CROOZ : The Third Quarter FY03/22 Financial Results Presentation
February 08, 2022 at 01:42 am EST
Share
1
Q3 FY 03/22
Financial Results Presentation
CROOZ, Inc.
TSE JASDAQ Standard; Code 2138
2
Key strategies for CROOZ
Make SHOPLIST a brand that represents fast fashion e-commerce
Invest in new businesses to create second and third core businesses after SHOPLIST*1
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A*1
100 managers x JPY10.0bn business*2
*1
CROOZ Group' s policies going forward. Click here
for details.
*2
To be achieved through CROOZ' Vision for
Continual
Evolution. Click here
for details.
3
Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to
Annual sales
Annual unique
Average annual
Annual frequency of
purchasers
spend per user
purchases per user
long-term
targets
JPY
bn
5
mn
JPY
20,000
4
times
100.0
Q3
27.1
mn
JPY
times
JPY
bn
1.71
14,753
2.5
FY03/22
(FY03/21 result)
*
*
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2021.
4
Consolidated results summary
(million yen)
Q2
Q2
YoY
FY03/21
FY03/22
Transaction
10,297
8,710
-15.4
value
%
Operating
750
213
-71.6
profit
%
EBITDA
835
284
%
-66.0
*Due to the adoption of the Accounting Standard for Revenue Recognition from Q1 FY03/22, sales for the E-commerce business, Online Advertising and Media business, and other businesses are reported on a net basis (sales [transaction value] less purchase costs; sales were previously reported in gross amounts).
For comparison purposes, we are disclosing transaction values instead of sales from Q1 FY03/22 onward, so please keep that in mind when making YoY comparisons.
5
Earnings Summary by Segment
(million yen)
Q3 2021
YoY Change
Transaction Operating
Transaction
Operating
value
profit
value
profit
E-commerce
8,368
474
6,930
251
-17.2%
-46.9%
Game
559
4
616
-158
10.2%
-
Online Advertising
711
134
760
152
7%
13.6%
and Media
Investment
263
147
3
-34
-98.8%
-
Other
394
-9
399
1
1.1%
-
*CROOZ Group has set a policy of further strengthening its focus on e-commerce as an e-commerce solutions company. In line with this policy,
the company has revised its reporting segments from Q1 FY03/22 to the following four: E-commerce, Game, Online Advertising and Media, and Investment.
*Due to the adoption of the Accounting Standard for Revenue Recognition from Q1 FY03/22, sales for the E-commerce business, Online Advertising and Media business, and other businesses are reported on a net basis (sales [transaction value] less purchase costs; sales were previously reported in gross amounts).
For comparison purposes, we are disclosing transaction values instead of sales from Q1 FY03/22 onward, so please keep that in mind when making YoY comparisons.
This is an excerpt of the original content. To continue reading it, access the original document here.
Attachments
Original Link
Original Document
Permalink
Disclaimer
CROOZ Inc. published this content on 08 February 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 08 February 2022 06:41:10 UTC.
CROOZ,Inc. is a Japan-based company mainly engaged in the provision of services through the Internet. The Company operates in three business segments, including the Internet Content segment, the Internet Commerce segment and the Internet Solution segment. The Company mainly involves in the provision of social games, as well as the blog sites and Internet mail order sites for women. Through the provision of social game named Mobage, the Company obtains usage fees from the users via social game platform companies. It also involves in the provision of charging contents to communication carriers, as well as the provision of licensed contents.