[Forward-looking statement]
The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1
0. Contents
- Quarterly Results (January - March 2021)
- Forecast
- Internet Advertisement Business
- Game Business
- Media Business
- FY2021
2
1. Quarterly Results (Jan. - Mar. 2021)
Quarterly Results
(January - March 2021)
3
1. Quarterly Results (Jan. - Mar. 2021)
FY2021
Q2
Game and ads performed well. We revise the forecast upward.
Sales: | 163.4 billion yen | up 26.6% YoY |
OP: | 25.8 billion yen | up 2.1X YoY |
Sales of ABEMA and related businesses increased 1.4x year | ||||
Media | over year. | |||
Sales: | 19.8 billion yen | up 43.6% YoY | ||
OP: | -3.4 billion yen | |||
Hit new record high with the strength of maximizing | ||||
Ad | advertising effectiveness. | |||
Sales: | 80.6 billion yen | up 10.8% YoY | ||
OP: | 7.2 billion yen | up 7.6% YoY | ||
Game | Two newly released titles are off to a quick start. | |||
Sales: | 63.9 billion yen | up 42.7% YoY | ||
OP: | 23.2 billion yen | up 122.3% YoY | ||
4
1. Quarterly Results (Jan. - Mar. 2021)
[Consolidated Sales] 163.4 billion yen (up 26.6% YoY) | |
The game business and the advertising business | 163.4 |
performed well. |
129.1 | 131.0 | ||||||||
117.3 | 115.6 | 120.8 | |||||||
109.5 | 107.5 | 110.8 | 113.6 | 111.7 | 112.8 | ||||
101.8 | 104.4 | ||||||||
97.9 | |||||||||
Billion Yen | 93.3 | 89.5 | ||
85.6 | 86.5 | |||
74.0 74.6 76.4
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||||||||
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | 5 | |||||||||||||||||||||||
1. Quarterly Results (Jan. - Mar. 2021)
[Consolidated OP] New game titles became hits.
OP reached 25.8 billion yen (up 2.1x YoY) | 25.8 |
Billion Yen
12.9
12.4 | ||||||
11.2 | 11.4 | |||||
9.8 | 9.4 | |||||
8.3 | 8.2 | 8.6 | 8.2 | |||
7.9 | ||||||
7.4 | 7.7 | |||||
7.0 | ||||||
6.5 | 6.8 | |||||
6.3 | ||||||
5.3 | 5.3 | |||||
4.2 | ||||||
3.6 |
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | |
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | 6 |
1. Quarterly Results (Jan. - Mar. 2021)
[SG&A Expenses] 30.6 billion yen (up 13.9% YoY)
Special incentives
Other*
Sales related costs
28.9
30.6
29.7 | 28.9 |
1.4 |
Office costs Personnel
25.6
24.9 | 24.6 | 24.5 |
27.3
7.5
25.0
26.3 26.9
25.0
7.6
7.7
Advertisement cost
3.1 23.0 22.6
23.1 | |||
21.6 | 5.8 | 6.4 | 6.8 |
7.323.4
6.8 |
7.0
7.7
7.0
23.7 7.3
1.8 |
Billion Yen | 18.7 |
15.6 16.0 3.9
3.5 3.5 1.3
4.4 | 4.9 | 5.0 |
1.2 | 1.2 | 1.3 |
1.4 | 1.5 | |
1.5 | ||
6.3 |
5.3 1.2
1.7 1.3 1.2
1.1 1.8 2.01.1
1.6 1.8
1.2 | 7.0 | |
1.2 | 2.1 | |
2.0 | 1.3 | |
2.1 | 1.2 | |
8.0 | 2.1 |
1.7
1.3 1.3 2.1
2.2 2.2
6.5 | 1.7 | 1.4 | 2.2 |
2.1 2.2
1.4 | ||
2.1 | 7.3 | 9.4 |
1.4 1.2
1.2 1.2
5.0 5.5
1.3
5.5
5.3 | 6.1 | |
6.8 | ||
7.9 | 7.7 | ||
6.6 | 6.8 | 7.6 | |
8.5 |
8.5
7.6
7.1 8.4
8.6
8.7 |
7.2 |
9.9 | 9.1 | 7.9 | 6.7 | 8.1 | 7.0 | 7.1 | 6.8 | 8.1 | 9.9 | 7.8 | 7.3 | 8.2 | 10.1 | 9.5 | |||||||||||||||||||||||||||||||
6.5 | 6.1 | 5.8 | 6.4 | ||||||||||||||||||||||||||||||||||||||||||
4.4 | 4.4 | 5.3 | |||||||||||||||||||||||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||||||||||||||||||||||||
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | 7 | |||||||||||||||||||||||||||||||||||||||
*Other: Outsourcing expenses, R&D expenses, entertainment expenses etc. | |||||||||||||||||||||||||||||||||||||||||||||
1. Quarterly Results (Jan. - Mar. 2021)
[No. of Employees] | Total headcount was 5,535 at the end of March. | |||||||||||||||||||||
(300 new graduates joined in April) | ||||||||||||||||||||||
Investment Development | 5,433 | 5,467 | 5,493 | 5,549 | ||||||||||||||||||
Headquarters | 11 | 5,282 | 5,215 | 14 | 13 | 12 | ||||||||||||||||
5,109 5,111 | 5,162 | 374 | 370 | |||||||||||||||||||
Other | 4,902 4,988 | 369 | 11 | 11 | 370 | |||||||||||||||||
14 | 12 | 370 | 366 | 12 | ||||||||||||||||||
Game | 15 | 15 | 372 | 362 | 362 | 605 | 610 | |||||||||||||||
4,523 4,543 4,537 | 4,576 | 350 | 601 | 603 | ||||||||||||||||||
Internet Ad | 352 | |||||||||||||||||||||
608 | ||||||||||||||||||||||
Media | 18 | 17 | 15 | 15 | 490 | 487 | 596 | 578 | ||||||||||||||
330 | 503 | |||||||||||||||||||||
4,054 | 4,153 | 335 | 336 | 344 | 501 | |||||||||||||||||
3,894 | 3,971 | 18 | ||||||||||||||||||||
headcount | 19 | 357 | 406 | 425 | ||||||||||||||||||
310 | 406 | |||||||||||||||||||||
3,623 3,623 | 22 | 19 | 296 | 1,826 | 1,924 | |||||||||||||||||
297 | 1,670 | 1,786 | ||||||||||||||||||||
290 | 285 | 301 | 1,644 | 1,643 | ||||||||||||||||||
22 | 21 | 267 | 1,522 | 1,554 | 1,612 | |||||||||||||||||
303 | 297 | 259 | 1,459 | 1,453 | ||||||||||||||||||
263 | 266 | 1,330 | 1,349 | |||||||||||||||||||
1,346 | 1,347 | |||||||||||||||||||||
1,215 | 1,253 | 1,272 | 1,267 | |||||||||||||||||||
1,149 | 1,139 |
5,535
12
374
620
1,942
1,822 | 1,900 | 1,881 | 1,894 | 1,964 | 1,883 | 1,819 | 1,786 | 1,903 | 1,871 | 1,834 | 1,798 | ||||||||||||||||||||||||||||||||
1,802 | 1,778 | 1,758 | 1,754 | ||||||||||||||||||||||||||||||||||||||||
1,560 | 1,633 | ||||||||||||||||||||||||||||||||||||||||||
1,530 | 1,539 | ||||||||||||||||||||||||||||||||||||||||||
1,392 | 1,401 | ||||||||||||||||||||||||||||||||||||||||||
494 | 499 | 578 | 596 | 622 | 624 | 681 | 660 | 667 | 703 | 753 | 767 | 830 | 802 | 844 | 798 | 780 | 754 | 791 | 804 | 799 | 789 | ||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | ||||||||||||||||||||||
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | 8 |
1. Quarterly Results (Jan. - Mar. 2021)
[PL]
million yen | FY2021 Q2 | FY2020 Q2 | YoY | FY2021 Q1 | QoQ |
Net Sales | 163,483 | ||||
129,172 | 26.6% | 131,014 | 24.8% | ||
Gross profit | 56,529 | 39,422 | 43.4% | 35,967 | 57.2% |
SG&A expenses | 30,655 | 26,924 | 13.9% | 28,908 | 6.0% |
Operating profit | 25,874 | 12,498 | 107.0% | 7,058 | 266.6% |
OPM | 15.8% | 9.7% | 6.1pt | 5.4% | 10.4pt |
Ordinary profit | 26,096 | 12,509 | 108.6% | 6,932 | 276.4% |
Extraordinary income | 9 | 78 | -88.3% | 454 | -98.0% |
Extraordinary loss | 1,397 | 1,532 | -8.8% | 837 | 67.0% |
Income before income taxes | 24,707 | 11,055 | 123.5% | 6,550 | 277.2% |
and non-controlling interests | |||||
Net profit* | 10,764 | 3,304 | 225.8% | 2,930 | 267.3% |
*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. 9
1. Quarterly Results
[BS] We maintain a strong financial position.
million yen
End of | End of | YoY | End of | QoQ |
Mar. 2021 | Mar. 2020 | Dec. 2020 | ||
Current assets | 234,873 | 183,524 | 28.0% | 193,779 | 21.2% |
Cash deposits | 100,384 | 84,960 | 18.2% | 96,960 | 3.5% |
Fixed assets | 65,437 | 57,542 | 13.7% | 58,274 | 12.3% |
Total assets | 300,365 | 241,118 | 24.6% | 252,094 | 19.1% |
Current liabilities | 109,212 | 82,795 | 31.9% | 85,854 | 27.2% |
(Income tax payable) | 10,845 | 8,660 | 25.2% | 1,909 | 468.1% |
Fixed liabilities | 44,535 | 43,841 | 1.6% | 43,802 | 1.7% |
Shareholders' equity | 90,947 | 76,671 | 18.6% | 77,601 | 17.2% |
Net Assets | 146,617 | 114,482 | 28.1% | 122,436 | 19.7% |
10
2. Forecast
FY2021
Forecast
October 2020 - September 2021
11
2. Forecast
[Progress to Full-yearForecast] New released game titles became hits. The advertising business also went better than we expected.
Sales
Operating Profit
Ordinary Profit
Net Profit*
294.4B
32.9B
33.0B
13.6B
500B
Achieved
30B ~ 35B
Achieved
30B ~ 35B
Achieved
8B ~ 10B
*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. 12
2. Forecast
[Upward Revision] | 600.0 | |||||||||||||||||||||||||||||||
Sales 600 billion yen(up 25.4% YoY) | ||||||||||||||||||||||||||||||||
OP 57.5~62.5 billion yen (up 69.7%~84.5% YoY) 478.5 | 62.5 | |||||||||||||||||||||||||||||||
453.6 | ||||||||||||||||||||||||||||||||
419.5 | ||||||||||||||||||||||||||||||||
371.3 | 57.5 | |||||||||||||||||||||||||||||||
310.6 | ||||||||||||||||||||||||||||||||
254.3 | 36.7 | |||||||||||||||||||||||||||||||
33.8 | ||||||||||||||||||||||||||||||||
32.7 | 30.7 | 30.1 | 30.8 | |||||||||||||||||||||||||||||
205.2 | ||||||||||||||||||||||||||||||||
Billion yen | 162.4 | 22.2 | ||||||||||||||||||||||||||||||
Sales | ||||||||||||||||||||||||||||||||
141.1 | ||||||||||||||||||||||||||||||||
OP | 119.5 | 17.4 | ||||||||||||||||||||||||||||||
76.0 | 87.0 | 93.8 | 96.6 | 14.3 | ||||||||||||||||||||||||||||
10.3 | ||||||||||||||||||||||||||||||||
9.3 | ||||||||||||||||||||||||||||||||
60.1 | ||||||||||||||||||||||||||||||||
43.2 | 4.3 | 5.5 | 4.6 | 4.4 | ||||||||||||||||||||||||||||
Invest in | ||||||||||||||||||||||||||||||||
6.3 10.8 16.2 | 26.7 | 2.6 | Continue up-front | |||||||||||||||||||||||||||||
3.2 | 1.7 | Smartphone | investment in ABEMA | |||||||||||||||||||||||||||||
Invest in blog service | ||||||||||||||||||||||||||||||||
business | ||||||||||||||||||||||||||||||||
-1.6 | -0.1 | -0.2 | -0.1 | 13 | ||||||||||||||||||||||||||||
FY2000 | FY2001 | FY2002 | FY2003 | FY2004 | FY2005 | FY2006 | FY2007 | FY2008 | FY2009 | FY2010 | FY2011 | FY2012 | FY2013 | FY2014 | FY2015 | FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021E |
2. Forecast
[Upward Revision]
FY2021 | FY2021 | ||||||||||||
Unit: billion yen | Original Forecast | Revised Forecast | Difference | FY2020 | YoY | ||||||||
(Released on Oct.28, | (Released on April.28, | (Amount) | |||||||||||
2020) | 2021) | ||||||||||||
Minimum | Maximum | Minimum | Maximum | Minimum | Maximum | ||||||||
Net Sales | 500 | 600 | 100 | 478.5 | 25.4% | ||||||||
Operating profit | 30.0 | 35.0 | 57.5 | 62.5 | 27.5 | 33.8 | 69.7% | 84.5% | |||||
Ordinary profit | 30.0 | 35.0 | 57.5 | 62.5 | 27.5 | 33.8 | 69.8% | 84.6% | |||||
Net profit* | 8.0 | 10.0 | 24.0 | 26.0 | 16 | 6.6 | 263.2% | 293.4% | |||||
[Dividend forecast] The dividend forecast is revised according to the DOE guidance of 5%.
Dividend** | 9.25 yen | 10 yen | 0.75 yen | 8.50 yen | 17.6% | |
(Amounts without reflecting the | (Amounts without reflecting the | (Amounts without | (Amounts without | |||
stock split 37yen) | stock split 40yen) | reflecting the stock | reflecting the stock | |||
split 3 yen) | split 34yen) | |||||
*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc. | 14 | |||||
**Dividend: CyberAgent conducted a four-for-one split of its common stock with a record date of March 31, 2021, and in effect on April 1, 2021. |
2. Forecast
[Progress to Full-year Forecast after revision]
Sales 294.4B
Operating Profit 32.9B
Ordinary Profit 33.0B
Net Profit* 13.6B
0%25%
Progression rate
49%
Progression rate
53%~57%
Progression rate
53%~57%
Progression rate
53%~57%
50%75%
600B
57.5B ~62.5B
57.5B ~62.5B
24.0B ~26.0B
100%
*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment and non-controlling equity interest (minority interest) of Cygames, Inc. 15
3. Internet Advertisement Business
Internet Advertisement
16
3. Internet Advertisement Business
[Quarterly Sales] Q2 80.6 billion yen (up 10.8% YoY)
Sales reached a record high with the strength of maximizing advertising effectiveness.
80.6
76.5
55.6
52.5 51.0
Billion yen | 47.8 | 48.6 |
43.6 | 43.0 | |
40.5 |
72.7 | ||||||
66.6 | 67.3 | 64.9 | ||||
64.3 | 63.3 | 64.3 | ||||
61.4 | 61.3 | 62.2 | ||||
60.2 | ||||||
57.6
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | |
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | 17 | ||||||||||||||||
3. Internet Advertisement Business
[Quarterly OP] OP was 7.2 billion yen and OPM was 9.0%. OP reached a new record high.
6.37 | ||||||||||
OP | 5.66 | |||||||||
OP Margin | 5.52 | 5.43 | ||||||||
5.13 | 5.04 | 4.91 | ||||||||
Billion yen | 4.58 | 4.69 | ||||||||
4.44 | ||||||||||
4.42 | 4.27 | 4.23 | ||||||||
4.24 |
3.96
3.58 3.70
8.8% | 10.1% | 8.6% | 8.9% | 9.4% | 9.8% | 9.6% | 10.4% | |||||||||||||||||||||||||||||||||||||||||
7.8% | 8.0% | 7.8% | 6.9% | 6.8% | 8.2% | 7.8% | 7.8% | 8.4% | ||||||||||||||||||||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q |
FY2016 | FY2017 | FY2018 | FY2019 |
*Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded.
7.23
6.72
5.70
4.74
4.52
9.2%9.0%
7.4% 7.0% 7.5%
2Q 3Q 4Q 1Q 2Q
FY2020FY2021
18
3. Internet Advertisement Business
[Change in Sales] COVID-19 had an impact on sales last year. However, sales have recovered since Q1.
80.6
Billion yen
Sales | 76.5 | up 10.8% |
72.7 |
COVID-19 outbreak
64.364.9
Decrease in ad spend due to
the state of emergency
2Q | 3Q | 4Q | 1Q | 2Q | |
FY2020 | FY2021 |
19
3. Internet Advertisement Business
[Focus Area]
We are expanding the business using "AI" and "digital transformation."
AI
Automatic generation of ad
creatives
3DCG shooting method with real- time prediction of advertising effectiveness
AI-based telephone answering service for COVID-19 vaccination
Digital Transformation
Promotion platform for retail
industry
Online doctor visit service
Support digital transformation of public offices and municipalities
20
4. Game Business
Game
21
4. Game Business
[Quarterly Sales] Two new titles had a quick start. Sales reached a record | |
high of 63.9 billion yen. (up 42.7% YoY) | 63.9 |
44.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
40.4 | 39.9 | 38.2 | 39.0 | |||||||||||||||||||||||||||||||||||||||||||||||||
37.7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Billion Yen | 34.5 | 34.6 | 35.8 | 36.3 | 33.7 | 35.5 | 36.8 | 36.3 | 35.2 | 36.7 | ||||||||||||||||||||||||||||||||||||||||||
33.4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
29.7 | 30.6 | 29.9 | ||||||||||||||||||||||||||||||||||||||||||||||||||
27.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q |
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 |
22
4. Game Business
[Major Titles] Two highly anticipated titles were released in Q2.
New
FY2013
1
Sengoku
Embu
-KIZNA-
Original IP
Card Battle
FY2014 FY2015 FY2016
2
Granblue
Fantasy
Original IP
RPG
3
Dragon
Quest
Monsters
Super Light
Others IP
RPG
5
Shadowverse
Original IP
Esports for
Smartphone
4
THE iDOLM@STER
CINDERELLA GIRLS
STARLIGHT STAGE
Others IP
Idol &
Rhythm
FY2017
6
BanG Dream!
Girls Band
Party!
Others IP
Rhythm & Adventure
FY2018 FY2019 FY2020
7
PRINCESS
CONNECT!
Re:Dive
Original IP
Anime RPG
8 | 9 |
Dragalia | Project SEKAI |
Colorful Stage! | |
Lost | |
Feat. Hatsune | |
Miku* |
Others IP | Others IP |
Action | Rhythm |
RPG | Game |
FY2021
UMA
MUSUME
Pretty
Derby*
Original IP
Training
Simulation
NieR
Re[in]carnation**
Others IP
RPG
2.5.7 : ©Cygames, Inc. | 3 : © 2014-2019 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved. Developed by Cygames, Inc. Publisher: SQUARE ENIX | |||
4 | : ©BANDAI NAMCO Entertainment Inc. It was jointly developed and is operating by ©BANDAI NAMCO Entertainment Inc. and Cygames, Inc. 6 : ©BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved. | |||
8 | : ©Nintendo / Cygames | Publisher: Nintendo 9: "Project SEKAI Colorful Stage! Feat. Hatsune Miku":© SEGA /© Colorful Palette Inc. /© Crypton Future Media, INC. www. | .net All rights reserved. | 23 |
*"UMA MUSUME Pretty Derby" ©Cygames, Inc. **"NieR Re[in]carnation" : © 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc. |
4. Game Business
[Quarterly OP] Q2 23.2 billion yen (up 122.3% YoY)
23.20
Billion Yen | 10.44 | |||||||||||||||||||||||||||||||||||||
8.83 | 8.31 | 8.55 | 8.37 | |||||||||||||||||||||||||||||||||||
7.51 | 7.91 | 7.49 | ||||||||||||||||||||||||||||||||||||
7.47 | 7.58 | |||||||||||||||||||||||||||||||||||||
6.93 | 6.89 | 6.77 | 7.00 | |||||||||||||||||||||||||||||||||||
6.45 | ||||||||||||||||||||||||||||||||||||||
5.64 | ||||||||||||||||||||||||||||||||||||||
5.23 | 5.11 | |||||||||||||||||||||||||||||||||||||
4.33 | ||||||||||||||||||||||||||||||||||||||
3.19 | ||||||||||||||||||||||||||||||||||||||
1.13 | ||||||||||||||||||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | |||||||||||||||||
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 |
*Quarterly OP and OPM: Special incentives in FY2016 and FY2020 are excluded. | 24 |
4. Game Business
[Major Title] Three titles had their anniversaries in Q2 (January - March).
Granblue Fantasy* | Release: 2014 | Princess Connect Re:Dive* | Release: 2018 | ||
RPG | 7th anniv. | Anime RPG | 3rd | anniv. | |
March 2021 | Feb 2021 |
BanG Dream! Girls Band Party!** Release: 2017
Rhythm & adventure game | 4th anniv. |
March 2021 |
*"Granblue Fantasy" "Princess Connect Re:Dive" :©Cygames, Inc. | 25 |
**"BanG Dream! Girls Band Party!" : ©BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved. |
4. Game Business
[New Title] New RPG game "NieR Re[in]carnation*" is released on February 18, 2021. An English version will also be released.
10 million downloads
*"NieR Re[in]carnation" : © 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc. ** The number of downloads exceeded 10 million as of March 4, 2021. | 26 |
4. Game Business
[UMA MUSUME Pretty Derby*] Cygames, Inc. provides it as a cross-media franchise.
Game Features | |
Characters carry the names of real racehorses | Training Simulation Game |
*"UMA MUSUME Pretty Derby" :©Cygames, Inc. | 27 |
4. Game Business
[UMA MUSUME Pretty Derby*] The game is released on February 24, 2021.
*"UMA MUSUME Pretty Derby" :©Cygames, Inc. | 28 |
4. Game Business
[UMA MUSUME Pretty Derby*] Since 2016, it has expanded into manga, live events, TV anime, and other media.
Manga | Published in |
"Uma Musume Pretty Derby: | |
2016 | |
Haru Urara Ganbaru! "** | |
Manga | Published in |
"Uma Musume: Cinderella | |
2020 | |
Grey"*** | |
Live Event | Held in 2017 |
"Special Weekend!" **** | |
Live Event | Held in 2018 |
"Sound Fanfare!" ***** | |
TV Anime | |
"Uma Musume Pretty Derby"****** Aired in 2018 | |
TV Anime | Aired in 2021 |
"Uma Musume Pretty Derby | |
Season 2" ******* |
*"UMA MUSUME Pretty Derby" :©Cygames, Inc. **"UMA MUSUME Pretty Derby: Haru Urara Ganbaru! " :©Cygames, Inc. Original: Cygames, Inc. Illustrated by ZECO, Written by Nakayama Katsumi | |
***"Uma Musume: Cinderella Grey"©SHUEISHA Inc. All right reserved. ©Cygames, Inc. Manga/ Taiyo Kuzumi, Script/ Masafumi Sugiura, Manga plot production/ Junnosuke Ito (Original: Cygames, Inc.) | |
**** "Special Weekend!" :©Cygames, Inc. ***** "Sound Fanfare!" : ©Cygames, Inc. 2018 Anime "UMA MUSUME Pretty Derby" Production Committee | |
******TV Anime "UMA MUSUME Pretty Derby": 2018 Anime "UMA MUSUME Pretty Derby" Production Committee, was aired on ABEMA, TOKYO MX and others. | 29 |
*******TV Anime "UMA MUSUME Pretty Derby Season 2": 2021 Anime "UMA MUSUME Pretty Derby Season 2" Production Committee was aired on ABEMA, TOKYO MX, Kansai TV, and others. It won the top |
satisfaction ranking among the anime broadcasted in the winter of 2021. (According to Filmarks)
4. Game Business
[UMA MUSUME Pretty Derby*] | |||||||||||||||||||||||||||
In addition to the fans gained through cross-media promotions, the game has | |||||||||||||||||||||||||||
also gained new fans, including horse racing fans. The number of downloads | |||||||||||||||||||||||||||
exceeded 5 million in 1.5 month. | Apr.8 | ||||||||||||||||||||||||||
5M | |||||||||||||||||||||||||||
No. of downloads | |||||||||||||||||||||||||||
Mar.30 | |||||||||||||||||||||||||||
4M | |||||||||||||||||||||||||||
Mar.17 | |||||||||||||||||||||||||||
3M | |||||||||||||||||||||||||||
Mar.10 | |||||||||||||||||||||||||||
2M | |||||||||||||||||||||||||||
Mar.1 | |||||||||||||||||||||||||||
1M | |||||||||||||||||||||||||||
DMM Games version is | |||||||||||||||||||||||||||
Feb.24 | released. | ||||||||||||||||||||||||||
Release | |||||||||||||||||||||||||||
iOS and Android versions are released. | |||||||||||||||||||||||||||
Feb.24 | Apr.8 | 30 | |||||||||||||||||||||||||
*"UMA MUSUME Pretty Derby" :©Cygames, Inc. | |||||||||||||||||||||||||||
4. Game Business
[UMA MUSUME Pretty Derby*]
Aim to become a
successful, long-running
title
Upcoming Events
- New features
(incl. training scenarios, friend function)
- Overseas expansion
(Korean, Simplified Chinese ver.)
- Live events
- Streaming program
- CD and other merchandise
*"UMA MUSUME Pretty Derby" :©Cygames, Inc. | 31 |
4. Game Business
[Upcoming Games] More new games will come out aiming to become successful titles.
"The Promised Neverland | Online escape game | "D-CIDE TRAUMERAI"*** | Mixed media project | ||
-Escape from Hunting Garden-"* | Apr. | 22 | Sumzap, Inc./ Drecom Co., Ltd./Bushiroad Inc. | To be | |
CyberAgent Anime Business Unit/GOODROID, Inc. | released | ||||
Release | |||||
in 2021 | |||||
"IDOLY PRIDE"** | Idol management RPG | "Pride of Orange! SMILE PRINCESS"**** Mixed media project | ||||
QualiArts, Inc./ Music Ray'n Inc./Straight Edge Inc. | To be | CyberAgent Anime Business Unit/EXNOA | To be | |||
released | released | |||||
in 2021 | ||||||
in 2021 |
*"The Promised Neverland -Escape from Hunting Garden-" : ©Kaiu Shirai, Demizu Posuka / Shueisha - The Promised Neverland Production Committee | |
** "IDOLY PRIDE" : © 2019 Project IDOLY PRIDE | 32 |
***"D_CIDE TRAUMEREI": © D_CIDE TRAUMEREI ****"Pride of Orange! SMILE PRINCESS": ©2020 Pride of Orange! Media Mix Partners |
4. Game Business
[Upcoming Games] The latest title of the "FINAL FANTASY VII" series, "FINAL FANTASY VII EVER CRISIS"* for smartphones is scheduled for global distribution** in 2022.
Development: Applibot, Inc.
Planning & Production: SQUARE ENIX CO., LTD.
*"FINAL FANTASY VII EVER CRISIS": © 1997, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Powered by Applibot,Inc. CHARACTER DESIGN: TETSUYA NOMURA | |
CHARACTER ILLUSTRATION: LISA FUJISE | 33 |
**Global distribution:Excluding Mainland China. | |
5. Media Business
Media
34
5. Media Business
[Quarterly Sales]
19.8 billion yen (grew 1.4x YoY) ABEMA and the related businesses performed well.
17.6
13.813.3
11.411.6 12.2 12.2
10.6 11.2
9.1 9.0 9.3
billion yen | 7.1 7.2 7.6 |
6.0 5.6 5.4 6.0 6.4
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 |
*Quarterly OP: Special incentives in FY2016 and FY2020 are excluded.
[Quarterly OP]
-3.4 billion yen operating loss in Q2.
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | |
-0.01 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | |||||||||||||||||
FY2016 |
-3.0
-3.3 | -3.6 | -3.4 | |||||
-4.0 | -4.0 | -4.1 | -4.0 | -3.9 | |||
-4.3 | -4.2 | ||||||
-4.4 | |||||||
-4.5 | |||||||
-4.6 | -4.6 | ||||||
-4.7 | |||||||
-4.9 | |||||||
-5.1 | -5.0 | -5.0 | |||||
35
5. Media Business
65M DL
Exceeded 65 million downloads in five years after the launch.
Downloads
April 2016
Release
Apr. Jun. Sept. | Dec. | Mar. | Jun. | Sept. Dec. | Mar. | Jun. | Sept. | Dec. Mar. | Jun. | Sept. Dec. | Mar. | Jun. | Sept. Dec. | Mar. | 36 | |
2016 | 2017 | 2018 | 2019 | 2020 | 2021 |
5. Media Business
[ABEMA] Weekly active users are in the 12 million range. | 14.90 | 14.56 |
14.31 | 14.23 | |
14.03 |
13.30 | ||||||
12.69 | ||||||
Growth of WAU* | 11.98 | |||||
10.70 | 10.59 | 10.87 | ||||
10.27 | 10.05 10.38 | |||||
10M WAU | ||||||
9.18 | 9.28 | |||||
8.55 | ||||||
8.29 | ||||||
8.43 | ||||||
7.29 | 6.79 | |||||
6.58 | 6.28 | 7.32 | ||||
6.23 | ||||||
5.505.68 | 5.91 | |||||
5.50 | ||||||
4.75 | 5.10 | |||||
In million | ||||||
2.67 | 4.18 | |||||
3.52 | ||||||
2.69 |
13.21 | |||
13.25 | 12.83 | 12.75 | |
12.53 | 12.19 | 12.39 | |
11.42
10.77
10.38
10.27 10.34
1.18
Apr | Jun | Sep | Dec | Mar | Jun | Sep | Dec | Mar | Jun | Sep | Dec | Mar | Jun | Sep | Dec | Mar | Jun | Sep | Dec | Mar | |||
. | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | . | 37 | ||
2016 | 2017 | 2018 | 2019 | 2020 | 2021 | ||||||||||||||||||
*WAU: Weekly Active Users |
5. Media Business
[ABEMA] "Black Cinderella" is the first original drama of 2021.
©AbemaTV, Inc. 38
5. Media Business
[ABEMA] An ABEMA exclusive program featuring the rising nine-member girl group "NiziU" was broadcast.
©AbemaTV, Inc. 39
5. Media Business
[ABEMA] A documentary program to discover and train the new generation of YouTubers started.
©AbemaTV, Inc. 40
5. Media Business
[ABEMA] The TV anime "Uma Musume Pretty Derby Season 2"* has broadcast in one go**.
*TV Anime "UMA MUSUME Pretty Derby Season 2": 2021 Anime "UMA MUSUME Pretty Derby Season 2" Production Committee was aired on ABEMA, TOKYO MX, Kansai TV, and others. | 41 | |
**Broadcast in one go: It had broadcast on ABEMA Anime channel on Friday, April 9, and Saturday, April 10 . | ©AbemaTV, Inc. |
5. Media Business
[Quarterly Sales of ABEMA and Related Businesses]
Q2 10.4 billion yen(up 2.2x | YoY) | 10.310.4 | ABEMA PPV ONLINE LIVE | |
PPV | ||||
4.7
7.9
Ads
Online Sports Betting "WINTICKET"
4.5
3.9
3.6 3.5
3.2 3.3
Subscription
2.0
1.6
1.4
1.1
Related businesses
Official Shopping Channel "ABEMA Shopping"
Billion yen | 0.5 | |||||||||||||||||||||
0.3 | 0.4 | 0.5 | ||||||||||||||||||||
0.02 0.04 0.04 0.2 | ||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | |
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | |||||||||||||||||
42
5. Media Business
[WINTICKET] WINTICKET has increased its transaction volume by about 9.1 times year-on-year through cooperation with "ABEMA" and its own prediction data.
31.9 Android app is released on March 29. | |
Quarterly Transaction Amount* of | |
"WINTICKET" | |
9.1X
19.2
13.7 | New TV commercial is on air since April 24. |
7.2
Billion yen | 3.5 | ||||||
1.7 | |||||||
0.4 | 0.8 | ||||||
3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q |
FY2019 | FY2020 | FY2021 |
*Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign) | 43 |
5. Media Business
[ABEMA] ABEMA celebrates its 5th anniversary.
Aiming to innovate television, ABEMA will be transformed into a new future of TV.
Creators Project
Original Content
Project
Partnership Project
ABEMA x TV
ASAHI Project
Product Update
Project
©AbemaTV, Inc. 44
5. Media Business
[ABEMA] The user interface will be redesigned to make the use of TV and video seamless.
AbemaTV in 2016 | ABEMA in 2020 | ABEMA in 2021 | New | ||||
Allow channel-zapping as TV | Switch between TV and video | Put TV and video on the same screen |
TV
VIDEO
45 | |||
*Screen designs are under development and may be subject to change. | ©AbemaTV, Inc. |
5. Media Business
[ABEMA]
Medium and Long-Term Sales Pipeline
Accelerate monetization by related businesses etc. while increasing advertising and subscription revenues.
Related
Business
etc.
Subscription
Advertising
2016 | 2019 | 46 | |
6. FY2021
FY2021
47
6. FY2021
Grow ABEMA as a medium to long-term pillar.
Media Grow ABEMA larger and increase monetization
Ad | Aim to increase sales by maximizing advertising | |
effectiveness | ||
Game | Make successful games and enhance the | |
operational capability to run long term games | ||
48
Aiming to be a company with medium to long-term supporters
IR video contents for shareholders and investors
"IR Channel"
These short videos cover the latest case studies of AI in the advertising business, as well as the usage scenarios and functions of "ABEMA" in Japan.
https://www.cyberagent.co.jp/en/ir/ir_channel/
The evolving ad creative of
CyberAgent
AI for Effective Advertising - AI research and business implementation capability of CyberAgent
5 ways to use "ABEMA"
50
Integrated Report
CyberAgent Way 2020
The New Normal is a theme of the report which describes CyberAgent's strength in responding to change, creating new business opportunities, and a new structure that separates supervision and execution to strengthen governance further. Also, to provide increasingly diverse ESG information, we started disclosing environmental data this fiscal year.
"CyberAgent Way 2019" won the Silver award in PDF Version of Annual Report:
Internet Service Provider category at the 2020 ARC Awards hosted by MerComm Inc.
Integrated Report CyberAgent Way 2020 | Click!! |
https://www.cyberagent.co.jp/en/ir/library/annual/ |
FY2021 Q3 earnings release is scheduled to be released at 3 pm or later on Wednesday, | |
July 28, 2021. | 51 |
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CyberAgent Inc. published this content on 28 April 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 28 April 2021 06:36:01 UTC.