Penumbra, Inc. announced the introduction of the REAL® Immersive System i-Series™, offering engaging, immersive, gaze-based experiences and activities to care providers and mental health professionals. The REAL i-Series features a virtual reality-enabled headset with intuitive gaze navigation and exclusive experiences and activities, including REAL Connect™, a first-to-market advanced capability, providing one-to-one real-time video and audio communication. REAL i-Series is designed for a broad range of care providers and mental health professionals. Often these healthcare providers seek tools to aid cognition and mental well-being as they support people with depressed and anxious moods, pain and discomfort, loneliness and age-related challenges. These providers deliver care across a wide-range of settings, including hospitals, clinics and senior-living communities. REAL i-Series features experiences and activities designed to address mental well-being and cognition, including animated, interactive experiences via the Serene Lake™ application and 360-degree video instructor-guided and self-guided travel and nature experiences. Together, these experiences feature over 10 hours of immersive content aimed at offering VR-enabled tools for cognitive activation, distraction therapy, reminiscence therapy, mindfulness practice and relaxation. The REAL i-Series also includes REAL Connect, a first-to-market advanced capability, providing one-to-one real-time video and audio communication. REAL Connect is designed to enhance the immersive experience through social connection by allowing users to share their VR-based activities with another individual through a web-based portal. REAL i-Series follows the recent commercialization of the REAL Immersive System, which is designed for clinicians to address the individual needs of high-acuity to high-functioning patients in a rehabilitation setting. Its activities address upper extremity impairments, core and balance, cognition, functional uses, activities of daily living training, distraction and low stimulation environments.