The following discussion and analysis of our financial condition and results of
operations should be read in conjunction with the financial statements and
related notes thereto included elsewhere in this report. This discussion
contains forward-looking statements that involve risks and uncertainties. Our
actual future results could differ materially from the historical results
discussed below. Factors that could cause or contribute to such differences
include, but are not limited to, those identified below and those discussed in
the section titled "Risk Factors" included elsewhere in this report.



This "Management's Discussion and Analysis of Financial Condition and Results of
Operations" has been amended and restated to give effect to the restatement of
our financial statements, as more fully described in "Restatement of Previously
Reported Information" within Note 1 to our financial statements. For further
detail regarding the restatement, see "Explanatory Note" and "Item 9A. Controls
and Procedures."



Forward-Looking Statements



We make forward-looking statements in this Management's Discussion and Analysis
of Financial Condition and Results of Operations. For definitions of the term
Forward-Looking Statements, see the definitions provided in the Cautionary Note
Regarding Forward-Looking Statements at the start of the Annual Report on Form
10-K for the year ended December 31, 2020.



Segment Reporting Recharacterizations

For full information on this, see Part IV, Item 15, 'Exhibits, Financial Statement Schedules' Note 26 'Segment Reporting and Geographic Information'.





Revenue



We generate revenue in four principal ways: i) on a participation basis, ii) on
a fixed rental fee basis, iii) through product sales and iv) through software
license fees. Participation revenue generally includes a right to receive a
share of our customers' gaming revenue, typically as a share of net win but
sometimes as a share of the handle or "coin in".



Geographic Range
Geographically, a majority of our revenue is derived from, and majority of our
non-current assets are attributable to our UK operations. The remainder of our
revenue is derived from, and non-current assets attributable to, Italy, Greece
and the rest of the world.



37






For the twelve months ended December 31, 2020, we earned approximately 76.2% of
our revenue in the UK, 8.5% in Greece, 4.3% in Italy and the remaining 11.0%
across the rest of the world. During the twelve months ended December 31, 2019,
we earned approximately 67.6%, 13.5%, 10.6% and 8.3% of our revenue in those
regions, respectively.


As of December 31, 2020, approximately 77%, 14%, 2%, and 7% of our non-current assets (excluding goodwill) were in those regions, respectively.





Foreign Exchange



Our results are affected by changes in foreign currency exchange rates as a
result of the translation of foreign functional currencies into our reporting
currency and the re-measurement of foreign currency transactions and balances.
The impact of foreign currency exchange rate fluctuations represents the
difference between current rates and prior-period rates applied to current
activity. The largest geographic region in which we operate is the UK and the
British pound ("GBP") is considered to be our functional currency. Our reporting
currency is the U.S. dollar ("USD"). Our results are translated from our
functional currency of GBP into the reporting currency of USD using average
rates for profit and loss transactions and applicable spot rates for period-end
balances. The effect of translating our functional currency into our reporting
currency, as well as translating the results of foreign subsidiaries that have a
different functional currency into our functional currency, is reported
separately in Accumulated Other Comprehensive Income.



During the twelve months ended December 31, 2020, we derived approximately 24%
of our revenue from sales to customers outside the UK, compared to 32% during
the twelve months ended December 31, 2019.



In the section "Results of Operations" below, currency impacts shown have been
calculated as the current-period average GBP:USD rate less the equivalent
average rate in the prior period, multiplied by the current period amount in our
functional currency (GBP). The remaining difference, referred to as functional
currency at constant rate, is calculated as the difference in our functional
currency, multiplied by the prior-period average GBP:USD rate. This is not a
U.S. GAAP measure, but is one which management believes gives a clearer
indication of results. In the tables below, variances in particular line items
from period to period exclude currency translation movements, and currency
translation impacts are shown independently.



Non-GAAP Financial Measures



We use certain financial measures that are not compliant with U.S. GAAP
("Non-GAAP financial measures"), including EBITDA and Adjusted EBITDA, to
analyze our operating performance. In this discussion and analysis, we present
certain non-GAAP financial measures, define and explain these measures and
provide reconciliations to the most comparable U.S. GAAP measures. See "Non-GAAP
Financial Measures" below.



Results of Operations


Our fiscal year begins on January 1 and ends on December 31 of each calendar year.

Our results are affected by changes in foreign currency exchange rates, primarily between our functional currency (GBP) and our reporting currency (USD). In the twelve-month periods ended December 31, 2020 and December 31, 2019, the average GBP:USD rates were 1.29 and 1.28, respectively.





In the discussion and analysis below, any reference to organic variances and
organic growth refers to variances in the results of operations of the Company
excluding results from the NTG Acquisition for the nine-month period ended
September 30, 2020, on a functional currency at constant rate basis. As a
result, in order to facilitate a like-for-like comparison between the
twelve-month periods ended December 31, 2020 and December 31, 2019,
respectively, organic variances and organic growth refer to results of
operations that only include results from the NTG Acquisition for the
three-month period ended December 31, 2020, and December 31, 2019. In addition,
certain data may vary from the amounts presented in our consolidated financial
statements due to rounding.



38






Twelve Months ended December 31, 2020 compared to Twelve Months ended December
31, 2019



                                      For the Twelve-Month
                                          Period ended               Variance                               Variance
                                     Dec 31,         Dec 31,                           Organic          Total Functional          Total
                                      2020             2019        2020 vs 2019       Variance %           Currency %           Variance %
(In millions)

Revenue:
Service                            $     178.7       $  134.5     $         44.2             (0.6 )%                 31.5 %            32.9 %
Product                                   21.1           18.9                2.1            (35.3 )%                 10.9 %            11.3 %
Total revenue                            199.8          153.4               46.4             (4.8 )%                 29.0 %            30.2 %
Cost of sales, excluding
depreciation and amortization:
Cost of service                          (30.1 )        (25.4 )             (4.7 )          (17.8 )%                 17.0 %            18.3 %
Cost of product                          (14.4 )        (12.9 )             (1.5 )          (42.5 )%                 11.3 %            11.7 %
Selling, general and
administrative expenses                  (84.8 )        (70.4 )            (14.4 )          (25.4 )%                 19.6 %            20.5 %
Stock-based compensation                  (4.8 )         (9.0 )              4.2            (48.6 )%                (47.9 )%          (47.0 )%
Acquisition and integration
related transaction expenses              (7.0 )         (6.7 )             (0.3 )           (0.2 )%                 (0.2 )%            4.1 %
Depreciation and amortization            (52.3 )        (42.0 )           

(10.4 )          (16.6 )%                 24.5 %            24.7 %
Net operating Income (Loss)                6.4          (13.0 )             19.4             (237 )%                 (141 )%           (149 )%
Other income (expense)
Interest income                            0.6            0.1                0.5                                      824 %             823 %
Interest expense                         (30.6 )        (27.8 )             (2.8 )                                    9.9 %             9.9 %
Change in fair value of earnout
liability                                    -           (2.3 )              2.3                                     (100 )%           (100 )%
Change in fair value of
derivative liability                         -            3.0               (3.0 )                                   (100 )%           (100 )%
Change in fair value of warrant
liability                                 (3.2 )         (4.1 )              0.9                                    (32.9 )%          (21.5 )%
Other finance income (expense)            (4.7 )          3.2               (7.9 )                                   (256 )%           (247 )%
Loss from equity method investee          (0.5 )         (0.1 )             (0.5 )                                    967 %             900 %
Total other income (expense),
net                                      (38.4 )        (28.0 )            (10.4 )                                   37.6 %            37.3 %
Net loss from continuing
operations before income taxes           (32.0 )        (41.0 )            

 9.0                                    (19.9 )%          (21.9 )%
Income tax expense                        (0.4 )         (0.1 )             (0.3 )                                    198 %             354 %

Net loss                           $     (32.4 )     $  (41.1 )   $          8.7                                    (20.4 )%          (21.1 )%

Exchange Rate - $ to £                    1.29           1.28




Revenue



Total reported revenue for the twelve months ended December 31, 2020 increased
by $46.4 million, or 30.2%, to $199.8 million on a reported basis. This includes
increases from Leisure of $19.8 million, Gaming of $19.0 million and Interactive
of $8.6 million, partly offset by Virtual Sports decline of $1.1 million. This
growth includes Gaming revenue of $42.2 million remitted to us by two of our
major UK customers, to which we were entitled because of a UK tax ruling, which
created a rebate of value added tax that had otherwise been incorrectly applied
to certain gaming machines in their estate (the "VAT-related revenue") in the
past. As our contracts with these customers are based on a revenue share after
appropriate taxes, we are entitled to a pro rata share of this tax rebate, which
we have recorded as revenue during the period in line with accounting standards.
Favorable currency movements accounted for a $1.9 million impact. On a
functional currency at constant rate basis, revenue increased by $44.4 million,
or 29.0%, as detailed below:


? Gaming revenue increased by $17.6 million, comprised of an increase in Service

revenue of $17.0 million and an increase in Product Sales of $0.6 million. The

increase in Service revenue was comprised of $9.4 million in organic growth,

including the VAT-related revenue of $40.9 million (using prior year exchange

rate), and $7.6 million attributable to the addition of the NTG Acquisition for

the nine months of 2020 ended September 30 (not reflected in organic growth).

Excluding the VAT-related revenue, Service revenue would have declined by $31.5

million primarily due to COVID-19, as many of our customers' venues were closed

during much of the period. Customer gross win also declined from the

comparative period, reflecting the impact of COVID-19, with shop closures

occurring throughout the year and restrictions in place during much of the time


   when venues were open (the "COVID-19 closures").




39






? Virtual Sports revenue decreased by $1.2 million, or 3.5%. This decrease

included a $8.5 million decrease in retail/land-based revenue primarily as a

result of the COVID-19 closures, partially offset by growth in Online Virtuals


   of $7.4 million.




? Interactive revenue increased by $8.5 million, or 181%. This increase was

comprised of $5.5 million of organic growth and $3.1 million attributable to

the addition of the NTG Acquisition for the nine months of 2020 ended September

30 (not reflected in organic growth). Organic growth was driven primarily by

recurring revenue growth due to the increase in online demand as a result of

the COVID-19 closures, the addition of new customers and territories and the

consistent launch of new high-quality content, all of which, we believe, has

led to our enjoying an increase in market share.

? Leisure revenue increased by $19.6 million, comprised of an increase in Service

revenue of $18.1 million and an increase in Product Sales of $1.5 million. The

Service revenue increase was comprised of $32.6 million attributable to the

addition of the NTG Acquisition for the nine months of 2020 ended September 30

(not reflected in organic growth), offset by a $14.5 million decline in revenue

due to the impact of the COVID-19 closures, as venues were closed during much


   of the period.



Cost of sales, excluding depreciation and amortization





Cost of sales, excluding depreciation and amortization, increased by $6.2
million, or 16.1%, on a reported basis, to $44.5 million, including the impact
of $0.4 million from unfavorable currency movements. Of this increase, $4.7
million was attributable to cost of Service and $1.5 million was attributable to
cost of Product sales. On a functional currency (at constant rate) basis, cost
of sales increased by $5.8 million, or 15.1%, as detailed below:



? Gaming cost of sales decreased by $2.2 million, comprised of a decrease in

Service costs of $2.6 million, partly offset by a $0.3 million increase in

Product costs. The Service cost decrease was driven primarily by a $4.0 million

decrease due to the decline in cost of Service, offset by a $1.5 million

increase attributable to the addition of the NTG Acquisition for the nine


   months of 2020 ended September 30 (not reflected in organic growth).




    ?   Virtual Sports cost of sales increased by $0.3 million, or 9.6%. This
        increase was driven by the organic growth of Online Virtuals.



? Interactive cost of sales increased by $1.2 million, or 166%. This increase was

driven by $1.1 million from organic growth.

? Leisure cost of sales increased by $6.6 million, comprised of an increase in

Service costs of $5.5 million and an increase in Product sales of $1.1 million.

The Service cost increase was comprised of a $7.4 million increase attributable


   to the addition of the NTG Acquisition for the nine months of 2020 ended
   September 30 (not reflected in organic growth), offset by a $1.9 million
   decrease due to the organic revenue decline.



Selling, general and administrative expenses


SG&A expenses increased by $14.4 million, or 20.5%, on a reported basis, to
$84.8 million. This included $0.7 million of unfavorable currency movements. On
a functional currency at constant rate basis, SG&A increased by $13.8 million,
or 19.6%. This increase was comprised of incremental SG&A expenses of $31.7
million attributable to the addition of the NTG Acquisition for the nine months
of 2020 ended September 30 (not reflected in organic growth), offset by a $17.9
million decrease driven primarily by temporary furlough savings and permanent
synergy savings realized during the period.



Stock-based compensation



During the year ended December 31, 2020, the Company recorded an expense of $4.8
million with respect to outstanding awards. Of this expense, $0.2 million
related to costs from awards made under a 2016 long term incentive plan, $4.5
million from awards made under the 2018 Plan and $0.1 million related to costs
from the vesting of awards in December 2020. All costs related to recurring
costs. During the year ended December 31, 2019, the charge for stock-based
compensation was $9.0 million. Of this expense, $6.0 million related to costs
from awards made under a 2016 long term incentive plan, $2.8 million from awards
made under the 2018 Plan and $0.3 million related to costs from the vesting

of
awards in December 2019.



40





Acquisition and integration related transaction expenses


Acquisition related transaction expenses increased by $0.3 million to $7.0
million, on a reported basis. The entirety of the 2019 and the majority of the
2020 expenses were related to the NTG Acquisition and the fees associated with
the integration of this transaction. During 2020, $0.6 million of costs incurred
related to potential merger and acquisition activity (outside of the NTG
Acquisition) which did not come to fruition.



Depreciation and amortization





Depreciation and amortization increased by $10.4 million, or 24.7%, to $52.3
million on a reported basis. This included the impact of unfavorable currency
movements of $0.1 million. On a functional currency at constant rate basis,
depreciation and amortization increased by $10.3 million, or 24.5%, driven
primarily by the addition of $17.3 million in depreciation and amortization
attributable to the addition of the NTG Acquisition for the nine months of 2020
ended September 30 (not reflected in organic growth), offset by a reduction in
depreciation and amortization of $7.0 million due to machines in the UK estate
and Italy, each within our Gaming segment, reaching fully depreciated status.
Our future growth initiatives are focused on expanding our digital and online
gaming. Accordingly, we expect that depreciation and amortization expense will
be reduced in future periods as our investments in digital and online gaming are
less capital intensive than our investments in gaming terminals.



Net operating profit



During the period, net operating income was $6.4 million compared to a net
operating loss of $13.0 million in the prior period. The increase of $19.4
million in operating profit was attributable to an increase of $31.8 million in
operating profit from organic growth, largely attributable to the VAT-related
income as well as growth in our Interactive segment, along with cost savings
across our segments on an organic basis. This was offset by a decrease of $12.9
million in operating income in businesses acquired through the NTG Acquisition.
This increase also included a $0.4 million favorable impact from foreign
currency translation.



Interest expense



Net interest expense increased by $2.2 million in the year ended December 31,
2020 to $30.0 million, on a reported basis due to a $8.7 million increase in
debt interest offset by a $0.6 million decrease in bank interest paid and a $5.8
million decrease in debt fee amortization following the write-off of $7.3
million of debt fees in the year ended December 31, 2019 following the
refinancing in October 2019.



Change in fair value of earnout liability


Due solely to changes in the share price ($6.51 at March 25, 2019 and $4.80 at
December 31, 2018), the charge in the year ended December 31, 2019 from a change
in the fair value of earnout liability was $2.3 million. On March 25, 2019, the
shares relating to the earnout liability were issued. In the year ended December
31, 2020, no gain or loss was recognized.



Change in fair value of derivative liability





Following the termination of the cross-currency swaps on October 1, 2019, there
was no change in the fair values of derivative liabilities in the year ended
December 31, 2020. The current swaps qualify for hedge accounting and
accordingly are not shown as derivative liability movements. For the year ended
December 31, 2019, the change in fair value of derivative liability was a $3.0
million credit.


Change in fair value of warrant liability

Due to changes in the valuation of the warrant liability, the expense recorded in the year reduced from $4.1 million to $3.2 million.





Other finance income



Other finance income for the year ended December 31, 2020 resulted in a $4.7
million charge compared to a $3.2 million credit in the year ended December 31,
2019. This variance was driven by movements in the retranslation with respect to
the principal balance of our senior debt facilities. In addition, the year ended
December 31, 2019 also included a $3.2 million benefit from the GBP:USD
cross-currency swap which was terminated on October 1, 2019.



Income tax expense


Our effective tax rate for the period ended December 31, 2020 was 1.4% and our effective tax rate for the period ended December 31, 2019 was 0.2%.





Net loss



During the period, net loss was $32.4 million compared to a net loss of $41.1
million in the prior period. On a functional currency at constant rate basis,
net loss improved by $8.4 million, primarily due to the VAT-related income and
growth in Interactive revenue.



41





Twelve Months ended December 31, 2020 compared to Twelve Months ended December 31, 2019 - Gaming Segment


We generate revenue from our Gaming segment through the selling and rental of
our gaming machines. We receive rental fees for machines, typically on a
long-term contract basis, on both a participation and fixed fee basis. Our
participation contracts are typically structured to pay us a percentage of net
win (defined as net revenue to our operator customers, after deducting player
winnings, free bets or plays and any relevant regulatory levies) from gaming
terminals placed in our customers' facilities. Typically, we recognize revenue
from these arrangements on a daily basis over the term of the contract.



Revenue growth for our Gaming business is principally driven by the number of
operator customers we have, the number of Gaming machines in operation, the net
win performance of the machines and the net win percentage that we receive
pursuant to our contracts with our customers.



Gaming Segment, Key Performance Indicators





                                              For the Twelve-Month
                                                  Period ended                      Variance
                                             Dec 31,         Dec 31,
                                              2020            2019         2020 vs 2019          %
Gaming
End of period installed base (# of
terminals)                                      31,515         32,520             (1,005 )        (3.1 )%
Total Gaming - Average installed base (#
of terminals)                                   32,069         34,966             (2,897 )        (8.3 )%
Participation - Average installed
base (# of terminals)                           30,165         33,297             (3,131 )        (9.4 )%
Fixed Rental - Average installed base (#
of terminals)                                    1,903          1,670                234          14.0 %
Service Only - Average installed base (#
of terminals)                                   21,015          6,681             14,334         214.6 %
Customer Gross Win per unit per day (1)
(2)                                        £     46.69      £   82.69     £       (36.00 )       (43.5 )%
Customer Net Win per unit per day (1)
(2)                                        £     34.57      £   58.41     £       (23.84 )       (40.8 )%
Inspired Blended Participation Rate                6.5 %          6.4 %              0.1 %         1.5 %
Inspired Fixed Rental Revenue per Gaming
Machine per week                           £     26.33      £   11.51     £           15         128.8 %
Inspired Service Rental Revenue per
Gaming Machine per week                    £      3.30      £    4.01     £           (1 )       (17.7 )%
Gaming Long term license amortization
£('m)                                      £       5.1      £     4.6     £          0.5          11.6 %
Number of Machine sales                          2,832          2,521      

311 12.3 % Average selling price per terminal £ 4,337 £ 4,588 £ (251 ) (5.5 )%

(1) Includes all Gaming terminals in which the company takes a participation

revenue share across all territories (2) Includes all days of the year, including the days during which the Gaming


    terminals were not operating due to COVID-19 closures.




In the table above:



"End of Period Installed Base" is equal to the number of deployed Gaming
terminals at the end of each period that have been placed on a participation or
fixed rental basis. Gaming participation revenue, which comprises the majority
of Gaming Service revenue, is directly related to the participation terminal
installed base. This is the medium by which our customers generate revenue and
distribute a revenue share to the Company. To the extent all other KPIs and
certain other factors remain constant, the larger the installed base, the higher
the Company's revenue would be for a given period. Management gives careful
consideration to this KPI in terms of driving growth across the segment. This
does not include Service Only terminals.



Revenue is derived from the performance of the installed base as described by the Gross and Net Win KPIs.





If the End of Period Installed Base is materially different from the Average
Installed Base (described below), we believe this gives an indication as to
potential future performance. We believe the End of Period Installed Base is
particularly useful for assessing new customers or markets, to indicate the
progress being made with respect to entering new territories or jurisdictions.



"Total Gaming - Average Installed Base" is the average number of deployed Gaming
terminals during the period split by Participation terminals and Fixed Rental
terminals. Therefore, it is more closely aligned to revenue in the period. We
believe this measure is particularly useful for assessing existing customers or
markets to provide comparisons of historical size and performance. This does not
include Service Only terminals.



"Participation - Average Installed Base" is the average number of deployed Gaming terminals that generated revenue on a participation basis.

"Fixed Rental - Average Installed Base" is the average number of deployed Gaming terminals that generated revenue on a fixed rental basis.

"Service Only - Average Installed Base" is the average number of terminals that generated revenue on a Service only basis.





42






"Customer Gross Win per unit per day" is a KPI used by our management to (i)
assess impact on the Company's revenue, (ii) determine changes in the
performance of the overall market and (iii) evaluate the impacts of regulatory
change and our new content releases on our customers. Customer Gross Win per
unit per day is the average per unit cash generated across all Gaming terminals
in which the Company takes a participation revenue share across all territories
in the period, defined as the difference between the amounts staked less
winnings to players divided by the Average Installed Base in the period, then
divided by the number of days in the period.



Gaming revenue accrued in the period is derived from Customer Gross Win accrued
in the period after deducting gaming taxes (defined as a regulatory levy paid by
the Customer to government bodies) and applying the Company's contractual
revenue share percentage.



Our management believes Customer Gross Win measures are meaningful because they
represent a view of customer operating performance that is unaffected by our
revenue share percentage and allow management to (1) readily view operating
trends, (2) perform analytical comparisons and benchmarking between customers
and (3) identify strategies to improve operating performance in the different
markets in which we operate.


"Customer Net Win per unit per day" is Customer Gross Win per unit per day after giving effect to the deduction of gaming taxes.

"Inspired Blended Participation Rate" is the Company's average revenue share percentage across all participation terminals where revenue is earned on a participation basis, weighted by Customer Net Win per unit per day.





"Inspired Fixed Rental Revenue per Gaming Machine per week" is the Company's
average fixed rental amount across all fixed rental terminals where revenue is
generated on a fixed fee basis, per unit per week.



"Inspired Service Rental Revenue per Gaming Machine per week" is the Company's
average service rental amount across all service only rental terminals where
revenue is generated on a service only fixed fee basis, per unit per week.

"Gaming Long term license amortization" is the upfront license fee per terminal which is typically spread over the life of the terminal.





Our overall Gaming revenue from terminals placed on a participation basis can
therefore be calculated as the product of the Participation - Average Installed
Base, the Customer Net Win per unit per day, the number of days in the period,
and the Inspired Blended Participation Rate, which is equal to "Participation
Revenue".


"Number of Machine sales" is the number of terminals sold during the period.

"Average selling price per terminal" is the total revenue in GBP of the Gaming terminals sold divided by the "number of Machine sales".

Gaming Segment, Recurring Revenue





Set forth below is a breakdown of our Gaming recurring revenue. Gaming recurring
revenue consists principally of Gaming participation revenue and fixed rental
revenue.



                                              For the Twelve-Month Period ended                  Variance
                                               Dec 31,                 Dec 31,
                                                2020                    2019           2020 vs 2019           %
(In £ millions)

Gaming Recurring Revenue
Total Gaming Revenue                       £          85.1         £          71.4     £        13.7           19.2 %

Gaming Participation Revenue               £          25.1         £          44.8     £       (19.6 )        (43.8 )%

Gaming Other Fixed Fee Recurring Revenue   £           7.5         £           4.2     £         3.3           79.6 %
Gaming Long term License amortization      £           5.1         £           4.0     £         1.1           27.6 %
Total Gaming Recurring Revenue *           £          37.8         £          53.0     £       (15.2 )        (28.6 )%
Gaming Recurring Revenue as a % of Total
Gaming Revenue †                                      44.4 %                  74.2 %           (29.8 )%





* Does not reflect VAT-related revenue † Total Gaming Revenue for the twelve-month period ended December 31, 2020

includes the £32.0 million for one time VAT-related revenue, which is not

reflected in Gaming Recurring Revenue for that period. Excluding VAT-related

revenue, Gaming Recurring Revenue was 71.2% of Total Gaming Revenue for such


    period.


43






In the table above:



"Gaming Participation Revenue" includes our share of revenue generated from (i)
our Gaming terminals placed in gaming and lottery venues; and (ii) licensing of
our game content and intellectual property to third parties.



"Gaming Other Fixed Fee Recurring Revenue" includes service revenue in which the Company earns a periodic fixed fee on a contracted basis.

"Gaming Long term license amortization" - see the definition provided above

"Total Gaming Recurring Revenue" is equal to Gaming Participation Revenue plus Gaming Other Fixed Fee Recurring Revenue.

Gaming Segment, Service Revenue by Region


Set forth below is a breakdown of our Gaming service revenue by geographic
region. Gaming service revenue consists principally of Gaming participation
revenue, Gaming other fixed fee revenue, Gaming long term license amortization
and Gaming other non-recurring revenue. See "- Gaming Segment Revenue" below for
a discussion of gaming service revenue between the periods under review.



Gaming Service Revenue by Region





                           For the Twelve-Month
                               Period ended                Variance                               Variance
                         Dec 31,          Dec 31,                            Organic          Total Functional          Total
                           2020             2019         2020 vs 2019       Variance %           Currency %           Variance %
(In millions)

Service Revenue:
UK Licensed Betting
Offices                 $     26.7       $     40.8     $        (14.1 )          (43.8 )%                (34.5 )%          (34.5 )%
UK VAT - Related
Revenue                 $     42.2                -     $         42.2                -                       -                 -
UK Other                       6.4              7.0               (0.6 )          (61.4 )%                 (9.9 )%           (8.9 )%
Italy                          2.1              7.9               (5.8 )          (73.8 )%                (73.8 )%          (73.6 )%
Greece                        14.3             17.4               (3.0 )          (18.1 )%                (18.1 )%          (17.5 )%
Rest of the World              0.6              0.7               (0.2 )          (47.6 )%                (23.0 )%          (22.5 )%
Total service revenue   $     92.2       $     73.8     $         18.4             12.8 %                  23.1 %            25.0 %

Exchange Rate - $ to
£                             1.30             1.28



Note: Exchange rate in the table is calculated by dividing the USD total service revenue by the GBP total service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.

Gaming Segment, key events that affected results for the Twelve Months ended December 31, 2020





During the period, Customer Gross Win per unit per day in the total UK market
(including non- Licensed Betting Offices markets) declined by 32.9%. This
decline was primarily due to the shutdowns and tier restrictions of UK LBO
retail venues related to the COVID-19 closures during the period. Additionally,
during the first quarter of 2019, our customers experienced strong performance
compared to the first quarter of 2020 because the period pre-dated the reduction
in maximum permitted bets on B2 gaming machines in the UK, effective as of April
1, 2019 ("the Triennial Implementation").



The recently acquired manufacturing business which we purchased as part of the
NTG Acquisition forms part of the new Gaming segment. During the second quarter
of 2020, the Gaming group reduced its manufacturing facilities from three to one
which has enabled us to achieve significant synergy savings in terms of both
staff and non-staff costs. This change is expected to result in a lower cost
base and in a more efficient business moving forward.



44






Inspired received VAT-related revenue of $9.7 million and $32.5 million in July
2020 and November 2020, respectively, from two major UK customers. Both payments
have been recorded as revenue in our results.



During the period, a two-year contract extension was agreed for the supply of
product, platform, content and service with a major UK LBO customer. The
agreement includes no requirement for additional machine capital expenditure and
represents an improvement in our revenue share terms.



In the UK Electronic Table Games (ETG) market, we sold 157 "Sabre Hydra" terminals to a major casino customer. These terminals were installed during the third and fourth quarters of 2020.





In the Italian market, Inspired sold 774 existing installed VLTs to Sisal in the
fourth quarter 2020 with a further 850 existing installed VLTs agreed to be sold
in 2021 as part of our strategy to focus on technology and games in Italy rather
than on hardware operations.



During the period, Inspired sold 313 "Valor™" terminals to a number of customers
in Illinois, increasing the total number of North American unit sales since
launch in December 2019 to 429. Retail venues in Illinois were shut down in the
second quarter due to COVID-19, which negatively impacted sales during this
period as well as during the third and fourth quarters of 2020.



In August 2020, Inspired signed an agreement with the Western Canada Lottery
Corporation ("WCLC") to enter its second jurisdiction in North America. Inspired
delivered 100 "Valor™" terminals to WCLC. We anticipate recognizing a product
sale for these terminals during the second quarter of 2021.



In Italy, Customer Net Win per unit per day (in EUR) decreased by 72.8% vs the
comparable period, primarily driven by the impact of COVID-19 closures, an
increase in gaming tax on value played of 0.6% and the impact of card readers
implemented in January 2020.



In Greece, Customer Gross Win per unit per day (in EUR) decreased by 39.6% primarily driven by the impact of COVID-19 closures. These closures resulted in retail venues being closed for an aggregate of over five months of the year during the second and fourth quarters of 2020.





Across our entire estate, Customer Gross Win per unit per day (in our functional
currency, GBP) decreased by £36.00, or 43.5%, primarily due to COVID-19 closures
during the second and fourth quarters, which resulted in the closure of retail
venues, along with the introduction of card readers and increased taxes in the
Italian market. The blended participation rate increased by 0.1% to 6.5%.



Gaming Segment, Twelve Months ended December 31, 2020 compared to Twelve Months
ended December 31, 2019



                                      For the Twelve-Month
                                          Period ended               Variance                         Variance
                                                                                                       Total
                                                                                      Organic        Functional         Total
                                     Dec 31,         Dec 31,                         Variance         Currency        Variance
                                      2020             2019        2020 vs 2019          %               %                %
(In millions)

Revenue:
Service                            $      92.2       $   73.8     $         18.4          12.8 %            23.1 %         25.0 %
Product                            $      18.3       $   17.7                0.6         (36.3 )%            3.1 %          3.5 %
Total revenue                      $     110.5       $   91.5               19.0           3.3 %            19.2 %         20.8 %

Cost of sales, excluding
depreciation and amortization:
Cost of service                          (15.7 )     $  (18.1 )              2.4         (22.2 )%          (14.2 )%       (13.2 )%
Cost of product                          (12.4 )     $  (12.0 )             (0.4 )       (45.1 )%            2.9 %          3.3 %
Total cost of sales                      (28.1 )     $  (30.1 )              2.0         (31.3 )%           (7.4 )%        (6.6 )%

Selling, general and
administrative expenses                  (24.5 )     $  (29.7 )              5.1         (38.6 )%          (18.1 )%       (17.3 )%

Stock-based compensation                  (0.8 )     $   (1.0 )              0.3         (15.7 )%           (9.4 )%       (24.6 )%

Depreciation and amortization            (27.6 )     $  (30.4 )
 2.8         (21.2 )%           (9.5 )%        (9.1 )%

Net operating Income (Loss)        $      29.5       $    0.3     $         29.2        10,241 %           9,448 %       10,345 %

Exchange Rate - $ to £                    1.30           1.28




Note: Exchange rate in the table is calculated by dividing the USD total revenue
by the GBP total revenue, therefore this could be slightly different from the
average rate during the period depending on timing of transactions.



45






Gaming Segment Revenue


During the period, Gaming revenue increased by $19.0 million, or 20.8%, to $110.5 million on a reported basis. This increase was due, partially, to favorable currency movements of $1.5 million. On a functional currency at constant rate basis, Gaming revenue increased by $17.6 million, or 19.2%.





Service revenue increased by $18.4 million on a reported basis. Favorable
currency movements accounted for $1.4 million. On a functional currency (at
constant rate) basis, Gaming Service revenue increased by $17.0 million, or
23.1%, to $92.2 million. This was driven by a $7.6 million increase attributable
to the addition of the NTG Acquisition for the nine months of 2020 ended
September 30 (not reflected in organic growth) and $9.4 million in organic
growth. This organic growth was primarily due to the VAT-related revenue of
$40.9 million. This was partly offset by a decline in UK LBO of $17.9 million
primarily driven by COVID-19 closures throughout the period, and the fact that
first quarter 2019 revenue was not impacted by triennial stakes and prizes
changes. Italy and Greece had revenue declines of $5.9 million and $3.1 million,
respectively, driven by tax and card reader changes in Italy, as well as
COVID-19 closures.



Product revenue increased by $0.6 million to $18.3 million on a reported basis.
On a functional currency (at constant rate) basis, the revenue increase was $0.6
million, or 3.1%. This increase was driven by $6.9 million attributable to the
addition of the NTG Acquisition for the nine months of 2020 ended September 30
(not reflected in organic growth), partly offset by a decline in Product sales
of $6.4 million. This decrease was due to a reduction of Product sales in the UK
market of $3.9 million from SSBTs (Self Service Betting Terminals), $1.0 million
from "Prismatic" machines, $0.9 million from "AWP" machines and $0.7 million
from "Flex Cabinets" as well as the reduction of "Sabre Hydra" sales of $1.1
million. This was partly offset by an increase in North America "Valor™"

sales
of $2.6 million.


Gaming Segment Operating Income

Cost of sales (excluding depreciation and amortization) decreased by $2.0 million to $28.1 million on reported basis, which included adverse currency movements of $0.2 million. On a functional currency (at constant rate) basis, Gaming cost of sales decreased by $2.2 million, or 7.4%.





Service cost of sales decreased by $2.4 million to $15.7 million on a reported
basis, including adverse currency movements of $0.2 million. On a functional
currency at constant rate basis, Service cost of sales decreased by $2.6
million, or 14.2%, driven by $4.0 million lower costs due to the decline in
Service revenue related to the COVID-19 closures, partly offset by an increase
of $1.5 million in costs attributable to the addition of the NTG Acquisition for
the nine months of 2020 ended September 30 (not reflected in organic growth).



Product cost of sales increased by $0.4 million to $12.4 million on a reported
basis, which included adverse currency movements of $0.1 million. On a
functional currency basis this increase was $0.3 million, due to a $5.7 million
increase attributable to the addition of the NTG Acquisition for the nine months
of 2020 ended September 30 (not reflected in organic growth), partially offset
by a decline in Product cost of sales of $5.4 million.



Gaming SG&A expense declined by $5.1 million on a reported basis. This decrease
includes the impact of unfavorable currency movements of $0.2 million. On a
functional currency (at constant rate) basis, Gaming SG&A decreased by $5.4
million, or 18.1%. This was driven by an $11.5 million decrease attributable to
reduced staffing costs related to both staff reductions and reduced salaries
implemented due to the COVID-19 closures as well as cost savings synergies. This
was partially offset by an increase of $6.1 million attributable to the addition
of the NTG Acquisition for the nine months of 2020 ended September 30 (not
reflected in organic growth).



Depreciation and amortization declined by $2.8 million on a reported basis, or
9.1%. This included the impact of unfavorable currency movements of $0.1
million. On a functional currency at constant rate basis, Gaming depreciation
and amortization decreased by $2.9 million, or 9.5%. This was driven by a $6.4
million decrease due to the machines in the UK estate and Italy reaching fully
depreciated status, partially offset by additional depreciation from new
machines in the Greek estate as well as an increase of $3.6 million attributable
to the addition of the NTG Acquisition for the nine months of 2020 ended
September 30 (not reflected in organic growth).



Operating income increased by $29.2 million on a reported basis, from $0.3 million to $29.5 million. This was primarily due to the VAT-related income and favorable currency movements of $1.0 million.





46





Virtual Sports Segment, Twelve Months ended December 31, 2020 compared to Twelve Months ended December 31, 2019





We generate revenue from our Virtual Sports segment through the licensing of our
products. We receive fees in exchange for the licensing of our products,
typically on a long-term contract basis, on a participation basis. Our
participation contracts are typically structured to pay us a percentage of net
win (defined as net revenue to our operator customers, after deducting player
winnings, free bets or plays and other promotional costs and any relevant
regulatory levies) from Virtual Sports content placed on our customers' websites
or in our customers' facilities. Typically, we recognize revenue from these
arrangements on a daily basis over the term of the contract.



Revenue growth for our Virtual Sports segment is principally driven by the number of customers we have, the net win performance of the games and the net win percentage that we receive pursuant to our contracts with our customers.

Virtual Sports Segment, Key Performance Indicators





                                              For the Twelve-Month
                                                  Period ended                       Variance
                                            Dec 31,          Dec 31,
                                              2020             2019         2020 vs 2019          %
Virtuals

No. of Live Customers at the end of the
period                                             58               60                 (2 )        (3.3 )%
Average No. of Live Customers                      61               62                 (1 )        (2.0 )%
Total Revenue (£'m)                        £     25.2       £     26.1     £         (0.9 )        (3.5 )%
Total Revenue £'m - Retail                 £      9.5       £     16.2     £         (6.7 )       (41.3 )%
Total Revenue £'m - Online Virtuals        £     15.7       £     10.0  

  £          5.8          57.7 %




In the table above:



"No. of Live Customers at the end of the period" and "Average No. of Live
Customers" represent the number of customers from which there is Virtual Sports
revenue at the end of the period and the average number of customers from which
there is Virtual Sports revenue during the period, respectively.



"Total Revenue (£m)" represents total revenue for the Virtual Sports segment,
including recurring and upfront service revenue. Total revenue is also divided
between "Total Revenue (£m) - Retail," which consists of revenue earned through
players wagering at Virtual Sports venues, "Total Revenue (£m) - Online
Virtuals," which consists of revenue earned through players wagering on Virtual
Sports online,


Virtual Sports Segment, Recurring Revenue

Set forth below is a breakdown of our Virtual Sports recurring revenue.





                                              For the Twelve-Month
                                                  Period ended                       Variance
                                            Dec 31,          Dec 31,
                                              2020             2019         2020 vs 2019           %
(In £ millions)

Virtual Sports Recurring Revenue
Total Virtual Sports Revenue               £     25.2       £     26.1   

£ (0.9 ) (3.5 )%

Recurring Revenue - Retail Virtuals £ 8.4 £ 14.4

  £         (6.0 )        (41.8 )%
Recurring Revenue - Online Virtuals        £     13.8       £      9.1     £          4.7           51.6 %
Total Virtual Sports Long term -license
amortization                               £      1.5       £      1.9     £         (0.3 )        (18.7 )%
Total Virtual Sports Recurring Revenue     £     23.7       £     25.3     £         (1.7 )         (6.6 )%
Virtual Sports Recurring Revenue as a
Percentage of Total Virtual Sports
Revenue                                          93.9 %           97.0 %             (3.0 )%



"Recurring Revenue" includes our share of revenue generated from (i) our Virtual Sports products placed with operators; (ii) licensing our game content and intellectual property to third parties; and (iii) our games on third-party online gaming platforms that are interoperable with our game servers.

"Virtual Sports Long term license amortization" is the upfront license fee which is typically spread over the life of the contract





47





Virtual Sports Segment, key events that affected results for the Twelve Months ended December 31, 2020


Most retail territories, including the UK, Italy, Greece and Belgium, were in
either full or partial lockdown due to COVID-19 for a portion of the year,
resulting in a $7.8 million recurring revenue decline year over year. There was
also a decline of $1.0 million from the unwind of historical license fees
terminating in 2019 which did not recur in 2020. This decline was offset by an
increase in online virtual recurring revenues of $6.1 million and an increase in
project revenue of $1.6 million.



Virtual Events



The Virtual Grand National was broadcast in April 2020 on prime-time UK
television to replace the live race, which was not held due to the COVID-19
closures. Over four million viewers tuned in to watch the event. The event was
run as a charity event, ultimately generating over $3.0 million for the National
Health Service ("NHS") COVID-19 charity from various operators.



The Virtual Kentucky Derby Triple Crown Showdown race aired on May 2, 2020 on
NBC. The race featured 13 all-time great Triple Crown winners. The event was
held to raise money for COVID-19 relief.



The Virtual "Greatest Ever Cox Plate" commissioned by GVC Australia was streamed live online on October 23, 2020.

On November 3, 2020, The Lexus Melbourne Cup Race of Dreams was broadcast live across Australia on Network 10.





Customers



In April 2020, Inspired launched Online Virtual Soccer, Horses and Greyhounds
products with Ladbrokes Belgium which was our first launch that utilized our own
Cloud platform via Amazon Web Services.



In June 2020, Retail Virtuals products were deployed in Malta via Intralot with Maltco, the Maltese lottery.

During the third quarter of 2020, Online Virtuals were deployed with several GVC websites including BWIN, Sportingbet and Partypoker.

In New Jersey, Online Virtuals products were launched during the third quarter of 2020 with DraftKings, our first deployment in North America via our proprietary Virtuals Plug and Play platform.

In September 2020, our Online Virtuals products were launched via our new Virtuals Plug and Play platform in Turkey with Misli, a major online operator.

In December 2020, Online Virtuals were launched with Fortuna's brand Casa Pariurilor, a major online brand in the Romanian market.

During 2020, Virtual Plug and Play launched with numerous RGS aggregators including Scientific Games, SBTech, iForium and Playtech and on social channels with Fendoff.

The overall number of live customers declined from 60 to 58 during the period as we re-focused our business on our highest value customers.





Products


In June 2020, OPAP launched our brand-new proprietary V-Play Soccer 3.0 product in Greece with significantly improved graphics, betting markets and overall design.

OPAP subsequently launched our brand-new proprietary V-Play Basketball product in October 2020.





Our Virtual Interactive division launched V-Play Basketball and our NFL Alumni
V-Play Football product with Bet365 in New Jersey. Our new V-Play Basketball
product and an additional stream of V-Play Cricket were also launched with
Bet365.com during the year.



In December 2020 we increased our language capability by adding multiple new languages to our Virtual Sports products.





48






                           For the Twelve-Month
                               Period ended               Variance                              Variance
                         Dec 31,          Dec 31,                           Organic         Total Functional         Total
                           2020             2019         2020 vs 2019       Growth %           Currency %           Growth %
(In millions)

Service Revenue         $     32.4       $     33.4     $         (1.1 )         (3.5 )%                 (3.5 )%         (3.2 )%

Cost of service               (2.9 )           (2.6 )             (0.3 )          9.6 %                   9.6 %           9.7 %

Selling, general and
administrative
expenses                      (4.4 )           (6.0 )              1.7          (28.6 )%                (28.6 )%        (27.7 )%

Stock-based
compensation                  (0.4 )           (0.6 )              0.1          (22.1 )%                (22.1 )%        (22.7 )%

Depreciation and
amortization                  (3.7 )           (2.6 )             (1.1 )         44.0 %                  44.0 %          43.8 %

Net operating Income
(Loss)                  $     21.0       $     21.6     $         (0.7 )         (3.4 )%                 (3.4 )%         (3.1 )%

Exchange Rate - $ to
£                             1.28             1.28



Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.

Virtual Sports Segment revenue.





During the period, revenue decreased by $1.1 million, or 3.2%, on a reported
basis. This increase includes the impact of favorable currency movements of $0.1
million. On a functional currency (at constant rate) basis, revenue decreased by
$1.2 million, or 3.5%. This decrease was driven by an $8.5 million decrease in
retail revenue due to COVID-19 closures. This decline was partially offset by
growth in Online Virtuals of $7.4 million.



Virtual Sports Segment operating income.





Cost of Service increased by $0.3 million to $2.9 million on a reported basis,
with no impact from currency movements. This was driven by the growth of Online
Virtuals, in line with the revenue increase for the period.



SG&A expenses decreased by $1.7 million on a reported basis, with no impact from
currency movements. This decrease was driven by staff-related cost savings from
the Covid-19 closures related furlough scheme and reduction in staff salaries.



Depreciation and amortization increased by $1.1 million on a reported basis,
with no impact from currency movements. This increase was due to new projects
going live in the period.



Operating profit decreased by $0.7 million on a reported basis which included
the impact of favorable currency movements of $0.1 million. On a functional
currency (at constant rate) basis operating profit decreased by $0.7 million.
This was primarily due to the decrease in revenues resulting from COVID-19
closures and the increase in depreciation and amortization, partly offset by the
reduction in SG&A expenses.



49





Interactive Segment, Twelve Months ended December 31, 2020 compared to Twelve Months ended December 31, 2019





We generate revenue from our Interactive segment through the licensing of our
products. We receive fees in exchange for the licensing of our products,
typically on a long-term contract basis, on a participation basis. Our
participation contracts are typically structured to pay us a percentage of net
win (defined as net revenue to our operator customers, after deducting player
winnings, free bets or plays and other promotional costs and any relevant
regulatory levies) from Interactive content placed on our customers' websites.
Typically, we recognize revenue from these arrangements on a daily basis over
the term of the contract.



Revenue growth for our Interactive segment is principally driven by the number
of customers we have, the number of live games, the net win performance of the
games and the net win percentage that we receive pursuant to our contracts

with
our customers.


Interactive Segment, Key Performance Indicators





                                               For the Twelve-Month
                                                   Period ended                      Variance
                                             Dec 31,          Dec 31,
                                              2020              2019        2020 vs 2019          %
Interactive

No. of Live Customers at the end of the
period                                              92               54                38          70.4 %
Average No. of Live Customers                       80               44                36          82.3 %
No. of Live Games at the end of the
period                                             208              171                37          21.6 %
Average No. of Live Games                          196              162                34          21.3 %
Total Revenue (£'m)                        £      10.3       £      3.7 

   £         6.7           181 %




In the table above:



"No. of Live Customers at the end of the period" and "Average No. of Live
Customers" represent the number of customers from which there is Interactive
revenue at the end of the period and the average number of customers from which
there is Interactive revenue during the period, respectively.



 "No. of Live Games at the end of the period" and "Average No. of Live Games"
represents the number of games from which there is Interactive revenue at the
end of the period and the average number of games from which there is
Interactive revenue during the period, respectively.



"Total Revenue (£m)" represents total revenue for the Interactive segment, including recurring and upfront service revenue.

Interactive Segment, Recurring Revenue





Set forth below is a breakdown of our Interactive recurring revenue which
consists principally of Interactive participation revenue. See "- Interactive
Segment Revenue" below for a discussion of Interactive service revenue between
the periods under review.



                                              For the Twelve-Month
                                                  Period ended                      Variance
                                            Dec 31,          Dec 31,
                                              2020             2019        2020 vs 2019          %
(In £ millions)

Interactive Recurring Revenue
Total Interactive Revenue                  £     10.3       £      3.7     £         6.7           181 %

Total Recurring Revenue - Interactive      £     10.2       £      3.6     £         6.7           187 %
Interactive Recurring Revenue as a
Percentage of Total Interactive Revenue          98.9 %           96.7 %   

         2.2 %



Interactive Segment, key events that affected results for the Twelve Months ended December 31, 2020





Customers



North America

In New Jersey, launches with Draftkings, Resorts Casino and WSOP drove significant growth during the year. In addition, our business experienced strong growth from our existing customer base.

In Mexico we deployed Interactive content with Caliente further enhancing our North American footprint.





50






Europe

The addition of the Sky Vegas brand and new customers 888 and Kindred have performed exceptionally well during the year, with 888 launching in Casino, Bingo, Germany, NJ, Spain and Sweden, with Italy following in 2021. The three operators generated 9.6% of our gross Interactive Revenue for the year, including 12.3% during the fourth quarter of 2020.

Launches with OPAP and Stoiximan in Greece and Boylesports in Ireland enhanced our presence outside the core UK market.





Content



During the second quarter, our Summer blockbuster titles, Reel King Megaways and
Centurion Megaways were launched, utilizing brands we obtained as part of the
NTG Acquisition. Both titles have seen strong performance and contributed
significantly to growth in 2020.



During the year we had several seasonal content launches that benefitted from
priority positioning and promotional activity from our customers. These launches
include Chocolate Cashpots, Book of Independence, Book of Halloween and three
Christmas titles: Santa King Megaways, Christmas Cashpots and Santa Stacked
Freespins.



                           For the Twelve-Month
                               Period ended                Variance                               Variance
                         Dec 31,          Dec 31,                            Organic          Total Functional          Total
                           2020             2019         2020 vs 2019       Variance %           Currency %           Variance %
(In millions)

Service Revenue         $     13.3       $      4.7     $          8.6              116 %                   181 %             182 %

Cost of service               (1.9 )           (0.7 )             (1.2 )            159 %                   166 %             168 %

Selling, general and
administrative
expenses                      (3.9 )           (4.0 )              0.1            (15.2 )%                 (3.8 )%           (1.5 )%

Stock-based
compensation                  (0.3 )           (0.2 )             (0.0 )           19.7 %                  27.0 %             9.3 %

Depreciation and
amortization                  (2.3 )           (2.9 )              0.5            (18.7 )%                (18.7 )%          (18.6 )%

Net operating Income
(Loss)                  $      4.9       $     (3.1 )   $          8.0             (177 )%                 (260 )%           (261 )%

Exchange Rate - $ to
£                             1.29             1.28



Note: Exchange rate in the table is calculated by dividing the USD service revenue by the GBP service revenue, therefore this could be slightly different from the average rate during the period depending on timing of transactions.





Interactive Segment revenue.



During the period, revenue increased by $8.6 million, or 182%, on a reported
basis. On a functional currency at constant rate basis, revenue increased by
$8.5 million, or 181%. This increase included a $3.1 million increase
attributable to the addition of the NTG Acquisition for the nine months of 2020
ended September 30 (not reflected in organic growth) and $5.5 million from
organic growth driven by recurring revenue growth due to the increase in online
demand driven by COVID-19 closures, the addition of new customers and
territories and from the consistent launch of quality content.



Interactive Segment operating income.





Cost of Service increased by $1.2 million to $1.9 million on a reported basis,
with no impact from currency movements. $1.1 million of this increase was due to
increased third party platform provider costs, in line with the significant
revenue increase for the period.



SG&A expenses decreased by $0.1 million on a reported basis. This decrease includes the impact of adverse currency movements of $0.1 million. On a functional currency at constant rate basis, SG&A decreased by $0.2 million, driven by a $0.5 million increase attributable to the addition of the NTG Acquisition for the nine months of 2020 ended September 30 (not reflected in organic growth) which was fully offset by a reduction of $0.6 million from staff-related cost savings.

Depreciation and amortization decreased by $0.5 million on a reported basis, with no impact of currency movements, from projects going live in the prior period.





Operating profit increased by $8.0 million on a reported basis. On a functional
currency at constant rate basis operating profit increased by $8.0 million. This
was primarily due to the increase in revenue.



51





Leisure Segment - Twelve Months ended December 31, 2020 compared to Twelve Months ended December 31, 2019





We generate revenue from our Leisure segment through the rental of our gaming
and amusement machines. We receive rental fees for machines, typically on a
long-term contract basis, on both a participation and fixed fee basis, with our
newer digital pub machines typically contracted on a fixed fee basis. Our
participation contracts are typically structured to pay us a percentage of net
win (defined as net revenue to our operator customers, after deducting player
winnings, free bets or plays and any relevant regulatory levies) from gaming
terminals placed in our customers' facilities. Typically, we recognize revenue
from these arrangements on a daily basis over the term of the contract.



Revenue growth for our Leisure segment is principally driven by the number of
customers we have, the number of gaming machines in operation, the net win
performance of the machines and the net win percentage that we receive pursuant
to our contracts with our customers.



Leisure segment, Key Performance Indicators





                                              For the Twelve-Month
                                                  Period ended                      Variance
                                             Dec 31,         Dec 31,
                                              2020            2019         2020 vs 2019          %
Leisure

End of period installed base Gaming
Machines (# of terminals)                       11,667         12,383               (716 )        (5.8 )%
Average installed base Gaming Machines
(# of terminals)                                12,083         12,403               (320 )        (2.6 )%
End of period installed base Other (# of
terminals)                                       7,193          8,368             (1,175 )       (14.0 )%
Average installed base Other (# of
terminals)                                       7,925          8,400               (475 )        (5.7 )%
Pub Digital Gaming Machines - Average
installed base (# of terminals)                  5,772          5,413                359           6.6 %
Pub Analogue Gaming Machines - Average
installed base (# of terminals)                  2,570          3,177               (607 )       (19.1 )%
MSA and Bingo Gaming Machines - Average
installed base (# of terminals)(1)               3,461          3,546                (85 )        (2.4 )%
Inspired Leisure Revenue per Gaming
Machine per week                           £     29.20      £   60.11     £       (30.91 )       (51.4 )%
Inspired Pub Digital Revenue per Gaming
Machine per week                           £     32.79      £   68.47     £       (35.68 )       (52.1 )%
Inspired Pub Analogue Revenue per Gaming
Machine per week                           £     18.69      £   42.81     £       (24.12 )       (56.3 )%
Inspired MSA and Bingo Revenue per
Gaming Machine per week                    £     32.37      £   64.83     £       (32.46 )       (50.1 )%
Inspired Other Revenue per Machine per
week                                       £      6.93      £   19.85    

£ (12.92 ) (65.1 )%



Total Leisure Parks Revenue (Gaming and
Non Gaming) (£'m)                          £       9.1      £     4.4     £          4.6           104 %





(1) Motorway Service Area machines






52






In the table above:


"End of period installed base Gaming" and "Average installed base Gaming" represent the number of gaming machines installed (excluding Leisure park machines) that are Category B and Category C only, from which there is participation or rental revenue at the end of the period or as an average over the period.





"End of period installed base Other" and "Average installed base Other"
represent the number of all other category machines installed (excluding Leisure
park machines) from which there is participation or rental revenue at the end of
the period or as an average over the period.



"Revenue per machine unit per week" represents the average weekly participation or rental revenue recognized during the period.

Leisure Segment, Recurring Revenue

Set forth below is a breakdown of our Leisure recurring revenue which consists principally of Leisure participation revenue and Leisure other fixed fee revenue. See "- Leisure Segment Revenue" below for a discussion of leisure service revenue between the periods under review.

Set forth below is a breakdown of our Leisure recurring revenue.





                                              For the Twelve-Month
                                                  Period ended                       Variance
                                            Dec 31,          Dec 31,
                                              2020             2019         2020 vs 2019           %
(In £ millions)

Leisure Recurring Revenue
Total Leisure Revenue                      £     33.7       £     18.5     £         15.2           82.2 %

Total Leisure Recurring Revenue            £     31.6       £     17.5     £         14.0           80.2 %
Leisure Recurring Revenue as a
Percentage of Total Leisure Revenue              93.5 %           94.6 %   

         (1.0 )%



Leisure Segment, key events that affected results for the Twelve Months ended December 31, 2020





During the period, Revenue per Gaming Machine per week declined by 51.4%. This
decline is almost entirely due to shutdowns and tier restrictions in place
across all retail venues due to the COVID-19 closures. Other Revenue per Machine
per week was impacted more severely, with revenue declining by 65.1% due to
social distancing measures affecting space availability.



Gaming machine performance was impacted across all sectors and products within
the Leisure segment with Pub Digital Revenue per Gaming Machine declining by
52.1%, Pub Analogue Revenue per Gaming Machine declining by 56.3% and MSA and
Bingo Revenue per Gaming Machine declining by 50.1%



During periods when venues were allowed to re-open, Revenue per Gaming Machine
per week performed at approximately 63.6% of prior year average, with reductions
caused by ongoing social distancing measures.



Revenue from Leisure Parks increased by £4.6 million in the period, largely due
to revenue representing a full year in 2020 compared to 3 months for 2019. On a
proforma basis revenue declined by approximately £16.6 million, or 64.6%, almost
entirely due to COVID-19 closures and restrictions that severely limited the
ability of Leisure Parks to open at all and, when they could, restricted the
number of machines that could be switched on and the number of people that

could
enter the premises.



During the year a limited reduction in installed gaming machine base occurred,
with a 5.8% decline to 11,667 terminals installed. The reduction in machines
largely related to lower margin Category C machines in pubs and MSAs.



The percentage of installed gaming machine base that were digital terminals increased to 72.2% of the total by the end of 2020, an increase from 66.2% at the end of 2019.





During the period, we signed five-year supply deals with two of our main
Motorway Service Area customers, including Moto, signed December 2020, and
Welcome Break, signed October 2020. We also signed a contract extension with
three of our key Leisure Park customers, including two of them by 18 months and
one by two years, as well as contract extensions with two significant Pub
customers for 12 and 18 months, respectively.



53





Leisure Segment, Twelve Months ended December 31, 2020







                            For the Twelve-Month
                                Period ended                Variance                             Variance
                          Dec 31,          Dec 31,                           Organic         Total Functional         Total
                           2020              2019         2020 vs 2019       Growth %           Currency %           Growth %
(In millions)

Revenue:
Service                 $      40.8       $     22.6     $         18.3          (64.4 )%                 80.1 %          81.0 %
Product                         2.8              1.2                1.5          (20.9 )%                  120 %           123 %
Total revenue                  43.6             23.8               19.8          (62.1 )%                 82.2 %          83.1 %

Cost of sales,
excluding
depreciation and
amortization:
Cost of service                (9.6 )           (4.0 )             (5.6 )        (46.3 )%                  138 %           139 %
Cost of product                (2.0 )           (0.9 )             (1.1 )         (6.1 )%                  127 %           130 %
Total cost of sales           (11.6 )           (4.9 )             (6.7 )        (39.1 )%                  136 %           138 %

Selling, general and
administrative
expenses                      (30.8 )          (12.7 )            (18.0 )        (32.6 )%                  141 %           141 %

Stock-based
compensation                   (0.1 )           (0.1 )             (0.1 )          101 %                   182 %           162 %

Depreciation and
amortization                  (16.9 )           (3.8 )            (13.1 )         (3.2 )%                  346 %           346 %

Net operating Income
(Loss)                  $     (15.8 )     $      2.3     $        (18.1 )         (368 )%                 (775 )%         (772 )%

Exchange Rate - $ to
£                              1.29             1.29




Note: Exchange rate in the table is calculated by dividing the USD total revenue
by the GBP total revenue, therefore this could be slightly different from the
average rate during the period depending on timing of transactions.



Leisure Segment Revenue


During the period, revenue increased by $19.8 million, or 83.1%, to $43.6 million on a reported basis. This increase was partly due to favorable currency movements of $0.2 million. On a functional currency at constant rate basis, Leisure revenue increased by $19.6 million, or 82.2%.





Service revenue increased by $18.3 million on a reported basis. Favorable
currency movements accounted for $0.2 million. On a functional currency at
constant rate basis, Leisure Service revenue increased by $18.1 million, or
80.1%, to $40.8 million. This was driven by the addition of $32.6 million
attributable to the addition of the NTG Acquisition for the nine months of 2020
ended September 30 (not reflected in organic growth). This is partly offset by a
reduction of $14.5 million driven by COVID-19 closures in the fourth quarter.



Product revenue increased by $1.5 million to $2.8 million on a reported basis.
On a functional currency at constant rate basis, the revenue increase was $1.5
million or 120%. This increase was driven by $1.8 million attributable to the
addition of the NTG Acquisition for the nine months of 2020 ended September 30
(not reflected in organic growth), partly offset by a decline in Product sales
of $0.3 million.



54





Leisure Segment Operating Income

Cost of sales (excluding depreciation and amortization) increased by $6.7 million to $11.6 million on reported basis. On a functional currency at constant rate basis, Leisure cost of sales increased by $6.6 million or 136%.





Service cost of sales increased by $5.6 million to $9.6 million on a reported
basis. On a functional currency at constant rate basis, Service cost of sales
increased by $5.5 million or 138%, driven by an increase of $7.4 million in
Service costs attributable to the addition of the NTG Acquisition for the nine
months of 2020 ended September 30 (not reflected in organic growth), offset by
$1.9 million of lower Service costs driven by the reduction in Service revenue
driven by the COVID-19 closures.



Product cost of sales increased by $1.1 million to $2.0 million on a reported
basis and on a functional currency at constant rate basis. This was primarily
due to an increase in Product cost of sales attributable to the addition of the
NTG Acquisition for the nine months of 2020 ended September 30 (not reflected in
organic growth) of $1.2 million.



SG&A expenses increased by $18.0 million on a reported basis to $30.8 million,
which included the impact of unfavorable currency movements of $0.1 million. On
a functional currency at constant rate basis SG&A expenses increased by $17.9
million or 141%. This increase was driven by a $22.0 million increase
attributable to the addition of the NTG Acquisition for the nine months of 2020
ended September 30 (not reflected in organic growth), partly offset by a
reduction of $4.1 million from staff-related cost savings generated from
synergies and use of the government furlough scheme.



Depreciation and amortization increased by $13.1 million on a reported basis to
$16.9 million. This included an impact of favorable currency movements of $0.1
million. On a functional currency at constant rate basis, Leisure depreciation
increased by $13.2 million or 346%. This was driven by a $13.3 million increase
in depreciation and amortization attributable to the addition of the NTG
Acquisition for the nine months of 2020 ended September 30 (not reflected in
organic growth).


Operating income decreased by $18.1 million on a reported basis from an income of $2.3 million to a loss of $15.8 million, which included the impact of favorable currency movements of $0.1 million. On a functional currency at constant rate basis operating income decreased by $18.2 million. This was primarily due to the COVID-19 closures.





Non-GAAP Financial Measures



We use certain non-GAAP financial measures, including EBITDA and Adjusted
EBITDA, to analyze our operating performance. We use these financial measures to
manage our business on a day-to-day basis. We believe that these measures are
also commonly used in our industry to measure performance. For these reasons, we
believe that these non-GAAP financial measures provide expanded insight into our
business, in addition to standard U.S. GAAP financial measures. There are no
specific rules or regulations for defining and using non-GAAP financial
measures, and as a result the measures we use may not be comparable to measures
used by other companies, even if they have similar labels. The presentation of
non-GAAP financial information should not be considered in isolation from, or as
a substitute for, or superior to, financial information prepared and presented
in accordance with U.S. GAAP. You should consider our non-GAAP financial
measures in conjunction with our U.S. GAAP financial measures.



We define our non-GAAP financial measures as follows:

EBITDA is defined as net loss excluding depreciation and amortization, interest expense, interest income and income tax expense.





Adjusted EBITDA is defined as net loss excluding depreciation and amortization,
interest expense, interest income and income tax expense, and other additional
exclusions and adjustments. Such additional excluded amounts include stock-based
compensation U.S. GAAP charges where the associated liability is expected to be
settled in stock, and changes in the value of warrant or earnout liabilities and
income and expenditure in relation to legacy portions of the business (being
those portions where trading no longer occurs) including closed defined benefit
pension schemes. Additional adjustments are made for items considered outside
the normal course of business, including (1) restructuring costs, which include
charges attributable to employee severance, management changes, restructuring,
dual running costs, costs related to facility closures and integration costs,
(2) merger and acquisition costs and (3) gains or losses not in the ordinary
course of business. This does not include any adjustments related to COVID-19.



55






We believe Adjusted EBITDA, when considered along with other performance
measures, is a particularly useful performance measure, because it focuses on
certain operating drivers of the business, including sales growth, operating
costs, selling and administrative expense and other operating income and
expense. We believe Adjusted EBITDA can provide a more complete understanding of
our operating results and the trends to which we are subject, and an enhanced
overall understanding of our financial performance and prospects for the future.
Adjusted EBITDA is not intended to be a measure of liquidity or cash flows from
operations or a measure comparable to net income or loss, because it does not
take into account certain aspects of our operating performance (for example, it
excludes non-recurring gains and losses which are not deemed to be a normal part
of underlying business activities). Our use of Adjusted EBITDA may not be
comparable to the use by other companies of similarly termed measures.
Management compensates for these limitations by using Adjusted EBITDA as only
one of several measures for evaluating our operating performance. In addition,
capital expenditures, which affect depreciation and amortization, interest
expense, and income tax benefit (expense), are evaluated separately by
management.



Functional Currency at Constant rate. Currency impacts discussed have been
calculated as the current-period average GBP: USD rate less the equivalent
average rate in the prior period, multiplied by the current period amount in our
functional currency (GBP). The remaining difference, referred to as functional
currency at constant rate, is calculated as the difference in our functional
currency, multiplied by the prior-period average GBP: USD rate, as a proxy for
functional currency at constant rate movement.



Currency Movement represents the difference between the results in our reporting currency (USD) and the results on a functional currency at constant rate basis.

Reconciliations from net loss, as shown in our Consolidated Statements of Operations and Comprehensive Loss, to Adjusted EBITDA are shown below.

Reconciliation to Adjusted EBITDA





                                                                   For the Twelve-Month
                                                                       Period ended
                                                                 Dec 31,          Dec 31,
                                                                  2020              2019
(In millions)

Net loss                                                       $     (32.4 )     $    (41.1 )

Items Relating to Legacy Activities:
Pension charges (1)                                                    0.6              0.6

Items outside the normal course of business:
Costs of group restructure (2)                                         0.8              3.3
Acquisition and integration related transaction expenses (3)           7.0              6.7
Impairment on interest in equity method investee (4)                   0.7                -
Italian tax related costs relating to prior years                        -              0.4

Stock-based compensation expense                                       4.8 

            9.0

Depreciation and amortization                                         52.3             42.0
Interest Income                                                       (0.6 )           (0.1 )
Interest Expense                                                      30.6             27.8

Change in fair value of earnout liability                                -              2.3
Change in fair value of derivative liability                             -             (3.0 )
Change in fair value of warrant liability                              3.2              4.1
Other finance expenses / (income)                                      4.7 

           (3.2 )
Income tax                                                             0.4              0.1
Adjusted EBITDA                                                $      72.1       $     49.0

Adjusted EBITDA                                                £      55.5       £     38.2

Exchange Rate - $ to £ (5)                                            1.30             1.28




56






Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended
December 31, 2020



                                                               For the

Twelve-Month Period ended


                                                                         Dec 31, 2020
                                                                Virtual
                                        Total      Gaming        Sports        Interactive      Leisure       Corporate
(In millions)

Net Income/(loss)                      $ (32.4 )   $  29.5     $     21.0

$ 4.9 $ (15.8 ) $ (72.0 )



Items Relating to Legacy Activities:
Pension charges (1)                        0.6                                                                       0.6

Items outside the normal course of
business:
Costs of group restructure (2)             0.8                                                                       0.8
Acquisition and integration related
transaction expenses (3)                   7.0                                                                       7.0
Impairment on interest in equity
method investee(4)                         0.7                                                                       0.7
Italian tax related costs relating
to prior years (5)                           -                                                                         -

Stock-based compensation expense           4.8         0.8            0.4  

            0.3          0.1             3.2

Depreciation and amortization             52.3        27.6            3.7               2.3         16.9             1.8
Interest Income                           (0.6 )                                                                    (0.6 )
Interest Expense                          30.6                                                                      30.6
Change in fair value of earnout
liability                                    -                                                                         -
Change in fair value of derivative
liability                                    -                                                                         -
Change in fair value of warrant
liability                                  3.2                                                                       3.2
Other finance expenses / (income)          4.7                             

                                         4.7
Income tax                                 0.4                                                                       0.4
Adjusted EBITDA                        $  72.1     $  57.9     $     25.1     $         7.5     $    1.3     $     (19.7 )

Adjusted EBITDA                        £  55.5

Exchange Rate - $ to £ (6)                1.30




Note: Certain unallocated corporate function costs have not been allocated to
the Company's reportable operating segments because these costs are not
allocable and to do so would not be practical, these are shown in the Corporate
category.



57






Reconciliation to Adjusted EBITDA by segment for the Twelve Months ended
December 31, 2019



                                                               For the Twelve-Month Period ended
                                                                          Dec 31, 2019
                                                                Virtual
                                        Total      Gaming        Sports        Interactive       Leisure       Corporate
(In millions)
Net Income/(loss)                      $ (41.1 )   $   0.3     $     21.6     $        (3.1 )   $     2.3     $     (62.2 )

Items Relating to Legacy Activities:
Pension charges (1)                        0.6                                                                        0.6

Items outside the normal course of
business:
Costs of group restructure (2)             3.3         1.1                              0.1                           2.1
Acquisition and integration related
transaction expenses (3)                   6.7                                                                        6.7
Impairment on interest in equity
method investee(4)                           -                                                                          -
Italian tax related costs relating
to prior years (5)                         0.4                        0.4                                               -

Stock-based compensation expense           9.0         1.0            0.6  

            0.2           0.1             7.1

Depreciation and amortization             42.0        30.4            2.6               2.9           3.8             2.3
Interest Income                           (0.1 )                                                                     (0.1 )
Interest Expense                          27.8                                                                       27.8
Change in fair value of earnout
liability                                  2.3                                                                        2.3
Change in fair value of derivative
liability                                 (3.0 )                                                                     (3.0 )
Change in fair value of warrant
liability                                  4.1                                                                        4.1
Other finance expenses / (income)         (3.2 )                           

                                         (3.2 )
Income tax                                 0.1                                                                        0.1
Adjusted EBITDA                        $  49.0     $  32.8     $     25.2     $         0.1     $     6.2     $     (15.3 )

Adjusted EBITDA                        £  38.2

Exchange Rate - $ to £ (5)                1.28




Notes to EBITDA tables above:


(1) "Pension charges" are profit and loss charges included within selling,

general and administrative expenses, relating to a defined benefit scheme

which was closed to new entrants in 1999 and to future accrual in 2010. As

well as the amortization of net loss, the figure also includes charges

relating to the Pension Protection Fund (which were historically borne by the

pension scheme) and a small amount of associated professional services

expenses. These costs are included within Corporate Functions.

(2) "Costs of group restructure" include redundancy costs, Payments In Lieu of

Notice costs, any associated employer taxes and costs associated with onerous

property leases. To qualify as being an adjusting item, costs must be part of

a large restructuring project, which will net save ongoing future costs.

These costs were primarily incurred in connection with the property

consolidation.

(3) Acquisition and integration related transaction expenses, Stock-based

compensation expense, Depreciation and amortization, Total other expense, net

and Income tax are as described above in the Results of Operations line item

discussions. Total expense, net includes interest income, interest expense,

change in fair value of earnout liability, change in fair value of derivative

liability, change in fair value of warrant liability and other finance

income.

(4) In April 2020, the Company disposed of its 40% non-controlling equity

interest in Innov8 Gaming Limited which resulted in the investment of $0.7

million being written off.

(5) "Italian tax related costs relating to prior years invoicing" relate to VAT

charges and associated costs, relating to prior years, imposed on our Virtual

Sports segment following changes in interpretation of legislation and an

ongoing VAT audit in line with prior years disclosure. (6) Exchange rate in the table is calculated by dividing the USD Adjusted EBITDA

by the GBP Adjusted EBITDA, therefore this could be slightly different from


    the average rate during the period depending on timing of transactions.




58





Liquidity and Capital Resources

Year ended December 31, 2020 compared to Year ended December 31, 2019





                                                         12 Months ended           Variance
                                                      Dec 31,        Dec 31,       2020 to
                                                        2020          2019           2019
(in millions)

Net loss                                             $    (32.4 )   $   (41.1 )   $      8.7

Amortization of debt fees                                   3.4           9.0           (5.6 )

Change in fair value of derivative, warrant and
earnout liabilities and stock-based compensation
expense                                                     8.9          12.4           (3.5 )
Impairment expense                                          0.7           0.0            0.7
Foreign currency translation on senior bank debt
and cross currency swaps                                    5.6          (2.8 )          8.4
Depreciation and amortization (incl RoU assets)            55.9          43.0           12.9
Other net cash generated by operating activities           10.8          10.2            0.6
Net cash provided by operating activities                  52.9          30.7           22.2

Net cash used in investing activities                     (29.9 )      (133.4 )        103.5
Net cash (used)/generated by financing activities          (8.2 )       113.5         (121.7 )
Effect of exchange rates on cash                            3.2           2.3            0.9
Net increase in cash and cash equivalents            $     18.0     $    13.1     $      4.9

Net cash provided by operating activities.

For the year ended December 31, 2020, net cash inflow provided by operating activities was $52.9 million, compared to a $30.7 million inflow for the year ended December 31, 2019, representing a $22.2 million increase in cash generation.





Amortization of debt fees decreased by $5.6 million to $3.4 million. The current
year's non-cash interest expense was related to amortization of debt fees
incurred in relation to the business refinancing in October 2019. The prior
year's expense was related to the amortization of debt fees incurred in relation
to the business refinancing in October 2019 and in August 2018. The remainder of
debt fees relating to the August 2018 refinancing were amortized in October 2019
resulting in a one-off amortization charge of $7.3 million.



Change in fair value of derivative, warrant and earnout liabilities and
stock-based compensation expense reduced by $3.5 million, from an inflow of
$12.4 million to an inflow of $8.9 million. Movements in the market value of the
stock price in the year ended December 31, 2019 resulted in a $2.3 million
higher earnout inflow. There was also a $4.3 million higher inflow relating to
stock-based compensation expense in the year ended December 31, 2019. These were
offset by a $3.9 million movement relating to cross-currency swaps. On March 25,
2019, the shares relating to the earnout liability were issued resulting in no
further inflows or outflows after this date. The expense relating to the change
in the fair value of the warrant liability reduced by $0.9 million in the year
to $3.2 million.


Foreign currency translation on senior bank debt and cross currency swaps following the refinancing on October 1, 2019 resulted in a gain in the year ended December 31, 2020 of $5.6 million as a result of the movement in exchange rates during the period, compared to a $2.8 million loss in the year ended December 31, 2019.





Depreciation and amortization increased by $12.9 million to $55.9 million with
increases of $8.0 million in depreciation and $3.3 million in development costs
and licenses following the NTG Acquisition. In addition, a full year expense of
$3.6 million was incurred in the year ended December 31, 2020, relating to the
amortization of Right of Use assets under ASC842, an increase of $2.6 million
over the year ended December 31, 2019 when the expense only incurred in the
final quarter of that year.



Other net cash generated by operating activities increased by $0.6 million, to a
$10.8 million inflow despite the significant impact in the current year of the
COVID-19 closures. Movements in trading levels generated a $10.2 million benefit
in current taxes with further favorable movements in deferred revenue and
accruals of $2.0 million and $3.7 million, respectively. These were partly
offset by adverse movements in accounts receivable of $1.4 million, accounts
payable $11.7 million and inventory $0.7 million. Throughout the year ended
December 31, 2020, and especially upon the outbreak of the COVID-19 closures,
management actively managed our cash levels to seek to optimize our liquidity
position.



Included within net cash provided by operating activities were $41.0 million of
receipts relating to VAT reclaims and $7.9 million of payments relating to
transaction and integration expenses and $1.0 million of payments relating to
restructuring costs. This compares to $6.1 million relating to transaction
expenses and $3.3 million relating to restructuring costs in the prior year.
There were no receipts related to VAT reclaims in the prior year.



59





Net cash used in investing activities.


Net cash used in investing activities decreased by $103.5 million to $29.9
million in the year ended December 31, 2020. The year ended December 31, 2019
included a payment of $105.9 million in respect of the NTG Acquisition. During
the year ended December 31, 2020, we increased capital spending by $1.8 million,
largely as a result of the addition of the NTG Acquisition for the full year,
compared with only 3 months during the prior year. Capital spending during 2020
was reduced significantly from planned levels as a direct consequence of the
COVID-19 closures.



Net cash used by financing activities. During the year ended December 31, 2020,
net cash used by financing activities was $8.2 million, compared to a $113.5
million inflow in the year ended December 31, 2019. Repayment of all amounts
drawn on our revolver during the year ended December 31, 2020 resulted in an
outflow of $4.2 million. Further outflows in the year related to finance lease
payments of $0.9 million and a $3.1 million payment of lender fees associated
with the changes made to the debt terms and covenant levels as a result of the
COVID-19 closures. The year ended December 31, 2019 included a net debt inflow
of $111.1 million plus a $2.8 million increase in the level of revolver drawn
offset by $0.5 million of finance lease payments, the result of the NTG
Acquisition and subsequent refinancing.



Funding Needs and Sources



To fund our obligations we have relied historically on a combination of cash
flows provided by operations and the incurrence of additional debt or the
refinancing of existing debt. As of December 31, 2020, we had liquidity of $47.1
million in cash and cash equivalents and a further $27.3 million of an undrawn
revolver facility. This compares to $29.1 million of cash and cash equivalents
as at December 31, 2019 and a further $23.8 million of an undrawn revolver
facility. We had a working capital inflow of $10.9 million for the year ended
December 31, 2020, compared to a $10.9 million inflow for the year ended
December 31, 2019. The level of our working capital surplus or deficit varies
with the level of machine production we are undertaking and our capitalization
as well as the seasonality evident in some of the businesses purchased as part
of the NTG Acquisition. In periods with minimal machine volumes and capital
spend, our working capital is more stable. In periods where significant numbers
of machines are being produced, the levels of inventory and creditors are higher
than typical and there is a natural timing difference between converting the
stock into sellable or capitalized plant and settling payments to suppliers.
These factors, along with movements in trading activity levels which have been
seen during 2020 following the COVID-19 closures, can result in significant
working capital volatility. In periods of low activity, our working capital
volatility is reduced. Working capital is reviewed and managed with the aim of
ensuring that current liabilities are covered by the level of cash held and the
expected level of short-term receipts.



Some of our business operations require cash to be held within the machines. As
of December 31, 2020, $1.5 million of our $47.1 million of cash and cash
equivalents were held as operational floats within the machines. In addition, we
held a further $7.2 million of ring-fenced cash.



Management currently believes that despite the reduced trading levels caused by
the COVID-19 closures, the Company's cash balances on hand, cash flows expected
to be generated from operations, the refinancing of the business following the
NTG Acquisition in October 2019 and the ability to control and defer capital
projects will be sufficient to fund the Company's net cash requirements through
March 2022. We routinely review and explore financing alternatives to fund the
Company's ongoing activities.



60






Long Term and Other Debt



                                     December 31,              December 31,
                                         2020                      2019
(In millions)

Cash held                        £   34.5     $   47.1     £   22.0     $   29.1
Revolver drawn                        0.0          0.0         (2.0 )       (2.6 )
Original principal senior debt     (229.6 )     (313.3 )     (216.5 )     (286.0 )
Cash interest accrued                (4.9 )       (6.8 )       (4.2 )       (5.5 )
Finance lease creditors              (0.6 )       (0.8 )       (0.1 )       (0.1 )
Total                            £ (200.6 )   $ (273.8 )   £ (200.8 )   $ (265.2 )

See Note 13 Long Term and Other Debt of the Financial Statements for detail of the debts held during 2019 and 2020.





Debt Covenants



Under our debt facilities in place as of December 31, 2020 and December 31, 2019
we are subject to covenant testing at quarterly intervals. The covenant testing
is set at the level of Inspired Entertainment Inc., the ultimate holding
company, and consists of a test on Leverage (Consolidated Total Net
Debt/Consolidated Pro Forma EBITDA) and a test on the level of capital
expenditure. These are measured under U.S. GAAP. Leverage is to be tested at
quarterly intervals commencing for the period ending June 30, 2020 and capital
expenditure is tested annually commencing on December 31, 2019.



Prior to reaching our first leverage covenant test on June 30, 2020, the covenants were reset as a direct result of the COVID-19 closures and subsequent loss of trading as a result of government lockdowns in many key trading countries around the world. Formal agreement of the revised covenants was achieved on June 25, 2020.

There were no breaches of the debt covenants in the periods ended December 31, 2020 and December 31, 2019.





Liens and Encumbrances


As of December 31, 2020, our senior bank debt was secured by the imposition of a fixed and floating charge in favor of the lender over all the assets of the Company and certain of the Company's subsidiaries.





Contractual Obligations


As of December 31, 2020, our contractual obligations were as follows:


Contractual Obligations (in                      Less than                                       More than
millions)                           Total          1 yr          1-3 years       3-5 years         5 yrs
Operating activities
Interest on long term debt        $   108.5     $      31.8     $      51.0     $      25.7     $         -

Financing activities
Senior bank debt - principal
repayment                             313.3               -               -           313.3               -
Finance lease payments                  0.8             0.6             0.2               -               -
Operating lease payments               12.8             3.6             4.4             2.4             2.4
Interest on non-utilisation
fees                                    2.1             0.5             1.1             0.5               -
Total                             $   437.5     $      36.5     $      56.7     $     341.9     $       2.4

Off-Balance Sheet Arrangements

As of December 31, 2020, there were no off-balance sheet arrangements, as defined in Item 303(a)(4)(ii) of Regulation S-K, promulgated by the U.S. Securities and Exchange Commission.





61






Critical Accounting Policies



The preparation of our unaudited condensed consolidated financial statements in
conformity with accounting principles generally accepted in the United States
("U.S. GAAP") requires management to make estimates and assumptions. We exercise
considerable judgment with respect to establishing sound accounting policies and
in making estimates and assumptions that affect the reported amounts of our
assets and liabilities, our recognition of revenue and expenses, and our
disclosure of commitments and contingencies at the date of the consolidated
financial statements. On an on-going basis, we evaluate our estimates and
judgments. We base our estimates and judgments on a variety of factors,
including our historical experience, knowledge of our business and industry and
current and expected economic conditions, that are believed to be reasonable
under the circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities that are not
readily apparent from other sources. We periodically re-evaluate our estimates
and assumptions with respect to these judgments and modify our approach when
circumstances indicate that modifications are necessary. While we believe that
the factors we evaluate provide us with a meaningful basis for establishing and
applying sound accounting policies, we cannot guarantee that the results will
always be accurate. Since the determination of these estimates requires the
exercise of judgment, actual results could differ from such estimates.



For a discussion of other recently issued accounting standards, and assessments
as to their impacts on the Company, see Nature of Operations, Management's Plans
and Summary of Significant Accounting Policies, Note 1 to the consolidated
financial statements included elsewhere in this report.

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