Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2024
1st Half Result Presentation
November 7, 2023
FY2024.3 1st Half Results
billion yen | ||||||
FY 2023.3 | FY 2024.3 | FY 2024.3 | Vs. Previous | Vs. Previous | ||
1st Half | 1st Half Forecast | 1st Half | ||||
Year's Results | Forecast | |||||
Results | (as of Aug. 2023) | Results | ||||
Net Sales | 477.6 | 475.0 | 502.0 | +24.4 | +27.0 | |
Operating Profit | 81.6 | 60.0 | 65.4 | -16.2 | +5.4 | |
Recurring Profit | 92.3 | 65.0 | 73.9 | -18.4 | +8.9 | |
Profit Attributable to | 66.5 | 44.0 | 52.1 | -14.4 | +8.1 | |
Owners of Parent | ||||||
Capital Investments | 16.5 | 13.0 | 16.8 | +0.3 | +3.8 | |
Depreciation | 11.2 | 12.0 | 14.5 | +3.3 | +2.5 | |
Advertising Expenses | 22.4 | 34.0 | 28.0 | +5.6 | -6.0 | |
Personnel Expenses | 39.0 | 42.0 | 43.8 | +4.8 | +1.8 | |
FY2024.3 1st Half Results
billion yen | |||||||
FY 2023.3 | FY 2024.3 | FY 2024.3 | Vs. Previous | Vs. Previous | |||
1st Half | 1st Half Forecast | 1st Half | |||||
Year's Results | Forecast | ||||||
Results | (as of Aug. 2023) | Results | |||||
Digital | Segment sales | 193.8 | 160.0 | 174.3 | -19.5 | +14.3 | |
Segment profit | 44.6 | 17.0 | 15.5 | -29.1 | -1.5 | ||
Toys and Hobby | Segment sales | 213.3 | 240.0 | 249.8 | +36.5 | +9.8 | |
Segment profit | 33.5 | 40.0 | 45.7 | +12.2 | +5.7 | ||
IP Production | Segment sales | 35.0 | 36.0 | 33.3 | -1.7 | -2.7 | |
Segment profit | 3.4 | 4.0 | 2.3 | -1.1 | -1.7 | ||
Amusement | Segment sales | 48.6 | 57.0 | 59.2 | +10.6 | +2.2 | |
Segment profit | 4.8 | 5.0 | 6.9 | +2.1 | +1.9 | ||
Other | Segment sales | 15.0 | 15.0 | 16.0 | +1.0 | +1.0 | |
Segment profit | 0.4 | 0.5 | 0.6 | +0.2 | +0.1 | ||
Elimination and | Segment sales | -28.4 | -33.0 | -30.7 | -2.3 | +2.3 | |
Corporate | Segment profit | -5.3 | -6.5 | -5.7 | -0.4 | +0.8 | |
Consolidated | Net sales | 477.6 | 475.0 | 502.0 | +24.4 | +27.0 | |
Operating profit | 81.6 | 60.0 | 65.4 | -16.2 | +5.4 | ||
FY2024.3 1st Half Results
Entertainment Unit
Digital Business : Network content
- Favorable results with major app titles, such as DRAGON BALL and ONE PIECE
- Start of new online PC game
Home console games Differences in title lineup and product mix had an influence
- ARMORED CORE VI - Worldwide hit
- Amortization of development expenses, upfront marketing costs
- Repeat title unit sales - Down in comparison with previous year, when results were favorable
Toys and Hobby : Continued popularity of categories recording solid results around the world Business
FY2024.3 1st Half Results
IP Production Unit
- Production of multiple major visual works
Hit status of Mobile Suit Gundam THE WITCH FROM MERCURY influenced popularity of Group products and services
- Favorable results in licensing, etc.
- Influence of YoY difference in packaged product lineup, decline in number of major events held
Amusement Unit
- Favorable sales of new amusement machines, update kits
- Sales at existing facilities in Japan up 2.4% YoY
-
Popularity enjoyed by facilities collaborating with IP, products, and services and leveraging
Bandai Namco's distinctive strengths
Forecast for Full-Year of FY2024.3
FY2024.3 | FY2024.3 | |
Initial Full-Year | Latest Full-Year | |
Forecast | Forecast | |
Net Sales | 1,000.0 | 1,000.0 |
Operating Profit | 125.0 | 125.0 |
Recurring Profit | 129.0 | 134.0 |
Profit Attributable to | 91.0 | 91.0 |
Owners of Parent | ||
Capital Investments | 28.0 | 28.0 |
Depreciation | 27.0 | 27.0 |
Advertising Expenses | 66.0 | 66.0 |
Personnel Expenses | 83.0 | 83.0 |
We revised the recurring profit forecast due to our expectation for an increase in non-operating income resulting from foreign exchange gains.
Forecast for Full-Year of FY2024.3
FY2024.3 | FY2024.3 | Vs. Initial |
Initial Full-Year | Latest Full-Year | |
Forecast | ||
Forecast | Forecast | |
Digital | Segment sales | 390.0 | 360.0 | -30.0 |
Segment profit | 58.0 | 41.0 | -17.0 | |
Toys and Hobby | Segment sales | 450.0 | 480.0 | +30.0 |
Segment profit | 63.0 | 75.0 | +12.0 | |
IP Production | Segment sales | 83.0 | 83.0 | - |
Segment profit | 11.0 | 11.0 | - | |
Amusement | Segment sales | 110.0 | 110.0 | - |
Segment profit | 5.0 | 8.0 | +3.0 | |
Other | Segment sales | 31.0 | 31.0 | - |
Segment profit | 1.0 | 1.0 | - | |
Elimination and | Segment sales | -64.0 | -64.0 | - |
Corporate | Segment profit | -13.0 | -11.0 | +2.0 |
Consolidated | Net sales | 1,000.0 | 1,000.0 | - |
Operating profit | 125.0 | 125.0 | - | |
Trends in the Digital Business
Network content | Home console games |
Favorable results with key app titles
Strengthening business foundation through analysis of user trend data
Second half
Launching multiple major titles Promoting longer product lives
Start of sales planned for November 16, 2023
Launching new titles with a focus on quality
Securing a high level of | Start of sales planned for January 26, 2024 |
approval worldwide |
Strengthening development capabilities
- Portfolio that enables us to demonstrate strengths
- Implementing development on a business-wide basis while mutually leveraging know-how
Trends in the Toys and Hobby Business
Items for the year-end selling season in Japan
TAMASHII NATIONS STORE NEW YORK
opened in September
Securing new fans with major promotion for one-year anniversary of launch
Aiming to build into an established category in overseas markets
Expanding awareness of product brands through initiatives combining digital and real elements
Trends in the IP Production Business
Gundam series
Continually creating buzz among multiple generations of fans
Strengthening IP creation abilities
- Strengthening ability to create original IP
- Creating diverse IP through the use of external networks
- Enhancing production environments and
developing human resources
- Implementing monetization in alignment with IP worldviews
Promising products in the 2nd half and thereafter
Providing diverse products through a variety of approaches
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Bandai Namco Holdings Inc. published this content on 16 November 2023 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 20 November 2023 05:25:09 UTC.