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What is the Metaverse?

A metaverse is a network of 3D virtual worlds focused on social connection. In futurism, the term is often described as a hypothetical iteration of the Internet as a virtual world that is facilitated by the use of virtual and augmented reality headsets.

The term "metaverse" has its origins in the 1992 science fiction novel Snow Crash as a portmanteau of "meta" and "universe." Various metaverses have been developed for popular use such as virtual world platforms like Second Life. Some metaverse iterations involve integration between virtual and physical spaces and virtual economies, often including a significant interest in advancing virtual reality technology.

The term has seen considerable use as a buzzword for public relations purposes to exaggerate development progress for various related technologies and projects. Information privacy and user addiction are concerns within metaverses, stemming from challenges facing the social media and video game industries as a whole.

Technology

The metaverse is a proposed expansion to existing internet technologies. Potential access points for metaverses include general-purpose computers and smartphones, in addition to augmented reality (AR), mixed reality, virtual reality (VR), and virtual world technologies.

Business and commercial interest in metaverse-related research and technology include Facebook, which bought VR company Oculus in 2014, and has announced plans to build a 3-D social space to connect varying services.

A common dependence on VR technology places limitations on metaverse development and wide-scale adoption. Limitations stemming from the balance between cost and design include the lack of high-quality graphics and a lack of mobility. Lightweight wireless headsets lack image quality, which is optimized for bulky, wired VR goggle systems. Another issue for wide-scale adoption of the technology is the cost, with the HTC Vive Pro 2 headset costing US$799 plus controllers in 2021.

In 2021, the South Korean government announced the creation of a national metaverse alliance with the goal to build a unified national VR and AR platform.

Source: https://en.wikipedia.org/wiki/Metaverse

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