The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
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0. Contents
FY2021 Full Year Results (October 2020 - September 2021)
FY2022 Forecast (October 2021 - September 2022)
Internet Advertisement Business
Game Business
Media Business
Medium to Long-Term Strategy
Purpose
8.
References -
Quarterly Results (July - September 2021)
-
Purpose (the backgrounds of purpose being made)
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1. FY2021 Full Year Results
FY2021
Full Year Results
October 2020 - September 2021
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1. FY2021 Full Year Results
FY2021
Media
Ad
Game
Hit a new record high after two upward revisions.
Sales:
666.4 billion yen
up 39.3% YoY
OP:
104.3 billion yen
up 3.1X YoY
Revenue increase of ABEMA and related businesses resulted in a reduction of operating loss.
Sales:
82.8 billion yen
up 45.1% YoY
OP:
-15.1 billion yen
+3.1 billion yen YoY
Achieved double-digit growth driven by operation and technical capability.
Sales:
321.3
billion yen
up 19.3% YoY
OP:
22.5
billion yen
up 7.1% YoY
The successful game title significantly increased sales and OP.
Sales:
262.7 billion yen
up 68.6% YoY
OP:
96.4 billion yen
up 3.2X YoY
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CyberAgent Inc. published this content on 27 October 2021 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 27 October 2021 06:47:02 UTC.
CyberAgent, Inc. specializes in providing media and entertainment services over the Internet. Net sales break down by activity as follows:
- internet advertisement services (52.9%);
- development and operation of games on smartphones (24.8%);
- media services (18.4%): operation of the Internet TV channel AbemaTV, publishing and operation of Internet portals (operation of the Ameba cybercarnet platform, provision of online dating services via Tapple, operation of video and music exchange sites, etc.);
- other (3.9%).