Director, Division General Manager of the Corporate Planning Division
Notice Regarding Differences Between Consolidated Projections and Actual Results for the Second Quarter (Six Months)
BANDAI NAMCO Holdings Inc. ("the Company") hereby announces the following differences between the consolidated projections for the second quarter (six months) of the fiscal year ending March 31, 2019 (April 1, 2018 to September 30, 2018) that were announced on May 9, 2018 and the actual results that were announced today.
1. Differences between consolidated projections and actual results for the second quarter (six months)
(April 1, 2018 to September 30, 2018)
Net sales (¥ million)
Operating profit (¥ million)
Recurring profit (¥ million)
Profit attributable to owners of parent (¥ million)
Basic earnings per share
Previous projections (A)
306,000
29,000
29,500
22,000
¥100.11
Actual results (B)
334,665
43,935
45,802
34,188
¥155.56
Difference in amount (B-A)
28,665
14,935
16,302
12,188
-
Difference (%)
9.4
51.5
55.3
55.4
-
(Reference)
Results for the previous second quarter
(The second quarter of the fiscal year ended March 31, 2018)
308,846
34,941
35,690
28,196
¥128.35
2. Reasons for differences
In the second quarter (six months), in the Toys and Hobby Business, products for the mature fan base such as plastic models of the Mobile Suit Gundam series and collectible figures and card related products such as DRAGON BALL series became popular in both Japan and overseas. Furthermore, in the Visual and Music Production Business, visual and music package software such as LoveLive! Sunshine!!, The iDOLM@STER series, and IDOLiSH 7 sold favorably and the live event related business was also favorable. In addition, the key IP and products and services in the Network Entertainment Business, RealEntertainment Business and IP Creation Business also performed stably. As a result of favorable performances in each business segment, the actual results for the second quarter (six months) were higher than the consolidated projections at the beginning of the fiscal year.
The Company has not revised its consolidated projections for the fiscal year ending March 31, 2019, after giving consideration to the planned launch of multiple new home video game titles, which will receive world-wide releases from the third quarter onward, the coming Christmas and New Year selling season, the largest selling season of the year for the Toys and Hobby Business, and the continuation of wildly fluctuating market conditions. Going forward, the Company plans to closely scrutinize the situation, giving special attention to what impact these trends will have on business results.
End of notice
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Bandai Namco Holdings Inc. published this content on 07 November 2018 and is solely responsible for the information contained herein. Distributed by Public, unedited and unaltered, on 07 November 2018 06:12:04 UTC
BANDAI NAMCO Holdings Inc. specializes in the development and marketing of entertainment products and services. Net sales by activity break down as follows:
- designing, developing and selling interactive content and video games (44.6%);
- manufacturing and sale of toys and related products (34%): toys, housings, capsule products for vending machines, confectionery, clothing and accessories, figurines, reward items for amusement facilities, etc;
- designing, manufacturing and selling entertainment machines (12.6%). In addition, the group is developing an activity of operating entertainment installations;
- audiovisual content production (5.4%): cartoons, music, films, animations, etc. The group also provides music software publishing and live event broadcasting services;
- other (3.4%): including the sale of audiovisual rights.
Net sales are distributed geographically as follows: Japan (69.2%), Asia (9.7%), the Americas (12.6%) and Europe (8.5%).