COLOPL : 2Q FY Sep.2020 Question and Answer Summary(205KB)
May 18, 2020 at 11:58 pm EDT
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Note: This document is a translation from the Japanese original for reference purposes only. In the event of any discrepancy between this translation and the Japanese original, the Japanese original shall prevail.
COLOPL, Inc. assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translation.
Q&A for 2Q FY2020 Operating Results Briefing
The operating results briefing for the second quarter of the fiscal year ending September 2020 was held on Thursday, May 14, 2020 at 4:00 p.m. Below is a summary of the question and answer session.
Q: Regarding the smartphone game market, what is your 2Q review and 3Q outlook?
There is no major change in the situation where the market is mature and the top titles in the sales ranking are fixed. "proposing new ways of playing" will continue to be required. 3Q has not changed much in the marketplace as a whole, but the impact of the COVID-19 may become more pronounced.
Q: What is the impact of the COVID‐19?
We will continue to operate "DRAGON QUEST WALK" while giving consideration to social conditions and ways of communicating with users. For other titles, changes in the development structure at home had a slight impact, but this had no significant impact on the operation of content. DAU, ARPU, and persistence rate are growing, indicating that users are enjoying their services. We continue to develop three to four new titles annually. Although an environment has been put in place in which development can be carried out without problems even for telecommuting, it is considered that there is a possibility that development costs will increase slightly due to the lowering of work efficiency.
Q: What is 3Q outlook for the existing titles?
While steadily nurturing medium-tolong-term sources of competitiveness, we aim to simultaneously assure immediate and effective sales. We hope to cultivate its own IP by conducting operations that allow users to play for a long time. At the same time, it monitors the profitability of titles on a regular basis to determine whether or not to continue operating.
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Colopl Inc. published this content on 19 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 19 May 2020 03:57:02 UTC
COLOPL, Inc. is mainly engaged in the mobile service business. The domestic mobile game service distributes mobile game applications for the domestic market. The current mainstream is local applications for smartphones such as White Cat Project, Quiz RPG Wizard and Black Cat Wiz and White Cat Tennis. The Overseas mobile game service distributes mobile game applications to overseas. Distribution area is mainly in English-speaking countries and East Asia. There are two types of distribution methods: the Company's direct distribution method, and the partner distribution method with overseas local distribution partners. The Virtual reality (VR) services provide services for VR devices. For other services, the Company provides location information analysis consulting services for business companies such as local governments and railway companies nationwide. In addition, the Company provides a smartphone-specific research service Smart Answer.