COLOPL : 2Q FY Sep.2024 Operating Results with Commentary(3,345KB)
May 10, 2024 at 05:14 am EDT
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This document is an explanatory material of the financial results briefing for the second quarter of the fiscal year ending September 30, 2024 with commentary. Please note that the wording and expressions may differ from those in the video presentation.
Note: This document is a translated version for reference purposes only. Therefore, any discrepancy may occur with the Japanese original version. Please refer to the Japanese version if you find anything
unclear. COLOPL, Inc. takes no responsibility for any problems of translation.
This is Miyamoto, President and CEO.
Thank you very much for joining us today at the briefing on the second quarter financial results for the fiscal year ending September 30, 2024.
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Today, I would like to explain the following items.
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These are the highlights of the current fiscal year.
I would like to explain step by step.
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First, I would like to explain the Overview of Results.
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This is the quarterly revenue transition.
Consolidated sales for the second quarter were 7.0 billion yen and operating profit was 0.6 billion yen.
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Secondly, I will discuss results by segment.
In the Entertainment Business,
sales were 6.7 billion yen and operating profit was 0.7 billion yen.
Although sales of the major title "Shironeko Project" increased, sales decreased compared to the same quarter of the previous fiscal year due to a diminishing sales of other existing titles.
Operating profit decreased due to the impact of lower sales and prior expenses related to the blockchain game business.
In the Investment and Development Business,
sales were 0.3 billion yen and operating profit was -0.04 billion yen.
Despite the inclusion of gains and losses from investee funds, sales and profits declined due to lower investment returns of portfolio companies compared to the same quarter of the previous year.
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The profit and loss statement including ordinary profit and net profit looks like this.
Ordinary profit was 1.1 billion yen due to the impact of foreign exchange rate fluctuations, and net profit was 0.6 billion yen.
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This is the consolidated balance sheet.
Due to payment of dividends, cash and deposits decreased compared to the end of the previous fiscal year.
On the other hand, the equity ratio is 90.8%, and we continue to maintain a solid financial base.
That is all for the explanation of the Overview of Results.
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Next, I would like to explain the Entertainment Business.
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This is the quarterly sales transition in the Entertainment Business.
Sales for the second quarter were 6.7 billion yen.
Sales decreased compared to the same quarter of the previous fiscal year due to a diminishing sales of existing titles.
On the other hand, "Shironeko Project," which is about to celebrate its 10th anniversary, achieved an increase in sales due to the success of collaboration event, and we made efforts to communicate with users in each title.
I will explain the main topics of the Entertainment Business in turn.
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COLOPL, Inc. is mainly engaged in the mobile service business. The domestic mobile game service distributes mobile game applications for the domestic market. The current mainstream is local applications for smartphones such as White Cat Project, Quiz RPG Wizard and Black Cat Wiz and White Cat Tennis. The Overseas mobile game service distributes mobile game applications to overseas. Distribution area is mainly in English-speaking countries and East Asia. There are two types of distribution methods: the Company's direct distribution method, and the partner distribution method with overseas local distribution partners. The Virtual reality (VR) services provide services for VR devices. For other services, the Company provides location information analysis consulting services for business companies such as local governments and railway companies nationwide. In addition, the Company provides a smartphone-specific research service Smart Answer.