[Forward-looking statement]

The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.

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0. Contents

  1. FY2021 Full Year Results (October 2020 - September 2021)
  2. FY2022 Forecast (October 2021 - September 2022)
  3. Internet Advertisement Business
  4. Game Business
  5. Media Business
  6. Medium to Long-Term Strategy
  7. Purpose

8.

References -

Quarterly Results (July - September 2021)

-

Purpose (the backgrounds of purpose being made)

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1. FY2021 Full Year Results

FY2021

Full Year Results

October 2020 - September 2021

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1. FY2021 Full Year Results

FY2021

Media

Ad

Game

Hit a new record high after two upward revisions.

Sales:

666.4 billion yen

up 39.3% YoY

OP:

104.3 billion yen

up 3.1X YoY

Revenue increase of ABEMA and related businesses resulted in a reduction of operating loss.

Sales:

82.8 billion yen

up 45.1% YoY

OP:

-15.1 billion yen

+3.1 billion yen YoY

Achieved double-digit growth driven by operation and technical capability.

Sales:

321.3

billion yen

up 19.3% YoY

OP:

22.5

billion yen

up 7.1% YoY

The successful game title significantly increased sales and OP.

Sales:

262.7 billion yen

up 68.6% YoY

OP:

96.4 billion yen

up 3.2X YoY

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CyberAgent Inc. published this content on 27 October 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 27 October 2021 06:47:02 UTC.