Capcom Co., Ltd. today announced that in its consolidated business results for the fiscal year ended March 31, 2021, net sales were 95,308 million yen (up 16.8 % from the previous fiscal year), operating income was 34,596 million yen (up 51.6 % from the previous fiscal year), ordinary income was 34,845 million yen (up 51.8 % from the previous fiscal year), and net income attributable to owners of the parent was 24,923 million yen (up 56.3 % from the previous fiscal year).

During the fiscal year ended March 31, 2021, Capcom's core Digital Contents business drove results with continued success in promoting digital sales in addition to major new releases such as Monster Hunter Rise and Resident Evil 3, as well as sales growth for catalog titles such as Monster Hunter World: Iceborne. Further, following its mainline business strategy of promoting digital sales, Capcom saw growth in overseas revenue due to realizing both expansion of its regional markets and longer product lives for its titles. Altogether, the above factors resulted in the eighth consecutive year of operating income growth, and the fourth consecutive year of record-high profit at all levels in company history.

Moving forward, for the fiscal year ending March 31, 2022, Capcom anticipates net sales of 100,000 million yen and operating income of 42,000 million yen, which would result in nine consecutive years of operating income growth and five consecutive years of record high profit at all levels.

1. Consolidated financial results of the year ended March 31, 2021
(April 1, 2020 - March 31, 2021)

Net sales Operating income Ordinary income Net income attributable to owners of the parent Earnings per share
million yen million yen million yen million yen yen
Year ended
March 31, 2021
95,308 34,596 34,845 24,923 116.74
Year ended
March 31, 2020
81,591 22,827 22,957 15,949 74.70

Note: With an effective date of April 1, 2021, Capcom performed a 2-for-1 stock split of its common stock. Capcom calculated earnings per share assuming that the stock split was implemented with an effective date of April 1, 2019.

2. Forecast for the fiscal year ending March 31, 2022

Net sales Operating income Ordinary income Net income attributable to owners of the parent Earnings per share
million yen million yen million yen million yen yen
Year ending
March 31, 2022
100,000 42,000 42,000 30,000 140.52

Note: 1. Capcom discloses only full year business forecasts, as it manages its business performance on an annual basis.

2. With an effective date of April 1, 2021, Capcom performed a 2-for-1 stock split of its common stock.
For earnings per share for the fiscal year ending March 31, 2022 forecast, Capcom took the stock split into consideration.

3. Status of Each Operational Department

(1) Digital Contents

Year ended March 31, 2020 Year ended March 31, 2021 Difference (%)
Net sales 59,942 75,300 25.6%
Operating income 24,161 37,002 53.1%
Operating margin 40.3% 49.1% -

  1. a. In this business segment, new series title Monster Hunter Rise (for Nintendo Switch) delivered strong sales of over 4 million units shipped worldwide following its release in March 2021 while Resident Evil 3 (for PlayStation 4, Xbox One and PC) also saw favorable growth, reaching 3.9 million units shipped. Meanwhile, high-margin catalog titles demonstrated their long product lives and drove up profits, including the continued growth of Monster Hunter World: Iceborne (for PlayStation 4, Xbox One and PC), which was released in the previous fiscal year, and Resident Evil 2 (for PlayStation 4, Xbox One and PC), released prior to the previous fiscal year. Further, Devil May Cry 5 Special Edition (for PlayStation 5, Xbox Series X|S) also performed well on next-generation platforms.
  2. b. In Mobile Contents, in addition to the launch of Rockman X Dive (for Android, iOS) in Japan, licensing revenue from the alliance title Street Fighter: Duel (for Android, iOS) in China contributed to profits.
  3. c. The resulting net sales were 75,300 million yen (up 25.6% from the previous fiscal year) and operating income was 37,002 million yen (up 53.1% from the previous fiscal year).

(2) Arcade Operations

Year ended March 31, 2020 Year ended March 31, 2021 Difference (%)
Net sales 12,096 9,871 (18.4%)
Operating income 1,211 149 (87.7%)
Operating margin 10.0% 1.5% -
  1. a. In this business, after the state of emergency was lifted in Japan in May 2020, the Company began to reopen its stores in due order and worked toward the resumption of normal operations. During the fiscal year, the Company pursued the expansion and operation of regionally established stores. This began with opening the Capcom Store Osaka (Osaka Prefecture), a showroom featuring merchandise for popular characters, and included carrying out major renovations of its existing Plaza Capcom Kochi location as well.
  2. b. As a result, the total number of stores was 41, while net sales were 9,871 million yen (down 18.4% from the previous fiscal year) and operating income was 149 million yen (down 87.7% from the previous fiscal year).

(3) Amusement Equipments

Year ended March 31, 2020 Year ended March 31, 2021 Difference (%)
Net sales 6,533 7,090 8.5%
Operating income 2,085 2,407 15.4%
Operating margin 31.9% 33.9% -
  1. a. In this business, demand was generally weak amid the spread of COVID-19 due to the suspension of operations of amusement halls and the extension of deadlines for the removal of game machines manufactured before the rule revisions of 2017. In such an environment, Monster Hunter: World performed well while the release of titles Ring-ni-Kakero1 -World champion carnival version- and Resident Evil 7 biohazard worked to support revenue.
  2. b. The resulting net sales were 7,090 million yen (up 8.5% from the previous fiscal year) and operating income was 2,407 million yen (up 15.4% from the previous fiscal year).

(4) Other Businesses

Year ended March 31, 2020 Year ended March 31, 2021 Difference (%)
Net sales 3,018 3,045 0.9%
Operating income 544 987 81.2%
Operating margin 18.0% 32.4% -
  1. a. In Other Businesses, the Company focused on promoting film adaptations and the sales of character merchandise using our flagship intellectual property to enhance the brand value of our titles worldwide. This included the first live-action film adaptation in the Monster Hunter series, which was released in December 2020 beginning with markets outside of Japan, while in Japan its release was timed for the same day as the launch of the game Monster Hunter Rise in March 2021.
  2. b. In eSports, the Company brought events online due to the spread of COVID-19. Many players participated in heated battles in the 1-on-1 format Capcom Pro Tour Online 2020, which began in June 2020, as well as in the team-based leagues Street Fighter League: Pro-JP 2020 and Street Fighter League: Pro-US 2020, which began in autumn, further expanding the user base.
  3. c. As a result, net sales were 3,045 million yen (up 0.9% from the previous fiscal year) and operating income was 987 million yen (up 81.2% from the previous fiscal year).

Inquiries regarding the above information may be directed to:

Capcom Co., Ltd.
Public Relations and Investor Relations Section
(Address) 3-1-3, Uchihiranomachi, Chuo-ku, Osaka, 540-0037, Japan
(Tel)+81-6-6920-3623 (Fax) +81-6-6920-5108

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Capcom Co. Ltd. published this content on 10 May 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 10 May 2021 06:27:00 UTC.