Fiscal Year Ended March 2020
Financial Results Explanatory Material
Nintendo Co., Ltd.
May 7, 2020
1
Information About Risks Related to COVID-19
- Impact on parts procurement, production, and shipments
- Impact on consumption activities
- Impact on research and development
- Impact of foreign exchange fluctuations
2
1. Consolidated Financial Results and Outlook
3
Consolidated Financial Highlights
FY19FY20 Comparison
Net sales | 1,200.5 | bn yen | 1,308.5 | bn yen | +9.0 | % |
Operating profit | 249.7 | bn yen | 352.3 | bn yen | +41.1 | % |
Operating profit ratio | 20.8 | % | 26.9 | % | +6.1 | pt. |
Ordinary profit | 277.3 | bn yen | 360.4 | bn yen | +30.0 | % |
Net profit | 194.0 | bn yen | 258.6 | bn yen | +33.3 | % |
Net profit ratio | 16.2 | % | 19.8 | % | +3.6 | pt. |
*Net profit: Profit attributable to owners of parent
*FY = Fiscal Year: FY20 indicates the period between April 1, 2019 and March 31, 2020.
4
Consolidated Sales
FY19 | FY20 | Comparison |
Net sales | 1,200.5 bn yen | 1,308.5 | bn yen | +9.0 % | |
Dedicated video game platform*1 | 1,152.6 bn yen | 1,254.1 | bn yen | +8.8 % | |
Mobile, IP related income, etc.*2 | 46.0 | bn yen | 51.2 | bn yen | +11.5 % |
Playing cards, etc. | 1.9 | bn yen | 3.0 | bn yen | +57.1 % |
*1 Each platform includes hardware, software (including downloadable versions of packaged software, download-only software, add-on content, and Nintendo Switch Online) and accessories.
*2 Includes income from smart-device content and royalty income.
Effect of changes in foreign exchange rates on net sales: -37.3 billion yen
FY20 Regional Sales Ratio
8.8% | Japan |
23.0% | |
The Americas | |
25.0% | |
Europe | |
43.2% | Other |
Proportion of overseas sales: 77.0% | 5 |
Gross Profit
FY19 | FY20 | Comparison | |||||
Gross profit | 501.1 bn yen | 641.7 | bn yen | +28.0 % | |||
Gross profit ratio | 41.7 % | 49.0 | % | +7.3 pt. | |||
Main Variable Factors | |||||||
FY19 | FY20 | Comparison | |||||
Proportion of hardware | 58.4 % | 52.2 | -6.2pt. | ||||
sales*1 | % | ||||||
Proportion of first-party | 83.8 % | 82.8 | -1.0pt. | ||||
software sales*2 | % | ||||||
Proportion of digital | 24.8 % | 34.0 | +9.2 pt. | ||||
sales*2 | % | ||||||
Average | 1 USD | 110.91 yen | 108.74 | yen | -2.17yen | ||
exchange rate | 1 Euro | 128.41 yen | 120.82 | yen | -7.59yen | ||
*1 Proportion of sales to total dedicated video game platform sales | 6 | ||||||
*2 Proportion of sales to total dedicated video game platform software sales | |||||||
Selling, General and Administrative Expenses / Operating Profit
FY19 | FY20 | Comparison | ||
Selling, general and | 289.3 | +15.0 % | ||
administrative expenses | 251.4 bn yen | bn yen | ||
SG&A expenses-to-sales ratio | 20.9 % | 22.1 | % | +1.2 pt. |
Operating profit | 249.7 bn yen | 352.3 | bn yen | +41.1 % |
Operating profit ratio | 20.8 % | 26.9 | % | +6.1 pt. |
Effect of changes in foreign exchange rates on operating profit: approx. -20.0 billion yen
FY19 | FY20 | Comparison | ||
Research and development | 84.1 | +20.9 % | ||
expenses | 69.6bn yen | bn yen | ||
Advertising expenses | 75.4bn yen | 76.0 | bn yen | +0.8 % |
7
Ordinary Profit and Net Profit
FY19 | FY20 | Comparison | |||||||||||||||
Non-operating income | 28.3bn yen | 25.5 | bn yen | -9.7% | |||||||||||||
included foreign exchange gains | 5.4 | bn yen | - | ||||||||||||||
Non-operating expenses | 0.6bn yen | 17.4 | bn yen | +2,541.9 % | |||||||||||||
included foreign exchange losses | - | 15.8 | bn yen | ||||||||||||||
Ordinary profit | 277.3 bn yen | 360.4 | bn yen | +30.0 % | |||||||||||||
Net profit | 194.0 bn yen | 258.6 | bn yen | +33.3 % | |||||||||||||
Net profit ratio | 16.2 | % | 19.8 | % | +3.6 pt. | ||||||||||||
*Net profit: Profit attributable to owners of parent | |||||||||||||||||
Exchange rate | FY19 | FY20 | Comparison | Dividends | FY19 | FY20 | Comparison | ||||||||||
1 USD | 110.99 | yen | 108.83 yen | -2.16 | yen | Annual | 810 yen | 1,090 yen | +280 yen | ||||||||
1 Euro | 124.56 | yen | 119.55 yen | -5.01 | yen |
8
Consolidated Financial Forecast
FY20 | FY21 | Comparison |
(Results) | (Forecast) |
Net sales | 1,308.5 | bn yen | 1,200.0 | bn yen | -8.3% | ||
Operating profit | 352.3 | bn yen | 300.0 | bn yen | -14.9% | ||
Ordinary profit | 360.4 | bn yen | 290.0 | bn yen | -19.5% | ||
Net profit | 258.6 | bn yen | 200.0 | bn yen | -22.7% | ||
*Net profit: Profit attributable to owners of parent | |||||||
*Estimated exchange rate for FY21: 1 USD = 105 yen, 1 Euro = 115 yen | |||||||
FY20 | |||||||
Dividends | FY21 | Comparison | |||||
(Results) | (Forecast) | ||||||
Annual | 1,090 | yen | 840 | yen | -250yen | ||
FY20 | |||||||
Nintendo Switch | FY21 | Comparison | |||||
(Results) | (Forecast) | ||||||
Hardware | 21.03 | mil | 19.00 | mil | -9.6% | ||
units | units | ||||||
Software | 168.72 | mil | 140.00 | mil | -17.0% | ||
units | units |
9 | |
*Software sales units for FY20 include the quantity bundled with hardware (3.40 million units). | |
2. Business Highlights
10
Sales Status of Nintendo Switch (Sell-in)
FY19 | FY20 | Comparison | |||||||||||
Hardware | 16.95 | mil | 21.03 | mil | +24.0 % | ||||||||
units | units | ||||||||||||
Nintendo Switch | 16.95 | mil | 14.83 | mil | -12.5% | ||||||||
units | units | ||||||||||||
Nintendo Switch Lite | - | 6.19 | mil | - | Pokémon Sword/ Pokémon Shield | ||||||||
units | 17.37million units | ||||||||||||
Software | 118.55 | mil | 168.72 | mil | +42.3 % | ||||||||
units | units | ||||||||||||
Regional Hardware Unit Sales | Regional Software Unit Sales | ||||||||||||
25 | 200 | Animal Crossing: New Horizons | Mario Kart 8 Deluxe | ||||||||||
20 | |||||||||||||
150 | 11.77million units | 8.08million units | |||||||||||
15 | |||||||||||||
100 | Number of million-seller titles (FY20) | ||||||||||||
10 | |||||||||||||
50 | 27titles | ||||||||||||
5 | |||||||||||||
include 18 Nintendo titles and | |||||||||||||
0 | 0 | 9 titles by other software publishers | |||||||||||
(mil units) FY19 | FY20 | (mil units) FY19 | FY20 | 11 |
Japan | The Americas | Europe | Other | Japan | The Americas | Europe | Other | |||||||
Nintendo Switch System Family Sell-Through
Note: Sell-throughrefers to units sold by retailers to consumers. | ||
Japan | North America | Europe |
FY2019
FY2020
Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.
Previous: 3.80mil units | Previous: 6.35mil units | Previous: 4.49mil units | ||
Current: 5.06mil units | Current: 7.67mil units | Current: | 5.37mil units | |
(+33%) | 20 | %) | ( | +19 |
(+ | %) |
12
Source: Nintendo, Media Create
Animal Crossing Series Comparative Sell-Through (JP/US/EUR)
13.41
10
5
0
(mil units)
Lifetime total
First 6 weeks
13
Includes system bundles and digital sales / Source: Nintendo, Media Create
Digital Sales
FY19 | FY20 | Comparison | ||
Digital sales | 118.8 bn yen | 204.1 | bn yen | +71.8 % |
Proportion of digital sales | 24.8 % | 34.0 | % | +9.2 pt. |
*Proportion to total dedicated video game platform software sales
*Sales of downloadable versions of packaged software, download-only software,
add-on content and Nintendo Switch Online, etc. | |
Downloadable versions of packaged software | Download-only software, add-on content |
and Nintendo Switch Online, etc. | |
30.0%
FY20
Component ratio
of digital sales
70.0%
14
Announced Title Releases for FY21
May 29 | June 5 | 2020 in Japan |
Release continuous updates | Part 1: Release by end of June 2020 | Releases from June 2020 onward |
Part 2: Release in fall of 2020 | ||
15 | ||
Mobile, IP Related Income, etc.
FY19 | FY20 | Comparison | ||
Mobile, IP related income, etc. | 46.0bn yen | 51.2 | bn yen | + 11.5% |
* Includes income from smart-device content and royalty income
• | Addition of monthly subscription service | • | Addition of multiplayer feature |
• | Large increase in active players | • | More than one third of all sales in US |
16
IP Expansion Initiatives
17
3. Reference
18
Million-Seller Nintendo First-Party Titles
units in ten thousands
Nintendo Switch
FY20 | Life-to-date | ||
Global | including | Global | |
Japan | Overseas | ||
Pokémon Sword/Pokémon Shield | 1,737 | 452 | 1,285 | 1,737 |
Animal Crossing: New Horizons | 1,177 | 384 | 793 | 1,177 |
Mario Kart 8 Deluxe | 808 | 93 | 715 | 2,477 |
Luigi's Mansion 3 | 633 | 83 | 550 | 633 |
Super Mario Maker 2 | 548 | 116 | 432 | 548 |
Super Smash Bros. Ultimate | 503 | 90 | 413 | 1,884 |
The Legend of Zelda: Breath of the Wild | 464 | 45 | 418 | 1,741 |
The Legend of Zelda: Link's Awakening | 438 | 43 | 395 | 438 |
Super Mario Party | 370 | 62 | 309 | 1,010 |
New Super Mario Bros. U Deluxe | 329 | 33 | 296 | 660 |
SUPER MARIO ODYSSEY | 297 | 21 | 275 | 1,741 |
Fire Emblem: Three Houses | 287 | 58 | 229 | 287 |
Ring Fit Adventure | 273 | 89 | 184 | 273 |
Splatoon 2 | 143 | 45 | 98 | 1,013 |
Pokémon: Let's Go, Pikachu! Pokémon: Let's Go, Eevee! | 134 | 14 | 120 | 1,197 |
Pokémon Mystery Dungeon: Rescue Team DX | 126 | 36 | 89 | 126 |
MARVEL ULTIMATE ALLIANCE 3: The Black Order | 108 | 4 | 104 | 108 |
ASTRAL CHAIN | 108 | 16 | 91 | 108 |
[Note]Software sales units include the quantity bundled with hardware. Software sales units include their downloadable versions. | 19 |
Key Indicators
Proportion of Overseas Sales
FY20
Q1 | Q2 | Q3 | Q4 |
76.5% | 76.9% | 78.6% | 74.0% |
76.8%
77.8%
77.0%
FY19
Q1 Q2 Q3 Q4
76.6% 78.7% 77.7% 78.7%
77.8%
77.7%
77.9%
- Proportion of overseas (outside of Japan) sales to total sales
Proportion of Hardware Sales
FY20
Q1 | Q2 | Q3 | Q4 |
50.5% | 54.9% | 57.4% | 39.6% |
53.2%
55.6%
52.2%
FY19
Q1 | Q2 | Q3 | Q4 |
51.7% | 62.4% | 61.2% | 51.1% |
57.8%
59.9%
58.4%
*Proportion of hardware (including accessories) sales to total dedicated video game platform sales
Proportion of First-Party
Software Sales
FY20
Q1 | Q2 | Q3 | Q4 |
74.1% | 76.0% | 87.4% | 85.1% |
75.2%
82.0%
82.8%
FY19
Q1 | Q2 | Q3 | Q4 |
82.9% | 71.0% | 89.8% | 80.3% |
76.8%
84.6%
83.8%
- Proportion offirst-party software sales to total dedicated video game platform software sales
20
Digital Sales Indicators
Digital Sales | Proportion of Digital Sales | Proportion of Downloadable Versions | ||||||||||||
in yen | of Packaged Software Sales | |||||||||||||
FY20 | FY20 | FY20 | ||||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | |||
30.6 bn | 40.9 bn | 53.2 bn | 79.2 bn | 38.3% | 34.8% | 22.3% | 48.5% | 56.4% | 64.5% | 71.7% | 76.9% | |||
71.6 bn | 36.2% | 61.0% | ||||||||||||
124.9 bn | 28.6% | 65.6% | ||||||||||||
204.1 bn | 34.0% | 70.0% | ||||||||||||
FY19 | FY19 | FY19 | |||||||||||
Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | Q1 | Q2 | Q3 | Q4 | ||
18.5 bn | 20.6 bn | 45.0 bn | 34.6 bn | 24.2% | 26.0% | 19.6% | 37.2% | 59.3% | 59.1% | 78.7% | 62.6% | ||
39.1 bn | 25.1% | 59.2% | |||||||||||
84.2 bn | 21.8% | 69.6% | |||||||||||
118.8 bn | 24.8% | 67.6% | |||||||||||
*Digital sales include (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (c) add- on content and (d) Nintendo Switch Online, etc.
*Proportion of digital sales to total dedicated video game platform software sales
- Proportion of downloadable versions of packaged software sales to total digital sales as indicated on the left: a/(a+b+c+d)
21
Supplementary Information on Our Website
Earnings Releases, etc. | IR Events | ||
・Earning Releases | ・Corporate Management Policy Briefing Presentation Materials | ||
・Timely Disclosure of Information, etc. | ・Financial Results Explanatory Materials, etc. | ||
Financial Highlights | Dedicated Video Game Sales Units | ||
・Consolidated Statements of Income | (Annual/ Quarterly) | ・Total Unit Sales | (Life-to-date) |
・Consolidated Balance Sheet | (Annual/ Quarterly) | ・Unit Sales | (Annual/ Quarterly) |
・Consolidated Cash Flows | (Annual) | ・Number of Titles Released | (Annual) |
・Key Figures per Share | (Annual) | ||
・Geographical Sales Breakdown | (Annual/ Quarterly) | ||
・Sales Breakdown by Category | (Annual/ Quarterly) | ||
Top Selling Title Sales Units | Historical Data(Updated at fiscal year-end) | ||
・Top selling Nintendo software sales units | ・Consolidated Statements of Income Transition | ||
on an accumulated basis | ・Consolidated Sales Transition by Region | ||
・Number of Software Titles Released |
*Corresponding pages on our website can be accessed by clicking on the titles above. *Financial Highlights will be updated within 2 business daysof our financial announcement. *Information previously available in Supplementary Informationcan be found at the following locations:
・Consolidated Statements of Income Transition → Financial Highlights
・Foreign Currency Transaction Information → Earnings Releases (Others, page 13)
22
Launch Dates of Primary Nintendo Products by Region (Apr. 2019〜Mar. 2020)
Nintendo Switch
Japan | The United States | Europe | ||||
Title | Launch Date | Title | Launch Date | Title | Launch Date | |
(Hardware) | (Hardware) | (Hardware) | ||||
Nintendo Switch Lite | 9/20/2019 | Nintendo Switch Lite | 9/20/2019 | Nintendo Switch Lite | 9/20/2019 | |
(Software) | (Software) | (Software) | ||||
Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | Nintendo Labo Toy-Con 04: VR Kit | 4/12/2019 | |
Super Mario Maker 2 | 6/28/2019 | Super Mario Maker 2 | 6/28/2019 | Super Mario Maker 2 | 6/28/2019 | |
MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | DRAGON QUEST BUILDERS 2 * | 7/12/2019 | DRAGON QUEST BUILDERS 2 * | 7/12/2019 | |
Fire Emblem: Three Houses | 7/26/2019 | MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | MARVEL ULTIMATE ALLIANCE 3: The Black Order | 7/19/2019 | |
TETRIS 99 | 8/9/2019 | Fire Emblem: Three Houses | 7/26/2019 | Fire Emblem: Three Houses | 7/26/2019 | |
ASTRAL CHAIN | 8/30/2019 | ASTRAL CHAIN | 8/30/2019 | ASTRAL CHAIN | 8/30/2019 | |
The Legend of Zelda: Link's Awakening | 9/20/2019 | TETRIS 99 | 9/6/2019 | DAEMON X MACHINA * | 9/13/2019 | |
Ring Fit Adventure | 10/18/2019 | DAEMON X MACHINA * | 9/13/2019 | The Legend of Zelda: Link's Awakening | 9/20/2019 | |
Luigiʼs Mansion 3 | 10/31/2019 | The Legend of Zelda: Link's Awakening | 9/20/2019 | TETRIS 99 | 9/20/2019 | |
Pokémon Sword | 11/15/2019 | DRAGON QUEST XI S: | 9/27/2019 | DRAGON QUEST XI S: | 9/27/2019 | |
Pokémon Shield | 11/15/2019 | Echoes of an Elusive Age - Definitive Edition * | Echoes of an Elusive Age - Definitive Edition * | |||
Dr Kawashima's Brain Training for Nintendo Switch | 12/27/2019 | Ring Fit Adventure | 10/18/2019 | Ring Fit Adventure | 10/18/2019 | |
Tokyo Mirage Sessions #FE Encore | 1/17/2020 | Luigiʼs Mansion 3 | 10/31/2019 | Luigiʼs Mansion 3 | 10/31/2019 | |
Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | Pokémon Sword | 11/15/2019 | Pokémon Sword | 11/15/2019 | |
Animal Crossing: New Horizons | 3/20/2020 | Pokémon Shield | 11/15/2019 | Pokémon Shield | 11/15/2019 | |
Tokyo Mirage Sessions #FE Encore | 1/17/2020 | Dr Kawashima's Brain Training for Nintendo Switch | 1/3/2020 | |||
Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | Tokyo Mirage Sessions #FE Encore | 1/17/2020 | |||
Animal Crossing: New Horizons | 3/20/2020 | Pokémon Mystery Dungeon: Rescue Team DX | 3/6/2020 | |||
Animal Crossing: New Horizons | 3/20/2020 | |||||
[Note] Launch dates may differ within the United States and Europe regions depending on territories or countries. | ||||||
*This title is licensed to be sold as a Nintendo product. | ||||||
Launch Schedule of Primary Nintendo Products by Region (extracts: Apr. 2020〜) | ||||||
Nintendo Switch | ||||||
Japan | The United States | Europe | ||||
Title | Launch Date | Title | Launch Date | Title | Launch Date | |
(Software) | (Software) | (Software) | ||||
Xenoblade Chronicles Definitive Edition | 5/29/2020 | Xenoblade Chronicles Definitive Edition | 5/29/2020 | Xenoblade Chronicles Definitive Edition | 5/29/2020 | |
Clubhouse Games: 51 Worldwide Classics | 6/5/2020 | Clubhouse Games: 51 Worldwide Classics | 6/5/2020 | 51 Worldwide Games | 6/5/2020 | |
Famicom Tantei Club: Kieta Koukeisha | 2020 | BRAVELY DEFAULT II * | 2020 | BRAVELY DEFAULT II * | 2020 | |
Famicom Tantei Club: Ushiro ni Tatsu Shoujo | 2020 | Bayonetta 3 | TBA | Bayonetta 3 | TBA | |
Bayonetta 3 | TBA | Metroid Prime 4 (temp.) | TBA | Metroid Prime 4 (temp.) | TBA | |
Metroid Prime 4 (temp.) | TBA | The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | |
The sequel to The Legend of Zelda: Breath of the Wild (temp.) | TBA | |||||
[Note] Launch dates and titles etc. are subject to change. | ||||||
Launch dates may differ within the United States and Europe regions depending on territories or countries. | ||||||
*This title is licensed to be sold as a Nintendo product. | ||||||
Upcoming Software Publishers' Title Lineup (extracts: Apr. 2020〜) | ||||||
Nintendo Switch | ||||||
Japan | The United States | Europe | ||||
Title | Publisher | Title | Publisher | Title | Publisher | |
KOWLOON YOHMA GAKUENKI: ORIGIN OF ADVENTURE | ARC SYSTEM WORKS | Borderlands Legendary Collection | 2K | Borderlands Legendary Collection | 2K | |
Catherine: Full Body for Nintendo Switch | ATLUS | Bioshock: The Collection | 2K | Bioshock: The Collection | 2K | |
Kotoba no Puzzle: Mojipittan Encore | BANDAI NAMCO Entertainment | XCOM 2 Collection | 2K | XCOM 2 Collection | 2K | |
NAMCOT COLLECTION | BANDAI NAMCO Entertainment | Levelhead | Butterscotch Shenanigans | SuperMash | Digital Continue | |
Mr. DRILLER DrillLand | BANDAI NAMCO Entertainment | SuperMash | Digital Continue | Streets of Rage 4 | Dotemu | |
Utano Prince Sama | BROCCOLI | Streets of Rage 4 | Dotemu | Burnout Paradise Remastered | Electronic Arts | |
Amazing Aria & Sweet Serenade LOVE for Nintendo Switch | Burnout Paradise Remastered | Electronic Arts | Ninjala | GungHo Online Entertainment | ||
BRIGANDINE The Legend of Runersia | HAPPINET | Ninjala | GungHo Online Entertainment | Minecraft Dungeons | Mojang Synergies / Xbox Game Studios | |
Hakuoki Shinkai Ginseinosho | IDEA FACTORY | Minecraft Dungeons | Mojang Synergies / Xbox Game Studios | The Outer Worlds | Private Division | |
Harukanaru Toki no Naka de 7 | KOEI TECMO GAMES | The Outer Worlds | Private Division | Trials of Mana | Square Enix | |
FAIRY TAIL | KOEI TECMO GAMES | Trials of Mana | Square Enix | Moving Out | Team17 | |
eBASEBALL PAWAFURU PUROYAKYU 2020 | KONAMI | Moving Out | Team17 | NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 ROAD TO BORUTO | Bandai Namco Entertainment | |
Rodents 2 | NIPPON COLUMBIA | Ghost of a Tale | Plug In Digital | |||
Zumba Burn It Up! | SEGA | The Elder Scrolls: Blades | Bethesda Softworks | |||
Trials of Mana | SQUARE ENIX | Railway Empire - Nintendo Switch Edition | Kalypso Media Group | |||
SYNAPTIC DRIVE | Yunuo International |
[Note] Launch schedules, software names etc. are subject to change. Launch titles are listed by publisher alphabetically.
This list includes titles that are released as download-only software.
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Disclaimer
Nintendo Co. Ltd. published this content on 07 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 May 2020 07:43:01 UTC