OBJECTIVE



Our objective within the following discussion is to provide an analysis of the
Company's Results of Operations, Financial Condition, and Cash Flows from
management's perspective which should be read in conjunction with the Company's
consolidated financial statements and notes thereto, included in Part I, Item 1
of this Form 10-Q.

Unless otherwise specifically indicated, all dollar or share amounts within tables herein are expressed in millions of dollars or shares, except for per share amounts.



EXECUTIVE SUMMARY

Hasbro, Inc. ("Hasbro") is a global play and entertainment company committed to
Creating the World's Best Play and Entertainment Experiences and making the
world a better place for all children, fans and families. Hasbro delivers
immersive brand experiences for global audiences through consumer products,
including toys and games; gaming, led by the team at Wizards of the Coast, an
award-winning developer of tabletop and digital games; and entertainment through
Entertainment One ("eOne"), our independent studio.

The Company's unparalleled portfolio of approximately 1,500 brands includes
MAGIC: THE GATHERING, NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY,
BABY ALIVE, DUNGEONS & DRAGONS, POWER RANGERS, PEPPA PIG and PJ MASKS, as well
as premier partner brands. For the past decade, we have been consistently
recognized for our corporate citizenship, including being named one of the 100
Best Corporate Citizens by 3BL Media and one of the World's Most Ethical
Companies by Ethisphere Institute.

Our strategic plan is centered around the Hasbro Brand Blueprint, a framework
for bringing compelling and expansive brand experiences to consumers and
audiences around the world. Our brands are story-led consumer franchises brought
to life through a wide array of consumer products, digital gaming and compelling
content offered across a multitude of platforms and media. Our commitment to
disciplined, strategic investments across the Brand Blueprint over the long-term
has built a differentiated business with diversified capabilities to drive
profitable growth and enhance shareholder value. As we continue to evolve our
strategy, our teams are driving focus and scale in gaming, multi-generational
brands, entertainment creation and direct to consumer.

Hasbro's purpose of making the world a better place for all children, fans and
families sits at the center of the Hasbro Brand Blueprint and is a key driver of
our brands and content. The value of Hasbro is fully activated when we can take
a brand across multiple elements of the Brand Blueprint - consumer products;
Wizards of the Coast and digital gaming; and entertainment. The ability to build
a brand in any of our segments and leverage in-house capabilities to create
multiple categories of engagement with consumers and fans is unique to Hasbro
and optimizes our economics today and in the future.

During each of the periods presented in this Form 10-Q there were certain charges incurred which impacted operating results. These charges are detailed below in the Results of Operations - Consolidated.

Coronavirus Pandemic



Since the onset of the novel coronavirus (COVID-19) pandemic in early 2020, our
business, has been adversely impacted by the challenges and risks associated
with both the initial, and the continuing effects of the spread of the virus
worldwide. Certain effects of the COVID-19 pandemic, including difficulties in
shipping and distributing products due to ongoing constraints in port capacity,
shipping containers and truck transportation, have continued through the first
six months of 2022 and are expected to continue through the remainder of the
year. These and other disruptions have led to higher costs for both ocean and
air freight and delays in the availability of products, which can result in
delayed sales and, in some cases, lost sales. In response to these and other
challenges, we have developed and continue to evaluate and execute plans to
mitigate the negative impacts of COVID-19 to our business. For example, we
implemented certain price increases in the first half of 2022 and in 2021, to
mitigate product input and freight cost increases. The Company continues to
review the impact of increasing costs and implemented further price increases in
its Wizards of the Coast tabletop business in July 2022. Additionally, during
the first half of 2022, the Company accelerated certain inventory purchases to
ensure sufficient finished goods and raw material availability, ahead of
expected periods of high consumer demand. We believe these mitigating actions
will help manage the adverse impacts to our financial results for fiscal year
2022.

The COVID-19 outbreak continues to be fluid and it is difficult to forecast the
impact it could have on our future operations. However, since the initial
outbreak, we have maintained sufficient liquidity and access to capital
resources and we continue to closely monitor customer health and collectability
of receivables. Please see Part I, Item 1A. Risk Factors and Part I, Item 1.
Business, in the Company's Form 10-K for the fiscal year ended December 26, 2021
for further information.

--------------------------------------------------------------------------------

D&D Beyond Acquisition



During the second quarter of 2022, the Company completed the strategic,
complementary acquisition of D&D Beyond ("D&D Beyond Acquisition"), the premier
digital content platform for DUNGEONS & DRAGONS, in an all-cash transaction for
a purchase price of $146.3 million. D&D Beyond Acquisition is expected to
substantially accelerate direct-to-fans capability for DUNGEONS & DRAGONS in
physical and digital play. See note 1 to the consolidated financial statements
included in Part I of this Form 10-Q for further discussion.

Second quarter 2022 highlights:



•Second quarter net revenues of $1.3 billion increased 1% compared to the second
quarter of 2021 and included an unfavorable foreign currency translation of
$32.7 million. Absent the unfavorable impact of foreign currency exchange, first
quarter net revenues increased 4%.

•Consumer Products segment net revenues increased 7% to $734.2 million. Wizards of the Coast and Digital Gaming segment net revenues increased 3% to $419.8 million; and Entertainment segment net revenues declined 18% to $185.2 million.



•Net revenues from Franchise Brands increased 10%; Partner Brands net revenues
increased 3%; Emerging Brands net revenues increased 3%; Hasbro Gaming net
revenues decreased 14%; and TV/Film/Entertainment portfolio net revenues
decreased 19%, reflecting the sale of eOne Music which represented $33.4 million
of TV/Film/Entertainment portfolio net revenues in the second quarter of 2021.

•Operating profit was $219.1 million, or 16.4% of net revenue, in the second
quarter of 2022 compared to operating profit of $76.6 million, or 5.8% of net
revenue, in the second quarter of 2021.

•Operating Profit in the Wizards of the Coast and Digital Gaming segment
increased 17% to $225.6 million; Entertainment segment operating profit
increased >100% to $14.3 million; Consumer Products segment operating results
decreased >100% to an operating loss of $6.5 million; and Corporate and Other
operating results decreased 30% to an operating loss of $14.3 million.

•Second quarter 2021 operating profit was negatively impacted by a pre-tax
non-cash impairment charge of $101.8 million and pre-tax cash transaction
expenses of $9.5 million ($7.3 million after-tax) associated with the sale of
eOne Music.

•Certain other charges impacted operating segment performance for the second
quarter of 2022 and 2021, in the Company's Consumer Products, Entertainment and
Corporate and Other segments, which are discussed further below in Segment
Results.

•Net earnings attributable to Hasbro, Inc. of $142.0 million, or $1.02 per
diluted share, in the second quarter of 2022 compared to net losses of $22.9
million, or $0.17 per diluted share, in the second quarter of 2021. The net loss
in the second quarter of 2021 included the loss on assets held for sale from the
Music business, as discussed above.

First six months 2022 highlights:



•Net revenues increased 3% to $2,502.3 million in first six months of 2022
compared to $2,437.0 million in the first six months of 2021. The increase in
net revenues included $50.1 million of unfavorable foreign currency translation.
Absent the impact of foreign currency exchange, net revenues increased 5%.

•Net revenues in the Consumer Products segment increased 5% to $1,407.0 million;
Wizards of the Coast and Digital Gaming segment net revenues increased 5% to
$682.6 million; and Entertainment segment net revenues decreased 7% to $412.7
million.

•Net revenues from Franchise Brands increased 7%; Partner Brands net revenues increased 6%; Emerging brands net revenues increased 3%; Hasbro Gaming net revenues decreased 5%; and Entertainment segment net revenues decreased 10% during the first six months of 2022.



•Operating profit was $339.1 million, or 13.6% of net revenues, in the first six
months of 2022 compared to operating profit of $223.9 million, or 9.2% of net
revenues, in the first six months of 2021.

•Operating profit in the Wizards of the Coast and Digital Gaming segment
increased 10% to $332.0 million; Entertainment segment operating profit
increased >100% to $26.5 million; Consumer Products segment operating profit
decreased 96% to $2.1 million; and Corporate and Other operating losses improved
by 34% to an operating loss of $21.5 million.


--------------------------------------------------------------------------------

•Operating profit in the first half of 2021 was negatively impacted by a pre-tax
non-cash impairment charge of $101.8 million and pre-tax cash transaction
expenses of $9.5 million ($7.3 million after-tax) associated with the sale of
eOne Music.

•Certain other charges impacted operating segment performance for the first six
months of 2022 and 2021, in the Company's Consumer Products, Entertainment and
Corporate and Other segments, which are discussed further below in Segment
Results.

•Net earnings attributable to Hasbro, Inc. was $203.2 million, or $1.46 per
diluted share, in the first six months of 2022 compared to net earnings
attributable to Hasbro, Inc. of $93.3 million, or $0.68 per diluted share, in
the first six months of 2021. The net earnings in the first six months of 2021
included the loss on assets held for sale from the Music business, as discussed
above.

The impact of changes in foreign currency exchange rates used to translate the
consolidated statements of operations is quantified by translating the current
period revenues at the prior period exchange rates and comparing this amount to
the prior period reported revenues. The Company believes that the presentation
of the impact of changes in exchange rates, which are beyond the Company's
control, is helpful to an investor's understanding of the performance of the
underlying business.

SUMMARY OF FINANCIAL PERFORMANCE

A summary of the results of operations is illustrated below for the quarters and six-month periods ended June 26, 2022 and June 27, 2021.



                                                         Quarter Ended                                 Six Months Ended
                                             June 26, 2022           June 27, 2021           June 26, 2022           June 27, 2021
Net revenues                               $      1,339.2          $      1,322.2          $      2,502.3          $      2,437.0
Operating profit                                    219.1                    76.6                   339.1                   223.9
Earnings before income taxes                        179.9                    41.1                   260.1                   170.6
Net earnings (loss)                                 140.5                   (21.9)                  203.4                    95.6
Net (loss) earnings attributable to
noncontrolling interests                             (1.5)                    1.0                     0.2                     2.3
Net earnings (loss) attributable to
Hasbro, Inc.                                        142.0                   (22.9)                  203.2                    93.3
Diluted earnings per share                           1.02                   (0.17)                   1.46                    0.68

RESULTS OF OPERATIONS - CONSOLIDATED



Net earnings and diluted earnings per share attributable to Hasbro, Inc. for the
quarters and six-month periods ended June 26, 2022 and June 27, 2021 include
certain charges as described below.

2022



•After-tax charges of $15.3 million, or $0.11 per diluted share and $31.2
million, or $0.22 per diluted share, of intangible amortization costs for the
quarter and six-month periods ended June 26, 2022, respectively, related to the
intangible assets acquired in the eOne acquisition. Beginning in 2022, these
intangible amortization costs have been allocated between the Consumer Products
and Entertainment segments, to match the revenue generated from such intangible
assets.

•After-tax charges of $3.2 million, $0.02 per diluted share and $5.6 million, or
$0.04 per diluted share, for the quarter and six-month periods ended June 26,
2022, respectively, of expense associated with retention awards granted in
connection with the eOne acquisition. These expenses are included within
Selling, Distribution and Administration within the Corporate and Other segment.

--------------------------------------------------------------------------------

2021



•After-tax charges of $18.2 million, or $0.13 per diluted share and $38.7
million, or $0.28 per diluted share, of intangible amortization costs for the
quarter and six-month periods ended June 27, 2021, respectively, related to the
intangible assets acquired in the eOne acquisition. In 2021, these intangible
amortization costs were recorded within the Entertainment segment.

•After-tax charges of $1.6 million, $0.01 per diluted share and $3.3 million, or
$0.02 per diluted share, for the quarter and six-month periods ended June 27,
2021, respectively, of expense associated with retention awards granted in
connection with the eOne acquisition. These expenses are included within
Selling, Distribution and Administration within the Corporate segment.

•After-tax charge of $109.1 million, or $0.79 per diluted share for quarter and
six-month periods ended June 27, 2021, comprised of a non-cash goodwill
impairment charge of $101.8 million and transaction expenses of $7.3 million,
associated with the sale of eOne Music. The goodwill impairment charge of $101.8
million was based on revalued assets and liabilities of eOne music as of the
second quarter of 2021.

•A net charge of $39.4 million, or $0.29 per diluted share, for quarter and
six-month periods ended June 27, 2021, of income tax expense as a result of
revaluation of Hasbro's UK tax attributes in accordance with the Finance Act
2021 enacted by the United Kingdom on June 10, 2021.

Second Quarter 2022

The quarters ended June 26, 2022 and June 27, 2021 were each 13-week periods.



Consolidated net revenues for the second quarter of 2022 grew 1% to $1,339.2
million from $1,322.2 million for the second quarter of 2021 and included an
unfavorable $32.7 million impact from foreign currency translation as a result
of weakening currencies, primarily in Europe.

Operating profit for the second quarter of 2022 was $219.1 million, or 16.4% of
net revenues, compared to operating profit of $76.6 million, or 5.8% of net
revenues, for the second quarter of 2021. The operating profit increase was
primarily driven by the impact to the prior year of the pre-tax non-cash
impairment charge of $101.8 million and lower advertising and administrative
costs in the second quarter of 2022, in each case as a result of the sale of
eOne Music in 2021. In addition, the operating profit increase in the second
quarter of 2022 was the result of lower program amortization costs within the
Entertainment segment, reflecting the mix and timing of entertainment deliveries
in the quarter compared to the second quarter of 2021, lower compensation
expense, and lower advertising and depreciation costs within the Wizards of the
Coast and Digital Gaming segment, due to digital gaming launches in the second
quarter of 2021. These decreases were partially offset by higher costs of sales
due to higher product input and freight costs as a result of rising costs and
supply chain disruptions, as well as higher obsolescence charges in Russia and
higher costs for consulting and other professional services associated with the
annual shareholder meeting.

The following table presents net revenues by brand and entertainment portfolio for the quarters ended June 26, 2022 and June 27, 2021.



                                         Quarter Ended
                                                                   %
                         June 26, 2022       June 27, 2021       Change
Franchise Brands        $        743.9      $        677.2         10  %
Partner Brands                   219.4               212.0          3
Hasbro Gaming                    125.8               147.1        -14
Emerging Brands                   92.0                89.7          3
TV/Film/Entertainment            158.1               196.2        -19
Total                   $      1,339.2      $      1,322.2          1  %


Brand portfolio net revenues for the second quarter of 2021 have been restated
to reflect the elevation of PEPPA PIG from Emerging Brands to Franchise Brands,
effective for the first quarter of 2022. As a result, second quarter 2021 net
revenues of $27.3 million were reclassified from Emerging Brands to Franchise
Brands.

--------------------------------------------------------------------------------

FRANCHISE BRANDS: Net revenues in the Franchise Brands portfolio increased 10%
in the second quarter of 2022 compared to the second quarter of 2021. Drivers of
the net revenue increase include higher net revenues from MAGIC: THE GATHERING
products reflecting a favorable set release cadence during the second quarter of
2022, led by sales of the Commander Legends: Battle for Baldur's Gate and Double
Masters set releases, as well as higher net revenues from PLAY-DOH products and
higher net revenues from PEPPA PIG, driven by the third quarter 2021 launch of
the Company's first line of PEPPA PIG products. To a lesser extent, higher sales
of MY LITTLE PONY products, following the September 2021 release of the feature
length film, MY LITTLE PONY: A NEW GENERATION and the associated product line,
drove growth in the second quarter of 2022. These net revenue increases were
partially offset by lower net revenues from TRANSFORMERS and MONOPOLY products.

PARTNER BRANDS: Net revenues from the Partner Brands portfolio increased 3% in
the second quarter of 2022 compared to the second quarter of 2021. Within the
Partner Brands portfolio, there are a number of brands which are reliant on
related entertainment, including television and movie releases. As such, net
revenues from partner brands fluctuate depending on entertainment popularity,
release dates and related product line offerings and success. Historically these
entertainment-based brands experience higher revenues during years in which new
content is released in theaters, for broadcast, and on streaming platforms.

During the second quarter of 2022, Partner Brands net revenue increases were
driven by the Company's products for MARVEL, primarily from momentum in the
SPIDER-MAN franchise which benefited from entertainment releases including
Marvel Studios' SPIDER-MAN: NO WAY HOME, released in December 2021 and the
children's animated television series Marvel's SPIDEY and HIS AMAZING FRIENDS.
In addition, the Company's products for Marvel's AVENGERS benefited from the
release of Marvel Studios' DOCTOR STRANGE in the MULTIVERSE of MADNESS, in May
2022 and THOR: LOVE AND THUNDER, ahead of the July 2022 release. To a lesser
extent, net revenues from the Company's line of STAR WARS products increased as
a result of the entertainment lineup from Lucasfilms including, THE BOOK of BOBA
FETT, released in the first fiscal quarter of 2022 and the launch of the STAR
WARS series OBI-WAN KENOBI series during the second quarter of 2022, both
streaming on Disney+. These increases were partially offset by net revenue
declines from BEYBLADE and DISNEY FROZEN products during the second quarter of
2022.

HASBRO GAMING: Net revenues in the Hasbro Gaming portfolio decreased 14% in the
second quarter of 2022 compared to the second quarter of 2021 driven primarily
by net revenue decreases from the Dungeons & Dragons: Dark Alliance digital game
launched during the second quarter 2021, with no comparable release in 2022 and,
to a lesser extent, net revenue decreases from DUEL MASTERS products. These net
revenue decreases were partially offset by higher net revenues from AVALON
HILL'S HeroQuest products and certain classic games.

Net revenues for Hasbro's total gaming category, including the Hasbro Gaming
portfolio as reported above and all other gaming revenue, most notably revenues
from MAGIC: THE GATHERING and MONOPOLY products, which are included in the
Franchise Brands portfolio, totaled $528.3 million for the second quarter of
2022, an increase of 2%, as compared to $519.4 million in the second quarter of
2021.

EMERGING BRANDS: Net revenues from the Emerging Brands portfolio increased 3%
during the second quarter of 2022 compared to the second quarter of 2021. Net
revenue increases during the second quarter of 2022 were driven by POWER RANGERS
and FURREAL FRIENDS products, partially offset by lower net revenues from GI JOE
and certain other EMERGING BRANDS products.

TV/FILM/ENTERTAINMENT: Net revenues from the TV/Film/Entertainment portfolio
decreased 19% compared to the second quarter of 2021. The second quarter 2022
net revenue decrease was driven by the sale of the eOne Music business at the
start of the third quarter 2021, which represented $33.4 million or 17% of TV,
Film and Entertainment portfolio net revenues during the second quarter 2021. In
addition, lower scripted deliveries, primarily related to the delivery timing of
CRUEL SUMMER season two which is expected in the third quarter of 2022, as
compared to CRUEL SUMMER season one, which was delivered in the second quarter
of 2021, contributed to the decrease. These decreases were partially offset by
higher net revenues from THE ROOKIE television series, higher film revenues and
higher unscripted television production revenues during the second quarter of
2022, compared to the second quarter of 2021.

First Six Months of 2022

The six-month periods ended June 26, 2022 and June 27, 2021 were each 26-week periods.



For the first six months of 2022, consolidated net revenues increased 3%
compared to the first six months of 2021 and reflect an unfavorable variance of
$50.1 million as a result of foreign currency translation due to weaker
currencies across the Company's European and, to a lesser extent, Asia Pacific
markets when compared to the first six months of 2021.

--------------------------------------------------------------------------------

Operating profit for the first six months of 2022 was $339.1 million, or 13.6%
of net revenues, compared to an operating profit of $223.9 million, or 9.2% of
net revenues, for the first six months of 2021. The operating profit increase
was primarily driven by the impact to the prior year of the pre-tax non-cash
impairment charge of $101.8 million and lower administrative costs as a result
of the sale of eOne Music in 2021. In addition, the operating profit increase
was due to higher net revenues in 2022, combined with lower advertising and
depreciation costs within the Wizards of the Coast and Digital Gaming segment
due to digital gaming launches in the first six months of 2021, as well as lower
royalty expenses in 2022. These benefits were partially offset by higher costs
of sales due to higher product input and freight costs as a result of rising
costs and supply chain disruptions and higher program amortization costs within
the Entertainment segment, reflecting the mix of programming deliveries during
the first six months, and to a lesser extent, higher marketing and sales costs.

The following table presents net revenues by product category for the first six months of 2022 and 2021.


                                         Six Months Ended
                                                                     %
                          June 26, 2022        June 27, 2021       Change
Franchise Brands        $       1,287.0         1,200.3               7  %
Partner Brands                    425.9           400.0               6  %
Hasbro Gaming                     269.4           283.4              -5  %
Emerging Brands                   168.4           162.8               3  %
TV/Film/Entertainment             351.6           390.5             -10  %
Total                   $       2,502.3         2,437.0               3  %


Brand portfolio net revenues for first six months of 2021 have been restated to
reflect the elevation of PEPPA PIG from Emerging Brands to Franchise Brands,
effective for the first quarter of 2022. As a result, first six months of 2021
net revenues of $58.9 million were reclassified from Emerging Brands to
Franchise Brands.

FRANCHISE BRANDS: Net revenues in the Franchise Brands portfolio increased 7% in
the first six months of 2022 compared to 2021. The net revenue increase was
primarily driven by higher net revenues from MAGIC: THE GATHERING products
reflecting record sales from the Kamigawa: Neon Dynasty, Commander Legends:
Battle for Baldur's Gate and Double Masters set releases during the first six
months of 2022. In addition, higher net revenues from PEPPA PIG, driven by the
third quarter 2021 launch of the Company's first line of PEPPA PIG products,
higher net revenues from PLAY-DOH products and higher net revenues from MY
LITTLE PONY, following the September 2021 release of the feature length film, MY
LITTLE PONY: A NEW GENERATION, drove growth during the first six months of 2022.
These net revenue increases were partially offset by lower net revenues from
MONOPOLY products, and to a lesser extent, lower net revenues from TRANSFORMERS
and NERF products during the first six months of 2022.

PARTNER BRANDS: Net revenues from the Partner Brands portfolio increased 6% during the first six months of 2022 compared to 2021.



During the first six months of 2022, Partner Brands net revenue increases were
driven by the Company's products for MARVEL, primarily from momentum in the
SPIDER-MAN franchise which benefited from entertainment releases including
Marvel Studios' SPIDER-MAN: NO WAY HOME and the children's animated television
series Marvel's SPIDEY and HIS AMAZING FRIENDS while the Company's products for
Marvel's AVENGERS benefited from the release of Marvel Studios' DOCTOR STRANGE
in the MULTIVERSE of MADNESS. To a lesser extent, net revenues from the
Company's line of STAR WARS products increased as a result of the lineup of new
entertainment from Lucasfilms including, THE BOOK of BOBA FETT and the STAR WARS
series OBI-WAN KENOBI, both streaming on Disney+. In addition, Partner Brands
net revenues benefited from the introduction of the Company's line of FORTNITE
action figures during the first six months of 2022. These increases were
partially offset by net revenue declines from DISNEY FROZEN and BEYBLADE
products and to a lesser extent, DISNEY PRINCESS and TROLLS products during the
first half of 2022.

HASBRO GAMING: Net revenues in the Hasbro Gaming portfolio decreased 5% in the
first six months of 2022 compared to the first six months of 2021 driven
primarily by lower net revenues from the Dungeons & Dragons: Dark Alliance
digital game launched during the second quarter 2021 with no comparable release
in 2022.

Net revenues for Hasbro's total gaming category, including the Hasbro Gaming
portfolio as reported above and all other gaming revenue, most notably from
MAGIC: THE GATHERING and MONOPOLY products, which are included in the Franchise
Brands portfolio, were $907.1 million, an increase of 3%, in the first six
months of 2022 versus $884.7 million in the first six months of 2021.

--------------------------------------------------------------------------------

EMERGING BRANDS: Net revenues from the Emerging Brands portfolio grew 3% for the
first six months of 2022 compared to the first six months of 2021. Net revenue
increases during the first half of 2022 were driven by POWER RANGERS products
and to a lesser extent, PJ MASKS and FURREAL FRIENDS products, partially offset
by lower net revenues from G.I. JOE and SUPER SOAKER products.

TV/FILM/ENTERTAINMENT: Net revenues from the TV/Film/Entertainment portfolio
decreased 10% for the first six months of 2022 compared to the first six months
of 2021. Lower net revenues in 2022 were driven by the sale of eOne Music at the
start of the third quarter 2021, which represented $65.2 million or 17% of TV,
Film and Entertainment portfolio net revenues during the first six months of
2021. In the first six months of 2022, higher net revenues from unscripted
television deliveries, compared to the first six months of 2021 where deliveries
were limited or delayed due to the impact of the COVID-19 pandemic, and higher
film revenues, were offset by lower scripted television net revenues due
primarily to the timing of deliveries during the first six months of 2022.

SEGMENT RESULTS



Beginning in 2022, intangible amortization costs related to the intangible
assets acquired in the eOne acquisition have been allocated between the Consumer
Products and Entertainment segments to match the revenue generated from such
intangible assets. In 2021, comparable intangible amortization costs were
recorded within the Entertainment segment.

Second Quarter 2022



The following table presents net external revenues and operating profit (loss)
data for the Company's principal segments for the quarters ended June 26, 2022
and June 27, 2021:

                                                           Quarter Ended
                                                                                     %
                                           June 26, 2022       June 27, 2021       Change
Net revenues
Consumer Products                         $        734.2      $        689.2          7  %
Wizards of the Coast and Digital Gaming            419.8               406.3          3  %
Entertainment *                                    185.2               226.7        -18  %

Operating Profit (Loss)
Consumer Products                         $         (6.5)     $         17.8        >-100%
Wizards of the Coast and Digital Gaming            225.6               192.9         17  %
Entertainment *                                     14.3              (113.7)        >100%
Corporate and Other                                (14.3)              (20.4)        30  %


* Entertainment segment net revenues and operating loss, for the quarter ended
June 27, 2021 include $33.4 million and ($94.9) million, respectively, from eOne
Music, which was sold at the beginning of the third quarter of 2021.

Consumer Products Segment

The following table presents the Consumer Products segment net revenues by major geographic region for the quarters ended June 26, 2022 and June 27, 2021.



                             Quarter Ended
                   June 26, 2022       June 27, 2021
North America     $        433.3               391.4
Europe                     162.1               176.5
Asia Pacific                66.6                68.4
Latin America               72.2                52.9
Net revenues      $        734.2      $        689.2


The Consumer Products segment net revenues increased 7% to $734.2 million for
the second quarter of 2022 compared to $689.2 million for the second quarter of
2021 and included the impact of an unfavorable $19.1 million currency
translation, most notably from the Company's European markets. Drivers of the
net revenue increase include higher sales of the Company's products for MARVEL,
higher sales of PLAY-DOH and PEPPA PIG products, and higher sales of POWER
RANGERS, PJ

--------------------------------------------------------------------------------

MASKS and MY LITTLE PONY products. Partially offsetting these increases were
lower sales of MONOPOLY products and lower sales of the Company's products for
DISNEY FROZEN, as well as lower sales of BEYBLADE, TRANSFORMERS and GI JOE
products. Net revenues increased in North America and in Latin American markets
during the second quarter of 2022. Absent the unfavorable foreign currency
exchange impact of $14.9 million in Europe, and to a lesser extent, $2.8 million
in Asia Pacific, net revenues remained relatively flat in the Company's Europe
and Asia Pacific regions.

Consumer Products segment operating losses for the second quarter of 2022 were
$6.5 million or 0.9% of segment net revenues, compared to segment operating
profit of $17.8 million or 2.6% of segment net revenues, for the second quarter
of 2021. As noted above, to align with the revenue generated from the assets
acquired in the eOne acquisition, Consumer Products segment operating profit in
the second quarter of 2022 includes $9.6 million of intangible asset
amortization costs. In 2021, the comparable costs were reported in the
Entertainment segment results. This allocation of intangible amortization drove
a 1.3% decline in operating margin for the Consumer Products segment. The
remaining operating profit decrease in the second quarter of 2022 was driven by
higher product costs, including higher inventory obsolescence costs related to
products in Russia and higher distribution costs as a result of global supply
chain disruptions. These negative impacts were partially offset by price
increases implemented during the second half of 2021 and the first quarter of
2022.

--------------------------------------------------------------------------------

Wizards of the Coast and Digital Gaming Segment



The following table presents Wizards of the Coast and Digital Gaming segment net
revenues by category for the quarters ended June 26, 2022 and June 27, 2021.

                                         Quarter Ended
                               June 26, 2022       June 27, 2021
Tabletop Gaming               $        361.8      $        315.4
Digital and Licensed Gaming             58.0                90.9
Net revenues                  $        419.8      $        406.3


Wizards of the Coast and Digital Gaming segment net revenues increased 3% in the
second quarter of 2022 to $419.8 million from $406.3 million in the second
quarter of 2021 and included the impact of an unfavorable $8.2 million foreign
currency translation.

The net revenue increase in the Wizards of the Coast and Digital Gaming segment
during the second quarter of 2022 was attributable to net revenue increases from
Wizards of the Coast tabletop gaming products, most notably, MAGIC: THE
GATHERING, driven by sales of the Commander Legends: Battle for Baldur's Gate
and Double Masters set releases, and, to a lesser extent, higher licensed
digital gaming net revenues. These increases were partially offset by lower
digital gaming net revenues from the mobile version of Magic: The Gathering
Arena and from Dungeons & Dragons: Dark Alliance, released during the second
quarter of 2021.

Wizards of the Coast and Digital Gaming segment operating profit was $225.6
million, or 53.7% of segment net revenues for the second quarter of 2022,
compared to operating profit of $192.9 million, or 47.5% of segment net
revenues, for the second quarter of 2021. The operating profit increase during
the second quarter of 2022 was the result of higher sales combined with lower
product development costs, lower advertising costs and lower depreciation ,
compared to second quarter 2021 costs in support of the launch of Dungeons &
Dragons: Dark Alliance. These cost decreases in the second quarter of 2022 were
partially offset by higher product input costs associated with tabletop gaming
and higher freight costs.

Entertainment Segment

The following table presents Entertainment segment net revenues by category for the quarters ended June 26, 2022 and June 27, 2021.



                               Quarter Ended
                     June 26, 2022       June 27, 2021
Film and TV         $        148.2      $        164.3
Family Brands                 22.8                26.1
Music and Other *             14.2                36.3
Net revenues        $        185.2      $        226.7

*Music and Other category net revenues for the quarter ended June 27, 2021 includes $33.4 million related to eOne Music, which was sold at the beginning of the third quarter of 2021.



Entertainment segment net revenues declined 18% to $185.2 million for the second
quarter of 2022, compared to $226.7 million for the second quarter of 2021 and
included the impact of an unfavorable $5.4 million foreign currency translation.
The net revenue decrease during the second quarter of 2022 was driven by the
sale of eOne Music business in the third quarter of 2021 which accounted for
$33.4 million or 14.7% of segment net revenues in the second quarter of 2021. In
addition, the net revenue decrease in the second quarter of 2022 was primarily
due to the timing of scripted television deliveries, most notably, CRUEL SUMMER
season two expected in the third quarter of 2022, compared to CRUEL SUMMER
season one which was delivered in the second quarter of 2021. These decreases
were partially offset by higher net revenues from unscripted television
deliveries compared to the second quarter of 2021, and higher film licensing
revenues.

Entertainment segment operating profit was $14.3 million, or 7.7% of segment net
revenues for the second quarter of 2022 compared to operating losses of $113.7
million, or 50.2% of segment net revenues for the second quarter of 2021. The
operating profit increase during the second quarter of 2022 was primarily driven
by the second quarter 2021 non-cash impairment charge of $101.8 million
associated with the sale of eOne Music. Absent the impact of the loss on the
Music sale, the second quarter 2022 operating profit increase was driven by
lower program amortization costs reflecting the mix of

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programming delivered during the second quarter of 2022, lower advertising and administrative costs and the allocation of $9.6 million of intangible asset amortization costs to the Consumer Products segment in 2022, as described above.

Corporate and Other Segment



The Corporate and Other segment operating losses were $14.3 million for the
second quarter of 2022 compared to operating losses of $20.4 million for the
second quarter of 2021. The decline in operating losses in the second quarter of
2022 was primarily the result of lower administrative expenses. Operating losses
in 2021 included $9.5 million of transaction costs associated with the sale of
eOne Music.

First Six Months 2022

The following table presents net revenues and operating profit (loss) for the
Company's principal segments for each of the six-month periods ended June 26,
2022 and June 27, 2021.

                                                                           Six Months Ended
                                                                                                           %
                                                     June 26, 2022           June 27, 2021              Change
Net revenues
Consumer Products segment                          $      1,407.0          $      1,343.1                       5  %
Wizards of the Coast and Digital Gaming segment             682.6                   648.5                       5  %
Entertainment segment *                                     412.7                   445.4                      -7  %

Operating Profit (Loss)
Consumer Products segment                          $          2.1          $         50.1                     -96  %
Wizards of the Coast and Digital Gaming segment             332.0                   302.9                      10  %
Entertainment segment *                                      26.5                   (96.7)                     >100%
Corporate and Other                                         (21.5)                  (32.4)                     34  %

* Entertainment segment net revenues and operating loss, for the six-month period ended June 27, 2021 include $65.2 million and ($91.8) million, respectively, from eOne Music, which was sold at the beginning of the third quarter of 2021.

Consumer Products Segment



The following table presents the Consumer Products segment net revenues by major
geographic region for the six-month periods ended June 26, 2022 and June 27,
2021.

                            Six Months Ended
                   June 26, 2022       June 27, 2021
North America     $        838.5      $        754.1
Europe                     338.8               365.0
Asia Pacific               118.8               133.2
Latin America              110.9                90.8
Net Revenues      $      1,407.0      $      1,343.1


The Consumer Products segment net revenues increased 5% to $1,407.0 million for
the first six months of 2022 compared to $1,343.1 million for the first six
months of 2021 and included the impact of an unfavorable $32.6 million currency
translation. The drivers of the net revenue increase include higher sales of the
Company's Partner Brands for MARVEL, as well as higher sales of PEPPA PIG and
PLAY-DOH products. To a lesser extent, higher sales of MY LITTLE PONY, POWER
RANGERS and PJ MASKS products and higher sales of the Company's Partner Brands
for STAR WARS contributed to the increase. Partially offsetting these increases
were lower sales of certain Partner Brands, notably, the Company's products for
DISNEY FROZEN and BEYBLADE and lower sales of MONOPOLY and TRANSFORMERS
products. Net revenues increased in North America and in Latin American markets
during the first six months of 2022 while net revenues declined in the Asia
Pacific. In Europe, absent the unfavorable foreign currency exchange impact of
$26.9 million, net revenues remained relatively flat.

--------------------------------------------------------------------------------

Consumer Products segment operating profit for the first six months of 2022 was
$2.1 million or 0.1% of segment net revenues, compared to segment operating
profit of $50.1 million or 3.7% of segment net revenues, for the first six
months of 2021. As noted above, in alignment with the revenue generated from the
assets acquired in the eOne acquisition, Consumer Products segment operating
profit for the first six months of 2022 includes $19.9 million of intangible
amortization, which in 2021 was reported within the Entertainment segment
results. This allocation of intangible amortization drove a 1.5% decline in
operating margin for the Consumer Products segment. The remaining operating
profit decrease in the first six months of 2022 was driven by higher product
costs, including higher inventory reserves related to Russia, higher
distribution costs driven by increased freight costs as a result of global
supply chain, disruptions as well as higher marketing and sales costs. These
negative impacts were partially offset by price increases implemented during the
second half 2021 and during the first half of 2022.

Wizards of the Coast and Digital Gaming Segment



The following table presents Wizards of the Coast and Digital Gaming segment net
revenues by category for the six-month periods ended June 26, 2022 and June 27,
2021.

                                        Six Months Ended
                               June 26, 2022       June 27, 2021
Tabletop Gaming               $        554.0      $        490.7
Digital and Licensed Gaming            128.6               157.8
Net revenues                  $        682.6      $        648.5


Wizards of the Coast and Digital Gaming segment net revenues increased 5% in the
first six months of 2022 to $682.6 million from $648.5 million in the first six
months of 2021 and included the impact of an unfavorable $11.1 million foreign
currency translation.

The net revenue increase in the Wizards of the Coast and Digital Gaming segment
during the first six months of 2022 was driven primarily by higher net revenues
from Wizards of the Coast table-top gaming products, most notably, MAGIC: THE
GATHERING, due to the number of strong performing card set releases. In addition
to the net revenue increases from the Company's Wizards of the Coast table-top
gaming business, the segment benefited from growth in certain of the Company's
licensed digital games. These net revenue increases were partially offset by
lower digital gaming net revenues from Dungeons & Dragons: Dark Alliance and the
mobile version of Magic: The Gathering, released during the second quarter of
2021.

Wizards of the Coast and Digital Gaming segment operating profit was $332.0
million, or 48.6% of segment net revenues for the first six months of 2022,
compared to operating profit of $302.9 million, or 46.7% of segment net revenues
for the first six months of 2021. The operating profit increase during the first
six months of 2022 was the result of higher sales volumes as described above,
lower advertising expenses and depreciation costs, compared to the first six
months of 2021, where the Company incurred higher costs associated with the
launch of the mobile version of Magic: The Gathering Arena and Dungeons &
Dragons: Dark Alliance. These increases to operating profit were partially
offset by higher freight costs and higher product costs.

Entertainment Segment

The following table presents Entertainment segment net revenues by category for the six-month periods ended June 26, 2022 and June 27, 2021.



                              Six Months Ended
                     June 26, 2022       June 27, 2021
Film and TV         $        338.4      $        330.7
Family Brands                 46.0                44.9
Music and Other *             28.3                69.8
Net revenues        $        412.7      $        445.4


*Music and Other category net revenues for the six-month period ended June 27,
2021 includes $65.2 million from eOne Music, which was sold at the beginning of
the third quarter of 2021.

Entertainment segment net revenues for the six months ended June 26, 2022
decreased 7% to $412.7 million from $445.4 million for the six months ended
June 27, 2021 and included the impact of an unfavorable $6.4 million foreign
currency translation. The segment net revenue decrease was driven by the sale of
eOne Music business in the third quarter of 2021 which

--------------------------------------------------------------------------------

accounted for $65.2 million or 14.6% of segment net revenues in the first six
months of 2021. During the first six months of 2022, higher net revenues from
live shows, unscripted programming deliveries and higher net revenues from
streaming content sales related to programming featuring the Company's brands
were partially offset by lower net revenues from scripted television deliveries.

The Entertainment segment operating profit was $26.5 million, or 6.4% of net
revenues, for the six months ended June 26, 2022, compared to operating losses
of $96.7 million, or 21.7% of segment net revenues, for the six months ended
June 27, 2021. The operating profit increase during the first six months of 2022
was driven by the second quarter 2021 non-cash impairment charge of $101.8
million associated with the sale of eOne Music. Absent the impact of the loss on
the Music sale, the operating profit increase in the first six months of 2022
was driven by the allocation of $19.9 million of intangible asset amortization
costs to the Consumer Products segment in the first six months of 2022, as
described above and lower royalty and advertising and promotion expenses. These
increases to operating profit were partially offset by the sale of eOne Music
combined with higher program amortization costs reflecting the mix of
programming delivered during the first six months of 2022.

Corporate and Other Segment



Operating losses in the Corporate and Other Segment for the first six months of
2022 were $21.5 million, compared to operating losses of $32.4 million for the
first six months of 2021. The decline in operating losses during the first six
months of 2022 was the result of lower royalty expense, partially offset by
higher product development costs and higher administrative expenses. Operating
losses in 2021 included $9.5 million of transaction costs associated with the
sale of eOne Music and retention costs of $3.8 million in relation to the eOne
acquisition.

OPERATING COSTS AND EXPENSES

Second Quarter 2022

The Company's costs and expenses, stated as percentages of net revenues, are illustrated below for the quarters ended June 26, 2022 and June 27, 2021.



                                                       Quarter Ended
                                              June 26, 2022      June 27, 2021
Cost of sales                                        30.7  %            26.1  %
Program cost amortization                             6.0  %             8.4  %
Royalties                                             8.2  %             8.4  %
Product development                                   5.9  %             6.6  %
Advertising                                           6.3  %             8.0  %
Amortization of intangibles                           2.0  %             2.2  %
Selling, distribution and administration             24.4  %            26.8  %
Loss on assets held for sale                            -  %             7.7  %


Cost of sales for the second quarter of 2022 was $411.5 million, or 30.7% of net
revenues, compared to $345.0 million, or 26.1% of net revenues, for the second
quarter of 2021. The cost of sales increase in dollars and as a percent of net
revenues was driven by higher sales volumes and higher product costs, including
higher freight costs, and higher inventory obsolescence charges including
reserves related to inventory in Russia.

Program cost amortization decreased to $80.7 million, or 6.0% of net revenues,
for the second quarter of 2022 from $110.7 million, or 8.4% of net revenues, for
the second quarter of 2021. Program costs are capitalized as incurred and
amortized primarily using the individual-film-forecast method which matches
costs to the related recognized revenue. The decrease in dollars and as a
percent of net revenues during the second quarter of 2022 was driven by lower
sales volume within the Entertainment segment, due primarily to the timing of
deliveries and the mix of content delivered, compared to the second quarter of
2021.

Royalty expense for the second quarter of 2022 decreased to $110.1 million, or
8.2% of net revenues, compared to $111.5 million, or 8.4% of net revenues, for
the second quarter of 2021. Fluctuations in royalty expense are generally
related to the volume of content releases and deliveries and
entertainment-driven products sold. Royalty expense during the second quarter of
2022 was consistent with the second quarter of 2021, including lower expense due
to the impact of the sale of eOne Music during 2021 and the mix of Film and TV
deliveries during the quarter. These declines were offset by higher expense in
the Consumer Products segment driven by an increase in partner brand revenues.

--------------------------------------------------------------------------------

Product development expense for the second quarter of 2022 was $79.2 million, or
5.9% of net revenues, compared to $87.2 million, or 6.6% of net revenues, for
the second quarter of 2021. The decrease was primarily related to lower costs
within Wizards digital gaming due to the launch of games in the second quarter
of 2021.

Advertising expense for the second quarter of 2022 was $84.2 million, or 6.3% of
net revenues, compared to $105.4 million, or 8.0% of net revenues, for the
second quarter of 2021. Advertising spend is generally impacted by revenue mix
and the number and type of entertainment releases delivered. The advertising
expense decrease during the second quarter of 2022 was driven by lower expense
within the Entertainment segment, as well as lower expense within the Wizards of
the Coast and Digital Gaming segment, compared to the second quarter 2021, where
advertising expense was driven by support for the launch of the mobile version
of Magic: The Gathering Arena and Dungeons & Dragons: Dark Alliance, with no
comparable releases in 2022.

Amortization of intangible assets decreased to $27.2 million, or 2.0% of net
revenues, for the second quarter of 2022, compared to $29.7 million, or 2.2% of
net revenues, for the second quarter of 2021. The decrease in 2022 is related to
the discontinuation of amortization related to the eOne Music intangible assets
following the sale of eOne Music in the third quarter of 2021, partially offset
by additional expense associated with assets acquired through the D&D Beyond
Acquisition during the second quarter of 2022.

Selling, distribution and administration expenses decreased to $327.2 million,
or 24.4% of net revenues for the second quarter of 2022, from $354.3 million, or
26.8% of net revenues, for the second quarter of 2021. The decrease in selling,
distribution and administration expenses reflects lower incentive compensation
accruals and lower depreciation expense in 2022 compared to depreciation expense
in the second quarter of 2021 associated with the launch of Dungeons & Dragons:
Dark Alliance. These decreases were partially offset by increased costs
associated with consulting and other professional services for the Company's
annual shareholder meeting.

The loss on assets held for sale of $101.8 million, or 7.7% of net revenues during the second quarter of 2021, represents a non-cash impairment charge associated with the disposition of eOne Music.

First Six Months of 2022



The Company's costs and expenses, stated as percentages of net revenues, are
illustrated below for the six-month periods ended June 26, 2022 and June 27,
2021.
                                                       Six Months Ended
                                               June 26, 2022       June 27, 2021
Cost of sales                                          29.8  %            26.1  %
Program cost amortization                               8.8  %             8.5  %
Royalties                                               8.0  %             9.0  %
Product development                                     5.9  %             6.1  %
Advertising                                             6.5  %             7.9  %
Amortization of intangibles                             2.2  %             2.6  %
Selling, distribution and administration               25.3  %            26.4  %
Loss on assets held for sale                              -  %             4.2  %


Cost of sales for the six months ended June 26, 2022 increased to $744.6
million, or 29.8% of net revenues, from $634.9 million, or 26.1% of net revenues
for the six months ended June 27, 2021. The cost of sales increase in dollars
and as a percent of net revenues was due to higher sales volumes and higher
product input costs, including higher freight and material costs, as well as
higher inventory obsolescence charges.

Program cost amortization increased in the first six months of 2022 to $219.2
million, or 8.8% of net revenues, from $208.2 million, or 8.5% of net revenues,
in the first six months of 2021. The program cost amortization increase in
dollars and as a percent of net revenues during the first six months of 2022,
was driven by the volume and mix of both scripted and unscripted programming
revenues during the first half of 2022 compared to the first half of 2021.

Royalty expense for the six months ended June 26, 2022 was $200.2 million, or
8.0% of net revenues, compared to $220.4 million, or 9.0% of net revenues, for
the six months ended June 27, 2021. The decrease in royalty expense in dollars
was driven by the impact of the sale of eOne Music and the mix of Film and TV
deliveries during the first six months of 2022. In addition, certain licensing
agreements acquired through the eOne acquisition expired, which carried higher
royalty expenses in prior periods. The decrease in royalty expense as a percent
of net revenues during the first six months of 2022 was the result of a higher
percentage of product sales that do not carry significant royalty expenses.

--------------------------------------------------------------------------------

Product development expense for the six months ended June 26, 2022 was $148.8
million, or 5.9% of net revenues, from $149.0 million, or 6.1% of net revenues,
for the six months ended June 27, 2021. Product development expense in the first
six months of 2022 was consistent with the first six months of 2021, reflecting
the Company's continued investment in innovation and anticipated growth across
our brand and entertainment portfolios.

Advertising expense for the six months ended June 26, 2022 was $161.8 million,
or 6.5% of net revenues, compared to $193.3 million, or 7.9% of net revenues,
for the six months ended June 27, 2021. The advertising expense decrease during
the first six months of 2022 was driven by lower expense within the
Entertainment segment related to the sale of the eOne Music business combined
with a shift in the type of entertainment releases delivered, as well as lower
expense within the Wizards of the Coast and Digital Gaming segment, compared to
the first half of 2021, where advertising expense was driven by support for the
launch of the mobile version of Magic: The Gathering Arena and Dungeons &
Dragons: Dark Alliance, with no comparable releases in 2022.

Amortization of intangible assets was $54.3 million, or 2.2% of net revenues,
for the six months ended June 26, 2022 compared to $62.6 million, or 2.6% of net
revenues, in the first six months of 2021. The decrease in 2022 is related to
the discontinuation of amortization related to the eOne Music intangible assets
following the sale of eOne Music in the third quarter of 2021. This decline was
slightly offset by additional expense associated with assets acquired through
the D&D Beyond Acquisition during the second quarter of 2022.

For the six months ended June 26, 2022, the Company's selling, distribution and
administration expenses decreased to $634.3 million, or 25.3% of net revenues,
from $642.9 million, or 26.4% of net revenues, for the six months ended June 27,
2021. The decrease in selling, distribution and administration expenses reflects
lower depreciation expense, primarily related to the Company's digital gaming
business compared to the first six months of 2021, lower compensation accruals
and lower administrative costs as a result of the sale of eOne Music during
2021. These decreases were partially offset by higher marketing and sales costs
within the Consumer Products segment, consistent with the increase in net
revenues during the first six months of 2022.

The loss on disposal of business of $101.8 million, or 4.2% of net revenues during the first six months of 2021, represents a non-cash impairment charge associated with the disposition of eOne Music.

NON-OPERATING EXPENSE (INCOME)



Interest expense for the second quarter and first six months of 2022 totaled
$41.7 million and $83.3 million, respectively, compared to $46.1 million and
$94.0 million in the second quarter and first six months of 2021, respectively.
The decrease in interest expense during the second quarter and first half of
2022 primarily reflects long-term debt repayments made throughout 2021 and
during the first half of 2022, related to borrowings utilized for the eOne
acquisition.

Interest income was $2.7 million and $4.8 million for the second quarter and
first six months of 2022, respectively, compared to $1.2 million and $2.4
million in the second quarter and first six months of 2021, respectively. Higher
average interest rates in 2022 compared to 2021 contributed to the increase for
the three and six-month periods.

Other expense, net was $0.2 million and $0.5 million for the second quarter and
first six months of 2022, respectively, compared to other income, net of $9.4
million and $38.3 million in the second quarter and first six months of 2021,
respectively. The decline in 2022 was primarily driven by a $26.7 million gain
from a legal settlement realized during the first six months of 2021 with no
comparable gain in 2022, lower earnings from the Company's joint venture with
Discovery and foreign exchange losses during the first six months of 2022
compared to gains during the first half of 2021.

INCOME TAXES



Income tax expense totaled $39.4 million on pre-tax income of $179.9 million in
the second quarter of 2022 compared to income tax expense of $63.0 million on
pre-tax income of $41.1 million in the second quarter of 2021. For the six-month
periods, income tax expense totaled $56.7 million on pre-tax income of $260.1
million in 2022, compared to an income tax expense of $75.0 million on pretax
income of $170.6 million in 2021. Both periods were impacted by discrete tax
events including the accrual of potential interest and penalties on uncertain
tax positions. During the first six months of 2022, favorable discrete tax
adjustments were a net benefit of $3.2 million compared to a net expense of
$17.4 million in the first six months of 2021. The favorable discrete tax
adjustments for the first six months of 2022 primarily relate to the release of
certain valuation allowances during the first quarter. The unfavorable discrete
tax adjustments for the first six months of 2021 were primarily associated with
the revaluation of net deferred tax liabilities as a result of the United
Kingdom's ("UK") enactment of Finance Act 2021 during the second quarter, which
will increase the UK corporate income tax rate from 19% to 25% as of April 1,
2023. This was reduced by the release of a valuation allowance on net operating
losses that offset income received from a one-time legal settlement and certain
tax benefits, including the reversal of uncertain tax positions that resulted
from statutes of limitations expiring in certain jurisdictions and operational
tax planning during the second quarter. In addition, included in the second
quarter of 2021 was an impairment expense on assets held for sale from which
there was no

--------------------------------------------------------------------------------

corresponding tax benefit. Absent discrete items, the tax rates for the first
six months of 2022 and 2021 were 23.0% and 22.6% respectively. The increase in
the base rate of 23.0% for the first six months of 2022 is primarily due to the
mix of jurisdictions where the Company earned its profits.

OTHER INFORMATION

Business Seasonality and Shipments



Within the retail sector, the Company's revenue pattern from toys and games and
licensed consumer products continues to show the second half of the year to be
more significant to its overall business for the full year. The Company expects
that this concentration will continue. The concentration of sales in the second
half of the year increases the risk of (a) underproduction of popular items, (b)
overproduction of less popular items, and (c) failure to achieve tight and
compressed shipping schedules.

The business of the Company is characterized by customer order patterns which
vary from year to year largely because of differences in the degree of consumer
acceptance of a product line, product availability, marketing strategies,
inventory levels, policies of retailers and differences in overall economic
conditions. Larger retailers generally maintain lower inventories throughout the
year and purchase a greater percentage of product within or close to the fourth
quarter holiday consumer buying season, which includes Christmas.

Quick response inventory management practices being used by retailers as well as
growth in ecommerce result in orders increasingly placed for immediate delivery
and fewer orders placed well in advance of shipment. Retailers are timing their
orders so that they are filled by suppliers closer to the time of purchase by
consumers. To the extent that retailers do not sell as much of their year-end
inventory purchases during the current holiday selling season as they had
anticipated, their demand for additional product earlier in the following fiscal
year may be curtailed, thus negatively impacting the Company's future revenues.
However, more recently the Company's inventory levels reflect ongoing global
supply chain disruptions, which began in late 2020 as economies slowly recovered
from COVID-19 shutdowns, while consumer demand began to outpace the capacity of
the global supply chain infrastructure. Supply chain constraints, including
overcrowding of cargo ports and shipping container and truck transportation
shortages have also led to higher costs for ocean, air and over the road freight
and delays in the availability of products, as inventory remains in transit for
extended periods of time. These and other disruptions are expected to continue
throughout 2022. During the first six months of 2022, the Company accelerated
certain inventory purchases, to ensure sufficient finished goods and raw
material availability ahead of expected periods of high consumer demand. As a
result, the Company expects inventory shipments to peak earlier in 2022 as
compared to the historical timeline of August to December.

Unlike the Company's retail sales patterns, revenue patterns from the Company's entertainment businesses fluctuate based on the timing and popularity of television, film, streaming and digital content releases. Release dates are determined by factors including the timing of holiday periods, geographical release dates and competition in the market.

Russian Sanctions



As a result of the military conflict in Ukraine, which has led to sanctions and
other penalties being levied by the United States, European Union and other
countries against Russia, the Company has paused all shipments and new content
distribution into Russia. The Company's consolidated financial statements
reflect certain reserves as of June 26, 2022, primarily related to inventory and
accounts receivable, and will be impacted by a loss of revenue and operating
profit in the second half of 2022. For the full year 2021, our revenue in Russia
was $115 million, with approximately 70% earned in the second half of the year.
Any longstanding disruptions may magnify the impact of other risks described in
this Quarterly Report on Form 10-Q and in the Company's Annual Report on Form
10-K for the year ended December 26, 2021.

Accounting Pronouncement Updates



As of June 27, 2022, there were no recently adopted accounting standards that
had a material effect on the Company's financial statements. The Company's
significant accounting policies are summarized in note 1 to the consolidated
financial statements included in the Company's Annual Report on Form 10-K for
the year ended December 26, 2021.

Recently Issued Accounting Pronouncements



In March of 2020, the FASB issued Accounting Standards Update No. 2020-04 (ASU
2020-04) Reference Rate Reform (Topic 848): Facilitation of the Effects of
Reference Rate Reform on Financial Reporting. The amendments in this update
provide optional expedients and exceptions for applying U.S. GAAP to contracts,
hedging relationships, and other transactions, for a limited period of time, to
ease the potential burden of recognizing the effects of reference rate reform on
financial reporting. The amendments in this update apply to contracts, hedging
relationships and other transactions that reference the London Inter-Bank
Offered Rate ("LIBOR") or another reference rate expected to be discontinued due
to the global transition away from LIBOR and certain other interbank offered
rates. An entity may elect to apply the amendments provided by this update

--------------------------------------------------------------------------------

beginning March 12, 2020 through December 31, 2022. The change from LIBOR to an alternate rate has not had a material impact on the Company's consolidated financial statements.

LIQUIDITY AND CAPITAL RESOURCES



The Company has historically generated a significant amount of cash from
operations. In the first six months of 2022 and 2021, the Company primarily
funded its operations and liquidity needs through cash on hand and from cash
flows from operations, and when needed, used borrowings under its available
lines of credit. In addition, the Company's Entertainment operating segment used
production financing to fund certain of its television and film productions
which are arranged on an individual production basis using either the Company's
revolving film and television production credit facility or through special
purpose production subsidiaries. For more information on the Company's
production financing facilities, including expected future repayments, see note
7 to the consolidated financial statements included in Part I of this Form 10-Q.

The Company expects to continue to fund its working capital needs primarily
through available cash, cash flows from operations and from production financing
facilities and, if needed, by issuing commercial paper or borrowing under its
revolving credit agreement. In the event that the Company is not able to issue
commercial paper, the Company intends to utilize its available lines of credit.
The Company believes that the funds available to it, including cash expected to
be generated from operations, funds available through its commercial paper
program or its available lines of credit and production financing, are adequate
to meet its working capital needs for the remainder of 2022, including the
repayment of the current portion of long-term debt of $137.0 million, as shown
on the consolidated balance sheets, which represents the current portion of
required quarterly principal amortization payments for our term loan facilities
and other short-term production financing facilities, each as described below.
The Company may also issue debt or equity securities from time to time, to
provide additional sources of liquidity when pursuing opportunities to enhance
our long-term competitive position, while maintaining a strong balance sheet.
However, unexpected events or circumstances such as material operating losses or
increased capital or other expenditures, or the inability to otherwise access
the commercial paper market, may reduce or eliminate the availability of
external financial resources. In addition, significant disruptions to credit
markets may also reduce or eliminate the availability of external financial
resources. Although the Company believes the risk of nonperformance by the
counterparties to its financial facilities is not significant, in times of
severe economic downturn in the credit markets, it is possible that one or more
sources of external financing may be unable or unwilling to provide funding to
the Company.

As of June 26, 2022, the Company's cash and cash equivalents totaled $628.2 million, of which $41.9 million is restricted under the Company's production financing facilities.



Prior to 2017, deferred income taxes had not been provided on the majority of
undistributed earnings of international subsidiaries as such earnings were
indefinitely reinvested by the Company. Accordingly, such international cash
balances were not available to fund cash requirements in the United States
unless the Company was to change its reinvestment policy. The Company has
maintained sufficient sources of cash in the United States to fund cash
requirements without the need to repatriate any funds. The Tax Cuts and Jobs Act
of 2017 ("the Tax Act") provided significant changes to the U.S. tax system
including the elimination of the ability to defer U.S. income tax on
unrepatriated earnings by imposing a one-time mandatory deemed repatriation tax
on undistributed foreign earnings. As of June 26, 2022, the Company had a total
liability of $137.7 million related to this tax, $34.4 million is reflected in
current liabilities while the remaining long-term payable related to the Tax Act
of $103.3 million is presented within other liabilities, non-current on the
consolidated balance sheets included in Part I of this Form 10-Q. As permitted
by the Tax Act, the Company will pay the transition tax in annual interest-free
installments through 2025. As a result, in the future, the related earnings in
foreign jurisdictions will be made available with greater investment
flexibility. The majority of the Company's cash and cash equivalents held
outside of the United States as of June 26, 2022 are denominated in the U.S.
dollar.

Because of the seasonality in the Company's cash flow, management believes that
on an interim basis, rather than discussing only its cash flows, a better
understanding of its liquidity and capital resources can be obtained through a
discussion of the various balance sheet categories. Also, as several of the
major categories, including cash and cash equivalents, accounts receivable,
inventories and short-term borrowings, fluctuate significantly from quarter to
quarter, due to the seasonality of its business, management believes that a
comparison to the comparable period in the prior year is generally more
meaningful than a comparison to the prior year-end.


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The table below outlines key financial information (in millions of dollars) pertaining to our consolidated balance sheets including the period-over-period changes.


                                                      June 26, 2022           June 27, 2021              % Change
Cash and cash equivalents (including restricted
cash of $41.9 and $83.1)                            $        628.2          $      1,228.2                       -49  %
Accounts receivable, net                                     870.5                   865.9                         1  %
Inventories                                                  867.5                   499.6                        74  %
Prepaid expenses and other current assets                    719.2                   543.2                        32  %
Other assets                                               1,367.6                 1,350.5                         1  %
Accounts payable and accrued liabilities                   1,923.2                 1,778.9                         8  %
Other liabilities                                            570.0                   753.0                       -24  %


Accounts receivable increased 1% to $870.5 million at June 26, 2022, compared to
$865.9 million at June 27, 2021. Absent the unfavorable foreign currency
exchange impact of $27.8 million, accounts receivable increased 4% or $32.5
million. The increase in accounts receivable was driven by higher sales during
the first six months of 2022, partially offset by improved collections. Days
sales outstanding decreased from 60 days at June 27, 2021 to 59 days at June 26,
2022.

Inventories increased 74% to $867.5 million as of June 26, 2022, compared to
$499.6 million at June 27, 2021. Absent the unfavorable foreign currency
exchange impact of $36.2 million, inventories increased 81% or $404.1 million.
The increase in 2022 inventory balances reflects accelerated inventory purchases
in the first half of 2022 in an effort to mitigate the impact of certain global
supply chain challenges, including increased lead-times and higher freight-in
costs, most notably in the U.S. and Europe, attributable to the Company's
Consumer Products and Wizards of the Coast tabletop gaming businesses.

Prepaid expenses and other current assets increased 32% to $719.2 million at
June 26, 2022 from $543.2 million at June 27, 2021. The increase was driven by
higher accrued tax credit balances related to film and television production
costs, due to increased productions and timing of tax credit claims, as well as
higher accrued royalty and licensing balances, primarily attributable to the
Company's Entertainment business and higher unrealized gains on foreign exchange
contracts. These increases were partially offset by lower prepaid royalty
balances in relation to the Company's MARVEL, POWER RANGERS and DISNEY PRINCESS
royalty agreements and from lower prepaid tax balances during the second quarter
2022.

Other assets increased 1% to $1,367.6 million at June 26, 2022 from $1,350.5
million at June 27, 2021. The increase was driven by higher long-term accrued
income balances related to certain of the Company's content distribution
arrangements and increased non-current receivable balances within the
Entertainment segment. These increases were partially offset by a lower balance
for the Company's investment in Discovery Family Channel, due to an impairment
charge recorded in the fourth quarter of 2021 and distributions received in the
first six months of 2022, and from certain content and production assets sold in
connection with the sale of eOne Music during the third quarter of 2021.

Accounts payable and accrued liabilities increased 8% to $1,923.2 million at
June 26, 2022 from $1,778.9 million at June 27, 2021 driven by higher account
payable balances due to increased inventory purchases, higher accrued freight
balances due to increased costs as a result of supply chain disruptions, higher
accrued royalty balances due to higher sales of partner brand products, as well
as higher participations and residuals and higher accrued tax balances. These
increases were partially offset by lower deferred revenue balances due to the
timing of certain scripted television content deliveries, lower accounts payable
and accrued liabilities balances associated with the sale of eOne Music, lower
incentive compensation accruals and lower severance accruals from payments made
in relation to restructuring actions taken in 2020.

Other liabilities decreased 24% to $570.0 million at June 26, 2022 from $753.0
million at June 27, 2021. The decrease was driven by lower long-term lease
liability balances, lower long-term deferred tax liability balances due to the
sale of eOne Music during the third quarter of 2021, a lower transition tax
liability balance reflecting the reclassification of the 2022 installment
payment due April 2023, a lower Discovery option agreement balance due to a
revaluation of the Discovery Family Channel investment during the fourth quarter
of 2021, and lower deferred revenue balances.


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Cash Flow

The following table summarizes the changes in the Consolidated Statement of Cash Flows, expressed in millions of dollars, for the six-month periods ended June 26, 2022 and June 27, 2021.

June 26, 2022       June 27, 2021

Net cash provided by (utilized for):


  Operating activities                 $        147.8      $        577.1
  Investing activities                         (212.6)              (66.3)
  Financing activities                         (319.9)             (718.4)


Net cash provided by operating activities in the first six months of 2022 was
$147.8 million compared to $577.1 million in the first six months of 2021. The
$429.3 million decrease in net cash provided by operating activities was
primarily attributable to higher working capital requirements, including higher
inventory costs, higher incentive bonus payments, higher royalty payments and
higher freight costs due to ongoing supply chain constraints.

Net cash utilized for investing activities was $212.6 million in the first six
months of 2022 compared to $66.3 million in the first six months of 2021. The
increase in cash used reflects a cash payment of $146.3 million related to the
D&D Beyond Acquisition during the second quarter of 2022. Additions to property,
plant and equipment were $75.8 million in the first six months of 2022 compared
to $63.1 million in the first six months of 2021.

Net cash utilized for financing activities was $319.9 million in the first six
months of 2022 compared to $718.4 million in the first six months of
2021. Financing activities in the first six months of 2022 include payments
totaling $57.5 million related to the $1.0 billion in term loans described
below, consisting of a $50.0 million principal and quarterly principal
amortization payment of $7.5 million toward the Five-Year Tranche loan, as well
as drawdowns of $137.7 million and repayments of $133.3 million related to
production financing loans and cash payments of $124.0 million to repurchases
the Company's common stock. Financing activities in the first six months of 2021
included the repayment of $300.0 million aggregate principal amount of 3.15%
Notes and payments totaling $265.0 million related to the $1.0 billion in term
loans consisting of $250.0 million towards the principal balance of the
Three-Year Tranche loans and quarterly principal payments totaling $15.0
million. In addition, the Company had drawdowns of $114.7 million and repayments
of $70.2 million related to production financing loans.

Dividends paid in the first six months of 2022 totaled $191.9 million, compared
to $187.5 million in the first six months of 2021 reflecting a higher dividend
rate commencing with the May 2022 dividend payment. Beginning with employee
stock incentive awards granted in 2022, the payment of cash dividends to
shareholders also results in the crediting of Dividend Equivalent Units ("DEUs")
to holders of restricted stock units ("RSUs") and contingent stock performance
awards ("PSUs") granted under the Company's Restated 2003 Stock Incentive Plan,
as amended, for employees as described in Note 14 in the Company's Annual Report
on Form 10-K for the year ended December 26, 2021. The DEUs will be credited as
additional RSUs or PSUs and settled concurrently with the vesting of associated
awards.

Sources and Uses of Cash

The Company commits to inventory production, advertising and marketing
expenditures in support of its consumer products business, prior to the peak
fourth quarter retail selling season. Accounts receivable typically increase
during the third and fourth quarter as customers increase their purchases to
meet consumer demand expected in the holiday selling season. Due to the
concentrated timeframe of this selling period, payments for these accounts
receivable are generally not due until the fourth quarter or early in the first
quarter of the subsequent year. This timing difference between expenditures and
cash collections on accounts receivable sometimes makes it necessary for the
Company to borrow amounts during the latter part of the year. In the Company's
entertainment business, expenditures of cash for productions are often made well
in advance of sale and delivery of the content produced. Trading card and
digital gaming revenues have shorter collection periods, but product development
expense often occurs years prior to release and revenue generation. During the
first six months of 2022 and 2021, the Company primarily used cash from
operations and, to a lesser extent, borrowings under available lines of credit,
in particular production financing vehicles, to fund its working capital.

The Company has an agreement with a group of banks which provides for a
commercial paper program (the "Program"). Under the Program, at the request of
the Company and subject to market conditions, the banks may either purchase from
the Company, or arrange for the sale by the Company, of unsecured commercial
paper notes. The Company may issue notes from time to time up to an aggregate
principal amount outstanding at any given time of $1.0 billion. The maturities
of the notes may vary but may not exceed 397 days. The notes are sold under
customary terms in the commercial paper market and are issued at

--------------------------------------------------------------------------------

a discount to par, or alternatively, sold at par and bear varying interest rates
based on a fixed or floating rate basis. The interest rates vary based on market
conditions and the ratings assigned to the notes by the credit rating agencies
at the time of issuance. Subject to market conditions, the Company intends to
utilize the Program as its primary short-term borrowing facility and does not
intend to sell unsecured commercial paper notes in excess of the available
amount under the revolving credit agreement discussed below. If, for any reason,
the Company is unable to access the commercial paper market, the Company intends
to use the revolving credit agreement to meet the Company's short-term liquidity
needs. At June 26, 2022, the Company had no outstanding borrowings related to
the Program.

The Company has a second amended and restated revolving credit agreement with
Bank of America, N.A., as administrative agent, swing line lender and a letter
of credit issuer and lender and certain other financial institutions, as lenders
thereto (the "Amended Revolving Credit Agreement"), which provides the Company
with commitments having a maximum aggregate principal amount of $1.5 billion.
The Amended Revolving Credit Agreement also provides for a potential additional
incremental commitment increase of up to $500.0 million subject to agreement of
the lenders. The Amended Revolving Credit Agreement contains certain financial
covenants setting forth leverage and coverage requirements, and certain other
limitations typical of an investment grade facility, including with respect to
liens, mergers and incurrence of indebtedness. The Amended Revolving Credit
Agreement extends through September 20, 2024. The Company was in compliance with
all covenants as of June 26, 2022. The Company had no borrowings outstanding
under its committed revolving credit facility as of June 26, 2022. However,
letters of credit outstanding under this facility as of June 26, 2022 were
approximately $3.1 million. Amounts available and unused under the committed
line at June 26, 2022 were approximately $1.5 billion, inclusive of borrowings
under the Company's commercial paper program. The Company also has other
uncommitted lines from various banks, of which approximately $10.5 million was
utilized at June 26, 2022. Of the amount utilized under, or supported by, the
uncommitted lines, approximately $9.6 million and $0.9 million represent letters
of credit and outstanding short-term borrowings, respectively.

In September of 2019, the Company entered into a $1.0 billion Term Loan
Agreement (the "Term Loan Agreement") with Bank of America N.A. ("Bank of
America"), as administrative agent, and certain financial institutions as
lenders, pursuant to which such lenders committed to provide, contingent upon
the completion of the eOne acquisition and certain other customary conditions to
funding, (1) a three-year senior unsecured term loan facility in an aggregate
principal amount of $400.0 million (the "Three-Year Tranche") and (2) a
five-year senior unsecured term loan facility in an aggregate principal amount
of $600.0 million (the "Five-Year Tranche" and together with the Three-Year
Tranche, the "Term Loan Facilities"). On December 30, 2019, the Company
completed the acquisition of eOne and on that date, borrowed the full amount of
$1.0 billion under the Term Loan Facilities. As of June 26, 2022, the Company
has fully repaid the Three-Year Tranche $400.0 million principal term loan, and
of the Five-Year Tranche $600.0 million principal balance, the Company has
repaid a total of $260.0 million in the following increments: $22.5 million in
2020; $180.0 million in 2021; and, $57.5 million in the first six months of 2022
consisting of $50.0 million principal and a quarterly principal amortization
payment of $7.5 million. The Company is subject to certain financial covenants
contained in this agreement and as of June 26, 2022, the Company was in
compliance with these covenants. The terms of the Term Loan Facilities are
described in note 7 to the consolidated financial statements included in Part I
of this Form 10-Q.

During November 2019, in conjunction with the Company's acquisition of eOne, the
Company issued an aggregate of $2.4 billion of senior unsecured debt securities
(collectively, the "Notes") consisting of the following tranches: $300 million
of notes due 2022 (the "2022 Notes") that bear interest at a fixed rate of
2.60%; $500 million of notes due 2024 (the "2024 Notes") that bear interest at a
fixed rate of 3.00%; $675 million of notes due 2026 (the "2026 Notes") that bear
interest at a fixed rate of 3.55%; and $900 million of notes due 2029 (the "2029
Notes") that bear interest at a fixed rate of 3.90%. During the third quarter of
2021 the Company repaid in full, its 2022 Notes in the aggregate principal
amount of $300.0 million, including early redemption premiums and accrued
interest of $10.8 million. The terms of the Notes are described in note 7 to the
consolidated financial statements in Part I of this Form 10-Q.

The Company uses production financing facilities to fund its film and television
productions which are arranged on an individual production basis by either
special purpose production subsidiaries, each secured by the assets and future
revenues of such production subsidiaries, which are non-recourse to the
Company's assets, or through a senior revolving credit facility obtained in
November 2021, dedicated to production financing. The Company's senior revolving
film and television production credit facility (the "RPCF") with MUFG Union
Bank, N.A., as administrative agent and lender and certain other financial
institutions, as lenders thereto (the "Revolving Production Financing
Agreement") provides the Company with commitments having a maximum aggregate
principal amount of $250.0 million. The Revolving Production Financing Agreement
also provides the Company with the option to request a commitment increase up to
an aggregate additional amount of $150.0 million subject to agreement of the
lenders. The Revolving Production Financing Agreement extends through November
22, 2024. The Company uses the RPCF to fund certain of the Company's original
film and TV production costs. Borrowings under the RPCF are non-recourse to the
Company's assets. The Company expects to utilize the revolving production
financing facility for the majority of its future production financing needs.
During the first six months of 2022, the Company had total drawdowns of $137.7
million and repayments of $133.3 million towards these production financing
facilities. As of June 26,

--------------------------------------------------------------------------------

2022, the Company had outstanding production financing borrowings related to
these facilities of $175.0 million, $77.0 million of which are recorded within
the current portion of long-term debt and $98.0 million are recorded within
short-term borrowings in the Company's consolidated balance sheets, included in
Part I of this Form 10-Q.

The Company has principal amounts of long-term debt as of June 26, 2022 of $3.9
billion, due at varying times from 2024 through 2044. Of the total principal
amount of long-term debt, $137.0 million is current at June 26, 2022 of which
$60.0 million is related to principal amortization of the 5-year term loans due
December 2024 and $77.0 million represents the Company's outstanding production
financing facilities described above. During the first quarter of 2021, the
Company repaid in full its 3.15% Notes in the aggregate principal amount of
$300.0 million due in May 2021, including accrued interest. All of the Company's
other long-term borrowings have contractual maturities that occur subsequent to
the third quarter of 2024, with the exception of certain of the Company's
production financing facilities discussed above.

The Company also had letters of credit and other similar instruments of approximately $12.8 million and purchase commitments of approximately $413.3 million outstanding at June 26, 2022.



Other contractual obligations and commercial commitments, as detailed in the
Company's 2021 Form 10-K, did not materially change outside of certain payments
made in the normal course of business and as otherwise set forth in this report.

The Company has a long history of returning cash to its shareholders through
quarterly dividends and share repurchases. Hasbro increased the quarterly
dividend rate from $0.68 per share to $0.70 per share effective for the dividend
paid in May 2022. The Company also returns cash to shareholders through its
share repurchase program. As part of this initiative, since 2005, the Company's
Board of Directors (the "Board") adopted numerous share repurchase
authorizations with a cumulative authorized repurchase amount of $4.3 billion.
The most recent authorization was approved in May 2018 for $500 million.
Following the Company's acquisition of eOne, the Company temporarily suspended
its share repurchase program to prioritize deleveraging. In April 2022, given
the Company's progress towards reducing debt, the Company resumed its share
repurchase activity and repurchased approximately 1.4 million shares at a total
cost of $124.0 million and at an average price of $87.48 per share. At June 26,
2022, the Company had $242.6 million remaining under these share repurchase
authorizations. Share repurchases are subject to market conditions, the
availability of funds and other uses of funds. The Company has no obligation to
repurchase shares under the authorization, and the timing, actual number, and
value of the shares that are repurchased, if any, will depend on a number of
factors, including the price of the Company's stock and the Company's generation
of, and uses for, cash.

The Company believes that cash from operations, and, if necessary, its committed
line of credit and other borrowing facilities, will allow the Company to meet
its obligations over the next twelve months.

CRITICAL ACCOUNTING POLICIES AND SIGNIFICANT ESTIMATES



The Company prepares its consolidated financial statements in accordance with
accounting principles generally accepted in the United States of America. As
such, management is required to make certain estimates, judgments and
assumptions that it believes are reasonable based on the information
available. These estimates and assumptions affect the reported amounts of assets
and liabilities at the date of the financial statements and the reported amounts
of revenues and expenses for the periods presented. The significant accounting
policies which management believes are the most critical to aid in fully
understanding and evaluating the Company's reported financial results include
film and television production costs, recoverability of goodwill and intangible
assets, income taxes and business combinations. Additionally, the Company
identified the valuation of the Company's equity method investment in Discovery
Family Channel as a significant accounting estimate. These critical accounting
policies are the same as those detailed in the Company's 2021 Form 10-K.

FINANCIAL RISK MANAGEMENT



The Company is exposed to market risks attributable to fluctuations in foreign
currency exchange rates primarily as the result of sourcing products priced in
U.S. dollars, Hong Kong dollars and Euros while marketing and selling those
products in more than twenty currencies. Results of operations may be affected
primarily by changes in the value of the U.S. dollar, Euro, British pound
sterling, Canadian dollar, Japanese Yen, Brazilian real and Mexican peso and, to
a lesser extent, other currencies in Latin American and Asia Pacific countries.

To manage this exposure, the Company has hedged a portion of its forecasted
foreign currency transactions using foreign exchange forward contracts. The
Company is also exposed to foreign currency risk with respect to its net cash
and cash equivalents or short-term borrowing positions in currencies other than
the U.S. dollar. The Company believes, however, that the on-going risk on the
net exposure should not be material to its financial condition. In addition, the
Company's revenues and costs have been, and will likely continue to be, affected
by changes in foreign currency rates. A significant change in foreign exchange
rates can materially impact the Company's revenues and earnings due to
translation of foreign-denominated revenues and expenses. The Company does not
hedge against translation impacts of foreign exchange. From time to time,
affiliates of the

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Company may make or receive intercompany loans in currencies other than their
functional currency. The Company manages this exposure at the time the loan is
made by using foreign exchange contracts.

The Company reflects derivatives at their fair value as an asset or liability on
the consolidated balance sheets. The Company does not speculate in foreign
currency exchange contracts. At June 26, 2022, these contracts had net
unrealized gains of $19.0 million, of which $19.3 million of unrealized gains
are recorded in prepaid expenses and other current assets, $0.5 million of
unrealized gains are recorded in other assets and $0.8 million of unrealized
losses are recorded in accrued liabilities. Included in accumulated other
comprehensive loss at June 26, 2022 are deferred gains, net of tax, of $15.8
million, related to these derivatives.

At June 26, 2022, the Company had principal amounts of long-term debt of $3.9
billion. In May 2014, the Company issued an aggregate $600.0 million of
long-term debt which consisted of $300.0 million of 3.15% Notes, subsequently
repaid in 2021, and $300.0 million of 5.10% Notes due 2044. Prior to the May
2014 debt issuance, the Company entered into forward-starting interest rate swap
agreements with a total notional value of $500.0 million to hedge the
anticipated underlying U.S. Treasury interest rate. These interest rate swaps
were matched with this debt issuance and were designated and effective as hedges
of the change in future interest payments. At the date of issuance, the Company
terminated these swap agreements and their fair value at the date of issuance
was recorded in accumulated other comprehensive loss and is being amortized
through the consolidated statements of operations using an effective interest
rate method over the life of the related debt. Included in accumulated other
comprehensive loss at June 26, 2022 are deferred losses, net of tax, of $15.2
million related to these derivatives.

INFLATION



The impact of inflation on the Company's business operations has been
significant during the first six months of 2022 compared to prior years.
However, due to mitigating actions taken by the Company, such as price increases
where deemed necessary, the impact of general price inflation on our financial
position and results of operations has been reduced. The Company continues to
monitor the impact of inflation to its business operations on an ongoing basis
and may need to adjust its prices further to mitigate the impact of changes to
the rate of inflation in future periods. However, future volatility of general
price inflation could affect consumer purchases of our products and spending on
entertainment. Additionally, the impact of inflation on costs and availability
of materials, costs for shipping and warehousing and other operational overhead,
could adversely affect the Company's financial results.

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