www.bandainamco.co.jp | TABLE OF CONTENTS |
FACT BOOK 2023
1 Bandai Namco Group Outline
Results of Operations
01 Consolidated Business Performance / Management Indicators
02 Sales by Category
Products / Service Data
- Sales by IPs / Entertainment Unit (Digital Business)
- Entertainment Unit (Toys and Hobby Business)
- IP Production Unit / Amusement Unit
2 Related Market Data
Entertainment Unit (Digital Business)
07 Game App Market / Home Video Game Market
Entertainment Unit (Toys and Hobby Business)
08 Toy Market
- Plastic Model Market / Figure Market / Capsule Toy Market / Card Product Market
- Candy Toy Market / Children's Lifestyle (Sundries) Market / Babies' and Children's Clothing Market
IP Production Unit
- Visual Software Market / Music Content Market
- Animation Market
Amusement Unit
11 Amusement Machine Market / Amusement Facility Market
3 ESG Data
12 FY2023.3 Segment Activity Report by Material Issue
14 Environmental Data
-
Personnel Data
Number of Employees by Type of Employment / Employee Data / Data on Female Managers / Annual Paid Leave Utilization Rate /
Other Personnel Information / Employee Training-Related Data - Governance Data / Compliance Data
4 Bandai Namco Group's History
History
- BANDAI's History / NAMCO's History
- Bandai Namco Group's History
Printed in Japan
1 | Bandai Namco Group Outline |
RESULTS OF OPERATIONS
For the Fiscal Years Ended March 31
Note: Figures in this fact book have been rounded down.
CONSOLIDATED BUSINESS PERFORMANCE
MANAGEMENT INDICATORS
SALES BY CATEGORY
NET SALES
(¥ million) | 990,089 | ||||
1,000,000 | |||||
889,270 | |||||
800,000 | 732,347 | 723,989 | 740,903 | ||
678,312 | |||||
600,000 | 565,486 | 575,504 | 620,061 | ||
507,679 | |||||
400,000 |
ROE (PROFIT ATTRIBUTABLE TO OWNERS OF PARENT / AVERAGE TOTAL SHAREHOLDERS' EQUITY)
(%)
20 | |||
15.5 | |||
15 | 14.7 | ||
13.2 | 13.3 | 13.1 | |
11.2 | |||
10 | 9.7 | ||
10.2 | |||
16.9
14.6
SALES BY SEGMENT (CONSOLIDATED)
• FY2023.3 | • FY2022.3 | • FY2022.3 | ||
(NEW SEGMENT CLASSIFICATION) | (NEW SEGMENT CLASSIFICATION) | (PREVIOUS SEGMENT CLASSIFICATION) | ||
Elimination of internal transactions | Elimination of internal transactions | Elimination of internal transactions | ||
and corporate | and corporate | and corporate | ||
¥60,748 million | ¥52,504 million | ¥64,045 million | ||
Net sales (after eliminations) | Net sales (after eliminations) | Net sales (after eliminations) | ||
¥990,089 million | ¥889,270 million | ¥889,270 million | ||
200,000 | ||||||||||
0 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
(FY) |
OPERATING PROFIT
(¥ million) | ||||||||||
150,000 | ||||||||||
125,496 | 116,472 | |||||||||
120,000 | ||||||||||
90,000 | 84,045 | 78,775 | 84,654 | |||||||
75,024 | ||||||||||
60,000 | 56,321 | 63,239 | ||||||||
49,641 | ||||||||||
44,673 | ||||||||||
30,000 | ||||||||||
0 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
(FY) |
5
0
(FY) | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
ROA (RECURRING PROFIT / AVERAGE TOTAL ASSETS)
(%)
20 | ||||
16.7 | ||||
15 | 14.0 | 14.7 | 15.1 | 14.3 |
13.5 | 12.9 | 13.0 | ||
12.2 | ||||
11.4 | ||||
10
5
0
(FY) | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Entertainment Unit (Digital Business) | Entertainment Unit (Digital Business) | Entertainment Unit (Digital Business) | ||||||||
¥385,681 million | 36.7% | ¥378,173 million | 40.2% | ¥378,173 million | 39.7% | |||||
Entertainment Unit (Toys and Hobby Business) | Entertainment Unit (Toys and Hobby Business) | Entertainment Unit (Toys and Hobby Business) | ||||||||
¥447,491 million | 42.6% | ¥373,625 million | 39.7% | ¥373,625 million | 39.2% | |||||
IP Production Unit | IP Production Unit | IP Production Unit (Visual and Music Business) | ||||||||
¥81,748 million | 7.8% | ¥79,964 million | 8.5% | ¥53,941 million | 5.7% | |||||
IP Production Unit (Creation Business) | ||||||||||
¥37,564 million | 3.9% | |||||||||
Amusement Unit | Amusement Unit | Amusement Unit | ||||||||
¥104,602 million | 10.0% | ¥82,344 million | 8.7% | ¥82,344 million | 8.6% | |||||
Other | Other | Other | ||||||||
¥31,313 million | 2.9% | ¥27,667 million | 2.9% | ¥27,667 million | 2.9% |
Note: Percentages are calculated based on sales before elimination of intersegment transactions.
PROFIT ATTRIBUTABLE TO OWNERS OF PARENT
(¥ million) | ||||
100,000 | 92,752 | 90,345 | ||
80,000 | ||||
63,383 | ||||
60,000 | 54,109 | 57,665 | ||
48,894 | ||||
44,159 | ||||
40,000 | 37,588 | 34,583 |
OVERSEAS SALES PROPORTION
(%)
30
22.4 | 22.3 |
20.6 | 20.5 | 20.0 | |
20 | 16.7 | 18.7 | |
16.0 | |||
29.7 | 28.5 |
SALES BY GEOGRAPHIC REGION | |||||
• FY2023.3 | • FY2022.3 | ||||
Sales to external customers | ¥990,089 million | Sales to external customers | ¥889,270 million | ||
25,054 | ||||||||||
20,000 | ||||||||||
0 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
(FY) |
10
0 | ||||||||||
(FY) | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
Japan | ¥707,531 million | 71.5% | Japan | ¥625,460 million | 70.3% | |||
Americas | ¥99,344 million | 10.0% | Americas | ¥99,204 million | 11.2% | |||
Europe | ¥94,458 million | 9.5% | Europe | ¥82,544 million | 9.3% | |||
Asia, excluding Japan | ¥88,757 million | 9.0% | Asia, excluding Japan | ¥82,063 million | 9.2% | |||
Note: Percentages are calculated based on external sales. Figures are estimates based on management accounting.
01 | 02 |
1 | Bandai Namco Group Outline | |||
PRODUCTS / SERVICE DATA | ||||
SALES BY IPs | ||||
Groupwide Sales by IPs (Worldwide) | (¥ billion) | |||
FY2022.3 | FY2023.3 | |||
Ultraman series | 16.8 | 19.5 | ||
KAMEN RIDER series | 29.5 | 32.1 | ||
Gundam series | 101.7 | 131.3 | ||
Super Sentai series | 5.0 | 6.5 | ||
Anpanman | 9.3 | 9.9 | ||
DRAGON BALL series | 127.6 | 144.5 | ||
NARUTO | 23.0 | 18.7 | ||
PRETTY CURE! series | 5.8 | 5.6 | ||
ONE PIECE | 44.1 | 86.3 |
Note: Sales before elimination of intersegment transactions
Sales by IP for Toys and Hobby Business (Japan)
(¥ billion) | ||
FY2022.3 | FY2023.3 | |
Ultraman series | 8.0 | 9.2 |
KAMEN RIDER series | 22.8 | 23.0 |
Gundam series | 44.2 | 60.5 |
Super Sentai series | 4.4 | 5.6 |
Anpanman | 8.7 | 9.3 |
DRAGON BALL series | 19.7 | 22.5 |
PRETTY CURE! series | 5.7 | 5.6 |
Pokémon | 5.9 | 8.8 |
ONE PIECE | 10.0 | 31.9 |
Note: Sales before elimination of intersegment transactions
ENTERTAINMENT UNIT (DIGITAL BUSINESS)
• Sales by major category
(¥ billion) | ||
FY2022.3 | FY2023.3 | |
Network content | 185.5 | 194.0 |
Home video games | 174.4 | 159.8 |
- Number of network content titles in Japan (As of the end of March 2023)
Social media | 3 titles |
Game apps (Google Play) | 26 titles |
Game apps (App Store) | 26 titles |
Bandai Namco Entertainment Inc.
• Major home video game titles: Cumulative total number of shipments by series (including PC versions)
· Super Robot Wars series | |
Cumulative total number of shipments, | |
April 1991 to March 2023 | 20.24 million units |
· TEKKEN series | |
Cumulative total number of shipments, | |
March 1995 to March 2023 | 55.00 million units |
· Tales of... series | |
Cumulative total number of shipments, | |
December 1995 to March 2023 | 29.29 million units |
· NARUTO-related series | |
Cumulative total number of shipments, | |
January 2009 to March 2023 | 32.52 million units |
· DARK SOULS series | |
Cumulative total number of shipments, | |
September 2011 to March 2023 | 35.18 million units |
Note: Total for overseas sales for which Bandai Namco Entertainment Inc. was the original seller (excluding domestic sales by FromSoftware, Inc.)
• Major network content titles: Cumulative total number of downloads
- ONE PIECE Treasure Cruise
Cumulative total number of downloads, | |
May 2014 to March 2023 | 100.00 million downloads |
- DRAGON BALL Z DOKKAN BATTLE Cumulative total number of downloads,
January 2015 to March 2023 | 350.00 million downloads |
- THE IDOLM@STER CINDERELLA GIRLS: STARLIGHT STAGE Cumulative total number of downloads,
September 2015 to March 2023 | 25.00 million downloads |
- NARUTO X BORUTO NINJA VOLTAGE Cumulative total number of downloads,
November 2017 to March 2023 | 100.00 million downloads |
- DRAGON BALL LEGENDS
Cumulative total number of downloads, | |
May 2018 to March 2023 | 70.00 million downloads |
- ONE PIECE Bounty Rush
Cumulative total number of downloads, | |
January 2019 to March 2023 | 80.00 million downloads |
ENTERTAINMENT UNIT (TOYS AND HOBBY BUSINESS)
BANDAI CO., LTD.
Toys
- Ultraman soft figures (heroes and monsters) Cumulative shipment volume,
1983 to March 2023 | 107.31 million units |
- Super Sentai series (shape-changing model robots) Cumulative shipment volume,
1979 to March 2023 | 31.21 million units |
- Digital Monsters (Digimon portable LCD games) Cumulative shipment volume,
June 1997 to March 2023 | 14.41 million units |
- KAMEN RIDER transformation belt (HEISEI/REIWA RIDER) Cumulative shipment volume,
February 2000 to March 2023 | 15.76 million units |
- First-generationTamagotchi (including overseas) Cumulative shipment volume,
November 1996 to March 1999 | 40.00 million units |
- Tamagotchi (including overseas) Cumulative shipment volume,
March 2004 to March 2023 | 51.53 million units |
- Donjara series
Cumulative shipment volume, | |
1984 to March 2023 | 4.02 million units |
- Anpanman PC series (including tablet devices) Cumulative shipment volume,
1999 to March 2023 | 2.51 million units |
Capsule Toys: Gashapon
- Gashapon (¥100-¥2,000) Cumulative shipment volume,
1977 to March 2023 | 3,900.99 million units |
- Capsule-lessproduct series Cumulative shipment volume,
October 2015 to March 2023 | 62.05 million units |
Cards, Trading Cards
- CARDDASS series
Cumulative shipment volume, | |
1988 to March 2023 | 12,029.20 million units |
- DATA CARDDASS series
Cumulative total card shipments, | |
March 2005 to March 2023 | 3,051.30 million units |
Candy Toys
· Candy toys (all lines) | |
Cumulative shipment volume, | |
1995 to March 2023 | 2,742.64 million units |
Confectionery / Foods
· Crayon Shin-chan Chocobi series | |
Cumulative shipment volume, | |
March 2005 to March 2023 | 258.16 million units |
· Charapaki series | |
Cumulative shipment volume, | |
October 2017 to March 2023 | 122.62 million units |
- Tabemasu (Japanese-style confection) series Cumulative shipment volume,
April 2015 to March 202315.29 million units
Apparel
· Transformation suits | |
Cumulative shipment volume, | |
1991 to March 2023 | 11.65 million units |
- Glow-in-the-darkpajama series Cumulative shipment volume,
October 2007 to March 2023 | 7.84 million units |
Lifestyle (Sundries)
- Bikkura Tamago bathing salts Cumulative shipment volume,
March 2002 to March 2023 | 181.84 million units |
- The Rose of Versailles Liquid Eyeliner series (including overseas)
Cumulative shipment volume,
September 2007 to March 2023 | 6.99 million units |
03 | 04 |
1 | Bandai Namco Group Outline |
PRODUCTS / SERVICE DATA
BANDAI SPIRITS CO., LTD.
Collectible Figures
- SOUL OF CHOGOKIN
Cumulative shipment volume, | |
December 1997 to March 2023 | 3.69 million units |
- SAINT CLOTH MYTH
Cumulative shipment volume, | |
November 2003 to March 2023 | 5.66 million units |
- SOUL OF ROBOT
Cumulative shipment volume, | |
October 2008 to March 2023 | 6.35 million units |
- S.H. Figuarts
Cumulative shipment volume, | |
February 2008 to March 2023 | 17.61 million units |
Plastic Model Kits
· Gundam series plastic models | |
Cumulative shipment volume, | |
As of the end of March 2023 | 761.11 million units |
Gundam (Real) series plastic models | |
Cumulative shipment volume, | |
July 1980 to March 2023 | 577.05 million units |
Gundam (SD) series plastic models | |
Cumulative shipment volume, | |
July 1987 to March 2023 | 184.06 million units |
· Figure-riseseries | |
Cumulative shipment volume, | |
December 2009 to March 2023 | 8.81 million units |
Prizes
· Number of items developed into prizes in FY2023.3 | |
Total number of items | 1,539 items |
Formed products (figures, etc.) | 703 items |
Sewn products (stuffed toys, etc.) | 606 items |
Sundries | 230 items |
Overseas
- SAINT CLOTH MYTH
Cumulative shipment volume, | |
October 2003 to March 2023 | 9.15 million units |
- Gundam action figures Cumulative shipment volume,
January 2000 to March 2023 | 17.17 million units |
- Gundam plastic model kits Cumulative shipment volume,
January 2000 to March 2023 | 108.52 million units |
- Web service "GUNDAM.INFO" Visual product viewing results,
March 2011 to March 2023 | 2,245.18 million views |
MegaHouse Corporation
- Othello series
Cumulative shipment volume, | |
1973 to March 2023 | 26.04 million units |
- Rubik's Cube series
Cumulative shipment volume, | |
1980 to March 2023 | 15.82 million units |
CCP Co., Ltd.
- SWEEPLUS vacuum cleaner series Cumulative shipment volume,
August 2011 to March 2023 | 1.97 million units |
- Cordless rotating mop cleaner series Cumulative shipment volume,
July 2015 to March 2023 | 1.35 million units |
SUN-STAR STATIONERY CO., LTD.
- Nurie (coloring book) series Cumulative shipment volume,
July 2009 to March 2023 | 101.74 million units |
- STICKYLE (stick-type stationery) series Cumulative shipment volume,
November 2010 to March 2023 | 11.54 million units |
HEART CORPORATION
- Results in shipments of products for seasonal events Confectionery for
2022 Christmas | 83 items, 2.69 million units |
Confectionery for | |
2023 Valentine's Day | 153 items, 4.00 million units |
Confectionery for | |
2023 White Day | 92 items, 1.94 million units |
IP PRODUCTION UNIT
• Sales by category | (¥ billion) | |
FY2022.3 | FY2023.3 | |
Packaged products | 12.4 | 11.5 |
Productions, license, distribution, | 67.5 | 70.2 |
events, etc. | ||
Total | 79.9 | 81.7 |
Note: Certain changes were made to the segment classification from FY2023.3. Accordingly, for results for FY2022.3, the segment classification has been reorganized.
Bandai Namco Filmworks Inc.
• Cumulative total sales of visual packaged products
· Gundam series | |
Cumulative shipment volume, | |
December 1987 to March 2023 | 21.31 million units |
· Ultraman series | |
Cumulative shipment volume, | |
January 1988 to March 2023 | 8.56 million units |
· FY2023.3 visual packaged products overall | |
Cumulative total number of shipments, | |
April 2020 to March 2023 | 1.27 million units |
• Cumulative number of fee-based viewings for on-demand delivery of animations (Total for TVOD and SVOD, excluding free distribution)
Cumulative total, | |
October 2002 to March 2023 | 600,691,461 viewings |
• Number of animation productions available for on-demand delivery
Number of productions delivered as of | |
March 31, 2023 | 5,095 productions |
Bandai Namco Filmworks Inc. / Bandai Namco Pictures Inc. /
SUNRISE BEYOND INC.
Number of copyrighted products and total number of hours
(As of the end of March 31, 2023) | |
· Number of copyrighted products | 1,113 products |
· Total number of hours | 5,834 hours |
Bandai Namco Music Live Inc.
• Total number of musical works (As of the end of March 2023)
· Number of works | |
with master license recordings | Approx. 70,000 works |
· Number of works published | Approx. 37,600 works |
Note: From FY2017.3, number of works managed in-house |
AMUSEMENT UNIT
• Sales by category | (¥ billion) | |||||
FY2022.3 | FY2023.3 | |||||
Amusement machines | 20.8 | 31.0 | ||||
Amusement facilities | 61.5 | 73.5 | ||||
Amusement Facilities | ||||||
• Number of facilities at the end of FY2023.3 | ||||||
Directly | Revenue-sharing | |||||
Region | managed facilities | facilities* | Other | |||
Japan | 243 | 683 | 10 | |||
Overseas | 21 | 15 | 0 | |||
Total | 264 | 698 | 10 |
* Revenue-sharing facilities: Revenues from the operation of amusement machines are shared.
• Existing-store sales (YoY)
FY2022.3 | FY2023.3 | |
Japan | 115.5% | 114.9% |
HANAYASHIKI CO., LTD. | ||
• Number of customers entering | ||
ASAKUSA HANAYASHIKI in FY2023.3 | 540,000 customers |
05 | 06 |
2 Related Market Data
ENTERTAINMENT UNIT (DIGITAL BUSINESS)
ENTERTAINMENT UNIT (TOYS AND HOBBY BUSINESS)
GAME APP MARKET (JAPAN)
GAME APP MARKET SCALE TREND
HOME VIDEO GAME MARKET (JAPAN)
HOME VIDEO GAME MARKET SCALE TREND
TOY MARKET (JAPAN)
[Toy Market Scale]
(Unit: ¥ million, manufacturer's suggested retail price basis)
(¥ billion) 1,600
1,316.4 | 1,300.1 | 1,243.3 | ||
1,200 | 1,166.0 | 1,214.0 | ||
800
400
(Year) | 0 | ||||
2018 | 2019 | 2020 | 2021 | 2022 |
(¥ billion)
600
480
360
240
120
0
(Year)
434.2 |
88.2 |
175.9 |
170.0 |
2018 |
436.8
110.4
166.9
159.5
2019
580.7
213.4
181.7
185.6
2020
570.5 |
209.2 |
158.5 |
202.8 |
2021 |
599.1 |
224.3 |
165.0 |
209.7 |
2022 |
Major Categories | FY2022.3 | FY2023.3 |
Games | 18,151 | 18,028 |
General games (including mini electronic games), 3D puzzles, others (including party games, humorous games, magic tricks) | ||
Cards, trading cards | 177,646 | 234,891 |
Jigsaw puzzles | 14,644 | 12,965 |
High-tech-related trendy toys | 9,037 | 10,507 |
Interactive toys, robots, PC-related products | ||
Character products | 68,734 | 62,883 |
TV character toys, movie character toys, etc. | ||
Toy vehicles | 47,973 | 50,291 |
Mini cars, railroad toys, RC toys, electric, others (racing, spring, metal toys, etc.) | ||
Source: "Famitsu Game White Paper 2023 " (KADOKAWA ASCII Research Laboratories, Inc.)
Note: Prepared based on information as of July 2023
Game apps: Games provided for smartphones and tablets
(Includes games for feature phones that operate on social media platforms)
Hardware Software Online
Source: "Famitsu Game White Paper 2023" (KADOKAWA ASCII Research Laboratories, Inc.)
Note: Prepared based on information as of July 2023
Dolls, products for playing house | 38,031 | 35,230 |
Dress-up dolls, dollhouses, products for playing house, arts and crafts, collection toys, cuddly dolls, others (including accessories, children's | ||
makeup kits) | ||
Stuffed toys | 28,331 | 32,041 |
Character stuffed toys, non-character stuffed toys |
GAME APP MARKET (GLOBAL)
SALES BY REGION (2021)
Central and South | The Middle East |
America | 127,631 |
140,917 | 1.4% |
1.5% |
Oceania | Africa |
150,001 | |
25,745 | |
1.6% | |
0.3% | |
Europe | Global Sales |
1,312,894 | ¥9,169.7 billion |
14.3% | |
Asia | |
4,833,910 | |
North America | 52.7% |
2,578,646 | |
28.1% | Top: Regional sales (¥ million) |
Bottom: Percentage of global sales |
Source: "Famitsu Mobile Game White Paper 2023" (KADOKAWA ASCII Research Laboratories, Inc.) Airnow Data
UNIT SALES SHARE BY MANUFACTURER (2022) | ||
FromSoftware | Other | |
1.8% | ||
14.6% | ||
Koei Tecmo Games | ||
1.9% | Nintendo | |
Capcom | 36.1% | |
2.0% | ||
Microsoft Japan | ||
2.2% | ||
KONAMI | ||
3.0% | ||
Sony Interactive | ||
Entertainment | ||
3.0% |
Bandai Namco | SQUARE ENIX |
Entertainment | 6.3% |
3.5% | Pokémon |
25.6% |
Collection period: December 27, 2021, to December 25, 2022
Source: "Famitsu Game White Paper2023" (KADOKAWA ASCII Research Laboratories, Inc.)
Note: Company names are as of the collection date.
Educational | ||
Blocks, wooden products, preschool, infants' characters, babies' products (babies' toys, bath toys, baby products), transportation-related (including | 171,428 | 177,458 |
baby carriages, child seats, tricycles), others (including musical instruments, telephones, picture books, playground equipment, children's videos, | ||
electric animals) | ||
Seasonal products | 49,618 | 49,874 |
Small sparklers, summer toys, summer goods, small toys, sports toys, sports supplies, outdoor products | ||
Sundries | 104,984 | 90,747 |
Variety goods, gifts, interior goods, housewares, stationery, apparel, others (including Christmas goods, Halloween goods, etc.) | ||
Hobby products | 153,303 | 166,800 |
Plastic models, RC hobby products, model trains, figures, others | ||
Other | 10,733 | 10,787 |
Total | 892,613 | 952,502 |
FY2022.3 | FY2023.3 | ||||||
Other | Games | Other | Games | ||||
Hobby products | 1.2% | 2.0% | Cards, trading cards | Hobby products | 1.1% | 1.9% | Cards, trading cards |
17.2% | 19.9% | 17.5% | 24.7% |
Sundries | FY2022.3 Toy Market | ||
11.8% | ¥892,613 million | ||
Seasonal products | |||
5.6% | |||
Educational | Stuffed toys | ||
3.2% | |||
19.2% | |||
Jigsaw puzzles | Jigsaw puzzles | |||
1.6% | 1.4% | |||
High-tech-related | Sundries | High-tech-related | ||
trendy toys | FY2023.3 Toy Market | |||
9.5% | trendy toys | |||
1.0% | ||||
¥952,502 million | 1.1% | |||
Character products | ||||
7.7% | Seasonal products | Character products | ||
Toy vehicles | 5.2% | 6.6% | ||
5.4% | Toy vehicles | |||
Dolls, products for | 5.3% | |||
playing house | Educational | Dolls, products | ||
4.3% | Stuffed toys | for playing house | ||
18.6% | 3.7% | |||
3.4% | ||||
Notes: 1. In principle, the market created by the original products and own-brand products of member companies of the Japan Toy Association and of exhibitors at the International Tokyo Toy Show
- Excluding drugstore distribution
- Hobby products include distribution of models Source: Research by the Japan Toy Association
07 | 08 |
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Bandai Namco Holdings Inc. published this content on 28 September 2023 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 02 October 2023 08:04:20 UTC.