* Sony introduced technologies that seamlessly connect virtual and physical at its technology exchange event that is open to the public for the first time
Today,
Sony's Purpose is to "fill the world with emotion, through the power of creativity and technology". At the R&D strategy briefing, Sony set forth its basic approach to R&D to realize this purpose over the long term and to create technologies that will support Sony's business.
"STEF 2022" introduced a selection of the latest technologies and related efforts of
For further details, please refer to the special website. R&D Strategy Briefing
The presentation materials of the R&D strategy briefing are available at the IR site.
For
To focus on the above technology areas, Sony will strengthen its R&D structure. Based on Sony AI founded in 2020, Sony will establish
As the place where emotions are created extends beyond physical space and into the virtual, "STEF2022" focuses on technologies that enable the world where the virtual and physical are seamlessly connected. 17 technologies and related efforts were exhibited at
Details of each technology are available on the special website. Technologies that are exhibited to public in STEF2022
Technologies that capture what is happening in real space and utilize captured data for new entertainment and sustainability, etc.
Enabling smooth hand and finger movement depiction in AR for VTuber etc.
"Software development kit ""ToF AR"" utilizing depth technology" *
Creating new entertainment through shooting and streaming technology
"Auto shooting system, Mobile camera robot, Virtual recording system" *
Preventing disasters and environmental damage to protect our beautiful Earth
"Sony's Earth MIMAMORI platform"
Empowering artists through data analytics
"GROOVEFORCE and Artist Portal" *
Supporting creators to produce attractive content by leveraging deep emotion analysis
"Movie content evaluation system: VX -Viewing eXperience" *
AI and simulation technology that connects the physical and virtual worlds by learning and processing large amounts of data obtained from physical and virtual spaces
Creating realistic experiences in the virtual world
"Surgical simulator" *
Reproducing the real world beautifully
"Mapray digital twin platform" *
Bringing video and music to life with AI
"Sony's deep generative models" *
Gran Turismo Sophy - a breakthrough in AI
Demonstrates the power of AI to deliver new gaming and entertainment experiences
Broadening communication between people and robots.
"Cooperation of autonomous entertainment robots (aibo and poiq)"
Video, sound, and interaction technologies that leverage data to recreate realistic experiences both in physical and virtual spaces
Supporting revolutionary immersive experience for PlayStation®VR2
"3D Sensing technology" and "New rendering Technology"
Creating a more realistic sports viewing experience
"Hawk-Eye Innovations' technologies to visualize sports play and Sony's Spatial Reality Display" *
Creating together new value through approaching to the sense of smell
"Sony's Tensor Valve(TM) technology: unique odorant control technology"
Reproducing realistic remote space in front of your eyes
"3D high image quality and low latency transmission technology"
*An introduction video by our engineers is available on special website.
In addition to the above, technology that is related to Triporous(TM) and collaborative initiatives with universities and enterprises were also exhibited to the public.
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