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+7.70%
GungHo Online Entertainment : Financial Results Briefing Session for the 2nd Quarter of Fiscal Year Ending December 31, 2023
August 09, 2023 at 06:05 am EDT
© GungHo Online Entertainment, Inc.
Table of Contents
1
Strengthen the
2
Situation of
Globalization
Global Titles
3
Situation of Main
4
Summary of
Results for
Domestic Titles
FY2023 2Q
© GungHo Online Entertainment, Inc.
Table of Contents
1
Strengthen the
2
Situation of
Globalization
Global Titles
3
Situation of Main
4
Summary of
Results for
Domestic Titles
FY2023 2Q
© GungHo Online Entertainment, Inc.
Strengthen the Globalization
Deliver Joy and Wonder
Around the World
As of FY2023 2Q
Overseas Sales Ratio
reaches about 70%
© GungHo Online Entertainment, Inc.
4
© GungHo Online Entertainment, Inc. All Rights Reserved.
© Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved.
Transition of Overseas Net Sales Ratio
Unit: Million of Yen
The first
Consolidated Net Sales
Overseas Net Sales Ratio
69.6%
120,000
global title
(2Q)
"LET IT DIE"
The second global title
released
"Ninjala" released
100,000
Gravity started
47.7%
mobile title
80,000
distribution
36.2%
39.7%
39.3%
60,000
35.4%
21.8%
Gravity started the
distribution of
40,000
"Ragnarok Origin" to
11.4%
Southeast Asia (2Q)
20,000
0
2016
2017
2018
2019
2020
2021
2022
5
© GungHo Online Entertainment, Inc.
(2023.1Q + 2Q)
© GungHo Online Entertainment, Inc. All Rights Reserved.
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Gungho Online Entertainment Inc. published this content on 09 August 2023 and is solely responsible for the information contained therein. Distributed by Public , unedited and unaltered, on 09 August 2023 10:04:07 UTC .
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Duration Auto. 2 months 3 months 6 months 9 months 1 year 2 years 5 years 10 years Max.
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GungHo Online Entertainment, Inc. is a Japan-based company mainly engaged in the planning, development and operation of online games. The Company operates in two business segments. The Personal Computer (PC) Online segment is engaged in the distribution and operation of online games, under the license of online games designed by other companies for the Company's PCs. The Mobile Consumer segment is engaged in the planning, development and delivery of smart phone games, as well as the planning, production and sale of software for home video game machines and portable game machines.
More about the company
Last Close Price
2,556
JPY
Average target price
2,500
JPY
Spread / Average Target
-2.19%
Consensus
1st Jan change
Capi.
+7.70% 945M +6.30% 67.5B +3.25% 14.21B +30.42% 8.58B 0.00% 6.28B -12.17% 5.02B -21.12% 4.14B +13.94% 3.98B -2.82% 3.85B +2.12% 3.37B
Internet Gaming
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