OBJECTIVE



Our objective within the following discussion is to provide an analysis of the
Company's Financial Condition, Cash Flows and Results of Operations from
management's perspective, which should be read in conjunction with the Company's
audited consolidated financial statements and notes thereto, included in Part
II, Item 8. Financial Statements, of this Annual Report on Form 10-K.

This Management's Discussion and Analysis of Financial Condition and Results of
Operations contains forward-looking statements concerning the Company's
expectations and beliefs. See "Statement Regarding Forward-Looking Statements"
and Part I, Item 1A. Risk Factors, of this Form 10-K for a discussion of other
uncertainties, risks and assumptions associated with these statements.

Unless otherwise specifically indicated, all dollar or share amounts herein are expressed in millions of dollars or shares, except for per share amounts.

EXECUTIVE SUMMARY



Hasbro is a global Branded Entertainment leader whose mission is to entertain
and connect generations of fans through the wonder of storytelling and
exhilaration of play. Hasbro is guided by our Purpose to create joy and
community for all people around the world, one game, one toy, one story at a
time. Hasbro delivers immersive brand experiences for global audiences through
gaming, consumer products and entertainment.

Our portfolio of iconic brands includes MAGIC: THE GATHERING, DUNGEONS &
DRAGONS, Hasbro Gaming, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as
premier partner brands. For the past decade, we have been consistently
recognized for our corporate citizenship, including being named one of the 100
Best Corporate Citizens by 3BL Media and one of the World's Most Ethical
Companies by Ethisphere Institute.

Our strategic plan is centered around our Blueprint 2.0, a framework for
bringing compelling and expansive brand experiences to consumers and audiences
around the world. Our brands are story-led consumer franchises brought to life
through a wide array of consumer products, digital gaming and compelling content
offered across a multitude of platforms and media.
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Hasbro generates revenue and earns cash across our Blueprint 2.0 by developing,
marketing, licensing, distributing and selling products, play and entertainment
experiences, based on our global brands as well as other IP in a broad variety
of categories. This includes: the marketing and sale of toys and games,
including our owned and partner brands, innovative gaming brands and
role-playing and fantasy card collecting games, through retail stores, ecommerce
platforms and Hasbro Direct, our direct-to-consumer platform; the distribution,
license and sale of digital games developed internally, such as Magic: The
Gathering Arena and other digital games based on our IP that is licensed to
third parties. Additionally, the Company generates revenue though the
development, production, distribution and sales of entertainment content as well
as out-licensing our brands for uses in consumer products, such as apparel and
publishing, and for use in theme park attractions, other forms of location-based
entertainment and within formats such as film and TV programming. As we continue
our Blueprint 2.0 transformation efforts focusing on fewer, bigger brands, we
have begun out-licensing certain non-core brands which we believe may be more
profitable through a licensing arrangement.

See Part I, Item 1. Business, and note 21 to the consolidated financial statements included in Part II, Item 8. Financial Statements, of this Form 10-K for further information on our reportable segments.



The impact of changes in foreign currency exchange rates used to translate the
consolidated statements of operations is quantified by translating the current
period revenues at the prior period exchange rates and comparing this amount to
the prior period reported revenues. The Company believes that the presentation
of the impact of changes in exchange rates, which are beyond the Company's
control, is helpful to an investor's understanding of the performance of the
underlying business.

During each of the periods presented in this Form 10-K there were significant
charges and benefits incurred which impacted operating results. These charges
are detailed below in the Summary of Financial Performance.

2022 highlights



•Net revenues of $5,856.7 million decreased 9% from $6,420.4 million in 2021.
The decline in net revenues includes an unfavorable foreign currency translation
of $166.3 million.

•Net revenues in the Consumer Products segment decreased 10% to $3,572.5 million; Wizards of the Coast and Digital Gaming segment increased 3% to $1,325.1 million; and Entertainment segment net revenues decreased 17% to $959.1 million.



•TV/Film/Entertainment portfolio net revenues decreased 17%; Hasbro Gaming net
revenues decreased 13%; Emerging Brands net revenues decreased 12%; Partner
Brands net revenues decreased 9%; and Franchise Brands net revenues decreased
4%.

•Hasbro's total gaming portfolio, including the Hasbro Gaming portfolio as
reported above, and all other gaming revenue, most notably MAGIC: THE GATHERING
and MONOPOLY, totaled $2.0 billion, a decrease of 5%.

•Operating profit was $407.7 million, or 7.0% of net revenues in 2022 compared to operating profit of $763.3 million, or 11.9% of net revenues in 2021.

•Operating Profit in the Wizards of the Coast and Digital Gaming segment decreased 2% to $538.3 million; Consumer Products segment decreased 46% to $217.3 million; Entertainment segment increased >100% to $22.7 million; and Corporate and Other operating losses increased >100% to $370.6 million.



•Net earnings attributable to Hasbro, Inc. declined in 2022 to $203.5 million,
or $1.46 per diluted share, compared to $428.7 million, or $3.10 per diluted
share in 2021.

2021 highlights

•Net revenues of $6,420.4 million increased 17% from $5,465.4 million in 2020.
The increase in net revenues includes a favorable foreign currency translation
of $54.7 million.

•Net revenues in the Consumer Products segment increased 9% to $3,981.6 million; Wizards of the Coast and Digital Gaming segment increased 42% to $1,286.6 million; and Entertainment segment net revenues increased 27% to $1,152.2 million.



•Emerging Brands net revenues increased 22%; TV/Film/Entertainment portfolio net
revenues increased 24%; Franchise Brands net revenues increased 23%; Partner
Brands net revenues increased 8%; and Hasbro Gaming net revenues increased 4%.
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•Hasbro's total gaming portfolio, including the Hasbro Gaming portfolio as
reported above, and all other gaming revenue, most notably MAGIC: THE GATHERING
and MONOPOLY, increased 19%, and totaled $2,098.9 million.

•Operating profit was $763.3 million, or 11.9% of net revenues in 2021 compared to operating profit of $501.8 million, or 9.2% of net revenues in 2020.

•Operating Profit in the Wizards of the Coast and Digital Gaming segment increased 30% to $547.0 million; Consumer Products segment increased 30% to $401.4 million; Entertainment segment operating losses decreased 35% to $91.8 million and Corporate and Other operating losses increased 9% to $93.3 million.



•Net earnings attributable to Hasbro, Inc. increased in 2021 to $428.7 million,
or $3.10 per diluted share, compared to $222.5 million, or $1.62 per diluted
share in 2020.

Summary of Financial Performance



A summary of the Company's results of operations for 2022, 2021 and 2020 is
illustrated below.

                                                               2022               2021               2020
Net revenues                                               $ 5,856.7          $ 6,420.4          $ 5,465.4
Operating profit                                               407.7              763.3              501.8
Earnings before income taxes                                   261.5              581.9              322.1
Net earnings                                                   203.0              435.3              225.4

Net (loss) earnings attributable to noncontrolling interests

                                                       (0.5)               6.6                2.9
Net earnings attributable to Hasbro, Inc.                      203.5              428.7              222.5
Diluted earnings per share                                      1.46               3.10               1.62


Results of Operations - Consolidated

The fiscal years ended December 25, 2022, December 26, 2021 and December 27, 2020 were each fifty-two week periods.



Net earnings attributable to Hasbro, Inc. decreased to $203.5 million for the
fiscal year ended December 25, 2022 compared to $428.7 million for the fiscal
year ended December 26, 2021, and were $222.5 million for the fiscal year ended
December 27, 2020.

Diluted earnings per share attributable to Hasbro, Inc. were $1.46 in 2022, $3.10 in 2021 and $1.62 in 2020.

Net earnings and diluted earnings per share attributable to Hasbro, Inc. for each fiscal year in the three years ended December 25, 2022 include certain charges and benefits as described below.

2022

•In association with the Company's strategic review and subsequent Blueprint 2.0 strategy shift to focus on fewer, bigger brands, the Company incurred net charges of $253.0 million consisting of the following:



•Net asset impairments and other net charges of $231.9 million, or $1.67 per
diluted share, of which $215.2 million, or $1.55 per diluted share relates to
the partial impairment of the Company's definite-lived Power Rangers intangible
asset, $12.4 million, or $0.09 per diluted share, of incurred incremental asset
charges related to product cancellations, consisting of inventory and asset
write offs, and $4.3 million, or $0.03 per diluted share, of strategy-related
asset impairments due to the cancellation of certain projects primarily within
the Entertainment segment; and

•A net loss on disposal of business of $21.1 million, or $0.15 per diluted
share, comprised of a non-cash goodwill impairment loss of $11.8 million and
other asset impairments of $9.3 million, related to the exit of non-core
businesses within the Entertainment segment.

•In support of Blueprint 2.0, Hasbro announced an Operational Excellence program
designed to deliver $250-$300 million in annualized run-rate cost savings by
year-end 2025. In association with this program the Company incurred net charges
of $89.2 million comprised of the following:

•Net severance expense and other employee charges of $79.8 million, or $0.57 per diluted share, associated with cost-savings initiatives across the Company; and


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•Net charges of $9.4 million, or $0.07 per diluted share, of program related consultant and transformation office expenses.

•In association with the Company's acquisition of eOne, the Company incurred related expenses of $72.3 million, comprised of the following:



•Net expenses of $59.4 million, or $0.43 per diluted share, of incremental
intangible amortization costs related to the intangible assets acquired in the
eOne acquisition; and

•A net charge of $12.9 million, or $0.09 per diluted share, of stock based compensation expenses.



2021

•A net charge of $116.1 million, or $0.84 per diluted share, comprised of a
non-cash goodwill impairment charge of $108.8 million and transaction expenses
of $7.3 million, associated with the closing of the sale of eOne's music
business (e-One Music). The goodwill impairment charge of $108.8 million is
based on revalued assets and liabilities of eOne Music as of the second quarter
of 2021 and finalized closing working capital adjustments made during the fourth
quarter 2021.

•In association with the Company's acquisition of eOne, the Company incurred related expenses of $77.0 million, comprised of the following:



•Net expenses of $70.4 million, or $0.51 per diluted share, of incremental
intangible amortization costs related to the intangible assets acquired in the
eOne acquisition; and

•A net charge of $6.6 million, or $0.05 per diluted share, of stock based compensation expenses.



•Charges of $20.9 million, or $0.15 per diluted share, of additional stock
compensation expense due to the contractual accelerated vesting of certain
equity awards following the passing of the Company's former CEO in the fourth
quarter of 2021.

•A net impairment charge of $41.3 million, or $0.30 per diluted share,
associated with Hasbro's investment in the Discovery Family Channel, due to the
impact of accelerating changes in the cable distribution industry. This charge
was comprised of a pre-tax impairment of the investment held in Discovery of
$74.1 million, which resulted in a pre-tax reduction to the Company's Discovery
option agreement liability of $20.1 million. See note 7 to the consolidated
financial statements included in Part II, Item 8. Financial Statements, of this
Form 10-K for further information on the Company's Discovery option.

•A net charge of $39.4 million or $0.28 per diluted share of income tax expense
as a result of revaluation of Hasbro's UK tax attributes in accordance with the
Finance Act of 2021 enacted by the United Kingdom on June 10, 2021. Effective
April 1, 2023, the law increases the corporate income tax rate to 25% from 19%.

2020

•In association with the Company's acquisition of eOne, the Company incurred related expenses of $269.3 million, comprised of the following:

•A net charge of $188.6 million, or $1.37 per diluted share, of acquisition and related costs; and



•Net expenses of $80.7 million, or $0.59 per diluted share, of incremental
intangible amortization costs related to the intangible assets acquired in the
eOne acquisition.

•A net charge of $7.4 million, or $0.05 per diluted share, of severance charges
associated with cost-savings initiatives within the Company's commercial and
Music businesses.

•A net charge of $15.4 million, or $0.11 per diluted share, of income tax
expense as a result of revaluation of Hasbro's UK tax attributes in accordance
with the Finance Act of 2020 enacted by the United Kingdom on July 22, 2020.
Retroactive to April 1, 2020, the new law maintains the corporate income tax
rate at 19% instead of the planned reduction to 17% that was previously enacted
in the UK Finance Act of 2016.

Consolidated net revenues for the year ended December 25, 2022 declined 9% to
$5,856.7 million from $6,420.4 million for the year ended December 26, 2021 and
include an unfavorable foreign currency translation impact of $166.3 million as
the result of foreign currency declines against the US dollar across the
Company's regions.
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Consolidated net revenues for the year ended December 26, 2021 grew 17% to $6,420.4 million from $5,465.4 million for the year ended December 27, 2020 and included a favorable foreign currency translation impact of $54.7 million.

The following table presents net revenues expressed in millions of dollars, by brand portfolio for each year in the three years ended December 25, 2022.



                             2022          %          2021          %          2020
                         Net Revenues    Change   Net Revenues    Change   Net Revenues
Franchise Brands        $     2,830.6      -4  % $     2,955.6      23  % $     2,394.3
Partner Brands                1,052.0      -9  %       1,161.0       8  %       1,079.4
Hasbro Gaming                   743.3     -13  %         851.4       4  %         814.8
Emerging Brands                 402.1     -12  %         454.7      22  %         372.2
TV/Film/Entertainment           828.7     -17  %         997.7      24  %         804.7


Brand portfolio net revenues for the years ended December 26, 2021 and December
27, 2020 have been restated to reflect the elevation of PEPPA PIG from Emerging
Brands to Franchise Brands, effective for the first quarter of 2022. As a
result, net revenues of $162.9 million and $108.2 million, respectively, were
reclassified from Emerging Brands to Franchise Brands.

2022 versus 2021

Net revenues declined in all brand portfolios in 2022 compared to 2021.



Franchise Brands: The Franchise Brands portfolio net revenues decreased 4% in
2022 compared to 2021. Higher net revenues from MAGIC: THE GATHERING products,
due to record sales from set releases that include: Kamigawa: Neon Dynasty,
Commander Legends: Battle for Baldur's Gate, Double Masters, Dominaria United,
Streets of New Capenna and The Brothers War, reflected momentum in the brand,
elevating MAGIC: THE GATHERING to the Company's first billion-dollar brand. In
addition, the Franchise Brands portfolio benefited from higher sales of PEPPA
PIG products, driven by the third quarter 2021 launch of the Company's first
line of PEPPA PIG product line and higher sales of PLAY-DOH products. These net
revenue increases were offset by lower net revenues from NERF and MONOPOLY
products and to a lesser extent, lower net revenues from TRANSFORMERS and BABY
ALIVE products.

Partner Brands: The Partner Brands portfolio net revenues declined 9% in 2022
compared to 2021. Within the Partner Brands portfolio, there are a number of
brands which are reliant on related entertainment, including movie and
television releases. As such, net revenues fluctuate from year-to-year by brand,
depending on entertainment popularity, release dates and the success of related
product line offerings. Historically these entertainment-based brands experience
higher revenues during years in which major films or television programming is
released.

In 2022, Partner Brands net revenue declines were driven by lower sales of the
Company's products for DISNEY FROZEN and DISNEY PRINCESS as the related license
neared the end of its term, lower sales of BEYBLADE products, and to a lesser
extent, lower sales of GHOSTBUSTERS products. These net revenue decreases were
partially offset by higher net revenues from the Company's products for MARVEL,
led by momentum in the SPIDER-MAN franchise which benefited from entertainment
releases including the children's animated television series, Marvel's Spidey
and His Amazing Friends as well as Marvel Studios' Spider-Man: No Way Home,
released in December 2021. The Company's products for Marvel's AVENGERS
benefited from the release of Marvel Studios' Doctor Strange in the Multiverse
of Madness in May 2022 and the July 2022 release of Thor: Love and Thunder,
while the Company's products for BLACK PANTHER were supported by the November
2022 release of Black Panther: Wakanda Forever. To a lesser extent, net revenues
from the Company's line of STAR WARS products increased as a result of continued
STAR WARS entertainment released on Disney+. In addition, Partner Brands net
revenues benefited from the introduction of the Company's line of FORTNITE
action figures during 2022.

Hasbro Gaming: The Hasbro Gaming portfolio net revenues declined 13% in 2022
compared to 2021 driven primarily by lower net revenues from the Dungeons &
Dragons: Dark Alliance digital game launched during the second quarter 2021 with
no comparable release in 2022, as well as lower net revenues from JENGA, LIFE
and certain other Hasbro Gaming products. These decreases were partially offset
by higher net revenues from AVALON HILL'S HeroQuest products during 2022.

Net revenues for Hasbro's total gaming category, including the Hasbro Gaming
portfolio as reported above, and all other gaming revenue, most notably MAGIC:
THE GATHERING and MONOPOLY, which are included in the Franchise Brands
portfolio, totaled $1,997.5 million in 2022, a decrease 5%, from
$2,098.9 million in 2021.
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Emerging Brands: The Emerging Brands portfolio net revenues declined 12% in 2022
compared to 2021 primarily driven by FURREAL FRIENDS and PJ MASKS products and
to a lesser extent, core PLAYSKOOL and POTATO HEAD products.

TV/Film/Entertainment: Net revenues from the TV/Film/Entertainment portfolio
declined 17% in 2022 compared to 2021. Lower net revenues in 2022 were driven by
the sale of eOne Music during the third quarter of 2021, which represented $65.2
million or 6% of TV, Film and Entertainment portfolio net revenues during 2021.
In addition to the sale of eOne Music, net revenue declines in 2022 were driven
by the lower number of film deliveries in 2022 compared to 2021 due to timing
shifts of certain films into 2023, and to a lesser extent, lower unscripted
television deliveries in 2022. These decreases were partially offset by higher
net revenues from scripted production deliveries, most notably, Cruel Summer
season two, The Rookie seasons four and five and The Rookie: Feds season one.

2021 versus 2020

Net revenues grew in all brand portfolios in 2021 compared to 2020.



Franchise Brands: The Franchise Brands portfolio net revenues increased 23% in
2021 compared to 2020. The majority of the 2021 increase was driven by higher
net revenues from MAGIC: THE GATHERING products, as a result of successful card
sets released throughout the year, including multiple record setting releases
and higher digital gaming net revenues from Magic: The Gathering Arena. To a
lesser extent, higher net revenues from NERF products, most notably in the US,
higher net revenues from PEPPA PIG products following the Company's launch of
its first PEPPA PIG product line during the second half of 2021, higher net
revenues from the MY LITTLE PONY brand, due to the release of the film My Little
Pony: A New Generation and the launch of the associated product line contributed
to the increase. In addition to these increases were higher net revenues from
TRANSFORMERS products supported by the release of the final chapter of the
animated television series trilogy, Transformers: War For Cybertron in July 2021
and higher net revenues from PLAY-DOH products.

Partner Brands: The Partner Brands portfolio net revenues increased 8% in 2021
compared to 2020. Net revenue increases from the Company's products for MARVEL,
DISNEY PRINCESS and STAR WARS drove growth in the Partner Brands portfolio, and
to a lesser extent, GHOSTBUSTERS products contributed to net revenue growth
during 2021. The Company's products for MARVEL benefited from fan support,
primarily in the U.S., across multiple properties including MARVEL LEGENDS, as
well as from entertainment releases including the theatrical release of
Spider-Man: No Way Home in December 2021, the launch of the preschool product
line supporting the children's animated television series, Spidey and His
Amazing Friends, and by the introduction of products supported by the theatrical
release of Shang-Chi and the Legend of the Ten Rings which premiered in
September 2021. The Company's products for DISNEY PRINCESS and STAR WARS
benefited throughout 2021 from supporting entertainment, including; Disney's
Raya and the Last Dragon, which premiered in March 2021; the Disney Princess
film library, available for streaming on Disney+; and the Disney+ streaming
series Star Wars: The Mandalorian, season two.

These increases were partially offset by net revenue declines from DISNEY FROZEN
and TROLLS products in 2021 compared to 2020, as a result of entertainment
support in the prior year from the November 2019 theatrical release of Disney's
Frozen 2 and the Trolls World Tour film, released in April 2020.

Hasbro Gaming: The Hasbro Gaming portfolio net revenues increased 4% in 2021
compared to 2022. Higher net revenues from DUNGEONS & DRAGONS products and
digital game and to a lesser extent, higher net revenues from DUEL MASTERS
products and several other Hasbro Gaming brands, were partially offset by lower
net revenues from JENGA, OPERATION and certain other Hasbro Gaming products.
During 2020, due in part to the onset of the COVID-19 pandemic, the Hasbro
Gaming portfolio experienced accelerated growth in sales of games, as families
were playing more games while at home.

Net revenues for Hasbro's total gaming category, including the Hasbro Gaming
portfolio as reported above, and all other gaming revenue, most notably MAGIC:
THE GATHERING and MONOPOLY, which are included in the Franchise Brands
portfolio, totaled $2,098.9 million in 2021, a decrease 19%, from
$1,763.8 million in 2020.

Emerging Brands: The Emerging Brands portfolio net revenues grew 22% in 2021
compared to 2020. Net revenue increases were primarily driven by the Company's
launch of its first PJ MASKS products during the second half of 2021, as well as
demand for certain fan-oriented products.

TV/Film/Entertainment: During 2021, net revenues from the TV/Film/Entertainment
portfolio grew 24% compared to 2020. The shutdown of live action TV and film
productions and theatrical releases, beginning late in the first quarter of 2020
as a result of the COVID-19 pandemic, had a significant impact on entertainment
deliveries during the

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second half of 2020 and into 2021. However, the Company's production studios were back to operating at pre-pandemic levels across all businesses by mid-2021.



The drivers of the net revenue increase during 2021 include higher scripted
television production deliveries, most notably from Yellowjackets, Cruel Summer
and The Rookie television series. In addition to these increases were higher
deliveries from eOne's slate of unscripted programming, as well as higher film
production revenues from 2021 releases that include Clifford the Big Red Dog,
Come From Away and Finch. These increases were partially offset by lower 2021
film distribution revenues overall, due to the gap in available entertainment
deliveries as described above, compared to 2020 which had a higher number of
successful films which were released pre-pandemic.

SEGMENT RESULTS



The summary that follows provides a discussion of the results of operations of
our four reportable segments: Consumer Products, Wizards of the Coast & Digital
Gaming, Entertainment and Corporate and Other.

Net Revenues

The table below illustrates net revenues expressed in millions of dollars, derived from our principal operating segments in 2022, 2021 and 2020.



                                                  2022             %              2021             %              2020
                                              Net Revenues       Change       Net Revenues       Change       Net Revenues
Consumer Products                           $     3,572.5            -10  % $     3,981.6              9  % $     3,649.6
Wizards of the Coast & Digital Gaming             1,325.1              3  %       1,286.6             42  %         906.7
Entertainment                                       959.1            -17  %       1,152.2             27  %         909.1

Consumer Products Segment



The following table presents the Consumer Products segment net revenues by major
geographic region for each fiscal year in the three years ended December 25,
2022.

                       2022             %             2021             %             2020
                   Net Revenues       Change      Net Revenues       Change

     Net Revenues
North America     $     2,064.8        -11  %    $     2,315.9          9  %    $     2,116.2
Europe                    899.5        -16  %          1,067.7          8  %            989.2
Asia Pacific              293.4         -5  %            310.1          5  %            295.6
Latin America             314.8          9  %            287.9         16  %            248.6
Net Revenues      $     3,572.5        -10  %    $     3,981.6          9  %    $     3,649.6


2022 versus 2021

Consumer Products segment net revenues declined 10% in 2022 compared to 2021 and
included the impact of an unfavorable $117.5 million foreign currency
translation, most notably from the Company's European markets, and to a lesser
extent, the Company's Asia Pacific and Latin American markets. Segment net
revenues declined in all brand portfolios including Franchise Brands, Partner
Brands and to a lesser extent, Hasbro Gaming and Emerging Brands during 2022
compared to 2021.

In addition to the unfavorable foreign exchange, the drivers of the net revenue
decrease include lower sales of NERF, MONOPOLY, TRANSFORMERS and BABY ALIVE
products, lower sales of the Company's products for DISNEY PRINCESS and DISNEY
FROZEN as the related license neared the end of its term and lower sales of
BEYBLADE products. In addition, lower sales of Hasbro Gaming products, primarily
from the Company's tabletop gaming brands such as JENGA, LIFE and certain other
Hasbro Gaming brands and lower net revenues from FURREAL FRIENDS products
contributed to the decrease. These net revenue decreases were partially offset
by higher sales of PEPPA PIG and PLAY-DOH products, and higher sales of the
Company's products for MARVEL and STAR WARS products. Overall segment net
revenue declines were primarily attributable to the challenging consumer
discretionary environment in North America and to a lesser extent, the Company's
European markets during 2022.
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2021 versus 2020



Consumer Products segment net revenues increased 9% in 2021 compared to 2020 and
included the impact of a favorable $23.8 million foreign currency translation.
Segment net revenues increased from growth in Franchise Brands, Emerging Brands
and, to a lesser extent, Partner Brands and were partially offset by lower net
revenues from the Hasbro Gaming portfolio.

The drivers of the net revenue increase include higher sales of NERF products,
higher sales of TRANSFORMERS products as well as higher sales of the Company's
Partner Brands for MARVEL and DISNEY PRINCESS, which were supported by recent
entertainment releases. Also contributing to the increase were higher sales of
PEPPA PIG and PJ MASKS products, following the launch of the Company's own
product lines for these brands during the second half of 2021. Partially
offsetting these increases were lower sales of certain Partner Brands, notably,
the Company's products for DISNEY FROZEN and TROLLS. Revenue grew across all
geographic regions in 2021, most notably in the U.S. and Europe, and to a lesser
extent, in the Company's Latin American and Asia Pacific markets.

Wizards of the Coast and Digital Gaming Segment



The following table presents Wizards of the Coast and Digital Gaming segment net
revenues by category for each fiscal year in the three years ended December 25,
2022.

                                   2022             %             2021             %             2020
                               Net Revenues       Change      Net Revenues       Change      Net Revenues
Tabletop Gaming               $     1,067.0         12  %    $       950.6         44  %    $       659.6
Digital and Licensed Gaming           258.1        -23  %            336.0         36  %            247.1
Net Revenues                  $     1,325.1          3  %    $     1,286.6         42  %    $       906.7


2022 versus 2021

Wizards of the Coast and Digital Gaming segment net revenues increased 3% in
2022 compared to 2021 and included the impact of an unfavorable $27.9 million
foreign currency translation. The net revenue increase in the Wizards of the
Coast and Digital Gaming segment was attributable to higher net revenues from
Wizards of the Coast tabletop gaming products, most notably, MAGIC: THE
GATHERING, which has become the Company's first billion-dollar brand, driven by
the number of strong performing card set releases in 2022. In total, 81% of
segment net revenues were attributable to Wizards of the Coast tabletop games
during 2022. The increase tabletop gaming net revenues was partially offset by
lower digital and licensed gaming net revenues, primarily from Magic: The
Gathering Arena and from Dungeons & Dragons: Dark Alliance, launched during the
first half of 2021 and to a lesser extent, lower net revenues from certain other
of the Company's licensed digital games during 2022.

2021 versus 2020



In 2021, net revenues from the Wizards of the Coast and Digital Gaming segment
increased 42% compared to 2020 and included the impact of a favorable $10.7
million foreign currency translation. The net revenue increase was attributable
to higher net revenues from Wizards of the Coast tabletop and digital gaming
products, most notably, MAGIC: THE GATHERING, driven by the number of strong
performing card set releases, and from DUNGEONS & DRAGONS and to a lesser
extent, DUEL MASTERS tabletop games. In total, 74% of segment net revenues were
attributable to Wizards of the Coast tabletop games. In addition to these
increases were higher digital gaming sales from Magic: The Gathering Arena,
including the launch on mobile, and net revenue contributions associated with
the launch of Dungeons & Dragons: Dark Alliance during the second quarter 2021,
as well as growth in certain other of the Company's licensed digital games.
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Entertainment Segment

The following table presents Entertainment segment net revenues by category for each fiscal year in the three years ended December 25, 2022.



                       2022             %             2021             %    

2020


                   Net Revenues       Change      Net Revenues       Change      Net Revenues
Film and TV       $       837.6        -10  %    $       932.5         33  %    $       700.5
Family Brands              79.4        -40  %            132.9         54  %             86.5
Music and Other            42.1        -51  %             86.8        -29  %            122.1
Net Revenues      $       959.1        -17  %    $     1,152.2         27  %    $       909.1


*Music and Other category net revenues for the periods ended December 26, 2021
and December 27, 2020 include $65.2 million and $116.7 million, respectively,
from eOne Music, which was sold by the Company early in the third fiscal quarter
of 2021.

2022 versus 2021

Entertainment segment net revenues declined 17% in 2022 compared to 2021 and
included the impact of an unfavorable $21.0 million foreign currency
translation. The segment net revenue decrease primarily reflects the number of
major film deliveries compared to 2021 where films such as Clifford The Big Red
Dog, Mrs. Harris Goes to Paris and Come From Away were delivered, without a
comparable number of major film deliveries in 2022, as well as lower net
revenues from streaming content sales compared to 2021, which benefited from the
September 2021 release of My Little Pony: A New Generation. To a lesser extent,
lower transactional net revenues and lower net revenues from unscripted
television deliveries compared to 2021 contributed to the decline. These
decreases were partially offset by higher scripted television deliveries that
include The Rookie seasons four and five, Cruel Summer season two, The Rookie:
Feds season one and Yellowjackets season two.

2021 versus 2020



Entertainment segment net revenues grew 27% in 2021 compared to 2020 and
included the impact of a favorable $20.1 million foreign currency translation.
The segment net revenue increase was primarily driven by higher scripted
programming and film production deliveries and to a lesser extent, increased
deliveries of unscripted programming following the return of live-action
entertainment production in late 2020 and throughout 2021. Also contributing to
the increase were higher Family Brands net revenues from streaming content deals
related to programming featuring the Company's brands, such as the Netflix
release of My Little Pony: A New Generation. These increases were partially
offset by the sale of the eOne Music business during the third quarter of 2021
and from lower film distribution revenues in 2021.

Operating Profit (Loss)



The table below illustrates operating profit expressed in millions of dollars
and operating profit margins, derived from our principal operating segments in
2022, 2021 and 2020. For a reconciliation of segment operating profit to total
Company operating profit, see note 21 to our consolidated financial statements
which are included in Part II, Item 8. Financial Statements, of this Form 10-K.

                                           % Net             %                        % Net             %                        % Net
                              2022        Revenues         Change        2021        Revenues         Change        2020        Revenues
Consumer Products          $ 217.3              6.1  %         -46  % $ 401.4             10.1  %          30  % $ 308.1              8.4  %
Wizards of the Coast &
Digital Gaming               538.3             40.6  %          -2  %   547.0             42.5  %          30  %   420.4             46.4  %
Entertainment                 22.7              2.4  %          >100%   (91.8)            -8.0  %          35  %  (141.1)           -15.5  %
Corporate and Other         (370.6)                n/a          >100%  

(93.3)                n/a          -8  %   (85.6)                n/a
  Total                      407.7                                      763.3                                      501.8


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Effective for the first quarter of 2022, intangible amortization costs related
to the intangible assets acquired in the eOne acquisition have been allocated
between the Consumer Products and Entertainment segments to match the revenue
generated from such intangible assets. In 2021 and 2020, comparable intangible
amortization costs were recorded within the Entertainment segment.

Consumer Products Segment

2022 versus 2021



Consumer Products segment operating profit decreased $184.1 million to $217.3
million in 2022, compared to $401.4 million in 2021. Operating profit margin
decreased to 6.1% of net revenues in 2022 from 10.1% of net revenues in 2021.

As noted above, to align with the revenue generated from the assets acquired in
the eOne acquisition, Consumer Products segment operating profit in 2022
includes $37.7 million of incremental intangible asset amortization costs. In
2021, comparable costs were reported in the Entertainment segment results.
Additionally, in connection with the Company's Blueprint 2.0 strategy shift,
Consumer Products segment operating profit includes charges of $14.9 million of
incremental asset charges related to product cancellations, consisting of
inventory and asset write offs related to the Company's plans to focus on fewer,
bigger brands. The remaining operating profit decrease in 2022 was driven by
lower net revenues and higher sales allowances and obsolescence charges, as well
as higher levels of closeout sales and warehousing costs associated with higher
inventory levels. These negative effects were partially offset by the impact of
the expiration of certain Consumer Products licensing agreements acquired
through the eOne acquisition, which carried higher royalty expenses in prior
periods and higher net revenues from licensing agreements related to certain of
the Company's Franchise Brands, most notably TRANSFORMERS. In addition to these
benefits were savings realized from the Company's operational excellence program
within cost of sales and distribution expense, price increases implemented in
2022 combined with lower product development costs, lower advertising and
promotion expenses, and lower incentive compensation.

2021 versus 2020



Consumer Products segment operating profit increased $93.3 million to $401.4
million in 2021, compared to $308.1 million in 2020. Operating profit margin
increased to 10.1% of net revenues in 2021 from 8.4% of net revenues in 2020.
The increase in segment operating profit and profit margin was driven by higher
segment net revenues as a result of increased sales volumes, product price
increases and lower sales allowances and obsolescence charges. These benefits
were partially offset by higher freight costs, increased royalty expenses from
higher sales of the Company's Partner Brand products and higher advertising
costs in support of the sales increase within the segment.

Wizards of the Coast and Digital Gaming Segment



2022 versus 2021
Wizards of the Coast and Digital Gaming segment operating profit decreased $8.7
million to $538.3 million in 2022, compared to $547.0 million in 2021. Operating
profit margin decreased to 40.6% in 2022 from 42.5% in 2021. The decrease in
segment operating profit in 2022 was the result of higher inventory costs and
higher product development costs as we continue to invest in tabletop and
digital gaming initiatives and talent to support long-term growth within the
segment, as well as higher royalty expense due to the growth of MAGIC: THE
GATHERING UNIVERSES BEYOND. These increases were partially offset by lower
administrative expenses, including lower incentive compensation expenses and
lower advertising expense and depreciation costs compared to 2021, where the
Company incurred higher costs associated with the launch of the mobile version
of Magic: The Gathering Arena and Dungeons & Dragons: Dark Alliance.

2021 versus 2020



Wizards of the Coast and Digital Gaming segment operating profit increased
$126.6 million to $547.0 million in 2021, compared to $420.4 million in 2020.
Operating profit margin was 42.5% in 2021 compared to 46.4% in 2020. The
increase in segment operating profit in 2021 is due to higher net revenue
volumes, partially offset by higher product development costs and higher
advertising and marketing costs in support of segment digital gaming initiatives
and tabletop set releases, as well as increased administrative expenses,
including digital game depreciation expense and personnel costs. The decrease in
segment operating profit margin is primarily due to higher expenses associated
with the support of certain digital gaming initiatives and tabletop set releases
during 2021.
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Entertainment Segment

2022 versus 2021

Entertainment segment operating profit was $22.7 million, or 2.4% of segment net
revenues in 2022, compared to operating losses of $91.8 million, or -8.0% of
segment net revenues in 2021.

The improved operating results in 2022 were driven primarily by the non-cash
impairment charge of $108.8 million in 2021 associated with the sale of eOne
Music, the allocation of $37.7 million of intangible asset amortization costs to
the Consumer Products segment during 2022, as well as lower royalty expenses and
lower advertising expense attributable to the lower number of film releases
compared to 2021. These impacts to segment operating results were partially
offset by a loss on disposal of assets of $22.1 million and asset impairment
charges of $4.1 million related to the Company's Blueprint 2.0 strategy to exit
non-core businesses, the impact of the sale of the eOne Music business during
2021 described above and higher program amortization costs in proportion to
entertainment revenues related to the mix of programming delivered in 2022.

2021 versus 2020



Entertainment segment operating losses were $91.8 million, or 8.0% of segment
net revenues in 2021, compared to operating losses of $141.1 million, or 15.5%
of segment net revenues in 2020.

The 2021 results were negatively impacted by a non-cash impairment charge of
$108.8 million associated with the sale of eOne Music and $85.0 million of
intangible amortization costs related to the intangible assets acquired in the
eOne acquisition. The 2020 results were impacted by $133.2 million of
acquisition and related costs including expense associated with the acceleration
of eOne stock-based compensation and advisor fees settled at closing of the
acquisition, as well as integration costs and impairment charges for certain
definite-lived intangible and production assets acquired through the eOne
acquisition; combined with $97.9 million of intangible amortization costs
related to the intangible assets acquired in the eOne acquisition. Absent these
charges, the 2021 results reflect increased deliveries compared to 2020, offset
by higher content amortization and increased compensation expense.

Corporate and Other Segment



In the Corporate and Other segment, the operating losses were $370.6 million in
2022 compared to operating losses of $93.3 million in 2021 and operating losses
of $85.6 million in 2020.

The Corporate and Other segment operating losses during 2022 were primarily
related to impairment charges of $281.0 million related to the Company's Power
Rangers intangible asset, severance charges of $94.1 million and transformation
office and consultant fees of $12.3 million associated with Company's Blueprint
2.0 strategy shift and operational excellence program related cost-savings
initiatives described above, as well as $14.6 million of expense associated with
retention awards granted in connection with the eOne acquisition. These
operating loss increases were partially offset by lower incentive compensation,
royalty expenses and lower advertising costs.

Segment operating losses in 2021 were primarily driven by stock compensation
expense of $20.9 million associated with the contractual accelerated vesting of
certain equity awards as a result of the passing of the Company's former CEO,
higher administrative expenses and advertising costs; including $9.5 million of
transaction costs associated with the sale of eOne Music and higher compensation
expense as well as retention costs of $7.6 million in relation to the eOne
acquisition.

The Corporate and Other operating loss in 2020 was driven by charges related to
the eOne acquisition; including acquisition and integration costs of $32.8
million and restructuring costs of $52.6 million, including impairment charges
for certain definite-lived intangible assets driven by the change in strategy
for the combined company's entertainment assets. In addition to the charges
associated with the eOne acquisition, the Company incurred $8.5 million of
severance charges associated with cost-savings initiatives within the Company's
commercial and Film and TV businesses.

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OPERATING COSTS AND EXPENSES



The Company's operating expenses, stated as percentages of net revenues, are
illustrated below for the fiscal years ended December 25, 2022, December 26,
2021 and December 27, 2020:

                                               2022     2021     2020
Cost of sales                                 32.6  %  30.0  %  31.5  %
Program cost amortization                      9.5      9.8      7.1
Royalties                                      8.4      9.7     10.4
Product development                            5.3      4.9      4.7
Advertising                                    6.6      7.9      7.6
Amortization of intangibles                    1.8      1.8      2.6

Selling, distribution and administration 28.4 22.3 22.9 Loss on disposal of business

                   0.4      1.7        -
Acquisition and related costs                    -        -      4.0


Operating expenses for 2022, 2021 and 2020 include benefits and expenses related to the following events:



2022

•During 2022, in association with actions taken following the Company's strategic review and subsequent Blueprint 2.0 strategy shift to focus on fewer, bigger brands, the Company incurred:



•Asset impairments and charges of $300.3 million of which $281.0 relates to the
partial impairment of the Company's definite-lived Power Rangers intangible
asset recorded in Selling, Distribution and Administration within the Corporate
and Other segment, $14.9 million of incurred incremental asset charges recorded
within Cost of Sales related to product cancellations, consisting of inventory
and asset write offs within the Consumer Products segment, and $4.4 million of
strategy related asset impairments recorded within Program Cost Amortization,
due to the cancellation of certain projects within the Entertainment segment;
and

•Charges of $22.1 million comprised of a non-cash goodwill impairment loss of
$11.8 million and other asset impairments of $10.3 million related to the exit
of non-core businesses within the Entertainment segment, included in Loss on
Disposal of Business.

•In support of Blueprint 2.0, Hasbro announced an Operational Excellence program
designed to deliver $250-$300 million in annualized run-rate cost savings by
year-end 2025. In association with this program the Company incurred:

•Severance and other employee charges of $94.1 million associated with cost-savings initiatives across the Company, included within Selling, Distribution and Administration; and

•Program related consultant fees and transformation office expenses of $12.3 million included within Selling, Distribution and Administration.



•During 2022, the Company incurred incremental intangible amortization costs of
$71.4 million related to the intangible assets acquired in the eOne acquisition.
Beginning in 2022, these intangible amortization costs have been allocated
between the Consumer Products and Entertainment segments, to match the revenue
generated from such intangible assets.

•During 2022, the Company incurred $14.6 million of stock based compensation
expense associated with retention awards granted in connection with the eOne
acquisition. These expenses are included within Selling, Distribution and
Administration within the Corporate and Other segment.

2021



•During 2021, in association with the sale of the eOne Music business, the
Company incurred a loss of $118.3 million comprised of a goodwill impairment
charge of $108.8 million included within Loss on Disposal of Business, and
transaction costs of $9.5 million included within Selling, Distribution and
Administration.

•During 2021, the Company incurred incremental intangible amortization costs of $85.0 million related to the intangible assets acquired in the eOne acquisition.


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•During 2021, the Company incurred $20.9 million of stock based compensation
expense associated with the accelerated vesting of certain equity awards as a
result of the passing of its former CEO included within Selling, Distribution
and Administration.

•During 2021, in association with the Company's acquisition of eOne, the Company incurred stock based compensation expense of $7.7 million for acquisition related equity grants, included within Selling, Distribution and Administration.

2020



•During 2020, in association with the Company's acquisition of eOne, the Company
incurred related expenses of $218.6 million, comprised of $145.2 million of
acquisition and integration costs and restructuring and related costs of $73.4
million, included within Acquisition and related costs.

•During 2020, the Company incurred incremental intangible amortization costs of $97.9 million related to the intangible assets acquired in the eOne acquisition.

•During 2020 the Company incurred $8.5 million of severance charges, associated with cost-savings initiatives recorded within Selling, Distribution and Administration.

Cost of Sales



Cost of sales primarily consists of purchased materials, labor, manufacturing
overhead and other inventory-related costs such as obsolescence. Cost of sales
decreased 1% to $1,911.8 million, or 32.6% of net revenues, for the year ended
December 25, 2022 compared to $1,927.5 million, or 30.0% of net revenues, for
the year ended December 26, 2021. The cost of sales decrease in dollars was
driven by lower sales volumes, primarily within the Consumer Products segment,
and most notably in North America, and to a lesser extent Europe and Asia
Pacific markets during 2022 compared to 2021. These decreases were partially
offset by cost of sales increases within the Wizards of the Coast and Digital
Gaming segment, reflecting higher tabletop gaming sales during 2022. The cost of
sales increase as a percent of net revenues was the result of higher product
input costs including higher material costs and higher inventory obsolescence,
sales allowances and closeout charges to address excess inventory, most notably
within Europe and the U.S., partially offset by the benefit of implemented price
increases and lower freight costs.

In 2021, cost of sales increased 12% to $1,927.5 million, or 30.0% of net
revenues, for the year ended December 26, 2021 compared to $1,718.9 million, or
31.5% of net revenues, for the year ended December 27, 2020. The cost of sales
increase in dollars was primarily due to higher sales volumes and higher
inventory costs as a result of increased freight costs and, to a lesser extent,
the impact of $10.0 million of foreign currency exchange. As a percent of net
revenues, the cost of sales decrease was the result of a favorable product mix
due to higher sales of Wizards of the Coast tabletop games and higher
entertainment revenues, as well as lower sales allowances and obsolescence
charges compared to 2020.

Program Cost Amortization



Program cost amortization totaled $555.5 million, or 9.5% of net revenues in
2022, compared to $628.6 million, or 9.8% of net revenues in 2021 and
$387.1 million, or 7.1% of net revenues, in 2020. The majority of the Company's
program costs are capitalized as incurred and amortized using the
individual-film-forecast method. The Company also utilizes the percentage of
completion methodology, primarily related to unscripted content. Program cost
amortization reflects both the phasing of revenues associated with films and
television programming, as well as the type of content being produced and
distributed. The program cost amortization decrease during 2022 was driven by
the volume and mix of programming revenues compared to 2021, partially offset by
$4.1 million of asset impairment charges recorded during 2022, related to
discontinued projects associated with the exit of non-core business within the
Entertainment segment.

Program production cost amortization increased in dollars and as a percent of net revenues in 2021 as a result of the increase in TV and Film deliveries overall, and from the mix of programs delivered, some of which carry higher programming costs. In addition to these increases was amortization of film production costs associated with the My Little Pony: A New Generation film released on Netflix in 2021.

Royalty Expense



Royalty expense of $493.0 million, or 8.4% of net revenues, in 2022 compared to
$620.4 million, or 9.7% of net revenues, in 2021 and $570.0 million, or 10.4% of
net revenues, in 2020. Fluctuations in royalty expense generally relate to the
volume of entertainment-driven products sold in a given period, especially if
the Company is selling
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product tied to one or more major motion picture releases in the period. Product
lines related to Hasbro-owned or controlled brands supported by entertainment
generally do not incur the same level of royalty expense as licensed properties,
particularly products for STAR WARS and MARVEL properties and certain other
licensed properties which carry higher royalty rates than other licensed
properties. In 2022, the decrease in royalty expense was driven by lower sales
of certain Partner Brands products which carry higher royalty rates and a change
in product mix within the Consumer Products segment, and to a lesser extent, the
mix of entertainment deliveries in 2022 reflecting lower film deliveries
compared to 2021. In addition, lower royalty expense in 2022 reflects the impact
of the sale of eOne Music during 2021 and the expiration of certain licensing
agreements acquired through the eOne acquisition, resulting in lower royalty
expenses compared to prior periods.

In 2021, higher royalty expense in dollars was driven primarily by higher sales
of Partner Brand products as compared to 2020, and to a lesser extent, higher
expense for guaranteed minimum royalty payments for certain brands. The decrease
in royalty expense as a percentage of net revenues was due to product mix, most
notably, higher sales of Wizards of the Coast products, Franchise Brands and
higher sales of certain of the Company's Emerging Brands during 2021. See note
20 to the Company's consolidated financial statements in Part II, Item 8.
Financial Statements, of this Form 10-K for information on the Company's future
royalty commitments as of December 25, 2022.

Product Development



Product development expense in 2022 totaled $307.9 million, or 5.3% of net
revenues, compared to $315.7 million, or 4.9% of net revenues, in 2021. Product
development expenditures reflect the Company's investment in innovation and
anticipated growth across our brand portfolio. The decrease in dollars compared
to 2021 was driven by lower spending in line with the Company's global cost
savings initiatives partially offset by higher spending in the Wizards of the
Coast and Digital Gaming segment in support of the Company's core initiatives.

Product development expense in 2021 totaled $315.7 million, or 4.9% of net
revenues, compared to $259.5 million, or 4.7% of net revenues, in 2020. The
increase in 2021 was primarily related to investments in the Wizards of the
Coast & Digital Gaming segment, for both tabletop and digital gaming
initiatives, such as for the development of MAGIC: THE GATHERING tabletop set
releases and for the development of digital games such as Dungeons & Dragons:
Dark Alliance, and to a lesser extent, increased investments in certain other
mobile gaming projects and other product lines currently in development. As a
percentage of net revenues, the increase in product development expense reflects
lower net revenues overall during 2022 compared 2021.

Advertising Expense



Advertising expense in 2022 totaled $387.3 million, or 6.6% of net revenues,
compared to $506.6 million or 7.9% of net revenues in 2021 and $412.7 million or
7.6% in 2020. The level of the Company's advertising expense is generally
impacted by revenue mix, the amount and type of theatrical releases and
television programming delivered. The advertising expense decrease during 2022
was driven by lower expense within the Consumer Products segment, reflecting the
implementation of the Company's Blueprint 2.0 strategy shift to focus on fewer,
bigger brands and lower advertising expense in the Entertainment segment related
to the sale of the eOne Music business and a shift in the type of entertainment
releases delivered in 2022. In 2021, higher advertising expense was driven by
support for the September 2021 release of My Little Pony: A New Generation and
within the Wizards of the Coast and Digital Gaming segment, expense in support
of the 2021 launch of the mobile version of Magic: The Gathering Arena and
Dungeons & Dragons: Dark Alliance, with no comparable releases in 2022.

The advertising increase in 2021 reflects growth in revenues compared to 2020
and higher advertising costs in support of MAGIC: THE GATHERING tabletop gaming
releases, higher advertising costs in support of the feature length film, My
Little Pony: A New Generation, and for the Company's digital gaming initiatives,
most notably, Magic: The Gathering Arena and Dungeons & Dragons: Dark Alliance.
These increases were partially offset by reduced promotional spend in the
Entertainment segment due to fewer theatrical releases in 2021 compared to 2020.

Amortization of Intangible Assets



Amortization of intangible assets decreased to $105.3 million, or 1.8% of net
revenues, in 2022 compared to $116.8 million, or 1.8% of net revenues, in 2021
and $144.7 million, or 2.6% of net revenues in 2020. The decrease in 2022 is the
result of the discontinuation of amortization related to the eOne Music
intangible assets following the sale of eOne Music during 2021. This decline was
partially offset by additional expense associated with assets acquired through
the D&D Beyond acquisition during 2022.

In 2021, the decrease primarily related to certain licensed property rights
which became fully amortized in the fourth quarter of 2020 combined with the
discontinuation of amortization related to the eOne Music intangible assets in
the
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second quarter of 2021, upon being classified as held for sale assets and subsequently sold in the third quarter of 2021.

Selling, Distribution and Administration Expenses



In addition to the following drivers, Selling, Distribution and Administration
("SD&A") expenses include certain charges noted under the Operating Costs and
Expenses table above.

SD&A expenses increased to $1,666.1 million, or 28.4% of net revenues in 2022,
from $1,432.7 million, or 22.3% of net revenues, in 2021. In 2022, selling,
distribution and administration expense reflects lower incentive compensation
expense, lower depreciation expense within the Wizards of the Coast business,
most notably due to the release of Dungeons & Dragons: Dark Alliance in 2021,
with no comparable releases in 2022 and lower shipping costs due to global
supply chain improvements during the year. These decreases were wholly offset by
the impairment charges and severance and other charges associated with the
Company's strategic review noted previously, and higher warehousing expenses,
primarily in the Consumer Products segment and, to a lesser extent, the Wizards
of the Coast and Digital Gaming segment, as a result of higher inventory levels
for the year ended December 25, 2022.

In 2021, SD&A increased to $1,432.7 million, or 22.3% of net revenues, from
$1,252.1 million or 22.9% of net revenues in 2020. The increase in SD&A expenses
was driven primarily by higher marketing and sales costs consistent with the
increase in net revenues, higher compensation expense and increased freight and
warehousing costs, primarily due to ongoing global supply chain disruptions. In
addition, 2021 included higher depreciation expense associated with capitalized
games held within the Wizards of the Coast business. These increases were
partially offset by the divestiture of eOne Music and lower expense for credit
losses during 2021.

Loss on Disposal of Business



In 2022, the loss on disposal of business of $22.1 million, or 0.4% of net
revenues represents non-cash impairment charges associated with the exit of
certain non-core businesses within the Entertainment segment. The loss on
disposal of business of $108.8 million, or 1.7% of net revenues, represents a
non-cash impairment charge associated with the disposition of eOne Music during
2021.

NON-OPERATING EXPENSE (INCOME)

Interest Expense



Interest expense totaled $171.0 million in 2022 compared to $179.7 million in
2021 and $201.1 million in 2020. The decrease in interest expense during 2022
primarily reflects long-term debt repayments made throughout 2021, primarily
related to borrowings utilized for the eOne acquisition, partially offset by
higher interest expense related to borrowings from the Company's production
financing credit facilities. The decrease in 2021 compared to 2020 reflects the
repayment of eOne acquisition related long-term borrowings during 2021 and lower
interest rates. These 2021 decreases were partially offset by expense related to
higher production financing borrowings compared to 2020.

Interest Income



Interest income was $11.8 million in 2022 compared to $5.4 million in 2021 and
$7.4 million in 2020. Higher interest income in 2022 primarily reflects higher
average interest rates in 2022 compared to 2021. Lower interest income in 2021
compared to 2020 is primarily the result of lower cash balances due to long-term
debt repayments and lower average interest rates in 2021.
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Other (Income) Expense, Net

Other (income) expense, net was $(13.0) million, $7.1 million and $(14.0) million in 2022, 2021 and 2020, respectively. The following table outlines major contributors to other (income) expense, net, expressed in millions of dollars.



                                            2022         2021        2020

Earnings from Discovery Family Channel (8.1) (20.8) (21.8) Foreign currency (gains) losses

$  (5.3)     $ (5.1)     $  2.1
Loss (gain) on investments                   (1.1)       (3.8)        7.3
Loss (gain) on PP&E                           0.4        (0.2)       (4.9)
Legal settlement                                -       (26.7)       (3.2)
Discovery Family Channel option                 -       (20.1)       (1.5)

Discovery Family Channel impairment             -        74.1           -
Other                                         1.1         9.7         8.0
                                          $ (13.0)        7.1       (14.0)


•Earnings from the Discovery joint venture are comprised of the Company's share in the results of the Discovery Family Channel (the "Network").

•Foreign currency (gains) losses reflect fluctuations of foreign currency translation across the Company's international markets against the U.S. dollar.



•The 2022 gain on investments primarily reflects an increase in fair value of
the Company's available for sale investment as well as further recoupment of the
2020 loss on investments. During 2021, the gain on investments primarily
reflects a recoupment of the 2020 loss on investments, which was driven by a
partial write off of an investment in Quibi, a mobile streaming service, which
was obtained as part of the eOne acquisition.

•The gain on PP&E in 2020 reflects a $6.1 million gain related to the sale of the Dragonvale software and brand.

•During the 2021, the Company realized a gain of $26.7 million from a legal settlement related to a historical eOne dispute.



•In relation to the Discovery joint venture, Hasbro and Discovery have a
put/call option on the share of the Discovery Family Channel. The option's fair
value is periodically re-measured and in 2021, as a result of the Discovery
Family Channel impairment, the adjustment of the option's fair value resulted in
a $20.1 million gain. In 2020, the Company recorded a gain of $1.5 million due
to the option's value decrease.

•During 2021, the Company recorded an impairment loss of $74.1 million related to its investment in Discovery Family Channel. The Network projected a significant decline in affiliate revenue driven by changes in the cable distribution industry due to a decline in linear subscribers.

INCOME TAXES



Income tax expense totaled 22.4% of pre-tax earnings in 2022 compared with 25.2%
in 2021 and 30.0% in 2020. Our effective tax rate is affected by recurring
items, such as tax rates in foreign jurisdictions and the relative amounts of
income we earn in those jurisdictions. It is also affected by discrete items
that may occur in any given year but are not consistent from year to year.
Income tax expense for 2022 includes a net discrete benefit primarily related
to: (i) favorable return to provision adjustments; offset by (ii) a discrete
expense recording a valuation allowance against net deferred tax assets due to
Russia's on-going conflict with Ukraine. Income tax expense for 2021 includes a
net discrete expense primarily related to: (i) a non-deductible impairment
charge from the sale of eOne Music; and (ii) the remeasurement of UK net
deferred tax liability as a result of the United Kingdom's enactment of Finance
Act 2021; offset by (iii) a benefit from the release of uncertain tax positions
resulting from a change in management judgement and (iv) discrete tax planning
benefits. Income tax expense for 2020 includes a discrete net tax benefit
primarily related to: (i) eOne acquisition and related costs; (ii) the
remeasurement of UK net deferred tax liability as a result of the United
Kingdom's enactment of Finance Act 2020; and (iii) an increase of uncertain tax
positions based on changes in management judgment; offset by tax planning,
including planning directly related to the eOne integration.
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Subsequent to the United States passing the Tax Cuts and Jobs Act of 2017 (the
Tax Act), the Company has greater flexibility to manage cash globally. The
Company intends to repatriate the accumulated foreign earnings as needed from
time to time. The Company still has significant cash needs outside the United
States and continues to consistently monitor and analyze its global working
capital and cash requirements. As of 2022, we have recorded $3.6 million of
foreign withholding and U.S. state income tax liability. The Company will
continue to record additional tax effects, if any, in the period that the
on-going distribution analysis is completed and is able to make reasonable
estimates.

NEW ACCOUNTING PRONOUNCEMENTS



As of December 25, 2022, there were no recently adopted accounting standards
that had a material effect on the Company's financial statements. The Company's
significant accounting policies are summarized in note 1 to the consolidated
financial statements included in Part II, Item 8. Financial Statements, of this
Form 10-K.

Recently Issued Accounting Pronouncements



In March of 2020, the FASB issued Accounting Standards Update No. 2020-04 (ASU
2020-04) Reference Rate Reform (Topic 848): Facilitation of the Effects of
Reference Rate Reform on Financial Reporting. The amendments in this update
provided optional expedients and exceptions for applying U.S. GAAP to contracts,
hedging relationships, and other transactions, for a limited period of time, to
ease the potential burden of recognizing the effects of reference rate reform on
financial reporting. The amendments in this update applied to contracts, hedging
relationships and other transactions that reference the London Inter-Bank
Offered Rate ("LIBOR") or another reference rate expected to be discontinued due
to the global transition away from LIBOR and certain other interbank offered
rates. The amendments in this Update were effective for all entities as of March
12, 2020 through December 31, 2022. The change from LIBOR to an alternate rate
did not have a material impact on the Company's consolidated financial
statements.

OTHER INFORMATION

Russian Sanctions

As a result of the military conflict in Ukraine, which has led to sanctions and
other penalties being levied by the United States, European Union and other
countries against Russia, the Company paused all shipments and new content
distribution into Russia. The impact to the Company's operating results includes
a loss of both revenue and operating profit, as well as a tax charge associated
with recording a valuation allowance against local deferred tax assets. As of
December 25, 2022, the Company has exhausted all locally held inventories,
recovered all receivables and released all reserves in Russia.

LIQUIDITY AND CAPITAL RESOURCES



The Company has historically generated a significant amount of cash from
operations. In 2022, the Company primarily funded its operations and liquidity
needs through cash on hand and from cash flows from operations, and when needed,
used borrowings under its available lines of credit. In addition, the Company's
Entertainment operating segment used production financing to fund certain of its
television and film productions which are typically arranged on an individual
production basis by using either the Company's revolving film and television
production credit facility or through special purpose production subsidiaries.
For more information on the Company's production financing facilities, including
expected future repayments, see notes 9 and 11 to the consolidated financial
statements included in Part II, Item 8. Financial Statements, of this Form 10-K.

During 2023, the Company expects to continue to fund its working capital needs
primarily through available cash, cash flows from operations and from production
financing facilities and, if needed, by issuing commercial paper or borrowing
under its revolving credit agreement. In the event that the Company is not able
to issue commercial paper, the Company intends to utilize its available lines of
credit. The Company believes that the funds available to it, including cash
expected to be generated from operations, funds available through its commercial
paper program or its available lines of credit and production financing, are
adequate to meet its working capital needs for 2023, including the repayment of
the current portion of long-term debt of $113.2 million, as shown on the
consolidated balance sheets which represents the current portion of required
quarterly principal amortization payments for our term loan facilities and other
production financing facilities, each as described below. The Company may also
issue debt or equity securities from time to time, to provide additional sources
of liquidity when pursuing opportunities to enhance our long-term competitive
position, while maintaining a strong balance sheet. However, unexpected events
or circumstances such as material operating losses or increased capital or other
expenditures, or the inability to otherwise access the commercial paper market,
may reduce or eliminate the availability of external financial resources. In
addition, significant disruptions to credit markets may also reduce or eliminate
the availability of
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external financial resources. Although the Company believes the risk of nonperformance by the counterparties to its financial facilities is not significant, in times of severe economic downturn in the credit markets, it is possible that one or more sources of external financing may be unable or unwilling to provide funding to the Company.



As of December 25, 2022, the Company's cash and cash equivalents totaled
$513.1 million, of which $14.5 million is restricted under the Company's
production financing facilities. Prior to 2017, deferred income taxes had not
been provided on the majority of undistributed earnings of international
subsidiaries as such earnings were indefinitely reinvested by the Company.
Accordingly, such international cash balances were not available to fund cash
requirements in the United States unless the Company was to change its
reinvestment policy. The Company has maintained sufficient sources of cash in
the United States to fund cash requirements without the need to repatriate any
funds. The Tax Act provided significant changes to the U.S. tax system including
the elimination of the ability to defer U.S. income tax on unrepatriated
earnings by imposing a one-time mandatory deemed repatriation tax on
undistributed foreign earnings. As of December 25, 2022, the Company had a total
liability of $137.7 million related to this tax, $34.4 million is reflected in
current liabilities while the remaining long-term payable related to the Tax Act
of $103.3 million is presented within other liabilities, non-current on the
consolidated balance sheets included in Part II, Item 8. Financial Statements,
of this Form 10-K. As permitted by the Tax Act, the Company will pay the
transition tax in annual interest-free installments through 2025 as follows:
2023: $34.4 million; 2024: $45.9 million; and 2025: $57.4 million. As a result,
in the future, the related earnings in foreign jurisdictions will be made
available with greater investment flexibility. The majority of the Company's
cash and cash equivalents held outside of the United States as of December 25,
2022 are denominated in the U.S. dollar.

The table below outlines key financial information pertaining to our consolidated balance sheets including the year-over-year changes, expressed in millions of dollars.



                                              2022               %               2021               %               2020
Cash and cash equivalents, net of
short-term borrowings (including
restricted cash of $14.5, $35.8 and
$73.2)                                    $   513.1             -50  %       $ 1,019.2             -30  %       $ 1,449.7
Accounts receivable, net                    1,132.4             -25  %         1,500.4               8  %         1,391.7
Inventories                                   676.8              23  %           552.1              40  %           395.6
Prepaid expenses and other current assets     676.8               3  %           656.4               8  %           609.6
Other assets                                1,589.3              23  %         1,297.0               3  %         1,260.3
Accounts payable and accrued liabilities    1,934.1             -14  %         2,255.0              15  %         1,964.1
Other liabilities                             533.1             -21  %           670.7             -16  %           794.0


Accounts receivable, net decreased 25% in 2022 compared to 2021. The decrease in
accounts receivable was driven by lower sales and improved collections across
the majority of the Company's markets during 2022. Days sales outstanding
decreased from 68 days at December 26, 2021 to 61 days at December 25, 2022,
primarily due to the decrease in revenues and mix of sales, primarily in the
U.S. during 2022 as well as from the improved collections described above. In
2021, accounts receivable balances increased 8% as a result of higher sales,
partially offset by improved collections, most notably in the Company's European
and Latin American markets. Days sales outstanding decreased from 74 days at
December 27, 2020 to 68 days at December 26, 2021, primarily due to the increase
in revenues, mix of sales and improved collections during 2021.

Inventories increased 23% in 2022 compared to 2021 primarily reflecting
accelerated inventory purchases attributable to the Company's Consumer Products
and Wizards of the Coast businesses to mitigate the impact of certain global
supply chain challenges experienced throughout 2021 and into 2022. Beginning
late in 2022, certain global supply chain constraints began to subside resulting
in reduced in transit times, most notably in the U.S. and Europe, which combined
with lower than anticipated Consumer Products sales, contributed to the
Company's higher inventory levels. In 2021, inventories increased 40% compared
to 2020 reflecting increased lead-times from supply chain disruptions, as well
as higher freight-in costs, primarily in the U.S. and Europe, impacting the
Company's Consumer Products and Wizards of the Coast tabletop gaming businesses.
This increase was partially offset by lower inventory levels in the Company's
Asia Pacific and Latin American markets.

Prepaid expenses and other current assets increased 3% in 2022 compared to 2021.
The increase was driven by higher accrued royalty and licensing balances,
primarily attributable to the Company's Entertainment business as well as the
reclassification of accrued income balances from long-term to current. These
increases were partially offset by lower prepaid royalty balances in relation to
the Company's Marvel, POWER RANGERS and DISNEY PRINCESS royalty agreements, the
disposal of certain Entertainment assets in relation to the exit of certain
non-core businesses within the Entertainment segment and from lower prepaid
income tax balances during 2022. In
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2021, prepaid expenses and other current assets increased 8% compared to 2020
due to higher accrued tax credit balances related to film and television
production costs, due to increased productions and timing of tax credit claims,
as well as higher unrealized gains on foreign exchange contracts. These
increases were partially offset by lower accrued income and prepaid expense
balances associated with the sale of eOne Music, lower prepaid royalty balances
in relation to the 2020 extension of Company's Marvel and Lucasfilm royalty
agreements and lower prepaid tax balances.

Other assets increased 23% in 2022 compared to 2021. The increase was primarily
driven by higher deferred tax balances, higher investments in film and
television productions and higher non-current receivable balances within the
Entertainment segment. These increases were partially offset by a lower balance
for the Company's investment in Discovery Family Channel, due to distributions
received during 2022. Other assets increased 3% in 2021 compared to 2020. The
increase was driven by higher investments in film and television productions,
higher investments in content development and higher long-term accrued income
balances related to certain of the Company's content distribution arrangements.

Accounts payable and accrued liabilities decreased 14% in 2022 compared to 2021.
The drivers of the decrease include lower accounts payable balances associated
with the Company's global cost savings initiatives and the timing of payments in
2022, lower incentive bonus accruals, lower accrued royalty balances as a result
of partner brand product sales declines, lower accrued freight balances due to
improving supply chain conditions within certain markets, as well as the
disposal of certain Entertainment liabilities in relation to the exit of
non-core businesses within the Entertainment segment. These decreases were
partially offset by higher severance accrual balances related to certain cost
savings initiatives mentioned above. Accounts payable and accrued liabilities
increased 15% in 2021 compared to 2020 as a result of higher account payable
balances driven by an extension of payable terms, higher accrued expenses for
investments in content and productions, higher accrued freight balances due to
increased costs as a result of supply chain disruptions and higher incentive
compensation accruals. These increases were partially offset by lower accrued
participations and residuals, lower balances of certain accounts payable and
accrued liabilities associated with the sale of eOne Music and lower severance
accruals from payments made in relation to restructuring actions taken in 2018
and eOne integration severance in 2020.

Other liabilities decreased 21% in 2022 compared to 2021. The decrease was
driven by a lower transition tax liability balance reflecting the
reclassification of the 2022 installment payment due April 2023, lower long-term
lease liability balances, lower deferred tax balances reflecting the
amortization of certain deferred tax liabilities and the impact of foreign
exchange revaluation, primarily related to the British Pound. These decreases
were partially offset by an increase to the liability for uncertain tax
positions, primarily related to the capitalization of research and
experimentation expenditures. Other liabilities decreased 16% in 2021 compared
to 2020. The decrease was primarily driven by lower long-term lease liability
balances, a lower transition tax liability balance and lower tax reserves. These
decreases were partially offset by higher deferred compensation reserve
balances.

Cash Flow



The following table summarizes the changes in the consolidated statement of cash
flows included in Part II, Item 8. Financial Statements, of this Form 10-K,
expressed in millions of dollars, for each of the years ended December 25, 2022,
December 26, 2021 and December 27, 2020.

                                      2022           2021            2020
Net cash provided by (used in):
Operating Activities                $ 372.9      $    817.9      $    976.3
Investing Activities                 (313.0)          242.0        (4,500.2)
Financing Activities                 (553.3)       (1,459.8)          405.9


In 2022, 2021 and 2020, Hasbro generated $372.9 million, $817.9 million and
$976.3 million of cash from its operating activities, respectively. Operating
cash flows in 2022, 2021 and 2020 included $767.7 million, $697.3 million and
$438.9 million, respectively, of cash used for television program and film
production. The decrease in cash provided by operating activities during 2022
was attributable to lower earnings and higher working capital requirements,
including cash utilized for accounts payable and higher spend for television
program and film production. The decrease in net cash provided by operating
activities during 2021, was primarily attributable to the increased spend for
television program and film production, as well as an increase in working
capital cash outflows associated with increased accounts receivable and
inventory balances as noted above. These outflows were partially offset by
higher earnings in 2021 and favorable changes in accounts payable terms in
certain markets.
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Net cash flows utilized for investing activities were $313.0 million in 2022
compared to net cash flows provided by investing activities of $242.0 million in
2021 and net cash flows utilized for investing activities of $4,500.2 million in
2020. Investing activities in 2022 reflect a cash payment of $146.3 million
related to the D&D Beyond Acquisition during the second quarter of 2022.
Investing activities in 2021 include $378.5 million of proceeds, net of cash
sold, from the sale of eOne Music. Investing activities in 2020 reflect $4.4
billion of cash utilized to acquire eOne, net of cash acquired. The D&D Beyond
Acquisition during 2022 was funded with cash on hand. The net proceeds received
from the sale of eOne Music during 2021 were used for long-term debt repayments
as part of the Company's plan to accelerate deleveraging, and for general
corporate purposes to run the business. The cash used for the purchase of eOne
in 2020 consisted of the net proceeds from the issuance of an aggregate
principal amount of $2.4 billion in senior unsecured notes in November 2019, net
proceeds $975.2 million from of the issuance of approximately 10.6 million
shares of common stock in November 2019 and $1.0 billion in term loans drawn in
the first quarter of 2020. Additions to property, plant and equipment were
$174.2 million, $132.7 million and $125.8 million in 2022, 2021 and 2020,
respectively. Of these additions, 44% in 2022, 52% in 2021 and 51% in 2020 were
for purchases of tools, dies and molds related to the Company's products. During
the fiscal years ended December 25, 2022, December 26, 2021 and December 27,
2020, the depreciation of plant and equipment was $127.3 million, $163.3 million
and $120.2 million, respectively. Fluctuations in depreciation of plant and
equipment correlate with the percentage of additions to property, plant and
equipment relating to tools, dies and molds which have shorter useful lives and
accelerated depreciation.

Net cash (utilized) provided by financing activities was $(553.3) million, $(1,459.8) million, and $405.9 million in 2022, 2021 and 2020, respectively.



Net cash utilized for financing activities in 2022 included payments totaling
$87.5 million related to the $1.0 billion in term loans described below,
consisting of a $50.0 million principal and quarterly principal amortization
payments of $37.5 million toward the Five-Year Tranche loan. In addition, cash
utilized for financing activities included as drawdowns of $258.6 million and
repayments of $231.5 million related to production financing loans and cash
payments of $125.0 million to repurchases the Company's Common Stock.

Net cash utilized for financing activities in 2021 included repayment of $300.0
million aggregate principal amount of 3.15% Notes due 2021, during the first
quarter; early repayment of $300.0 million aggregate principal of 2.60% Notes
due 2022 and related debt extinguishment costs of $9.1 million during the third
quarter; payments totaling $480 million related to the $1.0 billion in term
loans consisting of $300.0 million for the remaining principal balance of the
Three-Year Tranche loans and $150.0 million principal and quarterly principal
amortization payments totaling $30 million toward the Five-Year Tranche loan;
and drawdowns of $144.0 million and repayments of $140.1 million related to
production financing loans.

Net cash provided by financing activities in 2020 included the drawdown of the
Company's $1.0 billion in term loans, as well as drawdowns of $115.6 million
related to production financing loans. Partially offsetting these cash inflows
were production financing loan repayments of $159.8 million, payments of $47.4
million associated with the redemption of eOne stock awards that were
accelerated as a result of the acquisition and payments totaling $122.5 million
towards the $1.0 billion term loans described above.

Dividends paid were $385.3 million in 2022, $374.5 million in 2021 and
$372.7 million in 2020 reflecting the Company's quarterly dividend rate increase
from $0.68 per share in 2020 and 2021, to $0.70 per share in 2022. Net
repayments of short-term borrowings were $141.7 million, $5.6 million and
$8.6 million in 2022, 2021 and 2020, respectively. The Company generated cash
from employee stock option transactions of $74.2 million, $30.6 million, and
$16.6 million in 2022, 2021 and 2020, respectively. The Company paid withholding
taxes related to share-based compensation of $24.0 million, $13.7 million and
$6.0 million in 2022, 2021 and 2020, respectively.

Sources and Uses of Cash



The Company commits to inventory production, advertising and marketing
expenditures in support of its consumer products business, prior to the peak
fourth quarter retail selling season. Accounts receivable increase during the
third and fourth quarter as customers increase their purchases to meet expected
consumer demand in their holiday selling season. Due to the concentrated
timeframe of this selling period, payments for these accounts receivable are
generally not due until the fourth quarter or early in the first quarter of the
subsequent year. This timing difference between expenditures and cash
collections on accounts receivable sometimes makes it necessary for the Company
to borrow amounts during the latter part of the year. In the Company's
entertainment business, cash expenditures for productions are often made well in
advance of sale and delivery of the content produced whereas trading card and
digital gaming revenues have shorter collection periods, but product development
expense often occurs years prior to release and revenue generation. During 2022,
2021 and 2020 the Company primarily used cash from
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operations and, to a lesser extent, borrowings under available lines of credit, in particular production financing vehicles, to fund its working capital.



The Company has an agreement with a group of banks which provides for a
commercial paper program (the "Program"). Under the Program, at the request of
the Company and subject to market conditions, the banks may either purchase from
the Company, or arrange for the sale by the Company, of unsecured commercial
paper notes. The Company may issue notes from time to time up to an aggregate
principal amount outstanding at any given time of $1.0 billion. The maturities
of the notes may vary but may not exceed 397 days. The notes are sold under
customary terms in the commercial paper market and are issued at a discount to
par, or alternatively, sold at par and bear varying interest rates based on a
fixed or floating rate basis. The interest rates vary based on market conditions
and the ratings assigned to the notes by the credit rating agencies at the time
of issuance. Subject to market conditions, the Company intends to utilize the
Program as its primary short-term borrowing facility and does not intend to sell
unsecured commercial paper notes in excess of the available amount under the
revolving credit agreement discussed below. If, for any reason, the Company is
unable to access the commercial paper market, the Company intends to use the
revolving credit agreement to meet the Company's short-term liquidity needs. At
December 25, 2022, the Company had no outstanding borrowings related to the
Program.

The Company has a second amended and restated revolving credit agreement with
Bank of America, N.A., as administrative agent, swing line lender and a letter
of credit issuer and lender and certain other financial institutions, as lenders
thereto (the "Amended Revolving Credit Agreement"), which provides the Company
with commitments having a maximum aggregate principal amount of $1.5 billion.
The Amended Revolving Credit Agreement also provides for a potential additional
incremental commitment increase of up to $500.0 million subject to agreement of
the lenders. The Amended Revolving Credit Agreement contains certain financial
covenants setting forth leverage and coverage requirements, and certain other
limitations typical of an investment grade facility, including with respect to
liens, mergers and incurrence of indebtedness. The Amended Revolving Credit
Agreement extends through September 20, 2024. The Company was in compliance with
all covenants as of December 25, 2022. The Company had no borrowings outstanding
under its committed revolving credit facility as of December 25, 2022. However,
letters of credit outstanding under this facility as of December 25, 2022 were
approximately $4.0 million. Amounts available and unused under the committed
line, at December 25, 2022 were approximately $1.5 billion, inclusive of
borrowings under the Company's commercial paper program. The Company also has
other uncommitted lines from various banks, of which approximately $8.7 million
was utilized at December 25, 2022. Of the amount utilized under, or supported
by, the uncommitted lines, approximately $7.9 million and $0.8 million represent
letters of credit and outstanding short-term borrowings, respectively.

In September of 2019, the Company entered into a $1.0 billion Term Loan
Agreement (the "Term Loan Agreement") with Bank of America N.A. ("Bank of
America"), as administrative agent, and certain financial institutions as
lenders, pursuant to which such lenders committed to provide, contingent upon
the completion of the eOne acquisition and certain other customary conditions to
funding, (1) a three-year senior unsecured term loan facility in an aggregate
principal amount of $400.0 million (the "Three-Year Tranche") and (2) a
five-year senior unsecured term loan facility in an aggregate principal amount
of $600.0 million (the "Five-Year Tranche" and together with the Three-Year
Tranche, the "Term Loan Facilities"). On December 30, 2019, the Company
completed the acquisition of eOne and on that date, borrowed the full amount of
$1.0 billion under the Term Loan Facilities. As of December 25, 2022, the
Company has fully repaid the Three-Year Tranche $400.0 million principal term
loan, and of the Five-Year Tranche $600.0 million principal balance, the Company
has repaid a total of $290.0 million in the following increments: $22.5 million
in 2020; $180.0 million in 2021; and, $87.5 million in 2022.

The Company is subject to certain financial covenants contained in this
agreement and, as of December 25, 2022, the Company was in compliance with these
covenants. The terms of the Term Loan Facilities are described in note 11 to the
consolidated financial statements included in Part II, Item 8. Financial
Statements, of this Form 10-K.

During November 2019, in conjunction with the Company's acquisition of eOne, the
Company issued an aggregate of $2.4 billion of senior unsecured debt securities
(collectively, the "Notes") consisting of the following tranches: $300 million
of notes due 2022 (the "2022 Notes") that bear interest at a fixed rate of
2.60%; $500 million of notes due 2024 (the "2024 Notes") that bear interest at a
fixed rate of 3.00%; $675 million of notes due 2026 (the "2026 Notes") that bear
interest at a fixed rate of 3.55%; and $900 million of notes due 2029 (the "2029
Notes") that bear interest at a fixed rate of 3.90%. During the third quarter of
2021, the Company repaid in full, its 2022 Notes in the aggregate principal
amount of $300.0 million, including early redemption premiums and accrued
interest of $10.8 million. The terms of the Notes are described in note 11 to
the consolidated financial statements in Part II, Item 8. Financial Statements,
of this Form 10-K.

The Company uses production financing facilities to fund its film and television productions which are arranged on an individual production basis by either special purpose production subsidiaries, each secured by the assets and


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future revenues of such production subsidiaries, which are non-recourse to the
Company's assets, or through a senior revolving credit facility obtained in
November 2021, dedicated to production financing. The Company's senior revolving
film and television production credit facility (the "RPCF") with MUFG Union
Bank, N.A., as administrative agent and lender and certain other financial
institutions, as lenders thereto (the "Revolving Production Financing
Agreement") provides the Company with commitments having a maximum aggregate
principal amount of $250.0 million. The Revolving Production Financing Agreement
also provides the Company with the option to request a commitment increase up to
an aggregate additional amount of $150.0 million subject to agreement of the
lenders. The Revolving Production Financing Agreement extends through November
22, 2024. The Company uses the RPCF to fund certain of the Company's original
film and TV production costs. Borrowings under the RPCF are non-recourse to the
Company's assets. The Company expects to utilize the revolving production
financing facility for the majority of its future production financing needs.
During 2022, the Company had total drawdowns of $258.6 million and repayments of
$231.5 million towards these production financing facilities. As of December 25,
2022, the Company had outstanding production financing borrowings related to
these facilities of $195.6 million, $53.2 million of which are recorded within
the current portion of long-term debt and $142.4 million are recorded within
short-term borrowings in the Company's consolidated balance sheets, included in
Part II, Item 8. Financial Statements, of this Form 10-K.

The Company has principal amounts of long-term debt at December 25, 2022 of
$3.8 billion due at varying times from 2024 through 2044. Of the total principal
amount of long-term debt, $113.2 million is current at December 25, 2022 of
which $60.0 million is related to principal amortization of the 5-year term
loans due December 2024 and $53.2 million represents the Company's outstanding
production financing facilities at December 25, 2022. In addition to the early
repayment of the 2022 Notes described above, during the first quarter of 2021,
the Company repaid in full, its 3.15% Notes in the aggregate principal amount of
$300.0 million due in May 2021, including accrued interest. See note 11 and note
20 to the Company's consolidated financial statements in Part II, Item 8.
Financial Statements, of this Form 10-K for additional information on long-term
debt and long-term debt interest repayment, respectively.

Under a multi-year game production agreement entered with Cartamundi, the
Company has purchase commitments of $85.0 million in 2023. The Company also has
various third-party, inventory and tooling purchase commitments related
primarily to the Company's Consumer Products segment which may total
approximately $367.7 million in 2023. These payments exclude inventory and
tooling purchase liabilities included in accounts payable or accrued liabilities
on the consolidated balance sheets as of December 25, 2022.

Share Repurchases and Dividends



The Company has a long history of returning cash to its shareholders through
quarterly dividends and share repurchases. Hasbro increased its quarterly
dividend rate from $0.68 per share to $0.70 per share effective for the dividend
paid in May 2022. In addition to the dividend, the Company periodically returns
cash to shareholders through its share repurchase program. As part of this
initiative, since 2005 the Company's Board of Directors (the "Board") adopted
numerous share repurchase authorizations with a cumulative authorized repurchase
amount of $4.3 billion. The most recent authorization was approved in May 2018
for $500 million. Following the Company's acquisition of eOne, the Company
temporarily suspended its share repurchase program to prioritize deleveraging.
During the second quarter of 2022, given the Company's progress towards reducing
debt, the Company resumed its share repurchase activity and has since
repurchased approximately 1.4 million shares at a total cost of $125.0 million
and at an average price of $87.46 per share. At December 25, 2022, Hasbro had
$241.6 million remaining available under these share repurchase authorizations.
The Company has no obligation to repurchase shares under the authorization, and
the timing, actual number, and value of the shares that are repurchased, if any,
will depend on a number of factors, including the price of the Company's stock
and the Company's generation of, and uses for, cash.

The Company believes that cash from operations, and, if necessary, its committed
line of credit and other borrowing facilities, will allow the Company to meet
its obligations over the next twelve months.

Critical Accounting Policies and Significant Estimates



The Company prepares its consolidated financial statements in accordance with
accounting principles generally accepted in the United States of America. As
such, management is required to make certain estimates, judgments and
assumptions that it believes are reasonable based on information available.
These estimates and assumptions affect the reported amounts of assets and
liabilities at the date of the consolidated financial statements and the
reported amounts of revenues and expenses for the periods presented. The
critical accounting policies which management believes are the most critical to
aid in fully understanding and evaluating the Company's reported
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financial results include film and television production costs, recoverability of goodwill, intangible assets, income taxes and business combinations. Additionally, the Company identified the valuation of the Company's equity method investment in Discovery Family Channel as a significant accounting estimate.

Film and Television Production Costs



The Company incurs certain costs in connection with the production of television
programs and films which are capitalized as they are incurred, the majority of
which are amortized using the individual-film-forecast method. These costs,
which include direct production costs, development costs, acquisition and
inventory costs as well as residuals and participations, are amortized in the
proportion that the current year's revenues bear to management's estimate of
total ultimate revenues as of the beginning of each fiscal year related to the
film or television program. These capitalized costs are reported at the lower of
cost, less accumulated amortization, or fair value, and reviewed for impairment
when an event or change in circumstances occurs that indicates that impairment
may exist. The fair value is determined using a discounted cash flow model which
is primarily based on management's future revenue and cost estimates.

The most significant estimates are those used in the determination of ultimate
revenue in the individual-film-forecast method. Ultimate revenue estimates
impact the timing of program production cost amortization in the consolidated
statements of operations. Ultimate revenue includes revenue from all sources
that are estimated to be earned related to a film or television program and
include theatrical exhibition; first run program distribution fees; toy, game
and other consumer product licensing fees; and other revenue sources, such as
secondary market home entertainment formats and subscription video on demand
services. Our ultimate revenue estimates for each film or television program are
developed based on our estimates of expected future results. We review and
revise these estimates at each reporting date to reflect the most current
available information. When estimates for a film or television program are
revised, the difference between the program production cost amortization
determined using the revised estimate and any amounts previously expensed during
that fiscal year, are included as an adjustment to program production cost
amortization in the consolidated statements of operations in the period in which
the estimates are revised. Prior period amounts are not adjusted for subsequent
changes in estimates. Factors that can impact our revenue estimates include the
historical performance of similar films and television programs, expected
distribution platforms, factors unique to our television and film content and
the success of our program-related toy, game and other merchandise.

Recoverability of Goodwill and Intangible Assets



The Company tests goodwill for impairment at least annually. If an event occurs
or circumstances change that indicate that the carrying value of a reporting
unit exceeds its fair value, the Company will perform an interim goodwill
impairment test at that time. The Company may perform a qualitative assessment
and bypass the quantitative impairment testing process, if it is not more likely
than not that the carrying value of a reporting unit exceeds its fair value.

If it is more likely than not the carrying value exceeds its fair value, a
quantitative goodwill impairment test is performed. When performing a
quantitative impairment test, goodwill is tested for impairment by comparing the
carrying value to the estimated fair value of the reporting unit which is
calculated using an income approach. Other intangible assets with indefinite
lives are tested for impairment by comparing their carrying value to their
estimated fair value.

On May 19, 2022, the Company completed its acquisition of D&D Beyond for $146.3
million, which was funded with cash on hand. Based on the valuation of these
assets, $64.7 million was allocated to goodwill within the Wizards of the Coast
and Digital Gaming segment during the second quarter of 2022.

During the third quarter of 2022, the Company determined to exit certain
non-core businesses within the Entertainment segment. A revaluation of the
effected businesses resulted in a pre-tax non-cash goodwill impairment charge of
$11.8 million, recorded within Loss on Assets Held for Sale in the Consolidated
Statement of Operations, and within the Entertainment segment for the quarter
ended September 25, 2022.

During the fourth quarter of 2022, the Company performed a qualitative goodwill
assessment with respect to each of its reporting units. Based on its qualitative
assessments, the Company determined it is not more likely than not that the
carrying value exceeds the fair value for any of its reporting units and as a
result, the Company concluded it was not necessary to perform a quantitative
test for impairment of goodwill for any of its reporting units during 2022.

During the first quarter of 2021, the Company realigned its financial reporting
structure creating the following three principal reporting segments: Consumer
Products, Wizards of the Coast and Digital Gaming and Entertainment. As a result
of these changes, the Company reallocated its goodwill among the revised
reporting units based on the
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change in relative fair values of the respective reporting units. See note 6 to
the Company's consolidated financial statements in Part II, Item 8. Financial
Statements, of this Form 10-K for details on the allocation of goodwill across
the Company's new reporting structure.

In conjunction with the goodwill reallocation described above, during the first
quarter of 2021, the Company performed a qualitative impairment test of goodwill
balances held by the reporting units impacted by the segment realignment. The
reporting units were tested as of December 28, 2020 and included our Europe,
Asia Pacific, Global Consumer Products Licensing, Wizards of the Coast and
Family Brands reporting units. Based on the results of the goodwill assessment,
we determined that the fair values of each of these reporting units exceeded
their carrying values, and as such, we concluded that there was no indication of
goodwill impairment for these reporting units as of December 28, 2020.

In the third quarter 2021, the Company sold eOne Music for net proceeds of
$397.0 million. The Company acquired eOne Music through its acquisition of eOne
in fiscal 2020. Based on the value of the net assets held by eOne Music, which
included certain goodwill and intangible assets allocated as described above, to
the eOne reportable segment and attributable to eOne Music, the Company recorded
a pre-tax non-cash goodwill impairment charge of $108.8 million within Loss on
Disposal of Business on the Consolidated Statements of Operations for the year
ended December 26, 2021. See note 6 to the Company's consolidated financial
statements in Part II, Item 8. Financial Statements, of this Form 10-K for
details on the eOne Music goodwill impairment.

During the fourth quarter of 2021, the Company performed a quantitative goodwill
analysis with respect to each of its reporting units to determine the existence
and extent of any impairment. The quantitative analysis concluded that the fair
values of the Company's reporting units exceeded their carrying values. As a
result of these assessments, the Company concluded there was no impairment to
any of its reporting units as of December 26, 2021 other than the Music
impairment loss noted above.

The estimation of future cash flows utilized in the evaluation of the Company's
goodwill requires significant judgments and estimates with respect to future
revenues related to the respective asset and the future cash outlays related to
those revenues. Actual revenues and related cash flows or changes in anticipated
revenues and related cash flows could result in a change in this assessment and
result in an impairment charge. The estimation of discounted cash flows also
requires the selection of an appropriate discount rate. The use of different
assumptions would increase or decrease estimated discounted cash flows and could
increase or decrease the related impairment charge.

Intangible assets, other than those with indefinite lives, are reviewed for indications of impairment whenever events or changes in circumstances indicate the carrying value may not be recoverable.



During the fourth quarter of 2022, following the decision to cancel certain
projects in conjunction with the Company's Blueprint 2.0 strategy shift, it was
determined that there was a partial impairment of the Company's definite-lived
Power Rangers intangible asset. As a result of these cancelled projects, changes
to anticipated revenues and related cash flows led to the determination that
carrying values of these intangible assets exceeded their related estimated
future cash flows, thus indicating impairment. As a result, charges of $281.0
million were recorded in the fourth quarter of 2022 within Selling, Distribution
and Administration within the Corporate and Other segment.

During 2020, the Company determined that certain of its definite-lived
intangible entertainment and production assets related to properties, from both
the legacy Hasbro business as well as properties acquired through the eOne
acquisition, were impaired. It was determined that the carrying values of these
intangible assets exceeded their related future cash flows, thus indicating
impairment. As a result, charges of $20.1 and $30.7 million were recorded in the
first and fourth quarters of 2020, respectively, within acquisition and related
costs in the Company's consolidated statement of operations, included in Part
II, Item 8. Financial Statements, of this Form 10-K.

There were no other triggering events in 2022, 2021 or 2020 which would indicate the Company's intangible assets were impaired.

Income Taxes



The Company's annual income tax rate is based on its income, statutory tax
rates, changes in prior tax positions and tax planning opportunities available
in the various jurisdictions in which it operates. Significant judgment and
estimates are required to determine the Company's annual tax rate and evaluate
its tax positions. Despite the Company's belief that its tax return positions
are fully supportable, these positions are subject to challenge and estimated
liabilities are established in the event that these positions are challenged,
and the Company is not successful in defending these challenges. These estimated
liabilities, as well as the related interest, are adjusted in light of changing
facts and circumstances such as the progress of a tax audit.
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In May 2019, a public referendum held in Switzerland approved the Swiss Federal
Act on Tax Reform and AHV Financing (TRAF) proposals previously approved by the
Swiss Parliament. The Swiss tax reform measures were effective on January 1,
2020. Changes in tax reform include the abolishment of preferential tax regimes
for holding companies, domicile companies and mixed companies at the cantonal
level. The enacted changes in Swiss federal and cantonal tax, including cantonal
transitional provisions adopted in 2021, were not material to the Company's
financial statements.

In certain cases, tax law requires items to be included in the Company's income
tax returns at a different time than when these items are recognized in the
consolidated financial statements or at a different amount than that which is
recognized in the consolidated financial statements. Some of these differences
are permanent, such as expenses that are not deductible on the Company's tax
returns, while other differences are temporary and will reverse over time, such
as depreciation expense. These differences that will reverse over time are
recorded as deferred tax assets and liabilities on the consolidated balance
sheets. Deferred tax assets represent deductions that have been reflected in the
consolidated financial statements but have not yet been reflected in the
Company's income tax returns. Valuation allowances are established against
deferred tax assets to the extent that it is determined that the Company will
have insufficient future taxable income, including capital gains, to fully
realize the future deductions or capital losses. Deferred tax liabilities
represent expenses recognized on the Company's income tax return that have not
yet been recognized in the Company's consolidated financial statements or income
recognized in the consolidated financial statements that has not yet been
recognized in the Company's income tax return.

Business Combinations



The Company accounts for business combination under FASB Accounting Standards
Codification Topic 805, Business Combinations ("Topic 805"). Identifiable assets
acquired, liabilities assumed and any noncontrolling interests in the acquiree
are recognized and measured as of the acquisition date at fair value. Goodwill
is recognized to the extent by which the aggregate of the acquisition-date fair
value of the consideration transferred and any noncontrolling interests in the
acquiree exceed the recognized basis of the identifiable assets acquired, net of
assumed liabilities. Determining the fair value of assets acquired, liabilities
assumed and noncontrolling interests requires management's judgment and often
involves the use of significant estimates and assumptions, including assumptions
with respect to future cash flows, discount rates and asset lives among other
items.

Valuation of Equity Method Investment in Discovery Family Channel



The Company owns an interest in a joint venture, Discovery Family Channel ("the
Network"), with Discovery Communications, Inc. ("Discovery"). The Company has
determined that it does not meet the control requirements to consolidate the
Network and accounts for the investment using the equity method of accounting.
The Network was established to create a cable television network in the United
States dedicated to high-quality children's and family entertainment. In October
2009, the Company purchased an initial 50% share in the Network for a payment of
$300 million and certain future tax payments based on the value of certain tax
benefits expected to be received by the Company. In September 2014, the Company
and Discovery amended their relationship with respect to the Network and
Discovery increased its equity interest in the Network to 60% while the Company
retained a 40% equity interest in the Network. In connection with the amendment,
the Company and Discovery entered into an option agreement related to the
Company's remaining 40% ownership in the Network, initially exercisable during
the one-year period following December 31, 2021. During 2022, the Company and
Discovery agreed to extend the option exercise window to March 31, 2025. The
exercise price of the option agreement is based upon 80% of the then fair market
value of the Network, subject to a fair market value floor.

The Company tests its equity method investment in the Network for impairment
annually. If an event occurs or circumstances change that indicate that the
carrying value may not be recoverable, the Company will perform an interim test
at that time. The Company's valuation of its equity method investment in the
Network includes assumptions surrounding forecasted revenue and expenses, a
discount rate and a terminal growth rate, which are used to estimate the fair
value of the investment and involve a high degree of subjectivity given the
volatility in consumer interest when choosing entertainment media.
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During the fourth quarter of 2021, the Company reviewed its investment in the
Network for impairment and concluded that the fair value of the Company's
interest in the joint venture was less than its carrying value. Recent
accelerating changes in the cable distribution industry, including technological
changes and expanding options for digital content offerings, has resulted in the
fragmentation of viewership, declines in subscribers to the traditional cable
bundle, and pricing pressure. These factors led to a lower valuation of the
Network as compared to its carrying value. As a result, the Company recorded an
impairment loss of $74.1 million, related to its investment in the Network,
which is included in other (income) expense, net in the consolidated statements
of operations for the year ended December 26, 2021. As result of the Network's
revaluation, during the fourth quarter of 2021, the Company recorded a gain of
$20.1 million in relation to the Company's Discovery option agreement described
above. During the fourth quarter of 2022, the Company reviewed its investment in
the Network for impairment and concluded there was no impairment to its
investment in the Network as of December 25, 2022.

Contractual Obligations and Commercial Commitments



In the normal course of its business, the Company enters into contracts related
to obtaining rights to produce products under license, which may require the
payment of minimum guarantees. In addition, the Company enters into contractual
commitments to obtain film and television content distribution rights and
minimum guarantee commitments related to the purchase of film and television
rights for content to be delivered in the future. The Company has also entered
into operating leases for certain facilities and equipment. In addition, the
Company has $3,711.2 million in principal amount of long-term debt outstanding
at December 25, 2022. See note 20 to the consolidated financial statements
included in Part II, Item 8. Financial Statements, of this Form 10-K for further
information on the Company's contractual obligations and commercial commitments.

Other Expected Future Payments

From time to time, the Company may be party to arrangements, contractual or otherwise, whereby the Company may not be able to estimate the ultimate timing or amount of the related payments. These amounts are described below:



•Included in other liabilities in the consolidated balance sheets at
December 25, 2022, the Company has a liability of $69.1 million of potential
tax, interest and penalties for uncertain tax positions that have been taken or
are expected to be taken in various income tax returns. The Company does not
know the ultimate resolution of these uncertain tax positions and as such, does
not know the ultimate amount or timing of payments related to this liability.

•At December 25, 2022, the Company had letters of credit and related instruments of approximately $11.9 million.



The Company believes that cash from operations and funds available through its
commercial paper program or lines of credit, as described above under "Liquidity
and Capital Resources", will allow the Company to meet these and the other
contractual obligations and commercial commitments described above.

Financial Risk Management



The Company is exposed to market risks attributable to fluctuations in foreign
currency exchange rates primarily as the result of sourcing products priced in
U.S. dollars, Hong Kong dollars and Euros while marketing and selling those
products in more than twenty currencies. Results of operations may be affected
primarily by changes in the value of the U.S. dollar, Euro, British pound
sterling, Canadian dollar, Brazilian real, and Mexican peso and, to a lesser
extent, other currencies in Latin American and Asia Pacific countries.

To manage this exposure, the Company has hedged a portion of its forecasted
foreign currency transactions using foreign exchange forward contracts and
foreign exchange option contracts. At December 25, 2022, the Company estimates
that a hypothetical immediate 10% depreciation of the U.S. dollar against all
foreign currencies included in these foreign exchange forward contracts could
result in an approximate $21.8 million decrease in the fair value of these
instruments. A decrease in the fair value of these instruments would be offset
by increases in the value of the forecasted foreign currency transactions.

The Company is also exposed to foreign currency risk with respect to its net
cash and cash equivalents or short-term borrowing positions in currencies other
than the U.S. dollar. The Company believes, however, that the on-going risk on
the net exposure should not be material to its financial condition. In addition,
the Company's revenues and costs have been and will likely continue to be
affected by changes in foreign currency rates. A significant change in foreign
exchange rates can materially impact the Company's revenues and earnings due to
translation of foreign-denominated revenues and expenses. The Company does not
hedge against translation impacts of foreign
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exchange. From time to time, affiliates of the Company may make or receive intercompany loans in currencies other than their functional currency. The Company manages this exposure at the time the loan is made by using foreign exchange contracts.



The Company reflects all derivatives at their fair value as an asset or
liability on the consolidated balance sheets. The Company does not speculate in
foreign currency exchange contracts. At December 25, 2022, these contracts had
net unrealized gains of $5.0 million, of which $7.5 million are recorded in
prepaid expenses and other current assets, $0.3 million are recorded in other
assets, $2.8 million are recorded in accrued liabilities. Included in
accumulated other comprehensive earnings at December 25, 2022 are deferred gains
of $3.0 million, net of tax, related to these derivatives.

At December 25, 2022, the Company had fixed rate long-term debt of
$3,484.9 million. In May 2014 the Company issued an aggregate $600.0 million of
long-term debt which consisted of $300.0 million of 3.15% Notes, subsequently
repaid in 2021, and $300.0 million of 5.10% Notes due 2044. Prior to the May
2014 debt issuance, the Company entered into forward-starting interest rate swap
agreements with a total notional value of $500.0 million to hedge the
anticipated underlying U.S. Treasury interest rate. These interest rate swaps
were matched with this debt issuance and were designated and effective as hedges
of the change in future interest payments. At the date of issuance, the Company
terminated these swap agreements and their fair value at the date of issuance
was recorded in accumulated other comprehensive loss and is being amortized
through the consolidated statements of operations using an effective interest
rate method over the life of the related debt. Included in accumulated other
comprehensive loss at December 25, 2022 are deferred losses, net of tax, of
$14.9 million related to these derivatives.

Industry Trends, the Economy and Inflation



The principal market for the Company's toys and games and licensed consumer
products, is the retail sector. Revenues from the Company's top five retail
customers, accounted for approximately 35% of its consolidated net revenues in
2022, 36% in 2021 and 35% of its consolidated net revenues in 2020. The Company
monitors the creditworthiness of its customers and adjusts credit policies and
limits as it deems appropriate.

The Company's revenue pattern continues to show the second half of the year to
be more significant to its overall business for the full year. In 2022,
approximately 57% of the Company's full year net revenues were recognized in the
second half of the year. The Company expects that this concentration will
continue. The concentration of sales in the second half of the year increases
the risk of (a) underproduction of popular items, (b) overproduction of less
popular items, and (c) failure to achieve tight and compressed shipping
schedules. The business of the Company is characterized by customer order
patterns which vary from year to year largely because of differences in the
degree of consumer acceptance of a product line, product availability, marketing
strategies, inventory levels, policies of retailers and differences in overall
economic conditions. Larger retailers generally maintain lower inventories
throughout the year and purchase a greater percentage of product within or close
to the fourth quarter holiday consumer buying season, which includes Christmas.

Quick response inventory management practices being used by retailers as well as
growth in ecommerce result in orders increasingly placed for immediate delivery
and fewer orders placed well in advance of shipment. Retailers are timing their
orders so that they are filled by suppliers closer to the time of purchase by
consumers. To the extent that retailers do not sell as much of their year-end
inventory purchases during this holiday selling season as they had anticipated,
their demand for additional product earlier in the following fiscal year may be
curtailed, thus negatively impacting the Company's future revenues. In 2022, the
Company's inventory levels increased 23% compared to 2021. This increase
reflects the impact of global supply chain disruptions, which began in late 2020
and continued into 2022, related to the COVID-19 pandemic and its after-effects.
During the first half of 2022, the Company accelerated certain inventory
purchases to ensure sufficient finished goods and raw material availability
ahead of expected periods of high consumer demand. However, during the third
quarter of 2022, as the effects of supply chain disruptions began to subside,
most notably in the U.S, and Europe, the accelerated inventory purchases did not
see corresponding increases in sales as consumers were impacted by the economic
environment, including lower discretionary consumer income due to higher
inflation and rising interest rates, leading to higher inventory levels as
compared to prior years. In response, during the third quarter the Company
launched incremental year-over-year promotional activity behind key holiday toy
and game items to reduce inventory on hand and at retail and is continuing to
manage inventory levels through closeout sales and by monitoring consumer
purchase patterns to ensure adequate supply of new product while clearing excess
supply to mitigate the risk of inventory obsolescence.

In addition to these inventory management challenges, the bankruptcy or other
lack of success of one of the Company's significant retailers could negatively
impact the Company's future revenues.
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Unlike the Company's retail sales patterns, revenue patterns from the Company's
entertainment businesses fluctuate based on the timing and popularity of
television, film, streaming and digital content releases. Release dates are
determined by factors including the timing of holiday periods, geographical
release dates and competition in the market. In addition, entertainment business
operating results fluctuate due to expenses recorded in relation to film and
television productions and content such as program amortization costs and
advertising expenses, which are incurred and recognized, beginning prior to
initial releases and then continue throughout the related distribution windows.

Inflation



The impact of inflation on the Company's business operations has been
significant during 2022; however, due to mitigating actions taken by the
Company, such as price increases where deemed necessary, the impact of general
price inflation on our financial position and results of operations has been
reduced. The Company monitors the impact of inflation to its business operations
on an ongoing basis and may need to adjust its prices further to mitigate the
impact of changes to the rate of inflation in future periods. However, future
volatility of general price inflation could affect consumer purchases of our
products and spending on entertainment. Additionally, the impact of inflation on
costs and availability of materials, costs for shipping and warehousing and
other operational overhead, could adversely affect the Company's financial
results.

Other Information



The Company is not aware of any material amounts of potential exposure relating
to environmental matters and does not believe its environmental compliance costs
or liabilities to be material to its operating results or financial position.

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