The following discussion and analysis should be read in conjunction with our
unaudited interim condensed consolidated financial statements and the related
notes that appear elsewhere in this Quarterly Report on Form 10-Q. This
discussion contains forward-looking statements reflecting our current
expectations that are subject to risks and uncertainties, including, but not
limited to statements regarding: operating results and underlying measures;
demand and acceptance for our technologies and products; the effect of COVID-19
on our business; market growth opportunities and trends; our ability to maintain
key partnership relationships; our plans, strategies and expected opportunities;
future competition; our stock repurchase plan; and our dividend policy. Use of
words such as "may," "will," "should," "expect," "plan," "anticipate,"
"believe," "estimate," "predict," "potential," "continue" or similar expressions
indicates a forward-looking statement. Actual results may differ materially from
those discussed in these forward-looking statements due to a number of factors,
including but not limited to the risks set forth in Part II, Item 1A, "Risk
Factors." Such forward-looking statements are based on management's reasonable
and current assumptions and expectations. Although we believe that the
expectations reflected in the forward-looking statements are reasonable, we
cannot guarantee future results, levels of activity, performance or
achievements. We disclaim any duty to update any of the forward-looking
statements after the date of this Quarterly Report on Form 10-Q to conform our
prior statements to actual results.

Investors and others should note that we disseminate information to the public
about our company, our products, services and other matters through various
channels, including our website (www.dolby.com), our investor relations website
(http://investor.dolby.com), SEC filings, press releases, public conference
calls, and webcasts, in order to achieve broad, non-exclusionary distribution of
information to the public. We encourage investors and others to review the
information we make public through these channels, as such information could be
deemed to be material information.

OVERVIEW

Dolby Laboratories creates audio and imaging technologies that transform
entertainment and communications for content playback in movies, TV, music, and
gaming. Founded in 1965, our strengths stem from expertise in analog and digital
signal processing and digital compression technologies that have transformed the
ability of artists to convey entertainment experiences to their audiences
through recorded media. Such technologies led to the development of our
noise-reduction systems for analog tape recordings, and have since evolved into
multiple offerings that enable more immersive sound for cinema, DTV
transmissions and devices, mobile devices, OTT video and music services, and
home entertainment devices. Today, we derive the majority of our revenue from
licensing our audio technologies. We also derive revenue from licensing our
consumer imaging technologies, as well as audio and imaging technologies for
premium cinema offerings in collaboration with exhibitors. In addition, we
provide products and services for a variety of applications in the cinema and
broadcast markets, and offer audio and video APIs through our developer
platform, Dolby.io.

COVID-19



Please refer to the Executive Summary section of Part I, Item 2 "Management's
Discussion and Analysis of Financial Condition and Results of Operations" for
information concerning the continuing effect of COVID-19 on our business.

OUR STRATEGY

Key elements of our strategy include:

Advancing the Science of Sight and Sound. We apply our understanding of the human senses, audio, and imaging engineering to develop technologies aimed at improving how people experience and interact with their entertainment and communications content.



Providing Creative Solutions. We promote the use of our solutions as creative
tools, and provide our products, services, and technologies to filmmakers,
musical artists, sound mixers, and other content creators and providers. Our
tools help showcase the quality and impact of their efforts and intent, which in
turn may generate market demand.

Delivering Superior Experiences. Our technologies and solutions optimize playback and communications so that users may enjoy richer, clearer, and more immersive sound and sight experiences.


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Expanding the Reach of our Technologies. With the launch of our developer
platform, Dolby.io, we are expanding our addressable market to enhance a broader
range of content, by enabling developers to build high quality, interactive, and
media centric applications.

REVENUE GENERATION

We have active licensing arrangements with over 500 electronics product OEMs and
software developers. As of July 1, 2022, we had approximately 16,800 issued
patents relating to technologies from which we derive a significant portion of
our licensing revenue. We have approximately 1,500 trademark registrations
throughout the world for a variety of wordmarks, logos, and slogans. These
trademarks are an integral part of our technology licensing program as licensees
typically place them on their products which incorporate our technologies to
inform consumers that they have met our quality specifications.

Licensing



We license our technologies to a range of customers who incorporate them into
their products for enhanced audio and imaging functionality for content playback
in movies, TV, music, and gaming. Our key technologies are summarized in the
table below. As it relates to AAC, HE-AAC, AVC, and HEVC, we jointly participate
in patent licensing programs with other patent owners.
Technology                                                  Description
AAC & HE-AAC               An advanced digital audio codec solution with 

higher bandwidth efficiency


                           used for a wide range of media applications.
AVC                        A digital video codec with high bandwidth 

efficiency used in a wide range of


                           media devices.
                           A next-generation digital audio coding technology that increases transmission
Dolby® AC-4                efficiency while delivering new audio 

experiences, including Dolby Atmos, to


                           a wide range of playback devices.
                           An object-oriented audio technology for cinema and a wide range of media
                           devices that allows sound to be precisely placed and moved anywhere in the
Dolby Atmos®               listening environment including the overhead

dimension. Dolby Atmos provides


                           an immersive experience that can be provided via 

multiple Dolby audio coding


                           technologies.
Dolby Digital®             A digital audio coding technology that provides multichannel sound to a
                           variety of media applications.

Dolby Digital Plus™ An advanced digital audio coding technology that offers more efficient audio


                           transmission for a wide range of media applications and devices.
Dolby® TrueHD              A digital audio coding technology providing 

lossless encoding for premium


                           quality media applications.
                           An imaging technology combining high dynamic range and dynamic metadata to
Dolby Vision®              deliver ultra vivid colors, sharper contrasts, 

and richer details for cinema


                           and a wide range of media devices.
                           An audio communications technology with superior spatial perception, voice
Dolby Voice®               clarity, and background noise reduction that 

emulates the in-person meeting


                           experience.
HEVC                       A digital video codec with high bandwidth 

efficiency to support ultra-high


                           definition experiences for a wide range of media 

devices.

The following table presents the composition of our licensing business and revenue for all periods presented:


                       Fiscal Quarter Ended                    Fiscal Year-To-Date Ended
                     July 1,          June 25,                 July 1,            June 25,      Main Offerings Incorporating Our
Market                 2022             2021                     2022               2021        Technologies
Broadcast              37%               46%                     36%                 39%        Televisions and STBs
Mobile                 23%               18%                     22%                 23%        Smartphones and Tablets
                                                                                                DMAs, Blu-ray Disc devices, AVRs,
CE                     14%               14%                     16%                 15%        Soundbars, and DVDs
PC                     10%               9%                      13%                 11%        Windows and macOS operating systems
                                                                                                Gaming consoles, Auto DVD, and Dolby
Other                  16%               13%                     13%                 12%        Cinema
Total                  100%             100%                     100%               100%

We have various licensing models: a two-tier model, an integrated licensing model, a patent licensing model, and collaboration arrangements.



Two-Tier Licensing Model.   Most of our consumer entertainment licensing
business consists of a two-tier licensing model whereby our decoding
technologies, included in reference software and firmware code, are first
provided under license to semiconductor manufacturers whom we refer to as
"implementation licensees." Implementation licensees incorporate our
technologies in ICs which they sell to OEMs of consumer entertainment products,
whom we refer to as "system licensees." System licensees separately obtain
licenses from us that allow them to make and sell end-user products using ICs
that incorporate our technologies.

Implementation licensees incorporate our technologies into their chipsets that,
once approved by Dolby, are available for purchase from implementation licensees
by OEMs for use in end-user products. Implementation
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licensees only pay us a nominal initial fee on contract execution as consideration for the ongoing services that we provide to assist in their implementation process. Revenue from these initial fees is recognized ratably over the contractual term as a component of licensing revenue.



System licensees provide us with prototypes of products, or self-test results of
products that incorporate our technologies. Upon our confirmation that our
technologies are optimally and consistently incorporated, the system licensee
may buy ICs under a license for the same Dolby technology from our network of
implementation licensees, and may further sell approved products to retailers,
distributors, and consumers. For the use of our technologies, our system
licensees pay an initial licensing fee as well as royalties, which represent the
majority of the revenue recognized from these arrangements. The amount of
royalties we collect on a particular product depends on several factors
including the nature of the implementations, the mix of Dolby technologies used,
and the volume of products using our technologies that are shipped by the system
licensee.

Integrated Licensing Model.   We also license our technologies to software
operating system vendors and to certain other OEMs that act as combined
implementation and system licensees. These licensees incorporate our
technologies in their software used on PCs, in mobile applications, or in ICs
they manufacture and incorporate into their products. As with the two-tier
licensing model, the combined implementation and system licensee pays us an
initial licensing fee in addition to royalties as determined by the mix of Dolby
technologies used, the nature of the implementations, and the volume of products
using our technologies that are shipped, and is subject to the same quality
control evaluation process.

Patent Licensing Model.   We license our patents through patent pools which are
arrangements between multiple patent owners to jointly offer and license pooled
patents to licensees. We also license our patents directly to manufacturers that
use our IP in their products. Finally, we generate service fees for managing
patent pools on behalf of third party patent owners through our wholly-owned
subsidiary, Via. By aggregating and offering pooled IP, patent pools deliver
efficiencies that reduce transactional costs for both IP owners and licensees.
The Via patent pools enable product manufacturers to efficiently and
transparently secure patent licenses for audio coding, interactive television,
digital radio, and wireless technologies. We offer our patents related to AAC,
AVC, HE-AAC, HEVC, and other IP through a combination of patent pools and
licensing directly to OEMs.

Recoveries.   Licensing revenue recognized in any given period may include
revenue from licensees and/or settlements with third parties where the use of
our technology occurred in previous periods. Within the Results of Operations
section of Part I, Item 2 "Management's Discussion and Analysis of Financial
Condition and Results of Operations," revenue attributable to previous periods'
usage including settlements are collectively referred to as "recoveries." Such
recoveries have become a recurring element of our business and are particularly
subject to fluctuation and unpredictability.

Collaboration Arrangements.



Dolby Cinema: We partner with exhibitors to deliver a premium cinema offering
with Dolby Vision and Dolby Atmos at new and pre-existing venues. We receive
revenue at Dolby Cinema sites through a share of box office receipts, which is
recognized as licensing revenue.

Products



We design and manufacture audio and imaging hardware and software products for
the cinema, television, broadcast, and entertainment industries. Distributed in
approximately 90 countries, these products are used in content creation,
distribution, and playback to enhance image and sound quality, and improve
transmission and playback. Additionally, some of our Dolby Cinema arrangements
are classified as sales-type leases, and as a result are included in products
sales.

Key products from which we generate products revenue are summarized in the table
below:
Product                                                          Description
                                    Digital Cinema Servers used to load, store, decrypt, decode,
           Cinema Imaging Products  watermark, and playback digital film files for presentation on
                                    digital cinema projectors and software used to encrypt, encode, and
Cinema                              package digital media files for distribution
                                    Cinema Processors, amplifiers, and loudspeakers used to decode,
           Cinema Audio Products    render, and optimally playback digital 

cinema soundtracks, including


                                    those using Dolby Atmos

                                    3-D glasses and kits, broadcast hardware and software used to encode,
Other      Other Products           transmit, and decode multiple channels 

of high-quality audio for DTV


                                    and HDTV distribution, monitors, 

accessibility solutions for hearing


                                    and visually impaired consumers, and Dolby.io


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Services



We offer a developer platform, Dolby.io, that enables developers access to our
technologies through APIs. These offerings currently include audio and video
APIs for building high-quality communications, media, and streaming solutions.
Over time, we expect to significantly expand the amount and types of content
that can be enhanced through our technologies and capabilities.

In addition, we offer various services to support theatrical and television
production for cinema exhibition, broadcast, and home entertainment, including
equipment training and maintenance, mixing room alignment, equalization, as well
as audio, color, and light image calibration. We also provide PCS for products
sold and equipment installed at Dolby Cinema theaters operated by exhibitor
partners and support the implementation of our technologies into products
manufactured by our licensees.
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                               EXECUTIVE SUMMARY

COVID-19

The COVID-19 pandemic triggered worldwide shutdowns, supply chain constraints,
and other disruptions which in turn have negatively affected the global economy,
including consumer purchasing activity. It is unclear how demand for consumer
products that include our technologies may change in response to the ongoing
pandemic. The issues and circumstances relating to COVID-19 continue to change
and are difficult to predict. We continue to monitor the evolving situation and
the impact on our business.

The outbreak of COVID-19 has also affected many of our partners, resulting in
the disruption of consumer products' supply chains, shortages of certain
semiconductor components, and delays in shipments, product development, and
product launches. Consumer demand for products that include our technologies may
continue to be negatively impacted due to economic uncertainty resulting from
COVID-19. These factors have impacted revenue pertaining to royalties on
consumer devices and may cause delays in the adoption of our technologies by
partners. Further, we may be negatively impacted by delays in transaction cycles
and our recoveries efforts due to ongoing global restrictions related to the
pandemic.

The cinema market has been adversely impacted by COVID-19 social distancing
mandates. At various times, our exhibition partners and customers have had to
either partially or fully discontinue operations. This has resulted in a
significant reduction in box office receipts at Dolby Cinema sites and lower
demand for our cinema products and services. It remains uncertain when and where
the cinemas will be able to operate at full capacity, and box office receipts
may fluctuate from period to period from content variability. Most cinema
locations have been permitted to resume operations, but many such locations are
operating under restricted capacity.

At Dolby, we implemented work-from-home options and practices within all our
offices in locations with ongoing outbreaks and put in place additional safety
measures and global travel restrictions to ensure the well-being of our
employees. We have enabled our employees with the tools and infrastructure they
need to carry on our critical operations and progress the business forward in
this remote working environment. Dolby offices in certain locations have resumed
in-office work at less than full capacity, dependent on local progress against
COVID-19 and applicable rules and regulations in those jurisdictions.

We expect COVID-19 will continue to have an impact for the foreseeable future,
with varying degrees of impact depending on geographic location. The degree of
impact on our business will depend on several factors, such as the full duration
and the extent of the pandemic, the spread of variants of SARS-CoV-2, the
actions taken by governments, businesses and consumers in response to the
pandemic, and the rate and extent of vaccine distributions to the general
population, all of which continue to evolve and remain uncertain at this time.

Further discussion of the potential impacts of COVID-19 on our business can be found in Part II, Item 1A "Risk Factors."

EXPANDING OUR LEADERSHIP IN AUDIO AND IMAGING EXPERIENCES



We are focused on expanding our leadership in audio and imaging solutions for
premium entertainment content by increasing the number of Dolby experiences that
people can enjoy, which will drive revenue growth across the markets we serve.
We can increase our value proposition and create opportunities by broadening
Dolby technologies into new types of content, such as music and gaming. We are
also beginning to leverage our audio and imaging technologies for content beyond
premium entertainment that can create new revenue generating opportunities.
Following is a discussion of the key markets that we address and the various
Dolby technologies and solutions that serve these markets.

LICENSING



The majority of our licensing revenue is derived from the licensing of audio and
imaging technologies for premium entertainment playback. Our audio technologies
are primarily comprised of DD+, Dolby Atmos, AC-4, and our AAC and HE-AAC
technologies. Our imaging technologies are primarily comprised of Dolby Vision
and our AVC and HEVC technologies. Licensing revenue is primarily driven by the
adoption of our technologies on devices and the number of devices shipped by
licensees. DD+, AC-4, and our AAC and HE-AAC audio patents (collectively, our
"foundational audio technologies") have broad penetration across a diverse set
of devices and end markets. Our revenue from these technologies is primarily
driven by device shipments from licensees, and as such, is impacted by consumer
spending. Other factors, such as global supply constraints or device lifecycles,
may also impact revenue from these
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technologies. In the future, we expect revenue from our foundational audio
technologies to generally reflect market trends in device shipments. The
remaining portion of our licensing revenue is derived from offerings such as
Dolby Vision, Dolby Atmos, our imaging patents, and Dolby Cinema. These
offerings have not been in the market as long as our foundational audio
technologies, thus revenue growth is primarily driven by increased adoption and
the addition of new licensees.

The availability of content in Dolby formats is an important part of creating
the ecosystems that drive adoption of our technologies within a wide range of
devices. Our audio and imaging technologies have a strong presence within movie
and episodic content through adoption across content creators and streaming
services. The availability of content on these platforms has driven strong
adoption in devices such as TVs, STBs, speaker devices, and playback devices.
Our audio technologies have also been broadly adopted through many forms of
content, including broadcast TV, streaming, and optical disc playback.

Major streaming partners and services such as Netflix, Disney+, Apple TV+,
Amazon, HBO Max, and Paramount+ continue to enable content in Dolby Vision and
Dolby Atmos. These streaming services launch local content in Dolby formats
internationally. As we see an increase in new local content, we increase our
value proposition for adoption of Dolby Vision and Dolby Atmos across devices in
all market segments.

We have also enabled a broader range of content, such as music, gaming, live
sports, and user-generated content. For example, in the third quarter of fiscal
2022, the UEFA Champions League was broadcast in Dolby Vision and Dolby Atmos,
and the French Open was broadcast in Dolby Atmos. Also in the third quarter of
fiscal 2022, Wondery became the first podcast streaming service in the U.S. to
deliver podcasts in Dolby Atmos. Additionally, Dolby Atmos music is now
available on Tencent Music's QQ Music streaming service in China.

We believe enabling our technologies in these forms of content creates additional value for the adoption of Dolby within devices like mobile, PC, gaming consoles, and automotive.

The following are highlights from our third quarter of fiscal 2022 and key challenges related to audio and imaging licensing, by market.

Broadcast



Highlights: We have an established global presence with respect to our DD+ and
HE-AAC audio technologies in broadcast services and devices. In recent years, we
have expanded our offerings in the broadcast market through the introduction of
newer technologies, including Dolby Atmos and AC-4, Dolby Vision, as well as AVC
and HEVC imaging technologies which we license through patent pools.

We work with many TV OEMs and strategic partners to enable and promote Dolby
Vision and Dolby Atmos experiences within their TV lineups. Many such partners
have continued to expand their support of the combined Dolby Vision and Dolby
Atmos experience. For example, in the third quarter of fiscal 2022, Sharp and
Sony launched new TVs that support Dolby Vision and Dolby Atmos.

Key Challenges: Our pursuit of new licensees and further adoption of our
technologies by existing licensees may be impacted by a number of factors. We
must continue to present compelling reasons for consumers to demand our audio
and imaging technologies, including ensuring that there is a breadth of
available content in our formats and such content is being widely distributed.
To the extent that OEMs do not incorporate our technologies in current and
future products, our revenue could be impacted. Further, in certain countries,
such as China, we face difficulties enforcing our contractual and IP rights,
including instances in which our licensees fail to accurately report the
shipment of products using our technologies.

Additionally, we face geopolitical challenges including changes in diplomatic
and trade relationships, trade protection measures, and import or export
licensing requirements. Further, current macroeconomic conditions due to
inflation, COVID-19, or other economic conditions, continue to cause uncertainty
about consumer demand for devices and services in the broadcast market, the
ability of our partners to manufacture such devices due to supply chain
disruption, the timing of the adoption of our technologies into new products by
partners and licensees, and the timing of launches for new products.

Mobile

Highlights: We continue to focus on adoption of our technologies across major mobile ecosystems, including Apple and Android. HE-AAC and HEVC are widely adopted audio and video technologies across mobile


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devices, and we offer these technologies through our patent licensing programs.
We also continue to focus on expanding adoption of our DD+, AC-4, Dolby Atmos,
and Dolby Vision technologies in the mobile market.

The breadth of mobile devices supporting Dolby technologies continues to
increase globally. In the third quarter of fiscal 2022, Sharp launched their
AQUOS R7 smartphone that supports Dolby Vision, and Sony launched their Xperia1
IV smartphone that supports Dolby Atmos. Also in the third quarter of fiscal
2022, Xiaomi launched their Redmi Note 11T Pro series tablet that supports Dolby
Vision and Dolby Atmos. Additionally, Xiaomi recently announced that their new
12S smartphone series will be the first Android phone capable of recording video
in Dolby Vision.

Key Challenges: Growth in this market is dependent on several factors. Due to
short product life cycles, mobile device OEMs can readily add or remove certain
of our technologies from their devices. Our success depends on our ability to
address the rapid pace of change in mobile devices, and we must continuously
collaborate with mobile device OEMs to incorporate our technologies. The mobile
market is heavily concentrated, so we rely on a small number of partnerships
with key participants in this market. If we are unable to maintain these key
relationships, we may experience a decline in mobile devices incorporating our
technologies. To the extent that OEMs do not incorporate our technologies in
current and future products, our revenue could be impacted. We must also
continue to support the development and distribution of Dolby-enabled content
via various ecosystems. Additionally, we face geopolitical challenges including
changes in diplomatic and trade relationships, trade protection measures, and
import or export licensing requirements. Further, current macroeconomic
conditions due to inflation, COVID-19, or other economic conditions, continue to
cause uncertainty about consumer demand for devices in the mobile market, the
ability of our partners to manufacture such devices due to supply chain
disruption, the timing of the adoption of our technologies into new products by
partners and licensees, and the timing of launches for new products.

Consumer Electronics



Highlights: We have an established presence in the home entertainment market
across devices such as AVRs, soundbars, smart speakers, DMAs, and Blu-Ray
players, through the inclusion of our DD+ technology, and increasingly through
the inclusion of Dolby Atmos and Dolby Vision. AAC and HE-AAC technologies also
have broad adoption through our patent licensing programs. We continue to focus
on expanding the availability of Dolby technologies to new devices. In the third
quarter of fiscal 2022, Bose launched their latest soundbar that supports Dolby
Atmos.

Key Challenges: We must continue to present compelling reasons for consumers to
demand our technologies wherever they enjoy entertainment content, while
promoting creation and broad availability of content in our formats. To the
extent that OEMs do not incorporate our technologies in current and future
products, our revenue could be impacted. Additionally, we face geopolitical
challenges including changes in diplomatic and trade relationships, trade
protection measures, and import or export licensing requirements. Further,
current macroeconomic conditions due to inflation, COVID-19, or other economic
conditions, continue to cause uncertainty about consumer demand for devices in
the home entertainment market, the ability of our partners to manufacture such
devices due to supply chain disruption, the timing of the adoption of our
technologies into new products by partners and licensees, and the timing of
launches for new products.

Personal Computers



Highlights: DD+ continues to enhance audio playback in both Mac and Windows
operating systems, including native support in their respective Safari and
Microsoft Edge browsers. Dolby's presence in these browsers enables us to reach
more users through various types of content, including streaming video
entertainment. A number of PCs from partners such as Apple, Lenovo, Dell,
Samsung, and ASUS also support Dolby Vision and/or Dolby Atmos, with continued
expansion of applications through music, streaming, and gaming. In the third
quarter of fiscal 2022, Lenovo released their latest Yoga and Carbon laptops
that support Dolby Vision and Dolby Atmos.

Key Challenges: PC revenue from audio technologies such as DD+ has been impacted
by a decline in the portion of PCs that have optical disc functionality in
recent years, which has resulted in a decline in our ASPs, and we expect this
decline in ASPs to continue. We must continuously collaborate and maintain our
key partnerships with PC manufacturers to incorporate our technologies, and we
must continue to support the development and distribution of Dolby content via
various ecosystems. Additionally, we face geopolitical challenges including
changes in diplomatic and trade relationships, trade protection measures, and
import or export licensing
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requirements. Further, current macroeconomic conditions due to inflation,
COVID-19, or other economic conditions, continue to cause uncertainty about the
ability of our partners to manufacture such devices due to supply chain
disruption, the timing of the adoption of our technologies into new products by
partners and licensees, and the timing of launches for new products.

Other Markets



Highlights: DD+ is incorporated in the Xbox and PlayStation gaming consoles that
support gaming content and streaming for movie and television content. The most
recently launched Xbox gaming console supports Dolby Vision and Dolby Atmos for
streaming and gaming content. Additionally, our technologies continue to be
incorporated into the latest headphones by various OEMs.

We also generate revenue from the automotive industry primarily through disc
playback devices as well as other elements of the entertainment system. In the
third quarter of fiscal 2022, Li Auto, a Chinese electric vehicle start-up,
announced that their L9 SUV model will be their first vehicle to support Dolby
Atmos. Also in the third quarter of fiscal 2022, NIO announced that their new
model, the ES7 SUV, will support Dolby Atmos.

Key Challenges: Consumer demand for devices in the gaming industry is impacted
by anticipation of console refresh cycles. In addition, the gaming console
market has competition from mobile devices and gaming PCs, which have faster
refresh cycles and appeal to a broader consumer base. Also, automotive revenue
has been negatively impacted by a decline in the portion of cars that have
optical disc playback in recent years. In addition, recent shortages of certain
semiconductor components could result in lower implementation of our
technologies in vehicles by automotive manufacturers. These factors may impact
our future revenue. If OEMs do not incorporate our technologies in current and
future products, our revenue will face downward pressure. Additionally, we face
geopolitical challenges including changes in diplomatic and trade relationships,
trade protection measures, and import or export licensing requirements. Further,
current macroeconomic conditions due to inflation, COVID-19, or other economic
conditions, continue to cause uncertainty about consumer demand for devices in
our other markets, the ability of our partners to manufacture such devices due
to supply chain disruption, the timing of the adoption of our technologies into
new products by partners and licensees, and the timing of launches for new
products.

In addition to licensing revenue derived from the licensing of audio and imaging
technologies into the markets discussed above, we offer our audio and imaging
technologies to create Dolby experiences through Dolby Cinema.

Dolby Cinema



Highlights: We continue to expand our global presence for Dolby Cinema, with
four new sites opened in the third quarter of fiscal 2022 in the U.S. and
internationally, bringing our total count of open Dolby Cinema sites to
approximately 280, subject to capacity restrictions per local regulations. The
breadth of motion pictures for Dolby Cinema continues to grow with over 400
theatrical titles in Dolby Vision and Dolby Atmos having been announced or
released from all of the major studios, as compared to over 375 theatrical
titles as of the end of fiscal 2021.

Key Challenges: Although the premium large format market for the cinema industry
has been growing, Dolby Cinema competes with other existing offerings. Our
success depends on our partners and their success, and our ability to
differentiate our offering, deploy new sites in accordance with plans, and
attract and retain a global viewing audience. In addition, the success of our
Dolby Cinema offering is tied to global box office performance generally.
COVID-19 has had a significant effect on theatrical exhibition, which could
impact the financial viability of our key partners. The response to COVID-19
including the closure of cinemas in China and government-imposed
social-distancing restrictions has had a negative impact on our cinema-related
revenue and consumer demand, although consumer demand for the cinema has
improved recently. It is uncertain whether consumer demand for the cinema will
return to previous levels.

PRODUCTS AND SERVICES

A majority of our products and services revenue is derived from the sale of
audio and imaging products for the cinema, television, broadcast, communication,
and entertainment industries. Revenue from our developer platform, Dolby.io, is
also included in products and services.
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Cinema Products and Services



Highlights: To help enable the playback of content in Dolby formats, we offer a
range of servers, which include the IMS3000 (an integrated imaging and audio
server with Dolby Atmos), and audio processors, such as the CP950, to cinema
exhibitors globally. Dolby Atmos has been adopted broadly across studios,
content creators, post-production facilities, and exhibitors. As of the end of
the third quarter of fiscal 2022, there are over 7,000 Dolby Atmos screens
installed or committed and over 2,200 Dolby Atmos theatrical titles have been
announced or released.

We also offer a variety of other cinema products, such as the Dolby Multichannel
Amplifier and our high-power flexible line of speakers. These products allow us
to offer exhibitors a more complete Dolby Atmos solution that is often more cost
effective than other commercially available options.

Key Challenges: Demand for our cinema products is dependent upon our partners
and their success in the market, industry and economic cycles, box office
performance, and our ability to develop and introduce new technologies, further
our relationships with content creators, and promote new cinematic audio and
imaging experiences. A significant portion of our growth opportunity lies in
international markets, such as China, which are subject to economic risks as
well as geopolitical risks. Additionally, weakness in general economic
conditions due to inflation, recession, pandemic or other worsening economic
conditions could have a negative impact on our cinema-related revenue due to
reduced consumer discretionary spending. We may also be faced with pricing
pressures or competing technologies, which would affect our revenue.

Additionally, the effects of COVID-19 such as the closure of cinemas and social
distancing requirements have had a negative impact on demand for cinema products
and services. As demand begins to recover, supply chain constraints may impact
our ability to provide products to our customers. COVID-19 has also negatively
impacted the financial health of our cinema customers and partners. We continue
to closely monitor the ongoing impact of these conditions.

Developer Platform Services



Highlights: We are focused on bringing our expertise in media and communications
to a broader range of content and digital experiences. For example, we are
increasing our engagement with new customers across different industries through
our developer platform, Dolby.io, that enables developers to access our
technologies through APIs. The current offerings include audio and video APIs
for building high-quality communications, media, and streaming solutions.
Following the initial launch of Dolby.io in fiscal 2020, we have seen an
expansion of the use cases for the platform. Examples include virtual live
performances, online and hybrid events, social audio, premium education, gaming,
and content creation and production. Dolby.io provides tools to help developers
create immersive experiences through apps and services with high quality audio
and video, spatialized sound, and deliver live-streamed content with low
latency.

Key Challenges: Dolby.io is an early stage business, and it is uncertain when or
if it will be a material revenue driver. Our success in this market will depend
on the number of developers we are able to attract and retain, the volume of
usage of the service, and our ability to monetize our services. In addition, the
development and maintenance needed to provide a reliable and scalable platform
may require us to develop new skills internally for our current employees or
hire external specialized talent. Although the market for online experiences has
been growing, Dolby's API technologies compete with other offerings.
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CRITICAL ACCOUNTING POLICIES AND ESTIMATES



There have been no material changes to the critical accounting policies from
those included in our fiscal 2021 Annual Report on Form 10-K filed with the SEC,
as per Management's Discussion and Analysis of Financial Condition and Results
of Operations-Critical Accounting Policies and Estimates included therein.

RESULTS OF OPERATIONS



For each line item included on our interim condensed consolidated statements of
operations described and analyzed below, the significant factors identified as
the leading drivers contributing to the overall fluctuation are presented in
descending order of their impact on the overall change (from an absolute value
perspective). This discussion and analysis highlights comparisons of material
changes in the condensed consolidated financial statements for the quarters
ended July 1, 2022 and June 25, 2021. Note that adjustments related to
previously under-reported sales-based royalties as well as unlicensed settlement
activity, are collectively referred to as "recoveries." Amounts displayed,
except percentages, are in thousands.

Revenue and Gross Margin

Licensing



Licensing revenue consists of fees earned from licensing our technologies to
customers who incorporate them into their products and services to enable and
enhance audio and imaging capabilities. The technologies that we license are
either internally developed, acquired, or licensed from third parties. A
significant portion of our licensing revenue pertains to customer-shipment
royalties that we recognize based on estimates of our licensees' shipments. To
the extent that shipment data reported by licensees differs from estimates we
made and recorded, we recognize an adjustment to revenue for such difference in
the period we receive the reported shipment data.

Our cost of licensing consists mainly of amortization of certain purchased intangible assets and intangible assets acquired in business combinations, depreciation, third party royalty obligations, and patent pool fees.


                                      Fiscal Quarter Ended                 Change                    Fiscal Year-To-Date Ended                     Change
                                   July 1,          June 25,                                          July 1,          June 25,
Licensing                            2022             2021              $           %                   2022             2021                   $           %
Revenue                            $269,289         $271,569        $(2,280)       (1)%               $915,406         $948,159             $(32,753)      (3)%
Percentage of total revenue          93%               95%                                              94%               95%
Cost of licensing                   13,756           12,480           1,276        10%                 45,363           41,486                3,877         9%
Gross margin                       255,533           259,089         (3,556)       (1)%               870,043           906,673             (36,630)       (4)%
Gross margin percentage              95%               95%                                              95%               96%


                                             Fiscal Quarter Ended                                              Fiscal Year-To-Date Ended
Licensing Revenue By
Market                          July 1, 2022                     June 25, 2021                       July 1, 2022                       June 25, 2021
Broadcast                $     99,327         37  %       $     123,955         46  %       $    325,441             36  %       $     368,068         39  %
Mobile                         63,237         23  %              49,861         18  %            204,212             22  %             221,157         23  %
CE                             38,663         14  %              37,805         14  %            150,192             16  %             138,010         15  %
PC                             26,947         10  %              24,870          9  %            119,190             13  %             108,709         11  %
Other                          41,115         16  %              35,078         13  %            116,371             13  %             112,215         12  %
Total licensing revenue  $    269,289        100  %       $     271,569        100  %       $    915,406            100  %       $     948,159        100  %



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Current Quarter: Q3 2022 vs. Q3 2021
Factor                                    Licensing Revenue                                          Gross Margin
                            Lower foundational audio revenue due to higher recoveries
                            and a true-up in the prior year, and lower estimated units
Broadcast            â      of TVs and STBs, partially offset by higher adoption of
                            Dolby Vision and Dolby Atmos technologies and new
                            licensees in our imaging patent programs
                            Higher revenue due to timing of revenue under contract for
Mobile               á      Dolby Atmos and audio patent licensing technologies, and
                            higher adoption of Dolby Vision and Dolby Atmos
                            Higher revenue from Dolby Cinema due to strong box office     ßà      No significant fluctuations
Other                á      performance from highly anticipated theatrical title
                            releases
                            Higher revenue due to higher foundational audio revenue
PC                   á      due to higher recoveries and higher adoption of our Dolby
                            Atmos and Dolby Vision technologies, partially offset by
                            lower units

CE                   á      Higher revenue due to higher adoption of Dolby Atmos and
                            Dolby Vision in DMAs and soundbars


Year-To-Date: Q3 2022 vs. Q3 2021
Factor                                    Licensing Revenue                                          Gross Margin
Broadcast            â      Lower foundational audio revenue for TVs due to a true-up
                            in the prior year, lower TV units, and lower recoveries
                            Lower revenue from lower recoveries and from our audio
Mobile               â      patent licensing technologies, partially offset by higher
                            revenue due to new licensees in our imaging patent
                            programs
                            Higher revenue due to higher adoption of Dolby Atmos and
                            Dolby Vision across devices, new licensees in our imaging
CE                   á      patent programs, and higher recoveries, partially offset
                            by lower revenue from our audio patent licensing
                            technologies                                                  ßà      No significant fluctuations
                            Higher revenue from recoveries, higher adoption of Dolby
PC                   á      Vision and Dolby Atmos technologies and new licensees in
                            our imaging patent programs, partially offset by lower
                            foundational audio revenue due to timing of contracts


                            Higher Dolby Cinema revenue due to more screens being open
Other                á      and strong box office performance in fiscal 2022,
                            partially offset by lower gaming revenue due to ongoing
                            supply constraints and lower automotive revenue


Products and Services

Products revenue is generated from the sale of audio and voice products for the
cinema and television broadcast markets. Also included in products revenue are
amounts relating to certain Dolby Cinema arrangements that are considered
sales-type leases that involve fixed or minimum fees. Cost of products includes
materials, labor, manufacturing overhead, amortization of certain intangible
assets, and certain third party royalty obligations.

Services revenue consists of fees charged to support theatrical and television
production for cinema exhibition, broadcast, and home entertainment, including
equipment training and maintenance, mixing room alignment, equalization, as well
as audio, color, and light image calibration. Services revenue also includes PCS
for products sold and equipment installed at Dolby Cinema theaters operated by
exhibitor partners and support for the implementation of our technologies into
products manufactured by our licensees. Also included in services revenue are
amounts generated through our Dolby.io developer platform. Cost of services
consists of personnel and personnel-related costs for providing our professional
services, software maintenance and support, external consultants, and other
direct expenses incurred on behalf of customers.
                                     Fiscal Quarter Ended                   Change                   Fiscal Year-To-Date Ended                    Change
                                   July 1,          June 25,                                          July 1,          June 25,
Products and Services                2022             2021               $          %                   2022             2021                  $           %
Revenue                            $20,296          $15,230           $5,066       33%                $60,183           $48,072             $12,111       25%
Percentage of total revenue           7%               5%                                                6%               5%
Cost of products and services       22,201           19,164            3,037       16%                 58,818           57,840                978         2%
Gross margin                       (1,905)          (3,934)            2,029      (52)%                1,365            (9,768)             11,133      (114)%
Gross margin percentage              (9)%            (26)%                 

                             2%              (20)%

Current Quarter: Q3 2022 vs. Q3 2021


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Factor                         Products and Services Revenue                               Gross Margin
                                   Higher sales of cinema equipment
Products                 á         attributable to increased demand as    

  á     Higher gross margin due to higher
                                   the exhibitor market continues to               cinema products revenue
                                   recover
                                                                                   Lower gross margin due to increased
Services                ßà         No significant fluctuations               â     warranty expense on Dolby Cinema
                                                                                   equipment


Year-To-Date: Q3 2022 vs. Q3 2021
Factor                           Products and Services Revenue                                     Gross Margin
                                                                                         Higher sales of cinema equipment
                                   Higher sales of cinema equipment                      attributable to increased demand, lower
Products                 á         attributable to increased demand as the         á     scrap in the current year, and higher
                                   exhibitor market continues to recover                 absorption of manufacturing overhead,
                                                                                         offset by higher COGS due to higher
                                                                                         prices of components
                                   Higher services revenue from Broadcast
                                   licensing services and our developer                  Lower gross margin due to increased
Services                 á         platform, offset by lower sales of Dolby        â     warranty expense on Dolby Cinema
                                   Voice as a result of winding down that                equipment, offset by higher revenue
                                   business


Operating Expenses

Research and Development

R&D expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, consulting and contract labor costs, depreciation and
amortization, facilities costs, costs for outside materials, and information
technology expenses.
                                      Fiscal Quarter Ended                  Change                  Fiscal Year-To-Date Ended                   Change
                                    July 1,          June 25,                                        July 1,          June 25,
                                      2022             2021              $          %                  2022             2021                  $          %
Research and development            $62,859          $62,094            $765       1%                $199,104         $191,674             $7,430       4%
Percentage of total revenue           22%              22%                                             20%               19%


Current Quarter: Q3 2022 vs. Q3 2021
Category                                                             Key 

Drivers



Stock-based Compensation                á     Higher costs of $1.9 million

primarily due to increased fair value


                                              of RSUs
Compensation & Benefits                 â     Lower costs of $1.6 million

primarily due to our annual bonus


                                              program


Year-To-Date: Q3 2022 vs. Q3 2021
Category                                                                Key 

Drivers


Stock-based Compensation                á     Higher costs of $6.0 million

primarily due to increased fair value of


                                              RSUs
                                              Lower costs of $8.0 million

primarily due to our annual bonus program,


                                              partially offset by higher salaries expense of $2.2 million primarily
Compensation & Benefits                 â     due to severance payments 

and other costs from the reorganization of our


                                              entertainment organization, 

and the extra week in the first quarter of


                                              fiscal 2022


Sales and Marketing

S&M expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, marketing and promotional expenses for events such as
trade shows and conferences, marketing campaigns, travel-related expenses,
consulting fees, facilities costs, depreciation and amortization, information
technology expenses, and legal costs associated with the protection of our IP.
                                     Fiscal Quarter Ended                  Change                   Fiscal Year-To-Date Ended                   Change
                                   July 1,          June 25,                                         July 1,          June 25,
                                     2022             2021               $          %                  2022             2021                  $          %
Sales and marketing                $87,114          $80,714           $6,400       8%                $268,514         $234,205             $34,309      15%
Percentage of total revenue          30%              28%                                              28%               24%


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Current Quarter: Q3 2022 vs. Q3 2021
Category                                                                Key 

Drivers



Travel                                  á     Higher costs of $1.6 million

for company travel and trade shows due to


                                              COVID-19 travel restrictions 

in the prior year


                                              Higher costs of $1.7 million due to higher salaries expense due to
Compensation & Benefits                 á     increased headcount, 

partially offset due to lower costs of $1.4 million


                                              due to incentive compensation


Year-To-Date: Q3 2022 vs. Q3 2021
Category                                                       Key Drivers

Marketing Programs              á     Higher costs of $12.0 million

primarily due to marketing efforts for


                                      growth initiatives and branding 

activities


Legal, Professional, &                Higher costs of $9.8 million primarily due to legal support for
Consulting                      á     licensee audits and higher 

consulting expense for the increased


                                      development of digital marketing 

programs

Stock-based Compensation á Higher costs of $3.6 million primarily due to increased fair value of


                                      RSUs
                                      Higher costs of $7.3 million for 

higher salaries expense primarily due Compensation & Benefits á to increased headcount and the extra week in the current fiscal year,


                                      partially offset by lower costs of 

$7.1 million primarily due to lower


                                      incentive compensation


General and Administrative

G&A expenses consist primarily of employee compensation and benefits expenses,
stock-based compensation, depreciation, facilities and information technology
costs, as well as professional fees and other costs associated with external
consulting and contract labor.
                                         Fiscal Quarter Ended                  Change                  Fiscal Year-To-Date Ended                   Change
                                       July 1,          June 25,                                        July 1,          June 25,
                                         2022             2021              $          %                  2022             2021                  $          %
General and administrative             $57,113          $56,116            $997       2%                $218,250         $169,968             $48,282

28%


Percentage of total revenue              20%              20%                                             22%               17%


On August 7, 2019, Intertrust filed complaints against each of our customers AMC
Entertainment Holdings, Inc., Cinemark Holdings, Inc., and Regal Entertainment
Group in the U.S. District Court for the Eastern District of Texas, alleging
that the use of systems including certain cinema products, which were supplied
under commercial agreements that we acquired in an acquisition in 2014,
infringed various Intertrust patents, and seeking damages based on the revenues
of the defendants. We recorded $34.4 million in the second quarter of fiscal
2022 within G&A expenses in our condensed consolidated statements of operations,
reflecting a settlement payment and an immaterial accrual. With the exception of
this settlement, we have not made any payments to date in connection with any of
our contractual indemnification obligations, and we believe the risk of material
financial exposure in future periods from these indemnification obligations is
remote. For additional information on this litigation matter, see Note 15
"Commitments and Contingencies" to our unaudited interim condensed consolidated
financial statements.

Current Quarter: Q3 2022 vs. Q3 2021
Category                                   Key Drivers

General and administrative       ßà    No significant fluctuations


Year-To-Date: Q3 2022 vs. Q3 2021
Category                                                            Key 

Drivers


                                           Higher costs of $34.4 million

related to the resolution of a legal Other Miscellaneous Expenses á matter discussed in Note 15 to the condensed consolidated financial


                                           statements
                                           Higher costs of $5.3 million for higher salaries expense primarily due
Compensation & Benefits              á     to increased headcount and the 

extra week in the current fiscal year,


                                           offset by lower costs of $5.2

million primarily due to our annual


                                           bonus program


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Gain on Sale of Assets
                                                                  Fiscal Year-To-Date Ended                Change
                                                                                                  July 1,        June 25,
                                                                                                    2022           2021              $                %
Gain on sale of assets                                                                               $-         $(13,871)         $13,871          (100)%
Percentage of total revenue                                                                          -%            (1)%

Year-To-Date: Q3 2022 vs. Q3 2021



In fiscal 2019, management committed to a plan to sell a property, which
included land and a building, after the lease on the property expired and we
re-assessed the real estate needs of our business. This property had a carrying
value of $2.2 million as of September 25, 2020. In the first quarter of fiscal
2021, we finalized the sale of this property, and as a result, we realized a
gain of $13.9 million, which was recorded to gain on sale of assets on the
condensed consolidated statements of operations. Refer to "Net (Income)/Loss
Attributable to Controlling Interest" section below for more information.

Restructuring Charges



Restructuring charges recorded as operating expenses in our condensed
consolidated statements of operations represent costs associated with separate
individual restructuring plans implemented in various fiscal periods. The extent
of our costs arising as a result of these actions, including fluctuations in
related balances between fiscal periods, is based on the nature of activities
under the various plans.
                                           Fiscal Quarter Ended                Change                   Fiscal Year-To-Date Ended                     Change
                                          July 1,        June 25,                                        July 1,          June 25,
                                            2022           2021             $          %                   2022             2021                   $           %
Restructuring charges                       $976           $140            $836       597%                $6,043           $10,904             $(4,861)      (45)%
Percentage of total revenue                  -%             -%                                              1%               1%


Year-To-Date: Q3 2022 vs. Q3 2021



The decrease in restructuring charges of $4.9 million was primarily driven by
the restructuring event in fiscal 2021, partially offset by the impact of our
fiscal 2022 restructuring plan within our entertainment organization to create
capacity to support our higher priority focus areas. For additional information
on our Restructuring programs, see Note 13 "Restructuring" to our unaudited
interim condensed consolidated financial statements.

Other Income/Expense



Other income/expense primarily consists of interest income earned on cash and
investments and the net gains or losses from foreign currency transactions,
derivative instruments, and sales of marketable securities from our investment
portfolio.
                                     Fiscal Quarter Ended                 Change                  Fiscal Year-To-Date Ended                     Change
                                   July 1,         June 25,                                        July 1,          June 25,
                                     2022            2021              $          %                  2022             2021                   $           %
Other income                        $3,846          $3,034            $812       27%                $4,808           $7,429              $(2,621)      (35)%
Percentage of total revenue           1%              1%                                              -%               1%


Current Quarter: Q3 2022 vs. Q3 2021
Category                    Key Drivers

Other Income ßà No significant fluctuations




Year-To-Date: Q3 2022 vs. Q3 2021
Category                                                     Key Drivers
Other Income                    â     Lower income primarily due to lower 

yields on our SERP balances in


                                      the current year


Income Taxes

Our effective tax rate is based on our annual fiscal year results and is
affected each period-end by several factors. These factors include changes in
our projected fiscal year results, recurring items such as tax rates and
relative income earned in our foreign jurisdictions, as well as discrete items
such as changes to our unrecognized tax
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benefits that may occur in, but are not necessarily consistent between, periods.
For additional information related to effective tax rates, see Note 12 "Income
Taxes" to our unaudited interim condensed consolidated financial statements.
                               Fiscal Quarter Ended         Fiscal Year-To-Date Ended
                                July 1,      June 25,          July 1,        June 25,
                                  2022         2021             2022            2021
Provision for income taxes      $(9,802)     $(4,565)         $(28,166)      $(37,859)
Effective tax rate               19.8%         7.7%             15.3%          12.2%


Current Quarter: Q3 2022 vs. Q3 2021
Factor                                                          Impact On 

Effective Tax Rate



Stock-based Compensation                     á         Lower benefit related to the settlement of stock-based awards.
Foreign Operations                           á         Lower benefit from earned income in lower tax jurisdictions.
Tax Contingencies                            â         Higher benefit from 

the settlement of Federal tax audit




Year-To-Date: Q3 2022 vs. Q3 2021
Factor                                                          Impact On 

Effective Tax Rate



Stock-based Compensation                     á         Lower benefit related to the settlement of stock-based awards
Foreign Operations                           á         Lower benefit from 

earned income in lower tax jurisdictions.

Net (Income)/Loss Attributable to Controlling Interest


                                       Fiscal Quarter Ended                 Change                   Fiscal Year-To-Date Ended                    Change
                                      July 1,        June 25,                                         July 1,          June 25,
                                        2022           2021             $           %                   2022             2021                  $           %
Net (income)/loss attributable to
controlling interest                   $(13)            $61           $(74)      (121)%                 $192           $(7,559)             $7,751

(103)%


Percentage of total revenue              -%             -%                                               -%              (1)%


Year-To-Date: Q3 2022 vs. Q3 2021



In the first quarter of fiscal 2021, we finalized the sale of a property, which
included land and building, and as a result, we recognized a gain of
$13.9 million from this transaction, which was recorded to gain on sale of
assets on the unaudited interim condensed consolidated statements of operations.
The property was 51% owned by the controlling interest, and therefore 51% of the
gain on sale of assets has been attributed to the controlling interest.
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LIQUIDITY, CAPITAL RESOURCES, AND FINANCIAL CONDITION



Our principal sources of liquidity are cash, cash equivalents, and investments,
as well as cash flows from operations. We believe that these sources will be
sufficient to satisfy our currently anticipated cash requirements through at
least the next twelve months.

As of July 1, 2022, we had cash and cash equivalents of $858.9 million, which
mainly consisted of cash and highly-liquid money market funds. In addition, we
had short and long-term investments of $263.5 million, which consisted primarily
of corporate bonds, municipal debt securities, government bonds, commercial
paper, U.S. agency securities, and certificates of deposit.

The following table presents selected financial information as of July 1, 2022 and September 24, 2021 (in thousands):


                                               July 1,        September 24,
                                                 2022              2021
Cash and cash equivalents                    $  858,905      $    1,225,380
Short-term investments                          156,812              38,839
Long-term investments                           106,726              62,819
Accounts receivable, net                        236,229             232,609
Accounts payable and accrued liabilities        246,088             280,507
Working capital                               1,219,234           1,444,781


Capital Expenditures and Uses of Capital



Our capital expenditures consist of purchases of land, building, building
fixtures, laboratory equipment, office equipment, computer hardware and
software, leasehold improvements, and production and test equipment.
Additionally, included in capital expenditures are amounts associated with Dolby
Cinema locations. We continue to invest in S&M and R&D to promote the overall
growth of our business and technological innovation.

We retain sufficient cash holdings to support our operations and we also
purchase investment grade securities diversified among security types,
industries, and issuers. We have used cash generated from our operations to fund
a variety of activities related to our business in addition to our ongoing
operations, including business expansion and growth, acquisitions, and
repurchases of our Class A common stock. We have historically generated
significant cash from operations. However, these cash flows and the value of our
investment portfolio could be affected by various risks and uncertainties, as
described in Part II, Item 1A "Risk Factors."

Shareholder Return



We have returned cash to stockholders through both repurchases of Class A common
stock under our repurchase program initiated in fiscal 2010 and our quarterly
dividend program initiated in fiscal 2015. Refer to Note 9 "Stockholders' Equity
and Stock-Based Compensation" to our unaudited interim condensed consolidated
financial statements for a summary of dividend payments made under the program
during fiscal 2022 and additional information regarding our stock repurchase
program.

Stock Repurchase Program. Our stock repurchase program was approved in fiscal 2010, and since then we have completed approximately $2.4 billion of stock repurchases under the program.



Quarterly Dividend Program. During fiscal 2015, we initiated a recurring
quarterly cash dividend program for our stockholders. For fiscal 2022, quarterly
dividends of $0.25 per share were paid on our Class A and Class B common stock
to eligible stockholders of record.

Cash Flows Analysis



For the following comparative analysis performed for each of the sections of the
condensed consolidated statement of cash flows, the significant factors
identified as the leading drivers contributing to the fluctuation are presented
in descending order of their impact relative to the overall change (in
thousands).
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Operating Activities
                                                   Fiscal Year-to-Date Ended
                                                     July 1,             June 25,
                                                      2022                 2021
Net cash provided by operating activities    $      267,267             $ 

337,980




Net cash provided by operating activities decreased $70.7 million in the fiscal
year-to-date period ended July 1, 2022 as compared to the fiscal year-to-date
period ended June 25, 2021, primarily due to the following:

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