BANDAI NAMCO : Presentation Material (November 09, 2021)3.3 MB
November 18, 2021 at 10:33 pm EST
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Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2022
1st Half Result Presentation
Masaru Kawaguchi
President and Representative Director
BANDAI NAMCO Holdings Inc.
1st Half Results
FY 2021.3
FY 2022.3
FY 2022.3
1st Half
Vs. previous
Vs. previous
1st Half
1st Half
Forecast
year's results
Forecast
Results
Results
(as of Aug. 2021)
Net Sales
337.1
380.0
393.6
+56.5
+13.6
Operating Profit
45.9
43.0
61.7
+15.8
+18.7
Recurring Profit
47.1
46.0
64.1
+17.0
+18.1
Profit Attributable to
31.7
32.5
39.5
+7.8
+7.0
Owners of Parent
Capital Investments
10.6
11.0
13.0
+2.4
+2.0
Depreciation
9.7
11.0
12.5
+2.8
+1.5
Game content
40.6
40.0
42.2
+1.6
+2.2
R&D investments
Advertising Expenses
14.7
21.5
19.0
+4.3
-2.5
Personnel Expenses
32.6
34.0
35.7
+3.1
+1.7
billion yen
2
1st Half Results by Business Segment
FY 2021.3
FY 2022.3
FY 2022.3
1st Half
Vs. previous
Vs. previous
1st Half
1st Half
Forecast
year's results
forecast
Results
Results
(as of Aug. 2021)
Digital Business
Segment sales
167.4
140.0
149.5
-17.9
+9.5
Entertainment Unit
Segment profit
34.4
17.0
26.0
-8.4
+9.0
Segment sales
131.0
170.0
178.1
+47.1
+8.1
Toys and Hobby
Business
Segment profit
19.1
25.0
33.0
+13.9
+8.0
Visual and Music
Segment sales
13.9
20.0
23.6
+9.7
+3.6
IP Production Unit
Business
Segment profit
1.0
2.5
3.0
+2.0
+0.5
Creation Business
Segment sales
9.5
15.0
15.6
+6.1
+0.6
Segment profit
1.9
1.5
0.9
-1.0
-0.6
Amusement Unit
Amusement Business
Segment sales
24.3
42.0
39.0
+14.7
-3.0
Segment profit
-8.0
1.5
2.4
+10.4
+0.9
Other
Segment sales
11.5
14.0
13.6
+2.1
-0.4
Segment profit
0.3
0.2
0.5
+0.2
+0.3
Elimination and
Segment sales
-20.7
-21.0
-26.0
-5.3
-5.0
Corporate
Segment profit
-2.9
-4.7
-4.3
-1.4
+0.4
Consolidated
Net sales
337.1
380.0
393.6
+56.5
+13.6
Operating profit
45.9
43.0
61.7
+15.8
+18.7
billion yen
3
Full-Year Forecast
FY 2021.3
FY2022.3
FY2022.3
Vs. previous
Vs. initial
billion yen
Current
year's
Results
Initial plan
plan
forecast
results
Net Sales
740.9
750.0
795.0
+54.1
+45.0
Operating Profit
84.6
75.0
90.0
+5.4
+15.0
Recurring Profit
87.6
76.0
93.0
+5.4
+17.0
Profit Attributable to
48.8
52.0
58.0
+9.2
+6.0
Owners of Parent
Capital Investments
22.7
23.0
25.0
+2.3
+2.0
Depreciation
24.6
27.0
28.0
+3.4
+1.0
Game content
84.7
85.0
85.0
+0.3
±0.0
R&D investments
Advertising Expenses
45.2
50.0
51.0
+5.8
+1.0
Personnel Expenses
66.7
65.0
70.0
+3.3
+5.0
4
Full-Year Forecast by Business Segment
FY 2021.3
FY2022.3
FY2022.3
Vs. previous
Vs. initial
Current
year's
Results
Initial plan
plan
forecast
Results
Digital Business
Segment sales
337.9
310.0
310.0
-27.9
±0.0
±0.0
Entertainment Unit
Segment profit
56.7
40.0
40.0
-16.7
Toys and Hobby
Segment sales
300.8
300.0
350.0
+49.2
+50.0
Business
Segment profit
39.0
35.0
50.0
+11.0
+15.0
Visual and Music
Segment sales
34.2
45.0
45.0
+10.8
±0.0
IP Production
Business
Segment profit
1.5
4.0
4.0
+2.5
±0.0
Unit
Creation Business
Segment sales
28.2
30.0
30.0
+1.8
±0.0
Segment profit
2.7
4.0
2.5
-0.2
-1.5
Amusement
Amusement
Segment sales
63.9
84.0
84.0
+20.1
±0.0
Unit
Business
Segment profit
-8.3
2.0
2.0
+10.3
±0.0
Other
Segment sales
24.6
25.0
25.0
+0.4
±0.0
Segment profit
0.6
0.5
0.5
-0.1
±0.0
Elimination and
Segment sales
-48.8
-44.0
-49.0
-0.2
-5.0
Corporate
Segment profit
-7.7
-10.5
-9.0
-1.3
+1.5
Consolidated
Net sales
740.9
750.0
795.0
+54.1
+45.0
Operating profit
84.6
75.0
90.0
+5.4
+15.0
billion yen
5
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Bandai Namco Holdings Inc. published this content on 19 November 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 19 November 2021 03:32:06 UTC.
BANDAI NAMCO Holdings Inc. specializes in the development and marketing of entertainment products and services. Net sales by activity break down as follows:
- designing, developing and selling interactive content and video games (44.6%);
- manufacturing and sale of toys and related products (34%): toys, housings, capsule products for vending machines, confectionery, clothing and accessories, figurines, reward items for amusement facilities, etc;
- designing, manufacturing and selling entertainment machines (12.6%). In addition, the group is developing an activity of operating entertainment installations;
- audiovisual content production (5.4%): cartoons, music, films, animations, etc. The group also provides music software publishing and live event broadcasting services;
- other (3.4%): including the sale of audiovisual rights.
Net sales are distributed geographically as follows: Japan (69.2%), Asia (9.7%), the Americas (12.6%) and Europe (8.5%).