Fiscal Year Ended March 2020
Financial Results Explanatory Material
Nintendo Co., Ltd.
May 7, 2020
1
- We would like to start by extending our deepest sympathies to all those affected byCOVID-19. We would also like to express how deeply grateful we are to the medical staff and all those who are working hard to prevent the spread of this virus.
Nintendo Co., Ltd. | 1 |
Information About Risks Related to COVID-19
- Impact on parts procurement, production, and shipments
- Impact on consumption activities
- Impact on research and development
- Impact of foreign exchange fluctuations
2
- As you are all aware, the impact ofCOVID-19 continues to expand. The emergency declarations and other regulatory restrictions in countries all around the world are growing both in duration and in scale, making it difficult to predict when things will return to normal.
- Taking this into account, we would like to talk about the possibility that the situation may affect Nintendo's future financial results.
- First, we would like to talk about the impact on parts procurement, production, and shipments. It appears that delays in production and shipping are gradually recovering. However, we may be affected if there continue to be issues involving the procurement of necessary components. In addition, if the impact ofCOVID-19 is prolonged or worsens further, it may disrupt the product supply.
- Second, we would like to discuss the impact on consumption activities. There are restrictions on sales channels in each country due to measures to prevent the spread of the virus including restrictions on movement outside the home and closure of retail stores, and this effect may be prolonged. Also, if physical distribution is suspended, we will not be able to sell hardware or packaged software throughe-commerce. In addition, there is a possibility that provision of those services offered via our network may be suspended in the event that we are no longer able to maintain the stability of our network systems.
- Third, we would like to discuss the impact on research and development. If the effects ofCOVID-19 are prolonged or worsen further, development schedules may be impacted due to the difference in development environments between working from home and in the office. In particular, the impact to overseas subsidiaries and
Nintendo Co., Ltd. | 2 |
other affiliated companies involved in development is anticipated to be even more difficult to predict than within Japan. As a result of these factors, we may not be able to proceed with the release of Nintendo products and the start of services as planned. This is also true for other software publishers, so it may not be possible to provide game content on Nintendo platforms as planned.
- Fourth, we would like to discuss the impact of foreign exchange fluctuations. If foreign exchange fluctuations occur due to changes in the economic conditions of each country caused by the impact ofCOVID-19, any deviation from the assumed exchange rates in our financial forecasts may affect our financial results.
- Furthermore, both direct and indirect risks exist which are difficult to foresee and may affect our financial results. The situation regarding COVID- 19 is changingday-by-day around the world, so we will carefully monitor trends while continuing to gather information and taking the measures necessary to minimize the impact of these concerns.
Nintendo Co., Ltd. | 2 |
1. Consolidated Financial Results and Outlook
3
- We would now like to talk about our consolidated financial results for the fiscal year ended March 2020 and the consolidated financial forecast for the fiscal year ending March 2021.
Nintendo Co., Ltd. | 3 |
Consolidated Financial Highlights
FY19FY20 Comparison
Net sales | 1,200.5 | bn yen | 1,308.5 | bn yen | +9.0 | % |
Operating profit | 249.7 | bn yen | 352.3 | bn yen | +41.1 | % |
Operating profit ratio | 20.8 | % | 26.9 % | +6.1 pt. | ||
Ordinary profit | 277.3 | bn yen | 360.4 | bn yen | +30.0 | % |
Net profit | 194.0 | bn yen | 258.6 | bn yen | +33.3 | % |
Net profit ratio | 16.2 | % | 19.8 % | +3.6 pt. |
*Net profit: Profit attributable to owners of parent
*FY = Fiscal Year: FY20 indicates the period between April 1, 2019 and March 31, 2020.
4
- Year-on-year,net sales for this financial year rose by 9.0% to 1,308.5 billion yen, operating profit rose by 41.1% to 352.3 billion yen, ordinary profit rose by 30.0% to
- billion yen, and net profit attributable to owners of parent rose by 33.3% to
- billion yen.
Nintendo Co., Ltd. | 4 |
Consolidated Sales
FY19 | FY20 | Comparison |
Net sales | 1,200.5 bn yen | 1,308.5 | bn yen | +9.0 % | |
Dedicated video game platform*1 | 1,152.6 bn yen | 1,254.1 | bn yen | +8.8 % | |
Mobile, IP related income, etc.*2 | 46.0 | bn yen | 51.2 | bn yen | +11.5 % |
Playing cards, etc. | 1.9 | bn yen | 3.0 | bn yen | +57.1 % |
*1 Each platform includes hardware, software (including downloadable versions of packaged software, download-only software, add-on content, and Nintendo Switch Online) and accessories.
*2 Includes income from smart-device content and royalty income.
Effect of changes in foreign exchange rates on net sales: -37.3 billion yen
FY20 Regional Sales Ratio
8.8% | Japan | |
23.0% | ||
The Americas | ||
25.0% | ||
Europe | ||
43.2% | Other | |
Proportion of overseas sales: 77.0% | 5 |
- Next, we would like to give a breakdown of consolidated sales.
- Sales from our dedicated video game business grew by 8.8%year-on-year, to 1,254.1 billion yen. Sales of Nintendo Switch hardware and software remained strong, leading to an overall increase in sales despite the negative impact of a strong yen and the sharp decrease in sales for Nintendo 3DS hardware and software, as well as the Classic Edition series.
- Sales from mobile, IP related income increased from the previous fiscal year in bothsmart-device transactions and royalty income, resulting in a 11.5% increase overall to 51.2 billion yen.
- Other sales grew by 57.1% to 3.0 billion yen, partially due to Nintendo TOKYO, which opened this past fall.
- The impact of the exchange rate on net sales was a reduction of 37.3 billion yenyear-on-year.
Nintendo Co., Ltd. | 5 |
Gross Profit
FY19 | FY20 | Comparison | ||||
Gross profit | 501.1 bn yen | 641.7 | bn yen | +28.0 % | ||
Gross profit ratio | 41.7 % | 49.0 | % | +7.3 pt. | ||
Main Variable Factors | ||||||
FY19 | FY20 | Comparison | ||||
Proportion of hardware | 58.4 % | 52.2 | -6.2pt. | |||
sales*1 | % | |||||
Proportion of first-party | 83.8 % | 82.8 | -1.0pt. | |||
software sales*2 | % | |||||
Proportion of digital | 24.8 % | 34.0 | +9.2 pt. | |||
sales*2 | % | |||||
Average | 1 USD | 110.91 yen | 108.74 | yen | -2.17yen | |
exchange rate | 1 Euro | 128.41 yen | 120.82 | yen | -7.59yen | |
*1 Proportion of sales to total dedicated video game platform sales | 6 | |||||
*2 Proportion of sales to total dedicated video game platform software sales | ||||||
- Next, we would like to take an itemized look at profits.
- Gross profit increased 28.0%year-on-year to 641.7 billion yen due to increased sales.
- While gross profit margin was negatively impacted by the strengthening of the yen, a rise in the proportion of sales largely made up of software and an increase in the rate ofhigh-margin digital sales were primarily responsible for an increase of 7.3 percentage points over the previous fiscal year, to 49.0%.
Nintendo Co., Ltd. | 6 |
Selling, General and Administrative Expenses / Operating Profit
FY19 | FY20 | Comparison | ||
Selling, general and | ||||
administrative expenses | 251.4 bn yen | 289.3 | bn yen | +15.0 % |
SG&A expenses-to-sales ratio | 20.9 % | 22.1 | % | +1.2 pt. |
Operating profit | 249.7 bn yen | 352.3 | bn yen | +41.1 % |
Operating profit ratio | 20.8 % | 26.9 | % | +6.1 pt. |
Effect of changes in foreign exchange rates on operating profit: approx. -20.0 billion yen
FY19 | FY20 | Comparison | ||
Research and development | ||||
expenses | 69.6bn yen | 84.1 | bn yen | +20.9 % |
Advertising expenses | 75.4bn yen | 76.0 | bn yen | +0.8 % |
7
- Selling, General and Administrative expenses (referred to as SG&A expenses below) increased 15.0%year-on-year to 289.3 billion yen, and our SG&A expenses- to-sales ratio increased by 1.2 percentage points to 22.1%.
- This was mainly due to an increase in research and development expenses and an increase in transaction fees and other costs related to the growth in digital sales, resulting in an overall increase in SG&A expenses.
- Although SG&A expenses increased, operating profit increased 41.1%year-on-year to 352.3 billion yen due to the increase in gross profit on sales, and operating margin increased 6.1 percentage points to 26.9%.
- The effect of changes in foreign exchange rates at the operating profit level was a reduction of approximately 20.0 billion yenyear-on-year.
Nintendo Co., Ltd. | 7 |
Ordinary Profit and Net Profit
FY19 | FY20 | Comparison | ||||||||||||||
Non-operating income | 28.3bn yen | 25.5 | bn yen | -9.7% | ||||||||||||
included foreign exchange gains | 5.4 | bn yen | - | |||||||||||||
Non-operating expenses | 0.6bn yen | 17.4 | bn yen+2,541.9 % | |||||||||||||
included foreign exchange losses | - | 15.8 | bn yen | |||||||||||||
Ordinary profit | 277.3 bn yen | 360.4 | bn yen | +30.0 % | ||||||||||||
Net profit | 194.0 bn yen | 258.6 | bn yen | +33.3 % | ||||||||||||
Net profit ratio | 16.2 | % | 19.8 | % | +3.6 pt. | |||||||||||
*Net profit: Profit attributable to owners of parent | ||||||||||||||||
Exchange rate | FY19 | FY20 | Comparison | Dividends | FY19 | FY20 | Comparison | |||||||||
1 USD | 110.99 | yen | 108.83 yen | -2.16 | yen | Annual | 810 yen | 1,090 yen | +280 yen | |||||||
1 Euro | 124.56 | yen | 119.55 yen | -5.01 | yen | |||||||||||
8 |
- While the strengthening of the exchange rate for the yen at the end of this period compared to the end of the previous fiscal year resulted in a foreign exchange loss of 15.8 billion yen, ordinary profit increased by 30.0% to 360.4 billion yen, primarily due to an increase in interest income from U.S. dollar deposits.
- Net profit attributable to owners of parent rose by 33.3% to 258.6 billion yen.
- As a result, the annual dividend per share for this fiscal year will be 1,090 yen.
Nintendo Co., Ltd. | 8 |
Consolidated Financial Forecast
FY20 | FY21 | Comparison |
(Results) | (Forecast) |
Net sales | 1,308.5 | bn yen | 1,200.0 | bn yen | -8.3% | |
Operating profit | 352.3 | bn yen | 300.0 | bn yen | -14.9% | |
Ordinary profit | 360.4 | bn yen | 290.0 | bn yen | -19.5% | |
Net profit | 258.6 | bn yen | 200.0 | bn yen | -22.7% | |
*Net profit: Profit attributable to owners of parent | ||||||
*Estimated exchange rate for FY21: 1 USD = 105 yen, 1 Euro = 115 yen | ||||||
FY20 | ||||||
Dividends | FY21 | Comparison | ||||
(Results) | (Forecast) | |||||
Annual | 1,090 | yen | 840 | yen | -250yen | |
Nintendo Switch | FY20 | FY21 | Comparison | |||
(Results) | (Forecast) | |||||
Hardware | 21.03 | mil | 19.00 | mil | -9.6% | |
units | units | |||||
Software | 168.72 | mil | 140.00 | mil | -17.0% | |
units | units |
*Software sales units for FY20 include the quantity bundled with hardware (3.40 million units). | 9 |
- Next, we would like to talk about the consolidated financial forecast for the fiscal year ending March 2021.
- We forecast sales of 1,200.0 billion yen, operating profit of 300.0 billion yen, ordinary profit of 290.0 billion yen, and profit attributable to owners of parent of 200.0 billion yen. The assumed exchange rates are 105 yen per US dollar and 115 yen per euro.
- If we achieve the financial results we are currently forecasting, we expect that the annual dividend per share will be 840 yen.
- Our unit sales forecast for the full year is 19.00 million units of Nintendo Switch hardware and 140.00 million units of software.
- We are not disclosing the unit sales forecast of Nintendo 3DS because it has limited impact on our overall financial performance.
- We ask for your understanding thatCOVID-19 could impact this consolidated financial forecast, as mentioned at the beginning.
Note: Appropriate Use of Earnings Forecasts
Statements relating to future projections represent the judgments made by Nintendo management based on information that was available at the time they were written, and therefore include certain potential risks and uncertainties. Regarding the impact of COVID-19 on our earnings forecasts, production and sales volumes may decrease for a certain period of time, but we anticipate that production and sales will be able to meet demand for the full year and that we will be able to release software titles now in development as planned. That being said, there are many elements of uncertainty, so if there is a need to revise our earnings forecasts at a later date, we will promptly disclose those revisions. Please be aware that such risks and uncertainties may cause actual results to be materially different from these forecasts (including but not limited to earnings forecasts and dividend forecasts).
Nintendo Co., Ltd. | 9 |
2. Business Highlights
10
- We would like to turn now to our business highlights.
Nintendo Co., Ltd. | 10 |
Sales Status of Nintendo Switch (Sell-in)
FY19 | FY20 | Comparison | ||||||||||||||||||||||||||
Hardware | 16.95 | mil | 21.03 | mil | +24.0 % | |||||||||||||||||||||||
units | units | |||||||||||||||||||||||||||
Nintendo Switch | 16.95 | mil | 14.83 | mil | -12.5% | |||||||||||||||||||||||
units | units | |||||||||||||||||||||||||||
Nintendo Switch Lite | - | 6.19 | mil | - | Pokémon Sword/ Pokémon Shield | |||||||||||||||||||||||
units | 17.37million units | |||||||||||||||||||||||||||
Software | 118.55 | mil | 168.72 | mil | +42.3 % | |||||||||||||||||||||||
units | units | |||||||||||||||||||||||||||
Regional Hardware Unit Sales | ||||||||||||||||||||||||||||
Regional Software Unit Sales | ||||||||||||||||||||||||||||
25 | 200 | |||||||||||||||||||||||||||
20 | Animal Crossing: New Horizons | Mario Kart 8 Deluxe | ||||||||||||||||||||||||||
150 | 11.77million units | 8.08million units | ||||||||||||||||||||||||||
15 | 100 | Number of million-seller titles (FY20) | ||||||||||||||||||||||||||
10 | ||||||||||||||||||||||||||||
50 | 27titles | |||||||||||||||||||||||||||
5 | ||||||||||||||||||||||||||||
include 18 Nintendo titles and | ||||||||||||||||||||||||||||
0 | 0 | 9 titles by other software publishers | ||||||||||||||||||||||||||
FY19 | FY20 | |||||||||||||||||||||||||||
(mil units) | (mil units) FY19 | FY20 | 11 | |||||||||||||||||||||||||
Japan | The Americas | Europe | Other | Japan | The Americas | Europe | Other | |||||||||||||||||||||
- First let's talk about Nintendo Switch sales.
- Sales for the entire Nintendo Switch family rose 24.0%year-on-year to 21.03 million units. That breaks down to sales of 14.83 million units of Nintendo Switch and 6.19 million units of Nintendo Switch Lite.
- Nintendo Switch sales continued at levels close to those of the previous fiscal year, and when you add in sales of Nintendo Switch Lite, just launched in September of last year, you see that sales of the entire Nintendo Switch family exceeded the good results of the previous fiscal year.
- Looking at software,Pokémon Swordand Pokémon Shieldposted sales of 17.37 million units, and Animal Crossing: New Horizonssold 11.77 million units, which is now the best start ever for a Nintendo Switch title. In addition to titles like Luigiʼs Mansion 3and Super Mario Maker 2that were released during this fiscal year, sales also continued to grow steadily for titles released in previous fiscal years like Mario Kart 8 Deluxe,and for titles from other software publishers. The total number of million-seller titles during this fiscal year reached 27 titles, including those from other software publishers.
- As a result, total software sales grew 42.3%year-on-year to 168.72 million units.
- As you can see by looking at sales by region, both hardware sales and software sales grewyear-on-year in every region.
Nintendo Co., Ltd. | 11 |
Nintendo Switch System Family Sell-Through
Note: Sell-throughrefers to units sold by retailers to consumers. | |||||||||||||||||||||||||||||||
Japan | North America | Europe | |||||||||||||||||||||||||||||
Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.
Previous: 3.80mil units | Previous: 6.35mil units | Previous: 4.49mil units | |||
Current: 5.06mil units | Current: 7.67mil units | Current: 5.37mil units | |||
(+33%) | (+20%) | (+19%) | |||
12 | |||||
Source: Nintendo, Media Create |
- Previously, we have addressedsell-in, or the number of sales from Nintendo to retailers, but we would like to turn the discussion to sell-through, which is the number of sales made from retailers to consumers. This graph shows quarterly sell-through for the Nintendo Switch family. In all major regions, sell-through from January through March was higher than that of the same period in the previous fiscal year. In the Japanese market, the release of Animal Crossing: New Horizonsdrove hardware sales greatly, with console sell-through for the week of release reaching levels above weekly sell-through during the holiday season.
- Annualsell-through of the Nintendo Switch family in Japan during this fiscal year increased 33% over the previous fiscal year, with sell-through of 5.06 million units. The North American market saw a 20% rise over the previous fiscal year, to 7.67 million units. The European market saw a 19% rise over the previous fiscal year, to 5.37 million units.
- In the fourth quarter, the proportion ofsell-through for Nintendo Switch Lite to the entire Nintendo Switch family was higher than that of sell-in. This is because inventories for Nintendo Switch Lite, which was just launched last September, were relatively plentiful at the start of the new year in markets outside of Japan, and sell-through for the system grew significantly together with that of the flagship Nintendo Switch both before and after the release of Animal Crossing: New Horizons.
- Although the spread ofCOVID-19 impacted production and shipments in some regions during this fiscal year, the scope was limited. Nintendo Switch has been gaining momentum throughout the year, and has achieved widespread expansion compared to the previous fiscal year.
Nintendo Co., Ltd. | 12 |
Animal Crossing Series Comparative Sell-Through (JP/US/EUR)
13.41
10
5
0
(mil units)
Lifetime total
First 6 weeks
13
Includes system bundles and digital sales / Source: Nintendo, Media Create
-
Combinedsell-through of Animal Crossing: New Horizons, released on March 20, exceeded 13 million units in the first six weeks for the three regions of Japan, the US, and Europe, making it the fastest-starting title for Nintendo Switch. Moreover, sell-through for Animal Crossing: New Horizonshas quickly exceeded the lifetime sell-through for the Nintendo 3DS entry Animal Crossing: New Leaf, making it the title with the highest sell-through in the Animal Crossing series.
Not only have sales of the physical version exceeded our expectations, but demand for the digital version is also high, leading to a digital sales ratio never before seen in Nintendo Switch titles. - In terms of consumer demographics, we are seeing a high percentage of players in their 20s and 30s who have likely played past entries in the Animal Crossing series, and a high overall percentage of female players, at over 40%. Among this group, many appear to have newly purchased a console in the Nintendo Switch family.
Nintendo Co., Ltd. | 13 |
Digital Sales
FY19 | FY20 | Comparison | ||
Digital sales | 118.8 bn yen | 204.1 | bn yen | +71.8 % |
Proportion of digital sales | 24.8 % | 34.0 | % | +9.2 pt. |
*Proportion to total dedicated video game platform software sales
*Sales of downloadable versions of packaged software, download-only software,
add-on content and Nintendo Switch Online, etc. | |
Downloadable versions of packaged software | Download-only software, add-on content |
and Nintendo Switch Online, etc. | |
30.0%
FY20
Component ratio
of digital sales
70.0%
14
- Next, we would like to talk about our digital business on dedicated video game platforms.
- Digital sales for this fiscal year grew to 204.1 million yen, a 71.8%year-on-year increase. Software sales on our dedicated video game platforms contributed 34.0% of total digital sales.
- Downloadable versions of packaged software, especially Nintendo Switch software, made up 70.0% of the overall digital sales, and greatly contributed to growth.
- Other factors leading to growth include an increase indownload-only software that is not sold physically, including indie titles, and growth in add-on content sales for titles such as Super Smash Bros. Ultimateand Fire Emblem: Three Houses. In addition, Nintendo Switch Online contributed to sales throughout the year.
[Regarding calculation of digital sales]
In principle, sales of Nintendo software are recognized as gross sales while sales of software released by other software publishers are recognized as net sales.
Note: Sales commissions, which Nintendo receives based on contracts with other software publishers, etc. are recognized are revenue.
Nintendo Co., Ltd. | 14 |
Announced Title Releases for FY21
May 29 | June 5 | 2020 in Japan |
Release continuous updates | Part 1: Release by end of June 2020 | Releases from June 2020 onward |
Part 2: Release in fall of 2020 | ||
15 | ||
- These are the title releases planned for the fiscal year ending March of 2021 that have already been announced. We plan to release not only new software titles, but also purchasable and free updates to already released software that will encourage consumers to continue playing on Nintendo Switch. We plan to introduce a succession of seasonal events forAnimal Crossing: New Horizons, paid add-on content for Pokémon Swordand Pokémon Shield, and begin releasing the fighters included in Fighter Pass Vol. 2 for Super Smash Bros. Ultimate.
- As mentioned in the beginning, if the effects ofCOVID-19 are prolonged or worsen further, we may not be able to proceed with the release of Nintendo products and the start of services as planned, so our future plans are subject to change.
Nintendo Co., Ltd. | 15 |
Mobile, IP Related Income, etc.
FY19 | FY20 | Comparison | ||
Mobile, IP related income, etc. | 46.0bn yen | 51.2 | bn yen | + 11.5% |
* Includes income from smart-device content and royalty income
• | Addition of monthly subscription service | • | Addition of multiplayer feature |
• | Large increase in active players | • | More than one third of all sales in US |
16 |
- Next, we would like to talk about our mobile and IP related businesses. Mobile, IP related income grew by 11.5%year-on-year to 51.2 billion yen.
- During this fiscal year, we began distribution of bothDr. Mario World(in July 2019) and Mario Kart Tour(in September 2019), bringing the total number of game applications we currently operate to six. The applications released in this fiscal year have contributed to our mobile application revenues, as has Animal Crossing: Pocket Camp, for which a subscription service was implemented last November. We are seeing a synergistic effect, with this application helping to spread awareness of Animal Crossing: New Horizonsfor Nintendo Switch, and our promotions for that title helping to greatly increase the number of active players of Animal Crossing: Pocket Camp.
- A multiplayer feature was added toMario Kart Tourin March. Since the addition of this feature, the number of active players has been continuously increasing, and there are also increasing numbers of players subscribing to Gold Pass. US consumers represent approximately one third of all players, and sales in the US account for more than one third of total sales.
- Please understand that we do not disclose details like the number of downloads and the sales revenues for individual applications.
Nintendo Co., Ltd. | 16 |
IP Expansion Initiatives
17
- We will now move on to our IP expansion business, in which we are continuing to implement a variety of initiatives.
- Clothing company Levi Strauss is selling products full of inspiration from the world of Super Mario, centered onstreetwear-inspired denim jeans, as well as T-shirts, polo shirts, hoodies, and other items.
- The LEGO Group announced LEGO Super Mario as a collaboration between LEGO and Super Mario. In this new product series from the LEGO Group, you move an interactive LEGO Mario figure around a course built from LEGO bricks, progressing and collecting coins.
- We will continue our efforts to increase opportunities for people to have access to Nintendo IP and increase the value of that IP, which is the source of our competitive edge.
Nintendo Co., Ltd. | 17 |
3. Reference
18
- This concludes our presentation. The following slides are provided as reference and include details published asSupplementary Informationfor previous fiscal years.
[Disclaimers]
The contents of these materials are based upon the information available and the judgments which can be made at the time of the announcement. Nintendo is not responsible for updating or changing these materials if the information presented changes due to future circumstances or for other reasons.
Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual results to be materially different from the forecasts.
Nintendo Co., Ltd. | 18 |
Million-Seller Nintendo First-Party Titles
units in ten thousands | ||||||
FY20 | Life-to-date | |||||
Nintendo Switch | Global | including | Global | |||
Japan | Overseas | |||||
Pokémon Sword/Pokémon Shield | ||||||
1,737 | 452 | 1,285 | 1,737 | |||
Animal Crossing: New Horizons | 1,177 | 384 | 793 | 1,177 | ||
Mario Kart 8 Deluxe | 808 | 93 | 715 | 2,477 | ||
Luigiʼs Mansion 3 | 633 | 83 | 550 | 633 | ||
Super Mario Maker 2 | 548 | 116 | 432 | 548 | ||
Super Smash Bros. Ultimate | 503 | 90 | 413 | 1,884 | ||
The Legend of Zelda: Breath of the Wild | 464 | 45 | 418 | 1,741 | ||
The Legend of Zelda: Link's Awakening | 438 | 43 | 395 | 438 | ||
Super Mario Party | 370 | 62 | 309 | 1,010 | ||
New Super Mario Bros. U Deluxe | 329 | 33 | 296 | 660 | ||
SUPER MARIO ODYSSEY | 297 | 21 | 275 | 1,741 | ||
Fire Emblem: Three Houses | 287 | 58 | 229 | 287 | ||
Ring Fit Adventure | 273 | 89 | 184 | 273 | ||
Splatoon 2 | 143 | 45 | 98 | 1,013 | ||
Pokémon: Let's Go, Pikachu! Pokémon: Let's Go, Eevee! | 134 | 14 | 120 | 1,197 | ||
Pokémon Mystery Dungeon: Rescue Team DX | 126 | 36 | 89 | 126 | ||
MARVEL ULTIMATE ALLIANCE 3: The Black Order | 108 | 4 | 104 | 108 | ||
ASTRAL CHAIN | 108 | 16 | 91 | 108 | ||
[Note] Software sales units include the quantity bundled with hardware. Software sales units include their downloadable versions. | 19 |
Nintendo Co., Ltd. | 19 |
Key Indicators
Proportion of Overseas Sales
FY20
Q1 | Q2 | Q3 | Q4 |
76.5% | 76.9% | 78.6% | 74.0% |
76.8% | |||
77.8% | |||
77.0% | |||
FY19 | |||
Q1 | Q2 | Q3 | Q4 |
76.6% | 78.7% | 77.7% | 78.7% |
77.8% | |||
77.7% | |||
77.9% |
Proportion of Hardware Sales
FY20
Q1 | Q2 | Q3 | Q4 |
50.5% | 54.9% | 57.4% | 39.6% |
53.2% | |||
55.6% | |||
52.2% | |||
FY19 | |||
Q1 | Q2 | Q3 | Q4 |
51.7% | 62.4% | 61.2% | 51.1% |
57.8% | |||
59.9% | |||
58.4% |
Proportion of First-Party
Software Sales
FY20
Q1 | Q2 | Q3 | Q4 |
74.1% | 76.0% | 87.4% | 85.1% |
75.2% | |||
82.0% | |||
82.8% | |||
FY19 | |||
Q1 | Q2 | Q3 | Q4 |
82.9% | 71.0% | 89.8% | 80.3% |
76.8% | |||
84.6% | |||
83.8% |
* Proportion of overseas (outside of Japan) sales to total sales
*Proportion of hardware (including accessories) | * Proportion of first-party software sales to total |
sales to total dedicated video game platform | dedicated video game platform software sales |
sales | |
20 |
Nintendo Co., Ltd. | 20 |
Digital Sales Indicators
Digital Sales | Proportion of Digital Sales | Proportion of Downloadable Versions | ||||||||||||
in yen | of Packaged Software Sales | |||||||||||||
FY20 | FY20 | FY20 | ||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | |||
30.6 bn | 40.9 bn | 53.2 bn | 79.2 bn | 38.3% | 34.8% | 22.3% | 48.5% | 56.4% | 64.5% | 71.7% | 76.9% | |||
71.6 bn | 36.2% | 61.0% | ||||||||||||
124.9 bn | 28.6% | 65.6% | ||||||||||||
204.1 bn | 34.0% | 70.0% | ||||||||||||
FY19 | FY19 | FY19 | ||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | |||
18.5 bn | 20.6 bn | 45.0 bn | 34.6 bn | 24.2% | 26.0% | 19.6% | 37.2% | 59.3% | 59.1% | 78.7% | 62.6% | |||
39.1 bn | 25.1% | 59.2% | ||||||||||||
84.2 bn | 21.8% | 69.6% | ||||||||||||
118.8 bn | 24.8% | 67.6% |
*Digital sales include (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (c) add- on content and (d) Nintendo Switch Online, etc.
*Proportion of digital sales to total dedicated video game platform software sales
* Proportion of downloadable versions of packaged software sales to total digital sales as indicated on the left: a/(a+b+c+d)
21
Nintendo Co., Ltd. | 21 |
Supplementary Information on Our Website
Earnings Releases, etc. | IR Events | ||
・Earning Releases | ・Corporate Management Policy Briefing Presentation Materials | ||
・Timely Disclosure of Information, etc. | ・Financial Results Explanatory Materials, etc. | ||
Financial Highlights | Dedicated Video Game Sales Units | ||
・Consolidated Statements of Income | (Annual/ Quarterly) | ・Total Unit Sales | (Life-to-date) |
・Consolidated Balance Sheet | (Annual/ Quarterly) | ・Unit Sales | (Annual/ Quarterly) |
・Consolidated Cash Flows | (Annual) | ・Number of Titles Released | (Annual) |
・Key Figures per Share | (Annual) | ||
・Geographical Sales Breakdown | (Annual/ Quarterly) | ||
・Sales Breakdown by Category | (Annual/ Quarterly) | ||
Top Selling Title Sales Units | Historical Data(Updated at fiscal year-end) | ||
・Top selling Nintendo software sales units | ・Consolidated Statements of Income Transition | ||
on an accumulated basis | ・Consolidated Sales Transition by Region | ||
・Number of Software Titles Released |
*Corresponding pages on our website can be accessed by clicking on the titles above. *Financial Highlights will be updated within 2 business daysof our financial announcement. *Information previously available in Supplementary Informationcan be found at the following locations:
・Consolidated Statements of Income Transition → Financial Highlights
・Foreign Currency Transaction Information → Earnings Releases (Others, page 13)
22
Nintendo Co., Ltd. | 22 |
Launch Dates of Primary Nintendo Products by Region (Apr. 2019〜Mar. 2020)
Nintendo Switch
Japan | The United States | Europe | ||||
Title | Launch Date | Title | Launch Date | Title | Launch Date | |
(Hardware) | (Hardware) | (Hardware) | ||||
Nintendo Switch Lite | 9/20/2019 | Nintendo Switch Lite | 9/20/2019 | Nintendo Switch Lite | 9/20/2019 | |
(Software) | (Software) | (Software) | ||||
Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | |
Super Mario Maker 2 | 6/28/2019 | Super Mario Maker 2 | 6/28/2019 | Super Mario Maker 2 | 6/28/2019 | |
MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | DRAGON QUEST BUILDERS 2 * | 7/12/2019 | DRAGON QUEST BUILDERS 2 * | 7/12/2019 | |
Fire Emblem: Three Houses | 7/26/2019 | MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | |
TETRIS 99 | 8/9/2019 | Fire Emblem: Three Houses | 7/26/2019 | Fire Emblem: Three Houses | 7/26/2019 | |
ASTRAL CHAIN | 8/30/2019 | ASTRAL CHAIN | 8/30/2019 | ASTRAL CHAIN | 8/30/2019 | |
The Legend of Zelda: Link's Awakening | 9/20/2019 | TETRIS 99 | 9/6/2019 | DAEMON X MACHINA * | 9/13/2019 | |
Ring Fit Adventure | 10/18/2019 | DAEMON X MACHINA * | 9/13/2019 | The Legend of Zelda: Link's Awakening | 9/20/2019 | |
Luigiʼs Mansion 3 | 10/31/2019 | The Legend of Zelda: Link's Awakening | 9/20/2019 | TETRIS 99 | 9/20/2019 | |
Pokémon Sword | 11/15/2019 | DRAGON QUEST XI S: | 9/27/2019 | DRAGON QUEST XI S: | 9/27/2019 | |
Pokémon Shield | 11/15/2019 | Echoes of an Elusive Age - Definitive Edition * | Echoes of an Elusive Age - Definitive Edition * | |||
Dr Kawashima's Brain Training for Nintendo Switch | 12/27/2019 | Ring Fit Adventure | 10/18/2019 | Ring Fit Adventure | 10/18/2019 | |
Tokyo Mirage Sessions #FE Encore | 1/17/2020 | Luigiʼs Mansion 3 | 10/31/2019 | Luigiʼs Mansion 3 | 10/31/2019 | |
Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | Pokémon Sword | 11/15/2019 | Pokémon Sword | 11/15/2019 | |
Animal Crossing: New Horizons | 3/20/2020 | Pokémon Shield | 11/15/2019 | Pokémon Shield | 11/15/2019 | |
Tokyo Mirage Sessions #FE Encore | 1/17/2020 | Dr Kawashima's Brain Training for Nintendo Switch | 1/3/2020 | |||
Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | Tokyo Mirage Sessions #FE Encore | 1/17/2020 | |||
Animal Crossing: New Horizons | 3/20/2020 | Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | |||
Animal Crossing: New Horizons | 3/20/2020 | |||||
[Note] Launch dates may differ within the United States and Europe regions depending on territories or countries. | ||||||
*This title is licensed to be sold as a Nintendo product. | ||||||
Launch Schedule of Primary Nintendo Products by Region (extracts: Apr. 2020〜) | ||||||
Nintendo Switch | ||||||
Japan | The United States | Europe | ||||
Title | Launch Date | Title | Launch Date | Title | Launch Date | |
(Software) | (Software) | (Software) | ||||
Xenoblade Chronicles Definitive Edition | 5/29/2020 | Xenoblade Chronicles Definitive Edition | 5/29/2020 | Xenoblade Chronicles Definitive Edition | 5/29/2020 | |
Clubhouse Games: 51 Worldwide Classics | 6/5/2020 | Clubhouse Games: 51 Worldwide Classics | 6/5/2020 | 51 Worldwide Games | 6/5/2020 | |
Famicom Tantei Club: Kieta Koukeisha | 2020 | BRAVELY DEFAULT II * | 2020 | BRAVELY DEFAULT II * | 2020 | |
Famicom Tantei Club: Ushiro ni Tatsu Shoujo | 2020 | Bayonetta 3 | TBA | Bayonetta 3 | TBA | |
Bayonetta 3 | TBA | Metroid Prime 4 (temp.) | TBA | Metroid Prime 4 (temp.) | TBA | |
Metroid Prime 4 (temp.) | TBA | The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | |
The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | |||||
[Note] Launch dates and titles etc. are subject to change. | ||||||
Launch dates may differ within the United States and Europe regions depending on territories or countries. | ||||||
*This title is licensed to be sold as a Nintendo product. | ||||||
Upcoming Software Publishers' Title Lineup (extracts: Apr. 2020〜) | ||||||
Nintendo Switch | ||||||
Japan | The United States | Europe | ||||
Title | Publisher | Title | Publisher | Title | Publisher | |
KOWLOON YOHMA GAKUENKI: ORIGIN OF ADVENTURE | ARC SYSTEM WORKS | Borderlands Legendary Collection | 2K | Borderlands Legendary Collection | 2K | |
Catherine: Full Body for Nintendo Switch | ATLUS | Bioshock: The Collection | 2K | Bioshock: The Collection | 2K | |
Kotoba no Puzzle: Mojipittan Encore | BANDAI NAMCO Entertainment | XCOM 2 Collection | 2K | XCOM 2 Collection | 2K | |
NAMCOT COLLECTION | BANDAI NAMCO Entertainment | Levelhead | Butterscotch Shenanigans | SuperMash | Digital Continue | |
Mr. DRILLER DrillLand | BANDAI NAMCO Entertainment | SuperMash | Digital Continue | Streets of Rage 4 | Dotemu | |
Utano Prince Sama | BROCCOLI | Streets of Rage 4 | Dotemu | Burnout Paradise Remastered | Electronic Arts | |
Amazing Aria & Sweet Serenade LOVE for Nintendo Switch | Burnout Paradise Remastered | Electronic Arts | Ninjala | GungHo Online Entertainment | ||
BRIGANDINE The Legend of Runersia | HAPPINET | Ninjala | GungHo Online Entertainment | Minecraft Dungeons | Mojang Synergies / Xbox Game Studios | |
Hakuoki Shinkai Ginseinosho | IDEA FACTORY | Minecraft Dungeons | Mojang Synergies / Xbox Game Studios | The Outer Worlds | Private Division | |
Harukanaru Toki no Naka de 7 | KOEI TECMO GAMES | The Outer Worlds | Private Division | Trials of Mana | Square Enix | |
FAIRY TAIL | KOEI TECMO GAMES | Trials of Mana | Square Enix | Moving Out | Team17 | |
eBASEBALL PAWAFURU PUROYAKYU 2020 | KONAMI | Moving Out | Team17 | NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 ROAD TO BORUTO | Bandai Namco Entertainment | |
Rodents 2 | NIPPON COLUMBIA | Ghost of a Tale | Plug In Digital | |||
Zumba Burn It Up! | SEGA | The Elder Scrolls: Blades | Bethesda Softworks | |||
Trials of Mana | SQUARE ENIX | Railway Empire - Nintendo Switch Edition | Kalypso Media Group | |||
SYNAPTIC DRIVE | Yunuo International |
[Note] Launch schedules, software names etc. are subject to change. Launch titles are listed by publisher alphabetically.
This list includes titles that are released as download-only software.
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Nintendo Co. Ltd. published this content on 07 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 May 2020 10:28:08 UTC