FY2020 Q2

Financial Results Briefing

GungHo Online Entertainment, Inc.

2020.8.7 (Tokyo Stock Exchange First Section-3765)

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

1

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

2

"Ninjala"

Nintendo Switch Logo - Nintendo Switch is a trademark of Nintendo.

© GungHo Online Entertainment, Inc. All Rights Reserved.

3

New title Start of " Ninjala" Service

Global Launch of "Ninjala," a Free-To-Play Title for Nintendo SwitchTM

"Ninja Gum Battle Action" for the Nintendo Switch™

Simultaneous global deployment in North America, Europe, Asia, and Japan

Free to play

Multiplayer action for all ages

Scheduled to make a steady stream of various updates

© GungHo Online Entertainment, Inc.

Title:

Ninjala

Genre:

Ninja Gum Battle Action

Number of

1 - 8 players

Players:

Platform:

Nintendo SwitchTM

Release

Download ver. June 25, 2020

date:

Package ver. July 22, 2020

Price:

Download ver. Free to play

Package ver. JPY 3,980

* Tax included

* Additional content and in-app purchases

available

* Online play is possible without registering

with Nintendo Switch Online

Supporting

English, Japanese, French, Italian,

language:

German, Spanish, Chinese

© GungHo Online Entertainment, Inc. All Rights Reserved.

© GungHo Online Entertainment/Puzzle & Dragons Project 2019/TV Tokyo

(Traditional/Simplified), Korean

N nte do Switch Logo - Nint n o Switch is a tr demark of Nintendo.

4

In-Game Events Held

"IPPON MATSURI" and "Ninjala Pass Festival" Held

The 1st IPPON MATSURI

Event Period: July 22-27, 2020

A special event where prizes increase, distributed according to the number of "IPPON" scored by all players

The 1st Ninjala Pass Festival

Event Period: July 31 - August 11, 2020

An auspicious event where the number of tier points you can earn by achieving "Daily Ninja Duties" is increased and various rewards become easier to earn.

  • By achieving tiers, you can obtain various rewards such as "Ninja Medals" needed for upgrading your "Shinobi Cards," costumes, and Jalas.

© GungHo Online Entertainment, Inc.

5

Major Update in Season 2

Season 2 Starts on August 27, 2020

Update Details

New stage

New costume

New Ninjala pass

New weapon

New Shinobi card

New stage Shinobi City

New weapons of board type

© GungHo Online Entertainment, Inc.

6

"Ninjala Game Card Package" Physical Release

Released Package ver.

Ninjara Game Card Package

Release date: July 22, 2020

Price: JPY 3,980 (tax included)

* Package version sold only in Japan

DLC Bundle Also Available

Ninjala: Crow Tengu Bundle DLC Pack

Release date:July 21, 2020 (PDT)

Price :$29.99

* DLC Bundle sold only overseas

© GungHo Online Entertainment, Inc.

Reserved.

Tokyo

Nintendo.

7

Promotion of "Ninjala"

Deployment of many types of promotions to reach a wide range of users

TV CMTV program

Broadcast throughout Japan from June 25 Broadcast on game program, news and kids show for TV

Cartoon animation

Distributed new episode from July 30 New content will continue to be released in the future

Official livestream/ Developer diary video

Measures that utilize

famous streamers

Merchandising

  • Official goods available in advance at selected Village Vanguard shops

Manga

Serialization starting in the June issue of "Corocoro Comic"

Exposure to the Media

for main game magazines

Online e-Sports event (TBD)

Collaboration event

© Shogakukan Inc. 2018 All rights reserved. No reproduction or republication without written permission.

Multi-faceted promotion measures developed to acquire a wide range of users

.

.

© GungHo Online Entertainment, Inc.

8

New title

U.S. Subsidiary-new Titles

G u n g H o O n l i n e E n t e r t a i n m e n t A m e r i c a , I n c .

© GungHo Online Entertainment, Inc.

9

"Volta-X"

© GungHo Online Entertainment, Inc.

10

Launch of titles developed in house by US subsidiary

Release of Strategy robot battle game "Volta-X"!

A new strategy game for Nintendo SwitchTM and Steam

Titles developed in house by US subsidiary (GungHo Online Entertainment America) available globally online

Battle other players online in real time

Story content also included

Tile: Volta-X

Genre: Strategy Robot Battling Game

Number of 1-2players Players:

Platform: Nintendo SwitchTM ,Steam Release date: August 12, 2020 (planned)

Price: $19.99

Supporting Japanese, English, French, language: Italian, German, Spanish,

Chinese(Traditional/Simplified)

Real time online battle

Freelycustomizeyourrobotwith avarietyof accessories

© GungHo Online Entertainment, Inc.

11

New Pipeline

About New Pipelines

© GungHo Online Entertainment, Inc. All Rights Reserved.

12

New Pipeline

7 New Pipelines

for Smartphones

for Consoles

© GungHo Online Entertainment, Inc. All Rights Reserved.

13

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

14

"Puzzle & Dragons"

© GungHo Online Entertainment, Inc.

15

MAU Continues to Remain Firm

Golden week events reinvigorated MAU

Keep high-level MAU over the long term by continuously implementing various measures for new, existing, and dormant users.

User activity has been reinvigorated due to events that were held in the 2nd quarter of 2020

Main Events for 2020 2Q

Events for Golden week, collaborations with famous IP(including new collaboration)

P&D MAU in Japan

1 2 3 4 5 6 7 8 9 101112 1 2 3 4 5 6 7 8 9 101112 1 2 3 4 5 6 7 8 9 101112 1 2 3 4 5 6

2017

2018

2019

2020

© GungHo Online Entertainment, Inc.

16

Measures for Puzzles & Dragons

User activity activated with collaboration events

Golden Week event held from April 2020 was a hit, and boosted user activity

Enhance activity by providing continuous collaboration events with popular IP

Golden week's events

Collaboration events for 2020 2Q

Collaboration events for 2020 3Q

© GungHo Online Entertainment, Inc.

17

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

18

"Ragnarok Masters"

© Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved. © GungHo Online Entertainment, Inc. All Rights Reserved.

© GungHo Online Entertainment, Inc.

19

One Year Anniversary of Service Launch

Holding a commemorative event to celebrate the 1st anniversary of service launch

  • Active usership continues to be stable as an event and major update commemorating the
    1st anniversary are implemented

1st Anniversary event

Collaboration event

Title

:

Ragnarok Masters

Category

:

RPG for everyone

Price: Free in-app purchases

Platform

:

iOS, Android

Release date

:

June 5, 2019

Major update

The major updates include new jobs, new maps, and high-difficulty dungeons

© Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved. © GungHo Online Entertainment, Inc. All Rights Reserved.

20

© GungHo Online Entertainment, Inc.

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

21

Gravity

Gravity's Business

© 2018 Gravity Co., Ltd. All Rights Reserved.

© 2018 Gravity Interactive, Inc. All Rights Reserved.

© 2018 X.D. Global Ltd. All Rights Reserved.

© 2018 Gravity Co., Ltd. All Rights Reserved.

© 2018 Gravity Interactive, Inc. All Rights Reserved.

© 2018 X.D. Global Ltd. All Rights Reserved.

© GungHo Online Entertainment, Inc. All Rights Reserved.

22

Global Deployment of "Ragnarok M: Eternal Love"

"Ragnarok M" continues to contribute to business results

Since June 2020, new maps, elements, and level unlocks have been introduced in each region as major updates, and will continue to steadily change the game.

2019/10/16

Start of distribution in Europe and

Russia

2017/10/12

Start of distribution in Taiwan,

Hong Kong, and Macau

2018/10/31

Start of distribution in Southeast Asia (11 countries)

2018/3/14 Start of distribution in South Korea

2019/6/5 Start of distribution in Japan

2019/1/9

Start of distribution in North America, South America, and Oceania (43 regions)

© 2018 Gravity Co., Ltd. All Rights Reserved. © 2018 Gravity Interactive, Inc. All Rights Reserved. © 2018 X.D. Global Ltd. All Rights Reserve

Continuous updates and events contribute to stable revenue

© GungHo Online Entertainment, Inc. All Rights Reserved.

31

Start of Distribution in Korea for Ragnarok ORIGIN

Start of distribution on July 7 in Korea

© Gravity Co., Ltd & Lee MyoungJin(studio DTDS). All Rights Reserved.

Reached No. 4 in the Korean App Store and Google Play Store sales rankings (as of July 13, 2020)

© GungHo Online Entertainment, Inc.

24

Ragnarok ORIGIN's Japan online launch decided

Currently in preparation for the launch in Japan

© GungHo Online Entertainment, Inc.

25

Gravity's Main new Pipeline

Titles scheduled for distribution

Mobile/MMORPG

Mobile/Story RPG

PC/MMORPG

Ragnarok X: Next Generation

The Lost Memories:

Ragnarok Crusade:

Taiwan/Hong Kong/Macau:

The Song of Valkyrie

Midgard Chronicles

Scheduled for distribution in 2020

Scheduled for distribution in 2020

Korea: Scheduled for distribution in 2020

South East Asia:

Currently in preparation for the distribution

Titles already launched

Mobile/MMORPG

Mobile/SRPG

Launched in South East Asia in January, 2020

Launched in Taiwan, Hong Kong, Macau in

February, 2020

Launched in Korea in March, 2020

Ragnarok ORIGIN

Ragnarok Tactics

Korea: Released in July 7, 2020

Global: Released in June 6, 2020

© Gravity Co., Ltd. All rights reserved. 26

© GungHo Online Entertainment, Inc.

Table of Contents

1

2

3

4

5

Creation of New Values

Maximization of Existing Values

Partner Publishing

Subsidiary's Business

Summary of Results for FY2020 Q2

© GungHo Online Entertainment, Inc. All Rights Reserved.

27

Consolidated Financial Results- Quarterly

Revenue and profits increased QoQ due to contributions from the Golden week event

Performance in

Net sales

Non--

QoQ consolidated

Gravity

MAU continues to remain at a high level due to the P&D'sGolden week and collaboration events. Sales related to P&D increased QoQ

Ragnarok M remains stable in existing distribution areas. Sales increased due to the contribution of Ragnarok Online (PC), which started in-house distribution in Thailand on May 28, 2020.

2020 2Q

YoY Revenue decreased due to the stagnation of MAU for P&D

Operating income

QoQ Profits increased due to higher sales of Puzzles & Dragons and Gravity's Ragnarok Online

YoY Profits decreased due to a drop in net sales for P&D

net sales

operating income

(UnitBillon yen)

35.07

23.60

23.36

19.35

19.98

22.20

13.0

7.43

7.07

5.06

2.84

5.27

2019.1Q

2019.2Q

2019.3Q

2019.4Q

2020.1Q

2020.2Q

© GungHo Online Entertainment, Inc.

28

Breakdown of Consolidated Sales Trends - Quarterly

Revenue increased QoQ for P&D, Ragnarok M remains stable, and other titles have also contributed

Non-

consolidated

Gravity

Due to favorably received events, Puzzles & Dragons' MAU was able to maintain its high levels, and QoQ revenue saw an increase.

Gravity started its in-house distribution of Ragnarok Online in Thailand on May 28, 2020 and increased its QoQ Revenue. Ragnarok ORIGIN, which started distribution in South Korea on July 7, 2020, is off to a good start.

Consolidate Net Sales Trend

Consolidated excluding Gravity

Gravity

(Unit: Million yen)

35,073

35,000

30,337

30,000

12,976

25,723

23,603 23,363

25,000

1,945

23,432

22,309

21,899

10,886

22,206

2,404

20,840

20,807

19,351 19,982

19,056

6,685

5,821

20,000

2,111

6,582

6,360

6,073

7,426

4,250

6,015

6,103

15,000

10,000

23,778

21,027

22,097

18,728

19,451

16,918

17,542

15,727

15,539

14,733

14,806

14,780

13,247

13,967

5,000

0

1Q

2Q

3Q

4Q

1Q

2Q

3Q

4Q

1Q

2Q

3Q

4Q

1Q

2Q

2017

2018

2019

2020

*Net sales indicate figure after consolidated adjustment.

29

© GungHo Online Entertainment, Inc.

GungHo Online Entertainment, Inc.

IR Group, Corporate Planning Department

ir@gungho.jp

30

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Gungho Online Entertainment Inc. published this content on 07 August 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 August 2020 09:13:20 UTC