May 9, 2024 | |||||||||||||
Financial Highlights for the | |||||||||||||
Fiscal Year Ended March 31, 2024 | |||||||||||||
Bandai Namco Holdings Inc.: Consolidated Financial Results | |||||||||||||
Summary of Income Statement | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | % vs. | 1st Half | 2nd Half | Full Year | % vs | |||||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Prior Year | ||||||
Net Sales | 990,089 | 502,002 | 548,208 | 1,050,210 | 106.1% | 515,000 | 565,000 | 1,080,000 | 102.8% | ||||
Gross Profit | 368,656 | 197,253 | 173,706 | 370,959 | 100.6% | 198,000 | 205,000 | 403,000 | 108.6% | ||||
Operating Profit | 116,472 | 65,479 | 25,203 | 90,682 | 77.9% | 55,000 | 60,000 | 115,000 | 126.8% | ||||
Recurring Profit | 128,006 | 73,931 | 30,233 | 104,164 | 81.4% | 57,500 | 61,500 | 119,000 | 114.2% | ||||
Profit Attributable to | 90,345 | 52,167 | 49,326 | 101,493 | 112.3% | 40,000 | 41,000 | 81,000 | 79.8% | ||||
Owners of Parent | |||||||||||||
Net Sales by Segment | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | % vs. | 1st Half | 2nd Half | Full Year | % vs | |||||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Prior Year | ||||||
Entertainment (Digital) | 385,681 | 174,316 | 198,350 | 372,667 | 96.6% | 180,000 | 190,000 | 370,000 | 99.3% | ||||
Entertainment (Toys and Hobby) | 447,491 | 249,810 | 260,069 | 509,880 | 113.9% | 250,000 | 280,000 | 530,000 | 103.9% | ||||
IP Production | 81,748 | 33,337 | 49,130 | 82,468 | 100.9% | 38,000 | 45,000 | 83,000 | 100.6% | ||||
Amusement | 104,602 | 59,253 | 60,414 | 119,667 | 114.4% | 60,000 | 65,000 | 125,000 | 104.5% | ||||
Other | 31,313 | 16,039 | 16,319 | 32,358 | 103.3% | 16,000 | 17,000 | 33,000 | 102.0% | ||||
Elimination and Corporate | (60,748) | (30,756) | (36,074) | (66,830) | - | (29,000) | (32,000) | (61,000) | - | ||||
Total | 990,089 | 502,002 | 548,208 | 1,050,210 | 106.1% | 515,000 | 565,000 | 1,080,000 | 102.8% | ||||
Operating Profit by Segment | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | OP Margin | % vs. | 1st Half | 2nd Half | Full Year | OP | % vs | |||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Margin | Prior Year | |||||
Entertainment (Digital) | 49,339 | 15,516 | (9,259) | 6,257 | 1.7% | 12.7% | 13,000 | 17,000 | 30,000 | 8.1% | 479.5% | ||
Entertainment (Toys and Hobby) | 59,538 | 45,753 | 32,902 | 78,655 | 15.4% | 132.1% | 39,000 | 41,000 | 80,000 | 15.1% | 101.7% | ||
IP Production | 10,645 | 2,347 | 7,701 | 10,048 | 12.2% | 94.4% | 6,000 | 6,000 | 12,000 | 14.5% | 119.4% | ||
Amusement | 6,038 | 6,977 | (134) | 6,843 | 5.7% | 113.3% | 4,500 | 2,500 | 7,000 | 5.6% | 102.3% | ||
Other | 1,165 | 661 | 327 | 988 | 3.1% | 84.8% | 300 | 200 | 500 | 1.5% | 50.6% | ||
Elimination and Corporate | (10,254) | (5,777) | (6,334) | (12,111) | - | - | (7,800) | (6,700) | (14,500) | - | - | ||
Total | 116,472 | 65,479 | 25,203 | 90,682 | 8.6% | 77.9% | 55,000 | 60,000 | 115,000 | 10.6% | 126.8% | ||
Reference: Net Sales by Region (External sales after elimination) | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | % vs. | 1st Half | 2nd Half | Full Year | % vs | |||||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Prior Year | ||||||
Japan | 707,531 | 363,948 | 394,515 | 758,463 | 107.2% | 366,000 | 404,000 | 770,000 | 101.5% | ||||
Americas | 99,344 | 40,381 | 51,066 | 91,447 | 92.1% | 53,000 | 55,000 | 108,000 | 118.1% | ||||
Europe | 94,458 | 48,340 | 54,597 | 102,937 | 109.0% | 45,000 | 50,000 | 95,000 | 92.3% | ||||
Asia | 88,757 | 49,333 | 48,032 | 97,365 | 109.7% | 51,000 | 56,000 | 107,000 | 109.9% | ||||
Elimination and Corporate | - | - | - | - | - | - | - | - | - | ||||
Total | 990,089 | 502,002 | 548,208 | 1,050,210 | 106.1% | 515,000 | 565,000 | 1,080,000 | 102.8% | ||||
Reference: Operating Profit by Region | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | OP Margin | % vs. | 1st Half | 2nd Half | Full Year | OP | % vs | |||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Margin | Prior Year | |||||
Japan | 103,606 | 64,741 | 25,599 | 90,340 | 11.9% | 87.2% | 53,000 | 52,000 | 105,000 | 13.6% | 116.2% | ||
Americas | 8,543 | 1,623 | 4,029 | 5,652 | 6.2% | 66.2% | 4,000 | 5,500 | 9,500 | 8.8% | 168.1% | ||
Europe | 6,241 | 1,160 | (2,091) | (931) | - | - | 1,500 | 2,000 | 3,500 | 3.7% | - | ||
Asia | 12,192 | 7,311 | 4,046 | 11,357 | 11.7% | 93.2% | 6,500 | 5,500 | 12,000 | 11.2% | 105.7% | ||
Elimination and Corporate | (14,109) | (9,356) | (6,379) | (15,735) | - | - | (10,000) | (5,000) | (15,000) | - | - | ||
Total | 116,472 | 65,479 | 25,203 | 90,682 | 8.6% | 77.9% | 55,000 | 60,000 | 115,000 | 10.6% | 126.8% | ||
Other Data | (millions of yen) | ||||||||||||
FY2023.3 | FY2024.3 | FY2025.3 | |||||||||||
Full Year | 1st Half | 2nd Half | Full Year Results | % vs. | 1st Half | 2nd Half | Full Year | % vs | |||||
Results | Results | Results | Prior Year | Forecasts | Forecasts | Forecasts | Prior Year | ||||||
Capital Investments | 36,477 | 16,812 | 21,514 | 38,326 | 105.1% | 18,000 | 25,000 | 43,000 | 112.2% | ||||
Depreciation | 28,671 | 14,575 | 23,790 | 38,365 | 133.8% | 15,000 | 25,000 | 40,000 | 104.3% | ||||
Advertising Expenses | 56,798 | 28,098 | 36,411 | 64,509 | 113.6% | 33,000 | 34,000 | 67,000 | 103.9% | ||||
Personnel Expenses | 81,045 | 43,889 | 42,081 | 85,970 | 106.1% | 44,000 | 44,000 | 88,000 | 102.4% | ||||
Investment in game content | 76,270 | - | - | 79,377 | 104.1% | - | - | - | - | ||||
development, etc. | |||||||||||||
Forward-looking Statements: This document contains figures that are based on the information currently available to management and estimate involving uncertain factors thought likely to have an effect on future results.
【Sales of IPs (Groupwide)】 | (billion yen) | ||||
FY2023.3 | FY2024.3 | FY2025.3 | |||
Full Year | 1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | Forecasts | |
Anpanman | 9.9 | 4.7 | 10.1 | 5.0 | 10.5 |
Ultraman | 19.5 | 9.5 | 19.1 | 9.5 | 20.0 |
KAMEN RIDER | 32.1 | 12.9 | 31.5 | 13.0 | 32.0 |
Mobile Suit Gundam | 131.3 | 72.6 | 145.7 | 71.0 | 145.0 |
Super Sentai | 6.5 | 3.3 | 6.5 | 3.3 | 6.5 |
DRAGON BALL | 144.5 | 68.4 | 140.6 | 65.0 | 145.0 |
NARUTO | 18.7 | 11.0 | 25.3 | 12.0 | 23.0 |
Pretty Cure | 5.6 | 2.8 | 6.4 | 2.5 | 6.0 |
ONE PIECE | 86.3 | 57.1 | 112.1 | 55.0 | 105.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
【Sales of IPs (Toys and Hobby Business, Japan)】 | (billion yen) | ||||
FY2023.3 | FY2024.3 | FY2025.3 | |||
Full Year | 1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | Forecasts | |
Anpanman | 9.3 | 4.3 | 9.4 | 4.5 | 9.5 |
Ultraman | 9.2 | 4.3 | 8.3 | 4.5 | 9.0 |
KAMEN RIDER | 23.0 | 9.4 | 23.4 | 9.0 | 23.0 |
Mobile Suit Gundam | 60.5 | 34.7 | 68.7 | 35.0 | 70.0 |
Super Sentai | 5.6 | 2.8 | 5.4 | 2.5 | 5.0 |
DRAGON BALL | 22.5 | 12.2 | 23.0 | 13.0 | 27.0 |
Pretty Cure | 5.6 | 2.8 | 6.4 | 2.5 | 6.0 |
Pokémon | 8.8 | 5.9 | 11.9 | 5.0 | 11.5 |
ONE PIECE | 31.9 | 30.0 | 60.3 | 33.0 | 64.0 |
*Figures are calculated based on sales before elimination of inter-segment transactions.
【Digital Business (Sales by major category)】 | (billion yen) | ||||
FY2023.3 | FY2024.3 | FY2025.3 | |||
Full Year | 1st Half | Full Year | 1st Half | Full Year | |
Results | Results | Results | Forecasts | Forecasts | |
Network content | 194.0 | 94.5 | 187.9 | 85.0 | 180.0 |
Home video game | 159.8 | 65.5 | 151.5 | 82.0 | 162.0 |
【Home Video Game (Number of titles and unit sales)】
FY2024.3 | FY2025.3 | |||||||
1st Half Results | Full Year Results | 1st Half Forecasts | Full Year Forecasts | |||||
# of | Units Sold | # of | Units Sold | |||||
# of | Units Sold | # of | Units Sold | |||||
New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | New Titles | (thousand) | |
Japan | 31 | 3,230 | 72 | 8,712 | 63 | 3,000 | 107 | 8,000 |
Americas | 15 | 6,449 | 42 | 13,672 | 46 | 6,000 | 88 | 11,500 |
Europe | 15 | 8,474 | 42 | 17,298 | 44 | 6,000 | 86 | 11,500 |
Group Total | 61 | 18,153 | 156 | 39,682 | 153 | 15,000 | 281 | 31,000 |
Localized versions | 39 | - | 105 | - | 96 | - | 190 | - |
After elimination of localized versions | ||||||||
Group Total | 22 | 18,153 | 51 | 39,682 | 57 | 15,000 | 91 | 31,000 |
Note: Breakdown of Japan and Europe has partially been changed | ||||||||
【Data Carddass Sales (Units sold)】 | (million pieces) | |||||||
FY2023.3 | FY2024.3 | FY2025.3 | ||||||
Full Year | 1st Half | Full Year | 1st Half | Full Year | ||||
Results | Results | Results | Forecasts | Forecasts | ||||
Digital card sales | 181 | 80 | 158 | 96 | 196 |
*Figures are estimates based on management accounting.
【Visual and Music Business & Creation Business (Sales by major category)】
(billion yen) | |||||||||||
FY2024.3 | FY2025.3 | ||||||||||
1st Half | Full Year | ||||||||||
1st Half | Full Year | ||||||||||
Results | Results | Forecasts | Forecasts | ||||||||
Packages | 3.9 | 9.5 | 4.2 | 9.5 | |||||||
Production, license, | |||||||||||
distribution, events | 29.4 | 72.9 | 33.8 | 73.5 | |||||||
and others | |||||||||||
Total | 33.3 | 82.4 | 38.0 | 83.0 | |||||||
【IP Production Business (Number of copyrighted productions and running time)】 | As of March 31, 2024 | ||||||||||
・Number of copyrighted productions | 1,137 series | ||||||||||
・Total running time of all copyrighted productions | 5,902 hours | ||||||||||
【Amusement Business (Sales by major category)】 | (billion yen) | ||||||||||
FY2024.3 | FY2025.3 | ||||||||||
1st Half | Full Year | 1st Half | Full Year | ||||||||
Results | Results | Forecasts | Forecasts | ||||||||
Amusement machines | 19.1 | 34.0 | 17.0 | 35.0 | |||||||
Amusement facility | 40.1 | 85.4 | 43.0 | 90.0 | |||||||
【Number of Amusement Facilities】 | |||||||||||
FY2024.3 | FY2025.3 | ||||||||||
1st Half | Full Year | ||||||||||
1st Half | Full Year | ||||||||||
Results | Results | Forecasts | Forecasts | ||||||||
Start of term | 219 | 219 | 220 | 220 | |||||||
Japan | Openings | 7 | 10 | 5 | 6 | ||||||
Closures | 3 | 9 | 1 | 1 | |||||||
Increase/Decrease | 4 | 1 | 4 | 5 | |||||||
End of term | 223 | 220 | 224 | 225 | |||||||
Directly | Start of term | 19 | 19 | 20 | 20 | ||||||
Openings | 1 | 1 | 0 | 3 | |||||||
managed | Overseas | ||||||||||
Closures | 0 | 0 | 0 | 1 | |||||||
amusement | |||||||||||
Increase/Decrease | 1 | 1 | 0 | 2 | |||||||
facilities | |||||||||||
End of term | 20 | 20 | 20 | 22 | |||||||
Start of term | 239 | 239 | 240 | 240 | |||||||
Total | Openings | 8 | 11 | 5 | 9 | ||||||
Closures | 3 | 10 | 1 | 2 | |||||||
Increase/Decrease | 5 | 1 | 4 | 7 | |||||||
End of term | 244 | 240 | 244 | 247 | |||||||
Revenue- | Japan | 804 | 789 | 933 | 1,048 | ||||||
sharing | Overseas | 15 | 14 | 14 | 14 | ||||||
facilities | Total | 819 | 803 | 947 | 1,062 | ||||||
Other directly | Total | 70 | 78 | 86 | 94 | ||||||
managed | |||||||||||
facilities | |||||||||||
Facilities Total | 1,133 | 1,121 | 1,277 | 1,403 | |||||||
*Other directly managed facilities includes amusement | parks, IP | facilities, activity | facilities, and Gashapon | stores | |||||||
【Amusement Facilities (Existing-store sales, YOY, Japan)】 | |||||||||||
Apr. | May | Jun. | 1Q | Jul. | Aug. | Sep. | 2Q | 1st Half | |||
(3 mo.) | (3 mo.) | ||||||||||
FY2023.3 | 112.5% | 100.1% | 95.7% | 102.6% | 101.3% | 102.7% | 102.3% | 102.1% | 102.4% | ||
FY2022.3 | 110.7% | 145.7% | 126.6% | 127.1% | 108.5% | 123.9% | 119.3% | 117.3% | 121.6% | ||
Oct. | Nov. | Dec. | 3Q | Jan. | Feb. | Mar. | 4Q | 2nd Half | Full Year | ||
(3 mo.) | (3 mo.) | ||||||||||
FY2023.3 | 102.2% | 99.9% | 104.6% | 102.4% | 100.1% | 107.8% | 107.6% | 104.7% | 103.6% | 103.0% | |
FY2022.3 | 109.7% | 103.6% | 101.3% | 104.6% | 109.5% | 123.3% | 111.3% | 113.7% | 109.2% | 114.9% |
*Figures are estimates based on management accounting.
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Bandai Namco Holdings Inc. published this content on 09 May 2024 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 09 May 2024 06:11:23 UTC.