Glu Mobile Inc.
Q320 Earnings Call
November 5, 2020
Safe Harbor Statement
This presentation contains "forward-looking" statements including those regarding our Q4-2020 and FY-2020 financial guidance, our key 2021 games, our
strategic priorities to drive margin expansion, our 2021 new title launch strategy, our 2021 bookings and Adjusted EBITDA outlook, our healthy balance sheet
to support expected growth, and statements including words such as "anticipate," "believe," "estimate," "expect," "may," "will," "plan," "intend," "could," "continue," "remain," "positioned," "potential" and similar expressions or variations, as well as statements in the future tense. These forward-looking statements are subject to material risks and uncertainties that could cause actual results to differ materially from those in the forward-looking statements. Investors should consider important risk factors, which include: consumer demand for smartphones, tablets and next-generation platforms does not grow as significantly as we anticipate or that we will be unable to capitalize on any such growth; the risk that we do not realize a sufficient return on our investment with respect to our efforts to develop free-to-play games for smartphones and tablets; the risk that we will be unable to build successful Growth Games that provide predictable bookings and year-over-year growth; the risk that we do not maintain our good relationships with Apple and Google; the risk that we do not realize the anticipated strategic benefits from its license agreements and strategic investments; the risk that our development expenses are greater than
we anticipate or that we experience product delays; the risk that our recently and newly launched games are less popular than anticipated; the risk that our
newly released games will be of a quality less than desired by reviewers and consumers; the risk that the mobile games market, particularly with respect to social, free-to-play gaming, is smaller than anticipated; risks related to the COVID-19 pandemic; and other risks detailed under the caption "Risk Factors" in our Form 10-Q filed with the Securities and Exchange Commission on August 7, 2020 and our other SEC filings. You can locate these reports through our website at http://www.glu.com/investors.
These "forward-looking" statements are based on estimates and information available to us on November 5, 2020 and we are under no obligation, and expressly disclaim any obligation, to update or alter our forward-looking statements whether as a result of new information, future events or otherwise.
© Glu Mobile Inc., Private & Confidential | 2 |
Use of Non-GAAP Financial Measures
Glu uses in this presentation certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with Glu's results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Glu include Bookings, Adjusted platform commissions, Adjusted royalties, Adjusted research and development expense, Adjusted sales and marketing
expense, Adjusted general and administrative expense and Adjusted operating expenses. These non-GAAP financial measures exclude the following items
from Glu's unaudited consolidated statements of operations:
• Change in deferred platform commissions; | • | Stock-based compensation expense; | |
• | Change in deferred royalties; | • | Litigation costs; |
• | Amortization of intangible assets; | • | Transitional costs. |
- Restructuring costs;
Bookings do not reflect the deferral of certain game revenue that Glu recognizes over the estimated useful lives of paying users of Glu's games and excludes changes in deferred revenue.
Glu believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding Glu's performance by excluding certain items that may not be indicative of Glu's core business, operating results or future
outlook. Glu's management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing Glu's operating
results, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of Glu's performance to prior periods.
For a reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the tables at the end of this presentation.
© Glu Mobile Inc., Private & Confidential
Image Credit: Michael O'Donnell/VentureBeat
Business Update
Nick Earl
President & CEO
4
Q320 Highlights
- $147.3M in bookings representing 22% YoY growth, driven by increased engagement and ABPDAU across key titles
- Achieved record GAAP revenue and Net Income as well as Adjusted EBITDA for the quarter
- Continued investment in new game initiatives under our Crowdstar and Glu Sports umbrella brands
- Significant free cash flow generation of $31.5M; last twelve months $45.9M
- Refined processes and technology powering efficient UA investment
© Glu Mobile Inc., Private & Confidential | 5 |
Q320 Growth Game Highlights
Growth Games
- Q3 bookings grew 13% YoY to $104.5M
- Driven by live ops expertise and execution
- Design Home
- Design Home grew 15% YoY to $52.1M
- Launched Design Home Inspired - in game ecommerce shop
- Covet Fashion
- Covet Fashion grew 30% YoY to $22.4M
- Driven by new Covet Collection subscription and strong Fall Launch
- Tap Sports Baseball Franchise
- Despite shortened MLB season, TSB generated $30.0M of bookings
• Driven by strong live ops performance | Lifetime | Lifetime | Lifetime |
Bookings | Bookings | Bookings | |
$596.9M | $340.3M | $341.9M |
© Glu Mobile Inc., Private & Confidential | 6 |
2 Powerful Umbrella Brands
Crowdstar
- In real life (IRL) inspiration: Blends games and lifestyles
- Leading in women's lifestyle driven categories: A sharp focus on, and understanding of, women's passions and interests, but inclusive to all
- Elevated play: Games that make players feel enriched and inspired. delivered with high aesthetic quality, elegance & style
Glu Sports
- Highly focused on sports and outdoor genres
- Predominately male audience, but welcome all
- Games that offer action-packed, engaging gameplay
- High-fidelitygraphics and competitive experiences
7
Introducing
Table & Taste
Elevate your food game. Play with impressive food, pairings and décor to create visually stunning dining experiences.
- Food is a huge market and complements Fashion and Home Décor well, while further diversifying the Crowdstar brand
- Building Covet Fashion and Design Home learnings and applying them to
Food to build Glu's next potential Growth Game - Design Home structure with a larger TAM given that it serves a broader demographic and appeals to a wider audience
- Developed using the benchmark development model, data driven insights throughout the development process to validate consumer interest
- Social forward game that will connect users, encourage friendly competition and drive player engagement
- Launched a consumer prototype in Q220: retention KPIs of closed alpha have been highly encouraging
- Three complementary verticals: Food, Fashion and Home Décor. Expands Crowdstar's position creating a suite of lifestyle products
- Beta release expected in 2021 Q1
8
Key 2021 Games
Crowdstar
Table & Taste
- Crowdstar's next generation, lifestyle game
- Real recipes, branded décor and more
- Expanded depth and economy
Crowdstar Moments
- Hypercasual games based on Crowdstar tenets
- Ecosystem of networked products: cross promote to higher LTV games
- Ad based games
Glu Sports
Deer Hunter World
- Great reach, WW audience
- PvP focus with competitive events
Tap Sports Fishing
- Mass market appeal WW
- Fully 3D navigable open lakes & oceans
Tap Sports Baseball 2021
- New games modes and club events
- Web access
9
Strategic Priorities to Drive Margin Expansion
Scale | Develop & | Drive | |
acquire new | marketing | Margin | |
existing | |||
Growth | efficiencies & | expansion | |
games | |||
Games | productivity | ||
© Glu Mobile Inc., Private & Confidential | 10 |
Acquisition Highlights
2011: Blammo Games: | $2.2Bn | ||
• Created Kim Kardashian: Hollywood following acquisition | |||
2012: Deer Hunter IP: | 27.5x | ||
• Acquired all rights to Deer Hunter IP from Atari | |||
2013: Pick 6 Studios: | |||
• Created MLB Tap Sports Baseball following acquisition | |||
2014: PlayFirst: | |||
• Successfully transitioned Diner DASH franchise to mobile FTP following acquisition | |||
2016: Crowdstar: | $79MM | ||
• Launched Design Home and grew Covet Fashion following acquisition | Purchase | Lifetime | |
Price | Bookings(1) | ||
Note: | |||
1. | Post acquisition close. | ||
© Glu Mobile Inc., Private & Confidential | 11 |
Financial Update and Guidance
Eric R. Ludwig
COO & CFO
12
Q320 Financial Highlights
- Revenue up 48% YoY to $158.5M
- Record GAAP profitability
- YTD 2020 Revenue up 34% to $399.1M
- Bookings up 22% YoY to $147.3M
- YTD 2020 Bookings up 38% to $435.8M
GAAP Revenue
(In millions)
$399.1
$298.5
Q319 YTD | Q320 YTD |
Bookings
(In millions)
$435.8
$314.9
Q319 YTD | Q320 YTD |
© Glu Mobile Inc., Private & Confidential | 13 |
Q320 Bookings by Category
New Games
16%
Catalog
13%
Growth
71%
Growth Catalog New Games
Bookings (in millions)
TITLE | CATEGORY | Q319 | Q320 | YOY% |
Design Home | Growth | $ 45.2 | $ 52.1 | 15.3% |
TSB Franchise | Growth | 30.1 | 30.0 | (0.3%) |
Covet Fashion | Growth | 17.2 | 22.4 | 30.1% |
Diner Dash Adventures | New Games | 14.7 | 9.4 | (35.9%) |
Disney Sorcerer's Arena | New Games | 0.1 | 14.7 | na |
Kim Kardashian Hollywood | Catalog | 4.6 | 12.4 | 171.1% |
Cooking Dash | Catalog | 3.5 | 2.9 | (16.4%) |
All Other Bookings | Catalog | 5.0 | 3.4 | (33.0%) |
Total Bookings | $ 120.4 | $ 147.3 | 22.4% | |
Total Growth | $ 92.5 | $ 104.5 | 13.0% | |
Total Catalog | $ 13.1 | $ 18.7 | 42.3% | |
Total Core Games | 105.6 | 123.2 | 16.7% | |
Total New Games | $ 14.8 | $ 24.1 | 63.5% | |
Total Bookings | $ 120.4 | $ 147.3 | 22.4% | |
Note: Beginning in FY20, WWE is being classified as Catalog and for comparative purposes is being classified as Catalog prior to FY20.
© Glu Mobile Inc., Private & Confidential | 14 |
Best-in-Class Performance Across Our Portfolio
Daily Payer Conversion (%) | ABPDAU |
35% | |
25% | YoY |
YoY |
Note: DAU is the number of individuals who played a particular smartphone game on a particular day. Average bookings per DAU ("ABPDAU') is computed as our total bookings in a given period, divided by the number of days in that period, divided by the DAU during the period. Aggregate DAU in Q3'18 to Q3'20 represents the average of aggregate DAU for each month in the quarter. Note, average GAAP revenue per DAU ("ARPDAU") reflected in Company SEC filings will differ from ABPDAU, which is calculated based on bookings which do not reflect any deferral of revenue derived from the sale of virtual items within games as required under GAAP. In addition, as of January 1, 2019, we began calculating DAU using the average of each month during the period rather than our historical practice of calculating these metrics on based on the last month of the period.
15
Efficient User Acquisition Strategy
Centralized UA and Marketing Team that Works Across All of Our Studios and Games
✓ New leadership team in | ✓ Data-led approach to acquiring |
place | users |
✓ Horizontally organized… | ✓ Further optimization of |
marketing spend allocation | |
✓ …with specialty focus areas | |
by genre | ✓ Payback period approach vs |
LTV / CAC | |
✓ Segmented audience | |
campaigns |
- Enhanced proprietary capabilities
- Integration of data science
- Improved decision making via performance dashboards
Other Initiatives that
Benefit our UA strategy
- New hypercasual games - Crowdstar Moments - represent additional channel for UA
- Added new game features that drive organic installs
- Licensed IP offers familiarity among scaled audience bases
- Re-targetingcampaigns aimed at idle users
© Glu Mobile Inc., Private & Confidential
Q3 Actuals vs Guidance
(IN MILLIONS) | Q320 | Q320 Guidance | |
ACT | LOW | HIGH | |
A Bookings | $147.3 | 130.0 | 135.0 |
Cost of Goods Sold | |||
B Adjusted Platform Commissions | 39.7 | 35.6 | 36.9 |
C Adjusted Royalties | 9.9 | 9.0 | 9.3 |
D Hosting and Other Costs | 1.9 | 2.1 | 2.3 |
E User Acquisition and Marketing Expense | 34.5 | 36.9 | 37.9 |
F Adjusted Operating Expenses | 36.8 | 38.9 | 39.1 |
G Depreciation Add Back | 1.4 | 1.5 | 1.5 |
Basic Shares Outstanding | 171.3 | 171.6 | 171.6 |
Diluted Shares Outstanding | 181.6 | 185.1 | 185.1 |
(A - B - C - D - E - F + G) = Adjusted EBITDA |
© Glu Mobile Inc., Private & Confidential | 17 |
Strong Free Cash Flow Generation
- Q320: Free cashflow generation of $31.5M
$45.9M
- $318.1M cash balance
$24.2M
Q418 to Q319 | Q419 to Q320 |
© Glu Mobile Inc., Private & Confidential | 18 |
Condensed Cash Flow
(In Millions) | Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
Cash, cash equivalents, and restricted cash at beginning of the period (1) | $ 93.3 | $ 99.5 | $ 102.4 | $ 127.1 | $ 114.7 | $ 283.1 |
Other cash generated from/(used in) operations | 12.5 | 3.3 | 25.4 | (7.2) | 23.7 | 33.4 |
Cash paid for royalty advances | (3.2) | 0.0 | (0.4) | (9.7) | (9.8) | (1.2) |
Net cash provided by/(used in) operations | 9.3 | 3.3 | 25.0 | (16.9) | 13.9 | 32.2 |
Net cash provided by/(used in) investing activities (1) | (1.1) | (1.3) | (1.8) | (4.8) | (0.9) | (0.7) |
Net cash provided by/(used in) financing activities | (2.0) | 1.0 | 1.6 | 9.5 | 155.4 | 3.5 |
Effect of exchange rate changes on cash | 0.0 | (0.1) | (0.1) | (0.2) | 0.0 | 0.0 |
Net increase / (decrease) in cash, cash equivalents, and restricted cash | $ 6.2 | $ 2.9 | $ 24.7 | ($ 12.4) | $ 168.4 | $ 35.0 |
Cash, cash equivalents, and restricted cash at end of period (1) | $ 99.5 | $ 102.4 | $ 127.1 | $ 114.7 | $ 283.1 | $ 318.1 |
Reconciliation of cash, cash equivalents, and restricted cash (1) | ||||||
Cash and cash equivalents at end of period | $ 99.5 | $ 102.4 | $ 127.1 | $ 114.7 | $ 283.1 | $ 318.1 |
Cash, cash equivalents, and restricted cash at end of period (1) | $ 99.5 | $ 102.4 | $ 127.1 | $ 114.7 | $ 283.1 | $ 318.1 |
Note:
1. In 2018, Glu adopted Accounting Standards Update ("ASU") 2016-18, Restricted Cash. The beginning and ending period balances now include restricted cash and changes in restricted cash line item is removed from cash flow from investing activities in accordance with the new standard.
© Glu Mobile Inc., Private & Confidential | 19 |
Q420 and FY2020 Guidance
20
Q420 Non-GAAP Guidance
(IN MILLIONS) | Q320 | Q420 Guidance | |
ACT | LOW | HIGH | |
A Bookings | $147.3 | 119.5 | 124.5 |
Cost of Goods Sold | |||
B Adjusted Platform Commissions | 39.7 | 32.3 | 36.6 |
C Adjusted Royalties | 9.9 | 7.6 | 8.0 |
D Hosting and Other Costs | 1.9 | 1.7 | 1.8 |
E User Acquisition and Marketing Expense | 34.5 | 19.0 | 19.0 |
F Adjusted Operating Expenses | 36.8 | 38.4 | 38.6 |
G Depreciation Add Back | 1.4 | 1.5 | 1.5 |
Basic Shares Outstanding | 171.3 | 172.5 | 172.5 |
Diluted Shares Outstanding | 181.6 | 185.2 | 185.2 |
(A - B - C - D - E - F + G) = Adjusted EBITDA |
© Glu Mobile Inc., Private & Confidential | 21 |
FY20 Non-GAAP Guidance
(IN MILLIONS) | FY2019 | FY2020 Guidance | |
ACT | LOW | HIGH | |
A Bookings | $423.3 | 555.3 | 560.3 |
Cost of Goods Sold | |||
B Adjusted Platform Commissions | 111.5 | 150.1 | 154.4 |
C Adjusted Royalties | 26.4 | 37.9 | 38.3 |
D Hosting and Other Costs | 7.2 | 7.6 | 7.7 |
E User Acquisition and Marketing Expense | 118.0 | 146.1 | 146.1 |
F Adjusted Operating Expenses | 122.6 | 148.0 | 148.2 |
G Depreciation Add Back | 4.1 | 5.6 | 5.6 |
Basic Shares Outstanding | 145.8 | 162.5 | 162.5 |
Diluted Shares Outstanding | 157.4 | 173.2 | 173.2 |
Cash and ST Investments Balance | 127.1 | $ 365M+ |
(A - B - C - D - E - F + G) = Adjusted EBITDA
© Glu Mobile Inc., Private & Confidential | 22 |
2021 Outlook
23
2021 New Title Launch Strategy
PHASE 3:
PHASE 1:
- 1 Q post launch
- Soft launch leveraging cross promo, brand marketing, featuring, low CPI / high ROI UA spend
- Small operating loss
PHASE 2:
- 2 - 8 Q's post launch
-
CPI's rise / UA ROI over
D730 - Manage UA spend to achieve growth & profit
- Ramping from breakeven to scaled margins
• 8+ Q's post launch
• Manage UA spend to sustain growth & profit
• Scaled margins reached | |||
Bookings Size | Annual Bookings | Scaled Game | |
Margins | |||
Single | $25M to $75M | 15 - 25% | |
Double | $75M to $150M | 25 - 30% | |
Triple | $150M to $250M | 30 - 35% | |
Home Run | $250M to $750M | 35%+ | |
Grand Slam | $750M+ | 40%+ | |
Game margins include all Apple/Google fees, royalties, hosting costs, all studio team costs and all marketing and user acquisition fees. The only items that are not allocated to game margins are sales/marketing personnel costs and G&A expenses. In FY20, these unallocated costs are expected to total ~$56MM.
© Glu Mobile Inc., Private & Confidential | 24 |
2021 Outlook
Bookings
The company expects bookings range of $595M to $605M from its current live titles in the full year 2021:
- 8% to 10% annual growth from the three Growth Games
- Flat to low single digit % annual growth from a combination of Potential Growth Games and Catalog
- For modeling purposes: Q121 is expected to be approximately flat from Q420 due to Tap Sports Baseball seasonality
Our preliminary guidance does not include:
- The planned launch of 4 new original IP titles in 2021: Crowdstar Moments, Table & Taste, Deer Hunter World & Tap Sports Fishing
- We believe Table & Taste and Deer Hunter World, have the potential to be mid to high "Singles" in the first year and can grow into "Doubles" by year two
- Bookings from potential acquisitions
Adjusted EBITDA
The company expects margin expansion from current full year 2020 expectation by 220 to 420 basis points:
- This margin profile is inclusive of new title contribution
- Margins are expected to be a high single digit percentage of bookings in Q1 2021 due to lower CPI's leading to higher UA investment
- Similar to Q420, margins are expected to be higher in Q421 due to lower UA investment arising from higher CPI's
© Glu Mobile Inc., Private & Confidential | 25 |
2021 Bookings Guidance
TBD Amount: 4
New 2021 Titles
Catalog | $595M - $605M | ||||
$ 555M - $ 560M | |||||
Flat to Low Single Digit | |||||
8% - 10% | Annual Growth | ||||
Annual Growth |
Current Live Games
FY2020 Guidance | Growth Games | Potential Growth Games | FY2021 Guidance | FY2021 Guidance |
& Catalog | (ex. New Titles) | (inc. New Titles) |
© Glu Mobile Inc., Private & Confidential | 26 |
Extended Track Record of Growth
Bookings | Adjusted EBITDA |
TBD Amount: 4 | |||||||||
~27% | New 2021 | ||||||||
CAGR | $ 555M - $ 560M | Titles | |||||||
$ 423M | |||||||||
$ 385M | Current Live | ||||||||
$ 320M | |||||||||
Games | |||||||||
$595M - $605M |
$ 214M
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | |||||||||||
Guidance | Guidance | |||||||||||||||
FY2016 | FY2017 | FY2018 | FY2019 | FY2020 | FY2021 | |||||||||||
2021 New Title Launches | Guidance | Guidance | ||||||||||||||
© Glu Mobile Inc., Private & Confidential | 27 |
Q&A
© Glu Mobile Inc., Private & Confidential | 28 |
Non-GAAP Reconciliations & Other Operating Metrics
29
GAAP to Adjusted Results Reconciliation
For The Three Month Ended | ||||||
June 30, | September 30, | December 31, | March 31, | June 30, | September 30, | |
2019 | 2019 | 2019 | 2020 | 2020 | 2020 | |
GAAP platform commissions | $ 24,799 | $ 28,122 | $ 30,092 | $ 28,727 | $ 35,032 | $ 43,040 |
Change in deferred platform commissions | 1,860 | 3,972 | (1,346) | (232) | 14,613 | (3,371) |
Adjusted platform commissions | $ 26,659 | $ 32,094 | $ 28,746 | $ 28,495 | $ 49,645 | $ 39,669 |
GAAP royalties (including impairment of royalties and minimum guarantees) | $ 6,245 | $ 6,643 | $ 6,285 | $ 6,381 | $ 9,617 | $11,467 |
Change in deferred royalties | 1,071 | 592 | (410) | 1 | 4,420 | (1,551) |
Adjusted royalties | $ 7,316 | $ 7,235 | $ 5,875 | $ 6,382 | $ 14,037 | $9,916 |
GAAP operating expense | $ 59,727 | $ 74,987 | $ 62,641 | $ 78,941 | $ 100,889 | $80,870 |
Stock-based compensation | (2,035) | (4,080) | (4,461) | (6,382) | (8,106) | (8,523) |
Transitional costs | (5) | (5) | (1) | (4) | - | - |
Litigation costs | 416 | - | - | - | - | - |
Restructuring charge | - | - | - | - | - | (1,015) |
Adjusted operating expense | $ 58,103 | $ 70,902 | $ 58,179 | $ 72,555 | $ 92,783 | $ 71,332 |
GAAP research and development expense | $ 19,736 | $ 22,968 | $ 25,877 | $ 29,531 | $ 28,420 | $ 30,778 |
Transitional costs | (5) | (5) | (1) | (4) | - | - |
Stock-based compensation | (1,128) | (2,494) | (2,898) | (3,962) | (5,298) | (5,201) |
Restructuring charge | - | - | - | - | - | (1,015) |
Adjusted research and development expense | $ 18,603 | $ 20,469 | $ 22,978 | $ 25,565 | $ 23,122 | $ 24,562 |
GAAP sales and marketing expense | $ 35,040 | $ 46,140 | $ 31,013 | $ 42,743 | $ 65,203 | $ 42,222 |
Stock-based compensation | (55) | (293) | (526) | (875) | (1,013) | (1,004) |
Adjusted sales and marketing expense | $ 34,985 | $ 45,847 | $ 30,487 | $ 41,868 | $ 64,190 | $ 41,218 |
GAAP general & administrative expense | $ 4,951 | $ 5,879 | $ 5,751 | $ 6,667 | $ 7,266 | $ 7,870 |
Stock-based compensation | (852) | (1,293) | (1,037) | (1,545) | (1,795) | (2,318) |
Litigation costs | 416 | - | - | - | - | - |
Adjusted general and administrative expense | $ 4,515 | $ 4,586 | $ 4,714 | $ 5,122 | $ 5,471 | $ 5,552 |
Other supplemental financial information | ||||||
Depreciation | $ 1,025 | $ 1,065 | $ 1,072 | $ 1,343 | $ 1,366 | $ 1,381 |
Foreign currency exchange (gain)/loss | (56) | 222 | (54) | 448 | (366) | (209) |
Income tax provision/(benefit) | - | (348) | 641 | (1,321) | (6,187) | 7,391 |
© Glu Mobile Inc., Private & Confidential | 30 |
GAAP to Adjusted Results Reconciliation
FOR THE THREE MONTHS ENDED | |||||||
JUNE 30, | SEPTEMBER 30, | DECEMBER 30, | MARCH 31, | JUNE 30, | SEPTEMBER 30, | ||
2019 | 2019 | 2019 | 2020 | 2020 | 2020 | ||
A Bookings | $ 101.9 | $ 120.4 | $ 108.4 | $ 106.5 | $ 182.0 | $ 147.3 | |
Cost of Goods Sold | |||||||
B | Adjusted Platform Commissions | 26.7 | 32.1 | 28.7 | 28.5 | 49.6 | 39.7 |
C | Adjusted Royalties | 7.3 | 7.2 | 5.9 | 6.4 | 14.0 | 9.9 |
D | Hosting Costs | 1.8 | 2.0 | 1.9 | 1.9 | 2.1 | 1.9 |
Adjusted Operating Expenses | |||||||
E User Acquisition and Marketing Expenses | 30.1 | 40.2 | 24.7 | 35.6 | 57.0 | 34.5 | |
F | Adjusted Other Operating Expenses | 28.0 | 30.7 | 33.4 | 36.9 | 35.9 | 36.8 |
G Depreciation Add Back | 1.1 | 1.0 | 1.0 | 1.3 | 1.4 | 1.4 | |
Basic Shares Outstanding | 145.5 | 146.2 | 147.2 | 149.6 | 156.6 | 171.3 | |
Diluted Shares Outstanding | 159.7 | 146.2 | 155.8 | 149.6 | 156.6 | 181.6 | |
(A - B - C - D - E - F + G) = Adjusted EBITDA
© Glu Mobile Inc., Private & Confidential | 31 |
Key Operating Metrics
ACTUAL | ACTUAL | ACTUAL | ACTUAL | ACTUAL | ACTUAL | |
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | |
Total Bookings (in millions) | $ 101.9 | $ 120.4 | $ 108.4 | $ 106.5 | $ 182.0 | $ 147.3 |
Total Bookings Growth Q/Q | 10% | 18% | (10%) | (2%) | 71% | (19%) |
Total Bookings Growth Y/Y | 3% | 20% | 10% | 15% | 79% | 22% |
Original IP % of Total Bookings | 64% | 69% | 73% | 72% | 57% | 60% |
Total Ad Bookings (in millions) | $ 12.9 | $ 13.2 | $ 12.4 | $ 11.3 | $ 16.4 | $ 14.9 |
Ad Revenue as a % of Bookings | 13% | 11% | 11% | 11% | 9% | 10% |
Total Ad Bookings Growth Y/Y | (1%) | (7%) | (9%) | (8%) | 27% | 13% |
User Acquisition and Marketing Expense (in millions) | 30.1 | 40.2 | 24.7 | 35.6 | 57.0 | 34.5 |
Adjusted Other Operating Expenses (in millions) | 28.0 | 30.7 | 33.4 | 36.9 | 35.9 | 36.8 |
Adjusted Total Operating Expenses (in millions) | $ 58.1 | $ 70.9 | $ 58.1 | $ 72.5 | $ 92.9 | $ 71.3 |
User Acquisition and Marketing Expenses as % of Total Bookings | 30% | 33% | 23% | 33% | 31% | 23% |
Adjusted Other Operating Expenses as % of Total Bookings | 28% | 26% | 31% | 35% | 20% | 25% |
Headcount (1) (at quarter-end) | 718 | 719 | 715 | 740 | 762 | 780 |
Daily Active Users (DAU) (2) (in millions) | 3.2 | 3.3 | 2.9 | 3.0 | 3.8 | 2.9 |
Monthly Active Users (MAU) (2) (in millions) | 19.1 | 18.7 | 15.6 | 17.8 | 20.2 | 14.0 |
Downloads (in millions) | 29.1 | 26.5 | 20.7 | 28.9 | 30.3 | 18.0 |
Cumulative Downloads (in millions) | 1,931.6 | 1,958.1 | 1,978.8 | 2,007.7 | 2,038.0 | 2,056.0 |
In-App Purchase Billable Transactions (in millions) | 13.4 | 18.6 | 16.7 | 16.0 | 24.5 | 19.5 |
Average Bookings per Billable Transaction | $ 6.67 | $ 5.77 | $ 5.75 | $ 5.94 | $ 6.76 | $ 6.81 |
Note:
- FTE only, excludes contractors, temporary employees and consultants.
- DAU and MAU for Q2'19 to Q3'20 represents the average of aggregate DAU and MAU for each month in the quarter.
© Glu Mobile Inc., Private & Confidential | 32 |
Appendix
33
Healthy Balance Sheet to Support Expected Growth
(IN MILLIONS) | Q319 | Q220 | Q320 |
Cash and cash equivalents | $ 102.4 | $ 283.1 | $ 318.1 |
Accounts receivable, net | 44.8 | 64.7 | 53.6 |
Prepaid expenses, royalties and other current assets | 56.5 | 88.9 | 73.5 |
Other non current assets | 82.4 | 76.1 | 73.0 |
Intangible assets & goodwill | 122.0 | 119.2 | 118.3 |
Total Assets | $ 408.1 | $ 632.0 | $ 636.5 |
Accounts payable and accrued liabilities | $ 20.2 | $ 27.3 | $ 15.6 |
Accrued expenses, royalties and other liabilities | 99.5 | 94.2 | 96.2 |
Deferred revenue | 102.1 | 145.5 | 134.3 |
Common stock/paid in capital | 628.7 | 813.5 | 825.5 |
Accumulated deficit & other comprehensive income/(loss) | (442.4) | (448.5) | (435.1) |
Total Liabilities and Stockholders' Equity | $ 408.1 | $ 632.0 | $ 636.5 |
© Glu Mobile Inc., Private & Confidential | 34 |
DAU and MAU Trends
DAU | MAU | ||||
(In millions) | (In millions) | ||||
3.8 | |||||
3.2 | 3.3 | 20.2 | |||
19.1 | |||||
2.9 | 3.0 | 2.9 | 18.7 | ||
17.8 | |||||
15.6 |
14.0
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
Aggregate DAU and MAU in Q2'19 to Q2320 represents the average of aggregate DAU and MAU for each month in the quarter. An individual who plays two different games in the same month is counted as two active users for that month when we aggregate DAU and MAU across games. In addition, an individual who plays the same game on two different devices during the same month (e.g., an iPhone and an iPad) is also counted as two active users for each such month when we average or aggregate DAU and MAU over time. Our methodology for calculating DAU and MAU may differ from the methodology used by other companies to calculate similar metrics.
© Glu Mobile Inc., Private & Confidential | 35 |
DAU by Category Trends
DAU
(In millions)
3.0 | 2.8 |
2.5 | 2.3 |
2.1 | 2.2 |
2.1 | |
2.0 | |
2.0 |
1.5
1.0 | 1.1 | |||||||
1.0 | 1.0 | |||||||
0.9 | 0.9 | |||||||
0.5 | 0.7 | |||||||
0.0 | ||||||||
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | |||
Current/Potential Future Growth Titles | Catalog Titles | |||||||
Current/Potential Future Growth Titles Include:
- Covet Fashion
- Design Home
- Tap Sports Baseball Franchise
- Disney Sorcerer's Arena
- Diner Dash Adventures
Aggregate DAU and MAU in Q2'19 to Q3'20 represents the average of aggregate DAU and MAU for each month in the quarter. An individual who plays two different games in the same month is counted as two active users for that month when we aggregate DAU and MAU across games. In addition, an individual who plays the same game on two different devices during the same month (e.g., an iPhone and an iPad) is also counted as two active users for each such month when we average or aggregate DAU and MAU over time. Our methodology for calculating DAU and MAU may differ from the methodology used by other companies to calculate similar metrics.
© Glu Mobile Inc., Private & Confidential | 36 |
ABPDAU and ABPMAU Trends
ABPDAU | ABPMAU |
$0.53 | $0.54 | $3.50 | |
$3.00 | |||
$0.40 | $0.41 | ||
$0.38 | |||
$0.35 | $2.32 | ||
$2.15 | |||
$2.00 | |||
$1.78 |
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
Average bookings per DAU ("ABPDAU') is computed as our total bookings in a given period, divided by the number of days in that period, divided by the DAU during the period. Average bookings per MAU ("ABPMAU') is computed as our total bookings in a given period, divided by the number of months in that period, divided by the MAU during the period. Aggregate DAU in Q2'19 to Q3'20 represents the average of aggregate DAU for each month in the quarter.
© Glu Mobile Inc., Private & Confidential | 37 |
ABPDAU by Category Trends
ABPDAU
$1.00
$0.80
$0.61 $0.63
$0.60
$0.50 $0.51 $0.46
$0.46
$0.40
$0.20 | $0.29 | $0.28 | ||||||
$0.19 | $0.20 | |||||||
$0.14 | $0.14 | |||||||
$0.00 | ||||||||
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | |||
Current/Potential Future Growth Titles | Catalog Titles | |||||||
Current/Potential Future Growth Titles Include:
- Covet Fashion
- Design Home
- Tap Sports Baseball Franchise
- Disney Sorcerer's Arena
- Diner Dash Adventures
Average bookings per DAU ("ABPDAU') is computed as our total bookings in a given period, divided by the number of days in that period, divided by the DAU during the quarter. Aggregate DAU in Q2'19 to Q3'20 represents the average of aggregate DAU for each month in the quarter.
© Glu Mobile Inc., Private & Confidential | 38 |
Q320 Bookings by Geography
(In millions)
10%
$182.0 | 5% | ||||
19.5 | |||||
9.5 | $147.3 | ||||
14.0 | |||||
$120.4 | 7.5 | ||||
12.7 | $108.4 | $106.5 | |||
$101.9 | |||||
5.4 | 12.1 | ||||
12.4 | 153.0 | ||||
10.5 | |||||
4.7 | 4.7 | ||||
4.7 | |||||
125.8 | |||||
102.3 | 91.6 | ||||
86.7 | 89.4 |
85%
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
NA APAC | ROW |
NA APAC ROW
© Glu Mobile Inc., Private & Confidential | 39 |
Bookings Mix
Bookings by Category | Bookings by Platform | ||||||
(In millions) | (In millions) | ||||||
$182.0 | $182.0 | ||||||
9% | 39% | ||||||
$147.3 | $147.3 | ||||||
10% | 38% | ||||||
$120.4 | $120.4 | ||||||
$101.9 | 11% | $108.4 | $106.5 | $101.9 | 38% | $108.4 | $106.5 |
11% | 38% | ||||||
13% | 11% | 39% | 38% | ||||
91% | 61% | ||||||
90% | 62% | ||||||
89% | 89% | 89% | 62% | 62% | 62% | ||
87% | 61% | ||||||
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
In-App Purchases | Ads Other | iOS | Android Other |
© Glu Mobile Inc., Private & Confidential | 40 |
Advertising Bookings: Percent and Dollars
(% of Bookings) | Ad bookings in millions | ||||
13% | $16.4 | ||||
11% | 11% | 11% | $14.9 | ||
10% | $13.2 | ||||
9% | $12.9 | ||||
$12.4 | |||||
$11.3 |
Q219 | Q319 | Q419 | Q120 | Q220 | Q320 | Q219 | Q319 | Q419 | Q120 | Q220 | Q320 |
© Glu Mobile Inc., Private & Confidential | 41 |
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Glu Mobile Inc. published this content on 05 November 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 25 November 2020 17:46:02 UTC