure may be useful information to investors. Adjusted Income does not include non-recurring profit and loss.
-
Non-Recurring Profit and Loss 非経常的な損益
Game & Network Services Segment Supplemental Information(Billions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Items included in operating income (before adjustment)
-
-
-
-
-
-
-57.7
Recording of impairment losses against a portion of Bungie, Inc.'s intangible and other assets in connection with Destiny 2 (G&NS segment・FY25)
-
-
-
-
-
-
-31.5
Recording of expenses resulting from a correction in the amount of certain previously capitalized development costs (G&NS segment・FY25)
-
-
-
-
-
-
-18.3
Impairment loss related to sales of long-lived assets (All Other・FY25)
-
-
-
-
-
-
-8.0
Items included in income before income taxes (before adjustment)
-
-
-
-
-
-
-57.7
Items included in income taxes (before adjustment)
-
-
-
-83.7
-83.7
-9.9
-16.1
Decrease in tax expense from repayment of capital from a subsidiary (FY24)
-
-
-
-48.4
-48.4
-
-
Decrease in tax expense from the dissolution of a subsidiary (FY24)
-
-
-
-35.3
-35.3
-
-
Decrease in tax expense from refunds of taxes paid in previous years in Japan (FY25)
-
-
-
-
-
-9.9
-
Tax effect with regard to the above items (FY25)
-
-
-
-
-
-
-16.1
Items included in net income attributable to noncontrolling interests
-
-
-
-
-
-
-
Items included in net income attributable to Sony Group Corporation's stockholders (before adjustment)
-
-
-
+83.7
+83.7
+9.9
-41.6
-
Game & Network Services segment sales breakdown
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Hardware 1
146,348
218,224
584,806
183,308
1,132,687
153,279
230,943
Game Software
486,484
612,339
784,135
625,125
2,508,083
540,189
629,344
Physical Software 2
20,629
34,301
44,350
21,879
121,159
22,711
35,396
Digital Software 3
141,889
258,619
322,622
226,669
949,799
199,538
268,280
Add-on Content 4
290,864
300,405
395,599
353,832
1,340,699
292,609
299,848
Other Software 5
33,103
19,014
21,564
22,744
96,425
25,330
25,820
Network Services 6
159,346
160,779
176,915
172,833
669,873
172,648
182,681
Others 7
72,732
80,188
136,475
70,007
359,402
70,418
70,202
Segment Total Sales
864,911
1,071,530
1,682,330
1,051,273
4,670,044
936,533
1,113,171
-
PlayStation®5 hardware and software unit sales
(Million units)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
PlayStation®5 hardware 8
2.4
3.8
9.5
2.8
18.5
2.5
3.9
Full game software 9
(PlayStation®4/ PlayStation®5)
53.6
77.7
95.9
76.1
303.3
65.9
80.3
First party titles
6.0
5.3
11.6
5.9
28.9
6.9
6.3
Full game software digital download ratio 10
(PlayStation®4/ PlayStation®5)
80%
70%
74%
80%
76%
83%
72%
-
Number of Monthly Active Users on PlayStation™Network (as of the end of each quarter)
(Million)
FY24
FY25
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
Monthly Active Users 11
116
116
129
124
123
119
──────────────────────────────
1 Hardware is revenue from game consoles including PlayStation®4 and PlayStation®5.
2 Physical Software is revenue from first party game software for PlayStation® consoles sold on discs to retailers, royalties from third party software sold on discs and revenue from first and third party game software sold bundled with PlayStation® consoles and PlayStation®VR.
3 Digital Software is revenue from full game downloads of both first and third party titles sold via the PlayStation™Store.
4 Add-on Content is revenue from digital content other than full games sold via the PlayStation™ Store, such as in-game currency, in-game items and expansion packages.
5 Other Software is revenue from sales of first-party titles and other titles published by Sony Interactive Entertainment, including add-on content, on platforms other than PlayStation® consoles.
6 Network Services is revenue recognized through the PlayStation™Network of PlayStation®Plus and advertising revenue. This does not include Game Software revenue.
7 Others primarily includes revenue from peripherals, including PlayStation®VR.
8 Hardware units are disclosed on a sell-in basis.
9 Software unit sales include PlayStation®4 and PlayStation®5 software, including software bundled with PlayStation® consoles and PlayStation®VR in all regions.
10 Full game software digital download ratio is calculated by dividing PlayStation®4 and PlayStation®5 full game software units sold via digital transactions by total full game software units.
11 Monthly Active Users is an estimated total number of unique accounts that played games or used services on the PlayStation™Network during the last month of the quarter and is based on company research, and may be updated in the future.
-
Cumulative sell-through units of PlayStation®5 hardware 1
As of
Number of cumulative sell-through units (million)
7/18/2021
10.0
12/31/2022
30.0
7/16/2023
40.0
12/9/2023
50.0
-
Cumulative sell-through units of selected first party software titles 2
Title Platform
Release Date (in the U.S.)
Number of global cumulative sell-through units (million)
As of
(Number of Days in Release)
Bloodborne
PlayStation®4
3/26/2015
1.0
4/5/2015 (11) 3
8.7
12/21/2016 (226)
2.6
3/13/2017 (14) 4
Horizon Zero Dawn
PlayStation®4
2/28/2017
7.6
2/15/2018 (353)
10.0
12/31/2018 (672)
20.0 *
11/28/2021 (1,734)
3.1
4/22/2018 (3)
5.0
5/20/2018 (31)
19.5
8/21/2021 (1,220)
23.0 *
11/1/2022 (1,656)
2.0
12/12/2018 (202)
Uncharted 4: A Thief's End PlayStation®4 5/10/2016 2.7 5/16/2016 (7)
Horizon Zero Dawn Complete
Edition
PC
8/7/2020
God of War
PlayStation®4
PC
4/20/2018
1/15/2022
3.2
8/31/2019 (464)
Marvel's Spider-Man PlayStation®4
9/7/2018
3.3
9/9/2018 (3)
9.0
11/25/2018 (80)
Detroit: Become Human PlayStation®4 5/25/2018
Marvel's Spider-Man Remastered
PlayStation®5
PC
8/12/2022 13.2 7/28/2019 (325)
The Last of Us Part II
PlayStation®4
6/19/2020 4.0 6/21/2020 (3)
The Last of Us Part II Remastered PlayStation®5
1/19/2024
2.4
7/19/2020 (3)
Ghost of Tsushima PlayStation®4
7/17/2020
5.0
11/11/2020 (118)
6.5
3/22/2021 (249)
Ghost of Tsushima Director's Cut PlayStation®5
8/20/2021
8.0
10/10/2021 (450)
PC
5/16/2024
9.7
7/3/2022 (716)
13.0 *
8/11/2024 (1,486)
Marvel's Spider-Man: Miles
Morales
PlayStation®4
PlayStation®5
11/12/2020
6.5
7/18/2021 (249)
Demon's Souls
PlayStation®5
11/12/2020
1.4
9/19/2021 (312)
Returnal PlayStation®5
4/30/2021 0.56 7/18/2021 (80)
PC
2/15/2023
Ratchet & Clank: Rift Apart PlayStation®5
6/11/2021 1.1 7/18/2021 (38)
PC
7/26/2023
PlayStation®4
2/18/2022
Horizon Forbidden West
PlayStation®5 PC
3/21/2024
8.4 5/9/2023 (445)
PlayStation®4
5.1
11/13/2022 (5)
God of War Ragnarök PlayStation®5 11/9/2022
11.0
1/22/2023 (75)
15.0
11/19/2023 (375)
2.5
10/20/2023 (1)
Marvel's Spider-Man 2
PlayStation®5
10/20/2023
5.0
10/30/2023 (11)
10.0
2/4/2024 (107)
Helldivers 2
PlayStation®5
PC
2/8/2024
12.0 *
5/5/2024 (87)
ASTRO BOT
PlayStation®5
9/6/2024
1.5
11/3/2024 (58)
Ghost of Yōtei
PlayStation®5
10/2/2025
3.3
11/2/2025 (32)
* Combined unit sales for both PlayStation® hardware and PC
──────────────────────────────
1 Numbers of sell-through units of PlayStation®5 hardware are estimated by Sony Interactive Entertainment.
2 Numbers of sell-through units of first party software are estimated by Sony Interactive Entertainment. They do not include add-on content.
3 As of April 4, 2015 for sales in North America and Europe.
4 As of March 12, 2017 for sales in North America and Europe.
Music Segment Supplemental Information -
Music Revenue breakdown (to external customers)
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Physical
23,589
25,483
30,229
26,852
106,152
26,093
27,251
Digital
203,113
197,036
216,035
200,477
816,661
205,847
215,474
Download 1
6,450
7,565
6,436
7,437
27,889
9,831
6,897
Streaming 2
196,663
189,471
209,598 4
193,040
788,772
196,016
208,577
Other 3
72,578
67,718
69,075
63,849
273,219
69,549
77,988
Recorded Music
299,279
290,236
315,339
291,178
1,196,032
301,489
320,714
Streaming 2
56,511
52,929
56,281
55,456
221,177
56,747
65,128
Other
40,165
38,602
39,044
40,824
158,635
41,938
40,652
Music Publishing
96,676
91,531
95,325
96,280
379,812
98,685
105,779
Gaming
17,593
29,681
21,145
23,186
91,604
26,038
39,263
Other
22,178
32,552
45,159
52,925
152,815
32,740
66,654
Visual Media & Platform
39,771
62,233
66,304
76,111
244,419
58,778
105,917
Segment Total Sales
435,726
444,000
476,968
463,569
1,820,263
458,952
532,410
(Yen)
Average USD rates
155.6
149.5
152.2
152.6
152.5
144.6
147.37
-
Profit Contribution from Visual Media & Platform in Music segment 5
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Percentage
slightly less than 10%
slightly less than 20%
slightly more than 10%
approx. 15%
slightly more than 10%
slightly more than 10%
slightly less than 30%
──────────────────────────────
1 Download includes digital download and mobile (ringtone).
2 Streaming includes digital audio, digital video and digital radio, and includes revenue from both subscription and ad-supported services.
3 Other includes license revenue (public performance, broadcast and sync), merchandising and live performances, etc.
4 The impact of a change in revenue recognition from a net basis to a gross basis for sales from a digital service provider has been included in the number of revenue of Streaming for Q3 FY24.
5 Profit Contribution from Visual Media & Platform is a ratio of the operating income of Visual Media & Platform to that of the Music segment. The operating income of Visual Media & Platform should include certain profit from Sony Music Entertainment in the U.S., however, as the amount of such profit is de-minimis, the profit contributions from Visual Media & Platform in Music segment above are calculated based only on the profit from Sony Music Entertainment (Japan), Inc.
-
Recorded Music
- Top 10 best-selling recorded music projects 1 for Sony Music Entertainment, for the quarters ended September 30, 2025 and 2024 (In order of revenue contribution)
- Top 5 best-selling recorded music projects 1 for Sony Music Entertainment (Japan) Inc., for the quarters ended September 30, 2025 and 2024 (In order of revenue contribution)For the quarter ended September 30, 2025
For the quarter ended September 30, 2024
Artist
Title
Artist
Title
Bruce Springsteen
Tracks II: The Lost Albums
SZA
SOS
SZA
SOS
David Gilmour
Luck and Strange
Tyler, The Creator
DON'T TAP THE GLASS
Travis Scott
UTOPIA
Bad Bunny (Rimas
Entertainment)
Debí Tirar Más Fotos
Future & Metro Boomin
WE DON'T TRUST YOU
Tate McRae
So Close To What
Beyoncé
COWBOY CARTER
Tyler, The Creator
Cherry Bomb
Harry Styles
Harry's House
Beéle
BORONDO
Luke Combs
This One's for You
Fuerza Regida
111XPANTIA
Tate McRae
THINK LATER
Michael Jackson
Thriller
Michael Jackson
Thriller
Sleep Token
Even In Arcadia
Chris Brown
11:11
For the quarter ended September 30, 2025
For the quarter ended September 30, 2024
Artist
Title
Artist
Title
Nogizaka46
Same numbers
Kenshi Yonezu
LOST CORNER
Hinatazaka46
Onegai bach!
Nogizaka46
cheatday
Kenshi Yonezu
IRIS OUT / JANE DOE
Hinatazaka46
Zettaitekidairokkan
SixTONES
Stargaze
SixTONES
GONG / Koko Ni Kaettekite
NEXZ
One Bite
NiziU
RISE UP
-
Selected upcoming releases 2 for Sony Music Entertainment anticipated over the next six months (In alphabetical order)
Artist
ATEEZ
Depeche Mode
Halle
Jeremy Allen White
Maluma
Orelsan
Rod Wave
Romeo Santos
Rosalía
The Kid LAROI
-
Selected upcoming releases 2 for Sony Music Entertainment anticipated over the next six months (In alphabetical order)
-
Music Publishing
-
Number of songs in the music publishing catalog owned and administered as of March 31, 2025, 2024 and 2023 (Million songs)
As of March 31, 2025
As of March 31, 2024
As of March 31, 2023
Total
6.63
6.24
5.76
──────────────────────────────
1 Projects are the aggregation of revenue from albums and digital track exploitation. Revenue within the quarter may also include revenue from individual tracks not associated with an album or associated with a future album.
2 Selected upcoming releases, which may include albums and/or tracks, are subject to change.
Pictures Segment Supplemental Information
-
Number of songs in the music publishing catalog owned and administered as of March 31, 2025, 2024 and 2023 (Million songs)
-
Pictures Segment Aggregated U.S. Dollar Information
Management analyzes the results of Sony Pictures Entertainment Inc. ("SPE") in U.S. dollars, so discussion of certain portions of its results is specified as being on "a U.S. dollar basis." The underlying U.S. dollar aggregated results are described below. The underlying U.S. dollar aggregated results for Pictures are not reflected in Sony's consolidated financial statements and as such are not measured in accordance with IFRS Accounting Standards. Sony does not believe that these measures are a substitute for the IFRS Accounting Standards measures. However, Sony believes that disclosing the underlying U.S. dollar aggregated results provides additional useful analytical information to investors regarding the operating performance of Sony and the Pictures segment.
-
Pictures segment sales and operating revenue ("sales"), operating income (loss) and Adjusted OIBDA in U.S. dollars (Million USD)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Sales
2,166
2,385
2,619
2,729
9,899
2,263
2,347
Operating income (loss)
73
124
223
354
774
129
93
Adjusted OIBDA
179
218
308
443
1,148
216
183
-
Sales by category and Motion Pictures Revenue breakdown in U.S. dollars (Million USD)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Motion Pictures
852
1,010
1,108
1,038
4,008
742
714
Theatrical
322
237
244
97
900
132
114
Home Entertainment
126
169
176
167
638
106
126
Television
141
175
181
266
763
144
138
Streaming Services
207
290
363
407
1,267
233
237
Other
56
139
144
101
440
127
99
Television Productions
607
678
797
946
3,028
841
701
Media Networks
702
681
707
724
2,814
674
913
Intersegment
5
16
7
21
49
6
19
Segment Total Sales
2,166
2,385
2,619
2,729
9,899
2,263
2,347
- Content Assets 1 breakdown in U.S. dollars (Million USD)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
Motion Pictures
1,794
1,737
1,656
1,576
1,576
1,619
1,819
Television Productions
1,879
2,124
2,225
1,964
1,964
1,874
1,652
Media Networks
1,042
1,060
1,042
1,053
1,053
1,070
1,105
Segment Total
4,715
4,921
4,923
4,593
4,593
4,563
4,576
──────────────────────────────
1 Content Assets include capitalized direct production costs, production overhead and acquisition costs for both Motion Pictures and Television Productions as well as capitalized broadcasting rights for Media Networks.
-
Pictures segment sales and operating revenue ("sales"), operating income (loss) and Adjusted OIBDA in U.S. dollars (Million USD)
-
Motion Pictures
-
Motion Pictures Box Office 1 for films released in North America during the quarter ended September 30, 2025 2 (Million USD)
Title
Label
Release Date (Days in Release) 3
North America Box Office
International Box Office
Total
I Know What You Did Last Summer
Columbia Pictures
7/18/2025
(42)
$32
$33
$65
Caught Stealing
Columbia Pictures
8/29/2025
(33)
$19 4
$13 4
$32
Demon Slayer: Kimetsu no Yaiba
Infinity Castle
Sony Pictures / Crunchyroll
9/12/2025
(19)
$120 4
$192 5
$312
A Big Bold Beautiful Journey
Columbia Pictures
9/19/2025
(12)
$6 4
$9 4
$15
-
Motion Pictures Box Office 1 for films released in North America during the quarter ended September 30, 2024 6 (Million USD)
Title
Label
Release Date (Days in Release) 3
North America Box Office
International Box Office
Total
Fly Me to the Moon
Columbia Pictures
7/12/2024
(56)
$20
$22 4
$42
Harold and the Purple Crayon
Columbia Pictures
8/2/2024
(60)
$18 4
$12 4
$30
It Ends with Us
Columbia Pictures
8/9/2024
(53)
$148 4
$194 4
$342
The Forge
Affirm Films
8/23/2024
(39)
$28 4
$0 4
$28
AfrAId
Columbia Pictures
8/30/2024
(28)
$7
$6 4
$13
──────────────────────────────
1 Source (unless otherwise noted): Box Office Mojo for North America and Sony Pictures Releasing International for International Box Office; International Box Office results will vary in any given year depending on the timing of release in each territory in which rights are owned; table includes Sony Pictures Classics' films with U.S. Box Office greater than $10 million, if any; table also includes selected films of Stage 6 and other specialty labels with International Box Office in the licensed territories greater than $10 million, if any.
2 Data as of September 30, 2025.
3 Days in North America theatrical release up to and including the last day of the reporting quarter end.
4 Still in release as of the last day of the reporting quarter end.
5 SPE has limited territory rights; still in release internationally as of the last day of the reporting quarter end.
6 Data as of September 30, 2024.
-
Selected films to be released in the U.S. during the twelve months ending September 30, 2026 (Release dates and titles subject to change) Total: 11 titles
Title
Talent
Expected Release Date
Label
Soul On Fire
Joel Courtney, John Corbett, Stephanie Szostak, Masey
McLain, with DeVon Franklin and William H. Macy
10/10/2025
Affirm Films
Chainsaw Man - The Movie: Reze Arc
Japanese voice cast: Kikunosuke Toya, Reina Ueda, Shiori Izawa, Tomori Kusunoki, Shogo Sakata, Fairouz Ai, Karin Takahashi, Natsuki Hanae, Yuuya Uchida, Maaya Uchida, Kenjiro Tsuda, Hidenori Takahashi, Kenji Akabane, Kenji Nomura, Eri Kitamura
English voice cast: Ryan Colt Levy, Alexis Tipton, Sarah
Wiedenheft, Suzie Yeung, Reagan Murdock, Casey Mongillo, Derick Snow, Lindsay Seidel, Josh Bangle
10/24/2025
Sony Pictures / Crunchyroll
SISU: Road to Revenge
Jorma Tommila, Richard Brake and Stephen Lang
11/21/2025
Screen Gems
Anaconda
Jack Black, Paul Rudd, Steve Zahn, Thandiwe Newton,
Daniela Melchior, Selton Mello
12/25/2025
Columbia Pictures
28 Years Later: The Bone Temple
Ralph Fiennes, Jack O'Connell, Alfie Williams, Erin Kellyman,
Chi Lewis-Parry
1/16/2026
Columbia Pictures
GOAT
Caleb McLaughlin, Gabrielle Union, Stephen Curry, Nicola Coughlan, Nick Kroll, David Harbour, Jenifer Lewis, Aaron Pierre, Patton Oswalt, Andrew Santino, Bobby Lee, Eduardo
Franco, Sherry Cola, Jelly Roll, Jennifer Hudson
2/13/2026
Columbia Pictures / Sony Pictures Animation
The Breadwinner
Nate Bargatze, Mandy Moore, Colin Jost, Zach Cherry, Martin
Herlihy, with Kumail Nanjiani and Will Forte
3/13/2026
Tristar Pictures
Shiver
Phoebe Dynevor, Whitney Peak and Djimon Hounsou
7/03/2026
Columbia Pictures
Spider-Man: Brand New Day
Tom Holland
7/31/2026
Columbia Pictures
Sony/Blumhouse Insidious
Amelia Eve, Lin Shaye
8/21/2026
Screen Gems
Resident Evil
Austin Abrams, Paul Walter Hauser, Zach Cherry, Kali Reis,
Johnno Wilson
9/18/2026
Columbia Pictures
-
Selected films to be released in the U.S. from October 1, 2026, onward (Release dates and titles subject to change) Total: 11 titles
Title
Expected Release Date
Label
The Social Reckoning
10/09/2026
Columbia Pictures
Archangel
11/06/2026
Columbia Pictures
Jumanji 3
12/11/2026
Columbia Pictures
The Nightingale
2/12/2027
Tristar Pictures
Buds
3/12/2027
Columbia Pictures / Sony Pictures Animation
The Legend of Zelda
5/07/2027
Columbia Pictures
Spider-Man: Beyond the Spider-Verse
6/18/2027
Columbia Pictures / Sony Pictures Animation
The Beatles - A Four-Film Cinematic Event
April 2028
Columbia Pictures
-
Motion Pictures Box Office 1 for films released in North America during the quarter ended September 30, 2025 2 (Million USD)
-
Television Productions
-
Selected Television Series with an original broadcast on a U.S. linear network 1 during the quarters ended September 30, 2025 and 2024 2
For the quarter ended September 30, 2025
For the quarter ended September 30, 2024
Series
Season
Network
Series
Season
Network
Celebrity Wheel of Fortune
6
ABC
Moonflower Murders
1
PBS
Doc
2
FOX
The Young and the Restless
51
CBS
Outlander: Blood of My Blood
1
Starz
Universal Basic Guys
1
FOX
Shark Tank
17
ABC
Who Wants to Be a Millionaire
3
ABC
The Young and the Restless
52
CBS
Jeopardy!
40/41
First Run Syndication 3
Universal Basic Guys
2
FOX
Wheel of Fortune
42
First Run Syndication 3
Who Wants to Be a Millionaire
4
ABC
Jeopardy!
41/42
First Run Syndication 3
Wheel of Fortune
43
First Run Syndication 3
-
Selected Television Series with an original broadcast on a U.S. digital platform 4 during the quarters ended September 30, 2025 and 2024 2
For the quarter ended September 30, 2025
For the quarter ended September 30, 2024
Series
Season
Network
Series
Season
Network
Days of Our Lives
60/61
Peacock
Cobra Kai
6
Netflix
Gen V
2
Amazon
Days of Our Lives
59/60
Peacock
My Life with the Walter Boys
2
Netflix
Sausage Party: Foodtopia
1
Amazon
Platonic
2
Apple TV+
The Boys
4
Amazon
Sausage Party: Foodtopia
2
Amazon
Twisted Metal
2
Peacock
──────────────────────────────
1 Linear networks include free, basic or pay television.
2 Series produced or co-produced by SPE's television production operations; however, series independently produced or co-produced by SPE's Media Networks are not included.
3 First Run Syndication series are originally produced for and aired on local television stations throughout the U.S.
4 Digital platforms include advertising supported video-on-demand ("AVOD") and subscription video-on-demand ("SVOD").
-
Selected Television Series with an original broadcast on a U.S. linear network 1 during the quarters ended September 30, 2025 and 2024 2
-
Media Networks
-
Television and Digital Channels as of September 30, 2025 and 2024
As of September 30, 2025
As of September 30, 2024
Television and Digital Channels 1
Number of Subscribers 2 (mil)
Number of Channels
Number of Subscribers 2 (mil)
Number of Channels
Europe, Middle East and Africa:
26.8
4
24.1
4
Latin America:
95.0
3
91.0
3
India:
282.9
26
396.3
27
North America:
137.1
5
128.1
4
- Number of Channels and Subscribers (Total)
As of September 30, 2025
As of September 30, 2024
Number of Channels (Total)
38
38
Number of Subscribers 2 (Total) (mil.)
541.8
639.5
──────────────────────────────
1 Individual channels may have more than one feed; total channel feeds were 78 as of September 30, 2025.
2 Subscriber numbers are SPE estimates; SPE does not disclose the number of subscribers for SVOD services.
Entertainment, Technology & Services Segment Supplemental Information
-
Television and Digital Channels as of September 30, 2025 and 2024
-
Entertainment, Technology & Services segment sales breakdown by product category ¹ (before elimination of intersegment transactions)
(Millions of yen)
FY23
FY24
Imaging ²
715,678
739,324
Sound ³
296,069
291,040
Network Services ⁴
184,307
183,377
Displays ⁵
662,413
597,617
Other ⁶
595,251
597,917
Segment Total Sales
2,453,718
2,409,275
-
Entertainment, Technology & Services segment sales breakdown by business portfolio category (Area Expansion, Business Growth/Generation, Structural Reform/Transformation) ⁷
(Millions of yen)
FY23
FY24
Area Expansion 8
1,011,747
1,030,364
Business Growth/Generation 9
257,487
265,001
Structural Reform/Transformation 10
887,288
800,378
All Other Businesses * 11
297,196
313,532
Segment Total Sales
2,453,718
2,409,275
* Sales of products associated with another segment
139,060
171,318
──────────────────────────────
1 Sony has realigned its product categories in the ET&S segment due to changes in business categories from Q1 FY25. In accordance with this realignment, results for FY23 and FY24 in the table above have been reclassified to conform to the current presentation.
² Imaging includes image and video content creation products and solutions including interchangeable lens cameras and interchangeable lenses.
³ Sound includes headphones and wireless speakers.
⁴ Network Services includes internet-related services.
5 Displays includes display products such as LCD and OLED televisions as well as projectors.
6 Other includes smartphones, home audio products and medical equipment, as well as sports officiating support and content production support services.
7 Starting from FY25, to more clearly communicate the strategic intent of management of the ET&S segment, Sony has decided to disclose the results of the segment in greater detail, classified by business portfolio category rather than the previous classification of the growth and profit axis. In accordance with this change, the figures for FY23 and FY24 have also been reclassified to conform to the current business portfolio categories.
8 Area Expansion includes the Imaging business and the Sound business.
9 Business Growth/Generation includes the Network Services business, the Sports business, the Life Science business, the New Content Creation business, and other new businesses.
10 Structural Reform/Transformation includes the Displays business including LCD and OLED televisions and projectors, the Smartphone business and the Home Audio business.
11 All Other businesses mainly includes sales of products associated with another segment and sales of medical equipment excluding the Life Science business.
Imaging & Sensing Solutions Segment Supplemental Information -
Imaging & Sensing Solutions segment sales breakdown
(Millions of yen)
FY24
FY25
Q1
Q2
Q3
Q4
FY
Q1
Q2
Q3
Q4
FY
August FCT
November FCT
Image Sensors
320,496
503,494
456,482
374,399
1,654,870
363,774
573,644
1,790,000
1,815,000
Other
32,984
32,073
44,436
34,641
144,135
44,416
40,998
170,000
175,000
Segment Total Sales
353,480
535,567
500,918
409,040
1,799,005
408,190
614,642
1,960,000
1,990,000
-
Image sensor sales breakdown
(Millions of yen)
FY23
FY24
Mobile application
1,207,763
1,357,171
Other applications
242,422
297,699
Image Sensors Total
1,450,185
1,654,870
-
Additions to long-lived assets for Imaging & Sensing Solutions segment
(Billions of yen)
FY24
FY25 November FCT
Segment total
268.7
285.0
for Image Sensors
227.4
260.0
- Image sensor production capacity and wafer input for the master process (photo diode etc.) 1
(Thousands of slices) | FY24 | FY25 | ||||||
Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 November FCT | Q4 | |
Production capacity | 148 | 152 | 154 | 159 | 159 | 157 | 161 | |
Wafer input | 144 | 152 | 149 2 | 153 | 156 | 155 | 160 | |
──────────────────────────────
1 The figures are based on 300mm wafers and are simple averages of each month during the quarter. The figures are based on company research and may be updated in the future.
2 The figure of Wafer input for Q3 FY24 was previously erroneously disclosed as 151 and has been revised as shown in the above chart.
Cautionary StatementStatements made in this material with respect to Sony's current plans, estimates, strategies and beliefs and other statements that are not historical facts are forward-looking statements about the future performance of Sony. Forward-looking statements include, but are not limited to, those statements using words such as "believe," "expect," "plans," "strategy," "prospects," "forecast," "estimate," "project," "anticipate," "aim," "intend," "seek," "may," "might," "could" or "should," and words of similar meaning in connection with a discussion of future operations, financial performance, events or conditions. From time to time, oral or written forward-looking statements may also be included in other materials released to the public. These statements are based on management's assumptions, judgments and beliefs in light of the information currently available to it. Sony cautions investors that a number of important risks and uncertainties could cause actual results to differ materially from those discussed in the forward-looking statements, and therefore investors should not place undue reliance on them. Investors also should not rely on any obligation of Sony to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. Sony disclaims any such obligation. Risks and uncertainties that might affect Sony include, but are not limited to:
(i) | Sony's ability to maintain product quality and customer satisfaction with its products and services; |
(ii) | Sony's ability to continue to design and develop and win acceptance of, as well as achieve sufficient cost reductions for, its products and services, including image sensors, game and network platforms, smartphones and televisions, which are offered in highly competitive markets characterized by severe price competition and continual new product and service introductions, rapid development in technology and subjective and changing customer preferences; |
(iii) | Sony's ability to implement successful hardware, software, and content integration strategies, and to develop and implement successful sales and distribution strategies in light of new technologies and distribution platforms; |
(iv) | the effectiveness of Sony's strategies and their execution, including but not limited to the success of Sony's acquisitions, joint ventures, investments, capital expenditures, restructurings and other strategic initiatives; |
(v) | changes in laws, regulations and government policies in the markets in which Sony and its third-party suppliers, service providers and business partners operate, including those related to taxation, as well as growing consumer focus on corporate social responsibility; |
(vi) | Sony's continued ability to identify the products, services and market trends with significant growth potential, to devote sufficient resources to research and development, to prioritize investments and capital expenditures correctly and to recoup its investments and capital expenditures, including those required for technology development and product capacity; |
(vii) | Sony's reliance on external business partners, including for the procurement of parts, components, software and network services for its products or services, the manufacturing, marketing and distribution of its products, and its other business operations; |
(viii) | the global economic and political environment in which Sony operates and the economic and political conditions in Sony's markets, particularly levels of consumer spending; |
(ix) | Sony's ability to meet operational and liquidity needs as a result of significant volatility and disruption in the global financial markets or a ratings downgrade; |
(x) | Sony's ability to forecast demands, manage timely procurement and control inventories; |
(xi) | foreign exchange rates, particularly between the yen and the U.S. dollar, the euro and other currencies in which Sony makes significant sales and incurs production costs, or in which Sony's assets, liabilities and operating results are denominated; |
(xii) | Sony's ability to recruit, retain and maintain productive relations with highly skilled personnel; |
(xiii) | Sony's ability to prevent unauthorized use or theft of intellectual property rights, to obtain or renew licenses relating to intellectual property rights and to defend itself against claims that its products or services infringe the intellectual property rights owned by others; |
(xiv) | the impact of changes in interest rates and unfavorable conditions or developments (including market fluctuations or volatility) in the equity and bond markets on the revenue and operating income of the Financial Services business; |
(xv) | shifts in customer demand for financial services such as life insurance and Sony's ability to conduct successful asset liability management in the Financial Services business; |
(xvi) | risks related to catastrophic disasters, geopolitical conflicts, pandemic disease or similar events; |
(xvii) | the ability of Sony, its third-party service providers or business partners to anticipate and manage cybersecurity risk, including the risk of unauthorized access to Sony's business information and the personally identifiable information of its employees and customers, potential business disruptions or financial losses; and |
(xviii) | the outcome of pending and/or future legal and/or regulatory proceedings. |
Risks and uncertainties also include the impact of any future events with material adverse impact. The continued impact of developments relating to the situations in Ukraine and Russia and in the Middle East, as well as the series of changes in U.S. tariff policy, could heighten many of the risks and uncertainties noted above. Important information regarding risks and uncertainties is also set forth in Sony's most recent Form 20-F, which is on file with the U.S. Securities and Exchange Commission.
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Sony Group Corporation published this content on November 11, 2025, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on November 11, 2025 at 10:56 UTC.


















