The Second Quarter FY03/22 Financial Results Data Book
November 11, 2021 at 03:22 am EST
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1
Q2 FY 03/22
Financial Results Presentation
CROOZ, Inc.
TSE JASDAQ Standard; Code 2138
2
Key strategies for CROOZ
Make SHOPLIST a brand that represents fast fashion e-commerce
Invest in new businesses to create second and third core businesses after SHOPLIST*1
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A*1
100 managers x JPY10.0bn business*2
*1
CROOZ Group' s policies going forward. Click here
for details.
*2
To be achieved through CROOZ' Vision for
Continual
Evolution. Click here
for details.
3
Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to
Annual sales
Annual unique
Average annual
Annual frequency of
purchasers
spend per user
purchases per user
long-term
targets
JPY
bn
5
mn
JPY
20,000
4
times
100.0
Q2
27.1
mn
JPY
times
JPY
bn
1.78
14,753
2.5
FY03/22
(FY03/21 result)
*
*
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2021.
4
Consolidated results summary
(million yen)
Q2
Q2
YoY
FY03/21
FY03/22
Transaction
8,948
8,002
-
%
value
10.6
Operating
538
106
-80.3%
profit
EBITDA
604
176
-70.7%
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Earnings Summary by Segment
(million yen)
Q2 2021
YoY Change
Transaction Operating
Transaction
Operating
value
profit
value
profit
E-commerce
6,972
443
5,803
15
-16.7%
-96.5%
Game
555
67
592
-215
6.6%
-
Online Advertising
1,060
113
931
162
-12.2%
43.7%
and Media
Investment
62
-30
347
167
457.1%
-
Other
297
-55
327
-23
10.2%
-
*CROOZ Group has set a policy of further strengthening its focus on e-commerce as an e-commerce solutions company. In line with this policy,
the company has revised its reporting segments from Q1 FY3/22 to the following four: E-commerce, Game, Online Advertising and Media, and Investment.
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CROOZ Inc. published this content on 11 November 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 11 November 2021 06:46:13 UTC.
CROOZ,Inc. is a Japan-based company mainly engaged in the provision of services through the Internet. The Company operates in three business segments, including the Internet Content segment, the Internet Commerce segment and the Internet Solution segment. The Company mainly involves in the provision of social games, as well as the blog sites and Internet mail order sites for women. Through the provision of social game named Mobage, the Company obtains usage fees from the users via social game platform companies. It also involves in the provision of charging contents to communication carriers, as well as the provision of licensed contents.