Consolidated Financial Results

for the Six Months Ended September 30, 2024

(Prepared in Accordance with IFRS)

October 31, 2024

KONAMI GROUP CORPORATION

Address:

11-1, Ginza 1-chome,Chuo-ku, Tokyo, Japan

Stock code number, TSE:

9766

Ticker symbol, LSE:

KNM

URL:

https://www.konami.com/

Shares listed:

Tokyo Stock Exchange and London Stock Exchange

Representative:

Kimihiko Higashio, Representative Director, President

Contact:

Junichi Motobayashi, Corporate Officer, General Manager, Finance Division

Beginning date of dividend

(Phone: +81-3-6636-0573)

payment:

November 21, 2024

(Amounts are rounded to the nearest million, except percentages and per share amounts)

1. Consolidated Financial Results for the Six Months Ended September 30, 2024

(1) Consolidated Results of Operations

(Millions of Yen, except percentages and per share amounts)

Profit

attributable to

Business

Operating

Profit before

Profit for the

owners of the

Revenue

profit

profit

income taxes

period

parent

Six months ended September 30, 2024

184,084

50,217

49,844

50,863

36,401

36,401

% change from previous year

19.7%

41.8%

40.6%

37.4%

35.7%

35.7%

Six months ended September 30, 2023

153,851

35,414

35,443

37,008

26,834

26,834

% change from previous year

3.7%

38.3%

39.6%

34.7%

35.2%

35.2%

Total comprehensive income for the period: Six months ended September 30, 2024: ¥31,788 million; (8.1)% Six months ended September 30, 2023: ¥34,581 million; 22.3%

Note) Business profit is calculated by deducting "cost of revenue" and "selling, general and administrative expenses" from "revenue."

Basic earnings per

Diluted earnings per

share (attributable to

share (attributable to

owners of the parent)

owners of the parent)

(yen)

(yen)

Six months ended September 30, 2024

268.53

268.53

Six months ended September 30, 2023

197.95

197.95

(2) Consolidated Financial Position

(Millions of Yen, except percentages and per share amounts)

Total equity

Ratio of equity

attributable to owners

attributable to owners

Total assets

Total equity

of the parent

of the parent

September 30, 2024

617,760

449,807

449,791

72.8%

March 31, 2024

605,850

427,378

427,362

70.5%

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2. Cash Dividends

Cash dividends per share (yen)

Record Date

First quarter

Second quarter

Third quarter

Year end

Annual

end

end

end

Year ended March 31, 2024

-

62.00

-

69.00

131.00

Year ending March 31, 2025

-

66.00

Year ending March 31, 2025

-

66.00

132.00

(Forecast)

Note)Recently announced change in dividend forecasts for the fiscal year ending March 31, 2025 during

the three months ended September 30, 2024: No

3. Consolidated Earnings Forecast for the Year Ending March 31, 2025

(Millions of Yen, except percentages and per share amounts)

Basic earnings

per share

Profit

(attributable

attributable to

to owners of

Business

Operating

Profit before

owners of the

the parent)

Revenue

profit

profit

income taxes

parent

(yen)

Year ending March 31, 2025

380,000

92,500

84,500

84,500

59,500

438.93

% change from previous year

5.5%

4.9%

5.3%

2.2%

0.6%

Note)

Recently announced change in earnings forecasts for the fiscal year ending March 31, 2025 during the three months ended September 30, 2024: No

Noted Items

  1. Significant changes in the scope of consolidation during the period:None
  2. Changes in accounting policies and changes in accounting estimates
    1. Changes in accounting policies required by IFRS: None
    2. Changes in accounting policies due to other reasons: None
    3. Changes in accounting estimates: None
  3. Number of shares issued (Share capital)
    1. Number of shares issued: (Treasury shares included)

As of September 30, 2024

143,500,000

shares

As of March 31, 2024

143,500,000

shares

2.

Number of treasury shares:

As of September 30, 2024

7,942,662

shares

As of March 31, 2024

7,942,166

shares

3.

Average number of shares outstanding:

Six months ended September 30, 2024

135,557,586

shares

Six months ended September 30, 2023

135,558,561

shares

Semi-annual financial results reports are exempt from review conducted by certified public accountants or an audit firm.

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Cautionary statement with respect to forward-looking statements and other matters:

Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (iv) the timing of the release of new game titles and products, especially game titles and products that are part of historically popular series; (v) our ability to successfully expand internationally with a focus on our Digital Entertainment, Amusement, and Gaming & Systems businesses; (vi) our ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (vii) regulatory developments and changes and our ability to respond and adapt to those changes; (viii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and (ix) the outcome of existing contingencies.

Please refer to page from 9 to 11 for further information regarding our business forecasts.

KONAMI GROUP CORPORATION (the "Company") disclosed the supplemental data for the consolidated financial statements via the Company's website on October 31, 2024.

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1. Business Performance

  1. Overview of Business Performance
  1. Business Performance

For the six months ended September 30, 2024, the domestic economy has continued to recover moderately amid improvement in the employment and personal income, despite concerns of inflation weighing on personal spending. On the other hand, the outlook on the world economy remains uncertain mainly due to the effects of monetary tightening by governments, concerns over the outlook on the Chinese economy and heightened geopolitical risks in the Middle East.

Amidst these circumstances, for the business results of Konami Group for the six months ended September 30, 2024, the core content of the Digital Entertainment business mainly led to a stable contribution to the business performance. As a result, in addition to total revenue, all profit categories -business profit, operating profit, profit before income taxes and profit attributable to owners of the parent-reached record highs.

In terms of the consolidated results for the six months ended September 30, 2024, total revenue amounted to ¥184,084 million (a year-on-year increase of 19.7%), business profit was ¥50,217 million (a year-on-year increase of 41.8%), operating profit was ¥49,844 million (a year-on-year increase of 40.6%), profit before income taxes was ¥50,863 million (a year-on-year increase of 37.4%), and profit attributable to owners of the parent was ¥36,401 million (a year-on-year increase of 35.7%).

  1. Performance by Business Segment
    Summary of total revenue by business segment:

Millions of Yen, except percentages

Six months ended

Six months ended

% change

September 30, 2023

September 30, 2024

Total revenue:

Digital Entertainment

¥102,102

¥131,650

28.9

Amusement

10,002

10,806

8.0

Gaming & Systems

19,102

18,602

(2.6)

Sports

23,799

24,204

1.7

Intersegment eliminations

(1,154)

(1,178)

-

Total revenue

¥153,851

¥184,084

19.7

Digital Entertainment

In the entertainment market, future development of game content is expected through the functional enhancement of various devices, including mobile devices and video game consoles, and the spread of next generation communication systems. The ways in which content is enjoyed are becoming more diverse, such as the increased attention and growing fan bases for the esports space, which treat video games as sports competitions, and gameplay videos.

Amidst these circumstances, as a new initiative for our business, we implemented a major update for eFootball™, which is currently available on consoles, PC, and mobile platforms. In addition to adding new functionality for maximizing players' individual abilities and other new elements, we conducted a startup campaign to celebrate the start of the new season, and the game is still going strong. We also announced the fall launch of the mobile game eBaseball: MLB PRO SPIRIT, featuring player Shohei Ohtani-Konami's baseball game ambassador-as the game's cover athlete and the face of the app icon, among other visual elements. This title is an entirely new mobile game that features realistic graphics for all 30 Major League Baseball (MLB) teams, their home stadiums, and actual major

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leaguers, allowing players to experience the world of MLB anytime, anywhere. The announcement has been met with an overwhelming response. In the console game PAWAFURU PUROYAKYUseries, we released PAWAFURU PUROYAKYU2024-2025to commemorate the 30th anniversary.

As a continuation of an existing initiative, for PROFESSIONAL BASEBALL SPIRITS A (ACE), JIKKYOU PAWAFURU PUROYAKYU, and PAWAFURU PUROYAKYU Eikan Nine Cross Road, we ran a campaign to mark "Pawapuro Day," among other measures, which generated a great deal of excitement. In addition, for Yu-Gi-Oh!MASTER DUEL, we ran a campaign to celebrate the game surpassing 70 million total downloads. We are continuing to develop a project for the Yu-Gi-Oh! card game to commemorate its 25th anniversary. We have also sold goods and conducted campaigns which have been well-received by many customers.

In the esports space, we held the "eFootball™ Championship 2024 World Finals" at the esports GINZA studio in Konami Creative Center Ginza to decide the top player in the world for the console and mobile versions, respectively. In addition, the final competition of the "Yu-Gi-Oh! World Championship 2024" esports tournament was held in Seattle, the USA, to determine the world's top Yu-Gi-Oh! duelists in all four categories. A total of 88 players, who made it through the qualifiers held in countries and regions all over the world, engaged in heated competition over the course of two days. Furthermore, at the TOKYO GAME SHOW 2024, we held the "WBSC ePremier12 2024" esports world championship to determine who would represent Japan, hosted by the World Baseball Softball Confederation (WBSC), with the official WBSC baseball game, WBSC eBASEBALL™: POWER PROS, as the competition title.

In terms of financial performance, total revenue for the six months ended September 30, 2024 in this segment amounted to ¥131,650 million (a year-on-year increase of 28.9%) and business profit for the six months ended September 30, 2024 amounted to ¥46,655 million (a year-on-year increase of 50.3%).

Amusement

In the amusement market, socio-economic activity has returned to normal, and the market as a whole is performing steadily.

Amidst these circumstances, in our medal game business, on the heels of the Momotaro Dentetsu - Medal game mo teiban!-game, which has been increasing in sales volume, we released the PAWAFURU PUROYAKYU KAIMAKU MEDAL SERIES!, featuring the popular KONAMI IP as its motif. This medal game has also been well received by many customers. Despite being a pusher game, it offers players the opportunity to experience the thrill of hitting the ball, which is the most exciting part of baseball. For video games targeted at amusement facilities in this business, we launched pop'n music Jam&Fizz, the latest title of the pop'n musicseries. For the title, we redesigned the production elements to feature a theme of food, music, and an atmosphere that are American diner-inspired, and added numerous features in response to player requests. We also launched the e-amusementfor NetCafeservice, which allows users to play Konami's games for amusement facilities at net cafes across Japan. The service allows players to enjoy Konami's popular and well-regarded titles that are currently available in amusement facilities, such as MAH-JONGFIGHT GIRLand QuizKnock STADIUM. For prize games, we introduced the new PUKUREcrane game cabinet to the market, which is equipped with a "searchlight" that makes it easy even for new players to aim for amusement prizes by shining a light on their target. Furthermore, we launched KONAMI premium kuji ONLINEas a new service. The online lottery drawings, which offer premium original goods and ensure that no one walks away empty-handed, can be easily enjoyed on the Internet using a PC or smartphone.

In the esports space, "BEMANI PRO LEAGUE -SEASON 4- beatmania IIDX" has started. In addition to making the games available for viewing at the competition site, we also host public viewings and stream the games so that participants can enjoy esports in a variety of ways that are enjoyable for both participants and viewers, to as many people as possible.

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In terms of financial financial performance, total revenue for the six months ended September 30, 2024 in this segment amounted to ¥10,806 million (a year-on-year increase of 8.0%) and business profit for the six months ended September 30, 2024 amounted to ¥2,071 million (a year-on-year increase of 73.6%).

Gaming & Systems

In the gaming industry, the North American and the Australian markets remained robust. The markets continue to experience the constant introduction of new products by competing slot machine manufacturers providing for new placement opportunities.

Amidst these circumstances, the DIMENSION 49™ with a 49-inchultra-high definition portrait display and the DIMENSION 27™ with the combination of three 27-inch monitors drove the sales of the slot machine segment. The DIMENSION 43x3™ also steadily increased its unit sales. In participation (revenue-sharing cabinets), placement of cabinets such as the DIMENSION 49J™ with a 49-inch curved display are expanding.

In the terms of gaming content, in the North American market, the popular titles from Unwooly Riches™ series, Spice™ and Sugar™ are maintaining the momentum of their great start. The effects driven by superb animations of the goat and the sheep character have been well received by our customers. Furthermore, the popular titles from Fortune Bags™ series such as Lucky Honeycomb™ and Dragon's Law™ are increasing its sales. Moreover, the Charms Full Link™ series, inspired by the popular All Aboard™ series, is also expanding in the market. In the Australian market, the K-pow!Pig™ series that features the heroic golden pig character, and Bull Rush™ series are maintaining high performance.

Additionally, in August 2024, we have started the test operation of Class II machines in Florida, the USA, which are permitted to be used in casino facilities operated by Native American tribes.

SYNKROS®, our casino management system, was installed at multiple large-scale casino facilities, including Ocean Casino Resort in New Jersey, JACK Cleveland Casino and JACK Thistledown Racino in Ohio, the USA. The number of facilities introducing the system is increasing even more. The high reliability of the system of 99.9% availability is well received by casino operators.

The demand has normalized in the six months ended September 30, 2024 compared to the same period in 2023 when there was an increase in sales due to the recovery of the Asian market from COVID-19.

In terms of financial performance, total revenue for the six months ended September 30, 2024 in this segment amounted to ¥18,602 million (a year-on-year decrease of 2.6%) and business profit for the six months ended September 30, 2024 amounted to ¥2,377 million (a year-on-year decrease of 23.7%).

Sports

Although the business environment in the sports market continues to be affected by soaring energy costs, the market is expanding due to people's growing consciousness of health, as well as the diversification of business categories and services.

Amidst these circumstances, in our operation of sports clubs, we held "UNITED FEEL"-alarge-scale studio program event that was well received in the previous fiscal year. In September 2024, to commemorate the release of the 100th class for "BODYCOMBAT", one of the most popular studio programs, we invited the guest performer from New Zealand, where its headquarters is located, to a special event. We deployed an impressive studio program, which was met with great enthusiasm. Furthermore, we introduced "pickleball"-a sport which has garnered attention in recent years because it is easy to pick up and play for everyone, from children to the elderly-at the "Konami Sports tennis school Omiya." We will continue to support many people in their efforts to lead healthy and fulfilling lives through sports.

For the "Undo Juku" exercise circle aimed at children, we are developing a variety of options for

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children, including swimming, gymnastics, dance, soccer, tennis, and golf, to encourage physical growth through sports. For the golf lesson, we held the final tournament for "the 11th Konami Sports Club Kids Golfer Challenge Cup" at the Nasu Highland Golf Club, and the children who made it through the qualifying tournaments and the seeded players engaged in heated competition. During the practice session on the day before the tournament, a professional coach gave lessons to help the participating players improve their skills, while conveying the fun of golf to them at the same time.

For "Pilates Mirror," machine Pilates studios with mirrors on the ceiling, we opened 20 new studios in Tokyo and Kanagawa, bringing the total to 43. "Pilates Mirror" has been well received by many customers, with some of the studios having waiting lists for membership. In addition, we opened the first "Personal 30," 30-minute intensive personal gym sessions' studio, at Kyodo in Tokyo. We offer an efficient training there in a short period of time, which we have been able to implement based on 50 years of experience in exercise instruction.

With regard to the operation of outsourced facilities, a form of business that expands our network without ownership of assets, we leveraged our previously developed operational and leadership expertise, as well as our accomplishments, to promote our businesses. We began new contracted operations of sports facilities, including Machida City, Tokyo, Sagamihara City, Kanagawa, Kahoku City, Ishikawa, and Osaka City, Osaka.

In response to the growing need for schools to outsource swimming instruction, we are expanding swimming instruction services at many elementary and junior high schools throughout Japan.

Due to the recent rise in prices of various goods and continued high energy costs, the membership fees have been revised effective August 2024.

In terms of financial performance, total revenue for the six months ended September 30, 2024 in this segment amounted to ¥24,204 million (a year-on-year increase of 1.7%) and business profit for the six months ended September 30, 2024 amounted to ¥1,111 million (a year-on-year decrease of 30.6%).

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(2) Consolidated Financial Position

(1) Total Assets, Total Liabilities and Total Equity

Total Assets:

Total assets amounted to ¥617,760 million as of September 30, 2024, increasing by ¥11,910 million compared with March 31, 2024. This mainly resulted from increases in property, plant and equipment, net and goodwill and intangible assets, despite a decrease in cash and cash equivalents primarily due to capital expenditures for the construction of our new site, "Konami Creative Front Tokyo Bay."

Total Liabilities:

Total liabilities amounted to ¥167,953 million as of September 30, 2024, decreasing by ¥10,519 million compared with March 31, 2024. This primarily resulted from decreases in trade and other payables.

Total Equity:

Total equity amounted to ¥449,807 million as of September 30, 2024,increasing by ¥22,429 million compared with March 31, 2024. This mainly resulted from an increase in total equity attributable to owners of the parent due to recognition of profit for the period, despite impact of fluctuations in exchange rate and payment of dividends.

Ratio of equity attributable to owners of the parent as of September 30, 2024 was 72.8%, increasing by

  1. 2.3 points compared with March 31, 2024.

  2. Cash Flows

Millions of Yen

Six months ended

Six months ended

Change

September 30, 2023

September30, 2024

Cash flow summary:

Net cash provided by operating

activities

¥43,120

¥44,695

¥1,575

Net cash used in investing

activities

(18,184)

(37,172)

(18,988)

Net cash used in financing

activities

(12,120)

(13,106)

(986)

Effect of exchange rate changes on

cash and cash equivalents

4,026

(2,104)

(6,130)

Net increase (decrease) in cash and cash

equivalents

16,842

(7,687)

(24,529)

Cash and cash equivalents at

the end of the year

¥236,105

¥266,060

¥29,955

Cash and cash equivalents (hereafter, referred to as "Net cash") amounted to ¥266,060 million as of September 30, 2024, decreasing by ¥7,687 million compared with March 31, 2024.

Cash flow summary for each activity for the six months ended September 30, 2024 is as follows:

Cash flows from operating activities:

Net cash provided by operating activities amounted to ¥44,695 million for the six months ended September 30, 2024, a year-on-year increase of 3.7%. This primarily resulted from an increase in profit for the period, despite an increase in income taxes paid.

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Cash flows from investing activities:

Net cash used in investing activities amounted to ¥37,172 million for the six months ended September 30, 2024, a year-on-year increase of 104.4%. This primarily resulted from an increase in capital expenditures.

Cash flows from financing activities:

Net cash used in financing activities amounted to ¥13,106 million for the six months ended September 30, 2024, a year-on-year increase of 8.1%. This primarily resulted from an increase in dividends paid.

(3) Outlook for the Fiscal Year Ending March 31, 2025

Digital Entertainment

With networked entertainment offerings rapidly becoming mainstream, more people than ever before have a growing number of opportunities to enjoy playing games on any device. Amidst this situation, we will continue to propose ways for our games to be played so that even more people can enjoy them, regardless of the device they use. In addition, as the ways of enjoying content continue to diversify, we will promote global efforts so that users can enjoy a wide range of game genres in various situations such as fan events and esports competitions.

As for new initiatives going forward, in the console game titles, we are releasing a remake of SILENT HILL 2, the psychological horror game which has enjoyed global popularity, in October 2024. Using the story of the original game as a foundation, we evolved the graphics, sound, and the unique worldview of SILENT HILLto an even greater extent. Not only will fans of the original enjoy the content of the remake, but players who are new to SILENT HILLwill have fun, as well. In the Professional Baseball Spiritsseries, we will release Professional Baseball Spirits2024-2025to commemorate the 20th anniversary of the series. Additionally, we intend to launch the eBaseball™: MLB PRO SPIRITmobile game.

As for ongoing efforts, for the METAL GEARseries, we are working diligently on production of a METAL GEAR SOLID Δ: SNAKE EATERremake-which retains the core of the original title while evolving with the latest graphics and three-dimensional sound expression-to get the ready for release. We will continue to produce completely new titles in the SILENT HILLseries, and intend to provide a variety of information through the "SILENT HILL Transmission" program, which will be broadcast simultaneously around the world. We will also continue to promote attractive measures for currently available titles such as eFootball™, PROFESSIONAL BASEBALL SPIRITS A (ACE), and Yu-Gi-Oh!MASTER DUEL, so that even more customers will be able to enjoy them.

In the esports space, we have signed a collaboration agreement with the International Federation of Association Football (FIFA). As part of this initiative, we will host the "FIFAe World Cup™" in 2024, with eFootball™ as the competition title. In October 2024, we will start holding matches to select players who will be prefectural representatives for the eFootball™ series, which is the competition for the "National Prefectural Competitive eSports Championship 2024 SAGA." Furthermore, we will host the 2024 season of two competitions, "eBASEBALL Prospi A Pro League" and "eBASEBALL Prospi A Championship," using the mobile game PROFESSIONAL BASEBALL SPIRITS A (ACE)as the competition title. Additionally, the final of the "WBSC ePremier12 2024" esports world championship hosted by the World Baseball Softball Confederation (WBSC) will be held at the Tokyo Dome in November 2024, with the official WBSC baseball game, WBSC eBASEBALL™: POWER PROS, as the competition title. Going forward, we will work on activities to disseminate the appeal of esports with the aim of expanding the esports fan base even more.

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Amusement

We will offer new ways to play, created through interpersonal communication via services such as the e-amusement service, which connects amusement facilities around the country by networking them together.

In the medal game space, we will introduce Anima Lotta Yusha Anima to Ryu no Hihoto the market. We have evolved the pocket in the center of the cabinet to a digital version, and this latest version is loaded with new elements for the game and its jackpot. For video games targeted at amusement facilities, we will launch operations for MINECRAFT DUNGEONS ARCADE, as a video game for amusement arcades through a recreation of the world of Minecraftwhich holds the Guinness World Record™ as the world's best-selling video gamewhich is beloved by a diverse range of players, including children, adults, and streamers. In addition, we intend to introduce Monster Retsuden Oreca Battle 2to the market. This is the latest Monster Retsuden Oreca Battlegame, which has garnered popularity by combining the fun of a video game where you collect and train highly unique monsters for battles against the CPU and other players with the enjoyment of a card game where you collect various cards.

In the esports tournament "BEMANI PRO LEAGUE -SEASON 4- beatmania IIDX," we will hold semifinal and final matches between the top four teams, who have made it through numerous heated battles on the regular stage, to crown the winning team. After the final matches have concluded, we will hold live DJ performances by impressive artists who are regulars in the BEMANIseries to have fans enjoy a fresh entertainment sensation that combines "esports and music." We are committed to adding to the excitement of the BEMANIseries through the hosting of "BEMANI PRO LEAGUE."

In the pachinko and pachislot machine space, we will launch Kyokara Orewa!! PachislotHen-based on the popular manga of the same name, which has been adapted into a TV drama series and a live- action film-to the market. In addition, we intend to release Momotaro Dentetsu-Pachislotmoteiban!-, a smart slot recreation of the nationally beloved Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!board game, which has sold a total of more than four million copies as a console game. We plan to launch a lineup of other new titles so that even more people can enjoy them.

Through providing new user experiences, we will deliver the amusement and fun, which are enjoyable for participants and spectators alike, to an even greater number of customers, and we continue to have them lead to the revitalization of the amusement market.

Gaming & Systems

In the gaming market, competitors are introducing new products successively, creating an environment that requires higher product appeal. Under such circumstances, KONAMI will also enhance our brand value by developing our new game titles and system features.

In the slot machine business, we will continue to expand the highly acclaimed DIMENSIONseries in the market. In our gaming contents, we will continue to expand popular game series such as the Unwooly Riches™ series. In the Global Gaming Expo, the largest event in the industry held in October 2024, we exhibited multiple new game series including Bingo Frenzy Stampede™ with a bingo bonus feature. We are committed to expand our lineup for enjoyment of even more customers.

As our new embarkment, we will expand Class II machines to the market. Also, we have received an order of VLT (Video Lottery Terminal) from a major operator in Illinois, the USA, and the terminals will be shipped sequentially from the third quarter.

In our casino management system, SYNKROS®will be introduced to several casino facilities. Moreover, we will expand the feature of SYNK Vision™, the world's only player facial recognition solution for Electronic Game Machines, to table games to enhance convenience of the system. This expansion enables seamless management throughout casino floor.

By proceeding with the development of various functions that utilize cutting-edge technologies, responding to our client needs, we will aim to expand our market share.

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Disclaimer

Konami Holdings Corporation published this content on October 31, 2024, and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on October 31, 2024 at 08:42:07.785.