Note: This document is a translation from the Japanese original for reference purposes only. In the event of any discrepancy between this translation and the Japanese original, the Japanese original shall prevail.
COLOPL, Inc. assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translation.
2
FY2020 2Q | 01 | Overview of Results |
02 | Status of Services | |
Jan2020-Mar2020 | 03 | Topics |
Views and forecasts contained in this document are based on COLOPL's assessment as of the time this document was created, and do not in any way guarantee the
accuracy of the information.
Please be advised that the actual results or outcome may significantly differ from the views and forecasts expressed herein due to changes in various factors. Data for 2Q ended September 30, 2012 and earlier consist of figures managed internally by COLOPL.
3
Overview of Results
Highlights | 4 |
Implemented two M&A deals. We plan to accelerate creation of new entertainment and strengthening of IP!
Business
Results
Cost
KPI
■ Sales were basically unchanged QoQ at ¥11.1 billion.
- Operating profit declined slightly to ¥3.5 billion in the previous quarter due to the recovery of "Quiz RPG" and "Shironeko Project".
- Overall expenses increased by about ¥300 million to ¥7.6 billion compared to the previous quarter.
- Increased mainly due to the impact of PF & Payments and Others costs.
- QAU decreased due to stable FY19 after release.
- ARPU increased due to the 7th anniversary of the "Quiz PRG" and "Shironeko Project" that hosted a popular event.
TOPICs | ■ MAGES.inc and the gaming businesses of Coreedge Inc. have been included in the |
COLOPL Group. |
■ The impact of the COVID-19 at this stage is minimal.
※The English translation of titles has been partially changed from this quarter.
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales. ※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Revenue Transition | 5 |
Sales ¥11.1B (QoQ: ▲0.3%), Operating profit ¥3.5B (QoQ: ▲7.9%)
(,000,000)
Sales | Operating Profit | OpM |
47.2% | 48.0% | ||||
44.1% | 44.9% | ||||
43.5% | 44.0% | ||||
36.3% | 37.8% | 43.1% | 41.9% | 43.3% | |
31.4% | 36.0% |
23.0% | 29.0% |
27.3% | |
22.9% |
45.0%
34.5% | |||
30.2%30.9% | 31.9% | ||
28.8% | |||
25.4% | |||
22.0% | |||
17.8% | 21.7% | ||
17.7% | |||
22.7% | |||
14.9% | |||
623 | 764 | 1,515 | 2,168 |
143 | 175 | 550 | 628 |
9.2% |
7.1%
2,755 | 2,872 | 4,887 | 5,326 | 6,750 | 6,639 | 7,154 | 7,956 | 7,867 | 9,338 | 9,986 | 5,749 | 6,233 | 3,666 | 3,700 | 2,477 | 3,087 | 2,197 | 1,982 | 9,491 | 12,726 | 9,848 199- 9,774 | 7,956 | 11,341 | 3,862 | 11,159 | |||
864 | 784 | 4,628 1,749 | 6,510 2,345 | 11,073 | 12,360 | 14,297 | 15,843 | 16,445 | 16,560 | 18,176 | 21,213 | 23,270 10,456 | 22,181 | 19,019 | 20,150 | 14,410 | 12,856 | 10,933 | 14,046 | 12,370 | 11,187 | 876 | 1,895 | 692 | 0 | 2,459 | 11,194 | 3,559 |
-2.0% | 0.0% |
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | ||
FY2012 | FY2013 | FY2014 | FY2015 | FY2016 | FY2017 | FY2018 | FY19 | FY20 | |||||||||||||||||||||||||||
Profit and Loss | 6 |
Revenue and profits increased year on year due to "DRAGON QUEST WALK".
【Cons】 | 【Cons】 | 【Cons】 | |||
(,000,000) | 2Q FY Sep. 2020 | 2Q FY Sep. 2019 | YoY | 1Q FY Sep. 2020 | QoQ |
(Jan-Mar 2020) | (Jan-Mar 2019) | (Oct-Dec 2019) | |||
Sales | 11,159 | 9,774 | +14.2% | 11,194 | -0.3% |
Gross Profit | 5,295 | 2,890 | +83.2% | 5,764 | -8.2% |
Margin | 47.5% | 29.6% | +17.9pt | 51.5% | -4.0pt |
SGA | 1,735 | 2,198 | -21.0% | 1,901 | -8.7% |
Operating Profit | 3,559 | 692 | +414.2% | 3,862 | -7.9% |
Margin | 31.9% | 7.1% | +24.8pt | 34.5% | -2.6pt |
Current Profit | 3,601 | 468 | +669.4% | 3,804 | -5.3% |
Pre-Tax Profit | 3,601 | 468 | +669.4% | 3,804 | -5.3% |
Net Profit | 2,597 | 308 | +741.3% | 2,699 | -3.8% |
※The English translation of titles has been partially changed from this quarter.
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Net sales (shared revenue portion) from '' DRAGON QUEST WALK'' is used.
Expense Transition | 7 |
Up approximately ¥300 million quarter on quarter to ¥7.6 billion due to an increase in PF & Payments and Others.
【Cons】 | 【Cons】 | 【Cons】 | ||||||
Cost(,000,000) | 2Q FY Sep. 2020 | 2Q FY Sep. 2019 | YoY | 1Q FY Sep. 2020 | QoQ | Comments | ||
Sales ratio(%) | (Jan-Mar 2020) | (Jan-Mar 2019) | (Oct-Dec 2019) | |||||
PF & Payments | 1,858 | 2,671 | -30.4% | 1,720 | +8.0% | They increased QoQ due to an increase in | ||
sales of titles other than "DRAGON QUEST | ||||||||
16.7% | 27.3% | -10.6pt | 15.4% | +1.3pt | WALK" of net revenue. | |||
Royalties | 214 | 271 | -20.8% | 243 | -11.9% | They were due to changes in sales of | ||
1.9% | 2.8% | -0.9pt | 2.2% | -0.3pt | related titles. | |||
Employment | 2,373 | 2,257 | +5.1% | 2,368 | +0.2% | It remained nearly flat in QoQ | ||
21.3% | 23.1% | -1.8pt | 21.2% | +0.1pt | ||||
Office | 366 | 412 | -11.3% | 371 | -1.5% | It remained nearly flat in QoQ | ||
3.3% | 4.2% | -0.9pt | 3.3% | -0.0pt | ||||
iDC related | 323 | 334 | -3.3% | 417 | -22.7% | It declined QoQ due to lower traffic and | ||
2.9% | 3.4% | -0.5pt | 3.7% | -0.8pt | more efficient servers. | |||
Advertisement | 571 | 774 | -26.1% | 571 | -0.0% | It was less than the initial forecast of ¥900 | ||
million due to delays in the release of new | ||||||||
5.1% | 7.9% | -2.8pt | 5.1% | +0.0pt | products and other factors. | |||
Outsourcing | 676 | 912 | -25.9% | 651 | +3.9% | Despite a slight increase in QoQ, the grip | ||
6.1% | 9.3% | -3.2pt | 5.8% | +0.3pt | continues to take effect. | |||
Recruitment | 48 | 85 | -43.7% | 35 | +34.5% | Slight increase in QoQ. Continuing to make | ||
0.4% | 0.9% | -0.5pt | 0.3% | +0.1pt | effective use of in-house resources. | |||
Others | 1,167 | 1,366 | -14.6% | 951 | +22.8% | They increased in QoQ due to the delivery of | ||
10.5% | 14.0% | -3.5pt | 8.5% | +2.0pt | consigned projects by Group company. | |||
※The English translation of titles has been partially changed from this quarter.
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
Workforce Transition | 8 |
There was a slight decline compared with the previous quarter. Approximately 250 employees are scheduled to join in 3Q. The main reasons are the hiring of new graduates and an increase in the number of employees through M&A.
Amount of each group company
COLOPL
402 | 408 | 399 | 398 | 413 | 405 | 390 | 414 | 418 | 431 | 440 | 452 | 450 | 433 | 436 | 432 | ||||||
69 | 133 | 155 | 156 | ||||||||||||||||||
461 7 | 481 8 | 589 | 620 | 640 | 670 | 790 | 796 | 803 | 779 | 863 | 848 | 847 | 817 | 862 | 852 | 860 | 836 | 945 | 941 | 914 | 905 |
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | ||||||||||||||||||
※Executives and temporary employees are not included.
※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Balance Sheet | 9 | ||||
Maintaining a Solid Financial Base | |||||
【Cons】 | 【Cons】 | 【Cons】 | |||
(,000,000) | Mar-2020 | Mar-2019 | YoY | Dec-2019 | QoQ |
Current Assets | 72,148 | 65,018 | +11.0% | 68,424 | +5.4% |
Cash Equivalent | 63,547 | 57,740 | +10.1% | 59,900 | +6.1% |
Non-Current assets | 8,587 | 9,327 | -7.9% | 8,792 | -2.3% |
Gross Assets | 80,736 | 74,345 | +8.6% | 77,217 | +4.6% |
Current Liability | 7,541 | 5,424 | +39.0% | 6,534 | +15.4% |
Fixed Liability | 525 | 525 | +0.1% | 524 | +0.2% |
Net Asssets | 72,669 | 68,396 | +6.2% | 70,157 | +3.6% |
Capital | 6,536 | 6,510 | +0.4% | 6,511 | +0.4% |
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
10
Status of Services
Sales Model | 11 |
We focus on consecutively launching new titles and operating existing titles on a long-term basis. This approach enables us to accumulate sales for each release year like the stack of layers in a 'mille-feuille'.
Sales are
stacked one year on top of another.
Sales Transition by Release Period (Cons) | 12 |
Sales of FY13 products, including "Quiz RPG", and FY14 products, including "Shironeko Project", recovered.
Others(Entrusted development・VR・Outing Lab etc)
Our IP operation and merchandise
Overseas
FY2019: Project Babel, DRAGON QUEST WALK
FY2018: Disney TSUMTSUM LAND, Alice Gear Aegis, DREAM!ing
FY2017: Pro Baseball VS
FY2016: Shironeko Tennis
FY2015: Tokyo Casino Project
FY2014: Meow Meow Star Acres, Shironeko Project
FY2013: Quiz RPG, The Blue Sky of Sanguozhi
FY2012: Treasure Detective CARRIE, Pro Baseball PRIDE
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||
[Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | ||||||||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | ||||||||||||||||||
※The English translation of titles has been partially changed from this quarter.
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Some collaboration projects with other companies are calculated in net revenue (shared revenue portion).
※Sales of smartphone app titles operated by COLOPL's group companies under outsourcing contracts from COLOPL are divided among fiscal years.
Sales Transition by Release Period (Cons) | 13 |
Others' sales increased due to consignment projects at Group company and other factors.
(,000,000) | FY Sep. 2019 | FY Sep. 2020 | ||||||||
2Q | 3Q | 4Q | 1Q | 2Q | ||||||
FY Sep. 2012 Online Titles | 353 | 252 | 318 | 211 | 223 | |||||
FY Sep. 2013 Online Titles | 2,100 | 1,549 | 1,460 | 1,055 | 1,389 | |||||
FY Sep. 2014 Online Titles | 3,223 | 2,417 | 4,324 | 1,777 | 2,180 | |||||
FY Sep. 2015 Online Titles | 134 | 45 | 30 | 24 | 23 | |||||
FY Sep. 2016 Online Titles | 926 | 400 | 566 | 421 | 470 | |||||
FY Sep. 2017 Online Titles | 285 | 299 | 263 | 238 | 171 | |||||
FY Sep. 2018 Online Titles | 1,514 | 1,259 | 1,188 | 1,286 | 1,443 | |||||
FY Sep. 2019 Online Titles | 211 | 369 | 2,200 | 5,272 | 3,580 | |||||
Overseas | 145 | 112 | 42 | 69 | 44 | |||||
Our IP operation and merchandise | 129 | 158 | 302 | 263 | 240 | |||||
Others(Entrusted development・ | 748 | 1,093 | 643 | 574 | 1,391 | |||||
VR・Outing Lab etc) | ||||||||||
Total(Cons) | 9,774 | 7,956 | 11,341 | 11,194 | 11,159 | |||||
◼ FY2012:Treasure Detective CARRIE, Pro Baseball PRIDE (discontinued:1) | ◼ | FY2015:Tokyo Casino Project (discontinued:2) | ◼ | FY2018:Disney TSUMTSUM LAND, Alice Gear Aegis, DREAM!ing | ||||||
◼ FY2013:Quiz RPG, The Blue Sky of Sanguozhi (discontinued:3) | ◼ | FY2016:Shironeko Tennis (discontinued:2) | ◼ | FY2019:Project Babel, DRAGON QUEST WALK (discontinued:1) | ||||||
◼ FY2014:Meow Meow Star Acres, Shironeko Project (discontinued:4) | ◼ FY2017:Pro Baseball VS (discontinued:1) | |||||||||
※The English translation of titles has been partially changed from this quarter.
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Some collaboration projects with other companies are calculated in net revenue (shared revenue portion).
※Sales of smartphone app titles operated by COLOPL's group companies under outsourcing contracts from COLOPL are divided among fiscal years.
KPI Transition for Domestic Titles QAU×ARPU | 14 |
QAU decreased and ARPU increased.
ARPU(Yen) | QAU | |||||
¥2,187 | ¥2,235 | ¥2,208 | ¥2,419 | ¥2,656 | ¥2,421 | ¥1,880 |
¥1,412 | ¥1,297 | ¥1,491 |
ARPU
¥1,518 | ¥1,752 |
¥1,195 | ¥1,173 |
¥1,171 |
¥1,467 | ¥1,215 |
QAU
(,000)
¥1,315 | ¥1,108 | ¥1,170 | ¥1,117 | ¥1,201 |
7,125 | 6,963 | 7,804 | 8,374 | |||
1Q | 2Q | 3Q | 4Q | |||
FY Sep. 2015 |
8,391
1Q
8,710 | 9,579 | |
2Q | 3Q | |
FY Sep. 2016
13,371
4Q
10,358
1Q
7,642 | 6,538 | |
2Q | 3Q | |
FY Sep. 2017
7,285
4Q
9,368
1Q
8,530 | 7,457 | |
2Q | 3Q | |
FY Sep. 2018
7,733
4Q
7,289
1Q
6,653 | 5,953 | |
2Q | 3Q | |
FY Sep. 2019
8,852
4Q
9,202 | 7,898 | |
1Q | 2Q | |
FY Sep.
2020
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales.
QAU×ARPU Transition by Release Period | 15 | |||||||||||||||||||||||
QAU of FY19 decreased and ARPU decreased slightly. | ||||||||||||||||||||||||
QAU_FY12 | QAU_FY13 | QAU_FY14 | QAU_FY15 | QAU_FY16 | QAU_FY17 | QAU_FY18 | QAU_FY19 | |||||||||||||||||
ARPU_FY12 | ARPU_FY13 | ARPU_FY14 | ARPU_FY15 | ARPU_FY16 | ARPU_FY17 | ARPU_FY18 | ARPU_FY19 | |||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||||||||||||||||||||||||||||||||||||
FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | |||||||||||||||||||||||||||||||||||||||||||||||||
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales.
Oversea Expansion | 16 |
Due to the impact of the COVID-19, a new initiative for overseas expansion has been temporarily suspended.
500
400
300
200
100
0
(100)
In-house distribution mainly in North America | Partner distribution mainly in Asia |
(,000,000 JPY)
Sales | Operation Profit | |
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||||||||||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. | ||||||||||||||||||||||||||
2020 | |||||||||||||||||||||||||||||||
※ For overseas, sales are calculated in gross revenue (includes PF fee) for direct operation and net revenue (R/S fee) for local partner business model.
17
Topics
Implementation of M&A | 18 |
We conducted two M&A deals aimed at enhancing our competitiveness with an eye on the future.
▼ Acquisition of Shares
The aim is to strengthen businesses other than smartphone games. MAGES.inc, a comprehensive entertainment company, joined the COLOPL group.
MAGES.inc
- Strengths lie in the development of original IP and new entertainment, in addition to the diversification of business operations.
- We plan to improve competitiveness as the COLOPL Group and accelerate "proposing new ways of playing".
▼ Acquisition of Business
The aim is to further strengthen the smartphone games business, which is our core. We took over the planning, operation and consulting business for online games.
Coreedge Inc.
- Strengths lie in marketing domains, such as planning and operation of online games and ability to attract users.
- We plan to further strengthen IP capabilities centered on the smartphone games business by combining with our game development capabilities.
※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Strengthening Other Than Smartphone Games | 19 |
Enhancing Business Diversity and Sustainability as the COLOPL Group.
※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Strengthening Other Than Smartphone Games | 20 |
Along with the further development of the IP and business owned by MAGES.inc, we will accelerate "proposing new ways of playing" by leveraging MAGES.inc's strengths in creating original IP and new entertainment.
▼ MAGES.inc
- Developing a diverse range of businesses, including Game Business, Music Business, Talent Business, and Program Production Business.
- A major strength is the ability to create new entertainment, in addition to original IP such as "STEINS;GATE", which is demonstrated by Hollywood, and "B-PROJECT".
- Chiyomaru Shikura, a leading businessman, plans and writes original works as well as lyrics and compositions of music. He is also a multi-creator who works as a voice actor and novelist.
▲"STEINS;GATE" sells more than | ▲"B-PROJECT" used luxurious voice actors. | ▲CEO Chiyomaru Shikura |
1 million units of series. | ||
※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Measures and Impacts of the COVID-19 | 21 |
▼ Previous Measures
- In order to ensure the safety of all employees, we have introduced systems such as super- free address system in which employees can choose their work place on a daily basis from either at home or at the company.
- In order to prevent the spread of infections, location game "DRAGON QUEST WALK" has been changed to one that can be played at home. In addition, we have decided to postpone real events and sales of goods at stores by the end of June.
▼ Major impacts on business
Current Situation
- There is no significant impact on existing titles. DAU, play time, and persistence rate are trending upward due to self-restraint on going out.
- We are temporarily postponing a new initiative for overseas expansion.
Going forward
- If the COVID-19 is prolonged, it may be affected by delays or cancellations of internal and external events for existing titles, delays in releasing new titles, and reviews of overseas expansion.
※The English translation of titles has been partially changed from this quarter.
Status of IP deployment / utilization | 22 |
While steadily nurturing medium-tolong-term sources of competitiveness, we aim to simultaneously assure immediate and effective sales.
Promotion of in-house IP
Animation
- From April 6, 2020, "Shironeko Project ZERO CHRONICLE"
has been broadcasting in favour of TV animation.
Goods
-
Commemorating the 7th anniversary of "Quiz RPG" in
March, we commercialized collaborative watches and sound trucks' CD containing more than 200 songs. - In commemoration of the second anniversary of the "Alice" in January, we sell a collection of official setup materials with setting pictures and other features.
- We plan to release two single CDs for "DREAM!ing", the sixth and seventh.
Use of other companies' IP
"Disney TSUMTSUM LAND" has been played by 10 million users!
Cumulative users have exceeded 10 million since the launch of the service on October 31, 2017.
String of collaborations involving various titles
In addition to increasing the number of new inflows, we aim to increase royalties by responding to requests from existing users.
※The English translation of titles has been partially changed from this quarter.
Pipeline(Online Titles) | 23 |
▼ Development policy for new titles
- Our policy is to develop well-balanced our original IP, our original IP derivatives, and other companies' IPs according to the market environment. In the short term, we will leverage the profitability of other companies' IP to create and cultivate our original IP that will become a source of competitiveness over the medium to long term, with the aim of achieving sustainable growth.
- We plan to release about three to four new titles annually.
- The president reports directly on "Live Entertainment PJ" for "proposing new ways of playing". This is a new product that is expected to be released in the current fiscal year.
our original IP | other | Total |
our original IP | ||
companies' IP | ||
derivatives | 11titles | |
7titles | 4titles | |
3Q Outlook | 24 |
▼ Sales
- As usual, the 3Q will be a time to prepare for the 4Q.
- "Shironeko Project" is collaborating with other popular IP "Demon Slayer" from late April.
- "DRAGON QUEST WALK" is holding an event for "DRAGON QUEST III" from late March.
- We will continue to focus on "proposing new ways of playing" in new titles.
▼ Expenses
- Advertising expenses are expected to be approximately ¥700 million, but may vary depending on the new product.
- Outsourcing costs are expected to increase as the new release approaches.
※The English translation of titles has been partially changed from this quarter.
Thank you!
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Colopl Inc. published this content on 14 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 14 May 2020 06:39:08 UTC