August 4, 2016
Financial Highlights for the First Quarter of the Fiscal Year Ending March 2017BANDAI NAMCO Holdings Inc.: Consolidated Financial Results
Summary of Income Statement (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Net Sales | 137,376 | 272,780 | 575,504 | 144,792 | 105.4% | 275,000 | 290,000 | 580,000 | 580,000 | 100.8% |
Gross Profit | 53,312 | 103,456 | 202,600 | 57,627 | 108.1% | 94,000 | 103,500 | 205,000 | 205,000 | 101.2% |
Operating Income | 18,139 | 31,160 | 49,641 | 23,419 | 129.1% | 23,000 | 32,000 | 50,000 | 50,000 | 100.7% |
Recurring Income | 18,780 | 33,215 | 50,774 | 22,948 | 122.2% | 23,500 | 32,000 | 51,000 | 51,000 | 100.4% |
Profit Attributable to Owners of Parent | 13,949 | 22,762 | 34,583 | 18,502 | 132.6% | 16,500 | 24,000 | 35,000 | 35,000 | 101.2% |
Net Sales by Segment (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Toys and Hobby | 50,008 | 103,985 | 206,424 | 42,461 | 84.9% | 100,000 | 100,000 | 210,000 | 210,000 | 101.7% |
Network Entertainment | 76,782 | 147,209 | 320,941 | 91,334 | 119.0% | 160,000 | 170,000 | 340,000 | 340,000 | 105.9% |
Visual and Music Production | 11,464 | 23,582 | 51,967 | 13,619 | 118.8% | 21,000 | 24,000 | 43,000 | 43,000 | 82.7% |
Other | 6,323 | 13,488 | 27,456 | 6,163 | 97.5% | 14,000 | 14,000 | 28,000 | 28,000 | 102.0% |
Elimination and Corporate | △ 7,202 | △ 15,483 | △ 31,285 | △ 8,786 | - | △ 20,000 | △ 18,000 | △ 41,000 | △ 41,000 | - |
Total | 137,376 | 272,781 | 575,504 | 144,792 | 105.4% | 275,000 | 290,000 | 580,000 | 580,000 | 100.8% |
Operating Income by Segment (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Toys and Hobby | 5,207 | 11,572 | 16,639 | 2,994 | 57.5% | 6,500 | 6,500 | 16,000 | 16,000 | 96.2% |
Network Entertainment | 10,421 | 14,774 | 23,930 | 17,130 | 164.4% | 14,000 | 21,500 | 28,000 | 28,000 | 117.0% |
Visual and Music Production | 3,171 | 5,910 | 11,665 | 4,583 | 144.5% | 4,000 | 6,000 | 9,000 | 9,000 | 77.2% |
Other | 138 | 529 | 1,123 | 101 | 73.3% | 500 | 500 | 1,000 | 1,000 | 89.0% |
Elimination and Corporate | △ 799 | △ 1,625 | △ 3,717 | △ 1,391 | - | △ 2,000 | △ 2,500 | △ 4,000 | △ 4,000 | - |
Total | 18,139 | 31,160 | 49,641 | 23,419 | 129.1% | 23,000 | 32,000 | 50,000 | 50,000 | 100.7% |
Reference: Net Sales by Region (External sales after elimination) (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Japan | 95,866 | 205,282 | 446,477 | 106,892 | 111.5% | 207,000 | 223,000 | 445,000 | 445,000 | 99.7% |
Americas | 11,431 | 19,968 | 43,556 | 15,731 | 137.6% | 27,000 | 26,000 | 53,000 | 53,000 | 121.7% |
Europe | 17,728 | 27,275 | 45,942 | 11,550 | 65.2% | 23,500 | 22,500 | 46,000 | 46,000 | 100.1% |
Asia | 12,351 | 20,255 | 39,529 | 10,619 | 86.0% | 17,500 | 18,500 | 36,000 | 36,000 | 91.1% |
Elimination and Corporate | - | - | - | - | - | - | - | - | - | - |
Total | 137,376 | 272,780 | 575,504 | 144,793 | 105.4% | 275,000 | 290,000 | 580,000 | 580,000 | 100.8% |
Reference: Operating Income by Region (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Japan | 12,719 | 23,512 | 40,970 | 15,589 | 122.6% | 18,500 | 23,500 | 42,000 | 42,000 | 102.5% |
Americas | 2,235 | 3,068 | 3,840 | 4,189 | 187.4% | 2,700 | 5,000 | 4,200 | 4,200 | 109.4% |
Europe | 2,033 | 3,343 | 4,113 | 2,598 | 127.8% | 2,000 | 3,000 | 3,800 | 3,800 | 92.4% |
Asia | 2,559 | 3,702 | 5,235 | 2,266 | 88.6% | 2,300 | 3,000 | 4,500 | 4,500 | 86.0% |
Elimination and Corporate | △ 1,407 | △ 2,465 | △ 4,517 | △ 1,223 | - | △ 2,500 | △ 2,500 | △ 4,500 | △ 4,500 | - |
Total | 18,139 | 31,160 | 49,641 | 23,419 | 129.1% | 23,000 | 32,000 | 50,000 | 50,000 | 100.7% |
Other Data (millions of yen)
FY2016.3 | FY2017.3 | |||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | % vs. Prior Year | 1st Half Forecasts | 1st Half New Forecasts | Full Year Forecasts | Full Year New Forecasts | % vs. Prior Year | |
Capital Investments | 5,323 | 9,925 | 21,321 | 5,073 | 95.3% | 9,000 | 9,000 | 20,000 | 20,000 | 93.8% |
Depreciation | 4,144 | 9,792 | 21,626 | 4,356 | 105.1% | 11,000 | 11,000 | 24,000 | 24,000 | 111.0% |
R&D Investments | 13,301 | 27,033 | 54,596 | 13,702 | 103.0% | 25,000 | 25,000 | 55,000 | 55,000 | 100.7% |
Advertising Expenses | 7,292 | 15,904 | 37,733 | 7,022 | 96.3% | 17,000 | 17,000 | 40,000 | 40,000 | 106.0% |
Personnel Expenses | 12,425 | 25,850 | 50,407 | 12,440 | 100.1% | 24,000 | 24,000 | 50,000 | 50,000 | 99.2% |
Forward-looking Statements:
This document contains figures that are based on the information currently available to management and estimates involving uncertain factors thought likely to have an effect on future Results.
【Sales of Major IPs (Groupwide)】 (billionyen)
FY2015.3 | FY2016.3 | FY2017.3 | |||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |
Mobile Suit Gundam | 76.7 | 18.7 | 36.3 | 78.6 | 18.4 | 34.7 | 71.4 |
DRAGON BALL | 19.4 | 8.3 | 16.2 | 34.9 | 8.0 | 17.3 | 34.9 |
ONE PIECE | 24.6 | 5.2 | 12.3 | 23.3 | 9.5 | 17.1 | 24.6 |
Power Rangers | 23.2 | 4.9 | 9.6 | 19.1 | 3.7 | 9.0 | 24.3 |
KAMEN RIDER | 26.2 | 2.9 | 5.9 | 18.6 | 3.6 | 7.6 | 18.6 |
Yo-kai Watch | 55.2 | 10.9 | 23.3 | 32.9 | 2.4 | 4.6 | 13.4 |
Anpanman | 8.1 | 1.5 | 3.9 | 9.4 | 1.8 | 4.5 | 9.2 |
Pretty Cure | 6.9 | 1.6 | 3.4 | 6.7 | 1.6 | 3.7 | 7.5 |
Digimon | 0.2 | 0.2 | 0.4 | 2.3 | 1.0 | 1.6 | 6.6 |
Aikatsu! | 11.7 | 1.1 | 2.4 | 4.6 | 1.1 | 2.9 | 5.6 |
【Sales of Major IPs (Toys and Hobby Business, BANDAI non-consolidated)】 (billionyen)
FY2015.3 | FY2016.3 | FY2017.3 | |||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |
Mobile Suit Gundam | 22.9 | 6.9 | 13.7 | 25.8 | 6.8 | 13.9 | 28.0 |
KAMEN RIDER | 20.6 | 2.1 | 4.6 | 15.7 | 3.3 | 6.9 | 16.0 |
Yo-kai Watch | 55.2 | 9.7 | 21.6 | 30.8 | 2.2 | 3.7 | 12.0 |
DRAGON BALL | 5.8 | 2.2 | 5.6 | 11.6 | 1.8 | 4.7 | 11.0 |
Anpanman | 8.1 | 1.5 | 3.9 | 9.4 | 1.8 | 4.5 | 9.0 |
Power Rangers | 11.3 | 3.0 | 4.6 | 7.8 | 2.3 | 4.6 | 9.0 |
Pretty Cure | 6.5 | 1.6 | 3.4 | 6.6 | 1.6 | 3.7 | 7.5 |
Digimon | 0.0 | 0 | 0.2 | 0.5 | 0.1 | 0.2 | 4.2 |
Ultraman | 2.6 | 0.4 | 1.4 | 2.7 | 0.2 | 2.1 | 4.0 |
Aikatsu! | 8.6 | 0.7 | 1.5 | 2.6 | 0.8 | 2.1 | 4.0 |
【Digital Card Sales (Units sold)】 (millionpieces)
FY2015.3 | FY2016.3 | FY2017.3 | |||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |
Digital card sales | 269 | 58 | 120 | 233 | 46 | 125 | 250 |
【Network Entertainment Business (Sales by major category)】 (billion yen)
FY2015.3 | FY2016.3 | FY2017.3 | |||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |
Network content | 82.3 | 19.6 | 42.3 | 103.9 | 34.9 | 67.0 | 108.0 |
Home video game software | 86.5 | 31.7 | 49.2 | 95.7 | 29.7 | 48.0 | 96.0 |
Arcade game machine | 72.1 | 11.7 | 26.6 | 57.9 | 13.8 | 27.0 | 62.0 |
Amusement facility | 55.5 | 13.2 | 29.2 | 58.6 | 13.7 | 30.0 | 63.5 |
【Home Video Game Software (Number of titles and unit sales)】
FY2016.3 | FY2017.3 | |||||||||||
1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |||||||
# of Titles | Units Sold (thousand) | # of Titles | Units Sold (thousand) | # of Titles | Units Sold (thousand) | #of Titles | Units sold (thousand) | #of Titles | Units sold (thousand) | #of Titles | Units sold (thousand) | |
Japan | 8 | 652 | 29 | 1,922 | 69 | 4,698 | 9 | 780 | 25 | 2,400 | 56 | 5,000 |
U.S. | 8 | 1,491 | 13 | 4,122 | 33 | 8,716 | 16 | 3,275 | 25 | 4,500 | 19 | 8,700 |
Europe | 6 | 4,848 | 13 | 7,138 | 35 | 13,272 | 16 | 3,528 | 28 | 5,500 | 25 | 13,000 |
Group Total | 22 | 6,991 | 55 | 13,182 | 137 | 26,686 | 41 | 7,583 | 78 | 12,400 | 100 | 26,700 |
Localized versions | 16 | - | 35 | - | 80 | - | 16 | - | 38 | - | 54 | - |
After elimination of localized versions
Group Total | 6 | 6,991 | 20 | 13,182 | 57 | 26,686 | 25 | 7,583 | 40 | 12,400 | 46 | 26,700 |
【Arcade Game Machines (Sales by major category, Japan)】 (billionyen)
Category | FY2015.3 | FY2016.3 | FY2017.3 | ||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q 1st Half New Results Forecasts | Full Year Forecasts | ||
Sales of machines | 34.1 | 4.3 | 10.5 | 25.5 | 6.5 | 11.0 | 29.0 |
Sales of prizes | 29.7 | 5.6 | 12.7 | 25.0 | 5.7 | 13.0 | 26.5 |
Total | 63.8 | 9.9 | 23.2 | 50.5 | 12.2 | 24.0 | 55.5 |
【Number of Amusement Facilities】
FY2015.3 | FY2016.3 | FY2017.3 (Plan) | |||||||
Full Year Results | 1Q Results | 1st Half Results | Full Year Results | 1Q Results | 1st Half New Forecasts | Full Year Forecasts | |||
Directly managed facilities | Japan | Start of term | 211 | 202 | 202 | 202 | 209 | 209 | 205 |
Openings | 10 | 2 | 3 | 7 | 4 | 9 | 16 | ||
Closures | 19 | 3 | 4 | 4 | 1 | 1 | 0 | ||
Increase/Decrease | fl 9 | fl 1 | fl 1 | 3 | 3 | 8 | 16 | ||
End of term | 202 | 201 | 201 | 205 | 212 | 217 | 221 | ||
Overseas | Start of term | 36 | 35 | 35 | 35 | 35 | 35 | 35 | |
Openings | 2 | 0 | 0 | 1 | 1 | 1 | 0 | ||
Closures | 3 | 0 | 0 | 1 | 1 | 1 | 0 | ||
Increase/Decrease | fl 1 | 0 | 0 | 0 | 0 | 0 | 0 | ||
End of term | 35 | 35 | 35 | 35 | 35 | 35 | 35 | ||
Total | Start of term | 247 | 237 | 237 | 237 | 244 | 244 | 240 | |
Openings | 12 | 2 | 3 | 8 | 5 | 10 | 16 | ||
Closures | 22 | 3 | 4 | 5 | 2 | 2 | 0 | ||
Increase/Decrease | fl 10 | fl 1 | fl 1 | 3 | 3 | 8 | 16 | ||
End of term | 237 | 236 | 236 | 240 | 247 | 252 | 256 | ||
Revenue- sharing facilities | Japan | 10 | 10 | 14 | 74 | 81 | 141 | 374 | |
Overseas | 1,036 | 1,031 | 1,057 | 1,014 | 1,007 | 1,007 | 990 | ||
Total | 1,046 | 1,041 | 1,071 | 1,088 | 1,088 | 1,148 | 1,364 | ||
Others | Total | 10 | 10 | 11 | 14 | 17 | 19 | 19 | |
Facilities Total | 1,293 | 1,287 | 1,318 | 1,342 | 1,352 | 1,419 | 1,639 |
【Amusement Facilities (Existing-store sales, YOY, Japan)】
Apr. | May | Jun. | 1Q (3 mo.) | Jul. | Aug. | Sep. | 2Q (3 mo.) | 1st Half | |||
FY2017.3 | 107.0% | 106.3% | 109.1% | 107.4% | - | - | - | - | - | ||
FY2016.3 | 94.3% | 98.6% | 89.3% | 94.3% | 95.5% | 93.1% | 101.7% | 96.2% | 95.3% | ||
FY2015.3 | 89.4% | 95.6% | 87.7% | 91.0% | 89.9% | 93.9% | 84.8% | 90.0% | 90.5% | ||
Oct. | Nov. | Dec. | 3Q (3 mo.) | 3Q (9 mo.) | Jan. | Feb. | Mar. | 4Q (3 mo.) | 2nd Half | Full Year | |
FY2017.3 | - | - | - | - | - | - | - | - | - | - | - |
FY2016.3 | 99.2% | 90.6% | 102.5% | 97.6% | 96.0% | 107.0% | 102.5% | 103.5% | 104.6% | 101.2% | 98.2% |
FY2015.3 | 89.7% | 99.3% | 89.5% | 92.6% | 91.1% | 89.5% | 95.9% | 90.6% | 91.5% | 92.0% | 91.2% |
2016.3 | 2017.3 | |||
1Q Results | Full Year Results | 1Q Results | Full Year Forecasts | |
Packages | 4.6 | 17.8 | 5.5 | 17.3 |
Events, production, and others | 6.8 | 34.1 | 8.1 | 25.7 |
Total | 11.4 | 51.9 | 13.6 | 43.0 |
【Visual and Music Production Business (Number of copyrighted productions and running time )】
Number of copyrighted productions(BANDAI VISUAL)
Total running time of all copyrighted productions (BANDAI VISUAL)
Number of copyrighted productions(SUNRISE and BANDAI NAMCO Pictures)
Total running time of all copyrighted productions (SUNRISE and BANDAI NAMCO Pictures)
770 series
2,692 hours
295 series
2,462 hours
As of June 30, 2016
Namco Bandai Holdings Inc. published this content on 04 August 2016 and is solely responsible for the information contained herein.
Distributed by Public, unedited and unaltered, on 04 August 2016 06:35:08 UTC.
Original documenthttp://www.bandainamco.co.jp/cgi-bin/releases/index.cgi/file/view/5452?entry_id=4963
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