Note: This document is a translation from the Japanese original for reference purposes only. In the event of any discrepancy between this translation and the Japanese original, the Japanese original shall prevail.
COLOPL, Inc. assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translation.
2
FY2020 3Q | 01 | Overview of Results |
02 | Status of Services | |
Apr2020-Jun2020 | 03 | Topics |
Views and forecasts contained in this document are based on COLOPL's assessment as of the time this document was created, and do not in any way guarantee the accuracy of the information.
Please be advised that the actual results or outcome may significantly differ from the views and forecasts expressed herein due to changes in various factors. Data for 2Q ended September 30, 2012 and earlier consist of figures managed internally by COLOPL.
3
Overview of Results
Highlights | 4 |
We made strenuous efforts in 3Q of the preparation period every year!
Business
Results
Cost
KPI
TOPICs
- Sales declined to ¥10.3 billion from the previous quarter according to the trend for regular years.
- Operating profit decreased to ¥1.8 billion from the previous quarter due to an increase in costs including M&A.
- Expenses increased due to M&A and anime broadcast of "Shironeko Project".
- Total landed at ¥8.42 billion, an increase of approximately ¥0.82 billion from the previous quarter level.
- Both QAU and ARPU decreased slightly because it is a preparatory period for 4Q.
- QAU and ARPU of FY14 products increased due to collaboration with "Demon Slayer".
- We are accelerating business diversification by joining MAGES.inc to the COLOPL Group.
- Development of new titles delays due to the COVID-19.
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales. ※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Revenue Transition | 5 |
Sales ¥10.3B (QoQ: ▲7.7%), Operating profit ¥1.8B (QoQ: ▲47.4%)
(,000,000)
Sales | Operating Profit | OpM |
47.2% | 48.0% | 44.9% | ||||
44.1% | ||||||
43.5% | 44.0% | |||||
36.3% | 37.8% | 43.1% 41.9% | 43.3% | |||
31.4% | 36.0% | |||||
23.0% | 29.0% |
27.3% | |
22.9% |
45.0%
30.2%30.9%28.8% |
25.4% |
22.0% | ||
17.8% | ||
22.7% | 17.7% | |
14.9% | ||
34.5%
31.9%
18.2%
21.7% |
623 | 764 | 1,515 |
143 | 175 | 550 |
628 2,168
9.2% |
864 | 784 | 4,887 | 5,326 | 6,750 | 6,639 | 7,154 | 7,956 | 7,867 | 9,338 | 9,986 | 5,749 | 6,233 | 3,666 | 3,700 | 2,477 | 3,087 | 2,197 | 1,982 | 876 | 12,726 | 7.1% | 11,341 | 3,862 | 3,559 | 1,872 | ||||
9,848 199- | 692 | 0 | |||||||||||||||||||||||||||
2,755 | 2,872 | 4,628 1,749 | 6,510 2,345 | 11,073 | 12,360 | 14,297 | 15,843 | 16,445 | 16,560 | 18,176 | 21,213 | 23,270 10,456 | 22,181 | 19,019 | 20,150 | 14,410 | 12,856 | 10,933 | 14,046 | 12,370 | 11,187 | 9,491 | 1,895 | 9,774 | 7,956 | 2,459 | 11,194 | 11,159 | 10,300 |
-2.0% | 0.0% | |||||||||||||||||||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] | 4Q[Cons] | 1Q[Cons] | 2Q[Cons] | 3Q[Cons] |
FY2012 | FY2013 | FY2014 | FY2015 | FY2016 | FY2017 | FY2018 | FY2019 | FY2020 |
Profit and Loss | 6 |
Revenue and profits increased year on year due to "DRAGON QUEST WALK".
【Cons】 | 【Cons】 | 【Cons】 | |||
(,000,000) | 3Q FY Sep. 2020 | 3Q FY Sep. 2019 | YoY | 2Q FY Sep. 2020 | QoQ |
(Apr-Jun 2020) | (Apr-Jun 2019) | (Jan-Mar 2020) | |||
Sales | 10,300 | 7,956 | +29.5% | 11,159 | -7.7% |
Gross Profit | 4,365 | 1,993 | +119.0% | 5,295 | -17.5% |
Margin | 42.4% | 25.1% | +17.3pt | 47.5% | -5.1pt |
SGA | 2,493 | 1,993 | +25.1% | 1,735 | +43.7% |
Operating Profit | 1,872 | 0 | - | 3,559 | -47.4% |
Margin | 18.2% | 0.0% | +18.2pt | 31.9% | -13.7pt |
Current Profit | 1,799 | -66 | - | 3,601 | -50.0% |
Pre-Tax Profit | 1,799 | -66 | - | 3,601 | -50.0% |
Net Profit | 1,311 | -81 | - | 2,597 | -49.5% |
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Net sales (shared revenue portion) from '' DRAGON QUEST WALK'' is used.
Expense Transition | 7 | |||||||
Up approximately ¥0.82 billion quarter on quarter to ¥8.42 billion due to M&A and anime | ||||||||
broadcasting of "Shironeko Project". | ||||||||
【Cons】 | 【Cons】 | 【Cons】 | ||||||
Cost(,000,000) | 3Q FY Sep. 2020 | 3Q FY Sep. 2019 | YoY | 2Q FY Sep. 2020 | QoQ | Comments | ||
Sales ratio(%) | (Apr-Jun 2020) | (Apr-Jun 2019) | (Jan-Mar 2020) | |||||
PF & Payments | 1,805 | 2,013 | -10.3% | 1,858 | -2.9% | They decreased QoQ due to a decrease in | ||
-7.8pt | +0.8pt | sales of titles other than "DRAGON QUEST | ||||||
17.5% | 25.3% | 16.7% | WALK" of net revenue. | |||||
Royalties | 248 | 248 | +0.2% | 214 | +15.9% | They increased in QoQ due to group-in of | ||
2.4% | 3.1% | -0.7pt | 1.9% | +0.5pt | MAGES.inc. | |||
Employment | 2,748 | 2,382 | +15.3% | 2,373 | +15.8% | They increased in QoQ due to two M&A deals | ||
26.7% | 29.9% | -3.2pt | 21.3% | +5.4pt | and joining new graduates. | |||
Office | 407 | 411 | -0.9% | 366 | +11.4% | They increased in QoQ due to group-in of | ||
4.0% | 5.2% | -1.2pt | 3.3% | +0.7pt | MAGES.inc. | |||
iDC related | 358 | 319 | +12.1% | 323 | +10.9% | They increased in QoQ because of conjunction | ||
-0.5pt | +0.6pt | with the increase in traffic due to popular | ||||||
3.5% | 4.0% | 2.9% | events in each title. | |||||
Advertisement | 500 | 612 | -18.3% | 571 | -12.5% | It was less than the initial forecast of ¥0.7 | ||
-2.8pt | -0.2pt | billion due to delays in the release of new | ||||||
4.9% | 7.7% | 5.1% | products and other factors. | |||||
Outsourcing | 944 | 756 | +24.9% | 676 | +39.6% | They increased in QoQ due to group-in of | ||
9.2% | 9.5% | -0.3pt | 6.1% | +3.1pt | MAGES.inc. | |||
Recruitment | 51 | 87 | -40.8% | 48 | +7.5% | Slight increase in QoQ. Continuing to make | ||
0.5% | 1.1% | -0.6pt | 0.4% | +0.1pt | effective use of in-house resources. | |||
Others | 1,362 | 1,128 | +20.7% | 1,167 | +16.7% | They increased in QoQ due to amortization of | ||
-1.0pt | +2.7pt | goodwill, animated broadcasting, and | ||||||
13.2% | 14.2% | 10.5% | collaborative IP usage fees for each title. | |||||
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
Workforce Transition | 8 |
As a result of M&A and joining of new graduates, the Group as a whole has reached 1,565 employees.
Amount of each group company
COLOPL
402 | 408 | 399 | 398 | 413 | 405 | 390 | 414 | 418 | 431 | 440 | 452 | 450 | 433 | 436 | 432 | 592 | |||||||||||||
69 | 133 | 155 | 156 | ||||||||||||||||||||||||||
461 7 | 481 8 | 589 | 620 | 640 | 670 | 790 | 796 | 803 | 779 | 863 | 848 | 847 | 817 | 862 | 852 | 860 | 836 | 945 | 941 | 914 | 905 | 973 | |||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | |||||||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | ||||||||||||||||||||||||
※Executives and temporary employees are not included.
※Group company means a company where COLOPL holds more than 50% of outstanding shares.
Balance Sheet | 9 | ||||||
Cash Equivalent decreased, and Non-Current assets increased due to M&A and aggressive | |||||||
investment. | |||||||
【Cons】 | 【Cons】 | 【Cons】 | |||||
(,000,000) | Jun-2020 | Jun-2019 | YoY | Mar-2020 | QoQ | ||
Current Assets | 70,980 | 63,397 | +12.0% | 72,148 | -1.6% | ||
Cash Equivalent | 62,765 | 55,985 | +12.1% | 63,547 | -1.2% | ||
Non-Current assets | 12,363 | 9,945 | +24.3% | 8,587 | +44.0% | ||
Goodwill | 956 | - | - | - | - | ||
Gross Assets | 83,343 | 73,342 | +13.6% | 80,736 | +3.2% | ||
Current Liability | 8,392 | 4,635 | +81.1% | 7,541 | +11.3% | ||
Fixed Liability | 547 | 486 | +12.6% | 525 | +4.2% | ||
Net Asssets | 74,403 | 68,221 | +9.1% | 72,669 | +2.4% | ||
Capital | 6,536 | 6,510 | +0.4% | 6,536 | +0.0% | ||
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
10
Status of Services
Sales Model | 11 |
We focus on consecutively launching new titles and operating existing titles on a long-term basis. This approach enables us to accumulate sales for each release year like the stack of layers in a 'mille-feuille'.
Sales are
stacked one year on top of another.
Sales Transition by Release Period (Cons) | 12 |
Sales increased for FY14 products, including the "Shironeko Project", which collaborated with "Demon Slayer".
Others(Consumer・Entrusted development・VR etc)
Our IP operation and merchandise
Overseas
FY2019: Project Babel, DRAGON QUEST WALK
FY2018: Disney TSUMTSUM LAND, Alice Gear Aegis, DREAM!ing
FY2017: Pro Baseball VS
FY2016: Shironeko Tennis
FY2015: Tokyo Casino Project
FY2014: Meow Meow Star Acres, Shironeko Project
FY2013: Quiz RPG, The Blue Sky of Sanguozhi
FY2012: Treasure Detective CARRIE, Pro Baseball PRIDE
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | ||
[Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | [Cons] | ||||||||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | |||||||||||||||||||
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Some collaboration projects with other companies are calculated in net revenue (shared revenue portion).
※Sales of smartphone app titles operated by COLOPL's group companies under outsourcing contracts from COLOPL are divided among fiscal years.
Sales Transition by Release Period (Cons) | 13 | ||||||
Our IP operation and merchandise increased due to the Group-in of MAGES.inc. | |||||||
(,000,000) | FY Sep. 2019 | FY Sep. 2020 | |||||
3Q | 4Q | 1Q | 2Q | 3Q | |||
FY Sep. 2012 Online Titles | 252 | 318 | 211 | 223 | 199 | ||
FY Sep. 2013 Online Titles | 1,549 | 1,460 | 1,055 | 1,389 | 1,016 | ||
FY Sep. 2014 Online Titles | 2,417 | 4,324 | 1,777 | 2,180 | 2,843 | ||
FY Sep. 2015 Online Titles | 45 | 30 | 24 | 23 | 29 | ||
FY Sep. 2016 Online Titles | 400 | 566 | 421 | 470 | 321 | ||
FY Sep. 2017 Online Titles | 299 | 263 | 238 | 171 | 202 | ||
FY Sep. 2018 Online Titles | 1,259 | 1,188 | 1,286 | 1,443 | 907 | ||
FY Sep. 2019 Online Titles | 369 | 2,200 | 5,272 | 3,580 | 3,413 | ||
Overseas | 112 | 42 | 69 | 44 | 22 | ||
Our IP operation and merchandise | 158 | 302 | 263 | 240 | 480 | ||
Others(Consumer・Entrusted | 1,093 | 643 | 574 | 1,391 | 860 | ||
development・VR etc) | |||||||
Total(Cons) | 7,956 | 11,341 | 11,194 | 11,159 | 10,300 | ||
◼ FY2012:Treasure Detective CARRIE, Pro Baseball PRIDE (discontinued:1) | ◼ | FY2015:Tokyo Casino Project (discontinued:2) | ◼ FY2018:Disney TSUMTSUM LAND, Alice Gear Aegis, DREAM!ing | ||||
◼ FY2013:Quiz RPG, The Blue Sky of Sanguozhi (discontinued:3) | ◼ | FY2016:Shironeko Tennis (discontinued:2) | ◼ FY2019:Project Babel, DRAGON QUEST WALK (discontinued:1) | ||||
◼ FY2014:Meow Meow Star Acres, Shironeko Project (discontinued:4) | ◼ FY2017:Pro Baseball VS (discontinued:1) | ||||||
※There are some differences in calculation due to rounding down of less than one million yen and rounding off. ※Some collaboration projects with other companies are calculated in net revenue (shared revenue portion).
※Sales of smartphone app titles operated by COLOPL's group companies under outsourcing contracts from COLOPL are divided among fiscal years.
KPI Transition for Domestic Titles QAU×ARPU | 14 |
Both QAU and ARPU decreased slightly.
ARPU(Yen) | QAU | ARPU |
QAU
(,000)
¥2,187 | ¥2,235 | ¥2,208 | ¥2,419 | ¥2,656 | ¥2,421 | ¥1,880 |
¥1,412 | ¥1,297 | ¥1,491 | ¥1,518 |
¥1,752 |
¥1,195 | ¥1,173 |
¥1,171 | ¥1,467 | ¥1,215 |
¥1,315 | ¥1,108 | ¥1,170 | ¥1,117 | ¥1,201 | ¥1,178 |
7,125 | 6,963 | 7,804 | 8,374 | |||
1Q | 2Q | 3Q | 4Q | |||
FY Sep. 2015 |
8,391
1Q
8,710
2Q FY Sep.
9,579
3Q
2016
13,371
4Q
10,358
1Q
7,642
2Q FY Sep.
6,538
3Q
2017
7,285
4Q
9,368
1Q
8,530
2Q FY Sep.
7,457
3Q
2018
7,733
4Q
7,289
1Q
6,653
2Q FY Sep.
5,953
3Q
2019
8,852
4Q
9,202 | 7,898 | 7,588 | ||
1Q | 2Q | 3Q | ||
FY Sep. 2020
※There are some differences in calculation due to rounding down of less than one million yen and rounding off.
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales.
QAU×ARPU Transition by Release Period | 15 | |||||||||||||||||||||||
QAU and ARPU increased for FY14 products including "Shironeko Project". | ||||||||||||||||||||||||
QAU_FY12 | QAU_FY13 | QAU_FY14 | QAU_FY15 | QAU_FY16 | QAU_FY17 | QAU_FY18 | QAU_FY19 | |||||||||||||||||
ARPU_FY12 | ARPU_FY13 | ARPU_FY14 | ARPU_FY15 | ARPU_FY16 | ARPU_FY17 | ARPU_FY18 | ARPU_FY19 | |||||||||||||||||
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | ||||||||||||||||||||||||||||||||||||||||
FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
※QAU is obtained by combining the number of users who launched the title at least once after 7 days of its DL date within this quarter. ※ARPU is obtained by dividing the quarterly sales by QAU. Please be cautious that the sales disclosed is quarterly sales, not monthly sales.
Oversea Expansion | 16 |
Due to the impact of the COVID-19, a new initiative for overseas expansion has been temporarily suspended.
500
400
300
200
100
0
(100)
In-house distribution mainly in North America | Partner distribution mainly in Asia |
(,000,000 JPY)
Sales | Operation Profit | |
1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | 4Q | 1Q | 2Q | 3Q | ||||||||||
FY Sep. 2015 | FY Sep. 2016 | FY Sep. 2017 | FY Sep. 2018 | FY Sep. 2019 | FY Sep. 2020 | |||||||||||||||||||||||||||
※ For overseas, sales are calculated in gross revenue (includes PF fee) for direct operation and net revenue (R/S fee) for local partner business model.
17
Topics
Measures and Impacts of the COVID-19 | 18 |
- Previous Measures
- We introduced a flexible work style system(*) in order to respond immediately to changes in the infectious situation and to balance the safety of employees with the promotion of business.
- We will optimize the size of our offices to approximately 60% of the current level by November 2020, in line with the new work style.
- We are actively promoting the online holding of real-world events and the sale of goods through our official online shop.
- Major impacts on business
- Existing titles partially postponed the holding of in-game events. With voluntary restraint from going out, DAU, playing time, and continuation rate are stable.
- The development of new titles has been delayed due to telecommuting.
-
The COVID-19 has had an impact on some businesses, such as the talent business of
MAGES.inc. - We are temporarily postponing a new initiative for overseas expansion.
*A system in which we determine the appropriate percentage of employees working at the company every month and determine the work style (at work/at home) of employees in each department in accordance with the percentage.
Status of IP deployment / utilization | 19 |
While steadily nurturing medium-tolong-term sources of competitiveness, we aim to simultaneously assure immediate and effective sales.
Promotion of in-house IP
Animation
- "Shironeko Project ZERO CHRONICLE " was well received, and it was the final time.
Goods
- "Shironeko Project" is commercialized as a premium pillow using a special drawdown illustration of popular characters.
-
"Goods Caravan 2020", where "Shironeko
Project" and "Quiz RPG" teamed up with Tokyu Hands, sells many limited-edition illustration products.
Use of other companies' IP
String of collaborations involving various titles
In addition to increasing the number of new inflows, we aim to increase royalties by responding to requests from existing users.
▲"Shironeko Project" collaborated with the popular IP "Demon Slayer"
※In order to prevent the spread of the COVID-19, we changed the sales of "Goods Caravan 2020" from over-the-counter sales at Tokyu Hands to sales at the Colopl's official online store.
※Product image for illustration purposes only. Actual product may vary.
Pipeline(Online Titles) | 20 |
- Development policy for new titles
- Our policy is to develop well-balanced our original IP, our original IP derivatives, and other companies' IPs according to the market environment. In the short term, we will leverage the profitability of other companies' IP to create and cultivate our original IP that will become a source of competitiveness over the medium to long term, with the aim of achieving sustainable growth.
- We aim to release about three to four new titles annually.
- The development of new titles has been delayed due to telecommuting.
our original IP | other | Total |
our original IP | ||
companies' IP | ||
derivatives | 10titles | |
6titles | 4titles |
Strengthening Other Than Smartphone Games | 21 | |
Enhancing Business Diversity and Sustainability as the COLOPL Group. | ||
▼ Games on Other Platforms | ▼Non-Game Business Areas | |
MAGES.inc is planning to release three new | In order to maximize the IP value of the COLOPL Group | |
consumer releases during this fiscal year. | and optimize its business, we are inheriting the | |
business related to goods planning and sales to | ||
MAGES.inc. | ||
We will accelerate our goods-related business. |
※It is subject to change as it is the current information.
※Product image for illustration purposes only. Actual product may vary.
4Q Outlook | 22 |
- Sales
- "Shironeko Project" celebrated its sixth anniversary on July 14, and since the end of July, is collaborating with "That Time I Got Reincarnated as a Slime".
- "Shironeko Tennis" celebrated its fourth anniversary on July 31, and "DRAGON QUEST WALK" will celebrate its first anniversary on September 12.
- We will continue to focus on "proposing new ways of playing" in new titles.
- Expenses
- Advertising expenses are expected to be approximately ¥0.9 billion, but may vary depending on the new product.
- Outsourcing costs are expected to increase as the new release approaches.
Thank you!
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Colopl Inc. published this content on 05 August 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 05 August 2020 07:36:01 UTC