Intel today announced key milestones in its multiyear journey to deliver a mix of architectures with a unified software experience.
The company announced the gold release of Intel oneAPI toolkits coming in December, and new capabilities in its software stack as part of the Intel's combined hardware and software design approach. Intel also debuted its first discrete graphics processing unit (GPU) for the data center, Intel Server GPU, based on the
'Today is a key moment in our ambitious oneAPI and XPU journey. With the gold release of our oneAPI toolkits, we have extended the developer experience from familiar CPU programming libraries and tools to include our vector-matrix-spatial architectures. We are also launching our first data center GPU based on
Why It Matters: As the world moves into an era of billions of intelligent devices and an exponential growth of data, CPUs alone require a shift in focus to a mix of architectures across CPUs, GPUs, FPGAs and other accelerators. Intel collectively describes this as 'XPU' vision. The launch of the Intel Server GPU is another step to extend Intel's offering in the XPU era.
This era of computing also requires a comprehensive software stack. Developers will be able to access a common, open and standards-based programming model across Intel XPUs with Intel's oneAPI toolkits. They deliver on the performance potential of the underlying hardware and lower software development and maintenance costs while reducing risks associated with deploying accelerated computing relative to proprietary, vendor-specific solutions.
About the Gold Release of Intel oneAPI Toolkits: First announced at SuperComputing 2019, the oneAPI industry initiative is a bold vision for a unified and simplified cross-architecture programming model that delivers uncompromised performance without proprietary lock-in while enabling the integration of legacy code. With oneAPI, developers can choose the best architecture for the specific problem they are trying to solve without needing to rewrite software for the next architecture and platform.
Intel oneAPI toolkits take full advantage of cutting-edge hardware capabilities and instructions such as Intel AVX-512 and Intel DL Boost on CPUs, along with features unique to XPUs. Built on long-standing and proven Intel developer tools, Intel oneAPI toolkits deliver familiar languages and standards while providing full continuity with existing code.
Today Intel announced that the gold release of Intel oneAPI toolkits will be shipping in December, available for free, locally and in the Intel DevCloud, along with commercial versions that include worldwide support from Intel technical consulting engineers. Intel will immediately transition Intel Parallel Studio XE and
In addition, the Intel DevCloud, where developers can test code and workloads on a variety of Intel architectures, is expanding to include new Intel Iris Xe graphics hardware. Intel Iris Xe MAX graphics is now available for public access and Intel Xe-HP is available to select developers.
oneAPI has received industry support, including recent endorsements from
In addition, the
About the New Intel Server GPU: With its first discrete GPU for the data center, Intel is further expanding its rich suite of platform innovations for enhanced cloud gaming and media experiences. The combination of Intel Xeon Scalable processors, open-sourced and licensed software ingredients and the new Intel Server GPU offers a high-density, low-latency solution at lower total cost of ownership (TCO) for Android cloud gaming and high-density media transcode and encode for real-time over-the-top video streaming1.
The Intel Server GPU is based on
By using Intel Server GPUs alongside Intel Xeon Scalable processors, service providers can scale graphics capacity separately from the server count, supporting larger numbers of streams and subscribers per system, while still achieving low TCO. Packaging together four Intel Server GPUs in H3C's three-quarter-length, full-height x16 PCIe Gen 3.0 add-in card can support more than 100 simultaneous Android cloud gaming users in a typical two-card system and up to 160 simultaneous users, depending on the specific game title and server configuration.2 Developers can leverage the common API in today's Media SDK, which will be incorporated into the oneAPI
'Intel is an important collaborator on our Android
What's New with
Revealed today, Intel created Project Flipfast to improve the Linux gaming experience. The Flipfast stack allows end users to run a graphical application in a virtual machine (VM) while retaining native GPU performance and full host integration with zero-copy sharing between the VM and host. The Flipfast stack drives increases in gaming performance, and the technology directly applies to data center game streaming applications.
Intel today announced that the Intel Implicit SPMD Program Compiler (ISPC) will run on top of oneAPI Level Zero, which provides low-level, direct-to-metal interfaces tailored to devices in the oneAPI platform and is the overall hardware abstraction layer. ISPC, powered by oneAPI, is a variant of the C programming language, which enables single program, multiple data programming and is used to accelerate Intel OSPRay ray tracing engine on Intel CPUs. Intel is adding Xe support to ISPC to seamlessly accelerate Intel oneAPI Rendering Toolkit components such as OSPRay.
What's Next: At the virtual oneAPI Developer Summit on
Intel oneAPI and graphics software stack updates and the debut of the Intel Server GPU mark monumental steps in Intel's journey toward XPU architectures. These developments set the foundation to deliver more meaningful experiences through Intel's six pillars of technology innovation and heterogenous architectures that will be enabled through an open standard-based unified scalable software abstraction layer in oneAPI.
More Context:
The Small Print:
TCO analysis is based on internal Intel research. Pricing as of 10/01/2020. Analysis assumes standard server pricing, GPU list pricing and software pricing based on estimated Nvidia software license costs of
Performance may vary based on the specific game title and server configuration. To reference the full list of Intel Server GPU platform measurements, please refer to this link on Intel.com.
Performance varies by use, configuration and other factors. Learn more at www.Intel.com/PerformanceIndex.
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