First quarter 2021
· Net sales amounted to
· EBITDA amounted to
· Amortization, depreciation and impairments amounted to
· Profit before tax was
· Basic and diluted earnings per share were
· Cash and cash equivalents amounted to
·
· The first chapter of PAYDAY 2: City of Gold were successfully launched during the quarter.
· Tobias Sjögren was appointed permanent CEO of
CEO
I am most proud of our achievement during this first part of the year, a continued increase of the PAYDAY 2 results and two publishing agreements signed. During the quarter we made a co-publishing agreement with
Thanks to this co-publishing agreement and together with the money we already put into the game, PAYDAY 3 is fully funded. The planned investment in development and marketing can range over 50 MEUR up until 18 months after the release of the game, but our plans for how to service the PAYDAY 3 customers obviously extends much longer than that.
Operating a game on the global market today is all about the ability of reaching a wide audience while adapting to local variances and needs.
Our Steam sales in Q1-2021 increased with 53% in compared to the same period last year and EBITDA increased to 22.6 MSEK compared to 16.9 MSEK previous year. This proves not only that our PAYDAY IP has a bright future but also that our team has performed exemplary during the Corona restrictions and while working from home due. As planned, we have continued to strengthen our development organization and have onboarded 27 new team members so far in 2021.
Our focus is set on creating games that continuously monetize over long periods of time and PAYDAY 2 has certainly proved us very capable of just that. Since we launched our new DLC strategy in late 2019, PAYDAY 2 has grown significantly both in revenue and active player base. The fact that the game continuously is found on Steam's top ranking over concurrent players, is proof that serving gamers with free updates and paid content builds a loyal community over time. During the quarter we successfully released the first DLC,
After the end of the first quarter, we signed a licensing agreement with the Canadian mobile publisher
Going forward we will continue to work with partners to increase the value of our IP's creating new experiences and products. I believe that in the future, successful entertainment brands need to serve existing and new fans in various media formats to build engagement and long time loyal following. We are currently seeing many examples of this trend of exploring video game IP's in other media and
To summarize,
Tobias Sjögren
CEO
For more information, please contact:
Tel: +46(0)8-209 229, email: ir@starbreeze.com
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