May 24, 2022
(Translation)
Dear all,
Name of Company: | SEGA SAMMY HOLDINGS INC. |
Name of Representative: | Haruki Satomi, |
President and Group CEO, | |
Representative Director | |
(Code No. 6460, Tokyo Stock Exchange 1st Prime) | |
Further Inquiry: | Makoto Takahashi, |
Executive Vice President, | |
Executive Officer, |
Managing Director of Corporate Planning Division (TEL: 03-6864-2400)
(Correction) Partial Correction to "Fiscal Year Ended March 2022 Results Presentation"
and "Data Appendix (FY2022/3)"
SEGA SAMMY HOLDINGS INC. (the Company) makes correction to "Fiscal Year Ended March 2022 Results Presentation" and "Data Appendix (FY2022/3)" released on May 13, 2022 due to some errors in the contents.
Description
-
Reason for correction
The Company makes the correction as there are some errors in the figure of Full Game's "Download sales ratio" within the Sales of Consumer Area in "Fiscal Year Ended March 2022 Results Presentation" and "Data Appendix (FY2022/3)" released on May 13, 2022. - Details of correction
From the next page onward, the area circled in red are the corrected areas. Please refer to our website for the corrected documents.
1
■"Fiscal Year Ended March 2022 Results Presentation" (P.19)
[Before correction]
(Billion yen) | 2021/3 | 2022/3 | 2023/3 | |||||||||||
Q1 | Through | Through | Through | Q1 | Through | Through | Through | Full Year | ||||||
Q2 | Q3 | Q4 | Q2 | Q3 | Q4 | Forecast | ||||||||
Sales | 32.4 | 61.4 | 102.4 | 135.7 | 29.5 | 71.2 | 119.6 | 158.3 | 192.0 | |||||
Domestic | 12.4 | 27.9 | 48.7 | 64.6 | 13.0 | 30.9 | 50.3 | 66.6 | 66.1 | |||||
Overseas | 19.6 | 33.4 | 54.3 | 72.4 | 16.7 | 40.3 | 69.4 | 92.0 | 126.1 | |||||
Overseas sales ratio | 60.5% | 54.4% | 53.0% | 53.4% | 56.6% | 56.6% | 58.0% | 58.1% | 65.7% | |||||
Other / Elimination | 0.2 | 0.1 | -0.6 | -1.3 | -0.2 | 0.0 | -0.1 | -0.3 | -0.2 | |||||
Full Game | 14.4 | 25.2 | 42.6 | 55.1 | 11.0 | 30.7 | 50.3 | 65.8 | 98.4 | |||||
New titles | 2.0 | 5.2 | 13.8 | 19.9 | 3.0 | 16.0 | 29.1 | 40.6 | 62.2 | |||||
Japan | 0.0 | 0.1 | 1.8 | 2.1 | 0.2 | 2.4 | 5.4 | 5.7 | 5.1 | |||||
Asia | 0.7 | 1.0 | 1.2 | 1.7 | 0.1 | 0.9 | 2.0 | 3.0 | 4.9 | |||||
North America / Europe | 1.2 | 4.1 | 10.6 | 16.0 | 2.7 | 12.7 | 21.7 | 31.9 | 52.3 | |||||
Repeat titles | 12.3 | 19.9 | 28.8 | 35.2 | 8.0 | 14.7 | 21.2 | 25.2 | 36.2 | |||||
Japan | 1.7 | 2.7 | 3.7 | 4.5 | 0.8 | 2.0 | 2.8 | 3.4 | 3.3 | |||||
Asia | 0.5 | 1.1 | 1.5 | 2.2 | 0.7 | 1.4 | 1.8 | 2.3 | 4.5 | |||||
North America / Europe | 9.9 | 16.1 | 23.5 | 28.5 | 6.4 | 11.3 | 16.6 | 19.5 | 28.3 | |||||
Download sales ratio | 66.5% | 67.7% | 62.8% | 63.8% | 61.6% | 65.3% | 60.7% | 57.5% | 69.4% | |||||
F2P | 11.1 | 25.5 | 41.1 | 54.1 | 12.4 | 26.1 | 40.8 | 55.8 | 56.8 | |||||
Japan | 9.1 | 21.5 | 35.5 | 47.2 | 10.9 | 23.2 | 36.6 | 50.1 | 50.6 | |||||
Asia | 0.0 | 0.1 | 0.2 | 0.2 | 0.0 | 0.0 | 0.3 | 0.5 | 0.5 | |||||
North America / Europe | 1.9 | 3.9 | 5.3 | 6.6 | 1.4 | 2.9 | 3.9 | 5.2 | 5.7 | |||||
Other | 6.5 | 10.6 | 19.4 | 27.7 | 6.2 | 14.5 | 28.6 | 37.0 | 37.0 |
[After correction]
(Billion yen) | 2021/3 | 2022/3 | 2023/3 | ||||||||||
Q1 | Through | Through | Through | Q1 | Through | Through | Through | Full Year | |||||
Q2 | Q3 | Q4 | Q2 | Q3 | Q4 | Forecast | |||||||
Sales | 32.4 | 61.4 | 102.4 | 135.7 | 29.5 | 71.2 | 119.6 | 158.3 | 192.0 | ||||
Domestic | 12.4 | 27.9 | 48.7 | 64.6 | 13.0 | 30.9 | 50.3 | 66.6 | 66.1 | ||||
Overseas | 19.6 | 33.4 | 54.3 | 72.4 | 16.7 | 40.3 | 69.4 | 92.0 | 126.1 | ||||
Overseas sales ratio | 60.5% | 54.4% | 53.0% | 53.4% | 56.6% | 56.6% | 58.0% | 58.1% | 65.7% | ||||
Other / Elimination | 0.2 | 0.1 | -0.6 | -1.3 | -0.2 | 0.0 | -0.1 | -0.3 | -0.2 | ||||
Full Game | 14.4 | 25.2 | 42.6 | 55.1 | 11.0 | 30.7 | 50.3 | 65.8 | 98.4 | ||||
New titles | 2.0 | 5.2 | 13.8 | 19.9 | 3.0 | 16.0 | 29.1 | 40.6 | 62.2 | ||||
Japan | 0.0 | 0.1 | 1.8 | 2.1 | 0.2 | 2.4 | 5.4 | 5.7 | 5.1 | ||||
Asia | 0.7 | 1.0 | 1.2 | 1.7 | 0.1 | 0.9 | 2.0 | 3.0 | 4.9 | ||||
North America / Europe | 1.2 | 4.1 | 10.6 | 16.0 | 2.7 | 12.7 | 21.7 | 31.9 | 52.3 | ||||
Repeat titles | 12.3 | 19.9 | 28.8 | 35.2 | 8.0 | 14.7 | 21.2 | 25.2 | 36.2 | ||||
Japan | 1.7 | 2.7 | 3.7 | 4.5 | 0.8 | 2.0 | 2.8 | 3.4 | 3.3 | ||||
Asia | 0.5 | 1.1 | 1.5 | 2.2 | 0.7 | 1.4 | 1.8 | 2.3 | 4.5 | ||||
North America / Europe | 9.9 | 16.1 | 23.5 | 28.5 | 6.4 | 11.3 | 16.6 | 19.5 | 28.3 | ||||
Download sales ratio | 66.5% | 67.7% | 62.8% | 63.8% | 61.6% | 65.3% | 63.8% | 69.5% | 79.4% | ||||
F2P | 11.1 | 25.5 | 41.1 | 54.1 | 12.4 | 26.1 | 40.8 | 55.8 | 56.8 | ||||
Japan | 9.1 | 21.5 | 35.5 | 47.2 | 10.9 | 23.2 | 36.6 | 50.1 | 50.6 | ||||
Asia | 0.0 | 0.1 | 0.2 | 0.2 | 0.0 | 0.0 | 0.3 | 0.5 | 0.5 | ||||
North America / Europe | 1.9 | 3.9 | 5.3 | 6.6 | 1.4 | 2.9 | 3.9 | 5.2 | 5.7 | ||||
Other | 6.5 | 10.6 | 19.4 | 27.7 | 6.2 | 14.5 | 28.6 | 37.0 | 37.0 |
2
■"Data Appendix (FY2022/3)" (P.3)
[Before correction]
- Consumer Sales Breakdown
(Billion yen) | 2022/3 | 2020/3 | 2021/3 | 2022/3 | 2023/3 | |||||||||||||
Q1 | Q2 | Q3 | Q4 | Thru | Thru | Full | Thru | Thru | Full | Thru | Thru | Full | Full Year | |||||
Q2 | Q3 | Year | Q2 | Q3 | Year | Q2 | Q3 | Year | Forecast | |||||||||
Consumer Sales | Total | 29.5 | 41.7 | 48.4 | 38.7 | 55.8 | 90.2 | 125.5 | 61.4 | 102.4 | 135.7 | 71.2 | 119.6 | 158.3 | 192.0 | |||
Domestic | 13.0 | 17.9 | 19.4 | 16.3 | 27.0 | 45.9 | 64.2 | 27.9 | 48.7 | 64.6 | 30.9 | 50.3 | 66.6 | 66.1 | ||||
Overseas | 16.7 | 23.6 | 29.1 | 22.6 | 29.0 | 45.4 | 63.9 | 33.4 | 54.3 | 72.4 | 40.3 | 69.4 | 92.0 | 126.1 | ||||
Overseas sales ratio | 56.6% | 56.6% | 60.1% | 58.4% | 52.0% | 50.3% | 50.9% | 54.4% | 53.0% | 53.4% | 56.6% | 58.0% | 58.1% | 65.7% | ||||
Other / Elimination | -0.2 | 0.2 | -0.1 | -0.2 | -0.2 | -1.2 | -2.6 | 0.1 | -0.6 | -1.3 | 0.0 | -0.1 | -0.3 | -0.2 | ||||
Breakdown | Full Games | 11.0 | 19.7 | 19.6 | 15.5 | 19.4 | 37.8 | 57.0 | 25.2 | 42.6 | 55.1 | 30.7 | 50.3 | 65.8 | 98.4 | |||
New titles | 3.0 | 13.0 | 13.1 | 11.5 | 11.3 | 25.6 | 39.1 | 5.2 | 13.8 | 19.9 | 16.0 | 29.1 | 40.6 | 62.2 | ||||
Japan | 0.2 | 2.2 | 3.0 | 0.3 | 0.6 | 7.5 | 12.5 | 0.1 | 1.8 | 2.1 | 2.4 | 5.4 | 5.7 | 5.1 | ||||
Asia | 0.1 | 0.8 | 1.1 | 1.0 | 0.5 | 1.1 | 3.5 | 1.0 | 1.2 | 1.7 | 0.9 | 2.0 | 3.0 | 4.9 | ||||
NA / EU | 2.7 | 10.0 | 9.0 | 10.1 | 10.1 | 16.9 | 22.9 | 4.1 | 10.6 | 16.0 | 12.7 | 21.7 | 31.9 | 52.3 | ||||
Repeat sales | 8.0 | 6.7 | 6.5 | 4.0 | 8.1 | 12.1 | 17.8 | 19.9 | 28.8 | 35.2 | 14.7 | 21.2 | 25.2 | 36.2 | ||||
Japan | 0.8 | 1.2 | 0.8 | 0.6 | 1.1 | 1.5 | 2.7 | 2.7 | 3.7 | 4.5 | 2.0 | 2.8 | 3.4 | 3.3 | ||||
Asia | 0.7 | 0.7 | 0.4 | 0.5 | 0.8 | 1.1 | 1.7 | 1.1 | 1.5 | 2.2 | 1.4 | 1.8 | 2.3 | 4.5 | ||||
NA / EU | 6.4 | 4.9 | 5.3 | 2.9 | 6.1 | 9.4 | 13.3 | 16.1 | 23.5 | 28.5 | 11.3 | 16.6 | 19.5 | 28.3 | ||||
Overseas sales ratio | 90.0% | 83.2% | 80.6% | 93.5% | 90.2% | 75.4% | 72.6% | 88.5% | 86.4% | 87.8% | 85.7% | 83.7% | 86.2% | 91.5% | ||||
Download sales ratio | 61.6% | 64.4% | 53.1% | 63.6% | 58.6% | 48.4% | 46.0% | 67.7% | 62.8% | 63.8% | 65.3% | 60.7% | 57.5% | 69.4% | ||||
[After correction]
- Consumer Sales Breakdown
(Billion yen) | 2022/3 | 2020/3 | 2021/3 | 2022/3 | 2023/3 | ||||||||||||||
Q1 | Q2 | Q3 | Q4 | Thru | Thru | Full | Thru | Thru | Full | Thru | Thru | Full | Full Year | ||||||
Q2 | Q3 | Year | Q2 | Q3 | Year | Q2 | Q3 | Year | Forecast | ||||||||||
Consumer Sales | Total | 29.5 | 41.7 | 48.4 | 38.7 | 55.8 | 90.2 | 125.5 | 61.4 | 102.4 | 135.7 | 71.2 | 119.6 | 158.3 | 192.0 | ||||
Domestic | 13.0 | 17.9 | 19.4 | 16.3 | 27.0 | 45.9 | 64.2 | 27.9 | 48.7 | 64.6 | 30.9 | 50.3 | 66.6 | 66.1 | |||||
Overseas | 16.7 | 23.6 | 29.1 | 22.6 | 29.0 | 45.4 | 63.9 | 33.4 | 54.3 | 72.4 | 40.3 | 69.4 | 92.0 | 126.1 | |||||
Overseas sales ratio | 56.6% | 56.6% | 60.1% | 58.4% | 52.0% | 50.3% | 50.9% | 54.4% | 53.0% | 53.4% | 56.6% | 58.0% | 58.1% | 65.7% | |||||
Other / Elimination | -0.2 | 0.2 | -0.1 | -0.2 | -0.2 | -1.2 | -2.6 | 0.1 | -0.6 | -1.3 | 0.0 | -0.1 | -0.3 | -0.2 | |||||
Breakdown | Full Games | 11.0 | 19.7 | 19.6 | 15.5 | 19.4 | 37.8 | 57.0 | 25.2 | 42.6 | 55.1 | 30.7 | 50.3 | 65.8 | 98.4 | ||||
New titles | 3.0 | 13.0 | 13.1 | 11.5 | 11.3 | 25.6 | 39.1 | 5.2 | 13.8 | 19.9 | 16.0 | 29.1 | 40.6 | 62.2 | |||||
Japan | 0.2 | 2.2 | 3.0 | 0.3 | 0.6 | 7.5 | 12.5 | 0.1 | 1.8 | 2.1 | 2.4 | 5.4 | 5.7 | 5.1 | |||||
Asia | 0.1 | 0.8 | 1.1 | 1.0 | 0.5 | 1.1 | 3.5 | 1.0 | 1.2 | 1.7 | 0.9 | 2.0 | 3.0 | 4.9 | |||||
NA / EU | 2.7 | 10.0 | 9.0 | 10.1 | 10.1 | 16.9 | 22.9 | 4.1 | 10.6 | 16.0 | 12.7 | 21.7 | 31.9 | 52.3 | |||||
Repeat sales | 8.0 | 6.7 | 6.5 | 4.0 | 8.1 | 12.1 | 17.8 | 19.9 | 28.8 | 35.2 | 14.7 | 21.2 | 25.2 | 36.2 | |||||
Japan | 0.8 | 1.2 | 0.8 | 0.6 | 1.1 | 1.5 | 2.7 | 2.7 | 3.7 | 4.5 | 2.0 | 2.8 | 3.4 | 3.3 | |||||
Asia | 0.7 | 0.7 | 0.4 | 0.5 | 0.8 | 1.1 | 1.7 | 1.1 | 1.5 | 2.2 | 1.4 | 1.8 | 2.3 | 4.5 | |||||
NA / EU | 6.4 | 4.9 | 5.3 | 2.9 | 6.1 | 9.4 | 13.3 | 16.1 | 23.5 | 28.5 | 11.3 | 16.6 | 19.5 | 28.3 | |||||
Overseas sales ratio | 90.0% | 83.2% | 80.6% | 93.5% | 90.2% | 75.4% | 72.6% | 88.5% | 86.4% | 87.8% | 85.7% | 83.7% | 86.2% | 91.5% | |||||
Download sales ratio | 61.6% | 64.4% | 56.3% | 88.9% | 58.6% | 48.4% | 46.0% | 67.7% | 62.8% | 63.8% | 65.3% | 63.8% | 69.5% | 79.4% | |||||
-End-
3
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Disclaimer
Sega Sammy Holdings Inc. published this content on 24 May 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 24 May 2022 02:07:07 UTC.