The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1
0. Contents
Quarterly Results (October - December 2021)
Forecast
Internet Advertisement Business
Game Business
Media Business
Medium to long-term strategy
References - Purpose
2
1. Quarterly Results
Quarterly Results
October - December 2021
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1. Quarterly Results
FY2022
Sales and OP were off to a strong start.
Q1
Sales:
171.0 billion yen
up 30.6% YoY
OP:
19.8 billion yen
up 2.8X YoY
Media
Ad
Game
Revenue from ABEMA and related businesses increased.
Sales:
24.9 billion yen
up 22.4% YoY
OP:
-3.8 billion yen
+80 million yen YoY
Sales reached a new record driven by operation and technical capability.
Sales:
87.8
billion yen
up 14.7% YoY
OP:
5.7
billion yen
up 0.7% YoY
Sales and OP grew driven by "Uma Musume Pretty Derby*."
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CyberAgent Inc. published this content on 26 January 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 26 January 2022 06:45:07 UTC.
CyberAgent, Inc. specializes in providing media and entertainment services over the Internet. Net sales break down by activity as follows:
- internet advertisement services (52.9%);
- development and operation of games on smartphones (24.8%);
- media services (18.4%): operation of the Internet TV channel AbemaTV, publishing and operation of Internet portals (operation of the Ameba cybercarnet platform, provision of online dating services via Tapple, operation of video and music exchange sites, etc.);
- other (3.9%).