FY2020 Financial Results
Fiscal year ended March 31, 2020
KONAMI HOLDINGS CORPORATION
May 14, 2020
Cautionary statement with respect to forward-looking statements
Statements made in this presentation with respect to KONAMI HOLDINGS' current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company's ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company's ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company's ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company's expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies.
- Financial information included herein is not audited by independent public accountants
- Numbers included in this presentation material are;
- in accordance with IFRS
- rounded to the nearest one hundred million yen
- Revenues of each segment includeinter-segment sales
2
Contents
Consolidated Financial Results | 4 | ||||||||
Revenue by Business Segment | 5 | ||||||||
Profit by Business Segment | 6 | ||||||||
Dividend declared | 7 | ||||||||
Earnings and dividend guidance for FY2021 | 8 | ||||||||
Digital Entertainment | 9 | ||||||||
Amusement | 10 | ||||||||
Gaming & Systems | 11 | ||||||||
Sports | 12 | ||||||||
Titles Released in Jan - Mar 2020 / Pipeline | 13 | ||||||||
Consolidated Business Performance | 15 | ||||||||
Consolidated Financial Position | 16 | ||||||||
Consolidated Cash Flows | 17 |
3
Consolidated Financial Results
FY2019 | FY2020 | |||||
Actual | Actual | |||||
12 months ended | 12 months ended | |||||
March 2019 | March 2020 | |||||
Revenue | 262.5 | 262.8 | ||||
Operating profit | 50.5 | 31.0 | ||||
Profit before income taxes | 50.3 | 30.4 | ||||
Profit for the period | 34.2 | 19.9 | ||||
(attributable to owners of the parent) | ||||||
Earnings per share (JPY) | 252.86 | 147.26 | ||||
(Yen in Billions)
FY2020
Revised
Guidance
12 months ended
March 2020
263.5
33.0
32.0
21.0
155.29
4
Revenue by Business Segment
(Yen in Billions)
Revenue
Digital Entertainment
Amusement
Gaming & Systems
Sports
Eliminations
FY2019 | FY2020 | ||
Actual | Actual | ||
12 months ended | 12 months ended | ||
March 2019 | March 2020 |
- 153.4
- 23.7
31.2 28.4
63.5 59.0
△1.6 | △1.7 |
YoY | YoY | FY2020 | ||||
Change | Change | Revised | ||||
(Amount) | (%) | Guidance | ||||
12 months ended | ||||||
March 2020 | ||||||
11.7 | +8.3% | 148.0 | ||||
△4.1 | △14.8% | 24.0 | ||||
△2.8 | △8.9% | 31.5 | ||||
△4.5 | △7.1% | 61.5 | ||||
△0.0 | - | △1.5 | ||||
Total | 262.5 | 262.8 | 0.3 | +0.1% | 263.5 |
5
Profit by Business Segment
(Yen in Billions) | |||||||||||||
FY2019 | FY2020 | YoY | YoY | FY2020 | |||||||||
Change | Change | Revised | |||||||||||
Actual | Actual | ||||||||||||
(Amount) | (%) | Guidance | |||||||||||
Segment profit (loss) | 12 months ended | 12 months ended | 12 months ended | ||||||||||
March 2019 | March 2020 | March 2020 | |||||||||||
Digital Entertainment | 32.3 | 43.2 | △0.6 | △1.4% | 41.5 | ||||||||
Amusement | 5.2 | 5.3 | △3.1 | △36.7% | 5.0 | ||||||||
Gaming & Systems | 3.1 | 1.8 | △2.9 | △62.3% | 3.5 | ||||||||
Sports | 2.5 | 0.0 | △2.2 | △98.5% | 2.2 | ||||||||
Corporate expenses and eliminations | 2.8 | △6.1 | △1.4 | - | △6.0 | ||||||||
Total Segment profit (loss) | 40.3 | 44.3 | △10.3 | △18.8% | 46.2 | ||||||||
Other income and other expenses | 0.8 | △13.3 | △9.3 | - | △13.2 | ||||||||
One-off relocation expense | 0.0 | △4.8 | △4.8 | - | △5.0 | ||||||||
Sports business impairment charge | 0.0 | △6.4 | △6.4 | - | △6.2 | ||||||||
Other | 0.8 | △2.2 | 1.9 | - | △2.0 | ||||||||
Total Operating Profit | 39.4 | 31.0 | △19.5 | △38.7% | 33.0 |
6
Dividend declared
FY2019 | |||
Regular | Commemorative | dividend | |
12 months ended | |||
March 2019 | |||
Interim dividend | 35.50 | 25.00 | 60.50 |
Year-end dividend | 40.50 | 25.00 | 65.50 |
Annual dividend | 76.00 | 50.00 | 126.00 |
Reference: | |||
Total cash dividends | 10.3 billion | 6.8 billion | 17.0 billion |
FY2020 | FY2020 |
dividend | dividend |
forecast | declared |
12 months ended | 12 months ended |
March 2020 | March 2020 |
38.00 38.00
38.00 7.00
(forecast) (declared)
76.00 45.00
(forecast) (declared)
10.2 billion | 6.1 billion |
(JPY)
YoY
Change
- 22.50
- 58.50
- 81.00
Year-end dividend revised to JPY 7 with an annual dividend of JPY 45 while maintaining payout ratio of over 30%.
Along with share buyback of JPY 6.5 billion, total shareholder return amounts to JPY 12.6
billion resulting in total return ratio of 63.2%.
7
Earnings and dividend guidance for FY2021 (TBD)
With respect to the outlook, there are concerns over a global recession triggered by measures taken to avoid the spread of the coronavirus outbreak.
The governments of various nations have implemented policies that result in voluntary temporal closures of stores and lockdowns. The Konami Group expects that business stagnations and slowdown of future demands caused by temporal closure of amusement facilities, casino facilities and sports clubs will affect our earnings performance.
Under the current circumstances where visibility is low on when the outbreak will be under control and consumer spending will recover, it is difficult to reasonably calculate its impact on our guidance. Hence, consolidated earnings outlook and dividend forecasts for the fiscal year ending March 31, 2021 have not been determined.
We will disclose our guidance promptly when a reasonable projection becomes possible.
8
Digital Entertainment
Revenue and segment profit | (Yen in Billions) | |||||||||||
FY2019 | FY2020 | YoY | YoY | FY2020 | ||||||||
Change | Change | Revised | ||||||||||
Actual | Actual | |||||||||||
(Amount) | (%) | Guidance | ||||||||||
12 months ended | 12 months ended | 12 months ended | ||||||||||
March 2019 | March 2020 | March 2020 | ||||||||||
Revenue | 141.7 | 153.4 | 11.7 | +8.3% | 148.0 | |||||||
Segment profit | 43.8 | 43.2 | △0.6 | △1.4% | 41.5 | |||||||
Operating profit | 40.3 | 40.7 | 0.4 | +1.1% | 40.5 | |||||||
Margin | 28% | 27% | 27% | |||||||||
Note: Operating profit includes other expenses of JPY 3.5 billion (FY2019) and JPY 2.5 billion (FY2020)
FY2020 Q4 summary
- Mobile games driven by continued strong performance from "PROFESSIONAL BASEBALL SPIRITS A," "eFootball Winning Eleven 2020 (eFootball PES 2020),""Yu-Gi-Oh! DUEL LINKS" etc.
- Conducted marketing activities for the release of"Yu-Gi-Oh! RUSH DUEL," a new lineup from the Yu-Gi-Oh! card game series
- Released "PC Engine mini" console and"Yu-Gi-Oh! Legacy of the Duelist: Link Evolution" for PS4, Xbox One and PC
- eSports initiatives: Hosted the eClimax Series and eNippon Series for the "eBASEBALL Pro League" in cooperation with the Nippon Professional Baseball Organization. Pro athletes from various European club
teams participated in the Winning Eleven franchise official eSports championship "eFootball League 2019-20 | 9 |
season" |
Amusement
Revenue and segment profit | (Yen in Billions) | |||||||||||
FY2019 | FY2020 | YoY | YoY | FY2020 | ||||||||
Change | Change | Revised | ||||||||||
Actual | Actual | |||||||||||
(Amount) | (%) | Guidance | ||||||||||
12 months ended | 12 months ended | 12 months ended | ||||||||||
March 2019 | March 2020 | March 2020 | ||||||||||
Revenue | 27.8 | 23.7 | △4.1 | △14.8% | 24.0 | |||||||
Segment profit | 8.4 | 5.3 | △3.1 | △36.7% | 5.0 | |||||||
Operating profit | 8.0 | 5.0 | △3.1 | △38.4% | 5.0 | |||||||
Margin | 29% | 21% | 21% | |||||||||
Note: Operating profit includes other expenses of JPY 0.4 billion (FY2019) and JPY 0.4 billion (FY2020)
FY2020 Q4 summary
- Released amulti-ballcolored-roulette medal game "Color CoLotta Mezase! Yumeno Takarajima," and a pinball-themedcoin-pusher game "SMASH STADIUM"
- Launched "SKYGIRLS-Zero no Tsubasa-," a latest iteration from the SKYGIRLS series
- Coronavirus impact slowing down supply chains
10
Gaming & Systems
Revenue and segment profit | (Yen in Billions) | |||||||||||
FY2019 | FY2020 | YoY | YoY | FY2020 | ||||||||
Change | Change | Revised | ||||||||||
Actual | Actual | |||||||||||
(Amount) | (%) | Guidance | ||||||||||
12 months ended | 12 months ended | 12 months ended | ||||||||||
March 2019 | March 2020 | March 2020 | ||||||||||
Revenue | 31.2 | 28.4 | △2.8 | △8.9% | 31.5 | |||||||
Segment profit | 4.7 | 1.8 | △2.9 | △62.3% | 3.5 | |||||||
Operating profit | 4.7 | 1.8 | △2.9 | △62.2% | 3.5 | |||||||
Margin | 15% | 6% | 11% | |||||||||
* YoY impact from forex: revenue JPY △1.0 billion, operating profit JPY △0.2 billion
FY2020 Q4 summary
- "KX 43" and "Concerto" cabinets sold across North America, Oceania, Latin America and European markets
- "SYNKROS" awarded gold medal in the casino management system Data Quadrant Awards
- Coronavirus outbreak resulting in supply chain slowdown and product delivery delays as well as closures of casinos on a global scale impacting the business
11
Sports
Revenue and segment profit | (Yen in Billions) | |||||||||||
FY2019 | FY2020 | YoY | YoY | FY2020 | ||||||||
Change | Change | Revised | ||||||||||
Actual | Actual | |||||||||||
(Amount) | (%) | Guidance | ||||||||||
12 months ended | 12 months ended | 12 months ended | ||||||||||
March 2019 | March 2020 | March 2020 | ||||||||||
Revenue | 63.5 | 59.0 | △4.5 | △7.1% | 61.5 | |||||||
Segment profit | 2.2 | 0.0 | △2.2 | △98.5% | 2.2 | |||||||
Operating profit | 2.1 | △6.0 | △8.2 | - | △4.0 | |||||||
Margin | 3% | △10% | △7% | |||||||||
Note: Operating profit includes other expenses of JPY 0.1 billion (FY2019) and JPY 6.1 billion (FY2020)
FY2020 Q4 summary
- Began daily updates of Konami Sports Club's original exercise video streaming "TODAY's Video" starting in April to resolve lack of exercise from avoiding nonessential outings, in addition to our existingat-home exercise video streaming service
- Temporary suspension of exercise school lessons and closures of gyms in some regions as measures to prevent the spreading of the coronavirus
12
Titles Released in Jan - Mar 2020 / Pipeline(1)
Release | Business | |||
Title | Platform | Geography | Segm ent | |
Date | ||||
( ※1) | ||||
PC Engine mini | Japan | |||
N. America: TurboGrafx-16 mini | - | N. America | Mar '20 | DE |
Europe: PC Engine Core Grafx mini | Europe | |||
Yu-Gi-Oh! Legacy of the Duelist: | PS4 / Xbox One | Global | Mar '20 | DE |
Link Evolution | PC | |||
Yu-Gi-Oh! RUSH DUEL | Card Game | Japan | Apr '20 | DE |
eBASEBALL | PS4/Nintendo | Japan | ||
Korea | Jul '20 | DE | ||
PAWAFURU PUROYAKYU 2020 | Switch™ | |||
Taiwan | ||||
Momotaro Dentetsu | Nintendo | Japan | Winter | DE |
- Showa Heisei Reiwa mo teiban! - | Switch™ | 2020 | ||
Yu-Gi-Oh! DUEL LINKS | App Store | China | TBD | DE |
Chinese title: "游戏王:决斗链接" | Android | |||
※1 DE: Digital Entertainment
©1996 KAZUKI TAKAHASHI ©2017 NAS・TV TOKYO
©2016 Konami Digital Entertainment ©NPB ©2019 SAMURAI JAPAN
© AKIRA SAKUMA
Yu-Gi-Oh! RUSH DUEL | eBASEBALL |
PAWAFURU PUROYAKYU 2020 | |
PC Engine mini | Momotaro Dentetsu |
- Showa Heisei Reiwa mo teiban! - |
Yu-Gi-Oh! Legacy of the Duelist:
Link Evolution
13
Titles Released in Jan - Mar 2020 / Pipeline(2)
Release | Business | |||
Title | Platform | Geography | Segment | |
Date | ||||
( ※) | ||||
SKYGIRLS -Zero no Tsubasa- | Amusement | Japan | Jan '20 | AM |
machine | ||||
Color CoLotta | Amusement | Japan | Feb '20 | AM |
Mezase! Yumeno Takarajima | machine | |||
SMASH STADIUM | Amusement | Japan | Mar '20 | AM |
machine | ||||
Pachinko GI Derby Club | Amusement | Japan | Mar '20 | AM |
machine | ||||
FEATURE PREMIUM | Amusement | Japan | TBD | AM |
MAH-JONG FIGHT CLUB 3 | machine | |||
DUEL DREAM | Amusement | Japan | TBD | AM |
machine | ||||
BUSOU SHINKI ARMORED PRINCESS | Amusement | Japan | TBD | AM |
BATTLE CONDUCTOR | machine | |||
Sengoku Collection 4 | Amusement | Japan | TBD | AM |
machine | ||||
DIMENSION 49J | Gaming | North | H1 FY21 | GS |
machine | America | |||
SYNK Vision | Gaming | North | TBD | GS |
system | America | |||
※AM: Amusement GS: Gaming & Systems
SMASH STADIUM | Color CoLotta |
Mezase! Yumeno Takarajima | |
DUEL DREAM | BUSOU SHINKI ARMORED |
PRINCESS BATTLE CONDUCTOR | |
FEATURE Premium | DIMENSION 49J | 14 |
MAH-JONG FIGHT CLUB 3 |
Consolidated Business Performance
(Yen in Billions)
YoY | YoY | |||||
FY2019 | percentile | FY2020 | percentile | Change | Change | |
(Amount) | (%) | |||||
Revenue | 262.5 | 100.0% | 262.8 | 100.0% | 0.3 | 0.1% |
Total cost of revenue | △155.4 | 59.2% | △163.0 | 62.0% | △7.7 | |
SG&A | △52.6 | 20.0% | △55.5 | 21.1% | △2.8 | |
Other income and other expenses | △4.0 | 1.5% | △13.3 | 5.1% | △9.3 | |
Operating profit | 50.5 | 19.2% | 31.0 | 11.8% | △19.6 | △38.7% |
Finance income | 0.3 | 0.4 | 0.0 | |||
Finance costs | △0.8 | △0.9 | △0.1 | |||
Profit from investments accounted | 0.3 | △0.0 | △0.3 | |||
for using the equity method | ||||||
Profit before income taxes | 50.3 | 19.2% | 30.4 | 11.6% | △19.9 | △39.6% |
Income taxes | △16.1 | 6.1% | △10.5 | 4.0% | 5.6 | |
Profit for the period | 34.2 | 13.0% | 19.9 | 7.6% | △14.3 | △41.9% |
Profit attributable to: | ||||||
Owners of the parent | 34.2 | 13.0% | 19.9 | 7.6% | △14.3 | △41.8% |
Non-controlling interests | 0.0 | 0.0% | 0.0 | 0.0% | △ 0 |
15
Consolidated Financial Position
(Yen in Billions) | ||||||||||
Mar 31, | Mar 31, | Mar 31, | Mar 31, | |||||||
2019 | 2020 | change | 2019 | 2020 | change | |||||
Current assets | Current liabilities | |||||||||
Cash and cash equivalents | 159.2 | 131.4 | △27.8 | Bonds and borrowings | 10.5 | 28.3 | 17.7 | |||
Trade and other receivables | 32.5 | 29.9 | △2.6 | Trade and other payables | 31.5 | 31.3 | △0.3 | |||
Inventories | 8.3 | 10.0 | 1.7 | Other current liabilities | 28.8 | 37.2 | 8.5 | |||
Other current assets | 7.7 | 16.4 | 8.7 | Total current liabilities | 70.8 | 96.8 | 25.9 | |||
Total current assets | 207.7 | 187.7 | △20.0 | Non-current liabilities | ||||||
54.9% | -44.8% | Bonds and borrowings | 9.8 | 9.9 | 0.1 | |||||
Non-current assets | Other non-current liabilities | 21.0 | 43.6 | 22.6 | ||||||
Property, plant and equipment, net | 82.2 | 116.6 | 34.4 | Total non-current liabilities | 30.8 | 53.4 | 22.6 | |||
Goodwill and intangible assets | 38.1 | 34.4 | △3.7 | Total liabilities | 101.6 | 150.2 | 48.6 | |||
Investment Property | 0.0 | 32.5 | 32.5 | Total equity attributable to | 275.6 | 268.1 | △7.5 | |||
owners of the parent | ||||||||||
Deferred tax assets | 21.1 | 23.7 | 2.6 | 72.9% | -64.0% | |||||
Other non-current assets | 25.6 | 24.1 | △4.7 | (per share: JPY) | 2,038.16 | 2,012.85 | △25.31 | |||
Total non-current assets | 170.3 | 231.4 | 61.1 | Non-controlling interests | 0.8 | 0.8 | 0.0 | |||
45.1% | -55.2% | Total equity | 276.4 | 268.9 | △7.5 | |||||
Total assets | 378.0 | 419.1 | 41.1 | Total liabilities and equity | 378.0 | 419.1 | 41.1 |
16
Consolidated Cash Flows
FY2020 | (JPY in billions ) | |
Operating CF Investing CF | ||
+51.2 | △62.1 | ||
Apr 1, 2019 | |||
Financing CF | FX | ||
△15.9 | △1.0Mar 31, 2020 |
159.2 | 131.4 | |
27.8billion decrease | ||
FY2019
Operating CF Investing CF
△22.5 | Financing CF | FX | |
+49.1 | △22.4 | +0.6 | Mar 31, 2019 |
Apr 1, 2018 | |||
154.5 | 159.2 | ||
4.8billion increase | |||
17 |
THANK YOU
©KONAMI
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Konami Holdings Corporation published this content on 14 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 14 May 2020 08:49:09 UTC