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Bringing together NVIDIA breakthroughs in graphics, simulation and AI, Omniverse is the world’s first NVIDIA RTX™-based 3D simulation and collaboration platform that fuses the physical and virtual worlds to simulate reality in real time and with photorealistic detail.
Using the platform, remote teams can collaborate simultaneously on projects – such as architects iterating on 3D building design, animators revising 3D scenes, and engineers collaborating on autonomous vehicles – as readily as they would jointly edit a document online.
The open beta of Omniverse follows a yearlong early access program in which Ericsson,
“Physical and virtual worlds will increasingly be fused,” said
Omniverse is based on Pixar’s widely adopted Universal Scene Description (USD), the leading format for universal interchange between 3D applications. The platform also uses NVIDIA technology such as real-time photorealistic rendering, physics, materials and interactive workflows between industry-leading 3D software products.
Omniverse enables collaboration and simulation that are essential for customers working in the robotics, automotive, architecture, engineering and construction, manufacturing, and media and entertainment industries.
“We’ve had a longstanding collaboration with NVIDIA around our production workflows using their GPUs,” said
“Omniverse represents the platform of the future for all aspects of virtual production,” said
Global Leaders Turn to Omniverse to Collaborate
“NVIDIA continues to advance state-of-the-art graphics hardware, and Omniverse showcases what is possible with real-time ray tracing,” said
Other early adopters of NVIDIA Omniverse include leading architectural design and engineering firms and telecommunication companies:
- Foster + Partners, an award-winning
U.K. architectural design and engineering firm, is using Omniverse to help with data exchange workflows and collaborative design processes. Woods Bagot , a global architectural and consulting practice, is exploring the Omniverse platform to have a hybrid cloud workflow for the design of complex models and visualizations of buildings.- Ericsson, a leading telecommunications company, is using Omniverse to simulate and visualize the signal propagation of its 5G network deployment using real-world city models.
Software Partner Support
Omniverse has support from many major software leaders, such as Adobe, Autodesk, Bentley Systems,
Autodesk is optimistic about how its millions of users worldwide will respond to Omniverse.
“The importance of our two-year collaboration with NVIDIA cannot be overstated,” said
A complete list of software partners is available at nvidia.com/omniverse.
Pixar USD: Foundation for 3D Application Interchange
USD brings a unified method and format for seamlessly sharing most aspects of a 3D scene while maintaining application-specific data unlike most export/import workflows. The structure allows for only changes to be relayed, enabling edits to objects, environments and other design elements within the collaborative scene to be efficiently communicated between applications while maintaining overall integrity.
How to Get Omniverse
Sign up for the Omniverse open beta program at nvidia.com/omniverse. It will be available for download this fall.
About NVIDIA
For further information contact:
+1-415-813-8859
kasiaj@nvidia.com
Certain statements in this press release including, but not limited to, statements as to: the benefits, impact and availability of the NVIDIA Omniverse platform; physical and virtual worlds increasingly being fused; NVIDIA and Pixar being committed to advancing the state of the art in computer graphics; the potential to improve the creative process through all stages of VFX and animation pipelines being transformative; and how Autodesk’s users will respond to Omniverse are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Important factors that could cause actual results to differ materially include: global economic conditions; our reliance on third parties to manufacture, assemble, package and test our products; the impact of technological development and competition; development of new products and technologies or enhancements to our existing product and technologies; market acceptance of our products or our partners' products; design, manufacturing or software defects; changes in consumer preferences or demands; changes in industry standards and interfaces; unexpected loss of performance of our products or technologies when integrated into systems; as well as other factors detailed from time to time in the most recent reports NVIDIA files with the
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Source: NVIDIA
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