www.bandainamco.co.jp

TABLE OF CONTENTS

FACT BOOK 2023

1 Bandai Namco Group Outline

Results of Operations

01 Consolidated Business Performance / Management Indicators

02 Sales by Category

Products / Service Data

  1. Sales by IPs / Entertainment Unit (Digital Business)
  2. Entertainment Unit (Toys and Hobby Business)
  1. IP Production Unit / Amusement Unit

2 Related Market Data

Entertainment Unit (Digital Business)

07 Game App Market / Home Video Game Market

Entertainment Unit (Toys and Hobby Business)

08 Toy Market

  1. Plastic Model Market / Figure Market / Capsule Toy Market / Card Product Market
  2. Candy Toy Market / Children's Lifestyle (Sundries) Market / Babies' and Children's Clothing Market

IP Production Unit

  1. Visual Software Market / Music Content Market
  2. Animation Market

Amusement Unit

11 Amusement Machine Market / Amusement Facility Market

3 ESG Data

12 FY2023.3 Segment Activity Report by Material Issue

14 Environmental Data

  1. Personnel Data
    Number of Employees by Type of Employment / Employee Data / Data on Female Managers / Annual Paid Leave Utilization Rate /
    Other Personnel Information / Employee Training-Related Data
  2. Governance Data / Compliance Data

4 Bandai Namco Group's History

History

  1. BANDAI's History / NAMCO's History
  1. Bandai Namco Group's History

Printed in Japan

1

Bandai Namco Group Outline

RESULTS OF OPERATIONS

For the Fiscal Years Ended March 31

Note: Figures in this fact book have been rounded down.

CONSOLIDATED BUSINESS PERFORMANCE

MANAGEMENT INDICATORS

SALES BY CATEGORY

NET SALES

(¥ million)

990,089

1,000,000

889,270

800,000

732,347

723,989

740,903

678,312

600,000

565,486

575,504

620,061

507,679

400,000

ROE (PROFIT ATTRIBUTABLE TO OWNERS OF PARENT / AVERAGE TOTAL SHAREHOLDERS' EQUITY)

(%)

20

15.5

15

14.7

13.2

13.3

13.1

11.2

10

9.7

10.2

16.9

14.6

SALES BY SEGMENT (CONSOLIDATED)

• FY2023.3

• FY2022.3

• FY2022.3

(NEW SEGMENT CLASSIFICATION)

(NEW SEGMENT CLASSIFICATION)

(PREVIOUS SEGMENT CLASSIFICATION)

Elimination of internal transactions

Elimination of internal transactions

Elimination of internal transactions

and corporate

and corporate

and corporate

¥60,748 million

¥52,504 million

¥64,045 million

Net sales (after eliminations)

Net sales (after eliminations)

Net sales (after eliminations)

¥990,089 million

¥889,270 million

¥889,270 million

200,000

0

14

15

16

17

18

19

20

21

22

23

(FY)

OPERATING PROFIT

(¥ million)

150,000

125,496

116,472

120,000

90,000

84,045

78,775

84,654

75,024

60,000

56,321

63,239

49,641

44,673

30,000

0

14

15

16

17

18

19

20

21

22

23

(FY)

5

0

(FY)

14

15

16

17

18

19

20

21

22

23

ROA (RECURRING PROFIT / AVERAGE TOTAL ASSETS)

(%)

20

16.7

15

14.0

14.7

15.1

14.3

13.5

12.9

13.0

12.2

11.4

10

5

0

(FY)

14

15

16

17

18

19

20

21

22

23

Entertainment Unit (Digital Business)

Entertainment Unit (Digital Business)

Entertainment Unit (Digital Business)

¥385,681 million

36.7%

¥378,173 million

40.2%

¥378,173 million

39.7%

Entertainment Unit (Toys and Hobby Business)

Entertainment Unit (Toys and Hobby Business)

Entertainment Unit (Toys and Hobby Business)

¥447,491 million

42.6%

¥373,625 million

39.7%

¥373,625 million

39.2%

IP Production Unit

IP Production Unit

IP Production Unit (Visual and Music Business)

¥81,748 million

7.8%

¥79,964 million

8.5%

¥53,941 million

5.7%

IP Production Unit (Creation Business)

¥37,564 million

3.9%

Amusement Unit

Amusement Unit

Amusement Unit

¥104,602 million

10.0%

¥82,344 million

8.7%

¥82,344 million

8.6%

Other

Other

Other

¥31,313 million

2.9%

¥27,667 million

2.9%

¥27,667 million

2.9%

Note: Percentages are calculated based on sales before elimination of intersegment transactions.

PROFIT ATTRIBUTABLE TO OWNERS OF PARENT

(¥ million)

100,000

92,752

90,345

80,000

63,383

60,000

54,109

57,665

48,894

44,159

40,000

37,588

34,583

OVERSEAS SALES PROPORTION

(%)

30

22.4

22.3

20.6

20.5

20.0

20

16.7

18.7

16.0

29.7

28.5

SALES BY GEOGRAPHIC REGION

• FY2023.3

• FY2022.3

Sales to external customers

¥990,089 million

Sales to external customers

¥889,270 million

25,054

20,000

0

14

15

16

17

18

19

20

21

22

23

(FY)

10

0

(FY)

14

15

16

17

18

19

20

21

22

23

Japan

¥707,531 million

71.5%

Japan

¥625,460 million

70.3%

Americas

¥99,344 million

10.0%

Americas

¥99,204 million

11.2%

Europe

¥94,458 million

9.5%

Europe

¥82,544 million

9.3%

Asia, excluding Japan

¥88,757 million

9.0%

Asia, excluding Japan

¥82,063 million

9.2%

Note: Percentages are calculated based on external sales. Figures are estimates based on management accounting.

01

02

1

Bandai Namco Group Outline

PRODUCTS / SERVICE DATA

SALES BY IPs

Groupwide Sales by IPs (Worldwide)

(¥ billion)

FY2022.3

FY2023.3

Ultraman series

16.8

19.5

KAMEN RIDER series

29.5

32.1

Gundam series

101.7

131.3

Super Sentai series

5.0

6.5

Anpanman

9.3

9.9

DRAGON BALL series

127.6

144.5

NARUTO

23.0

18.7

PRETTY CURE! series

5.8

5.6

ONE PIECE

44.1

86.3

Note: Sales before elimination of intersegment transactions

Sales by IP for Toys and Hobby Business (Japan)

(¥ billion)

FY2022.3

FY2023.3

Ultraman series

8.0

9.2

KAMEN RIDER series

22.8

23.0

Gundam series

44.2

60.5

Super Sentai series

4.4

5.6

Anpanman

8.7

9.3

DRAGON BALL series

19.7

22.5

PRETTY CURE! series

5.7

5.6

Pokémon

5.9

8.8

ONE PIECE

10.0

31.9

Note: Sales before elimination of intersegment transactions

ENTERTAINMENT UNIT (DIGITAL BUSINESS)

• Sales by major category

(¥ billion)

FY2022.3

FY2023.3

Network content

185.5

194.0

Home video games

174.4

159.8

  • Number of network content titles in Japan (As of the end of March 2023)

Social media

3 titles

Game apps (Google Play)

26 titles

Game apps (App Store)

26 titles

Bandai Namco Entertainment Inc.

•  Major home video game titles: Cumulative total number of shipments by series (including PC versions)

· Super Robot Wars series

Cumulative total number of shipments,

April 1991 to March 2023

20.24 million units

· TEKKEN series

Cumulative total number of shipments,

March 1995 to March 2023

55.00 million units

· Tales of... series

Cumulative total number of shipments,

December 1995 to March 2023

29.29 million units

· NARUTO-related series

Cumulative total number of shipments,

January 2009 to March 2023

32.52 million units

· DARK SOULS series

Cumulative total number of shipments,

September 2011 to March 2023

35.18 million units

Note: Total for overseas sales for which Bandai Namco Entertainment Inc. was the original seller (excluding domestic sales by FromSoftware, Inc.)

•  Major network content titles: Cumulative total number of downloads

  • ONE PIECE Treasure Cruise

Cumulative total number of downloads,

May 2014 to March 2023

100.00 million downloads

  • DRAGON BALL Z DOKKAN BATTLE Cumulative total number of downloads,

January 2015 to March 2023

350.00 million downloads

  • THE IDOLM@STER CINDERELLA GIRLS: STARLIGHT STAGE Cumulative total number of downloads,

September 2015 to March 2023

25.00 million downloads

  • NARUTO X BORUTO NINJA VOLTAGE Cumulative total number of downloads,

November 2017 to March 2023

100.00 million downloads

  • DRAGON BALL LEGENDS

Cumulative total number of downloads,

May 2018 to March 2023

70.00 million downloads

  • ONE PIECE Bounty Rush

Cumulative total number of downloads,

January 2019 to March 2023

80.00 million downloads

ENTERTAINMENT UNIT (TOYS AND HOBBY BUSINESS)

BANDAI CO., LTD.

Toys

  • Ultraman soft figures (heroes and monsters) Cumulative shipment volume,

1983 to March 2023

107.31 million units

  • Super Sentai series (shape-changing model robots) Cumulative shipment volume,

1979 to March 2023

31.21 million units

  • Digital Monsters (Digimon portable LCD games) Cumulative shipment volume,

June 1997 to March 2023

14.41 million units

  • KAMEN RIDER transformation belt (HEISEI/REIWA RIDER) Cumulative shipment volume,

February 2000 to March 2023

15.76 million units

  • First-generationTamagotchi (including overseas) Cumulative shipment volume,

November 1996 to March 1999

40.00 million units

  • Tamagotchi (including overseas) Cumulative shipment volume,

March 2004 to March 2023

51.53 million units

  • Donjara series

Cumulative shipment volume,

1984 to March 2023

4.02 million units

  • Anpanman PC series (including tablet devices) Cumulative shipment volume,

1999 to March 2023

2.51 million units

Capsule Toys: Gashapon

  • Gashapon (¥100-¥2,000) Cumulative shipment volume,

1977 to March 2023

3,900.99 million units

  • Capsule-lessproduct series Cumulative shipment volume,

October 2015 to March 2023

62.05 million units

Cards, Trading Cards

  • CARDDASS series

Cumulative shipment volume,

1988 to March 2023

12,029.20 million units

  • DATA CARDDASS series

Cumulative total card shipments,

March 2005 to March 2023

3,051.30 million units

Candy Toys

· Candy toys (all lines)

Cumulative shipment volume,

1995 to March 2023

2,742.64 million units

Confectionery / Foods

· Crayon Shin-chan Chocobi series

Cumulative shipment volume,

March 2005 to March 2023

258.16 million units

· Charapaki series

Cumulative shipment volume,

October 2017 to March 2023

122.62 million units

  • Tabemasu (Japanese-style confection) series Cumulative shipment volume,

April 2015 to March 202315.29 million units

Apparel

· Transformation suits

Cumulative shipment volume,

1991 to March 2023

11.65 million units

  • Glow-in-the-darkpajama series Cumulative shipment volume,

October 2007 to March 2023

7.84 million units

Lifestyle (Sundries)

  • Bikkura Tamago bathing salts Cumulative shipment volume,

March 2002 to March 2023

181.84 million units

  • The Rose of Versailles Liquid Eyeliner series (including overseas)
    Cumulative shipment volume,

September 2007 to March 2023

6.99 million units

03

04

1

Bandai Namco Group Outline

PRODUCTS / SERVICE DATA

BANDAI SPIRITS CO., LTD.

Collectible Figures

  • SOUL OF CHOGOKIN

Cumulative shipment volume,

December 1997 to March 2023

3.69 million units

  • SAINT CLOTH MYTH

Cumulative shipment volume,

November 2003 to March 2023

5.66 million units

  • SOUL OF ROBOT

Cumulative shipment volume,

October 2008 to March 2023

6.35 million units

  • S.H. Figuarts

Cumulative shipment volume,

February 2008 to March 2023

17.61 million units

Plastic Model Kits

· Gundam series plastic models

Cumulative shipment volume,

As of the end of March 2023

761.11 million units

Gundam (Real) series plastic models

Cumulative shipment volume,

July 1980 to March 2023

577.05 million units

Gundam (SD) series plastic models

Cumulative shipment volume,

July 1987 to March 2023

184.06 million units

· Figure-riseseries

Cumulative shipment volume,

December 2009 to March 2023

8.81 million units

Prizes

· Number of items developed into prizes in FY2023.3

Total number of items

1,539 items

Formed products (figures, etc.)

703 items

Sewn products (stuffed toys, etc.)

606 items

Sundries

230 items

Overseas

  • SAINT CLOTH MYTH

Cumulative shipment volume,

October 2003 to March 2023

9.15 million units

  • Gundam action figures Cumulative shipment volume,

January 2000 to March 2023

17.17 million units

  • Gundam plastic model kits Cumulative shipment volume,

January 2000 to March 2023

108.52 million units

  • Web service "GUNDAM.INFO" Visual product viewing results,

March 2011 to March 2023

2,245.18 million views

MegaHouse Corporation

  • Othello series

Cumulative shipment volume,

1973 to March 2023

26.04 million units

  • Rubik's Cube series

Cumulative shipment volume,

1980 to March 2023

15.82 million units

CCP Co., Ltd.

  • SWEEPLUS vacuum cleaner series Cumulative shipment volume,

August 2011 to March 2023

1.97 million units

  • Cordless rotating mop cleaner series Cumulative shipment volume,

July 2015 to March 2023

1.35 million units

SUN-STAR STATIONERY CO., LTD.

  • Nurie (coloring book) series Cumulative shipment volume,

July 2009 to March 2023

101.74 million units

  • STICKYLE (stick-type stationery) series Cumulative shipment volume,

November 2010 to March 2023

11.54 million units

HEART CORPORATION

  • Results in shipments of products for seasonal events Confectionery for

2022 Christmas

83 items, 2.69 million units

Confectionery for

2023 Valentine's Day

153 items, 4.00 million units

Confectionery for

2023 White Day

92 items, 1.94 million units

IP PRODUCTION UNIT

• Sales by category

(¥ billion)

FY2022.3

FY2023.3

Packaged products

12.4

11.5

Productions, license, distribution,

67.5

70.2

events, etc.

Total

79.9

81.7

Note: Certain changes were made to the segment classification from FY2023.3. Accordingly, for results for FY2022.3, the segment classification has been reorganized.

Bandai Namco Filmworks Inc.

•  Cumulative total sales of visual packaged products

·  Gundam series

Cumulative shipment volume,

December 1987 to March 2023

21.31 million units

·  Ultraman series

Cumulative shipment volume,

January 1988 to March 2023

8.56 million units

·  FY2023.3 visual packaged products overall

Cumulative total number of shipments,

April 2020 to March 2023

1.27 million units

•  Cumulative number of fee-based viewings for on-demand delivery of animations (Total for TVOD and SVOD, excluding free distribution)

Cumulative total,

October 2002 to March 2023

600,691,461 viewings

•  Number of animation productions available for on-demand delivery

Number of productions delivered as of

March 31, 2023

5,095 productions

Bandai Namco Filmworks Inc. / Bandai Namco Pictures Inc. /

SUNRISE BEYOND INC.

Number of copyrighted products and total number of hours

(As of the end of March 31, 2023)

·  Number of copyrighted products

1,113 products

·  Total number of hours

5,834 hours

Bandai Namco Music Live Inc.

•  Total number of musical works (As of the end of March 2023)

·   Number of works

with master license recordings

Approx. 70,000 works

·  Number of works published

Approx. 37,600 works

Note: From FY2017.3, number of works managed in-house

AMUSEMENT UNIT

• Sales by category

(¥ billion)

FY2022.3

FY2023.3

Amusement machines

20.8

31.0

Amusement facilities

61.5

73.5

Amusement Facilities

• Number of facilities at the end of FY2023.3

Directly

Revenue-sharing

Region

managed facilities

facilities*

Other

Japan

243

683

10

Overseas

21

15

0

Total

264

698

10

* Revenue-sharing facilities: Revenues from the operation of amusement machines are shared.

• Existing-store sales (YoY)

FY2022.3

FY2023.3

Japan

115.5%

114.9%

HANAYASHIKI CO., LTD.

•  Number of customers entering

ASAKUSA HANAYASHIKI in FY2023.3

540,000 customers

05

06

2 Related Market Data

ENTERTAINMENT UNIT (DIGITAL BUSINESS)

ENTERTAINMENT UNIT (TOYS AND HOBBY BUSINESS)

GAME APP MARKET (JAPAN)

GAME APP MARKET SCALE TREND

HOME VIDEO GAME MARKET (JAPAN)

HOME VIDEO GAME MARKET SCALE TREND

TOY MARKET (JAPAN)

[Toy Market Scale]

(Unit: ¥ million, manufacturer's suggested retail price basis)

(¥ billion) 1,600

1,316.4

1,300.1

1,243.3

1,200

1,166.0

1,214.0

800

400

(Year)

0

2018

2019

2020

2021

2022

(¥ billion)

600

480

360

240

120

0

(Year)

434.2

88.2

175.9

170.0

2018

436.8

110.4

166.9

159.5

2019

580.7

213.4

181.7

185.6

2020

570.5

209.2

158.5

202.8

2021

599.1

224.3

165.0

209.7

2022

Major Categories

FY2022.3

FY2023.3

Games

18,151

18,028

General games (including mini electronic games), 3D puzzles, others (including party games, humorous games, magic tricks)

Cards, trading cards

177,646

234,891

Jigsaw puzzles

14,644

12,965

High-tech-related trendy toys

9,037

10,507

Interactive toys, robots, PC-related products

Character products

68,734

62,883

TV character toys, movie character toys, etc.

Toy vehicles

47,973

50,291

Mini cars, railroad toys, RC toys, electric, others (racing, spring, metal toys, etc.)

Source: "Famitsu Game White Paper 2023 " (KADOKAWA ASCII Research Laboratories, Inc.)

Note: Prepared based on information as of July 2023

Game apps: Games provided for smartphones and tablets

(Includes games for feature phones that operate on social media platforms)

Hardware  Software  Online

Source: "Famitsu Game White Paper 2023" (KADOKAWA ASCII Research Laboratories, Inc.)

Note: Prepared based on information as of July 2023

Dolls, products for playing house

38,031

35,230

Dress-up dolls, dollhouses, products for playing house, arts and crafts, collection toys, cuddly dolls, others (including accessories, children's

makeup kits)

Stuffed toys

28,331

32,041

Character stuffed toys, non-character stuffed toys

GAME APP MARKET (GLOBAL)

SALES BY REGION (2021)

Central and South

The Middle East

America

127,631

140,917

1.4%

1.5%

Oceania

Africa

150,001

25,745

1.6%

0.3%

Europe

Global Sales

1,312,894

¥9,169.7 billion

14.3%

Asia

4,833,910

North America

52.7%

2,578,646

28.1%

Top: Regional sales (¥ million)

Bottom: Percentage of global sales

Source: "Famitsu Mobile Game White Paper 2023" (KADOKAWA ASCII Research Laboratories, Inc.) Airnow Data

UNIT SALES SHARE BY MANUFACTURER (2022)

FromSoftware

Other

1.8%

14.6%

Koei Tecmo Games

1.9%

Nintendo

Capcom

36.1%

2.0%

Microsoft Japan

2.2%

KONAMI

3.0%

Sony Interactive

Entertainment

3.0%

Bandai Namco

SQUARE ENIX

Entertainment

6.3%

3.5%

Pokémon

25.6%

Collection period: December 27, 2021, to December 25, 2022

Source: "Famitsu Game White Paper2023" (KADOKAWA ASCII Research Laboratories, Inc.)

Note: Company names are as of the collection date.

Educational

Blocks, wooden products, preschool, infants' characters, babies' products (babies' toys, bath toys, baby products), transportation-related (including

171,428

177,458

baby carriages, child seats, tricycles), others (including musical instruments, telephones, picture books, playground equipment, children's videos,

electric animals)

Seasonal products

49,618

49,874

Small sparklers, summer toys, summer goods, small toys, sports toys, sports supplies, outdoor products

Sundries

104,984

90,747

Variety goods, gifts, interior goods, housewares, stationery, apparel, others (including Christmas goods, Halloween goods, etc.)

Hobby products

153,303

166,800

Plastic models, RC hobby products, model trains, figures, others

Other

10,733

10,787

Total

892,613

952,502

FY2022.3

FY2023.3

Other

Games

Other

Games

Hobby products

1.2%

2.0%

Cards, trading cards

Hobby products

1.1%

1.9%

Cards, trading cards

17.2%

19.9%

17.5%

24.7%

Sundries

FY2022.3 Toy Market

11.8%

¥892,613 million

Seasonal products

5.6%

Educational

Stuffed toys

3.2%

19.2%

Jigsaw puzzles

Jigsaw puzzles

1.6%

1.4%

High-tech-related

Sundries

High-tech-related

trendy toys

FY2023.3 Toy Market

9.5%

trendy toys

1.0%

¥952,502 million

1.1%

Character products

7.7%

Seasonal products

Character products

Toy vehicles

5.2%

6.6%

5.4%

Toy vehicles

Dolls, products for

5.3%

playing house

Educational

Dolls, products

4.3%

Stuffed toys

for playing house

18.6%

3.7%

3.4%

Notes: 1. In principle, the market created by the original products and own-brand products of member companies of the Japan Toy Association and of exhibitors at the International Tokyo Toy Show

  1. Excluding drugstore distribution
  2. Hobby products include distribution of models Source: Research by the Japan Toy Association

07

08

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Bandai Namco Holdings Inc. published this content on 28 September 2023 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 02 October 2023 08:04:20 UTC.