'In many aspects this year has been different than expected, but we felt strongly already at the beginning of the year that we were building a competitive portfolio of attractive games and improving the effectiveness of our user acquisition (UA),' said Vlad Suglobov, CEO of
'We started the year with Jewels of
October -
Revenue for the period was
Gross margin increased to 59 percent (56 percent), as a larger share of revenue is coming from own games.
EBIT for the period was
Net result for the period was
Earnings per share for the period, before dilution, was
Cash flow amounted to
Average Monthly Active Users (MAU) was 7.4 million, an increase of 27 percent year-over-year.
Average Monthly Unique Payers (MUP) was 217.8 thousand, an increase of 1 percent year-over-year.
Daily Active Users (DAU) was 1.8 million, an increase of 12 percent year-over-year.
Average Monthly Average Gross Revenue Per Paying User (MAGRPPU) was
The Board proposes a dividend of
Full year 2020
Revenue for the period was
Gross margin increased to 58 percent (57 percent), as a larger share of revenue is coming from own games.
EBIT for the period was
Earnings per share for the period, before dilution, was
Downloads during the year amounted to 31.0 million (22.1), an increase of 41% compared to 2019.
For additional information please contact:
Vlad Suglobov, CEO, investor@g5e.com
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