News
March 29, 2022
Kahoot! is highlighted as an example of the growing trend of game-based learning

Technology is taking playful learning to the next level in classrooms, says Roger J. Hamilton in eCampus News

Genius Group Founder and CEO Roger James Hamilton discusses gamification as one of the top educational trends of the year, citing Kahoot! as a digital platform introduced to classrooms with the rise of EdTech.

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Kahoot! AS published this content on 29 March 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 29 March 2022 17:17:15 UTC.