FY2025 2ndQuarter Financial Results
Six months ended September 30, 2024
KONAMI GROUP CORPORATION
October 31, 2024
Contents
➢Consolidated Financial Results | 4 |
➢Revenue by Business Segment | 5 |
➢Profit by Business Segment | 6 |
➢Digital Entertainment | 7 |
➢Amusement | 8 |
➢Gaming & Systems | 9 |
➢Sports | 10 |
➢Titles Released in Jul - Sep 2024 / Pipeline | 11 |
➢Consolidated Business Performance | 13 |
➢Consolidated Financial Position | 14 |
➢Consolidated Cash Flows | 15 |
3
Consolidated Financial Results
FY2024 | |
H1 | |
6 months ended | |
September 2023 | |
Revenue | 153.9 |
Business profit | 35.4 |
Other income and other expenses | 0.0 |
Operating profit | 35.4 |
Profit before income taxes | 37.0 |
Profit for the period | 26.8 |
(attributable to owners of the parent) | |
Earnings per share (JPY) | 197.95 |
FY2025
H1
6 months ended September 2024
184.1
50.2
△4.0
49.8
50.9
36.4
268.53
YoY | YoY |
Change | Change |
(Amount) | (%) |
30.2+19.7%
14.8+41.8%
△0.4 | - |
14.4+40.6%
- +37.4%
- +35.7%
70.58
(JPY in billions)
FY2025
Guidance
12 months ending
March 2025
380.0
92.5
△8.0
84.5
84.5
59.5
438.93
4
Revenue by Business Segment
Digital Entertainment
Amusement
Gaming & Systems
Sports
Eliminations
FY2024
H1
6 months ended September 2023
102.1 10.0 19.1 23.8 △1.2
FY2025 | YoY |
Change | |
H1 | |
(Amount) | |
6 months ended | |
September 2024 | |
131.6 | 29.5 |
10.8 | 0.8 |
18.6 | △0.5 |
24.2 | 0.4 |
△1.2 | △0.0 |
(JPY in billions) | |
YoY | FY2025 |
Change | |
Guidance | |
(%) | |
12 months ending | |
March 2025 | |
+28.9% | 258.0 |
+8.0% | 36.0 |
△2.6% | 40.0 |
+1.7% | 49.0 |
- | 3.0 |
Total revenue
153.9 | 184.1 | 30.2 | +19.7% | 380.0 |
5
Profit by Business Segment
FY2024 | |
H1 | |
6 months ended | |
September 2023 | |
Digital Entertainment | 31.0 |
Amusement | 1.2 |
Gaming & Systems | 3.1 |
Sports | 1.6 |
Corporate expenses and eliminations | △1.5 |
FY2025 | YoY | YoY |
Change | Change | |
H1 | ||
(Amount) | (%) | |
6 months ended | ||
September 2024 | ||
46.7 | 15.6 | +50.3% |
2.1 | 0.9 | +73.6% |
2.4 | △0.7 | △23.7% |
1.1 | △0.5 | △30.6% |
△2.0 | △0.5 | - |
(JPY in billions)
FY2025
Guidance
12 months ending
March 2025
80.0
8.0
7.5
2.5 △5.5
Total business profit | 35.4 | 50.2 | 14.8 | +41.8% | 92.5 |
Other income and other expenses | 0.0 | △0.4 | △0.4 | - | △8.0 |
Total operating profit | 35.4 |
49.814.4 +40.6%
84.5
6
Digital Entertainment
Revenue and profit | (JPY in billions) | ||||
FY2024 | FY2025 | YoY | YoY | FY2025 | |
Change | Change | ||||
H1 | H1 | Guidance | |||
(Amount) | (%) | ||||
6 months ended | 6 months ended | 12 months ending | |||
September 2023 | September 2024 | March 2025 | |||
Revenue | 102.1 | 131.6 | 29.5 | +28.9% | 258.0 |
Business profit | 31.0 | 46.7 | 15.6 | +50.3% | 80.0 |
Operating profit | 31.0 | 46.3 | 15.3 | +49.2% | 72.5 |
Operating profit margin | 30% | 35% | 28% | ||
*Operating profit includes other expense of JPY 0.4 billion (FY2025)
FY2025 Q2 summary
➢Sustained strong performance of eFootball driven by major update and new features
- Announced eBaseball : MLB PRO SPIRIT featuring MLB players including KONAMI baseball game ambassador Shohei Ohtani
- Held the finals ofYu-Gi-Oh! World Championship in Seattle, US with qualifiers battling for the world top duelist position
➢esports initiative - hosted the eFootball Championship 2024 World Finals to crown top players in console and mobile categories
7
Amusement
Revenue and profit | (JPY in billions) | ||||
FY2024 | FY2025 | YoY | YoY | FY2025 | |
Change | Change | ||||
H1 | H1 | Guidance | |||
(Amount) | (%) | ||||
6 months ended | 6 months ended | 12 months ending | |||
September 2023 | September 2024 | March 2025 | |||
Revenue | 10.0 | 10.8 | 0.8 | +8.0% | 36.0 |
Business profit | 1.2 | 2.1 | 0.9 | +73.6% | 8.0 |
Operating profit | 1.2 | 2.1 | 0.9 | +73.0% | 8.0 |
Operating profit margin | 12% | 19% | 22% | ||
FY2025 Q2 summary
- Released PAWAFURU PUROYAKYU KAIMAKU MEDAL SERIES!, acoin-pusher leveraging KONAMI's popular baseball IP
- Launched anall-new claw machine PUKURE, equipped with a beginner-friendly searchlight for picking up prizes
- Announced the December release ofsmart-pachislot title Momotaro Dentetsu - Pachislot mo teiban! - as a recreation of video game Momotaro Dentetsu - Showa Heisei Reiwa mo teiban! - with unit sales exceeding four million copies
8
Gaming & Systems
Revenue and profit | (JPY in billions) | ||||
FY2024 | FY2025 | YoY | YoY | FY2025 | |
Change | Change | ||||
H1 | H1 | Guidance | |||
(Amount) | (%) | ||||
6 months ended | 6 months ended | 12 months ending | |||
September 2023 | September 2024 | March 2025 | |||
Revenue | 19.1 | 18.6 | △0.5 | △2.6% | 40.0 |
Business profit | 3.1 | 2.4 | △0.7 | △23.7% | 7.5 |
Operating profit | 3.2 | 2.4 | △0.8 | △26.2% | 7.5 |
Operating profit margin | 17% | 13% | 19% | ||
*Operating profit includes other income of JPY 0.1 billion (FY2024)
FY2025 Q2 summary
➢Announced the showcase of new content e.g. Bingo Frenzy Stampede series at G2E
- Test launched Class II machines at a Native American casino in Florida commencing August
- Received orders for VLT machines from a major operator in Illinois with shipment commencing Q3
- Installed SYNKROS at casino facilities in Nebraska and Oklahoma
9
Sports
Revenue and profit | (JPY in billions) | ||||
FY2024 | FY2025 | YoY | YoY | FY2025 | |
Change | Change | ||||
H1 | H1 | Guidance | |||
(Amount) | (%) | ||||
6 months ended | 6 months ended | 12 months ending | |||
September 2023 | September 2024 | March 2025 | |||
Revenue | 23.8 | 24.2 | 0.4 | +1.7% | 49.0 |
Business profit | 1.6 | 1.1 | △0.5 | △30.6% | 2.5 |
Operating profit | 1.5 | 1.0 | △0.5 | △35.1% | 2.0 |
Operating profit margin | 6% | 4% | 4% | ||
*Operating profit includes other expense of JPY 0.1 billion (FY2024, FY2025)
FY2025 Q2 summary
- Strong traction among pilates studios - opened nine studios in Q2 and scheduled to open five more studios in Q3 (making cumulative total of 48 studios)
- Revised membership fee commencing August, catering to inflation and soaring energy costs
10
Titles Released in Jul - Sep 2024 / Pipeline(1)
Title | Platform | Geography | Release Date | Business |
Segment (※1) | ||||
PAWAFURU PUROYAKYU 2024-2025 | Nintendo Switch™, | Japan | Jul '24 | DE |
PlayStation®4 | ||||
PlayStation®5, | ||||
CYGNI: All Guns Blazing | Xbox Series X|S, | Global | Aug '24 | DE |
Steam®, | ||||
Epic Games Store | ||||
Nintendo Switch™, | ||||
Castlevania Dominus Collection | PlayStation®5, | Global | Aug '24 | DE |
Xbox Series X|S, | ||||
Steam® | ||||
SILENT HILL 2 | PlayStation®5, | Global | Oct '24 | DE |
Steam® | ||||
Professional Baseball Spirits 2024-2025 | PlayStation®5, | Japan, Asia | Oct '24 | DE |
Steam® | ||||
eBaseball™: MLB PRO SPIRIT | App Store, | 10 Countries/ | Oct '24 | DE |
Google Play | Regions ※2 | |||
Yu-Gi-Oh! EARLY DAYS COLLECTION | Nintendo Switch™, | Global | Feb '25 | DE |
Steam® | ||||
Nintendo Switch™, | ||||
Suikoden I&II HD Remaster | PlayStation®5, | |||
PlayStation®4, | Global | Mar '25 | DE | |
Gate Rune and Dunan Unification Wars | ||||
Xbox Series X|S, | ||||
Xbox One, Steam® | ||||
TOKIMEKI MEMORIAL | Nintendo Switch™ | Japan | 2025 | DE |
forever with you emotional | ||||
SHINEPOST Be Your IDOL! | App Store, | Japan | TBD | DE |
Google Play | ||||
PlayStation®5, | ||||
METAL GEAR SOLID Δ: SNAKE EATER | Xbox Series X|S, | Global | TBD | DE |
Steam® | ||||
SILENT HILL: Townfall | TBD | Global | TBD | DE |
SILENT HILL f | TBD | Global | TBD | DE |
※1 DE: Digital Entertainment
※2 10 Countries/Regions (United States, Australia, Canada, Columbia, Taiwan, Dominican Republic, Japan, Panama, Venezuela, Mexico)
PAWAFURU PUROYAKYU 2024-2025 | SILENT HILL 2 |
METAL GEAR SOLID Δ: | eBaseball : MLB PRO SPIRIT |
SNAKE EATER |
Professional Baseball Spirits | Suikoden I&II HD Remaster |
2024-2025 | Gate Rune and Dunan Unification Wars |
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©Konami Digital Entertainment | 11 |
©Konami Digital Entertainment |
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Konami Holdings Corporation published this content on October 31, 2024, and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on October 31, 2024 at 08:42:07.956.