www.bandainamco.co.jp

BANDAI NAMCO Group

FACT BOOK 2021

TABLE OF CONTENTS

1 BANDAI NAMCO Group Outline

Results of Operations

01 Consolidated Business Performance /

Management Indicators

02 Sales by Category

Products / Service Data

03 Sales by IPs / Facts & Figures

Entertainment Unit (Digital Business) / Entertainment Unit (Toys and Hobby Business)

06 IP Production Unit (Visual and Music Business / Creation Business) / IP Production Unit (Visual and Music Business) / IP Production Unit (Creation Business) / Amusement Unit

  1. Related Market Data
    Entertainment Unit (Digital Business)
    07 Game App Market / Top Publishers in the Global App Market / Home Video Game Market
    Entertainment Unit (Toys and Hobby Business)
    08 Toy Market
    09 Plastic Model Market / Figure Market / Capsule Toy Market / Card Product Market
    10 Candy Toy Market / Children's Lifestyle (Sundries) Market / Babies' & Children's Clothing Market
    IP Production Unit (Visual and Music Business)
    10 Visual Software Market / Music Content Market
    IP Production Unit (Creation Business)
    11 Animation Market
    Amusement Unit
    11 Amusement Machine Market / Amusement Facility Market
  2. ESG Data
    BANDAI NAMCO Group Important CSR Themes: FY2021.3 Activity Report
    12 Safety and Cleanliness of Products and Services
    13 Environmental Consideration
    14 Policies Regarding Influence on Society of the Group's Content and Products / Supply Chain Management
    Environment-Related Information
    15 Overview of Environmental Performance Data for FY2021.3 / BANDAI NAMCO Group CO2 Emissions
    Human Resources-Related Information (Total for Unit Core Companies)
    17 Number of Employees by Type of Employment / Number of Female Managers / Number of Employ- ees Hired after Graduation / Employment Rate for People with Disabilities / Averages / Number of Employees That Took Leave for Childcare or Family Nursing / Annual Paid Leave Utilization Rate / Industrial Accidents / Systems to Promote Achieve- ment of Work-Life Balance (Examples)
  3. BANDAI NAMCO Group's History
    History
    18 BANDAI's History / NAMCO's History
    26 BANDAI NAMCO Group's History

Note: This English-language fact book is based on a translation of the

Printed in Japan

Japanese-language fact book.

1

BANDAI NAMCO Group Outline

RESULTS OF OPERATIONS

For the Fiscal Years Ended March 31

Figures in this fact book have been rounded down.

CONSOLIDATED BUSINESS PERFORMANCE

NET SALES

(¥ million)

800,000

732,347 723,989740,903

700,000

678,312

600,000

565,486 575,504

620,061

500,000

454,210

487,241 507,679

400,000

394,178

300,000

200,000

100,000

0

11

12

13

14

15

16

17

18

19

20

21

(FY)

MANAGEMENT INDICATORS

ROE (Profit Attributable to Owners of Parent / Average Total Shareholders' Equity)

(%)

20

14.7

15.5

15

14.1

13.3

13.1

13.2

11.2

10.2

9.1

9.7

10

5

  • 0.8

(FY)

11

12

13

14

15

16

17

18

19

20

21

SALES BY CATEGORY

SALES BY SEGMENT (CONSOLIDATED)

• FY2021.3

• FY2021.3

• FY2020.3

(NEW SEGMENT CLASSIFICATION)

(PREVIOUS SEGMENT CLASSIFICATION)

(PREVIOUS SEGMENT CLASSIFICATION)

Elimination of internal transactions

Elimination of internal transactions

Elimination of internal transactions

and corporate

and corporate

and corporate

¥48,887 million

¥53,577 million

¥51,061 million

Net sales (after eliminations)

Net sales (after eliminations)

Net sales (after eliminations)

¥740,903 million

¥740,903 million

¥723,989 million

OPERATING PROFIT

(¥ million)

90,000

84,045

84,654

80,000

75,024

78,775

70,000

63,239

60,000

56,321

50,000

48,643

49,641

44,673

40,000

34,607

30,000

ROA (Recurring Profit / Average Total Assets)

(%)

20

15

14.0

14.0

14.7

15.1

13.5

12.9

13.0

12.2

11.4

10.7

10

Entertainment Unit (Digital Business)

42.8%

Toys and Hobby Unit

37.3%

Toys and Hobby Unit

32.7%

¥337,964 million

¥296,016 million

¥253,714 million

Entertainment Unit (Toys and Hobby Business)

Network Entertainment Unit

43.3%

Network Entertainment Unit

¥300,815 million

38.1%

¥344,150 million

¥328,079 million

42.3%

IP Production Unit (Visual and Music Business)

Real Entertainment Unit

Real Entertainment Unit

¥34,219 million

4.3%

¥63,923 million

8.0%

¥91,753 million

11.8%

IP Production Unit (Creation Business)

3.6%

Visual and Music Production Unit

3.5%

Visual and Music Production Unit

6.1%

¥28,213 million

¥28,089 million

¥46,951 million

Amusement Unit

8.1%

IP Creation Unit

3.6%

IP Creation Unit

3.1%

¥63,923 million

¥28,213 million

¥23,497 million

20,000

16,338

10,000

0

5

0

5.2

Other

3.1%

Other

4.3%

Other

4.0%

¥24,655 million

¥34,088 million

¥31,054 million

Note: Percentage figures are calculated based on sales before elimination of inter-segment transactions.

(FY)

11

12

13

14

15

16

17

18

19

20

21

(FY)

11

12

13

14

15

16

17

18

19

20

21

PROFIT ATTRIBUTABLE TO OWNERS OF PARENT

(¥ million)

70,000

63,383

60,000

54,109

57,665

48,894

50,000

44,159

40,000

32,383

37,588

34,583

30,000

25,054

20,000

19,303

10,000

0

1,848

(FY)

11

12

13

14

15

16

17

18

19

20

21

OVERSEAS SALES PROPORTION

(%)

30

20.8

22.4

20.6

22.3

20.5

18.7

20.0

20

16.7

16.6

16.0

16.7

10

0

(FY)

11

12

13

14

15

16

17

18

19

20

21

SALES BY GEOGRAPHIC REGION

• FY2021.3

• FY2020.3

Sales to external customers

¥740,903 million

Sales to external customers

¥723,989 million

Japan

¥575,492 million

77.7%

Japan

¥578,922 million

80.0%

Americas

¥58,471 million

7.9%

Americas

¥53,553 million

7.4%

Europe

¥54,649 million

7.4%

Europe

¥44,168 million

6.1%

Asia, excluding Japan

¥52,293 million

7.0%

Asia, excluding Japan

¥47,347 million

6.5%

Note: Percentage figures are calculated based on external sales. Figures are estimates based on management accounting.

01

02

1

BANDAI NAMCO Group Outline

PRODUCTS / SERVICE DATA

SALES BY IPs

Groupwide Sales by IPs (Worldwide)

(¥ billion)

FY2020.3

FY2021.3

Aikatsu! series

3.2

2.0

Ultraman series

7.8

8.6

KAMEN RIDER series

31.2

28.9

Mobile Suit Gundam series

78.1

95.0

Super Sentai series

6.8

5.2

Anpanman

9.9

8.7

DRAGON BALL series

134.9

127.4

NARUTO

13.0

21.4

PRETTY CURE! series

8.4

6.6

ONE PIECE

34.9

38.0

Note: Sales before elimination of inter-segment transactions

Sales by IP for Toys and Hobby Unit (Japan)

(¥ billion)

FY2020.3

FY2021.3

KAMEN RIDER series

28.5

24.3

Mobile Suit Gundam series

35.7

41.0

Anpanman

9.4

8.3

DRAGON BALL series

20.7

15.4

PRETTY CURE! series

8.3

6.6

ONE PIECE

7.9

7.1

Note: Sales before elimination of inter-segment transactions

FACTS & FIGURES

Entertainment Unit (Digital Business)

• Sales by major category

(¥ billion)

FY2020.3

FY2021.3

Network content

200.9

207.7

Home video games

99.0

118.1

  • Number of network content titles in Japan (As of the end of March 2021)

SNS

6 titles

Game apps (Google Play)

34 titles

Game apps (App Store)

34 titles

Note: The totalization method was changed from FY2021.3.

BANDAI NAMCO Entertainment Inc.

•  Major home video game titles: Cumulative total number of shipments by series (including PC versions)

· Super Robot Wars series

Cumulative total number of shipments,

April 1991 to March 2021

19.24 million units

· TEKKEN series

Cumulative total number of shipments,

March 1995 to March 2021

52.51 million units

· Tales... of series

Cumulative total number of shipments,

December 1995 to March 2021

24.84 million units

· Ultimate Ninja Storm series

Cumulative total number of shipments,

January 2009 to March 2021

20.80 million units

· DARK SOULS series

Cumulative total number of shipments,

September 2011 to March 2021

29.34 million units

Note: Total for overseas sales for which BANDAI NAMCO Entertainment Inc. was the original seller (excluding domestic sales by FromSoftware, Inc.)

•  Major network content titles: Cumulative total number of downloads

· ONE PIECE Treasure Cruise Cumulative total number of downloads,

May 2014 to March 2021

100.00 million downloads

  • DRAGON BALL Z DOKKAN BATTLE Cumulative total number of downloads,

January 2015 to March 2021

300.00 million downloads

  • THE IDOLM@STER CINDERELLA GIRLS: STARLIGHT STAGE Cumulative total number of downloads,

September 2015 to March 2021

25.00 million downloads

  • NARUTO X BORUTO NINJA VOLTAGE Cumulative total number of downloads,

November 2017 to March 2021

35.00 million downloads

· DRAGON BALL LEGENDS

Cumulative total number of downloads,

May 2018 to March 2021

40.00 million downloads

Entertainment Unit (Toys and Hobby Business)

BANDAI CO., LTD.

Toys

  • Ultraman soft figures (heroes and monsters) Cumulative shipment volume,

1983 to March 2021

101.87 million units

  • Super Sentai series (shape-changing model robots) Cumulative shipment volume,

1979 to March 2021

30.89 million units

  • Digital Monsters (Digimon portable LCD games) Cumulative shipment volume,

June 1997 to March 2021

14.31 million units

  • KAMEN RIDER transformation belt (HEISEI / REIWA RIDER) Cumulative shipment volume,

February 2000 to March 2021

14.50 million units

  • First-generationTamagotchi (including overseas) Cumulative shipment volume,

November 1996 to March 1999

40.00 million units

· Tamagotchi (including overseas)

Cumulative shipment volume,

March 2004 to March 2021

43.73 million units

· Donjara series

Cumulative shipment volume,

1984 to March 2021

3.92 million units

  • Anpanman PC series including tablet devices Cumulative shipment volume,

1999 to March 2021

2.39 million units

Capsule Toys: Gashapon

  • Gashapon (¥100-¥500) Cumulative shipment volume,

1977 to March 2021

3,710.50 million units

  • HG / DG / HBG series (non-deformed figures) Cumulative shipment volume,

September 1994 to March 2021

300.10 million units

  • Capsule-lessproduct series Cumulative shipment volume,

October 2015 to March 202150.02 million units

Cards, Trading Cards

· CARDDASS series

Cumulative shipment volume,

1988 to March 2021

11,767.40 million units

  • DATA CARDDASS series Cumulative total card shipments,

March 2005 to March 2021

2,748.58 million units

Candy Toys

  • Candy toys (all lines) Cumulative shipment volume,

1995 to March 2021

2,655.24 million units

Confectionery / Foods

  • Crayon Shin-chan Chocobi series Cumulative shipment volume,

March 2005 to March 2021

227.02 million units

· Charapaki series

Cumulative shipment volume,

October 2017 to March 2021

60.84 million units

  • Character decoration cake series Cumulative shipment volume,

1994 to March 2021

11.43 million units

  • Tabemasu (Japanese-style confection) series Cumulative shipment volume,

April 2015 to March 202110.47 million units

Apparel

· T-shirts

Cumulative shipment volume,

1991 to March 2021

45.86 million units

  • Transformation suits Cumulative shipment volume,

1991 to March 2021

11.38 million units

  • Glow-in-the-darkpajama series Cumulative shipment volume,

October 2007 to March 20217.06 million units

Lifestyle (Sundries)

· Children's shampoo

Cumulative shipment volume,

1988 to March 2021

92.92 million units

  • Bikkura Tamago bathing salts Cumulative shipment volume,

March 2002 to March 2021

139.40 million units

  • The Rose of Versailles Liquid Eyeliner series (including overseas)

Cumulative shipment volume,

September 2007 to March 2021

6.80 million units

03

04

1

BANDAI NAMCO Group Outline

PRODUCTS / SERVICE DATA

BANDAI SPIRITS CO., LTD.

Collectible figures

· SOUL OF CHOGOKIN

Cumulative shipment volume,

December 1997 to March 2021

3.41 million units

· SAINT CLOTH MYTH

Cumulative shipment volume,

November 2003 to March 2021

5.45 million units

· SOUL OF ROBOT

Cumulative shipment volume,

October 2008 to March 2021

5.50 million units

· S.H. Figuarts

Cumulative shipment volume,

February 2008 to March 2021

14.37 million units

Plastic Model Kits

· Gundam series plastic models

Cumulative shipment volume,

As of the end of March 2021

714.84 million units

Gundam (Real) series plastic models

Cumulative shipment volume,

July 1980 to March 2021

538.24 million units

Gundam (SD) series plastic models

Cumulative shipment volume,

July 1987 to March 2021

176.60 million units

· Figure-rise series

Cumulative shipment volume,

December 2009 to March 2021

5.11 million units

Prizes

· Number of items developed into prizes in FY2021.3

Total number of items

1,171 items

Formed products (figures, etc.)

511 items

Sewn products (stuffed toys, etc.)

430 items

Sundries

230 items

Overseas

· SAINT CLOTH MYTH

Cumulative shipment volume,

October 2003 to March 2021

8.79 million units

  • Gundam action figures Cumulative shipment volume,

January 2000 to March 2021

15.75 million units

  • Gundam plastic model kits Cumulative shipment volume,

January 2000 to March 2021

84.85 million units

  • Web service "GUNDAM.INFO" Visual product viewing results,

March 2011 to March 2021

1,710.85 million views

MegaHouse Corporation

· Othello series

Cumulative shipment volume,

1973 to March 2021

25.60 million units

· Rubik's Cube series

Cumulative shipment volume,

1980 to March 2021

14.40 million units

CCP Co., Ltd.

  • SWEEPLUS vacuum cleaner series Cumulative shipment volume,

August 2011 to March 2021

1.80 million units

  • Cordless rotating mop cleaner series Cumulative shipment volume,

July 2015 to March 2021

0.86 million units

SUN-STAR STATIONERY CO., LTD.

  • Nurie (coloring book) series Cumulative shipment volume,

July 2009 to March 2021

87.43 million units

  • STICKYLE (stick-type stationery) series Cumulative shipment volume,

November 2010 to March 2021

10.70 million units

HEART CORPORATION

  • Results in shipments of products for seasonal events Confectionery for

2020

Christmas

106 items, 3.80 million units

Confectionery for

2021

Valentine's Day

175 items, 4.10 million units

Confectionery for

2021

White Day

102 items, 1.70 million units

IP Production Unit

(Visual and Music Business / Creation Business)

• Sales by category

(¥ billion)

FY2020.3

FY2021.3

Packaged products

15.2

9.8

Productions, license, distribution,

51.5

46.5

events, etc.

Total

66.7

56.3

IP Production Unit (Visual and Music Business)

BANDAI NAMCO Arts Inc.

  • Cumulative total sales of visual packaged products ·  Mobile Suit Gundam series
    Cumulative shipment volume,

December 1987 to March 2021

20.92 million units

·  Ultraman series

Cumulative shipment volume,

January 1988 to March 2021

8.48 million units

·  FY2021.3 visual packaged products overall

Cumulative total number of shipments,

April 2020 to March 2021

0.91 million units

  • Number of copyrighted products and total number of hours (As of March 31, 2021)

·  Number of copyrighted products

1,157 products

·  Total number of hours

4,341 hours

  • Total number of musical works (As of the end of March 2021) ·   Number of works with master license

recordings

Approx. 47,100 works

·  Number of works published

Approx. 25,000 works

Note: From FY2017.3, number of works managed in-house (excluding works managed jointly and works not recorded on CD)

BANDAI NAMCO Rights Marketing Inc.

  • Cumulative number of fee-based viewings for on-demand delivery of animations (Total for TVOD and SVOD, excluding free distribution)
    Cumulative total,

October 2002 to March 2021

534,175,416 viewings

  • Number of animation productions available for on-demand delivery
    Number of productions delivered as of

March 31, 2021

4,513 productions

IP Production Unit (Creation Business)

SUNRISE INC. / BANDAI NAMCO Pictures INC.

Number of copyrighted products and total number of hours

(As of March 31, 2021)

·  Number of copyrighted products

342 products

·  Total number of hours

2,765 hours

Amusement Unit

Sales by category

(¥ billion)

FY2020.3

FY2021.3

Amusement machines

27.1

16.7

Amusement facilities

64.7

47.1

Amusement Facilities

• Number of facilities at end of FY2021.3

Directly

Revenue-sharing

Region

managed facilities

facilities*

Other

Japan

244

518

3

Overseas

22

16

0

Total

266

534

3

  • Revenue-sharingfacilities: Revenues from the operation of amusement machines are shared.

• Existing-store sales (YoY)

FY2020.3

FY2021.3

Japan

98.1%

74.2

HANAYASHIKI CO., LTD.

· Number of customers entering

ASAKUSA HANAYASHIKI in FY2021.3*

160,000 customers

* Closed from April to June, 2020, in order to prevent the spread of COVID-19

05

06

2 Related Market Data

ENTERTAINMENT UNIT (DIGITAL BUSINESS)

GAME APP MARKET (JAPAN)

HOME VIDEO GAME MARKET (JAPAN)

ENTERTAINMENT UNIT (TOYS AND HOBBY BUSINESS)

TOY MARKET (JAPAN)

GAME APP MARKET SCALE TREND

(¥ billion)

1,600

HOME VIDEO GAME MARKET SCALE TREND

(¥ billion)

580.7

600

[Toy Market Scale]

(Unit: Millions of yen, manufacturer's suggested retail price basis)

Major Categories

FY2020.3

FY2021.3

1,316.4

1,200

969.0

1,058.0

1,166.0

1,214.0

800

400

0

2016

2017

2018

2019

2020

(Year)

480

360

343.9

44.5

240

182.4

120

117.0

0

2016

(Year)

446.4

434.2

54.7

88.2

189.3

175.9

202.3

170.0

2017

2018

436.8

213.4

110.4

166.9

181.7

159.5

185.6

2019

2020

Games

16,405

19,246

General games (including mini electronic games), 3D puzzles, others (including party games, humorous games, magic tricks)

Cards, trading cards

113,303

122,240

Jigsaw puzzles

11,273

17,888

High-tech-related trendy toys

5,193

6,488

Interactive toys, robots, cameras, app-related products

Character products

80,890

67,690

Hero toys, etc.

Toy vehicles

51,870

42,903

Mini cars, railroad toys, RC toys, electric, others (racing, spring, metal toys, etc.)

Source: "Famitsu Game White Paper 2021" (KADOKAWA ASCII Research Laboratories, Inc.) * Prepared based on information as of May 2021

Game apps: Games provided for smartphones and tablets

(Includes games for feature phones that operate on SNS platforms)

TOP PUBLISHERS IN THE GLOBAL APP MARKET

TOP PUBLISHERS IN THE GLOBAL APP MARKET

Rank

Name of Publisher

Country

1

Tencent

China

2

NetEase

China

3

Playrix

Ireland

4

Activision Blizzard

U.S.

5

Zynga

U.S.

6

BANDAI NAMCO

Japan

7

Supercell

Finland

8

Netmarble

South Korea

9

Playtika

Israel

10

Sony

Japan

Source: App Annie

Total for iOS, Google Play / Prepared by App Annie based on 2020 revenue figures

THE BANDAI NAMCO GROUP'S RANKING IN THE APP MARKET

Year

Ranking

2020

No. 6

2019

No. 5

2018

No. 4

2017

No. 7

Based on ranking in Top Publishers in Global App Market, which was prepared by App Annie

Hardware  Software  Online

Source: "Famitsu Game White Paper 2021" (KADOKAWA ASCII Research Laboratories, Inc.) * Prepared based on information as of May 2021

UNIT SALES SHARE BY MANUFACTURER (2020)

Microsoft Japan

Other

2.1%

14.1%

Capcom

2.3%

Nintendo

Koei Tecmo

47.5%

Games

2.9%

SEGA

3.0%

Sony Interactive

Entertainment

4.5%

Pokémon

4.8%

BANDAI NAMCO

SQUARE

KONAMI

Entertainment

ENIX

5.8%

6.5%

6.5%

Collection period: December 30, 2019, to December 27, 2020

Source: "Famitsu Game White Paper 2021" (KADOKAWA ASCII Research Laboratories, Inc.) Company names are as of the collection date.

Dolls, products for playing house

45,251

38,765

Dress-up dolls, dollhouses, products for playing house, arts and crafts, collection toys, cuddly dolls, others (including accessories,

children's cosmetics)

Stuffed toys

26,732

26,063

Character stuffed toys, non-character stuffed toys

Educational

Blocks, wooden products, preschool, infants' characters, babies' products (babies' toys, bath toys, baby products), transportation-

169,423

172,944

related (including baby carriages, child seats, tricycles), others (including musical instruments, telephones, picture books, playground

equipment, children's videos, electric animals)

Seasonal products

47,759

51,265

Small sparklers, summer toys, summer goods, small toys, sports toys, sports supplies, outdoor products

Sundries

95,817

105,789

Variety goods, gifts, interior goods, housewares, stationery, apparel, others

Hobby products

138,087

144,911

Plastic models, RC hobby products, model trains, figures, others

Other

12,410

10,563

Total

814,413

826,755

FY2020.3

FY2021.3

Other

Games

Other

Games

Hobby products

1.5%

2.0%

Cards, trading cards

Hobby products

1.3%

2.3%

Cards, trading cards

13.9%

14.8%

17.0%

Jigsaw puzzles

17.0%

Jigsaw puzzles

1.4%

High-tech-related

2.2%

High-tech-related

trendy toys

Sundries

0.6%

trendy toys

FY2020.3 Toy Market

Character products

Sundries

FY2021.3 Toy Market

0.8%

11.8%

Character products

¥814,413 million

9.9%

12.8%

¥826,755 million

8.2%

Toy vehicles

Toy vehicles

Seasonal products

6.4%

5.2%

5.9%

Dolls, products for

Seasonal products

Dolls, products for

playing house

6.2%

playing house

5.6%

4.7%

Stuffed toys

Stuffed toys

Educational

3.3%

Educational

3.2%

20.8%

20.9%

Notes: 1. In principle, the market created by the original products and own-brand products of member companies of the Japan Toy Association and of exhibitors at the International Tokyo Toy Show.

  1. Excluding drugstore distribution
  2. Hobby products include distribution of models Source: Research by the Japan Toy Association

07

08

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Bandai Namco Holdings Inc. published this content on 08 October 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 08 October 2021 06:06:04 UTC.