November 10, 2022
Financial Highlights for the First Half of the Fiscal Year Ending March 31, 2023
Bandai Namco Holdings Inc.: Consolidated Financial Results
Summary of Income Statement | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | 1st Half | % vs | Full Year | Full Year | % vs | |||||||
Results | Results | Prior Year | Plan | New Forecasts | Prior Year | ||||||||
Net Sales | 393,646 | 889,270 | 477,620 | 121.3% | 880,000 | 940,000 | 105.7% | ||||||
Gross Profit | 160,527 | 356,266 | 195,616 | 121.9% | 338,000 | 370,000 | 103.9% | ||||||
Operating Profit | 61,751 | 125,496 | 81,607 | 132.2% | 100,000 | 128,000 | 102.0% | ||||||
Recurring Profit | 64,111 | 133,608 | 92,365 | 144.1% | 101,000 | 139,000 | 104.0% | ||||||
Profit Attributable to | 39,527 | 92,752 | 66,557 | 168.4% | 70,000 | 95,000 | 102.4% | ||||||
Owners of Parent | |||||||||||||
Net Sales by Segment | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | 1st Half | % vs | Full Year | Full Year | % vs | |||||||
Results | Results | Prior Year | Plan | New Forecasts | Prior Year | ||||||||
Entertainment (Digital) | 149,597 | 378,173 | 193,897 | 129.6% | 350,000 | 370,000 | 97.8% | ||||||
Entertainment (Toys and Hobby) | 178,123 | 373,625 | 213,368 | 119.8% | 400,000 | 430,000 | 115.1% | ||||||
IP Production | 36,128 | 79,964 | 35,065 | 97.1% | 80,000 | 80,000 | 100.0% | ||||||
Amusement | 39,005 | 82,344 | 48,657 | 124.7% | 85,000 | 97,000 | 117.8% | ||||||
Other | 13,642 | 27,667 | 15,070 | 110.5% | 26,000 | 26,000 | 94.0% | ||||||
Elimination and Corporate | (22,850) | (52,504) | (28,439) | - | (61,000) | (63,000) | - | ||||||
Total | 393,646 | 889,270 | 477,620 | 121.3% | 880,000 | 940,000 | 105.7% | ||||||
Operating Profit by Segment | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | OP Margin | 1st Half | % vs | Full Year | Full Year | OP Margin | % vs | |||||
Results | Results | Prior Year | Plan | New Forecasts | Prior Year | ||||||||
Entertainment (Digital) | 26,008 | 69,634 | 18.4% | 44,649 | 171.7% | 45,000 | 63,000 | 17.0% | 90.5% | ||||
Entertainment (Toys and Hobby) | 33,092 | 52,319 | 14.0% | 33,562 | 101.4% | 53,000 | 61,000 | 14.2% | 116.6% | ||||
IP Production | 4,006 | 8,833 | 11.0% | 3,459 | 86.3% | 10,000 | 10,000 | 12.5% | 113.2% | ||||
Amusement | 2,447 | 4,051 | 4.9% | 4,804 | 196.3% | 2,000 | 5,000 | 5.2% | 123.4% | ||||
Other | 580 | 347 | 1.3% | 456 | 78.6% | 0 | 1,000 | 3.8% | 288.2% | ||||
Elimination and Corporate | (4,385) | (9,689) | - | (5,324) | - | (10,000) | (12,000) | - | - | ||||
Total | 61,751 | 125,496 | 14.1% | 81,607 | 132.2% | 100,000 | 128,000 | 13.6% | 102.0% | ||||
Reference: Net Sales by Region (External sales after elimination) | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | 1st Half | % vs | Full Year | Full Year | % vs | |||||||
Results | Results | Prior Year | Plan | New Forecasts | Prior Year | ||||||||
Japan | 295,487 | 625,460 | 335,861 | 113.7% | 640,000 | 670,000 | 107.1% | ||||||
Americas | 34,254 | 99,204 | 52,651 | 153.7% | 84,000 | 98,000 | 98.8% | ||||||
Europe | 25,811 | 82,544 | 45,047 | 174.5% | 66,000 | 83,000 | 100.6% | ||||||
Asia | 38,096 | 82,063 | 44,059 | 115.7% | 90,000 | 89,000 | 108.5% | ||||||
Elimination and Corporate | - | - | - | - | - | - | - | ||||||
Total | 393,646 | 889,270 | 477,620 | 121.3% | 880,000 | 940,000 | 105.7% | ||||||
Reference: Operating Profit by Region | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | OP Margin | 1st Half | % vs | Full Year | Full Year | OP Margin | % vs | |||||
Results | Results | Prior Year | Plan | New Forecasts | Prior Year | ||||||||
Japan | 52,614 | 104,611 | 16.7% | 72,611 | 138.0% | 91,000 | 120,000 | 17.9% | 114.7% | ||||
Americas | 4,179 | 5,495 | 5.5% | 6,159 | 147.4% | 5,000 | 9,500 | 9.7% | 172.9% | ||||
Europe | 3,238 | 13,727 | 16.6% | 5,039 | 155.6% | 2,000 | 6,000 | 7.2% | 43.7% | ||||
Asia | 7,553 | 14,045 | 17.1% | 8,801 | 116.5% | 9,000 | 12,000 | 13.5% | 85.4% | ||||
Elimination and Corporate | (5,832) | (12,383) | - | (11,003) | - | (7,000) | (19,500) | - | - | ||||
Total | 61,751 | 125,496 | 14.1% | 81,607 | 132.2% | 100,000 | 128,000 | 13.6% | 102.0% | ||||
Other Data | (millions of yen) | ||||||||||||
FY2022.3 | FY2023.3 | ||||||||||||
1st Half | Full Year Results | 1Q | % vs | 1st Half | Full Year Plan | % vs | |||||||
Results | Results | Prior Year | Forecasts | Prior Year | |||||||||
Capital Investments | 13,043 | 27,968 | 16,561 | 127.0% | 25,000 | 25,000 | 89.4% | ||||||
Depreciation | 12,551 | 25,726 | 11,266 | 89.8% | 25,000 | 25,000 | 97.2% | ||||||
Advertising Expenses | 19,082 | 53,555 | 22,432 | 117.6% | 56,000 | 57,000 | 106.4% | ||||||
Personnel Expenses | 35,786 | 73,086 | 39,096 | 109.2% | 73,000 | 75,000 | 102.6% |
Note: As the Group partially changed the classification of business segments from FY2023.3, the figures for FY2022.3 have been restated accordingly.
Forward-looking Statements: This document contains figures that are based on the information currently available to management and estimate involving uncertain factors thought likely to have an effect on future results.
【Sales of IPs (Groupwide)】 | (billion yen) | |||
FY2022.3 | FY2023.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | |
Aikatsu! | 1.3 | 1.9 | 0.4 | 1.0 |
Anpanman | 4.2 | 9.3 | 4.7 | 10.5 |
Ultraman | 6.5 | 16.8 | 8.9 | 20.5 |
KAMEN RIDER | 13.3 | 29.5 | 14.2 | 32.0 |
Mobile Suit Gundam | 50.2 | 101.7 | 62.4 | 132.0 |
Super Sentai | 2.6 | 5.0 | 3.5 | 6.0 |
DRAGON BALL | 61.2 | 127.6 | 65.7 | 130.5 |
NARUTO | 11.7 | 23.0 | 10.2 | 18.0 |
Pretty Cure | 3.1 | 5.8 | 2.9 | 6.0 |
ONE PIECE | 21.6 | 44.1 | 35.9 | 70.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
【Sales of IPs (Toys and Hobby Business, Japan)】 | (billion yen) | |||
FY2022.3 | FY2023.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | |
Aikatsu! | 0.7 | 1.0 | 0.3 | 0.5 |
Anpanman | 3.9 | 8.7 | 4.3 | 9.5 |
Ultraman | 3.8 | 8.0 | 4.7 | 9.5 |
KAMEN RIDER | 9.9 | 22.8 | 9.5 | 23.0 |
Mobile Suit Gundam | 21.8 | 44.2 | 30.1 | 57.5 |
Super Sentai | 2.2 | 4.4 | 2.9 | 5.5 |
DRAGON BALL | 10.1 | 19.7 | 12.0 | 21.0 |
Pretty Cure | 3.0 | 5.7 | 2.9 | 6.0 |
Pokémon | 2.6 | 5.9 | 4.1 | 8.0 |
ONE PIECE | 5.3 | 10.0 | 12.3 | 25.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
【Digital Business (Sales by major category)】 | (billion yen) | |||
FY2022.3 | FY2023.3 | |||
1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | |
Network content | 86.3 | 185.5 | 94.0 | 193.0 |
Home video game | 55.7 | 174.4 | 85.1 | 157.0 |
【Home Video Game (Number of titles and unit sales)】
FY2022.3 | FY2023.3 | ||||||||
1st Half Results | Full Year Results | 1st Half Results | Full Year Forecasts | ||||||
# of | Units Sold | # of | Units Sold | # of | Units Sold | # of | Units Sold | ||
New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | ||
Japan | 23 | 1,374 | 53 | 4,650 | 40 | 5,556 | 85 | 11,000 | |
Americas | 17 | 9,223 | 46 | 25,054 | 33 | 10,063 | 75 | 19,000 | |
Europe | 19 | 9,003 | 49 | 27,143 | 33 | 8,998 | 70 | 16,000 | |
Group Total | 59 | 19,600 | 148 | 56,847 | 106 | 24,617 | 230 | 46,000 | |
Localized versions | 34 | - | 82 | - | 78 | - | 155 | - | |
After elimination of localized versions | |||||||||
Group Total | 25 | 0 | 66 | 56,847 | 28 | 24,617 | 75 | 46,000 | |
Note: Breakdown of Japan and Europe has partially been changed. | |||||||||
【Digital Card Sales (Units sold)】 | (million pieces) | ||||||||
FY2022.3 | FY2023.3 | ||||||||
1st Half | Full Year | 1st Half | Full Year | ||||||
Results | Results | Results | Forecasts | ||||||
Digital card sales | 62 | 142 | 90 | 160 |
*Figures are estimates based on management accounting.
【IP Production Business (Sales by major category)】
(billion yen) | |||||||||||
FY2022.3 | FY2023.3 | ||||||||||
1st Half | Full Year | ||||||||||
1st Half | Full Year | ||||||||||
Results | Results | Results | Forecasts | ||||||||
Packages | 5.5 | 12.4 | 5.4 | 12.0 | |||||||
Production, license, | |||||||||||
distribution, events | 30.6 | 67.5 | 29.6 | 68.0 | |||||||
and others | |||||||||||
Total | 36.1 | 79.9 | 35.0 | 80.0 | |||||||
【Amusement Business (Sales by major category)】 | (billion yen) | ||||||||||
FY2022.3 | FY2023.3 | ||||||||||
1st Half | Full Year | 1st Half | Full Year | ||||||||
Results | Results | Results | Forecasts | ||||||||
Amusement machines | 10.3 | 20.8 | 11.4 | 27.0 | |||||||
Amusement facility | 28.6 | 61.5 | 37.2 | 70.0 | |||||||
【Number of Amusement Facilities】 | |||||||||||
FY2022.3 | FY2023.3 | ||||||||||
1st Half | Full Year | ||||||||||
1st Half | Full Year | ||||||||||
Results | Results | Results | Forecasts | ||||||||
Start of term | 244 | 244 | 240 | 240 | |||||||
Japan | Openings | 2 | 7 | 3 | 6 | ||||||
Closures | 5 | 11 | 2 | 3 | |||||||
Increase/Decrease | △ 3 | △ 4 | 1 | 3 | |||||||
End of term | 241 | 240 | 241 | 243 | |||||||
Directly | Start of term | 22 | 22 | 21 | 21 | ||||||
Overseas | Openings | 1 | 1 | 2 | 2 | ||||||
managed | Closures | 2 | 2 | 0 | 0 | ||||||
facilities | Increase/Decrease | △ 1 | △ 1 | 2 | 2 | ||||||
End of term | 21 | 21 | 23 | 23 | |||||||
Start of term | 266 | 266 | 261 | 261 | |||||||
Total | Openings | 3 | 8 | 5 | 8 | ||||||
Closures | 7 | 13 | 2 | 3 | |||||||
Increase/Decrease | △ 4 | △ 5 | 3 | 5 | |||||||
End of term | 262 | 261 | 264 | 266 | |||||||
Revenue- | Japan | 535 | 551 | 632 | 644 | ||||||
sharing | Overseas | 16 | 16 | 16 | 15 | ||||||
facilities | Total | 551 | 567 | 648 | 659 | ||||||
Others | Total | 4 | 5 | 9 | 9 | ||||||
Facilities Total | 817 | 833 | 921 | 934 | |||||||
【Amusement Facilities (Existing-store sales, YOY, Japan)】 | |||||||||||
Apr. | May | Jun. | 1Q | Jul. | Aug. | Sep. | 2Q | 1st Half | |||
(3 mo.) | (3 mo.) | ||||||||||
FY2023.3 | 110.7% | 145.7% | 126.6% | 127.1% | 108.5% | 123.9% | 119.3% | 117.3% | 121.6% | ||
FY2022.3 | 503.9% | 380.0% | 103.0% | 215.6% | 119.3% | 115.8% | 92.7% | 109.2% | 139.1% | ||
Oct. | Nov. | Dec. | 3Q | Jan. | Feb. | Mar. | 4Q | 2nd Half | Full Year | ||
(3 mo.) | (3 mo.) | ||||||||||
FY2023.3 | 100.0% | 110.0% | ||||||||
FY2022.3 | 94.0% | 88.4% | 110.6% | 97.8% | 115.8% | 93.7% | 98.3% | 103.2% | 100.4% | 115.5% |
*Figures are estimates based on management accounting.
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Bandai Namco Holdings Inc. published this content on 10 November 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 10 November 2022 06:06:20 UTC.