FY2021 2nd Quarter Financial Results

Six months ended November 5, 2020

KONAMI HOLDINGS CORPORATION

November 5, 2020

Cautionary statement with respect to forward-looking statements

Statements made in this presentation with respect to KONAMI HOLDINGS' current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company's ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company's ability to successfully expand internationally with a focus on our Digital Entertainment business, Amusement business and Gaming & Systems business; (5) the Company's ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company's expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies.

  • Financial information included herein is not audited by independent public accountants
    1. Numbers included in this presentation material are;
      1. in accordance with IFRS
      2. rounded to the nearest one hundred million yen
    2. Revenues of each segment include inter-segment sales

2

Contents

 Consolidated Financial Results

4

 Revenue by Business Segment

5

 Profit by Business Segment

6

 Earnings guidance for FY2021

7

 Dividend forecast for FY2021

8

 Digital Entertainment

9

 Amusement

10

 Gaming & Systems

11

 Sports

12

 Titles Released in Jul - Sep 2020 / Pipeline

13

 Consolidated Business Performance

15

 Consolidated Financial Position

16

 Consolidated Cash Flows

17

3

Consolidated Financial Results

(Yen in Billions)

FY2020 H1

FY2021 H1

6 months ended

6 months ended

September 2019

September 2020

Revenue

121.1

116.1

Segment profit (loss)

20.8

25.7

Other expenses

0.1

4.4

Operating profit

20.9

21.4

Profit before income taxes

20.4

20.2

Profit for the period

15.2

13.8

(attributable to owners of the parent)

Earnings per share (JPY)

112.41

103.52

  • COVID-19related loss etc. of ¥4.4 billion recognized in the line item "other expenses."

The loss, mainly booked under sports segment, contains fixed costs including personnel, depreciation and rent expenses for sports clubs, which were incurred during the temporal closure period throughout Japan in response to the state-of-emergency declaration from the government and business suspension request from local governments to prevent the outbreak of COVID-19.

4

Revenue by Business Segment

(Yen in Billions)

Revenue

Digital Entertainment

Amusement

Gaming & Systems Sports

Eliminations

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

6 months ended

6 months ended

September 2019

September 2020

67.0

88.3

21.3

+31.8%

9.0

6.6

2.4

△26.9%

14.9

7.1

7.7

51.9%

31.1

15.1

15.9

51.3%

0.8

1.1

0.2

-

Total

121.1

116.1

5.0

△4.1%

5

Profit by Business Segment

(Yen in Billions)

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

Segment profit (loss)

6 months ended

6 months ended

September 2019

September 2020

Digital Entertainment

18.7

31.0

12.3

+65.8%

Amusement

1.6

0.3

1.3

81.0%

Gaming & Systems

1.7

1.2

2.9

-

Sports

1.5

3.0

4.5

-

Corporate expenses and eliminations

2.6

1.4

1.2

-

Total Segment profit (loss)

20.8

25.7

4.9

+23.6%

Other income and other expenses

0.1

4.4

4.5

-

COVID-19 related loss

0.0

4.6

4.6

-

Other

0.1

0.3

0.2

-

Total Operating Profit

20.9

21.4

0.4

+2.1%

6

Earnings guidance for FY2021 (TBD)

With respect to the outlook, under the current circumstances where visibility is low on when COVID-19 will be under control and consumer spending will recover, it is difficult to reasonably calculate its impact on our guidance. Hence, consolidated earnings outlook for the fiscal year ending March 31, 2021 has not been determined.

We will promptly disclose our guidance when a reasonable projection becomes possible.

7

Dividend forecast for FY2021

FY2020

dividend

12 months ended

March 2020

Interim dividend

38.00

Year-end dividend

7.00

Annual dividend

45.00

(JPY)

FY2021

YoY

dividend

Change

forecast

(Amount)

12 months ending

March 2021

22.50 15.50

(declared)

22.50 15.50

(forecast)

45.00 0.00

(forecast)

No change to the forecast announced on September 23 - Although the earnings guidance for

the year ending March 2021 has not been determined, the payment of dividends is forecasted

to maintain the same level of dividends for the year ended March 2020.

We will recalculate the annual dividend to be at least 45.00 yen per share to achieve a payout

ratio of more than 30% as our basic policy, when the earnings guidance is determined for the

year ending March 2021.

8

Digital Entertainment

Revenue and segment profit

(Yen in Billions)

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

6 months ended

6 months ended

September 2019

September 2020

Revenue

67.0

88.3

21.3

+31.8%

Segment profit

18.7

31.0

12.3

+65.8%

Operating profit

18.7

30.9

12.2

+65.2%

Margin

28%

35%

Note: Operating profit for FY2021 includes COVID-19 related loss (includes labor cost during furlough) of JPY 0.1 billion

FY2021 Q2 summary

  • Mobile games marks quarterly record revenues driven by PROFESSIONAL BASEBALL SPIRITS A through collaboration events with a professional baseball player, etc.
  • Continued global sales of Yu-Gi-Oh! trading card games and promotion of Yu-Gi-Oh! RUSH DUEL, a new lineup targeting younger generation
  • Released video game titles eBASEBALL PAWAFURU PUROYAKYU 2020 and eFootball Winning Eleven 2021 SEASON UPDATE (eFootball PES 2021 SEASON UPDATE), a latest iteration from the Winning Eleven series
  • eSports initiatives: Hosted online events amid COVID-19 restrictions - eBASEBALL Pro League eAllstar 2020, official eSports tournaments for the Winning Eleven series and a large-scale online competition for Yu-Gi-Oh!

DUEL LINKS

9

Amusement

Revenue and segment profit

(Yen in Billions)

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

6 months ended

6 months ended

September 2019

September 2020

Revenue

9.0

6.6

2.4

26.9%

Segment profit

1.6

0.3

1.3

81.0%

Operating profit

1.4

0.3

1.2

81.3%

Margin

16%

4%

FY2021 Q2 summary

  • Initiative to drive market recovery - hosted BEMANI PRO LEAGUE ZERO, a promotional event for the music game pro league BEMANI PRO LEAGUE taking place in 2021
  • Launched Sengoku Collection 4, a latest iteration from the Sengoku Collection series
  • Following 1st quarter loss from impact of COVID-19, 1st half earnings turn profitable

10

Gaming & Systems

Revenue and segment profit

(Yen in Billions)

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

6 months ended

6 months ended

September 2019

September 2020

Revenue

14.9

7.1

7.7

51.9%

Segment profit (loss)

1.7

1.2

2.9

-

Operating profit (loss)

1.7

1.5

3.1

-

Margin

11%

21%

Note: Operating profit (loss) for FY2021 includes COVID-19 related loss (impact from factory shut-down etc.) of JPY 0.2 billion

FY2021 Q2 summary

  • DIMENSION 49J demonstrates exceptional performance at initial test-launch locations
  • Announced agreements to install SYNKROS casino management systems at numerous sites
  • DIMENSION 49J and SYNK31 Anti-Money Laundering system awarded most innovative gaming technology of 2020 in Casino Journal's Top 20
  • 2nd quarter loss shrinks QonQ despite continued capacity restraints on casinos and travel restrictions under COVID-19 outbreak

11

Sports

Revenue and segment profit

(Yen in Billions)

YoY

YoY

FY2020 H1

FY2021 H1

Change

Change

(Amount)

(%)

6 months ended

6 months ended

September 2019

September 2020

Revenue

31.1

15.1

15.9

51.3%

Segment profit (loss)

1.5

3.0

4.5

-

Operating profit (loss)

1.7

7.3

9.0

-

Margin

6%

48%

Note: Operating profit (loss) for FY2021 includes COVID-19 related loss (fixed cost during temporary closure etc.) of JPY 4.3 billion

FY2021 Q2 summary

  • Further strengthened safety measures on hygiene management of employees, sufficient cleaning and ventilation of facilities and health checks of customers
  • Announced a partnership with Hulic Co., Ltd. and Riso Kyoiku Co., Ltd. to develop and offer one-stop service for children and utilize idle floor space to provide services that are tailored to a new-normal lifestyle
  • Recognized employment adjustment subsidies from the government during the 2nd quarter

12

Titles Released in Jul - Sep 2020 / Pipeline(1)

Release

Business

Title

Platform

Geography

Segment

Date

1

eBASEBALL

PS4

Japan

Korea

Jul '20

DE

PAWAFURU PUROYAKYU 2020

Nintendo Switch™

Taiwan

Americas

SUPER BOMBERMAN R ONLINE

Stadia™

Europe

Sep '20

DE

(※2)

eFootball Winning Eleven 2021 SEASON UPDATE

PS4/Xbox One/PC

Global

Sep '20

DE

eFootball PES 2021 SEASON UPDATE

(※3)

Contra Anniversary Collection

Luna

North

Oct '20

DE

America

Castlevania Anniversary Collection

Luna

North

Oct '20

DE

America

Momotaro Dentetsu

Nintendo Switch™

Japan

Nov '20

DE

- Showa Heisei Reiwa mo teiban! -

EDENS ZERO

TBD

TBD

TBD

DE

(3D action RPG console game)

EDENS ZERO

TBD

TBD

TBD

DE

(top-down view action RPG mobile game)

Yu-Gi-Oh! DUEL LINKS

App Store

China

TBD

DE

Chinese title: "游戏王:决斗链接"

Android

1 DE: Digital Entertainment

2 Available in designated countries

3 PS4 only in Japan, PC release date TBD

eFootball Winning Eleven 2021 SEASON UPDATE

EDENS ZERO

eFootball PES 2021 SEASON UPDATE

Momotaro Dentetsu

- Showa Heisei Reiwa mo teiban! -

SUPER BOMBERMAN R ONLINE

eBASEBALL

PAWAFURU PUROYAKYU 2020

© AKIRA SAKUMA ©Konami Digital Entertainment (Momotaro Dentetsu - Showa Heisei Reiwa mo teiban! -)

13

© Hiro Mashima / KODANSHA, NTV ©Konami Digital Entertainment (EDENS ZERO)

All other copyrights or trademarks are the property of their respective owners and are used under license. © Manchester United Football Club Limited 2020 All rights reserved ©Konami Digital Entertainment eFootball Winning Eleven 2021 SEASON UPDATE

Titles Released in Jul - Sep 2020 / Pipeline(2)

Release

Business

Title

Platform

Geography

Segment

Date

Sengoku Collection 4

Amusement

Japan

Aug '20

AM

machine

GIRL'S KEIRIN GI Fairy Grand Prix

Amusement

Japan

Nov '20

AM

machine

FEATURE PREMIUM

Amusement

Japan

Nov '20

AM

MAH-JONG FIGHT CLUB 3

machine

FEATURE PREMIUM

Amusement

Japan

Nov '20

AM

Magical Halloween 7

machine

BUSOU SHINKI ARMORED PRINCESS

Amusement

Japan

Dec '20

AM

BATTLE CONDUCTOR

machine

SOUND VOLTEX -Valkyrie model-

Amusement

Japan

Jan '21

AM

machine

MAH-JONG FIGHT CLUB Shin

Amusement

Japan

Jan '21

AM

machine

FORTUNE TRINITY Seirei no Shihousai

Amusement

Japan

Feb '21

AM

machine

Anima Lotta

Amusement

Japan

Mar '21

AM

Anima to Hoshi no Monogatari

machine

DUEL DREAM

Amusement

Japan

TBD

AM

machine

DIMENSION 49J

Gaming

North

H2 FY21

GS

machine

America

SYNK31

Gaming

North

Feb '21

GS

system

America

Konami Digital Entertainment Konami Amusement

Konami Amusement

BUSOU SHINKI ARMORED

SOUND VOLTEX -Valkyrie model-

PRINCESS BATTLE CONDUCTOR

Konami Amusement

Konami Amusement

DUEL DREAM

FORTUNE TRINITY

Seirei no Shihousai

AM: Amusement GS: Gaming & Systems

DIMENSION 49J

14

Consolidated Business Performance

(Yen in Billions)

YoY

YoY

FY2020 H1 percentile

FY2021 H1

percentile

Change

Change

(Amount)

(%)

Revenue

121.1

100.0%

116.1

100.0%

5.0

4.1%

Total cost of revenue

73.6

60.8%

68.7

59.2%

4.9

SG&A

26.7

22.0%

21.7

18.7%

5.0

Other income and other expenses

0.1

0.1%

4.4

3.8%

4.5

Operating profit

20.9

17.3%

21.4

18.4%

0.4

+2.1%

Finance income

0.2

0.1

0.1

Finance costs

0.6

0.8

0.2

Profit from investments accounted

0.1

0.4

0.3

for using the equity method

Profit before income taxes

20.4

16.9%

20.2

17.4%

0.2

0.9%

Income taxes

5.2

4.3%

6.4

5.5%

1.2

Profit for the period

15.2

12.6%

13.8

11.9%

1.4

9.3%

Profit attributable to:

Owners of the parent

15.2

12.6%

13.8

11.9%

1.4

9.3%

Non-controlling interests

0.0

0.0%

0.0

0.0%

0.0

15

Consolidated Financial Position

(Yen in Billions)

Mar 31,

Sep 30,

Mar 31,

Sep 30,

2020

2020

change

2020

2020

change

Current assets

Current liabilities

Cash and cash equivalents

131.4

175.2

43.8

Bonds and borrowings

28.3

5.3

23.0

Trade and other receivables

29.9

28.3

1.6

Trade and other payables

31.3

27.6

3.7

Inventories

10.0

10.6

0.6

Other current liabilities

37.2

38.2

1.0

Other current assets

16.4

17.5

1.1

Total current liabilities

96.8

71.1

25.7

Total current assets

187.7

231.6

43.8

Non-current liabilities

9.9

69.6

59.7

(44.8%)

(49.8%)

Bonds and borrowings

Non-current assets

Other non-current liabilities

43.6

42.7

0.8

Property, plant and equipment, net

116.6

115.3

1.3

Total non-current liabilities

53.4

112.3

58.9

Goodwill and intangible assets

34.4

38.2

3.8

Total liabilities

150.2

183.4

33.2

Investment Property

32.5

32.5

0.0

Total equity attributable to

268.1

280.7

12.5

owners of the parent

23.7

24.5

0.7

Deferred tax assets

(64.0%)

(60.4%)

24.1

22.9

1.2

Other non-current assets

per share: JPY

(2012.85)

(2106.84)

(93.99)

Total non-current assets

231.4

233.3

1.9

Non-controlling interests

0.8

0.8

0.0

(55.2%)

(50.2%)

Total equity

268.9

281.5

12.5

Total assets

419.1

464.9

45.8

Total liabilities and equity

419.1

464.9

45.8

16

Consolidated Cash Flows

FY2021

FX

JPY in billions

H1

Financing CF

.

Sep 30, 2020

Operating CF

Investing CF

+29.

+23.

.

Apr 1, 2020

175.

131.

43. billion increase

FY2020

H1

Operating CF

Investing CF

Apr 1, 2019

+16.

14.

Financing CF

20.

FX

.

Sep 30, 2019

159.

19. billion decrease

139.

17

THANK YOU

©KONAMI

Attachments

  • Original document
  • Permalink

Disclaimer

Konami Holdings Corporation published this content on 05 November 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 05 November 2020 09:41:11 UTC