CROOZ : FY03/23 Second Quarter Financial Results Presentation
November 10, 2022 at 01:47 am EST
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1
Q2 FY 03/23
Financial Results Presentation
CROOZ, Inc.
TSE Standard; Code 2138
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Key strategies for CROOZ
Make SHOPLIST a brand that represents fast fashion e-commerce
Invest in new businesses to create second and third core businesses after SHOPLIST
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A
100 managers x JPY10.0bn business*
* To be achieved through CROOZ' Vision for Continual Evolution. Click here for details.
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Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to
Annual sales
Annual unique
Average annual
Annual frequency of
purchasers
spend per user
purchases per user
long-term
targets
JPY
bn
5
mn
JPY
20,000
4
times
100.0
Q2
23.0
mn
JPY
times
JPY
bn
1.64
14,009
2.4
FY03/23
(FY03/22 result)
*
*
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2022.
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Consolidated results summary
(million yen)
Q2
Q2
YoY
FY03/22
FY03/23
Transaction
8,002
7,339
%
value
-8.3
Operating
106
-
-
profit
149
EBITDA
176
-
-
85
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Earnings Summary by Segment
(million yen)
Q2 2021
YoY Change
Transaction Operating
Transaction
Operating
value
profit
value
profit
E-commerce
5,803
15
5,437
-
-6.3%
-
32
Game
592
-
487
-79
-17.8%
-
215
Online Advertising
931
162
714
114
-23.3%
-29.8%
and Media
Other
674
143
699
-151
+3.7%
-
*1 The company has revised its reporting segments from FY03/22 to the following three: E-commerce, Game, Online Advertising and Media.
*2 Our share of a fund, formerly consolidated as a subsidiary, declined and the fund was excluded from the scope of consolidation.
As a result, the Investment business ceased to be a reportable segment from FY03/22. Accompanying this change, for reference purposes, the Investment business is included in Other businesses for previous years and the period through FY03/22.
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CROOZ Inc. published this content on 10 November 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 10 November 2022 06:46:06 UTC.
CROOZ,Inc. is a Japan-based company mainly engaged in the provision of services through the Internet. The Company operates in three business segments, including the Internet Content segment, the Internet Commerce segment and the Internet Solution segment. The Company mainly involves in the provision of social games, as well as the blog sites and Internet mail order sites for women. Through the provision of social game named Mobage, the Company obtains usage fees from the users via social game platform companies. It also involves in the provision of charging contents to communication carriers, as well as the provision of licensed contents.